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Stardust Overdrive (SOVR-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Stardust_Overdrive_(TCG-EN-1E)
                               Rating: 1 | SOVR-EN099 | Spell Card
Clear World
Field Spell
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control: ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. ● WATER: During your End Phase, discard 1 card. ● FIRE: During your End Phase, take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.
(Secret Rare)

The only thing clear is the list of reasons this shouldn't be used. Every Attribute hurts you and you pay the cost to keep it out.
 
                               Rating: 2 | SOVR-EN098 | Effect Monster
Clear Vice Dragon
DARK | Dragon |
Level 8 | ATK ? | DEF 0
You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
(Secret Rare)


While it could be a powerhouse, it still lacks DEF and it has to attack to have any ATK at all.
 
                               Rating: 2 | SOVR-EN097 | Effect Monster
Guardian Eatos
WIND | Fairy | Level 8 | ATK 2500 | DEF 2000
If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 Equip Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters in your opponent's Graveyard. This card gains 500 ATK for each monster removed by this effect, until the End Phase.
(Secret Rare)


This card should best be played in RFG Decks since her effect will benefit your monsters in addition to herself.
 
                               Rating: 1 | SOVR-EN096 | Effect Monster
Archlord Kristya
LIGHT | Fairy | Level 8 | ATK 2800 | DEF 2300
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.
(Secret Rare)


I cannot see any reason why this card is being hyped so much. The optional Summoning requirements don't help either.
 
                               Rating: 1 | SOVR-EN095 | Effect Monster
Shutendoji
EARTH | Zombie | Level 4 | ATK 1500 | DEF 800
Once per turn, you can activate 1 of these effects:
● Remove from play 2 Zombie-Type monsters from your Graveyard to draw 1 card.
● Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck.
(Secret Rare)


Both effects are pretty bad. I've seen far better Zombies released before it.
 
                               Rating: 1 | SOVR-EN094 | Effect Monster
Ice Queen
WATER | Spellcaster | Level 8 | ATK 2900 | DEF 2100
This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can select and add 1 Spell Card from your Graveyard to your hand.
(Secret Rare)


It's just a worse Magician of Faith.
 
                               Rating: 3 | SOVR-EN093 | Effect Monster
Victoria
LIGHT | Fairy | Level 4 | ATK 1800 | DEF 1500
Once per turn, you can select and Special Summon 1 Dragon-Type monster in your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target.
(Secret Rare)

Good stats for a Level 4 monster, though the first effect isn't going to be that useful.
 
                               Rating: 4 | SOVR-EN092 | Effect Monster
Dark Simorgh
DARK | Winged Beast | Level 7 | ATK 2700 | DEF 1000
While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
(Secret Rare)


So good it's borderline overpowered since you have a variety of ways to Summon it and only your opponent is affected.
 
                               Rating: 1 | SOVR-EN091 | Spell Card
Shine Palace
Equip Spell
Equip only to a LIGHT monster. It gains 700 ATK.
(Rare)


LIGHT monsters can do better with Axe of Despair and United We Stand.
 
                               Rating: 1 | SOVR-EN090 | Normal Monster
Dark Rabbit
DARK | Beast | Level 4 | ATK 1100 | DEF 1500
He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
(Rare)


It may have had fond memories for Maximillion Pegasus, but this is no Bugs Bunny and is totally useless in Duels.
 
                               Rating: 1 | SOVR-EN089 | Spell Card
Gateway of the Six
Continuous Spell
Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects.
● 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK.
● 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
● 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.
(Super Rare)


There are very few playable Six Samurai monsters so this card isn't likely going to get much use except in a Six Samurai Deck.
 
                               Rating: 2 | SOVR-EN088 | Spell Card
Reptilianne Poison
Normal Spell
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
(Rare)


It's best to use this card on Reptilianne Medusa for her good effect.
 
                               Rating: 3 | SOVR-EN087 | Spell Card
Earthbound Revival
Normal Spell
Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand.
(Rare)


Gives everything you need to make a comeback with an Earthbound Immortal that won't go down so easily.
 
                               Rating: 3 | SOVR-EN086 | Effect Monster
Metabo-Shark
WATER | Fish | Level 4 | ATK 1800 | DEF 500
When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to your Deck.
(Super Rare)


You can even return 2 other copies of itself with its effect!
 
