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Photon Hypernova (PHHY-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Photon_Hypernova_(TCG-EN-1E)
Photon Hypernova (PHHY-EN100)
Mirrorjade the Iceblade Dragon
DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2500
(Wyrm / Fusion / Effect)

"Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster
You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.
(Starlight Rare)
Rating 2 out of 5
Now a Structure Deck card gets reprinted, but only the last effect is worth it.
Photon Hypernova (PHHY-EN099)
Humongous Hive Hegemon, Zextagger
WIND / Effect Monster / Level 8 / ATK 1500 / DEF 2600
(Insect / Effect)

Gains 300 ATK for each Insect monster on the field, except this card. You can only use each of the following effects of "Humongous Hive Hegemon - Zexstagger" once per turn. If an Insect monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase: Activate this effect; each player can Special Summon 1 Insect monster from their hand or GY, but negate its effects.
(Super Rare)
Rating 1 out of 5
Looks like another retrained version of Insect Queen, (#123) but it comes up quite short at being better.
Photon Hypernova (PHHY-EN098)
Green Ninja
WIND / Effect Monster / Level 2 / ATK 600 / DEF 600
(Warrior / Effect)

If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.
(Super Rare)
Rating 2 out of 5
Anything but Link Monsters (#50) can be affected by this card.
Photon Hypernova (PHHY-EN097)
Apophis the Swamp Deity
TRAP / Continuous Trap
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/
Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.
(Super Rare)
Rating 2 out of 5
Upgraded from the original to a point.
Photon Hypernova (PHHY-EN096)
Pharaonic Advent
DARK / Effect Monster / Level 8 / ATK 2000 / DEF 2000
(Spellcaster / Effect)

Gains 300 ATK for each Continuous Trap on the field and in the GYs. You can only use each of the following effects of "Pharaonic Advent" once per turn. You can Tribute 1 monster; Special Summon this card from your hand. You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn.
(Super Rare)
Rating 1 out of 5
This seems like a really bad counterpart to Uria, (#1) which was bad enough.
Photon Hypernova (PHHY-EN095)
Qardan the Clear-Sighted
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Fairy / Effect)

When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect; face-up Traps you control cannot be destroyed by your opponent's card effects, until the end of the next turn.
(Super Rare)
Rating 1 out of 5
Imperial Custom (#67) protects them from harm outright.
Photon Hypernova (PHHY-EN094)
Queen Butterfly Danaus
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 1900
(Insect / Effect)

If you control this Normal Summoned/Set card (Quick Effect): You can target up to 3 Level 4 or lower Insect monsters in your GY; change this card's ATK to 0, and if you do, Special Summon those monsters, but their effects are negated. You can only use this effect of "Queen Butterfly Danaus" once per turn.
(Super Rare)
Rating 1 out of 5
Did this monster learn from Umbral Horror Ghoul? (#12)
Photon Hypernova (PHHY-EN094)
Cassimolar
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1200
(Fiend / Effect)

When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; it gains ATK equal to its original ATK, also during the End Phase of the next turn, destroy that face-up monster, and if you do, your opponent takes damage equal to half its original ATK. At the start of your opponent's Battle Phase: You can Tribute this Normal Summoned/Set card; your opponent's monsters cannot attack directly for the rest of this turn.
(Common)
Rating 2 out of 5
If you're ever out of monsters, the last effect isn't bad, but Zero Gardna is so much better.
Photon Hypernova (PHHY-EN092)
Gold Pride - Start Your Engines!
TRAP / Normal Trap
If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster.
(Super Rare)
Rating 1 out of 5
This doesn't even negate the Summon.
Photon Hypernova (PHHY-EN091)
Gold Pride - The Crowd Goes Wild!
SPELL / Normal Spell
Reveal 1 "Gold Pride" monster in your hand; add 1 "Gold Pride" monster with a different name from your Deck to your hand, then you can apply the following effect.
● Special Summon 1 "Gold Pride" monster from your hand, but lose LP equal to its original ATK.
You can only activate 1 "Gold Pride - The Crowd Goes Wild!" per turn.
(Secret Rare)
Rating 1 out of 5
Take no pride in this. You're only hurting yourself.
Photon Hypernova (PHHY-EN090)
Gold Pride - Nytro Blaster
DARK / Link Monster / ATK 2300 / Link-2
Links: Left and Right
(Pyro / Link / Effect)

2 "Gold Pride" monsters with different Levels
You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent's, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use this effect of "Gold Pride - Nytro Blaster" once per turn. Once per turn, during the End Phase, if this effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Nytro Head" from your Deck or GY.
(Super Rare)
Rating 0 out of 5
Once again, gold proves to be a reference (#24) to bad ideas.
Photon Hypernova (PHHY-EN089)
Gold Pride - Star Leon
LIGHT / Synchro Monster / Level 6 / ATK 2000 / DEF 2000
(Thunder / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can destroy that monster. You can only use the previous effect of "Gold Pride - Star Leon" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Leon" from your Deck or GY.
(Ultra Rare)
Rating 1 out of 5
One attack after using the effect could win you the Duel, but it comes at a high price if unsuccessful.
Photon Hypernova (PHHY-EN088)
Gold Pride - Captain Carrie
WATER / Effect Monster / Level 3 / ATK 900 / DEF 1700
(Fiend / Effect)

