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Order of Chaos (ORCS-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Order_of_Chaos_(TCG-EN-1E)
Order of Chaos (ORCS-EN099)
M-X-Saber Invoker
EARTH / Xyz Monster / Rank 3 / ATK 1600 / DEF 500
(Warrior / Xyz / Effect)

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase.
(Secret Rare)
Rating: 1 out of 5
It invoked a 1 from me with the stats and effect.
Order of Chaos (ORCS-EN098)
Wind-Up Arsenal Zenmaioh
WIND / Xyz Monster / Rank 5 / ATK 2600 / DEF 1900
(Machine / Xyz / Effect)

2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
(Secret Rare)
Rating: 2 out of 5
Destroys any 2 Set cards, but not all that much for 2 Level 5s.
Order of Chaos (ORCS-EN097)
Driven Daredevil
EARTH / Synchro Monster / Level 7 / ATK 2400 / DEF 2100
(Warrior / Synchro / Effect)

1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters
This card cannot be destroyed by battle when attacked by a monster with higher ATK. After damage calculation, if this card was attacked by a monster with higher ATK: Destroy the opponent's monster it battled.
(Secret Rare)
Rating: 3 out of 5
Won't survive battles with monsters of equal ATK, but anything else it will win.
Order of Chaos (ORCS-EN096)
Dark Flattop
DARK / Synchro Monster / Level 8 / ATK 0 / DEF 3000
(Machine / Synchro / Effect)

1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters
Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.
(Rare)
Rating: 2 out of 5
Last effect gives it some uses, with its 3000 DEF, but that's a bit low for the requirements.
Order of Chaos (ORCS-EN095)
Dark Diviner
DARK / Synchro Monster / Level 4 / ATK 2000 / DEF 1000
(Fiend / Synchro / Effect)

1 DARK Tuner + 1 non-Tuner Insect-Type monster
This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.
(Super Rare)
Rating: 2 out of 5
Tricky to bring out, but the effects aren't too bad.
Order of Chaos (ORCS-EN094)
Koalo-Koala
EARTH / Fusion Monster / Level 6 / ATK 2800 / DEF 200
(Beast / Fusion / Effect)

"Sea Koala" + "Tree Otter"
You can send 1 Beast-Type monster from your hand to the Graveyard to target 1 monster your opponent controls; destroy it.
(Common)
Rating: 2 out of 5
Chumley would want this, but it's going to cost Beast-Type (#18) monsters.
Order of Chaos (ORCS-EN093)
Vampire Koala
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Beast / Effect)

When this card inflicts Battle Damage to your opponent by battle with a monster: Gain Life Points equal to the amount of Battle Damage inflicted.
(Common)
Rating: 3 out of 5
May not gain all that much from the attacks, but 1800 ATK is still decent for its Level.
Order of Chaos (ORCS-EN092)
Sweet Corn
EARTH / Effect Monster / Level 2 / ATK 0 / DEF 0
(Plant / Effect)

Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 "Maize Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0).
(Common)
Rating: 1 out of 5
Fiend's Sanctuary can give you a long-lasting Token much sooner.
Order of Chaos (ORCS-EN091)
Danipon
EARTH / Effect Monster / Level 2 / ATK 600 / DEF 600
(Insect / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can add 1 Insect-Type monster with 1000 DEF or less from your Deck to your hand.
(Common)
Rating: 1 out of 5
I blame Inzektors for this guy seeing a TCG release, but there's really nothing good to search with the effect.
Order of Chaos (ORCS-EN090)
White Night Queen
LIGHT / Effect Monster / Level 7 / ATK 2100 / DEF 800
(Fairy / Effect)

Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target.
(Rare)
Rating: 1 out of 5
You already get the cold shoulder just by playing it.
Order of Chaos (ORCS-EN089)
Ninjitsu Art of Duplication
TRAP / Continuous Trap
Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.
(Rare)
Rating: 1 out of 5
There's only strength in numbers if the numbers are strong.
Order of Chaos (ORCS-EN088)
Evo-Instant
TRAP / Normal Trap
Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck.
(Rare)
Rating: 1 out of 5
Evolution really doesn't translate well to cards it seems.
Order of Chaos (ORCS-EN087)
Photon Trident
SPELL / Quick-Play Spell
Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target.
(Common)
Rating: 1 out of 5
A temporary set of effects for a specific and bad Archetype.
Order of Chaos (ORCS-EN086)
Tour Bus From the Underworld
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Fiend / Effect)

When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.
(Secret Rare)
Rating: 1 out of 5
The bus broke down 10 feet from its starting point and now needs a mechanic.
Order of Chaos (ORCS-EN085)
Interplanetarypurplythorny Dragon
DARK / Effect Monster / Level 5 / ATK 2200 / DEF 1100
(Dragon / Effect)

If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.
(Common)
Rating: 2 out of 5
Long name, short list of uses.
Order of Chaos (ORCS-EN084)
White Dragon Ninja
LIGHT / Effect Monster / Level 7 / ATK 2700 / DEF 1200
(Dragon / Effect)

Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects.
(Secret Rare)
Rating: 2 out of 5
Not related to Blue-Eyes, and thank goodness because it's quite bad.
Order of Chaos (ORCS-EN083)
Evoltile Najasho
FIRE / Effect Monster / Level 2 / ATK 100 / DEF 2000
(Reptile / Effect)

If this card on the field is Tributed: You can Special Summon 1 "Evolsaur" monster from your Deck.
(Super Rare)
Rating: 2 out of 5
Seems pretty mediocre, but packs 2000 DEF if nothing else.
Order of Chaos (ORCS-EN082)
Wind-Up Shark
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Fish / Effect)

You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
● Increase this card’s Level by 1, until the End Phase. ● Reduce this card’s Level by 1, until the End Phase.
(Super Rare)
Rating: 3 out of 5
Good things happen when your effect isn't once while face-up.
Order of Chaos (ORCS-EN081)
Inzektor Hopper
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1400
(Insect / Effect)

Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.
(Rare)
Rating: 1 out of 5
They can only Xyz Summon, and those are bad too.
Order of Chaos (ORCS-EN080)
Sealing Ceremony of Katon
TRAP / Continuous Trap
Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.
(Common)
Rating: 1 out of 5
Worse than even Firewall. (#60)
Order of Chaos (ORCS-EN079)
Royal Prison
TRAP / Continuous Trap
Monsters cannot be Special Summoned from the Graveyard.
(Rare)
Rating: 2 out of 5
Hits a few cards, but not much.
Order of Chaos (ORCS-EN078)
The Huge Revolution is Over
TRAP / Counter Trap
When a Spell Card, Trap Card, or Effect Monster's effect is activated that destroys 2 or more cards on the field: Negate the activation and banish it.
(Common)
Rating: 3 out of 5
No cost to use it, and few, if any requirements. A good alternative to Starlight Road (TOCH #60).
Order of Chaos (ORCS-EN077)
Over Capacity
TRAP / Normal Trap
When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.
(Rare)
Rating: 1 out of 5
Basically, this can only hit certain monsters or Watt Decks. (#27)
Order of Chaos (ORCS-EN076)
Xyz Reborn
TRAP / Normal Trap
Target 1 Xyz Monster in your Graveyard; Special Summon it and attach this card to it as an Xyz Material.
(Secret Rare)
Rating: 2 out of 5
One Xyz Material is likely not enough to do much and this is a much restrained Call of the Haunted.
Order of Chaos (ORCS-EN075)
Ninjitsu Art of Super-Transformation
TRAP / Continuous Trap
Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster.
(Super Rare)
Rating: 1 out of 5
Scrap Dragon doesn't care whether you destroy Monsters, Spells or Traps.
Order of Chaos (ORCS-EN074)
Evo-Branch
TRAP / Normal Trap
Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck.
(Common)
Rating: 1 out of 5
Branching out? I'd advise against it here.
Order of Chaos (ORCS-EN073)
Degen-Force
TRAP / Normal Trap
Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.
(Common)
Rating: 1 out of 5
There are much better Dinosaurs than Reptiles.
Order of Chaos (ORCS-EN072)
Zenmailstrom
TRAP / Normal Trap
Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.
(Common)
Rating: 1 out of 5
They can only use the effects once so why even have the limit at all?
Order of Chaos (ORCS-EN071)
Variable Form
TRAP / Continuous Trap
Once per turn, you can activate 1 of these effects.
● Target 2 face-up "Inzektor" monsters you control; equip one to the other.
● Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position.
(Common)
Rating: 1 out of 5
Not really variable when all they can do is equip and perform minor tasks in return.
Order of Chaos (ORCS-EN070)
Inzektor Orb
TRAP / Normal Trap
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.
(Rare)
Rating: 1 out of 5
More like a bubble that's about to burst.
Order of Chaos (ORCS-EN069)
Armor Ninjitsu Art of Rust Mist
TRAP / Continuous Trap
When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK of that Special Summoned
monster(s).
(Super Rare)
Rating: 1 out of 5
Shrink is much better.
Order of Chaos (ORCS-EN068)
Armor Ninjitsu Art of Freezing
TRAP / Continuous Trap
When an opponent's monster declares an attack, if you control a face-up "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. Once this card is face-up on the field, monsters your opponent controls cannot change their Battle Positions while you control a face-up "Ninja" monster(s).
(Common)
Rating: 1 out of 5
Mostly a weaker Negate Attack.
Order of Chaos (ORCS-EN067)
Splash Capture
TRAP / Normal Trap
When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.
(Common)
Rating: 1 out of 5
Obviously for that Banished Fish Deck, (#22) but that's terrible and has limited resources.
Order of Chaos (ORCS-EN066)
Xyz Reflect
TRAP / Counter Trap
When a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation and destroy it, then inflict 800 damage to your opponent.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Requires nothing in return and the damage is a bit of a nice bonus.
Order of Chaos (ORCS-EN065)
Gagagaguard
TRAP / Normal Trap
If you control 2 or more face-up "Gagaga" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects.
(Rare)
Rating: 1 out of 5
Waboku protects your monsters from battle and you can't take battle damage either.
Order of Chaos (ORCS-EN064)
Counterforce
TRAP / Normal Trap
When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters.
(Common)
Rating: 2 out of 5
Certain monsters (#6) can make this useful, but the difference isn't likely to be much in most cases.
Order of Chaos (ORCS-EN063)
Dicephoon