                               Rating: 3 | SOVR-EN085 | Effect Monster
Gemini Scorpion
EARTH | Warrior | Level 4 | ATK 1600 | DEF 400
When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
(Rare)


Marauding Captain can bring this out and then you could have a 3rd monster to join it.
 
                               Rating: 1 | SOVR-EN084 | Effect Monster
Yellow Baboon, Archer of the Forest
EARTH | Beast | Level 7 | ATK 2600 | DEF 1800
When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters from your Graveyard to Special Summon this card from your hand.
(Ultra Rare) & (Ultimate Rare)


Green Baboon is about as costly but can come out from the hand or Grave, making it far superior.
 
                               Rating: 1 | SOVR-EN083 | Effect Monster
Rinyan, Lightsworn Rogue
LIGHT | Beast | Level 2 | ATK 100 | DEF 100
FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card.
(Rare)


Too much catnip for this kitty because it's of no use to anyone.
 
                               Rating: 1 | SOVR-EN082 | Effect Monster
Shire, Lightsworn Spirit
LIGHT | Fairy | Level 3 | ATK 400 | DEF 1400
This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
(Super Rare)


Oh goodie, more luck to add to their overflowing pot.
 
                               Rating: 1 | SOVR-EN081 | Effect Monster
Koa'ki Meiru Maximus
WIND | Dragon | Level 8 | ATK 3000 | DEF 2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.
(Ultra Rare) & (Ultimate Rare)


The strongest Koa-ki Meiru monster to date, but by no means the best.
 
                               Rating: 1 | SOVR-EN080 | Trap Card
Appointer of the Red Lotus
Normal Trap
Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent's next turn.
(Common)


A heavy cost and not enough benefit to balance!
 
                               Rating: 2 | SOVR-EN079 | Trap Card
Seal of Wickedness
Continuous Trap
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
(Super Rare)


Comes in handy against JD or DAD but there isn't much else.
 
                               Rating: 2 | SOVR-EN078 | Trap Card
Stygian Dirge
Continuous Trap
Reduce the Levels of all face-up monsters your opponent controls by 1.
(Common)


It does nothing to their ATK and or DEF and this card must stay active just to keep its effect working.
 
                               Rating: 2 | SOVR-EN077 | Trap Card
Ritual Buster
Normal Trap
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
(Common)


Protect your Ritual Monster but that's about it.
 
                               Rating: 2 | SOVR-EN076 | Trap Card
Gemini Booster
Normal Trap
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
(Common)


It's basically Malevolent Nuzzler for Geminis and thus is not much better.
 
                               Rating: 2 | SOVR-EN075 | Trap Card
Gemini Counter
Counter Trap
Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
(Common)


Geminis will need this support so keep this card there.
 
                               Rating: 1 | SOVR-EN074 | Trap Card
Nega-Ton Corepanel
Counter Trap
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
(Rare)


Even if you meet this card's requirements, it takes very little to lose this card's effect.
 
                               Rating: 1 | SOVR-EN073 | Trap Card
Infernity Force
Normal Trap
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
(Common)


Call of the Haunted can do pretty much everything here without you needing anything but a monster in the Graveyard.
 
                               Rating: 1 | SOVR-EN072 | Trap Card
Limit Impulse
Normal Trap
Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/
Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.
(Common)


The Earthbound Immortals are mostly DARK so Fires of Doomsday is far better by comparison.
 
                               Rating: 2 | SOVR-EN071 | Trap Card
Roar of the Earthbound
Continuous Trap
Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.
(Common)


Earthbound Immortals are mostly pretty strong but you can do better with Magic Cylinder.
 
                               Rating: 2 | SOVR-EN070 | Trap Card
Earthbound Wave
Counter Trap
Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.
(Common)


Run only with Earthbound Immortals for VERY obvious reasons.
 
                               Rating: 1 | SOVR-EN069 | Trap Card
Wolf in Sheep's Clothing
Normal Trap
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
(Common)


Little Red Riding Hood was dumb to not notice the wolf's obvious disguise, and you'd be just as dumb to use this.
 
                               Rating: 1 | SOVR-EN068 | Trap Card
Spider Egg
Normal Trap
Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/
ATK 100/DEF 100) in Attack Position.
(Common)


This card isn't even worth it since you're lowering the damage by a mere 100 points.
 
