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Darkwing Blast (DABL-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Darkwing_Blast_(TCG-EN-1E)
Darkwing Blast (DABL-EN100)
Black-Winged Dragon
DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 1600
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.
(Starlight Rare)
Rating: 1 out of 5
Nothing can make this card any better when it gets weaker for each counter given to it just to negate damage.
Darkwing Blast (DABL-EN099)
Amazoness Secret Arts
SPELL / Quick-Play Spell
Fusion Summon 1 "Amazoness" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your Main Phase: You can banish this card from your GY; once, if you Fusion Summon an "Amazoness" Fusion Monster this turn, you can also send 1 "Amazoness" monster from your Extra Deck to the GY as material. You can only use 1 "Amazoness Secret Arts" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
It's no secret how bad Amazoness monsters are.
Darkwing Blast (DABL-EN098)
Amazoness Pet Liger King
EARTH / Fusion Monster / Level 9 / ATK 2900 / DEF 2800
(Beast / Fusion / Effect)

1 Level 5 or higher "Amazoness" monster + 1 "Amazoness" monster
Your opponent's monsters cannot attack any monsters, except this one. You can target 1 "Amazoness" card you control and 1 "Amazoness" Warrior monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. This card cannot attack the turn this effect is activated. You can only use this effect of "Amazoness Pet Liger King" once per turn.
(Common)
Rating: 1 out of 5
Disney won't make a movie about this king.
Darkwing Blast (DABL-EN097)
Amazoness Augusta
EARTH / Fusion Monster / Level 10 / ATK 3200 / DEF 2800
(Warrior / Fusion / Effect)

1 "Amazoness" Fusion Monster + 1 "Amazoness" monster
Your opponent cannot target other "Amazoness" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. If this card was Fusion Summoned using "Amazoness Empress" or "Amazoness Queen" as material, it can make a second attack during each Battle Phase. If this card is Fusion Summoned: You can Special Summon 1 "Amazoness" monster from your Deck. You can only use this effect of "Amazoness Augusta" once per turn.
(Common)
Rating: 2 out of 5
Same stats as Sorcerer of Dark Magic, but not all that bad.
Darkwing Blast (DABL-EN096)
Amazoness Spiritualist
EARTH / Effect Monster / Level 2 / ATK 200 / DEF 1800
(Warrior / Effect)

If this card is in your hand or GY: You can target 1 "Amazoness" card you control, except "Amazoness Spiritualist"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Amazoness" monsters. If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. You can only use each effect of "Amazoness Spiritualist" once per turn.
(Common)
Rating: 2 out of 5
Relatively high DEF and okay Polymerization support.
Darkwing Blast (DABL-EN095)
Amazoness War Chief
EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 0
(Warrior / Effect)

If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your Deck, also you can only attack with "Amazoness" monsters for the rest of this turn. You can only use each effect of "Amazoness War Chief" once per turn.
(Common)
Rating: 1 out of 5
Cyber Dragon if it were less playable basically.
Darkwing Blast (DABL-EN094)
Amazoness Silver Sword Master
EARTH / Pendulum Monster / Level 3 / ATK 1200 / DEF 2000 / Scale 7 and Scale 7
Pendulum Text
"Amazoness" monsters you control gain ATK equal to their own Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 "Amazoness" Spell/Trap in your GY; add it to your hand. You can only use this effect of "Amazoness Silver Sword Master" once per turn.
(Warrior / Pendulum / Effect)
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an "Amazoness" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Amazoness Silver Sword Master" once per turn.

(Common)
Rating: 2 out of 5
All they did was mostly copy Whip Master's text and that doesn't improve anything. The DEF is okay though.
Darkwing Blast (DABL-EN093)
Amazoness Golden Whip Master
EARTH / Pendulum Monster / Level 5 / ATK 2000 / DEF 1200 / Scale 1 and Scale 1
Pendulum Text
"Amazoness" monsters you control gain ATK equal to their own Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Amazoness Golden Whip Master" once per turn.
(Warrior / Pendulum / Effect)
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an "Amazoness" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Amazoness Golden Whip Master" once per turn.
(Common)
Rating: 1 out of 5
Konami sure whipped them out of shape.
Darkwing Blast (DABL-EN092)
Yorishiro of the Aqua
WATER / Effect Monster / Level 4 / ATK 700 / DEF 2000
(Aqua / Effect)