SPELL / Quick-Play Spell
Roll a six-sided die. If the result is 2, 3, or 4, destroy 1 Spell/Trap Card on the field. If it is 5, destroy 2 Spell/Trap Cards on the field. If it is 1 or 6, you take 1000 damage.
(Common)
Rating: 1 out of 5
1/3 odds of just taking damage, and 2/3 odds of getting just an MST effect.
Order of Chaos (ORCS-EN062)
Galaxy Wave
SPELL / Continuous Spell
Each time you Xyz Summon: Inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
The classic remake of Synchronized Realm. (5DS1 #22)
Order of Chaos (ORCS-EN061)
Xyz Burst
SPELL / Normal Spell
If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.
(Common)
Rating: 1 out of 5
Haven't seen any good ones so far, and that negates using it at all.
Order of Chaos (ORCS-EN060)
Shrine of Mist Valley
SPELL / Field Spell
Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck, but its effects are negated.
(Rare)
Rating: 1 out of 5
Pay tribute to better Decks.
Order of Chaos (ORCS-EN059)
Creeping Darkness
SPELL / Normal Spell
Banish 2 DARK monsters from your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand.
(Super Rare)
Rating: 2 out of 5
A more pricy Reinforcement of the Army for DARK Decks, but what you can get isn't too specific.
Order of Chaos (ORCS-EN058)
Dark Mambele
SPELL / Normal Spell
If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.
(Common)
Rating: 1 out of 5
At least it's a Common, but that's mostly because this is more trouble than it's worth.
Order of Chaos (ORCS-EN057)
Evo-Force
SPELL / Normal Spell
Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster.
(Super Rare)
Rating: 1 out of 5
There's a better forced to be reckoned with called Mirror Force.
Order of Chaos (ORCS-EN056)
Primordial Soup
SPELL / Continuous Spell
Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup".
(Common)
Rating: 1 out of 5
Just a more vulnerable and specific Magical Mallet.
Order of Chaos (ORCS-EN055)
Weights & Zenmaisures
SPELL / Normal Spell
Target 2 face-up “Wind-Up” monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster’s, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.
(Rare)
Rating: 1 out of 5
Your calculations are always off with this as Wind-Ups are toys that literally barely work.
Order of Chaos (ORCS-EN054)
Inzektor Sword - Zektkaliber
SPELL / Equip Spell
Equip only to an "Inzektor" monster. It gains 800 ATK and DEF. When this face-up card on the field is sent to the Graveyard: Target 1 "Inzektor" monster in your Graveyard; add that target to your hand.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
That's about the ATK most of them have in the first place and it's much less than other members give.
Order of Chaos (ORCS-EN053)
Armor Blast
SPELL / Normal Spell
Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them.
(Super Rare)
Rating: 1 out of 5
Scraps (#23) have made their way into Inzektor Decks.
Order of Chaos (ORCS-EN052)
Star Light, Star Bright
SPELL / Normal Spell
Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase.
(Common)
Rating: 2 out of 5
The right monster can give you enough to Xyz Summon, but it's quite situational.
Order of Chaos (ORCS-EN051)
Armor Ninjitsu Art of Alchemy
SPELL / Normal Spell
If you control a face-up "Ninjitsu Art" card: Destroy all face-up "Ninjitsu Art" cards you control, then draw 2 cards.
(Super Rare)
Rating: 1 out of 5
They can't be that useful if you're nuking them just to draw 2 cards.
Order of Chaos (ORCS-EN050)
Galaxy Storm
SPELL / Normal Spell
Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target.
(Common)
Rating: 1 out of 5
Or just use Tribute to the Doomed whether they have materials or not.
Order of Chaos (ORCS-EN049)
Double Defender
SPELL / Continuous Spell
Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack.
(Common)
Rating: 1 out of 5
Twice the requirement for half the result.
Order of Chaos (ORCS-EN048)
Gagagabolt
SPELL / Normal Spell
If you control a face-up "Gagaga" monster: Target 1 card on the field; destroy that target.
(Rare)
Rating: 1 out of 5
Little to use, and what is available (#1) is pretty bad.
Order of Chaos (ORCS-EN047)
Full-Force Strike
SPELL / Normal Spell
Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no Battle Damage from its attack, and if it attacks an opponent's monster, destroy the opponent's monster after damage calculation.
(Common)
Rating: 1 out of 5
Catastor (#26) has you covered with the last effect and Marshmallon for the first.
Order of Chaos (ORCS-EN046)
Inzektor Exa-Beetle
DARK / Xyz Monster / Rank 6 / ATK 1000 / DEF 1000
(Insect / Xyz / Effect)

