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Darkwing Blast (DABL-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Darkwing_Blast_(TCG-EN-1E) | ||||
Darkwing
Blast (DABL-EN100) Black-Winged Dragon |
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DARK | Dragon / Synchro / Effect | Level 8 | ATK: 2800 DEF: 1600 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner
monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect. (Starlight Rare) |
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Rating: 1 out of 5 This card is so bad it nearly cost Crow the Duel. It's beyond stupid to make a monster weaker just to negate damage. |
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Darkwing
Blast (DABL-EN099) Amazoness Secret Arts |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1
"Amazoness" Fusion Monster from your Extra Deck, using monsters
from your hand or field as Fusion Material. During your Main
Phase: You can banish this card from your GY; once, if you
Fusion Summon an "Amazoness" Fusion Monster this turn, you can
also send 1 "Amazoness" monster from your Extra Deck to the GY
as material. You can only use 1 "Amazoness Secret Arts" effect
per turn, and only once that turn. (Common) |
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Rating: 1 out of 5 The art of being an Amazoness is no secret. You basically get no worthwhile skills or credentials at all. |
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Darkwing Blast
(DABL-EN098) Amazoness Pet Liger King |
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EARTH | Beast / Fusion / Effect | Level 9 | ATK: 2900 DEF: 2800 |
Pendulum Scale: |
1 Level 5 or higher
"Amazoness" monster + 1 "Amazoness" monster Your opponent's monsters cannot attack any monsters, except this one. You can target 1 "Amazoness" card you control and 1 "Amazoness" Warrior monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. This card cannot attack the turn this effect is activated. You can only use this effect of "Amazoness Pet Liger King" once per turn. (Common) |
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Rating: 1 out of 5 Apparently it just couldn't wait to be king, and it shows. Nothing fit for a king that I see. |
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Darkwing
Blast (DABL-EN097) Amazoness Augusta |
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EARTH | Warrior / Fusion / Effect | Level 10 | ATK: 3200 DEF: 2800 |
Pendulum Scale: |
1 "Amazoness" Fusion
Monster + 1 "Amazoness" monster Your opponent cannot target other "Amazoness" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. If this card was Fusion Summoned using "Amazoness Empress" or "Amazoness Queen" as material, it can make a second attack during each Battle Phase. If this card is Fusion Summoned: You can Special Summon 1 "Amazoness" monster from your Deck. You can only use this effect of "Amazoness Augusta" once per turn. (Common) |
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Rating: 2 out of 5 Tricky to summon, but at least it has something worthwhile, apart from the stats. |
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Darkwing Blast
(DABL-EN096) Amazoness Spiritualist |
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EARTH | Warrior / Effect | Level 2 | ATK: 200 DEF: 1800 |
Pendulum Scale: |
If this card is in your
hand or GY: You can target 1 "Amazoness" card you control,
except "Amazoness Spiritualist"; return it to the hand, and if
you do, Special Summon this card, also you cannot Special Summon
monsters from the Extra Deck for the rest of this turn, except
"Amazoness" monsters. If this card is Special Summoned: You can
add 1 "Polymerization" from your Deck to your hand. You can only
use each effect of "Amazoness Spiritualist" once per turn. (Common) |
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Rating: 2 out of 5 Being able to get Polymerization when Special Summoned certainly helps, but it's the only useful thing here. |
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Darkwing
Blast (DABL-EN095) Amazoness War Chief |
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EARTH | Warrior / Effect | Level 5 | ATK: 1900 DEF: 0 |
Pendulum Scale: |
If you control no
monsters, or only "Amazoness" monsters: You can Special Summon
this card from your hand. If this card is Normal or Special
Summoned: You can Set 1 "Amazoness" Spell/Trap or 1
"Polymerization" directly from your Deck, also you can only
attack with "Amazoness" monsters for the rest of this turn. You
can only use each effect of "Amazoness War Chief" once per turn. (Common) |
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Rating: 1 out of 5 Cyber Dragon if it were less playable basically. |
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Darkwing Blast
(DABL-EN094) Amazoness Silver Sword Master |
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EARTH | Warrior / Pendulum / Effect | Level 3 | ATK: 1200 DEF: 2000 |
Pendulum Scale: 7 |
Pendulum Text |
"Amazoness" monsters you control gain ATK equal to their own Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 "Amazoness" Spell/Trap in your GY; add it to your hand. You can only use this effect of "Amazoness Silver Sword Master" once per turn. | |||
Monster Text |
If this card in the Monster Zone is
destroyed by battle or card effect: You can place this card in
your Pendulum Zone. If an "Amazoness" monster(s) is Special
Summoned to your field, while this card is in your GY (except
during the Damage Step): You can place this card in your
Pendulum Zone. You can only use each effect of "Amazoness Silver
Sword Master" once per turn. (Common) |
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Rating: 2 out of 5 All they did was mostly copy Whip Master's text and that doesn't improve anything. The DEF is okay though. |
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Darkwing
Blast (DABL-EN093) Amazoness Golden Whip Master |
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EARTH | Warrior / Pendulum / Effect | Level 5 | ATK: 2000 DEF: 1200 |
Pendulum Scale: 1 |
Pendulum Text |
"Amazoness" monsters you control gain ATK equal to their own Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Amazoness Golden Whip Master" once per turn. | |||
Monster Text |
If this card in the Monster Zone is
destroyed by battle or card effect: You can place this card in
your Pendulum Zone. If an "Amazoness" monster(s) is Special
Summoned to your field, while this card is in your GY (except
during the Damage Step): You can place this card in your
Pendulum Zone. You can only use each effect of "Amazoness Golden
Whip Master" once per turn. (Common) |
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Rating: 1 out of 5 If Konami wants these to do well, they have to do better, but they're in the mindset of over-restraining things. |
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Darkwing Blast
(DABL-EN092) Yorishiro of the Aqua |
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WATER | Aqua / Effect | Level 4 | ATK: 700 DEF: 2000 |
Pendulum Scale: |
You can target 1 WATER
monster in your GY; apply 1 of these effects, also you cannot
Special Summon monsters for the rest of this turn, except WATER
monsters. ● (Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's. ● (Only if "Umi" is on the field), Special Summon that monster in Defense Position. You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn. (Common) |
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Rating: 2 out of 5 I see Konami remains lax about card art censorship, but this isn't much of an upgrade from the orginal. |
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Darkwing
Blast (DABL-EN091) Ghoti Fury |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can target 1 Fish
monster you control and 1 monster your opponent controls; banish
both monsters until your next Standby Phase. If a Fish
monster(s) is Special Summoned to your field while any card is
banished: You can banish this card from your GY or your face-up
Spell & Trap Zone; all Fish monsters you currently control gain
100 ATK for each currently banished card, until the end of this
turn. You can only use each effect of "Ghoti Fury" once per
turn. (Super Rare) |
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Rating: 1 out of 5 You lose out just as much as your opponent and 100 ATK for each isn't going to make a difference. |
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Darkwing Blast
(DABL-EN090) Ghoti Cosmos |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Apply these effects in
sequence, based on the number of banished Fish monsters. ● 1+: Your Fish monsters cannot be destroyed by battle this turn. ● 4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn. ● 8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Ghoti Cosmos" per turn. (Common) |
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Rating: 1 out of 5 No one would negate a Fish monster's effect because Fish Decks are highly unsupported and suck as a whole. |
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Darkwing
Blast (DABL-EN089) Guonglim, Spear of the Ghoti |
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WATER | Fish / Synchro / Effect | Level 8 | ATK: 2700 DEF: 0 |
Pendulum Scale: |
1 Fish Tuner + 1+
non-Tuner monsters At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn. (Secret Rare) |
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Rating: 1 out of 5 I get it now. These are actually zombies in disguise. That explains the 0 DEF, poor skills and why they won't die. |
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Darkwing Blast
(DABL-EN088) Arionpos, Serpent of the Ghoti |
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WATER | Fish / Synchro / Effect | Level 6 | ATK: 2100 DEF: 0 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner
monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Let's just take Snopios and make it worse. That's bound to be a helpful decision. |
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Darkwing
Blast (DABL-EN087) Snopios, Shade of the Ghoti |
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WATER | Fish / Effect | Level 6 | ATK: 2100 DEF: 0 |
Pendulum Scale: |
During the Main Phase
(Quick Effect): You can banish 2 Fish monsters from your hand
and/or GY; Special Summon this card from your hand. If this card
is Special Summoned: You can target 1 face-up card on the field;
banish it when it leaves the field. If this card is banished:
You can banish 1 Fish monster from your GY; add this card to
your hand. You can only use each effect of "Snopios, Shade of
the Ghoti" once per turn. (Super Rare) |
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Rating: 1 out of 5 The Banished Fish Deck from Generation Force just won't die despite being beached years ago. |
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Darkwing Blast
(DABL-EN086) Ixeep, Omen of the Ghoti |
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WATER | Fish / Effect | Level 4 | ATK: 1500 DEF: 0 |
Pendulum Scale: |
If a Fish monster(s) is
banished (except during the Damage Step): You can Special Summon
this card from your hand. During the Standby Phase of the next
turn after this card was banished: You can target 1 of your
"Ghoti" Traps that is banished or in your GY; Set that target.