You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
● (Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's.
● (Only if "Umi" is on the field), Special Summon that monster in Defense Position.
You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn.
(Common)
Rating: 2 out of 5
Konami remains lax about card art censorship, (#211) but this isn't much of an upgrade from the orginal.
Darkwing Blast (DABL-EN091)
Ghoti Fury
TRAP / Continuous Trap
You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn.
(Super Rare)
Rating: 1 out of 5
You lose out just as much as your opponent and 100 ATK for each isn't going to make a difference.
Darkwing Blast (DABL-EN090)
Ghoti Cosmos
TRAP / Normal Trap
Apply these effects in sequence, based on the number of banished Fish monsters.
● 1+: Your Fish monsters cannot be destroyed by battle this turn.
● 4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn.
● 8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only activate 1 "Ghoti Cosmos" per turn.
(Common)
Rating: 1 out of 5
GENF's Banished Fish Deck really didn't float, it sank.
Darkwing Blast (DABL-EN089)
Guonglim, Spear of the Ghoti
WATER / Synchro Monster / Level 8 / ATK 2700 / DEF 0
(Fish / Synchro / Effect)

1 Fish Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn.
(Secret Rare)
Rating: 1 out of 5
I guess we found out where Corroded Shark went after the Tournament Packs ended.
Darkwing Blast (DABL-EN088)
Arionpos, Serpent of the Ghoti
WATER / Synchro Monster / Level 6 / ATK 2100 / DEF 0
(Fish / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Snopios as a Synchro Monster.
Darkwing Blast (DABL-EN087)
Snopios, Shade of the Ghoti
WATER / Effect Monster / Level 6 / ATK 2100 / DEF 0
(Fish / Effect)

During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.
(Super Rare)
Rating: 1 out of 5
They've been up to some shady tactics for sure.
Darkwing Blast (DABL-EN086)
Ixeep, Omen of the Ghoti
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 0
(Fish / Effect)

If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn.
(Common)
Rating: 1 out of 5
A pretty bad omen for the entire Deck.
Darkwing Blast (DABL-EN085)
Zep, Ruby of the Ghoti
WATER / Effect Monster / Level 2 / ATK 0 / DEF 1000
(Fish / Tuner / Effect)

You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Fish Decks are going to remain guppies for the future.
Darkwing Blast (DABL-EN084)
Destructive Daruma Karma Cannon
TRAP / Normal Trap
Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.
(Ultra Rare)
Rating: 1 out of 5
A half-Book of Eclipse that ends up basically preventing anyone from doing anything with monsters.
Darkwing Blast (DABL-EN083)
Tilted Entrainment
EARTH / Synchro Monster / Level 8 / ATK 2800 / DEF 1600
(Machine / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.
(Common)
Rating: 2 out of 5
It's not one of Anna Kaboom's Train monsters, but it's not much better honestly.
Darkwing Blast (DABL-EN082)
Zalamander Catalyzer
FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Fiend / Effect)

You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn.
(Common)
Rating: 2 out of 5
Not too bad overall, though having this card on the field is not going to be that useful.
Darkwing Blast (DABL-EN081)
Bayrock Dragon
EARTH / Effect Monster / Level 6 / ATK 2300 / DEF 1800
(Dinosaur / Effect)

