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Cybernetic Revolution (CRV-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cybernetic_Revolution_(TCG-EN-1E) |
Cybernetic Revolution
(CRV-EN060) Prepare to Strike Back TRAP / Continuous Trap Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster. (Common) |
Rating: 1 out of 5 Expect to shoot yourself in the foot with this. |
Cybernetic Revolution
(CRV-EN059) Dimension Wall TRAP / Normal Trap You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Basically Magic Cylinder if it didn't negate the attack. |
Cybernetic Revolution
(CRV-EN058) Conscription TRAP / Normal Trap Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand. (Common) |
Rating: 2 out of 5 With some luck, you could end up with a pretty powerful monster, but it's not likely. |
Cybernetic Revolution
(CRV-EN057) D.D. Trap Hole TRAP / Normal Trap You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field. (Rare) |
Rating: 1 out of 5 There are so many better options. |
Cybernetic Revolution
(CRV-EN056) Rising Energy TRAP / Normal Trap Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Not a bad boost for the price of 1 card in your hand. It doesn't last long though. |
Cybernetic Revolution
(CRV-EN055) Magical Explosion TRAP / Normal Trap You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 With the big ones banned, there's going to be maybe 3 at most in your Grave? |
Cybernetic Revolution
(CRV-EN054) A Rival Appears! TRAP / Normal Trap Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster. (Common) |
Rating: 3 out of 5 Unlike A Hero Emerges, you get to choose the monster on the field and in your hand. |
Cybernetic Revolution
(CRV-EN053) Spiritual Wind Art - Miyabi TRAP / Normal Trap Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck. (Common) |
Rating: 1 out of 5 These artworks are more fit in a child's nursery. |
Cybernetic Revolution
(CRV-EN052) Spiritual Fire Art - Kuranai TRAP / Normal Trap Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster. (Common) |
Rating: 1 out of 5 A weak monster isn't worth using at all and a strong one isn't worth using with this. |
Cybernetic Revolution
(CRV-EN051) Spiritual Water Art - Aoi TRAP / Normal Trap Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard. (Common) |
Rating: 1 out of 5 Literally a watered down version of Confiscation. |
Cybernetic Revolution
(CRV-EN050) Spiritual Earth Art - Kurogane TRAP / Normal Trap Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster. (Common) |
Rating: 1 out of 5 You can bet the new monster will be weaker than the old one, and likely worse effect-wise. |
Cybernetic Revolution
(CRV-EN049) Fire Darts TRAP / Normal Trap You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points to the total result of the die rolls x 100 points. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Much like the real game of darts, you have a very small chance at having any success. |
Cybernetic Revolution
(CRV-EN048) Skyscraper SPELL / Field Spell When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Most of the Main Deck members are too weak for this to make any real impact, but the stronger ones are okay. |
Cybernetic Revolution
(CRV-EN047) Spark Blaster SPELL / Equip Spell You can only equip this card to "Elemental Hero Sparkman". During the main phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 The effect only works 3 times, but it may help. |
Cybernetic Revolution
(CRV-EN046) Bubble Shuffle SPELL / Quick-Play Spell You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its name. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 They're mostly only twice as strong as Bubbleman is. |
Cybernetic Revolution
(CRV-EN045) Transcendent Wings SPELL / Quick-Play Spell Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from you hand or Deck. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Costs you 2 cards from your hand and a monster, but the upgrade could work in your favor. |
Cybernetic Revolution
(CRV-EN044) Shien's Spy SPELL / Normal Spell Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent. (Common) |
Rating: 1 out of 5 Nothing is worth giving to your opponent, even if you need a weaker attack target. |
Cybernetic Revolution
(CRV-EN043) Pot of Generosity SPELL / Normal Spell Return 2 cards from your hand to your Deck. Then shuffle your Deck. (Common) |
Rating: 1 out of 5 Generous for your opponent that is. |
Cybernetic Revolution
(CRV-EN042) Des Croaking SPELL / Normal Spell You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field. (Common) |
Rating: 1 out of 5 You'd have better luck with the Ojamas. |
Cybernetic Revolution
(CRV-EN041) System Down SPELL / Normal Spell Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 A steep price to hit only a select number of good cards. |
Cybernetic Revolution
(CRV-EN040) Dragon's Mirror SPELL / Normal Spell Remove from play, from your side of the field or your Graveyard, Fusion Material monsters that are listed on a Dragon-Type Fusion monster Card, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) (Common) |
Rating: 2 out of 5 The best ones I can think of aren't in the TCG yet, and this set's Dragons here are actually Machines. |
Cybernetic Revolution
(CRV-EN039) Miracle Fusion SPELL / Normal Spell Remove from play, from your side of the field or your Graveyard, Fusion Material monsters that are listed on a Fusion monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 We have some waiting to do before more Elemental Hero Fusions arrive, but there's a few to use with this. |