If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.
(Ultra Rare)
Rating 1 out of 5
There's barely any support for them at all, and there's barely any members worth using either.
Photon Hypernova (PHHY-EN087)
Gold Pride - Nytro Head
FIRE / Effect Monster / Level 8 / ATK 2300 / DEF 2600
(Pyro / Effect)

If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your opponent's Standby Phase: You can Special Summon 1 "Nytro Token" (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent's field, but it cannot be used as Link Material. During your opponent's Main Phase (Quick Effect): You can target 1 "Nytro Token" on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use each effect of "Gold Pride - Nytro Head" once per turn.
(Super Rare)
Rating 1 out of 5
You give me a free Token and I'll find a way to make you regret giving it in the first place.
Photon Hypernova (PHHY-EN086)
Gold Pride - Leon
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1200
(Warrior / Tuner / Effect)

If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn.
(Secret Rare)
Rating 1 out of 5
From what's here, only the Synchro is worth reviving, but even that can be done better.
Photon Hypernova (PHHY-EN085)
Made to Order Mermaid Outfit Outfitter
SPELL / Normal Spell
Target 1 card in your opponent's GY; banish it, then you can add 1 card from your Deck to your hand with the same name as that banished card. You can only activate 1 "Made to Order Mermaid Outfit Outfitter" per turn.
(Super Rare)
Rating 2 out of 5
Instant access to a potentially powerful card, but it's a game of chance to find anything good at the time.
Photon Hypernova (PHHY-EN084)
Xyz Align
SPELL / Quick-Play Spell
Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster. You can only activate 1 "Xyz Align" per turn.
(Common)
Rating 2 out of 5
Level Lifter is much better, but in Decks with only a single Monster Type, this isn't bad either.
Photon Hypernova (PHHY-EN083)
Diabolantis the Menacing Mantis
DARK / Synchro Monster / Level 8 / ATK 2500 / DEF 2200
(Insect / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.
(Common)
Rating 1 out of 5
Menacing for a kids movie maybe.
Photon Hypernova (PHHY-EN082)
Orphobull the Harmonious Bullfighter Bard
LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2400
(Beast-Warrior / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster.
(Ultra Rare)
Rating 1 out of 5
A bad hybrid of Slifer the Sky Dragon and Chaos Emperor Dragon. (#0)
Photon Hypernova (PHHY-EN081)
Minairuka
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Fish / Effect)