2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.
(Secret Rare)
Rating: 1 out of 5
What is this, Cyberdarks for half the value?
Order of Chaos (ORCS-EN045)
Evolzar Solda
FIRE / Xyz Monster / Rank 6 / ATK 2600 / DEF 1000
(Dragon / Xyz / Effect)

2 Level 6 Dinosaur-Type monsters
This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s).
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Can negate monster Summons, but then loses all protection when it's out of Xyz Materials.
Order of Chaos (ORCS-EN044)
Wind-Up Carrier Zenmaity
WATER / Xyz Monster / Rank 3 / ATK 1500 / DEF 1500
(Machine / Xyz / Effect)

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Not a lot of room for those toys (#24) to be recycled back on board.
Order of Chaos (ORCS-EN043)
Number 96: Dark Mist
DARK / Xyz Monster / Rank 2 / ATK 100 / DEF 1000
(Fiend / Xyz / Effect)

3 Level 2 monsters
Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and this card gains that same amount of ATK.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
It'll need to do it right away or it's pretty much finished.
Order of Chaos (ORCS-EN042)
Number 12: Crimson Shadow Armor Ninja
EARTH / Xyz Monster / Rank 5 / ATK 2400 / DEF 1700
(Warrior / Xyz / Effect)

2 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
No need for other Ninjas, but you do need Level 5s.
Order of Chaos (ORCS-EN041)
Blade Armor Ninja
WIND / Xyz Monster / Rank 4 / ATK 2200 / DEF 1000
(Warrior / Xyz / Effect)

2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack twice during each Battle Phase.
(Super Rare)
Rating: 3 out of 5
The only Ninja your Extra Deck will ever need.
Order of Chaos (ORCS-EN040)
Number C39: Utopia Ray
LIGHT / Xyz Monster / Rank 4 / ATK 2500 / DEF 2000
(Warrior / Xyz / Effect)

3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 1 out of 5
Basically you can only use it when you're about to lose, and this is the pack's Cover Card.
Order of Chaos (ORCS-EN039)
Twin Photon Lizard
LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1000
(Dragon / Fusion / Effect)

2 "Photon" monsters
You can Tribute this face-up card on the field; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
A built-in De-Fusion effect is never going to be useful.
Order of Chaos (ORCS-EN038)
Numen erat Testudo
WATER / Effect Monster / Level 5 / ATK 1800 / DEF 0
(Aqua / Effect)

Neither player can Special Summon monsters with 1800 or less ATK.
(Common)
Rating: 1 out of 5
They can Normal Summon anything though.
Order of Chaos (ORCS-EN037)
Darkstorm Dragon
DARK / Effect Monster / Level 8 / ATK 2700 / DEF 2500
(Dragon / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect,
● Once per turn: You can send 1 face-up Spell/Trap Card you control to the Graveyard; destroy all Spell/Trap Cards on the field.
(Super Rare)
Rating: 2 out of 5
Pretty slow, but the effect isn't too costly.
Order of Chaos (ORCS-EN036)
Divine Dragon Apocralyph
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Dragon / Effect)

Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand.
(Common)
Rating: 1 out of 5
We have Darkness Metal (DUSA #68) to bring out Dragons from your Graveyard or hand for free.
Order of Chaos (ORCS-EN035)
Trance Archfiend
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Fiend / Effect)

Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
(Common)
Rating: 1 out of 5
If you're going to get any banished monster back, use D.D.R.
Order of Chaos (ORCS-EN034)
Dark Blade the Captain of the Evil World
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Effect)

Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.
(Rare)
Rating: 3 out of 5
The new power is quite a bit weaker than Relinquished. Still good without the effect though.
Order of Chaos (ORCS-EN033)
Familiar-Possessed - Dharc
DARK / Effect Monster / Level 4 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Common)
Rating: 3 out of 5
It may be years after the originals (#27) came out, but it's just as good.
Order of Chaos (ORCS-EN032)
Chow Len the Prophet
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Spellcaster / Effect)

Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card Type, that card cannot be activated this turn.
(Common)
Rating: 3 out of 5
Unlike Patroid, this is stronger and has the potential to lock a card out of being activated for the entire turn.
Order of Chaos (ORCS-EN031)
Upstart Golden Ninja
LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 1800
(Warrior / Effect)

Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.
(Common)
Rating: 2 out of 5
So far, only Hanzo has what it takes to be good.
Order of Chaos (ORCS-EN030)
Masked Ninja Ebisu
WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Warrior / Effect)

Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn.
(Common)
Rating: 2 out of 5
Flipping the stats is all it can take to render a monster at risk of a 1 or less.
Order of Chaos (ORCS-EN029)
Ninja Grandmaster Hanzo
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Warrior / Effect)