                               Rating: 2 | SOVR-EN067 | Trap Card
Inherited Fortune
Normal Trap
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
(Rare)


It better be good fortune that was inherited or there will likely be misfortune for you and your monsters.
 
                               Rating: 1 | SOVR-EN066 | Trap Card
Bending Destiny
Counter Trap
Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
(Common)


A terrible card even for Fortune Ladies! This card's destiny will be in the very least bent or in the more likelihood, torn.
 
                               Rating: 2 | SOVR-EN065 | Trap Card
Enlightenment
Normal Trap
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
(Common)


Let your Spellcaster take out another of your opponent's monsters but that's really about it.
 
                               Rating: 1 | SOVR-EN064 | Trap Card
Synchro Barrier
Normal Trap
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
(Common)


Hallowed Life Barrier just costs you a card in your hand to negate all damage that turn. Here, you're losing quite a bit of work.
 
                               Rating: 1 | SOVR-EN063 | Trap Card
Slip Summon
Normal Trap
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
(Common)


Call of the Haunted is way better so stick with that.
 
                               Rating: 2 | SOVR-EN062 | Spell Card
Faustian Bargain
Normal Spell
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.
(Common)


It's really only useful for removing JD or DAD from your opponent's field.
 
                               Rating: 2 | SOVR-EN061 | Spell Card
Insect Neglect
Continuous Spell
When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.
(Common)


It's pretty much a Necro Gardna for Insects and that's exactly the only Deck this card should be in.
 
                               Rating: 1 | SOVR-EN060 | Spell Card
Raging Mad Plants
Quick-Play Spell
Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard; this increase lasts until the End Phase. During the End Phase of this turn, destroy all face-up Plant-Type monsters you control.
(Rare)


A variant of Limiter Removal, but Limiter Removal is better.
 
                               Rating: 2 | SOVR-EN059 | Spell Card
Spiritual Forest
Continuous Spell
Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
(Common)


Effects like this aren't all that good, but at least this applies to more than one monster.
 
                               Rating: 3 | SOVR-EN058 | Spell Card
Moray of Greed
Normal Spell
Return 2 WATER monsters from your hand to your Deck and draw 3 cards.
(Common)


A fairly decent partial Reload for your WATER monsters.
 
                               Rating: 2 | SOVR-EN057 | Spell Card
Preparation of Rites
Normal Spell
Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.
(Super Rare)


Very few Rituals to pick from, but it does get you almost everything you need to Ritual Summon.
 
                               Rating: 2 | SOVR-EN056 | Spell Card
Ritual of Grace
Ritual Spell
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
(Common)


Its usefulness is directly tied to its Ritual Monster so it gets the same rating as the Ritual Monster it brings out.
 
                               Rating: 3 | SOVR-EN055 | Spell Card
Gemini Spark
Quick-Play Spell
Tribute 1 face-up Level 4 Gemini Monster you control and select 1 card on the field. Destroy the selected card and draw 1 card.
(Common)


Tribute your weaker Gemini monster, take out your opponent's attacking monster and draw 1 card!
 
                               Rating: 3 | SOVR-EN054 | Spell Card
Herculean Power
Continuous Spell
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
(Common)


This will really help Geminis hit the field and get their effects in the same turn!
 
                               Rating: 2 | SOVR-EN053 | Spell Card
Iron Core Armor
Equip Spell
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
(Common)


Koa'ki Meiru monsters need this to stay alive but even this cannot prevent their destruction during the End Phase.
 
                               Rating: 1 | SOVR-EN052 | Spell Card
Time Passage
Quick-Play Spell
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
(Common)


Fortune Ladies have very little time on the field so this is meaningless.
 
                               Rating: 1 | SOVR-EN051 | Spell Card
Fortune's Future
Normal Spell
Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.
(Super Rare)


Don't run this outside Fortune Lady Decks.
 
                               Rating: 1 | SOVR-EN050 | Spell Card
Reptilianne Spawn
Normal Spell
Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens"
(Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.
(Common)


Since some Reptiles are DARK, you'll get the same number of Tokens for nothing at all.
 
                               Rating: 2 | SOVR-EN049 | Spell Card
Molting Escape
Equip Spell
Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
(Common)


Protect Vennominon or Bitelon from battle if they're weak but not much else going for this card.
 
                               Rating: 2 | SOVR-EN048 | Spell Card
Attack Pheromones
Continuous Spell
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
(Common)


I strongly recommend this for Reptile and only Reptile Decks.
 