When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of "Minairuka" once per turn.
(Common)
Rating 2 out of 5
Not terrible, but both effects aren't likely to be that useful either.
Photon Hypernova (PHHY-EN080)
Intimidating Ore - Summonite
TRAP / Normal Trap
Target 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply that effect.
● Special Summon the chosen monster.
● Special Summon as many of the other monsters as possible.
(Common)
Rating 2 out of 5
Half the monsters are chosen by the opponent, but you may end up with two monsters instead.
Photon Hypernova (PHHY-EN079)
Sour Scheduling - Red Vinegar Vamoose
TRAP / Continuous Trap
Activate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's column to the hand. Neither player can use the unused zones in this card's column. You can only control 1 "Sour Scheduling - Red Vinegar Vamoose".
(Common)
Rating 1 out of 5
The strategy of anyone using this will certainly be sour.
Photon Hypernova (PHHY-EN078)
Weighbridge
TRAP / Normal Trap
If your opponent controls 2 or more monsters than you do: Your opponent must send monsters they control to the GY so they only control 1 monster.
(Secret Rare)
Rating 1 out of 5
A more generic Kashtira Big Bang. This really shows Konami is running out of ideas.
Photon Hypernova (PHHY-EN077)
Big Welcome Labryinth
TRAP / Normal Trap
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
(Ultra Rare)
Rating 1 out of 5
The worst it can do is return a card to the hand, and you don't get a free monster.
Photon Hypernova (PHHY-EN076)
Chaos Phantasm
TRAP / Normal Trap
Target 1 of your banished LIGHT Tuners and 1 of your banished Level 8 or lower DARK non-Tuners; return both to the GY, then Special Summon 1 LIGHT or DARK Synchro Monster from your Extra Deck whose Level equals the total Levels of those returned monsters.
(Common)
Rating 1 out of 5
It's like Miracle Fusion (#39) for Synchros, (#40) but it's also not Summoned properly.
Photon Hypernova (PHHY-EN075)
Kashtira Big Bang
TRAP / Normal Trap
If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.
(Common)
Rating 1 out of 5
Rivalry of Warlords (#43) now costs your Xyz Monster a material.
Photon Hypernova (PHHY-EN074)
Trivikarma
TRAP / Normal Trap
Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn.
(Ultra Rare)
Rating 1 out of 5
Bad karma comes to those using Visas Starfrost.
Photon Hypernova (PHHY-EN073)
Branded Befallen
TRAP / Continuous Trap
Once per turn, when your opponent activates a card or effect that targets 1 "Bystial" monster you control (and no other cards), or when your opponent activates a card or effect in response to the activation of your "Bystial" monster effect: You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, negate that activated effect.
(Common)
Rating 2 out of 5
About half the Bystial (#10) Archetype is decent, but not really for the effects.
Photon Hypernova (PHHY-EN072)
Gigantic Thundercross
TRAP / Normal Trap
Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your opponent's; banish them, then your opponent can Special Summon 1 monster from their Deck. You can only activate 1 "Gigantic Thundercross" per turn.
(Common)
Rating 0 out of 5
You're basically handing your opponent the Duel advantage.
Photon Hypernova (PHHY-EN071)
Photon Timestop
TRAP / Normal Trap
Take 1 "Photon" or "Galaxy" Continuous Spell/Trap from your Deck and either add it to your hand or place it face-up on your field. If this Set card in its owner's control is destroyed by your opponent's card effect during your opponent's turn and you control "Galaxy-Eyes Photon Dragon" or an Xyz Monster that has it as material: You can activate this effect; it becomes the End Phase of this turn.
(Common)
Rating 1 out of 5
Stopping time is still something no one has accomplished outside TV and movies.
Photon Hypernova (PHHY-EN070)
Land Flipping
SPELL / Normal Spell
Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.
(Common)
Rating 1 out of 5
About as useful as flipping the table over when you get mad.
Photon Hypernova (PHHY-EN069)
Triple Tactics Thrust
SPELL / Normal Spell
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
(Secret Rare)
Rating 1 out of 5
What good is a card set by its effect if it's obvious and cannot be used right away?
Photon Hypernova (PHHY-EN068)
Evil Eyes Unleashed
SPELL / Normal Spell
Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-"Evil Eye" card or effect, you lose 500 LP. If you Link Summon an "Evil Eye" Link Monster: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your GY to 1 "Evil Eye" Link Monster you control. You can only use each effect of "Evil Eyes Unleashed" once per turn.
(Common)
Rating 1 out of 5
Don't waste your time (or LP) with these "support" cards that copy pre-existing cards.
Photon Hypernova (PHHY-EN067)
Focused Aquamirror
SPELL / Normal Spell
Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.
(Common)
Rating 1 out of 5
ROTA for Gishki Decks (#52) will never suffice when we already have better WATER support.
Photon Hypernova (PHHY-EN066)
Gishki Nekromirror
SPELL / Ritual Spell
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card, you lose LP equal to the original ATK of the Ritual Summoned monster. If this card is in your GY: You can target 1 "Gishki" monster in your GY; place that card on top of the Deck, and if you do, place this card on the bottom of the Deck.
(Common)
Rating 0 out of 5
As expected, Nekroz (#17) continue to provide even bad Ritual Summoning techniques.
Photon Hypernova (PHHY-EN065)
Tenchi Kamei
SPELL / Field Spell
(This card is always treated as a "Ninjitsu Art" card.)
When a "Ninja" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of "Ninja" monsters with different names in your GY; Special Summon them in face-down Defense Position.
(Common)
Rating 2 out of 5
Outside Blade Armor Ninja, (#41) the others aren't really good enough to use with this.
Photon Hypernova (PHHY-EN064)
Abyss Script - Dramatic Story
SPELL / Normal Spell