If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn.
(Common)
Rating: 2 out of 5
Easily triggered effects tend not to be that good.
Darkwing Blast (DABL-EN080)
The Great Noodle Inversion
TRAP / Normal Trap
Add the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of the Deck.
(Common)
Rating: 1 out of 5
A 1-time Card Trader in the worst way possible.
Darkwing Blast (DABL-EN079)
Stars Align Across the Milky Way
TRAP / Normal Trap
Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn.
(Common)
Rating: 0 out of 5
They've actually aligned to create an unnecessary remake of Manju of the Ten Thousand Hands.
Darkwing Blast (DABL-EN078)
Simul Archfiends
TRAP / Normal Trap
This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.
(Super Rare)
Rating: 1 out of 5
Rivalry of Warlards if it was even more pointless.
Darkwing Blast (DABL-EN077)
Ninjitsu Art of Dancing Leaves
TRAP / Continuous Trap
Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
The Ninjitsu Art of Failure is an ever-growing "skill" as it turns out.
Darkwing Blast (DABL-EN076)
Kashtira Preparations
TRAP / Continuous Trap
During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.
(Common)
Rating: 1 out of 5
Nothing can prepare Kashitaras for the beatdown that awaits them.
Darkwing Blast (DABL-EN075)
Scareclaw Twinsaw
TRAP / Normal Trap
Tribute 1 "Scareclaw" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Visas Starfrost", banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 "Scareclaw Twinsaw" per turn.
(Common)
Rating: 1 out of 5
Icarus Attack if it were even less useful.
Darkwing Blast (DABL-EN074)
Spright Double Cross
TRAP / Normal Trap
Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects;
● Attach the targeted monster to 1 Rank 2 monster you control as material.
● Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it.
● Special Summon the targeted monster from either GY to your zone your Link-2 monster points to.
You can only activate 1 "Spright Double Cross" per turn.
(Super Rare)
Rating: 1 out of 5
It's just a more restrained Monster Reborn.
Darkwing Blast (DABL-EN073)
Branded Beast
TRAP / Continuous Trap
Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.
(Super Rare)
Rating: 1 out of 5
Bystials have been branded with the Mark of Unplayability, the bane of every monster's existance.
Darkwing Blast (DABL-EN072)
Black Shadow Squall
TRAP / Counter Trap
When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control "Black-Winged Dragon": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Black Shadow Squall" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
I'd rather discard a card then use something on my field to negate a card activation.
Darkwing Blast (DABL-EN071)
Blackwing - Twin Shadow
TRAP / Normal Trap
Shuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more "Blackwing" monsters, you can activate this card from your hand. You can only activate 1 "Blackwing - Twin Shadow" per turn.
(Common)
Rating: 4 out of 5
Quite useful for when you can't revive or retrive Blackwings, and isn't limited to Black-Winged Dragon either.
Darkwing Blast (DABL-EN070)
Original Bamboo Sword
SPELL / Equip Spell
The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword".
(Common)
Rating: 1 out of 5
You could use this on the ones that can do so by their effect, you'll probably only do that once.
Darkwing Blast (DABL-EN069)
Terrors in the Hidden City
SPELL / Continuous Spell
Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.
(Super Rare)
Rating: 2 out of 5
At least the monsters with effects that trigger when turned face-up will benefit with this, but not much else.
Darkwing Blast (DABL-EN068)
Vaylantz Wakening - Solo Activation
SPELL / Normal Spell
Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Going solo generally costs you in the end, and this only makes it worse.
Darkwing Blast (DABL-EN067)
Curse of Aramatir
SPELL / Continuous Spell
During your Main Phase: You can Special Summon 1 "Adventurer Token" (Fairy/EARTH/
Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except "Adventurer Tokens" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Adventurer Token" to either field. You can only use each effect of "Curse of Aramatir" once per turn.
(Common)
Rating: 1 out of 5
You can get more Tokens for less with cards like Scapegoat.
Darkwing Blast (DABL-EN066)
Vernusylph in Full Bloom
SPELL / Field Spell
All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand.
(Common)
Rating: 0 out of 5
Vera (#25) is perfectly capable of winning Duels on its own. There's also nothing good to use here.
Darkwing Blast (DABL-EN065)
Dragonic Pendulum
SPELL / Field Spell
All "Dracoslayer" monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Dragonic Pendulum" once per turn. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck.
(Common)
Rating: 1 out of 5
Much like some computer software, Draco support cards come prepackaged with junk with every card.
Darkwing Blast (DABL-EN064)
Naturia Blessing
SPELL / Quick-Play Spell
Activate 1 of these effects;
● Special Summon 1 "Naturia" monster from your hand or GY.
● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Naturia" monster.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a "Naturia" monster.
(Common)
Rating: 1 out of 5
Only a blessing for Naturias because their suffering was short-lived.
Darkwing Blast (DABL-EN063)
Underworld Ritual of Prediction
SPELL / Ritual Spell
This card is used to Ritual Summon any "Prediction Princess" Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a "Prediction Princess" Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual "Prediction Princess" monster from your Deck in face-down Defense Position.
(Common)
Rating: 1 out of 5
Konami knows the Archetype is bad so they're letting you choose which Ritual to bring out.
Darkwing Blast (DABL-EN062)
Ninjitsu Art Tool - Iron Digger
SPELL / Equip Spell
The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.
(Common)
Rating: 1 out of 5
Even years later, we're still remaking Black Pendant.
Darkwing Blast (DABL-EN061)
Ninjitsu Art Notebook of Mystery
SPELL / Quick-Play Spell
If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.
(Ultra Rare)
Rating: 1 out of 5
The High Rarity Fairy paid this card a visit with absolutely no justification for it other than "she felt like it".
Darkwing Blast (DABL-EN060)
Kashtira Birth
SPELL / Continuous Spell
You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.
(Super Rare)
Rating: 2 out of 5
At least the first effect is useful, though not by much.
Darkwing Blast (DABL-EN059)
Scareclaw Decline
SPELL / Normal Spell
Target 1 "Primitive Planet Reichphobia" you control or in your GY; return it to the hand, then, if you control "Visas Starfrost", you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 "Scareclaw" card from your GY to your hand. You can only use this effect of "Scareclaw Decline" once per turn.
(Common)
Rating: 1 out of 5
They were on the decline from the very beginning.
Darkwing Blast (DABL-EN058)
Tearlaments Scream
SPELL / Continuous Spell
If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.
(Common)
Rating: 1 out of 5
Final seconds of their short time on the field.
Darkwing Blast (DABL-EN057)
Tearlaments Hearbeat
SPELL / Quick-Play Spell
Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
An even weaker Giant Trunade.
Darkwing Blast (DABL-EN056)
Tearlaments Grief
SPELL / Normal Spell
Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Good Grief! It's the next bad support card, Charlie Brown!
Darkwing Blast (DABL-EN055)
Tri-Brigade Showdown
SPELL / Continuous Spell
If a Beast, Beast-Warrior, or Winged Beast monster is Special Summoned to your field (except during the Damage Step): You can target 1 of your banished "Tri-Brigade" monsters; add it to your hand. After damage calculation, if your "Tri-Brigade" monster battled an opponent's monster: You can return the opponent's monster to the hand. You can only use each effect of "Tri-Brigade Showdown" once per turn.
(Common)
Rating: 1 out of 5
Either it's a DRAW or they lose.
Darkwing Blast (DABL-EN054)
Decisive Battle of Golgonda
SPELL / Continuous Spell
This card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck to the GY, instead. During the End Phase, if you have "Fallen of Albaz" on your field or in your GY: You can Special Summon 1 "Springans" monster from your hand or Deck. You can only use this effect of "Decisive Battle of Golgonda" once per turn.
(Common)
Rating: 1 out of 5
So decisive that it's over before it began. Golgonda sank to the bottom of the ocean with no survivors.
Darkwing Blast (DABL-EN053)
Branded Regained
SPELL / Equip Spell
If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.
(Super Rare)
Rating: 1 out of 5
You can do so much better than this. They never had any useful powers to take away.
Darkwing Blast (DABL-EN052)
Black Feather Whirlwind
SPELL / Continuous Spell
Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead.
(Super Rare)
Rating: 3 out of 5
Not quite as good as Black Whirlwind, but you'll likely have more options than you would with the original.
Darkwing Blast (DABL-EN051)
Muckracker From the Underworld
DARK / Link Monster / ATK 1000 / Link-2
Links: Left and Bottom
(Fiend / Link / Effect)