                               Rating: 1 | SOVR-EN047 | Spell Card
Savage Colosseum
Field Spell
If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
(Common)


Neither the LP gain, nor the other effect are any good.
 
                               Rating: 2 | SOVR-EN046 | Spell Card
Earthbound Whirlwind
Normal Spell
Activate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls.
(Super Rare)


We don't have Harpie's Feather Duster or Heavy Storm available anymore so this might be a good substitute.
 
                               Rating: 1 | SOVR-EN045 | Spell Card
Spider Web
Field Spell
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
(Common)


It doesn't even change the monster's mode right away so you're still taking damage before the effect even takes hold.
 
                               Rating: 2 | SOVR-EN044 | Synchro Monster
Explosive Magician
LIGHT | Spellcaster-Type Synchro | Level 6 | ATK 2500 | DEF 1800
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
You can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls.
(Ultra Rare) & (Ultimate Rare)


Combos well with Magical Citadel but that's about it.
 
                               Rating: 3 | SOVR-EN043 | Synchro Monster
Black Brutdrago
FIRE | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 2600
1 Tuner + 1 or more non-Tuner Gemini monsters
Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.
(Super Rare)


While it works well only with Geminis, there are some good ones to pick from such as Evocator Chevalier.
 
                               Rating: 2 | SOVR-EN042 | Synchro Monster
Reptilianne Hydra
DARK | Reptile-Type Synchro | Level 6 | ATK 2100 | DEF 1500
1 "Reptilianne" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.
(Super Rare)


The only combo I could see this working with is Reptilianne Medusa, which is why this card's rating is not 1.
 
                               Rating: 2 | SOVR-EN041 | Synchro Monster
Blackwing Silverwind the Ascendant
DARK | Winged Beast-Type Synchro | Level 8 | ATK 2800 | DEF 2000
1 "Blackwing" Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.
(Ultra Rare) & (Ultimate Rare)


For the required materials, this is pretty bad, especailly since the first effect costs you your Battle Phase.
 
                               Rating: 1 | SOVR-EN040 | Synchro Monster
Majestic Star Dragon
WIND | Dragon-Type Synchro | Level 10 | ATK 3800 | DEF 3000
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)


To think this is the cover card and it runs away in fear not long after you bring it out. Not worth the effort by any means.
 
                               Rating: 2 | SOVR-EN039 | Ritual Monster
Divine Grace - Northwemko
LIGHT | Spellcaster-Type Ritual | Level 7 | ATK 2700 | DEF 1200
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
(Ultra Rare) & (Ultimate Rare)


She can last longer than most Ritual Monsters with her stats but Demise can take her down with his effect.
 
                               Rating: 3 | SOVR-EN038 | Effect Monster
Djinn Presider of Rituals
DARK | Fiend | Level 4 | ATK 1800 | DEF 1400
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
(Rare)


Good stats and makes Ritual Summoning easier!
 
                               Rating: 2 | SOVR-EN037 | Effect Monster
Djinn Releaser of Rituals
DARK | Fiend | Level 3 | ATK 1200 | DEF 2000
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
(Rare)


Has 2000 DEF and makes Ritual Summoning easier but that's about it.
 
                               Rating: 2 | SOVR-EN036 | Effect Monster
Oshaleon
WATER | Reptile | Level 3 | ATK 1400 | DEF 800
While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 ATK or less from your Deck to your hand.
(Common)


Useful for that Swap Frog nuisance Deck or retrieving Vennominon/Vennominaga but that's about it.
 
                               Rating: 1 | SOVR-EN035 | Effect Monster
Lord British Space Fighter
LIGHT | Machine | Level 4 | ATK 1200 | DEF 800
If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
● You can attack once again in a row. ● Select and destroy 1 Set card on the field. ● Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).
(Rare)


It's basically Victory Viper XX03 back in EOJ as a whole, making it just as bad.
 
                               Rating: 1 | SOVR-EN034 | Effect Monster
Swap Frog
WATER | Aqua | Level 2 | ATK 1000 | DEF 500
You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.
(Common)


Video games may have it be formidable, but they don't tell the whole story. There's little to write home about for anything.
 
                               Rating: 2 | SOVR-EN033 | Effect Monster
Energy Bravery
LIGHT | Warrior | Level 4 | ATK 1700 | DEF 1200
Gemini Monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
(Common)


Well he is brave for protecting his fellow Geminis when he has no protection but don't run this anywhere else.
 