You can only use each effect of "Ixeep, Omen of the Ghoti" once
per turn. (Common) |
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Rating: 1 out of 5 It's literally a bad omen for Ghoti because the effect is quite slow and it doesn't have the stats to survive long. |
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Darkwing
Blast (DABL-EN085) Zep, Ruby of the Ghoti |
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WATER | Fish / Tuner / Effect | Level 2 | ATK: 0 DEF: 1000 |
Pendulum Scale: |
You can banish this card
from your hand, then target 1 Fish monster in your GY; banish
it. During your opponent's turn, if this card is banished: You
can Special Summon it. If this card is Special Summoned, you can
(except during the Damage Step): Immediately after this effect
resolves, Synchro Summon 1 Fish Synchro Monster using this card
you control. You can only use each effect of "Zep, Ruby of the
Ghoti" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Ah yes, Fish Decks, one of the least supported Decks to date, and with poor members too. |
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Darkwing Blast
(DABL-EN084) Destructive Daruma Karma Cannon |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Change as many monsters on
the field as possible to face-down Defense Position, then, if
either player controls a face-up monster(s), they must send all
face-up monsters they control to the GY. (Ultra Rare) |
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Rating: 2 out of 5 It's automatically anti-Link Monster because they cannot be face-down due to lacking printed DEF, but not much else. |
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Darkwing
Blast (DABL-EN083) Tilting Entrainment |
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EARTH | Machine / Synchro / Effect | Level 8 | ATK: 2800 DEF: 1600 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner
monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn. (Common) |
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Rating: 2 out of 5 It's not one of Anna Kaboom's Train monsters, but it's not much better honestly. |
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Darkwing Blast
(DABL-EN082) Zalamander Catalyzer |
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FIRE | Fiend / Effect | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
You can reveal this card
and 1 Fiend monster in your hand; Special Summon 1 of them and
discard the other. When a monster is destroyed by battle
involving your Fiend monster, while this card is in your GY: You
can add this card to your hand. You can only use each effect of
"Zalamander Catalyzer" once per turn. (Common) |
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Rating: 2 out of 5 Not too bad overall, though having this card on the field is not going to be that useful. |
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Darkwing
Blast (DABL-EN081) Bayrock Dragon |
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EARTH | Dinosaur / Effect | Level 6 | ATK: 2300 DEF: 1800 |
Pendulum Scale: |
If a monster(s) you
control or in your hand is destroyed by battle or card effect:
You can Special Summon this card from your hand. If this card in
its owner's possession is destroyed by an opponent's card: You
can target 1 other Dinosaur monster and/or 1 Rock monster in
your GY; Special Summon them. You can only use each effect of
"Bayerock Dragon" once per turn. (Common) |
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Rating: 2 out of 5 It's easy to trigger both effects, but as often the case, the effects end up not being that good, which is true here. |
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Darkwing Blast
(DABL-EN080) The Great Noodle Inversion |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Add the bottom card of
your Deck to your hand, then take 1 card from your Deck,
shuffle, and place that card on the bottom of the Deck. (Common) |
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Rating: 1 out of 5 When you "invert" noodles, they're the same way up they were before. Just as pointless as this card. |
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Darkwing
Blast (DABL-EN079) Stars Align Across the Milky Way |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Reveal 1 Ritual Monster in
your hand; add 1 Ritual Monster with the same Level but a
different name from your Deck to your hand. You can banish this
card from your GY and send 1 Ritual Spell from your hand to the
GY; this effect becomes that card's effect that Ritual Summons a
monster when the card is activated. You can only use each effect
of "Stars Align across the Milky Way" once per turn. (Common) |
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Rating: 0 out of 5 Manju can get either the Ritual Monster or the Ritual Spell from one simple action. Plus it has generic support. |
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Darkwing Blast
(DABL-EN078) Simul Archfiends |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
This turn, neither player
can Special Summon monsters with the same card types (Ritual,
Fusion, Synchro, Xyz, or Link) they already control. If you do
not control 2 or more of the same card types (Ritual, Fusion,
Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and
Link Monsters you currently control gain 500 ATK. You can only
activate 1 "Simul Archfiends" per turn. (Super Rare) |
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Rating: 1 out of 5 Rivalry of Warlards, but what if they're even more pointless? |
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Darkwing
Blast (DABL-EN077) Ninjitsu Art of Dancing Leaves |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by
targeting 1 "Ninja" monster or 1 face-down Defense Position
monster on the field; Tribute it, and if you do, Special Summon
1 "Ninja" monster from your Deck. When this card leaves the
field, send that monster to the GY. You can target 1 "Ninjitsu
Art" Continuous Spell/Trap in your Spell & Trap Zone; return it
to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves"
effect per turn, and only once that turn. (Common) |
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Rating: 1 out of 5 When the "support" cards don't even support the monsters they're linked to, it really says a lot about the Archetype. |
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Darkwing Blast
(DABL-EN076) Kashtira Preparations |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
During either player's
turn: You can Special Summon 1 of your "Kashtira" monsters that
is banished or in your hand. If your opponent activates a Trap
Card or effect, you control a "Kashtira" monster, and this card
is already face-up in your Spell & Trap Zone: You can look at
your opponent's hand, and if you do, banish 1 card from it
face-down. You can only use each effect of "Kashtira
Preparations" once per turn. (Common) |
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Rating: 1 out of 5 Nothing can prepare Kashitaras for the beatdown that awaits them. |
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Darkwing
Blast (DABL-EN075) Scareclaw Twinsaw |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 "Scareclaw"
monster, then target 2 cards your opponent controls; destroy
them, and if you do, if you control "Visas Starfrost", banish
those destroyed cards instead of sending them to the GY. If a
Link-3 or higher monster is on the field: You can banish this
card from your GY; for the rest of this turn, neither player can
activate the effects of Link Monsters on the field. You can only
activate 1 "Scareclaw Twinsaw" per turn. (Common) |
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Rating: 1 out of 5 Icarus Attack, if it were even less useful. |
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Darkwing Blast
(DABL-EN074) Spright Double Cross |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 monster on the
field or in either GY, then activate 1 of these appropriate
effects; ● Attach the targeted monster to 1 Rank 2 monster you control as material. ● Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it. ● Special Summon the targeted monster from either GY to your zone your Link-2 monster points to. You can only activate 1 "Spright Double Cross" per turn. (Super Rare) |
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Rating: 1 out of 5 It's just a more restrained Monster Reborn. |