2 Effect Monsters
Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.
(Secret Rare)
Rating: 1 out of 5
Yu-Gi-Oh's Underworld in Yu-Gi-Oh is perfectly harmless, just ask the Tour Guide and Tour Bus.
Darkwing Blast (DABL-EN050)
Worldsea Dragon Zealantis
WATER / Link Monster / ATK 1600 / Link-4
Links: All 4 Center Arrows
(Sea Serpent / Link / Effect)

1+ Effect Monsters
You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
(Secret Rare)
Rating: 1 out of 5
An effect isn't powerful if its very function includes replacing monsters it just removed from the field.
Darkwing Blast (DABL-EN049)
Donner, Dagger Fur Hire
EARTH / Link Monster / ATK 1600 / Link-2
Links: Bottom and Bottom-Right
(Beast-Warrior / Link / Effect)

2 monsters with different Types
You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.
(Super Rare)
Rating: 1 out of 5
Donner is done playing reindeer games and is up Fur Hire. 1600 ATK won't survive long.
Darkwing Blast (DABL-EN048)
Spright Sprind
FIRE / Link Monster / ATK 1400 / Link-2
Links: Top-Right and Bottom-Left
(Thunder / Link / Effect)

2 monsters, including a Level/Rank/Link 2 monster
Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.
(Secret Rare)
Rating: 1 out of 5
A huge waste of resources for this.
Darkwing Blast (DABL-EN047)
Wollow, Founder of the Drudge Dragons
DARK / Xyz Monster / Rank 6 / ATK 2400 / DEF 1300
(Zombie / Xyz / Effect)

2+ Level 6 monsters
Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect;
● 1: Return it to the Deck.
● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field.
You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.
(Super Rare)
Rating: 1 out of 5
What little boost your monsters get, this card can undo it, and does pretty much nothing else.
Darkwing Blast (DABL-EN046)
Mereologic Aggregator
DARK / Xyz Monster / Rank 9 / ATK 2600 / DEF 3000
(Cyberse / Xyz / Effect)

2+ Level 9 monsters
If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.
(Super Rare)
Rating: 1 out of 5
Way more work than it's worth when you're mostly just swapping out its Xyz Materials.
Darkwing Blast (DABL-EN045)
Kashtira Shangri-Ira
FIRE / Xyz Monster / Rank 7 / ATK 0 / DEF 3000
(Psychic / Xyz / Effect)