                               Rating: 1 | SOVR-EN032 | Effect Monster
Knight of the Red Lotus
FIRE | Warrior | Level 6 | ATK 2100 | DEF 1800
If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
(Super Rare)


Summoning it by its method prevents you from bringing out a 2nd copy later and lowers the odds of using any effect at all.
 
                               Rating: 2 | SOVR-EN031 | Effect Monster
Woodland Archer
EARTH | Beast-Warrior | Level 3 | ATK 1400 | DEF 1300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
(Common)


Gemini Decks might want this card but I can guarantee that no other Deck would.
 
                               Rating: 3 | SOVR-EN030 | Effect Monster
Crusader of Endymion
LIGHT | Spellcaster-Type Gemini | Level 4 | ATK 1900 | DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.
(Ultra Rare) & (Ultimate Rare)


Pretty strong and can get stronger once Gemini summoned, but that boost doesn't last long.
 
                               Rating: 3 | SOVR-EN029 | Effect Monster
Tuned Magician
WIND | Spellcaster-Type Gemini | Level 4 | ATK 1800 | DEF 1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This card is treated as a Tuner monster.
(Common)


Tuner or not, he still has the decent stats for a Level 4 monster.
 
                               Rating: 1 | SOVR-EN028 | Effect Monster
Koa'ki Meiru Rooklord
EARTH | Warrior | Level 7 | ATK 2800 | DEF 2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
(Super Rare)


One of the stronger Koa'ki Meiru monsters in the game, but let's face it. That doesn't really mean anything.
 
                               Rating: 1 | SOVR-EN027 | Effect Monster
Koa'ki Meiru Sea Panther
WATER | Sea Serpent | Level 4 | ATK 1900 | DEF 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
(Common)


As usual, these guys are still failing despite all the support they have.
 
                               Rating: 1 | SOVR-EN026 | Effect Monster
Earthbound Immortal Wiraqocha Rasca
DARK | Winged Beast | Level 10 | ATK 100 | DEF 100
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.
(Ultra Rare) & (Ultimate Rare)


No one would've expected it to have the anime effects, but what it has here makes it the worst of all Earthbound Immortals.
 
                               Rating: 3 | SOVR-EN025 | Effect Monster
Earthbound Immortal Uru
DARK | Insect | Level 10 | ATK 3000 | DEF 3000
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.
(Ultra Rare) & (Ultimate Rare)


Change of Heart with legs essentially and with that Spell Card Forbidden, this is about as good.
 
                               Rating: 3 | SOVR-EN024 | Effect Monster
Earthbound Immortal Ccaryhua
DARK | Reptile | Level 10 | ATK 2800 | DEF 1800
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.
(Ultra Rare) & (Ultimate Rare)


One of the more potent effects for an Earthbound Immortal and even your cards can trigger it.
 
                               Rating: 2 | SOVR-EN023 | Effect Monster
Reptilianne  Viper
DARK | Reptile-Type Tuner | Level 2 | ATK 0 | DEF 0
When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
(Common)


A Tuner with weak stats and no effect that hurts it being a Tuner gives it no more than 2 stars.
 
                               Rating: 3 | SOVR-EN022 | Effect Monster
Reptilianne Scylla
DARK | Reptile | Level 4 | ATK 1800 | DEF 1200
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
(Common)


Average stats for a Level 4 monster and getting its effect off isn't too hard with Medusa to help you.
 
                               Rating: 4 | SOVR-EN021 | Effect Monster
Reptilianne Medusa
DARK | Reptile | Level 6 | ATK 2200 | DEF 800
Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.
(Common)


You could render your opponent's entire army of monsters powerless with just this card's effect. The price is quite low too.
 
                               Rating: 1 | SOVR-EN020 | Effect Monster
Reptilianne Gorgon
DARK| Reptile | Level 3 | ATK 1400 | DEF 1400
If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.
(Common)


With only 1400 ATK and DEF, you can't expect it to survive long enough to make use of it, and even then we can do better.
 
                               Rating: 2 | SOVR-EN019 | Effect Monster
Mother Spider
DARK | Insect | Level 6 | ATK 2300 | DEF 1200
If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.
(Rare)


Probably the best Spider monster we have thus far but not by much.
 