Target 1 "Abyss Actor" Pendulum Monster you control; Special Summon 1 "Abyss Actor" monster from your Deck with a different name, then place the targeted monster in your Pendulum Zone or destroy it. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return up to 2 cards on the field to the hand. You can only activate 1 "Abyss Script - Dramatic Story" per turn.
(Common)
Rating 2 out of 5
Not going to be much use as a Monster Card anyway.
Photon Hypernova (PHHY-EN063)
Abyss Actors' Dress Rehersal
SPELL / Normal Spell
At the start of your Main Phase 1: Add 1 "Abyss Actor" card and 1 "Abyss Script" Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except "Abyss Actor" monsters.
(Super Rare)
Rating 2 out of 5
Abyss Actors at least generally have the Pendulum Scales to work with.
Photon Hypernova (PHHY-EN062)
Giant Ballgame
SPELL / Continuous Spell
During your Main Phase, if this card was activated this turn: You can Special Summon 1 Level 6 or lower Insect monster from your GY. You can reveal 1 Insect monster in your hand, then target 1 face-up monster your opponent controls, and 1 Insect monster you control with less ATK than the revealed monster; switch control of those monsters, and if you do, the monster you took control of becomes an Insect monster. You can only use 1 "Giant Ballgame" effect per turn, and only once that turn.
(Common)
Rating 2 out of 5
Gigaplant, (#26) Insect Knight (#4) and Saber Beetle (#23) are strong enough to use with this at least.
Photon Hypernova (PHHY-EN061)
Tearlaments Perlegia
SPELL / Field Spell
Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. You can only use this effect of "Tearlaments Perlegia" once per turn.
(Common)
Rating 1 out of 5
As generic as it can be, it's not doing enough. Not really support for any Deck, let alone Tearlaments.
Photon Hypernova (PHHY-EN060)
Scareclaw Defanging
SPELL / Continuous Spell
Your opponent cannot target "Scareclaw" Link Monsters or "Visas Starfrost" you control with card effects, also they cannot be destroyed by your opponent's card effects. Banish any monster destroyed by battle with a "Scareclaw" Link Monster or "Visas Starfrost" you control. You can banish 1 "Scareclaw" Link Monster from your field or GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Scareclaw Defanging" once per turn.
(Common)
Rating 1 out of 5
They (#12) were already defanged.
Photon Hypernova (PHHY-EN059)
Pressured Planet Wraitsoth
SPELL / Field Spell
When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage
Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.
(Secret Rare)
Rating  out of 5
They'll still be under pressure because that boost is highly insignificant.
Photon Hypernova (PHHY-EN058)
Kashtiratheosis
SPELL / Normal Spell
Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.
(Secret Rare)
Rating 1 out of 5
Better not Kash into these rejects. They aren't exactly worth their money.
Photon Hypernova (PHHY-EN057)
Kashtira Overlap
SPELL / Quick-Play Spell
Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either field, and if you do, the targeted monster gains 1500 ATK. If this card is banished and you control a "Kashtira" monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Kashtira Overlap" once per turn.
(Common)
Rating 1 out of 5
Rising Energy (#56) is a much better way to gain 1500 ATK than this.
Photon Hypernova (PHHY-EN056)
Light of the Branded
SPELL / Quick-Play Spell
Target 1 Fusion Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 "Fallen of Albaz" from your GY to your field and 1 monster from your opponent's GY to their field. You can only activate 1 "Light of the Branded" per turn.
(Common)
Rating 1 out of 5
I'd rather draw a card than revive a monster that can't even stand up. (#11)
Photon Hypernova (PHHY-EN055)
Dogmatikamatrix
SPELL / Continuous Spell
When this card is activated: You can add 1 "Dogmatika" Ritual Monster or 1 "Dogmatika" Ritual Spell from your Deck to your hand, then if your opponent controls a monster, you can add 1 "Dogmatika" card from your Deck to your hand. Once per turn, if you control a "Dogmatika" Ritual Monster: You can look at either player's Extra Deck, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamatrix" per turn.
(Super Rare)
Rating 1 out of 5
There's only like two available, and there are better Ritual Monsters and support (#57) than this.
Photon Hypernova (PHHY-EN054)
Tally-ho! Springans
SPELL / Quick-Play Spell
When you activate this card, you can also detach up to 3 materials from monsters you control; add 1 "Springans" monster from your Deck to your hand, then, if you detached any material at activation, you can Special Summon that many "Springans" monsters from your hand or GY. During your Main Phase, if this card is in your GY: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, add this card to your hand. You can only use 1 "Tally-ho! Springans" effect per turn, and only once that turn.
(Common)
Rating 1 out of 5
Springans makes the phrase "strength in numbers" an oxymoron.
Photon Hypernova (PHHY-EN053)
Icejade Manifestation
SPELL / Normal Spell
If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.
(Common)
Rating 1 out of 5
The support would be better if it wasn't limited to lousy Icejades. (#8)
Photon Hypernova (PHHY-EN052)
Numeron Creation
SPELL / Normal Spell
(This card is always treated as a "Galaxy-Eyes" card.)
If 3 or more LIGHT Dragon monsters with 3000 or more original ATK are on the field: Special Summon 1 "Number" Dragon Xyz Monster from your Extra Deck, then attach this card on the field to it as material. You can only apply this effect of "Numeron Creation" once per turn.
(Common)
Rating 1 out of 5
Numeron Network (BLAR #26) finally gets a 2nd card to copy, but it's also no good.
Photon Hypernova (PHHY-EN051)
Galaxy Hundred
SPELL / Continuous Spell
When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects.
● Banish 1 monster from it.
● Special Summon 1 "Number" monster from it to your field.
You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn.
(Common)
Rating 1 out of 5
Sounds plentiful by name, but is quite miniscule.
Photon Hypernova (PHHY-EN050)
Dyna Mondo
EARTH / Link Monster / ATK 2200 / Link-2
Links: Top and Bottom
(Cyberse / Link / Effect)