2+ Level 7 monsters
During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
(Super Rare)
Rating: 1 out of 5
With nothing useful in the Main Deck members, the Xyz Monsters have to pick up the slack, and this one failed.
Darkwing Blast (DABL-EN044)
Shamisen Samsara Sorrowcat
DARK / Synchro Monster / Level 3 / ATK 1600 / DEF 1200
(Zombie / Synchro / Tuner / Effect)

1 Tuner + 1+ non-Tuner monsters
Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.
(Super Rare)
Rating: 0 out of 5
No points for supporting a bad concept and having nothing useful beyond it.
Darkwing Blast (DABL-EN043)
Blackwing - Boreastorm the Wicked Wind
DARK / Synchro Monster / Level 6 / ATK 2400 / DEF 1200
(Winged Beast / Synchro / Tuner / Effect)

1 DARK Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.
(Super Rare)
Rating: 2 out of 5
It's basically just a weaker and somewhat more versatile Goyo Guardian. (#42)
Darkwing Blast (DABL-EN042)
Black-Winged Assault Dragon
DARK / Synchro Monster / Level 10 / ATK 3200 / DEF 2800
(Dragon / Synchro / Effect)

1 Tuner Synchro Monster + 1+ non-Tuner monsters
Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field.
(Ultra Rare)
Rating: 2 out of 5
The original needed an upgrade, and it was given a marginal one here.
Darkwing Blast (DABL-EN041)
Freki the Runick Fangs
DARK / Fusion Monster / Level 5 / ATK 2000 / DEF 0
(Beast / Fusion / Effect)

2 "Runick" monsters
When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.
(Common)
Rating: 1 out of 5
Having gone through the members and support, it's the support that has any real merit, which isn't much.
Darkwing Blast (DABL-EN040)
Meizen the Battle Ninja
DARK / Fusion Monster / Level 6 / ATK 2500 / DEF 1500
(Warrior / Fusion / Effect)

2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick
Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Either way you Summon it, you get at least 1 decent perk.
Darkwing Blast (DABL-EN039)
Tearlaments Rulkallos
WATER / Fusion Monster / Level 8 / ATK 3000 / DEF 2500
(Aqua / Fusion / Effect)

"Tearlaments Kitkallos" + 1 "Tearlaments" monster
Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
Blocking Special Summons for free at least would've added merit to it being Secret Rare, but it's not free.
Darkwing Blast (DABL-EN038)
Prediction Princess Tarotreith
DARK / Fusion Monster / Level 9 / ATK 1200 / DEF 2700
(Fairy / Ritual / Flip / Effect)

You can Ritual Summon this card with "Underworld Ritual of Prediction". Must be Ritual Summoned, or Special Summoned with "Prediction Princess Tarotrei". You can only use each effect of "Prediction Princess Tarotreith" once per turn. (Quick Effect): You can activate 1 of these effects;
● Flip any number of face-down monsters you control to face-up Defense Position.
● Flip any number of face-up monsters you control to face-down Defense Position.
FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position.
(Super Rare)
Rating: 1 out of 5
What is this mess of effects? It's more trouble than it's worth.
Darkwing Blast (DABL-EN037)
Silent Wolf Calupo
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Beast-Warrior / Effect)

If this card is Normal or Special Summoned: Equip the top card of your Deck to this card as a face-down Equip Spell that gives it 500 ATK. During the End Phase: Your opponent calls the original type (Monster, Spell, or Trap) of that Equip Card equipped by this card's effect. If they called it right, send this card to the GY. If they called it wrong, discard 1 random card from your opponent's hand, and if you do, return this card to the hand. You can only use this effect of "Silent Wolf Calupo" once per turn.
(Common)
Rating: 1 out of 5
A muzzle is in order for this brute because it's just going to cause trouble.
Darkwing Blast (DABL-EN036)
Cucumber Horse
DARK / Effect Monster / Level 8 / ATK 100 / DEF 2000
(Plant / Effect)

This card in the Monster Zone is sent to the GY, except during the Battle Phase. At the start of the Battle Phase, if this card is in your GY: You can send 1 Plant monster from your hand or face-up field to the GY; Special Summon this card, then you can Special Summon 1 monster from either GY to your field, but send these Special Summoned monsters to the GY at the end of the Battle Phase. You can only use this effect of "Cucumber Horse" once per turn.
(Common)
Rating: 0 out of 5
Lonefire Blossom still exists and it's far easier to bring out without all the side-effects.
Darkwing Blast (DABL-EN035)
Psychic Rover
DARK / Effect Monster / Level 2 / ATK 0 / DEF 700
(Psychic / Effect)