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Darkwing
Blast (DABL-EN073) Branded Beast |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, during the
Main Phase, if you control a "Bystial" monster: You can Tribute
1 Dragon monster, then target 1 card your opponent controls;
destroy it. During the End Phase: You can target 1 "Branded"
Continuous Spell/Trap in your GY; place it face-up on your
field. You can only use this effect of "Branded Beast" once per
turn. (Super Rare) |
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Rating: 1 out of 5 Bystials have been branded with the Mark of Unplayability, the bane of every monster's existance. |
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Darkwing Blast
(DABL-EN072) Black Shadow Squall |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a Spell/Trap Card is
activated: Remove 1 Black Feather Counter from your field;
negate the activation, and if you do, destroy that card. If you
control "Black-Winged Dragon": You can Set this card from your
GY, but banish it when it leaves the field. You can only use 1
"Black Shadow Squall" effect per turn, and only once that turn. (Common) |
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Rating: 1 out of 5 I'd rather discard a card then use something on my field to negate a card activation. |
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Darkwing
Blast (DABL-EN071) Blackwing - Twin Shadow |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Shuffle 2 of your
"Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished
and/or in your GY into the Deck/Extra Deck; Special Summon 1
"Blackwing" Synchro Monster or "Black-Winged Dragon" from your
Extra Deck whose Level equals the total Levels of those 2
monsters. (This is treated as a Synchro Summon.) If you control
2 or more "Blackwing" monsters, you can activate this card from
your hand. You can only activate 1 "Blackwing - Twin Shadow" per
turn. (Common) |
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Rating: 4 out of 5 Quite useful for when you can't revive or retrive Blackwings, and isn't limited to Black-Winged Dragon either. |
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Darkwing Blast
(DABL-EN070) Original Bamboo Sword |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
The equipped monster gains
0 ATK. When the equipped monster inflicts battle damage by a
direct attack: You can destroy all monsters your opponent
controls. You can send this equipped card to the GY; equip 1
"Bamboo Sword" Equip Spell from your Deck to 1 face-up monster
on the field, except "Original Bamboo Sword". (Common) |
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Rating: 1 out of 5 While you could use this on the ones that can attack directly by their effect, you'll probably only do that once. |
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Darkwing
Blast (DABL-EN069) Terrors in the Hidden City |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent cannot
target face-down Defense Position monsters you control with card
effects. Monsters you control that were flipped face-up while
this card was face-up on the field gain 1500 ATK/DEF. If this
card in its owner's Spell & Trap Zone is destroyed by an
opponent's card effect: You can target 1 monster in your GY;
Special Summon it in face-down Defense Position. (Super Rare) |
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Rating: 2 out of 5 At least the monsters with effects that trigger when turned face-up will benefit with this, but not much else. |
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Darkwing Blast
(DABL-EN068) Vaylantz Wakening - Solo Activation |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Place 1 "Vaylantz"
Pendulum Monster from your Deck in your Pendulum Zone. If a card
is in a Field Zone: You can banish this card from your GY, then
target 1 "Vaylantz" monster in your Main Monster Zone; move that
monster you control to an adjacent (horizontal) Monster Zone.
You can only use each effect of "Vaylantz Wakening - Solo
Activation" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Going solo generally costs you in the end, and this only makes it worse. |
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Darkwing
Blast (DABL-EN067) Curse of Aramatir |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During your Main Phase:
You can Special Summon 1 "Adventurer Token" (Fairy/EARTH/ Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except "Adventurer Tokens" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Adventurer Token" to either field. You can only use each effect of "Curse of Aramatir" once per turn. (Common) |
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Rating: 1 out of 5 You can get more Tokens for less with cards like Scapegoat. |
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Darkwing Blast
(DABL-EN066) Vernusylph in Full Bloom |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All monsters you control
gain 1000 ATK while you control 5 or more EARTH monsters. You
can only use each of the following effects of "Vernusylph in
Full Bloom" once per turn. You can banish 1 "Vernusylph and the
Flower Buds" from your hand or GY; Special Summon 1 "Vera the
Vernusylph Goddess" from your Deck. If a "Vernusylph" monster(s)
is Special Summoned from your GY (except during the Damage
Step): You can target 1 monster on the field or in either GY;
return it to the hand. (Common) |
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Rating: 0 out of 5 Vera is perfectly capable of winning Duels on its own. There's also nothing good to use here. |
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Darkwing
Blast (DABL-EN065) Dragonic Pendulum |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All "Dracoslayer" monsters
on the field gain 300 ATK/DEF. You can only use each of the
following effects of "Dragonic Pendulum" once per turn. If a
Dragon "Dracoslayer" monster you control activates its effect
(except during the Damage Step): You can target 1 card on the
field; destroy it. If this card on the field is destroyed: You
can either add to your hand or Special Summon 1 "Dracoslayer" or
"Dracoverlord" monster from your Deck. (Common) |
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Rating: 1 out of 5 Much like some computer software, Draco support cards come prepackaged with junk with every card. |
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Darkwing Blast
(DABL-EN064) Naturia Blessing |
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SPELL | Quck-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate 1 of these
effects; ● Special Summon 1 "Naturia" monster from your hand or GY. ● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Naturia" monster. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a "Naturia" monster. (Common) |
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Rating: 1 out of 5 Naturias are a lost cause. They were barely used back when they first started and no one uses them now. |
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Darkwing
Blast (DABL-EN063) Underworld Ritual of Prediction |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card is used to
Ritual Summon any "Prediction Princess" Ritual Monster from your
hand or GY in face-up Attack Position or face-down Defense
Position. You must also Tribute monsters from your hand or
field, whose total Levels equal or exceed the Level of the
Ritual Monster you Ritual Summon. During the Standby Phase, if
you control a "Prediction Princess" Ritual Monster: You can
banish this card from your GY; Special Summon 1 non-Ritual
"Prediction Princess" monster from your Deck in face-down
Defense Position. (Common) |
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Rating: 1 out of 5 Konami knows the Archetype is bad so they're letting you choose which Ritual to bring out. |
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Darkwing Blast
(DABL-EN062) Ninjitsu Art Tool - Iron Digger |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
The equipped monster gains
500 ATK, also it is treated as a "Ninja" monster. You can only
use each of the following effects of "Ninjitsu Art Tool - Iron
Digger" once per turn. You can banish 1 "Ninja" monster from
your GY, then target 1 card on the field; destroy it. If this
card is sent from the field to the GY: You can target 1 of your