Cybernetic Revolution
(CRV-EN038) Fusion Recovery SPELL / Normal Spell Add 1 "Polymerization", and 1 Fusion Material monster that was used for a Fusion Summon, from your Graveyard to your hand. (Common) |
Rating: 3 out of 5 Not even limited to Elemental Heroes, and you get 2 Fusion components back for free. |
Cybernetic Revolution
(CRV-EN037) Power Bond SPELL / Normal Spell Send, from your hand or your side of the field to the Graveyard, Fusion Material monsters that are listed on a Machine-Type Fusion monster Card, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 An ideal card for virtually any Machine Fusion Monster, especially the two below. |
Cybernetic Revolution
(CRV-EN036) Cyber End Dragon (original artwork) LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. (Ultra Rare) & (Ultimate Rare) |
Rating: 4 out of 5 A powerhouse like this is almost guaranteed to win you the Duel. |
Cybernetic Revolution
(CRV-EN035) Cyber Twin Dragon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. This card can attack twice during the same Battle Phase. (Super Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Power Bond will make this quite lethal, but it's already better than other monsters with the same effect. |
Cybernetic Revolution
(CRV-EN034) UFOroid Fighter LIGHT / Fusion Monster / Level 10 / ATK ? / DEF ? (Machine / Fusion / Effect) "UFOroid" + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material monsters you used for the Fusion Summon of this card. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 it's basically a vanilla Fusion Monster once on the field and there are better ones of those Fusions. |
Cybernetic Revolution
(CRV-EN033) Steam Gyroid EARTH / Fusion Monster / Level 6 / ATK 2200 / DEF 1600 (Machine / Fusion) "Gyroid" + "Steamroid" (Common) |
Rating: 1 out of 5 This is part of why Syrus isn't that successful in Duels. |
Cybernetic Revolution
(CRV-EN032) D.D.M. - Different Dimension Master LIGHT / Effect Monster / Level 5 / ATK 1700 / DEF 1500 (Spellcaster / Effect) Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Discarding any card doesn't make this better because there aren't many cards that remove from play. |
Cybernetic Revolution
(CRV-EN031) Ebon Magician Curran DARK / Effect Monster / Level 2 / ATK 1200 / DEF 0 (Spellcaster / Effect) During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. (Common) |
Rating: 1 out of 5 If by some miracle it's still on the field, you'll gain probably less tha 1000 Life Points. |
Cybernetic Revolution
(CRV-EN030) Batteryman C LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 0 (Thunder / Effect) If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. (Common) |
Rating: 1 out of 5 Should be Batteryman F because this is awful. |
Cybernetic Revolution
(CRV-EN029) Tyranno Infinity EARTH / Effect Monster / Level 4 / ATK ? / DEF 0 (Dinosaur / Effect) The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points. (Common) |
Rating: 1 out of 5 Infinite possibilities for it to go down, and virtually none to help power it up. |
Cybernetic Revolution
(CRV-EN028) Poison Draw Frog WATER / Effect Monster / Level 2 / ATK 100 / DEF 100 (Aqua / Effect) When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck. (Common) |
Rating: 1 out of 5 Not enough poison to have an impact on either player's strategy. |
Cybernetic Revolution
(CRV-EN027) T.A.D.P.O.L.E. WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Aqua / Effect) When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck. (Common) |
Rating: 1 out of 5 A card accurate to the real thing so expect the same costly result. |
Cybernetic Revolution
(CRV-EN026) Des Frog WATER / Effect Monster / Level 5 / ATK 1900 / DEF 0 (Aqua / Effect) When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard. (Common) |
Rating: 1 out of 5 One is worthless enough, and you'd be pretty stupid to run even that many. |
Cybernetic Revolution
(CRV-EN025) Doitsu EARTH / Effect Monster / Level 4 / ATK 100 / DEF 200 (Fairy / Union / Effect) Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) (Common) |
Rating: 1 out of 5 2500 ATK is better used on a monster that at least already has it like Summoned Skull. |
Cybernetic Revolution
(CRV-EN024) Protective Soul Ailin LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Union / Effect) Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) (Common) |
Rating: 1 out of 5 This was bad enough with Second Goblin and Giant Orc. |
Cybernetic Revolution
(CRV-EN023) Indomitable Fighter Lei Lei EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Beast-Warrior / Effect) If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. (Common) |
Rating: 1 out of 5 It can easily be taken down, contrary to its name. |
Cybernetic Revolution
(CRV-EN022) Giant Kozaky EARTH / Effect Monster / Level 4 / ATK 2500 / DEF 2400 (Fiend / Effect) If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card. (Common) |
Rating: 1 out of 5 Running this to give it to your opponent is a strategy that'll almost never be successful. |
Cybernetic Revolution
(CRV-EN021) B.E.S. Crystal Core WATER / Effect Monster / Level 5 / ATK 2100 / DEF 1000 (Machine / Effect) Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent's side of the field to face-up Defense Position. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 It's crystal clear that B.E.S. Decks remain highly unplayable. |
Cybernetic Revolution
(CRV-EN020) Goblin Elite Attack Force EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 1500 (Fiend / Effect) If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 It's just the original with slight "improvements". |