2 monsters, including a Ritual Monster
If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.
(Common)
Rating 1 out of 5
No need for this extra baggage in your Extra Deck.
Photon Hypernova (PHHY-EN049)
Abyss Actor - Super Producer
DARK / Link Monster / ATK 1600 / Link-2
Links: Bottom Corners
(Fiend / Link / Effect)

2 monsters, including a Fiend monster
During the Main Phase (Quick Effect): You can target 1 face-up card you control; destroy it, then you can apply 1 of these effects.
● Place 1 "Abyss Playhouse - Fantastic Theater" from your Deck, face-up in your Field Zone.
● Place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone.
You can only use this effect of "Abyss Actor - Super Producer" once per turn.
(Common)
Rating 1 out of 5
An executive producer likely has higher credentials IRL, but I guess it's given to rookies by default.
Photon Hypernova (PHHY-EN048)
Tri-Brigade Arms Bucephalus II
DARK / Link Monster / ATK 3500 / Link-5
Links: Left, Right and All 3 Bottom Arrows
(Winged Beast / Link / Effect)

3+ Beast, Beast-Warrior, and/or Winged Beast monsters
Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.
(Super Rare) & (Starlight Rare)
Rating 1 out of 5
Disposes of itself just to take your opponent's cards with it, and then it can't be revived later.
Photon Hypernova (PHHY-EN047)
Laevatein, Generaider Boss of Shadows
FIRE / Xyz Monster / Rank 9 / ATK 2500 / DEF 2500
(Fairy / Xyz / Effect)

2+ Level 9 monsters
You can only control 1 "Laevatein, Generaider Boss of Shadows". Monsters your opponent controls lose 1000 ATK/DEF. (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy "Generaider" Xyz Monster from your Extra Deck, then you can attach cards from any field and/or GYs to that Special Summoned monster as material, up to the number of materials this card had.
(Ultra Rare)
Rating 1 out of 5
When you're only 2500 ATK and DEF for a Rank 9, a loss of 1000 ATK is likely not going to be enough.
Photon Hypernova (PHHY-EN046)
Kashtira Arise-Heart
DARK / Xyz Monster / Rank 7 / ATK 3000 / DEF 3000
(Machine / Xyz / Effect)

3 Level 7 monsters
Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.
(Secret Rare) & (Starlight Rare)
Rating 1 out of 5
Give it 20 materials and it's going to lose them in a heartbeat.
Photon Hypernova (PHHY-EN045)
Gigantic "Champion" Sargas
FIRE / Xyz Monster / Rank 8 / ATK 2800 / DEF 1500
(Machine / Xyz / Effect)

2+ Level 8 monsters
Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.
(Secret Rare)
Rating 1 out of 5
Champion is in quotes because they did nothing to earn it.
Photon Hypernova (PHHY-EN044)
Galaxy Photon Dragon
LIGHT / Xyz Monster / Rank 4 / ATK 2000 / DEF 0
(Dragon / Xyz / Effect)

2 Level 4 monsters
Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.
(Secret Rare)
Rating 2 out of 5
A weaker version of Photon Dragon, (#11) and that will affect its rating a bit.
Photon Hypernova (PHHY-EN043)
Number C62: Neo Galaxy-Eyes Prime Photon Dragon
LIGHT / Xyz Monster / Rank 8 / ATK 4000 / DEF 3000
(Dragon / Xyz / Effect)

3 Level 8 LIGHT monsters
You can also Xyz Summon this card by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has "Galaxy-Eyes Photon Dragon" as material, it gains these effects.
● Unaffected by your opponent's monster effects.
● Gains ATK equal to the combined Levels/Ranks of its attached materials x 100.
(Ultra Rare)
Rating 2 out of 5
That may mean 3 copies of Galaxy-Eyes (#11) itself to have the best chance at using all effects.
Photon Hypernova (PHHY-EN042)
Circle of Fairies
WIND / Synchro Monster / Level 7 / ATK 2200 / DEF 2500
(Plant / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
During your Main Phase, you can Normal Summon 1 Insect or Plant monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When a monster is destroyed by battle involving your Insect or Plant monster, and sent to the GY: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to half its ATK, then gain LP equal to the damage inflicted to your opponent. You can only use this effect of "Circle of the Fairies" once per turn.
(Common)
Rating 2 out of 5
Most likely going to lead to stronger Plant or Insects by comparison, but it's also limited to those entirely.
Photon Hypernova (PHHY-EN041)
Plunder Patrollship Jord
EARTH / Pendulum Monster / Level 8 / ATK 1500 / DEF 3000 / Scale 1 and Scale 1
Pendulum Text
You can declare 1 Attribute; return this card to the Extra Deck, and if you do, Special Summon 1 "Plunder Patroll Token" (Fiend/Level 4/ATK 0/DEF 0) with that Attribute to both players' fields in Defense Position. You can only use this effect of "Plunder Patrollship Jord" once per turn.
(Fiend / Synchro / Pendulum / Effect)
1 Tuner + 1+ non-Tuner monsters
If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Plunder Patroll" card from your Deck to your hand, then if this card is equipped with a "Plunder Patroll" card, you can Special Summon 1 "Plunder Patroll" monster from your Deck. You can target 1 "Plunder Patroll" card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Plunder Patrollship Jord" once per turn.