banished "Ninja" monsters; add it to your hand or Special Summon
it in face-down Defense Position. (Common) |
||||
Rating: 1 out of 5 Even years later, we're still creating bad variants of Black Pendant. |
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Darkwing
Blast (DABL-EN061) Ninjitsu Art Notebook of Mystery |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If your opponent controls
a card: You can Set up to 1 "Ninja" monster, and up to 1
"Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of
Mystery". These cards come from your Deck and/or GY, but only 1
can come from each. If this Set card on the field is sent to the
GY: You can target 1 face-up monster on the field; change it to
face-down Defense Position. You can only use each effect of
"Ninjitsu Art Notebook of Mystery" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 The High Rarity Fairy paid this card a visit with absolutely no justification for it other than "she felt like it". |
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Darkwing Blast
(DABL-EN060) Kashtira Birth |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can Normal Summon
Level 7 monsters without Tributing. During your Main Phase: You
can Special Summon 1 of your non-Xyz "Kashtira" monsters that is
banished or in your GY. If your opponent activates a Spell Card
or effect, and you control a "Kashtira" monster: You can target
3 cards in your opponent's GY; banish them, face-down. You can
only use each effect of "Kashtira Birth" once per turn. (Super Rare) |
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Rating: 2 out of 5 At least the first effect is useful, though not by much. |
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Darkwing
Blast (DABL-EN059) Scareclaw Decline |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Primitive Planet
Reichphobia" you control or in your GY; return it to the hand,
then, if you control "Visas Starfrost", you can change 1 face-up
monster your opponent controls to face-down Defense Position. If
3 or more Defense Position monsters are on the field: You can
banish this card from your GY; add 1 "Scareclaw" card from your
GY to your hand. You can only use this effect of "Scareclaw
Decline" once per turn. (Common) |
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Rating: 1 out of 5 They were on the decline from the very beginning. |
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Darkwing Blast
(DABL-EN058) Tearlaments Scream |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
If a monster(s) is Normal
or Special Summoned, and you control a "Tearlaments" monster or
"Visas Starfrost" (except during the Damage Step): You can send
the top 3 cards of your Deck to the GY, also, for the rest of
this turn, all monsters your opponent controls lose 500 ATK. If
this card is sent to the GY by card effect: You can add 1
"Tearlaments" Trap from your Deck to your hand. You can only use
each effect of "Tearlaments Scream" once per turn. (Common) |
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Rating: 1 out of 5 They'd better scram instead because they're totally useless as an Archetype. |
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Darkwing
Blast (DABL-EN057) Tearlaments Heartbeat |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Spell/Trap on the
field, or you can target 2 if you control "Visas Starfrost";
shuffle them into the Deck, then send 1 card from your hand to
the GY. If this card is sent to the GY by card effect: You can
target 1 "Tearlaments" Trap in your GY; add it to your hand. You
can only use 1 "Tearlaments Heartbeat" effect per turn, and only
once that turn. (Common) |
||||
Rating: 1 out of 5 An even weaker version of Giant Trunade. |
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Darkwing Blast
(DABL-EN056) Tearlaments Grief |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1
"Tearlaments" monster or "Visas Starfrost" from your Deck or GY,
then send 1 monster you control to the GY, with the same Type or
Attribute as that Special Summoned monster. If this card is sent
to the GY by card effect: You can target 1 of your banished
"Tearlaments" Traps; add it to your hand. You can only use 1
"Tearlaments Grief" effect per turn, and only once that turn. (Common) |
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Rating: 1 out of 5 Good Grief! It's the next bad support card, Charlie Brown! |
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Darkwing Blast
(DABL-EN055) Tri-Brigade Showdown |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
If a Beast, Beast-Warrior,
or Winged Beast monster is Special Summoned to your field
(except during the Damage Step): You can target 1 of your
banished "Tri-Brigade" monsters; add it to your hand. After
damage calculation, if your "Tri-Brigade" monster battled an
opponent's monster: You can return the opponent's monster to the
hand. You can only use each effect of "Tri-Brigade Showdown"
once per turn. (Common) |
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Rating: 1 out of 5 Don't expect anything exciting from this "showdown". It's more of a staring contest. |
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Darkwing Blast
(DABL-EN054) Decisive Battle of Golgonda |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card's name becomes
"Great Sand Sea - Gold Golgonda" while on the field or in the
GY. Once per turn, if a card(s) you control would be destroyed
by battle or card effect, you can send 1 Fusion Monster that
mentions "Fallen of Albaz" as material from your Extra Deck to
the GY, instead. During the End Phase, if you have "Fallen of
Albaz" on your field or in your GY: You can Special Summon 1
"Springans" monster from your hand or Deck. You can only use
this effect of "Decisive Battle of Golgonda" once per turn. (Common) |
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Rating: 1 out of 5 It's so decisive that it's over before it's begun. Golgonda sank to the bottom of the ocean with no survivors. |
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Darkwing
Blast (DABL-EN053) Branded Regained |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
If a LIGHT or DARK
monster(s) is banished (except during the Damage Step): You can
target 1 of those monsters; place that monster on the bottom of
the Deck, and if you do, draw 1 card. You can only use this
effect of "Branded Regained" once per turn. Once per turn, if
your opponent Normal or Special Summons a monster (except during
the Damage Step): You can target 1 "Bystial" monster in your GY;
Special Summon it. You can only activate this effect of "Branded
Regained" once per Chain. (Super Rare) |
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Rating: 1 out of 5 You can do so much better than this. They never had any useful powers to take away. |
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Darkwing Blast
(DABL-EN052) Black Feather Whirlwind |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, if you
Special Summon a DARK Synchro Monster from the Extra Deck
(except during the Damage Step): You can target 1 of your
"Blackwing" monsters, or "Black-Winged Dragon", that is banished
or in your GY, with less ATK than that Special Summoned monster;
Special Summon it. Once per turn, if a DARK monster you control
would be destroyed by battle or card effect, you can remove 1
Black Feather Counter from your field instead. (Super Rare) |
||||
Rating: 3 out of 5 Not quite as good as Black Whirlwind, but you'll likely have more options than you would with the original anyway. |
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Darkwing
Blast (DABL-EN051) Muckraker From the Underworld |
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DARK | Fiend / Link / Effect | Level | ATK: 1000 Link-2 |
Pendulum Scale: |
Links: | Left and Bottom | |||
2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn. (Secret Rare) |
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Rating: 1 out of 5 If it's From the Underworld in Yu-Gi-Oh, it's not going to be a threat, just ask the Tour Guide and Tour Bus. |
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Darkwing Blast
(DABL-EN050) Worldsea Dragon Zealantis |
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WATER | Sea Serpent / Link / Effect | Level | ATK: 1600 Link-4 |
Pendulum Scale: |
Links: | All 4 Center Arrows | |||
1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field. (Secret Rare) |