If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.
(Common)
Rating: 1 out of 5
Red Rover, Red Rover, don't send this monster right over. It's just going to get in your way.
Darkwing Blast (DABL-EN034)
Turbo-Tained Hot Rod GT19
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1500
(Machine / Flip / Tuner / Effect)

FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn.
After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn.
(Common)
Rating: 2 out of 5
I'd call it a less versatile Gagaga Magician, but it's also a Tuner so I guess it's about the same.
Darkwing Blast (DABL-EN033)
Laughing Puffin
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1700
(Winged Beast / Effect)

If a face-up Spell/Trap is on the field: You can Special Summon this card from your hand. You can Tribute 1 Winged Beast monster, then target 1 face-up Spell/Trap on the field; return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. This is a Quick Effect if all monsters you control are Winged Beast monsters (min. 1). You can only use each effect of "Laughing Puffin" once per turn.
(Common)
Rating: 1 out of 5
A sad attempt at being an internet trolll; only barely surpassing I:P Masquerena. (#49)
Darkwing Blast (DABL-EN032)
Han-Shi Kyudo Spirit
WATER / Pendulum Monster / Level 5 / ATK 2400 / DEF 1000 / Scale 9 and Scale 9
Pendulum Text
If a monster(s) is Pendulum Summoned: Return this card to the hand.
(Warrior / Pendulum / Spirit / Effect)
When this card is Normal Summoned: You can return all cards you control in the same column as the cards in your Pendulum Zones to the hand (including the Pendulum Zone cards themselves), then you can add 1 monster with 2400 ATK/1000 DEF from your Deck to your hand, except "Han-Shi Kyudo Spirit". Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
(Common)
Rating: 1 out of 5
Basically the effect reads: "If you do anything with this card, return it to the hand".
Darkwing Blast (DABL-EN031)
Infernalqueen Salmon
WATER / Effect Monster / Level 5 / ATK 2400 / DEF 1000
(Fish / Effect)

If this card is Normal or Special Summoned: You can Special Summon 1 Fish Normal Monster from your hand, Deck, or GY. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon any number of "Vilepawn Salmon Tokens" (Fish/WATER/Level 1/ATK 0/DEF 0). You can only use each effect of "Infernalqueen Salmon" once per turn.
(Common)
Rating: 3 out of 5
Looks like Terrorking Salmon (#60) got an upgrade and for once it doesn't suck.
Darkwing Blast (DABL-EN030)
Lady Labrynth of the Silver Castle
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2900
(Fiend / Effect)

While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.
(Secret Rare) & (Starlight Rare)
Rating: 3 out of 5
I was worried it'd be riddled with various downsides, but it really isn't, making it pretty decent to use.
Darkwing Blast (DABL-EN029)
Soul Scissors
DARK / Effect Monster / Level 2 / ATK 550 / DEF 350
(Fiend / Effect)

If a monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Soul Scissors" once per turn.
(Common)
Rating: 1 out of 5
A pair of scissors that'll never make the cut in Duels or life in general.
Darkwing Blast (DABL-EN028)
Celestial Apparatus Tesea
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Fairy / Effect)

If you control an "Adventurer Token": You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an "Adventurer Token"; add 1 Spell that mentions an "Adventurer Token" from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an "Adventurer Token" or monsters that mention it. You can only use each effect of "Celestial Apparatus Tesea" once per turn.
(Common)
Rating: 1 out of 5
It sounds like a very promising name, but it's not. Adventurer Tokens are not the ride you want to take.
Darkwing Blast (DABL-EN027)
Rex, Freight Fur Hire
EARTH / Effect Monster / Level 2 / ATK 300 / DEF 200
(Dinosaur / Effect)

If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn.
(Super Rare)
Rating: 1 out of 5
All freight does is slow trains down and this guy will offer similar results if hired Fur Real.
Darkwing Blast (DABL-EN026)
Vernusylph of the Misting Seedlings
LIGHT / Effect Monster / Level 3 / ATK 400 / DEF 800
(Fairy / Effect)

All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.
(Super Rare)
Rating: 0 out of 5
EARTH Decks have so many better cards than this, like the previous card below.
Darkwing Blast (DABL-EN025)
Vera, the Vernusylph Goddess
EARTH / Effect Monster / Level 8 / ATK 2400 / DEF 3000
(Fairy / Effect)