(Super Rare)
Rating 2 out of 5
Barely seaworthy for any Deck thanks only to its Pendulum Scale.
Photon Hypernova (PHHY-EN040)
Chaos Beast
DARK / Synchro Monster / Level 6 / ATK 2000 / DEF 1800
(Fiend / Synchro / Effect)

1 LIGHT Tuner + 1+ non-Tuner DARK monsters
If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.
(Common)
Rating 2 out of 5
Not very strong, but it'll get stronger more often in Macro Cosmos Decks. (#57)
Photon Hypernova (PHHY-EN039)
Chaos Archfiend
DARK / Synchro Monster / Level 8 / ATK 2500 / DEF 1800
(Fiend / Synchro / Effect)

1 LIGHT Tuner + 1+ non-Tuner DARK monsters
If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.
(Ultra Rare)
Rating 2 out of 5
The required materials make this a bit tricky, though getting cards banished should be easier.
Photon Hypernova (PHHY-EN038)
Icejade Gymir Aegirine
WATER / Synchro Monster / Level 10 / ATK 3000 / DEF 1500
(Aqua / Synchro / Effect)

1 WATER Tuner + 1+ non-Tuner monsters
(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.
(Ultra Rare)
Rating 3 out of 5
That's two Archetype cards with a 3, and being so unrestrained will do that.
Photon Hypernova (PHHY-EN037)
Arktos XII - Chronochasm Vaylantz
EARTH / Pendulum Monster / Level 12 / ATK 3000 / DEF 3000 / Scale 12 and Scale 12
Pendulum Text
You can activate 1 of these effects;
● Special Summon this card to your Main Monster Zone in its same column.
● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
(Fairy / Fusion / Pendulum / Effect)
2 Level 5 or higher "Vaylantz" monsters
Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.

(Super Rare)
Rating 1 out of 5
Even as a Level 12 Pendulum Monster Konami couldn't make this good.
Photon Hypernova (PHHY-EN036)
Yaguramaru the Armor Ninja
DARK / Fusion Monster / Level 5 / ATK 2000 / DEF 2000
(Machine / Fusion / Effect)

2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.
(Common)
Rating 1 out of 5
Would've dated Instant Fusion, but that combo is dead, and it's not better without it.
Photon Hypernova (PHHY-EN035)
Ultimate Great Insect
EARTH / Fusion Monster / Level 9 / ATK 3000 / DEF 2600
(Insect / Fusion / Effect)

1 Level 8 Insect monster + 1 Level 7 Insect monster
You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.
(Super Rare)
Rating 2 out of 5
A Raigeki effect right during the heart of your turn isn't bad, but the Fusion Materials very likely are.
Photon Hypernova (PHHY-EN034)
Rindbrumm the Striking Dragon
DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000
(Winged Beast / Fusion / Effect)

"Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster
When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.
(Ultra Rare)
Rating 1 out of 5
It's strikingly similar to other Fusions that require Fallen of Albaz.(#11)
Photon Hypernova (PHHY-EN033)
Granduignol the Dusk Dragon
LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2500
(Spellcaster / Fusion / Effect)

"Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster
If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.
(Ultra Rare) & (Starlight Rare)
Rating 1 out of 5
An oversized Foolish Burial when the original will do just fine. (SDRL #20)
Photon Hypernova (PHHY-EN032)
Evigishki Neramanas
WATER / Ritual Monster / Level 10 / ATK 3000 / DEF 1800
(Spellcaster / Ritual / Effect)

You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.
(Super Rare)
Rating 3 out of 5
Generic WATER Decks can also make use of this card's perks, and that's enough for a 3.
Photon Hypernova (PHHY-EN031)
Dogmatika Alba Zoa
LIGHT / Ritual Monster / Level 12 / ATK 4000 / DEF 4000
(Spellcaster / Ritual / Effect)

Cannot be Ritual Summoned, except by "Dogmatikalamity" or another "Dogmatika" card effect. "Dogmatika" monsters you control are unaffected by the activated effects of your opponent's Fusion, Synchro, Xyz, and Link Monsters. During your Main Phase: You can make your opponent choose and apply 1 of these effects ('you' in these effects means that opponent).
● For every 2 cards in your Extra Deck, send 1 card from your hand or Extra Deck to the GY.
● Return all Fusion, Synchro, Xyz, and Link Monsters you control to the Extra Deck.
You can only use this effect of "Dogmatika Alba Zoa" once per turn.
(Super Rare)
Rating 1 out of 5
4000 ATK and DEF is now code for "add 20+ side-effects and/or Summoning requirements".
Photon Hypernova (PHHY-EN030)
Sneaky "C"
EARTH / Effect Monster / Level 7 / ATK 1300 / DEF 2500
(Insect / Effect)

When your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Defense Position. You can only use this effect of "Sneaky "C"" once per turn. If this card is flipped face-up during the End Phase: Destroy all Special Summoned monsters on the field.
(Super Rare)
Rating 2 out of 5
Not very sneaky when its identity will be known right away, but the effect isn't bad.
Photon Hypernova (PHHY-EN029)
Meteor Rush - Monochroid
EARTH / Effect Monster / Level 10 / ATK 0 / DEF 0
(Machine / Effect)

During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Meteor Rush - Monochroid" once per turn. If this card battles, it gains 1000 ATK for each attack declared this turn, during the Damage Step only.
(Common)
Rating 0 out of 5
No gain until it attacks, and it's very unlikely to be more than 2000 points anyway.
Photon Hypernova (PHHY-EN028)
Dimensional Allotrope Varis
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Psychic / Tuner / Effect)