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Rating: 1 out of 5 A powerful effect isn't powerful if its very function includes replacing monsters it just removed from the field. |
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Darkwing
Blast (DABL-EN049) Donner, Dagger Fur Hire |
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EARTH | Beast-Warrior / Link / Effect | Level | ATK: 1600 Link-2 |
Pendulum Scale: |
Links: | Bottom and Bottom-Right | |||
2 monsters with different
Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn. (Super Rare) |
||||
Rating: 1 out of 5 Guess Donner is done playing reindeer games and is trying to play card games. 1600 ATK won't survive long. |
||||
Darkwing Blast
(DABL-EN048) Spright Sprind |
||||
FIRE | Thunder / Link / Effect | Level | ATK: 1400 Link-2 |
Pendulum Scale: |
Links: | Top-Right and Bottom Left | |||
2 monsters, including a
Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand. (Secret Rare) |
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Rating: 1 out of 5 A huge waste of resources for this. |
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Darkwing
Blast (DABL-EN047) Wollow, Founder of the Drudge Dragons |
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DARK | Zombie / Xyz / Effect | Rank 6 | ATK: 2400 DEF: 1300 |
Pendulum Scale: |
2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn. (Super Rare) |
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Rating: 1 out of 5 What little boost your monsters get, this card can undo it, and does pretty much nothing else. |
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Darkwing Blast
(DABL-EN046) Mereologic Aggregator |
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DARK | Cyberse / Xyz / Effect | Rank 9 | ATK: 2600 DEF: 3000 |
Pendulum Scale: |
2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 Way more work than it's worth when you're mostly just swapping out its Xyz Materials. |
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Darkwing
Blast (DABL-EN045) Kashtira Shangri-Ira |
||||
FIRE | Psychic / Xyz / Effect | Rank 7 | ATK: 0 DEF: 3000 |
Pendulum Scale: |
2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. (Super Rare) |
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Rating: 1 out of 5 With nothing useful in the Main Deck members, the Xyz Monsters have to pick up the slack, and this one failed. |
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Darkwing Blast
(DABL-EN044) Shamisen Samsara Sorrowcat |
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DARK | Zombie / Synchro / Tuner / Effect |
Level 3 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner
monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn. (Super Rare) |
||||
Rating: 0 out of 5 No points for supporting a bad concept and having nothing useful beyond it. |
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Darkwing
Blast (DABL-EN043) Blackwing - Boreastorm the Wicked Wind |
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DARK | Winged Beast / Synchro / Tuner / Effect |
Level 6 | ATK: 2400 DEF: 1200 |
Pendulum Scale: |
1 DARK Tuner + 1+
non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn. (Super Rare) |
||||
Rating: 2 out of 5 It's basically just a weaker and somewhat more versatile Goyo Guardian. |
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Darkwing Blast
(DABL-EN042) Black-Winged Assault Dragon |
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DARK | Dragon / Synchro / Effect | Level 10 | ATK: 3200 DEF: 2800 |
Pendulum Scale: |
1 Tuner Synchro Monster +
1+ non-Tuner monsters Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field. (Ultra Rare) |
||||
Rating: 2 out of 5 The original needed an upgrade, and it was given a marginal one here. |
||||
Darkwing
Blast (DABL-EN041) Freki the Runick Fangs |
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DARK | Beast / Fusion / Effect | Level 5 | ATK: 2000 DEF: 0 |
Pendulum Scale: |
2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn. (Common) |
||||
Rating: 1 out of 5 Having gone through the members and support, it's the support that has any real merit, which isn't much. |
||||
Darkwing Blast
(DABL-EN040) Meizen the Battle Ninja |
||||
DARK | Warrior / Fusion / Effect | Level 6 | ATK: 2500 DEF: 1500 |
Pendulum Scale: |
2 "Ninja" monsters with
different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 Either way you Summon it, you get at least 1 decent perk. |
||||
Darkwing
Blast (DABL-EN039) Tearlaments Rulkallos |
||||
WATER | Aqua / Fusion / Effect | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
"Tearlaments Kitkallos" +
1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card. (Secret Rare) & (Starlight Rare) |
||||
Rating: 1 out of 5 Blocking Special Summons for free at least would've added merit to it being Secret Rare, but it's not free. |
||||
Darkwing Blast
(DABL-EN038) Prediction Princess Tarotreith |
||||
DARK | Fairy / Ritual / Flip / Effect | Level 9 | ATK: 1200 DEF: 2700 |
Pendulum Scale: |
You can Ritual Summon this
card with "Underworld Ritual of Prediction". Must be Ritual
Summoned, or Special Summoned with "Prediction Princess
Tarotrei". You can only use each effect of "Prediction Princess
Tarotreith" once per turn. (Quick Effect): You can activate 1 of
these effects; ● Flip any number of face-down monsters you control to face-up Defense Position. ● Flip any number of face-up monsters you control to face-down Defense Position. FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position. (Super Rare) |
||||
Rating: 1 out of 5 What even is this mess of a card effect? It's more trouble than it's worth. |
||||
Darkwing
Blast (DABL-EN037) Silent Wolf Calupo |
||||
DARK | Beast-Warrior / Effect | Level 4 | ATK: 1400 DEF: 1400 |
Pendulum Scale: |
If this card is Normal or
Special Summoned: Equip the top card of your Deck to this card
as a face-down Equip Spell that gives it 500 ATK. During the End
Phase: Your opponent calls the original type (Monster, Spell, or
Trap) of that Equip Card equipped by this card's effect. If they
called it right, send this card to the GY. If they called it
wrong, discard 1 random card from your opponent's hand, and if
you do, return this card to the hand. You can only use this
effect of "Silent Wolf Calupo" once per turn. (Common) |
||||
Rating: 1 out of 5 A muzzle is in order for this brute because it's just going to cause trouble. |
||||
Darkwing Blast
(DABL-EN036) Cucumber Horse |
||||
DARK | Plant / Effect | Level 8 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
This card in the Monster
Zone is sent to the GY, except during the Battle Phase. At the
start of the Battle Phase, if this card is in your GY: You can
send 1 Plant monster from your hand or face-up field to the GY;
Special Summon this card, then you can Special Summon 1 monster
from either GY to your field, but send these Special Summoned
monsters to the GY at the end of the Battle Phase. You can only
use this effect of "Cucumber Horse" once per turn. (Common) |
||||
Rating: 0 out of 5 Lonefire Blossom still exists and it's far easier to bring out without all the side-effects. |
||||
Darkwing
Blast (DABL-EN035) Psychic Rover |
||||
DARK | Psychic / Effect | Level 2 | ATK: 0 DEF: 700 |
Pendulum Scale: |
If this card is Special
Summoned: You can roll a six-sided die, and if you roll a 1 or
6, destroy up to 2 cards on the field. If this card is sent to
the GY: You can roll a six-sided die, and if you roll a 2, 3, 4,
or 5, Special Summon this card. The player who Summoned it
cannot Special Summon from the Extra Deck, while it is face-up
in the Monster Zone. (Common) |
||||
Rating: 1 out of 5 Red Rover, Red Rover, don't send this monster right over. It's just going to get in your way. |
||||
Darkwing Blast
(DABL-EN034) Turbo-Tainted Hot Rod GT19 |
||||
FIRE | Machine / Flip / Tuner / Effect | Level 3 | ATK: 500 DEF: 1500 |
Pendulum Scale: |
FLIP: You can declare a
Level from 1 to 9; this card becomes that Level until the end of
this turn. After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn. (Common) |
||||
Rating: 2 out of 5 I'd call it a less versatile Gagaga Magician, but it's also a Tuner so I guess it's about the same. |
||||
Darkwing
Blast (DABL-EN033) Laughing Puffin |
||||
DARK | Winged Beast / Effect | Level 4 | ATK: 1000 DEF: 1700 |
Pendulum Scale: |
If a face-up Spell/Trap is
on the field: You can Special Summon this card from your hand.