Once per turn, when a monster effect activated by your opponent resolves, if you control 5 or more EARTH monsters, you can negate that effect, and if you do, destroy that card. You can only use each of the following effects of "Vera the Vernusylph Goddess" once per turn. You can target 1 face-up monster your opponent controls; take control of it, and if you do, it becomes EARTH. During your opponent's turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it.
(Ultra Rare)
Rating: 4 out of 5
With all the available Fairy support, it's easy to Special Summon it and make use of the generic effects.
Darkwing Blast (DABL-EN024)
Dinomight Powerload, the Dracoslayer
WATER / Pendulum Monster / Level 4 / ATK 1700 / DEF 1800 / Scale 6 and Scale 6
Pendulum Text
You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
(Machine / Pendulum / Effect)
(This card is always treated as a "Dinomist" card.)
If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
(Super Rare)
Rating: 1 out of 5
We had some playability 2 cards ago. Combining with bad Archetypes brings down your own uses.
Darkwing Blast (DABL-EN023)
Majesty Pegasus, the Dracoslayer
WIND / Pendulum Monster / Level 4 / ATK 1500 / DEF 1500 / Scale 2 and Scale 2
Pendulum Text
If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.
(Spellcaster / Pendulum / Effect)
(This card is always treated as a "Majespecter" card.)
(Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Here's a prime example of how to come up short when it comes to playability. Do NOT be like this.
Darkwing Blast (DABL-EN022)
Ignis Phoenix, the Dracoslayer
FIRE / Pendulum Monster / Level 4 / ATK 1700 / DEF 1900 / Scale 7 and Scale 7
Pendulum Text
During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.
(Warrior / Pendulum / Effect)
(This card is always treated as an "Igknight" card.)
If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.
(Secret Rare)
Rating: 2 out of 5
Igknights at least have a few good members, several more than Dracoslayers, which are mostly bad.
Darkwing Blast (DABL-EN021)
Naturia Camellia
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 700
(Plant / Tuner / Effect)

If this card is Normal or Special Summoned: You can send 1 "Naturia" card from your Deck to the GY. If you would Tribute a monster(s) to activate a "Naturia" monster's effect, you can send the top 2 cards of your Deck to the GY instead. If your opponent Normal or Special Summons a monster (except during the Damage Step): You can Special Summon 1 "Naturia" monster from your GY. You can only use each effect of "Naturia Camellia" once per turn.
(Common)
Rating: 1 out of 5
You know it's bad when an Archetype has to sacrifice its own members to save itself. It only helps the opponent.
Darkwing Blast (DABL-EN020)
Naturia Mole Cricket
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Insect / Effect)

During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Naturia" monster from your Deck, or you can Special Summon 2 "Naturia" monsters if your opponent controls a monster with the highest ATK on the field (even if it's tied). If your opponent Special Summons a monster(s) from the Extra Deck or you Special Summon a "Naturia" monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Naturia Mole Cricket" once per turn.
(Common)
Rating: 1 out of 5
There will be no chirping from this cricket unless it wants to die shortly after hitting the field.
Darkwing Blast (DABL-EN019)
Prediction Princess Bibliomuse
EARTH / Effect Monster / Level 9 / ATK 2500 / DEF 2500
(Fairy / Flip / Effect)

FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand.
If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position.
You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
(Common)
Rating: 1 out of 5
There's very few members from when they were first released and this is junk even if they were good.
Darkwing Blast (DABL-EN018)
Kagero the Cannon Ninja
FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 2000
(Warrior / Effect)

If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.
(Common)
Rating: 2 out of 5
Must be a glass cannon because its DEF is the only thing that'll hold the opposition back.
Darkwing Blast (DABL-EN017)
Baku the Beast Ninja
WIND / Effect Monster / Level 3 / ATK 1600 / DEF 600
(Beast / Effect)

If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
(Super Rare)
Rating: 1 out of 5
Ninja monsters have horrible skills at evading attacks and nothing good supporting them.
Darkwing Blast (DABL-EN016)
Mitsu the Insect Ninja
WIND / Effect Monster / Level 2 / ATK 200 / DEF 2100
(Insect / Effect)

If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.
(Ultra Rare) & (Starlight Rare)
Rating: 2 out of 5
It's really the Thin Ice Ninja because the only thing going for it is the DEF.
Darkwing Blast (DABL-EN015)
Tobari the Insect Ninja
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Winged Beast / Effect)

This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
(Common)
Rating: 1 out of 5
Must've gotten coaching from Sky Strikers because their skills are no better.
Darkwing Blast (DABL-EN014)
Kashtira Ogre
WATER / Effect Monster / Level 7 / ATK 2800 / DEF 1000
(Psychic / Effect)

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.
(Common)
Rating: 1 out of 5
This is the rarity they all should be, and this one is worst of all.
Darkwing Blast (DABL-EN013)
Kashtira Unicorn
WIND / Effect Monster / Level 7 / ATK 2500 / DEF 2100
(Psychic / Effect)