Cannot be destroyed by battle with a monster with the same Type or Attribute as this card. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of your opponent's turn. You can only use this effect of "Dimensional Allotrope Varis" once per turn.
(Super Rare)
Rating 1 out of 5
DNA Transplant can make this invincible in battle, but we already have monsters invincible in battle.
Photon Hypernova (PHHY-EN027)
Couple of Aces
EARTH / Effect Monster / Level 2 / ATK 100 / DEF 100
(Fairy / Effect)

If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.
(Common)
Rating 1 out of 5
They actually reduce the value of your hand in card games.
Photon Hypernova (PHHY-EN026)
Sari of Silverwing Axe
LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 100
(Machine / Effect)

(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand or field to it. It gains 100 ATK/DEF. You can only use this effect of "Sari of the Silverwing Axe" once per turn.
(Common)
Rating 1 out of 5
A microscopic boost over Broken Bamboo Sword. (#62)
Photon Hypernova (PHHY-EN025)
Fairyant the Circular Sorcerer
WIND / Effect Monster / Level 3 / ATK 800 / DEF 1500
(Insect / Tuner / Effect)

If an Insect or Plant monster is in either GY, you can Special Summon this card (from your hand). You can only Special Summon "Fairyant the Circular Sorcerer" once per turn this way. If this card you control would be used as Synchro Material for an Insect or Plant monster, you can treat it as a non-Tuner.
(Super Rare)
Rating 2 out of 5
A bit like Genomix Fighter, (#39) but as a Level 3 monster.
Photon Hypernova (PHHY-EN024)
Fierce Tiger Monghu
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Beast / Effect)

All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.
(Common)
Rating 1 out of 5
While a step above the original, 500 ATK is not likely going to be enough.
Photon Hypernova (PHHY-EN023)
Choju of the Trillian Hands
LIGHT / Effect Monster / Level 6 / ATK 1400 / DEF 1000
(Fairy / Effect)

If this card is Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Choju of the Trillion Hands" once per turn.
(Super Rare)
Rating 4 out of 5
Easily searched or Special Summoned with Valhalla and goes further than the originals ever did.
Photon Hypernova (PHHY-EN022)
Manticore of Smashing
FIRE / Effect Monster / Level 6 / ATK 2300 / DEF 1000
(Beast-Warrior / Effect)

During your Main Phase: You can add 1 "Fissure" or 1 "Smashing Ground" from your Deck to your hand. If this card is in your GY: You can banish 1 "Fissure" or 1 "Smashing Ground" from your hand or GY; Special Summon this card. You can only use each effect of "Manticore of Smashing" once per turn.
(Common)
Rating 2 out of 5
Smashing Ground is the best choice, but this does nothing useful with or without it.
Photon Hypernova (PHHY-EN021)
Beargram, Shelled Emperor of the Forest Crown
EARTH / Effect Monster / Level 9 / ATK 3400 / DEF 2800
(Insect / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.
(Ultra Rare)
Rating 2 out of 5
Relatively powerful, but with requirements similar to Dark Necrofear, it doesn't have much to back that up.
Photon Hypernova (PHHY-EN020)
Vala, Seidhr of the Generaider Bosses
FIRE / Effect Monster / Level 9 / ATK 2500 / DEF 2500
(Fairy / Effect)

You can only control 1 "Vala, Seidhr of the Generaider Bosses". You can only use each of the following effects of "Vala, Seidhr of the Generaider Bosses" once per turn. If this card is in your hand or GY: You can send 1 other "Generaider" card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can Special Summon 1 "Generaider" monster from your hand or GY, except "Vala, Seidhr of the Generaider Bosses".
(Common)
Rating 1 out of 5
Just about everything here leads to a 1-star rating.
Photon Hypernova (PHHY-EN019)
Basiltrice, Familiar of the Evil Eye
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 2000
(Fiend / Effect)

If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn.
(Common)
Rating 2 out of 5
Evil Eyes (INCH #31) are a familiar sight to me, right down to their limited uses.
Photon Hypernova (PHHY-EN018)
Gishki Grimness
WATER / Effect Monster / Level 2 / ATK 600 / DEF 700
(Fish / Effect)

If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn.
(Common)
Rating 2 out of 5
Ritual Raven (#35) for WATER Decks, but they don't have the same number of good Rituals. (#45)
Photon Hypernova (PHHY-EN017)
Jioh the Gravity Ninja
EARTH / Effect Monster / Level 8 / ATK 2300 / DEF 2900
(Rock / Effect)

If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.
(Common)
Rating 1 out of 5
All that bulk is going to take away their stealth.
Photon Hypernova (PHHY-EN016)
Abyss Actor - Liberty Dramatist
DARK / Pendulum Monster / Level 4 / ATK 1500 / DEF 1500 / Scale 8 and Scale 8
Pendulum Text
When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent's field. You can only use this effect of "Abyss Actor - Liberty Dramatist" once per turn.
(Fiend / Pendulum / Effect)
If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 "Abyss Script" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 "Abyss Script" Spell from your GY into the Deck. You can only use each effect of "Abyss Actor - Liberty Dramatist" once per turn.
(Common)
Rating 2 out of 5
Don't let drama be against you when you can just use its Pendulum Scale.
Photon Hypernova (PHHY-EN015)
Infinite Antlion
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1500
(Insect / Effect)