You can Tribute 1 Winged Beast monster, then target 1 face-up
Spell/Trap on the field; return that face-up card to the hand,
but for the rest of this turn, you cannot activate cards, or the
effects of cards, with the same name that card had once it
returned to the hand. This is a Quick Effect if all monsters you
control are Winged Beast monsters (min. 1). You can only use
each effect of "Laughing Puffin" once per turn. (Common) |
||||
Rating: 1 out of 5 It probably thinks it just trolled you and I'd agree considering there's nothing useful here. |
||||
Darkwing Blast
(DABL-EN032) Han-Shi Kyudo Spirit |
||||
WATER | Warrior / Pendulum / Spirit / Effect |
Level 5 | ATK: 2400 DEF: 1000 |
Pendulum Scale: 9 |
Pendulum Text |
If a monster(s) is Pendulum Summoned: Return this card to the hand. | |||
Monster Text |
When this card is Normal Summoned:
You can return all cards you control in the same column as the
cards in your Pendulum Zones to the hand (including the Pendulum
Zone cards themselves), then you can add 1 monster with 2400
ATK/ 1000 DEF from your Deck to your hand, except "Han-Shi Kyudo Spirit". Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. (Common) |
|||
Rating: 1 out of 5 Deserves nothing higher for a rating. |
||||
Darkwing
Blast (DABL-EN031) Infernalqueen Salmon |
||||
WATER | Fish / Effect | Level 5 | ATK: 2400 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or
Special Summoned: You can Special Summon 1 Fish Normal Monster
from your hand, Deck, or GY. If this card is destroyed by
battle, or if this card in its owner's possession is destroyed
by an opponent's card effect: You can Special Summon any number
of "Vilepawn Salmon Tokens" (Fish/WATER/Level 1/ATK 0/DEF 0).
You can only use each effect of "Infernalqueen Salmon" once per
turn. (Common) |
||||
Rating: 3 out of 5 Looks like Terrorking Salmon got an upgrade and for once it doesn't suck. |
||||
Darkwing Blast
(DABL-EN030) Lady Labyrinth of the Silver Castle |
||||
DARK | Fiend / Effect | Level 8 | ATK: 3000 DEF: 2900 |
Pendulum Scale: |
While you control a Set
card, your opponent cannot target this card with card effects,
also it cannot be destroyed by your opponent's card effects. You
can only use each of the following effects of "Lady Labrynth of
the Silver Castle" once per turn. If a "Labrynth" card or effect
or a Normal Trap Card was activated this turn, except "Lady
Labrynth of the Silver Castle" (Quick Effect): You can Special
Summon this card from your hand in Defense Position. When a
Normal Trap Card is activated (Quick Effect): You can Set 1
Normal Trap with a different name directly from your Deck. (Secret Rare) & (Starlight Rare) |
||||
Rating: 3 out of 5 I was worried it'd be riddled with various downsides, but it really isn't, making it pretty decent to use. |
||||
Darkwing
Blast (DABL-EN029) Soul Scissors |
||||
DARK | Fiend / Effect | Level 2 | ATK: 550 DEF: 350 |
Pendulum Scale: |
If a monster(s) on the
field is destroyed by battle or card effect and sent to the GY,
while this card is in your GY: You can Special Summon this card,
but banish it when it leaves the field. If this card is Special
Summoned from the GY: You can target 1 monster your opponent
controls; destroy it. You can only use each effect of "Soul
Scissors" once per turn. (Common) |
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Rating: 1 out of 5 A pair of scissors that'll never make the cut in Duels or life in general. |
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Darkwing Blast
(DABL-EN028) Celestial Apparatus Tesea |
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EARTH | Fairy / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
If you control an
"Adventurer Token": You can Special Summon this card from your
hand. You can reveal 1 card in your hand that mentions an
"Adventurer Token"; add 1 Spell that mentions an "Adventurer
Token" from your Deck to your hand, except a Normal Spell. You
cannot Special Summon monsters the turn you activate this
effect, except an "Adventurer Token" or monsters that mention
it. You can only use each effect of "Celestial Apparatus Tesea"
once per turn. (Common) |
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Rating: 1 out of 5 It sounds like a very promising name, but it's not. Adventurer Tokens are not the ride you want to take. |
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Darkwing
Blast (DABL-EN027) Rex, Freight Fur Hire |
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EARTH | Dinosaur / Effect | Level 2 | ATK: 300 DEF: 200 |
Pendulum Scale: |
If this card is Normal or
Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your
Deck to your hand. During the Main Phase, if you control a
monster "Fur Hire" (Quick Effect): You can banish this card from
your GY, then target 1 card "Fur Hire" in your GY; either add it
to your hand, or Special Summon it if it was a monster. You can
only use each effect of "Rex, Freight Fur Hire" once per turn. (Super Rare) |
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Rating: 1 out of 5 All freight does is slow trains down and this guy will offer similar results if hired Fur Real. |
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Darkwing Blast
(DABL-EN026) Vernusylph of the Misting Seedlings |
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LIGHT | Fairy / Effect | Level 3 | ATK: 400 DEF: 800 |
Pendulum Scale: |
All monsters on the field
lose 600 ATK, except "Vernusylph" monsters. You can discard this
card, and 1 monster or 1 "Vernusylph" card; you cannot activate
non-EARTH monster effects for the rest of this turn, also add 1
EARTH Fairy monster from your Deck to your hand, except
"Vernusylph of the Misting Seedlings", then you can Special
Summon 1 EARTH monster from your GY. You can only use this
effect of "Vernusylph of the Misting Seedlings" once per turn. (Super Rare) |
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Rating: 0 out of 5 EARTH Decks have so many better cards than this, like the previous card below. |
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Darkwing
Blast (DABL-EN025) Vera, the Vernusylph Goddess |
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EARTH | Fairy / Effect | Level 8 | ATK: 2400 DEF: 3000 |
Pendulum Scale: |
Once per turn, when a
monster effect activated by your opponent resolves, if you
control 5 or more EARTH monsters, you can negate that effect,
and if you do, destroy that card. You can only use each of the
following effects of "Vera the Vernusylph Goddess" once per
turn. You can target 1 face-up monster your opponent controls;
take control of it, and if you do, it becomes EARTH. During your
opponent's turn (Quick Effect): You can target 1 EARTH monster
in your GY; Special Summon it. (Ultra Rare) |
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Rating: 4 out of 5 With all the Fairy support out there, it'll be easy to avoid Tribute Summoning and make use of the generic effects. |
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Darkwing Blast
(DABL-EN024) Dinomight Powerload, the Dracoslayer |
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WATER | Machine / Pendulum / Effect | Level 4 | ATK: 1700 DEF: 1800 |
Pendulum Scale: 6 |
Pendulum Text |
You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn. | |||
Monster Text |
(This card is always treated as a
"Dinomist" card.) If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn. (Super Rare) |
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Rating: 1 out of 5 We had some playability 2 cards ago. Combining with bad Archetypes will not make you a better card. |
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Darkwing
Blast (DABL-EN023) Majesty Pegasus, the Dracoslayer |
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WIND | Spellcaster / Pendulum / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: 2 |
Pendulum Text |
If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn. | |||
Monster Text |
(This card is always treated as a
"Majespecter" card.) (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Here's a prime example of how to come up short when it comes to playability. Do NOT be like this. |
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Darkwing Blast
(DABL-EN022) Ignis Phoenix, the Dracoslayer |
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FIRE | Warrior / Pendulum / Effect | Level 4 | ATK: 1700 DEF: 1900 |
Pendulum Scale: 7 |
Pendulum Text |
During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn. | |||
Monster Text |
(This card is always treated
as an "Igknight" card.) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn. (Secret Rare) |
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Rating: 2 out of 5 Igknights at least have a few good members, several more than Dracoslayers, which are mostly bad. |
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Darkwing
Blast (DABL-EN021) Naturia Camellia |
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EARTH | Plant / Tuner / Effect | Level 4 | ATK: 1400 DEF: 700 |
Pendulum Scale: |
If this card is Normal or
Special Summoned: You can send 1 "Naturia" card from your Deck