When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Ninjas have never had anything good until now.
Order of Chaos (ORCS-EN028)
Evolsaur Terias
FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 600
(Dinosaur / Effect)

When this card is Special Summoned by the effect of an "Evoltile" monster: This card loses 500 ATK.
(Common)
Rating: 3 out of 5
Now you know not to Special Summon it by an Evoltile monster's effect and just run it as is.
Order of Chaos (ORCS-EN027)
Evolsaur Elias
FIRE / Effect Monster / Level 6 / ATK 100 / DEF 2400
(Dinosaur / Effect)

When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand.
(Common)
Rating: 2 out of 5
Unlikely you're going to have another Level 6 in your hand, and that's usually a sign of a bad hand anyway.
Order of Chaos (ORCS-EN026)
Evoltile Casinerio
FIRE / Effect Monster / Level 3 / ATK 1600 / DEF 400
(Reptile / Effect)

At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase.
(Rare)
Rating: 1 out of 5
Nothing's been impressive so far, and that includes these guys.
Order of Chaos (ORCS-EN025)
Evoltile Pleuro
FIRE / Effect Monster / Level 1 / ATK 200 / DEF 300
(Reptile / Effect)

If this card you control is destroyed and sent to your Graveyard: You can Special Summon 1 "Evolsaur" monster from your hand.
(Common)
Rating: 2 out of 5
Very weak, but the effect triggers fairly easy and there's a few members to bring out.
Order of Chaos (ORCS-EN024)
Wind-Up Honeybee
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 300
(Insect / Effect)

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.
(Common)
Rating: 1 out of 5
Can't generate any buzz when there's nothing good to talk about.
Order of Chaos (ORCS-EN023)
Wind-Up Rat
EARTH / Effect Monster / Level 3 / ATK 600 / DEF 600
(Beast / Effect)

During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
(Super Rare)
Rating: 1 out of 5
Belongs in the sewers not on the field.
Order of Chaos (ORCS-EN022)
Inzektor Giga-Weevil
DARK / Effect Monster / Level 6 / ATK 0 / DEF 2600
(Insect / Effect)

You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard; Special Summon that target. This effect of "Inzektor Giga-Weevil" can only be used once per turn.
(Common)
Rating: 1 out of 5
A waste of a Tribute or a Level 6 monster.
Order of Chaos (ORCS-EN021)
Inzektor Giga-Mantis
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0
(Insect / Effect)

You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard except "Inzektor Giga-Mantis"; Special Summon that target. This effect of "Inzektor Giga-Mantis" can only be used once per turn.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Better on its own than with these flies they call Inzektors.
Order of Chaos (ORCS-EN020)
Inzektor Dragonfly
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1800
(Insect / Effect)

Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3.
(Rare)
Rating: 2 out of 5
Slightly better than the last two.
Order of Chaos (ORCS-EN019)
Inzektor Centipede
DARK / Effect Monster / Level 3 / ATK 1600 / DEF 1200
(Insect / Effect)

Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to the Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
(Common)
Rating: 1 out of 5
All those legs won't give it the leg-up it needs for success.
Order of Chaos (ORCS-EN018)
Inzektor Ant
DARK / Effect Monster / Level 3 / ATK 200 / DEF 600
(Insect / Effect)

Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
(Common)
Rating: 1 out of 5
Give it 10 seconds and it'll be saying uncle.
Order of Chaos (ORCS-EN017)
Inzektor Hornet
DARK / Effect Monster / Level 3 / ATK 500 / DEF 200
(Insect / Effect)

Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target.
(Super Rare)
Rating: 1 out of 5
The real thing can sting many times and not die. This stings like a pencil with a broken tip.
Order of Chaos (ORCS-EN016)
Earth Armor Ninja
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
(Common)
Rating: 1 out of 5
Pretty weak armor, and a copy of Cyber Dragon.
Order of Chaos (ORCS-EN015)
Aqua Armor Ninja
WATER / Effect Monster / Level 4 / ATK 800 / DEF 1600
(Warrior / Effect)