Cybernetic Revolution
(CRV-EN019) Cyber Archfiend DARK / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Fiend / Effect) At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. (Common) |
Rating: 1 out of 5 All the DEF or ATK in the world can't save a monster that self-destructs. |
Cybernetic Revolution
(CRV-EN018) Mechanical Hound EARTH / Effect Monster / Level 7 / ATK 2800 / DEF 1500 (Machine / Effect) While you have no cards in your hand, your opponent cannot activate Spell Cards. (Common) |
Rating: 1 out of 5 The effect is basically a non-factor so that leaves 2800 ATK for 2 Tributes. Not all that good at all. |
Cybernetic Revolution
(CRV-EN017) Cybernetic Cyclopean EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 200 (Beast-Warrior / Effect) While you have no cards in your hand, increase the ATK of this card by 1000 points. (Common) |
Rating: 1 out of 5 Spending 99% of Duels with 1400 ATK is terrible. |
Cybernetic Revolution
(CRV-EN016) Cybernetic Magician LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Spellcaster / Effect) Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn. (Super Rare) & (Ultimate Rare) |
Rating: 3 out of 5 The effect isn't even once per turn so you can raise several monsters' ATKs to 2000 and it's a beatstick. |
Cybernetic Revolution
(CRV-EN015) Cyber Dragon (original artwork) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand. (Super Rare) & (Ultimate Rare) |
Rating: 3 out of 5 No other effects needed when it can be Special Summoned by its effect fairly easily and boasts 2100 ATK. |
Cybernetic Revolution
(CRV-EN014) Elemental Hero Bubbleman WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck. (Rare) |
Rating: 1 out of 5 Going to burst your bubble every time it's on your field. |
Cybernetic Revolution
(CRV-EN013) Dark Catapulter EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500 (Machine / Effect) During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Far too weak with a slow effect to have any playability. |
Cybernetic Revolution
(CRV-EN012) Wroughtweiler EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Machine / Effect) When this card is destroyed as a result of battle and sent to the Graveyard add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization". (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 The Heroes thus far aren't very good, but this also gets Poly too. |
Cybernetic Revolution
(CRV-EN011) Jetroid WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Machine / Effect) At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand. (Common) |
Rating: 2 out of 5 There's like 2 good Trap Cards to use with this, but even with its stats, it's not lasting very long. |
Cybernetic Revolution
(CRV-EN010) UFOroid LIGHT / Effect Monster / Level 6 / ATK 1200 / DEF 1200 (Machine / Effect) When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 The better Machines can't be brought out with this. |
Cybernetic Revolution
(CRV-EN009) Drillroid EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Machine / Effect) If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. (Common) |
Rating: 2 out of 5 1600 ATK and DEF is still risky even with the effect it has. |
Cybernetic Revolution
(CRV-EN008) Steamroid EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800 (Machine / Effect) If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only. (Common) |
Rating: 2 out of 5 It'd make a better vanilla monster. |
Cybernetic Revolution
(CRV-EN007) Gyroid WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Effect) Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally). (Common) |
Rating: 2 out of 5 Barely survives any battle it's in and it's only a matter of time before the 2nd attack takes it down. |
Cybernetic Revolution
(CRV-EN006) Patroid EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase. (Common) |
Rating: 1 out of 5 A look at one card is probably not going to benefit you, and neither are this guy's stats. |
Cybernetic Revolution
(CRV-EN005) Winged Kuriboh LV10 LIGHT / Effect Monster / Level 10 / ATK 300 / DEF 200 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all face-up Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent's Battle Phase. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Costly, but has a pretty potent effect that probably will turn the Duel in your favor or win it for you. |
Cybernetic Revolution
(CRV-EN004) Jerry Beans Man EARTH / Normal Monster / Level 3 / ATK 1750 / DEF 0 (Plant / Normal) Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. (Common) |
Rating: 1 out of 5 Jerry is quite cocky for a monster with those stats if this story is to be believed. |
Cybernetic Revolution
(CRV-EN003) Mad Lobster WATER / Normal Monster / Level 3 / ATK 1700 / DEF 1000 (Aqua / Normal) A gourmet food renowned by the Dark World upper crust. It has sensational flavor. (Common) |
Rating: 1 out of 5 Probably found on the $5 menu because it won't add any real flavor to your Deck. |
Cybernetic Revolution
(CRV-EN002) Soitsu WIND / Normal Monster / Level 3 / ATK 0 / DEF 0 (Fairy / Normal) Apparently totally unreliable, he wonders if he has incredible potential. (Common) |
Rating: 1 out of 5 Only the high potential to lose a battle. |
Cybernetic Revolution
(CRV-EN001) Cycroid EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1000 (Machine / Normal) The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! (Common) |
Rating: 1 out of 5 Training wheels won't help it or you here. |