to the GY. If you would Tribute a monster(s) to activate a
"Naturia" monster's effect, you can send the top 2 cards of your
Deck to the GY instead. If your opponent Normal or Special
Summons a monster (except during the Damage Step): You can
Special Summon 1 "Naturia" monster from your GY. You can only
use each effect of "Naturia Camellia" once per turn. (Common) |
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Rating: 1 out of 5 You know it's bad when an Archetype has to sacrifice its own members to save itself. It only helps the opponent. |
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Darkwing Blast
(DABL-EN020) Naturia Mole Cricket |
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EARTH | Insect / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
During the Main Phase
(Quick Effect): You can Tribute this card; Special Summon 1
"Naturia" monster from your Deck, or you can Special Summon 2
"Naturia" monsters if your opponent controls a monster with the
highest ATK on the field (even if it's tied). If your opponent
Special Summons a monster(s) from the Extra Deck or you Special
Summon a "Naturia" monster(s) from the Extra Deck, while this
card is in your GY (except during the Damage Step): You can
Special Summon this card. You can only use each effect of
"Naturia Mole Cricket" once per turn. (Common) |
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Rating: 1 out of 5 There will be no chirping from this cricket unless it wants to die shortly after hitting the field. |
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Darkwing
Blast (DABL-EN019) Prediction Princess Bibliomuse |
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EARTH | Fairy / Flip / Effect | Level 9 | ATK: 2500 DEF: 2500 |
Pendulum Scale: |
FLIP: You can add 1
"Prediction Princess" monster, except "Prediction Princess
Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. (Common) |
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Rating: 1 out of 5 There's very few members from when they were first released and this is junk even if they were good. |
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Darkwing Blast
(DABL-EN018) Kagero the Cannon Ninja |
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FIRE | Warrior / Effect | Level 4 | ATK: 1600 DEF: 2000 |
Pendulum Scale: |
If this card is Normal
Summoned, Special Summoned, or flipped face-up: You can Special
Summon 1 "Ninja" monster from your hand or GY in face-down
Defense Position, except "Kagero the Cannon Ninja". When your
opponent activates a card or effect that targets exactly 1
"Ninja" card or exactly 1 face-down Defense Position monster you
control, while this card is in your GY (Quick Effect): You can
Special Summon this card in face-down Defense Position, and if
you do, return that targeted card to the hand. You can only use
each effect of "Kagero the Cannon Ninja" once per turn. (Common) |
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Rating: 2 out of 5 Must be a glass cannon because its DEF is the only thing that'll hold the opposition back. |
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Darkwing
Blast (DABL-EN017) Baku the Beast Ninja |
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WIND | Beast / Effect | Level 3 | ATK: 1600 DEF: 600 |
Pendulum Scale: |
If this card is added to
your hand, except by drawing it: You can Special Summon it. If
this card is Special Summoned or flipped face-up: You can target
1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell &
Trap Zone, except "Baku the Beast Ninja"; return it to the hand.
You can only use each effect of "Baku the Beast Ninja" once per
turn. (Super Rare) |
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Rating: 1 out of 5 Ninja monsters have horrible skills at evading attacks and nothing supporting them is any better. |
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Darkwing Blast
(DABL-EN016) Mitsu the Insect Ninja |
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WATER | Insect / Effect | Level 2 | ATK: 200 DEF: 2100 |
Pendulum Scale: |
If you control a "Ninja"
card or a face-down Defense Position monster: You can Special
Summon this card from your hand. When your opponent activates a
monster effect (Quick Effect): You can target 1 face-down
Defense Position monster you control; change it to face-up
Defense Position, and if you do, change this card to face-down
Defense Position, then, if the targeted monster was a "Ninja"
monster, except "Mitsu the Insect Ninja", negate that opponent's
activated effect. You can only use each effect of "Mitsu the
Insect Ninja" once per turn. (Ultra Rare) & (Starlight Rare) |
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Rating: 2 out of 5 It's really the Thin Ice Ninja because the only thing going for it is the DEF. |
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Darkwing
Blast (DABL-EN015) Tobari the Sky Ninja |
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EARTH | Winged Beast / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card cannot be
destroyed by battle or card effect the turn it was Special
Summoned or flipped face-up. You can only use each of the
following effects of "Tobari the Sky Ninja" once per turn. You
can send this card from your hand to the GY; Special Summon 1
"Ninja" monster from your hand in face-up or face-down Defense
Position. During your opponent's Main or Battle Phase (Quick
Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from
your Extra Deck, using monsters from your hand or field as
material. (Common) |
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Rating: 1 out of 5 Must've gotten coaching from Sky Strikers because their skills are no better. |
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Darkwing Blast
(DABL-EN014) Kashtira Ogre |
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WATER | Psychic / Effect | Level 7 | ATK: 2800 DEF: 1000 |
Pendulum Scale: |
If you control no
monsters, you can Special Summon this card (from your hand). You
can only use each of the following effects of "Kashtira Ogre"
once per turn. During your Main Phase: You can add 1 "Kashtira"
Trap from your Deck to your hand. When this card declares an
attack, or if your opponent activates a monster effect (except
during the Damage Step): You can excavate up to 5 cards from the
top of your opponent's Deck, banish 1 excavated card, face-down,
and place the rest on the top of the Deck in the same order. (Common) |
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Rating: 1 out of 5 This is the rarity they all should be, and this one is worst of all. |
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Darkwing
Blast (DABL-EN013) Kashtira Unicorn |
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WIND | Psychic / Effect | Level 7 | ATK: 2500 DEF: 2100 |
Pendulum Scale: |
If you control no
monsters, you can Special Summon this card (from your hand). You
can only use each of the following effects of "Kashtira Unicorn"
once per turn. During your Main Phase: You can add 1 "Kashtira"
Spell from your Deck to your hand. When this card declares an
attack, or if your opponent activates a monster effect (except
during the Damage Step): You can look at your opponent's Extra
Deck, and if you do, banish 1 monster from it, face-down. (Ultra Rare) |
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Rating: 1 out of 5 I guess Konami is going back to their usual roots of making bad Archetypes. |
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Darkwing Blast
(DABL-EN012) Kashtira Fenrir |
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EARTH | Psychic / Effect | Level 7 | ATK: 2400 DEF: 2400 |
Pendulum Scale: |
If you control no
monsters, you can Special Summon this card (from your hand). You
can only use each of the following effects of "Kashtira Fenrir"
once per turn. During your Main Phase: You can add 1 "Kashtira"
monster from your Deck to your hand. When this card declares an
attack, or if your opponent activates a monster effect (except
during the Damage Step): You can target 1 face-up card your
opponent controls; banish it, face-down. (Ultra Rare) |
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Rating: 1 out of 5 Poor stats for its Level and the effects certainly don't backup its high rarity. |
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Darkwing
Blast (DABL-EN011) Blazing Cartesia, the Virtuous |
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LIGHT | Spellcaster / Tuner / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
If you control "Fallen of
Albaz" or it is in your GY: You can Special Summon this card
from your hand. During the Main Phase (Quick Effect): You can
Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra
Deck, using monsters from your hand or field as material. During
the End Phase, if a Fusion Monster(s) was sent to your GY this
turn: You can add this card from the GY to your hand. You can
only use each effect of "Blazing Cartesia, the Virtuous" once
per turn. (Secret Rare) & (Starlight Rare) |
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Rating: 2 out of 5 I don't know why these are made so high on the rarity spectrum when they mostly copy Polymerization. |