When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
(Common)
Rating: 1 out of 5
Needs to learn how to swim if it's going to be in water.
Order of Chaos (ORCS-EN014)
Air Armor Ninja
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Warrior / Effect)

When this card is Summoned: You can target 1 face-up "Ninja" monster you control; reduce its Level by 1.
(Common)
Rating: 1 out of 5
Not enough air in the lungs to stay alive very long.
Order of Chaos (ORCS-EN013)
Flame Armor Ninja
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Warrior / Effect)

When this card is Summoned: You can target 1 face-up "Ninja" monster you control; increase its Level by 1.
(Common)
Rating: 1 out of 5
Just blow on their flames and they'll set themselves ablaze.
Order of Chaos (ORCS-EN012)
Reverse Buster
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 0
(Fiend / Effect)

This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
(Rare)
Rating: 2 out of 5
A weaker Drillroid with attack protection, but not great support.
Order of Chaos (ORCS-EN011)
Photon Circle
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)

Any Battle Damage you take from battles involving this card is halved.
(Common)
Rating: 1 out of 5
With those stats, halving the battle damage isn't really going to matter.
Order of Chaos (ORCS-EN010)
Photon Leo
LIGHT / Effect Monster / Level 6 / ATK 2100 / DEF 1100
(Beast / Effect)

When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck.
(Common)
Rating: 1 out of 5
Reload just got worse.
Order of Chaos (ORCS-EN009)
Photon Crusher
LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Warrior / Effect)

If this card attacks, it is changed to Defense Position at the end of the Damage Step.
(Common)
Rating: 1 out of 5
It can't even crush Photon Thrasher.
Order of Chaos (ORCS-EN008)
Photon Thrasher
LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 0
(Warrior / Effect)

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.
(Rare)
Rating: 1 out of 5
Looks like it gave itself a restraining order.
Order of Chaos (ORCS-EN007)
Photon Lizard
LIGHT / Effect Monster / Level 3 / ATK 900 / DEF 1200
(Dragon / Effect)

You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. The effect of "Photon Lizard" can only be used once per turn.
(Rare)
Rating: 1 out of 5
So many better Dragons available up to this point.
Order of Chaos (ORCS-EN006)
Shocktopus
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Fish / Effect)

When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0 and it cannot change its battle position.
(Common)
Rating: 3 out of 5
You may not get to choose wihich monster its effect is applied to, but it's a pretty potent effect.
Order of Chaos (ORCS-EN005)
ZW - Unicorn Spear
LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Beast / Effect)

You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 face-up "ZW - Unicorn Spear".
(Rare)
Rating: 2 out of 5
Running it by itself is only slightly better than using the effects.
Order of Chaos (ORCS-EN004)
Gogogo Giant
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Rock / Effect)

When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
(Rare)
Rating: 1 out of 5
No beanstalk here, just a giant that trips over their own feet.
Order of Chaos (ORCS-EN003)
Gagaga Girl
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Spellcaster / Effect)

You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect,
● When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
(Secret Rare)
Rating: 1 out of 5
Why wait until you Xyz Summon for the same effect as Reptilianne Medusa? (#21)
Order of Chaos (ORCS-EN002)
Darklon
DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Fiend / Effect)

When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase).
(Common)
Rating: 1 out of 5
They'll likely be different Levels so this won't help at all.
Order of Chaos (ORCS-EN001)
Kurivolt
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Thunder / Effect)

During your Main Phase: You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster.
(Common)
Rating: 2 out of 5
Getting extra copies means each can use the effect that turn, but it can't be Synchro Material.
Order of Chaos (ORCS-EN000)
Inzektor Axe - Zektahawk
SPELL / Equip Spell
Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards.
(Super Rare)
Rating: 1 out of 5
1000 ATK is little benefit when most of them have less than half that for ATK or DEF.