Once per turn, at the start of the Damage Step, when an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use each of the following effects of "Infinite Antlion" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can equip 1 Insect monster from your hand or GY to this card as an Equip Spell that gives it 500 ATK/DEF.
(Common)
Rating 1 out of 5
Might as well be some variant of Gokibore because everyone will have it, and no one will want it.
Photon Hypernova (PHHY-EN014)
Bio-Insect Armor
EARTH / Effect Monster / Level 5 / ATK 1500 / DEF 2000
(Insect / Effect)

If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only.
(Common)
Rating 2 out of 5
Offers far more than any Inzektor (#19) member has, and it's searchable, but limited to Insects.
Photon Hypernova (PHHY-EN013)
Chaos Mirage Dragon
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 600
(Wyrm / Tuner / Effect)

You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.
(Super Rare)
Rating 2 out of 5
Better than previous Chaos monsters, and certainly better than other cards that involve banished ones.
Photon Hypernova (PHHY-EN012)
Mental Tuner
LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 2100
(Psychic / Tuner / Effect)

You can activate 1 of these effects;
● Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn.
● Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return them to the GY, and if you do, increase or decrease this card's Level by the exact number returned, until the end of this turn.
You can only use this effect of "Mental Tuner" once per turn.
(Super Rare)
Rating 2 out of 5
Pretty versatile for a Tuner these days, but you lose a monster just to modify its Level. The DEF isn't bad either.
Photon Hypernova (PHHY-EN011)
Core of Chaos
LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1600
(Thunder / Tuner / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it.
(Common)
Rating 0 out of 5
Trust Guardian's (#9) negatives are pretty tame compared to this.
Photon Hypernova (PHHY-EN010)
Shell of Chaos
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 0
(Machine / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it.
(Common)
Rating 1 out of 5
Just like Sphere of Chaos (#93), only with more work and even worse effects.
Photon Hypernova (PHHY-EN009)
Chaos Witch
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Spellcaster / Effect)

You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/
ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.
(Super Rare)
Rating 2 out of 5
Two Tokens for the price of 1, and are open for many uses. Searchable too, but not quite worth a 3.
Photon Hypernova (PHHY-EN008)
Tearlaments Kashtira
WATER / Effect Monster / Level 7 / ATK 2300 / DEF 1200
(Psychic / Effect)

During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.
(Ultra Rare)
Rating 1 out of 5
Needle Worm has found their copycat, but remains the best option.
Photon Hypernova (PHHY-EN007)
Scareclaw Kashtira
EARTH / Effect Monster / Level 7 / ATK 0 / DEF 2600
(Psychic / Effect)

During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.
(Common)
Rating 2 out of 5
It's taken a page from a few different (#13) books, but it's a weaker Big Benkei.
Photon Hypernova (PHHY-EN006)
Kashtira Riseheart
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 2100
(Warrior / Effect)

If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.
(Ultra Rare)
Rating 2 out of 5
Better Kash in on that DEF because otherwise it's probably going to be a fee from your LP.
Photon Hypernova (PHHY-EN005)
The Abyss Dragon Swordsoul
FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2900
(Wyrm / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn.
(Super Rare)
Rating 1 out of 5
Thought it was going to be tied to the Buster Blader-supprting (#22) monsters, but it's worse than that.
Photon Hypernova (PHHY-EN004)
Bystial Baldrake
DARK / Effect Monster / Level 6 / ATK 2500 / DEF 2500
(Dragon / Effect)

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.
(Common)
Rating 3 out of 5
Typically Level 7 monster stats, but they're decent for a Level 6 with no Summon needs.
Photon Hypernova (PHHY-EN003)
Galactikuriboh
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)

(This card is always treated as a "Galaxy" card.)
When an opponent's monster declares an attack: You can discard this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, then change the attack target to it, then you can attach this card from the GY to 1 Xyz Monster on the field as material. If a "Photon" or "Galaxy" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.
(Super Rare)
Rating 2 out of 5
Certainly better than Rainbow Kuriboh, (#4) and even better than the original to a point.
Photon Hypernova (PHHY-EN002)
Galaxy Summoner
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Spellcaster / Effect)

If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY, except "Galaxy Summoner"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Galaxy Summoner" once per turn.
(Common)
Rating 2 out of 5
Down to just about Kite's Photon Dragon. Making them Level 4 probably won't be helpful though.
Photon Hypernova (PHHY-EN001)
Photon Emperor
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1000
(Warrior / Effect)

If this card is sent to the GY, except from the field, while another "Photon" or "Galaxy" monster is on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Photon Emperor" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(Common)
Rating 2 out of 5
Having it in Defense Mode probably won't be useful, but the extra Normal Summon might.
Photon Hypernova (PHHY-EN000)
Gravekeeper's Inscription
SPELL / Normal Spell
At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn.
● Neither player can activate card effects in the GY.
● Neither player can banish cards from the GY.
● Neither player can Special Summon monsters from the GYs.
(Secret Rare)
Rating 2 out of 5
Basically a 1-turn Necrovalley, (#84) but no Gravekeeper's cards are required.