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Darkwing Blast
(DABL-EN010) The Bystial Alba Los |
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LIGHT | Dragon / Effect | Level 12 | ATK: 3500 DEF: 3500 |
Pendulum Scale: |
Cannot be Normal
Summoned/Set. Must be Special Summoned (from your hand or GY) by
Tributing 2 "Bystial" monsters. While this card, Summoned this
way, is in the Monster Zone, negate the effects of all face-up
Ritual, Fusion, Synchro, Xyz, and Link Monsters on the field. If
this face-up card in its owner's control leaves the field
because of an opponent's card effect: You can banish all
face-down cards in the Extra Decks, face-up, until your
opponent's End Phase. (Ultra Rare) |
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Rating: 2 out of 5 While not all that difficult to Summon, your monsters of the same type are affected. |
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Darkwing
Blast (DABL-EN009) The Bystial Lubellion |
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LIGHT | Dragon / Effect | Level 8 | ATK: 2500 DEF: 3000 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon
monster. You can only Special Summon "The Bystial Lubellion"
once per turn this way. You can send this card from your hand to
the GY; add 1 "Bystial" monster from your Deck to your hand,
except "The Bystial Lubellion". During your Main Phase: You can
place 1 "Branded" Continuous Spell/Trap from your Deck face-up
on your field. You can only use each effect of "The Bystial
Lubellion" once per turn. (Secret Rare) |
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Rating: 2 out of 5 Ah, here it is. The Archetype's least useful card so far. |
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Darkwing Blast
(DABL-EN008) Bystial Druiswurm |
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DARK | Dragon / Effect | Level 6 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
You can target 1 LIGHT or DARK monster in either GY; banish it,
and if you do, Special Summon this card from your hand. This is
a Quick Effect if your opponent controls a monster. If this card
is sent from the field to the GY: You can target 1 Special
Summoned monster your opponent controls; send it to the GY. You
can only use each effect of "Bystial Druiswurm" once per turn. (Super Rare) |
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Rating: 3 out of 5 I'm just waiting for the one card that pulls the rug out from under the Archetype's legs. |
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Darkwing Blast
(DABL-EN007) Bystial Saronir |
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DARK | Dragon / Effect | Level 6 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
You can target 1 LIGHT or DARK monster in either GY; banish it,
and if you do, Special Summon this card from your hand. This is
a Quick Effect if your opponent controls a monster. If this card
is sent to the GY: You can send 1 "Bystial" monster or 1
"Branded" Spell/Trap from your Deck to the GY, except "Bystial
Saronir". You can only use each effect of "Bystial Saronir" once
per turn. (Super Rare) |
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Rating: 3 out of 5 Unlike Magnamhut, this is good, but not closer to 4/5. |
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Darkwing Blast
(DABL-EN006) Bystial Magnamut |
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DARK | Dragon / Effect | Level 6 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
You can target 1 LIGHT or DARK monster in either GY; banish it,
and if you do, Special Summon this card from your hand. This is
a Quick Effect if your opponent controls a monster. If this card
is Special Summoned: You can activate this effect; during the
End Phase of this turn, add 1 Dragon monster from your Deck or
GY to your hand, except "Bystial Magnamhut". You can only use
each effect of "Bystial Magnamhut" once per turn. (Super Rare) |
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Rating: 3 out of 5 Its Level and stats make it ideal on its own, but the effect can certainly be worth the wait. |
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Darkwing Blast
(DABL-EN005) Blackwing - Zonda the Dusk |
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DARK | Winged Beast / Effect | Level 6 | ATK: 2300 DEF: 900 |
Pendulum Scale: |
You cannot Special Summon monsters from the Extra Deck, except
Synchro Monsters. You can only use 1 of the following effects of
"Blackwing - Zonda the Dusk" per turn, and only once that turn.
If this card is Normal or Special Summoned: You can target 1
monster on the field; return it to the hand. You can banish this
card from your GY; Special Summon 1 Level 5 or higher
"Blackwing" monster from your hand or Deck, then take damage
equal to its ATK. (Common) |
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Rating: 1 out of 5 Konami should just stop making bad support for Decks at all because it doesn't help them get better. |
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Darkwing Blast
(DABL-EN004) Blackwing - Sudri the Phantom Glimmer |
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DARK | Winged Beast / Effect | Level 4 | ATK: 1400 DEF: 1400 |
Pendulum Scale: |
When this card is Normal Summoned: You can add 1 card that
mentions "Black-Winged Dragon" from your Deck to your hand,
except "Blackwing - Sudri the Phantom Glimmer". You can Tribute
1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged
Beast/Tuner/ DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn. (Ultra Rare) |
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Rating: 0 out of 5 Why is Black-Winged Dragon getting all the support when it's terrible? |
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Darkwing Blast
(DABL-EN003) Blackwing - Chinook the Snow Blast |
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DARK | Winged Beast / Effect | Level 2 | ATK: 100 DEF: 700 |
Pendulum Scale: |
You can send this card from your hand or field to the GY, then
target 1 face-up monster your opponent controls; send 1
"Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your
Extra Deck to the GY, and if you do, until the end of this turn,
the targeted monster loses 700 ATK, also negate its effects.
This is a Quick Effect if you control a DARK Synchro Monster.
You can only use this effect of "Blackwing - Chinook the Snow
Blast" once per turn. (Super Rare) |
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Rating: 1 out of 5 Much like the winds in California, this is a detriment to Blackwing Decks. |
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Darkwing Blast
(DABL-EN002) Blackwing - Shamal the Sandstorm |
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DARK | Winged Beast / Tuner / Effect | Level 4 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
You can send this card from your hand or field to the GY; place
1 "Black Feather Whirlwind" from your Deck face-up in your Spell
& Trap Zone. If a "Blackwing" Synchro Monster(s) or
"Black-Winged Dragon" is Special Summoned to your field, while
this card is in your GY (except during the Damage Step): You can
banish this card, then target 1 "Blackwing" monster in your GY;
add it to your hand, then take 700 damage. You can only use each
effect of "Blackwing - Shamal the Sandstorm" once per turn. (Super Rare) |
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Rating: 2 out of 5 Not as versatile as the OG Blackwings like Gale, but it could be much worse. |
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Darkwing Blast
(DABL-EN001) Blackwing - Vata the Emblem of Wandering |
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DARK | Winged Beast / Tuner / Effect | Level 2 | ATK: 800 DEF: 0 |
Pendulum Scale: |
If you control a "Blackwing" monster other than "Blackwing -
Vata the Emblem of Wandering", you can Special Summon this card
(from your hand). You can only Special Summon "Blackwing - Vata
the Emblem of Wandering" once per turn this way. During your
Main Phase: You can send this card on the field to the GY along
with 1 or more non-Tuner "Blackwing" monsters from your Deck, so
that the total Levels sent equal exactly 8, and if you do,
Special Summon 1 "Black-Winged Dragon" from your Extra Deck,
also you cannot Special Summon monsters from the Extra Deck for
the rest of this turn, except DARK monsters. You can only use
this effect of "Blackwing - Vata the Emblem of Wandering" once
per turn. (Super Rare) |
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Rating: 0 out of 5 It's wandered straight into the Zero Zone where it'll never be remembered for anything good. |
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Darkwing Blast
(DABL-EN000) Spellbound |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
All face-up monsters your opponent currently controls cannot be
Tributed, or used as material for a Fusion, Synchro, Xyz, or
Link Summon, until the end of this turn. (Secret Rare) |
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Rating: 2 out of 5 There's minor advantages with this, but it's only for one turn. |