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.
(Ultra Rare)
Rating: 1 out of 5
I guess Konami is going back to their usual roots of making bad Archetypes.
Darkwing Blast (DABL-EN012)
Kashtira Fenrir
EARTH / Effect Monster / Level 7 / ATK 2400 / DEF 2400
(Psychic / Effect)

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.
(Ultra Rare)
Rating: 1 out of 5
Poor stats for its Level and the effects certainly don't backup its high rarity.
Darkwing Blast (DABL-EN011)
Blazing Cartesia, the Virtuous
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Spellcaster / Tuner / Effect)

If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.
(Secret Rare) & (Starlight Rare)
Rating: 2 out of 5
I don't know why these are made so high on the rarity spectrum when they mostly copy Polymerization.
Darkwing Blast (DABL-EN010)
The Bystial Alba Los
LIGHT / Effect Monster / Level 12 / ATK 3500 / DEF 3500
(Dragon / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 "Bystial" monsters. While this card, Summoned this way, is in the Monster Zone, negate the effects of all face-up Ritual, Fusion, Synchro, Xyz, and Link Monsters on the field. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can banish all face-down cards in the Extra Decks, face-up, until your opponent's End Phase.
(Ultra Rare)
Rating: 2 out of 5
While not all that difficult to Summon, your monsters of the same type are affected.
Darkwing Blast (DABL-EN009)
The Bystial Lubellion
LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 3000
(Dragon / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.
(Secret Rare)
Rating: 2 out of 5
Ah, here it is. The Archetype's least useful card so far.
Darkwing Blast (DABL-EN008)
Bystial Druiswurm
DARK / Effect Monster / Level 6 / ATK 2500 / DEF 2000
(Dragon / Effect)

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.
(Super Rare)
Rating: 3 out of 5
I'm just waiting for the one card that pulls the rug out from under the Archetype's legs.
Darkwing Blast (DABL-EN007)
Bystial Saronir
DARK / Effect Monster / Level 6 / ATK 2500 / DEF 2000
(Dragon / Effect)

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.
(Super Rare)
Rating: 3 out of 5
Unlike Magnamhut, this is good, but not closer to 4/5.
Darkwing Blast (DABL-EN006)
Bystial Magnamut
DARK / Effect Monster / Level 6 / ATK 2500 / DEF 2000
(Dragon / Effect)

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.
(Super Rare)
Rating: 3 out of 5
Its Level and stats make it ideal on its own, but the effect can certainly be worth the wait.
Darkwing Blast (DABL-EN005)
Blackwing - Zonda the Dusk
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 900
(Winged Beast / Effect)

You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of "Blackwing - Zonda the Dusk" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher "Blackwing" monster from your hand or Deck, then take damage equal to its ATK.
(Common)
Rating: 1 out of 5
Konami should just stop making bad support for Decks because it doesn't help them get better.
Darkwing Blast (DABL-EN004)
Blackwing - Sudri the Phantom Glimmer
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Winged Beast / Effect)

When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token"
(Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Why is Black-Winged Dragon getting all the support when it's terrible?
Darkwing Blast (DABL-EN003)
Blackwing - Chinook the Snow Blast
DARK / Effect Monster / Level 2 / ATK 100 / DEF 700
(Winged Beast / Effect)

You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 "Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of "Blackwing - Chinook the Snow Blast" once per turn.
(Super Rare)
Rating: 1 out of 5
Much like the winds in California, this is a detriment to Blackwing Decks.
Darkwing Blast (DABL-EN002)
Blackwing - Shamal the Sandstorm
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 0
(Winged Beast / Tuner / Effect)

You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn.
(Super Rare)
Rating: 2 out of 5
Not as versatile as the OG Blackwings like Gale, (#8) but it could be much worse.
Darkwing Blast (DABL-EN001)
Blackwing - Vata the Emblem of Wandering
DARK / Effect Monster / Level 2 / ATK 800 / DEF 0
(Winged Beast / Tuner / Effect)

If you control a "Blackwing" monster other than "Blackwing - Vata the Emblem of Wandering", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Vata the Emblem of Wandering" once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner "Blackwing" monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 "Black-Winged Dragon" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Vata the Emblem of Wandering" once per turn.
(Super Rare)
Rating: 0 out of 5
Vayu (#5) is back with twice the amount of text and side-effects.
Darkwing Blast (DABL-EN000)
Spellbound
SPELL / Quick-Play Spell
All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.
(Secret Rare)
Rating: 2 out of 5
There's minor advantages with this, but it's only for one turn.