                               Rating: 1 | SOVR-EN018 | Effect Monster
Spyder Spider
EARTH | Insect | Level 4 | ATK 1500 | DEF 1000
When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
(Common)


This guy will likely become the prey and getting its effect going is pretty difficult given its stats.
 
                               Rating: 1 | SOVR-EN017 | Effect Monster
Relinquished Spider
EARTH | Insect | Level 2 | ATK 300 | DEF 500
If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.
(Common)


Red Dragon Archfiend doesn't need to sacrifice itself just for the same result. It's also far stronger.
 
                               Rating: 1 | SOVR-EN016 | Effect Monster
Ground Spider
EARTH | Insect | Level 4 | ATK 0 | DEF 1500
Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
(Common)


You likely won't control it at all by the time its effect requirements are met.
 
                               Rating: 1 | SOVR-EN015 | Effect Monster
Dark Spider
DARK | Insect | Level 1 | ATK 0 | DEF 0
Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.
(Common)


The Dark Signers must've deemed it useless, and for good reason with how bad the card's info is.
 
                               Rating: 2 | SOVR-EN014 | Effect Monster
Catoblepas and the Witch of Fate
EARTH | Spellcaster | Level 4 | ATK 1800 | DEF 0
When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
(Rare)


Very few monsters fit the requirements, and even then, it doesn't negate the Summon.
 
                               Rating: 1 | SOVR-EN013 | Effect Monster
Solitaire Magician
LIGHT | Spellcaster | Level 4 | ATK 1600 | DEF 1300
Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
(Common)


I'd put it in solitary confinement for poor Dueling skills as it supports a really bad Deck.
 
                               Rating: 1 | SOVR-EN012 | Effect Monster
Fortune Lady Earth
EARTH | Spellcaster | Level 6 | ATK ? | DEF ?
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
(Rare)


While her ATK and DEF will be pretty decent at 2400 just for hitting the field, Skill Drain will leave her with nothing.
 
                               Rating: 1 | SOVR-EN011 | Effect Monster
Fortune Lady Dark
DARK | Spellcaster | Level 5 | ATK ? | DEF ?
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
(Rare)


At least this Fortune Lady will have somewhat decent stats to help her survive longer but not much longer.
 
                               Rating: 1 | SOVR-EN010 | Effect Monster
Fortune Lady Water
WATER | Spellcaster | Level 4 | ATK ? | DEF ?
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
(Rare)


Honestly, there are better ways to draw cards than this. She's not going to last long on the field anyway.
 
                               Rating: 1 | SOVR-EN009 | Effect Monster
Fortune Lady Wind
WIND | Spellcaster | Level 3 | ATK ? | DEF ?
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
(Rare)


If she isn't ran in the proper Deck, it'd be time to change her name to "Misfortune Lady".
 
                               Rating: 2 | SOVR-EN008 | Effect Monster
Infernity Necromancer
DARK | Fiend | Level 3 | ATK 0 | DEF 2000
When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".
(Common)


Well he has 2000 DEF and almost no playability so that gives him 2/5.
 
                               Rating: 1 | SOVR-EN007 | Effect Monster
Regulus
LIGHT | Beast | Level 4 | ATK 1700 | DEF 1000
Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
(Common)


Magician of Faith can get any Spell Card from your Graveyard and puts it in your hand.
 
                               Rating: 4 | SOVR-EN006 | Effect Monster
Zero Gardna
EARTH | Warrior | Level 4 | ATK 0 | DEF 0
You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.
(Rare)


Nothing for ATK and DEF doesn't even matter because it becomes quite the headache for the opponent once Tributed.
 
                               Rating: 2 | SOVR-EN005 | Effect Monster
Level Eater
DARK | Insect | Level 1 | ATK 600 | DEF 0
If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.
(Common)


Quickdraw's little partner in Synchro Summoning as he helps Quickdraw bring out Junk Warrior but that's about it.
 
                               Rating: 2 | SOVR-EN004 | Effect Monster
Quickdraw Synchron
WIND | Machine-Type Tuner | Level 5 | ATK 700 | DEF 1400
You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.
(Common)


I don't see this as being all that useful since there are better Synchro Monsters that are more generic.
 
                               Rating: 2 | SOVR-EN003 | Effect Monster
Max Warrior
WIND | Warrior | Level 4 | ATK 1800 | DEF 800
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase, this card becomes Level 2 and its original ATK and DEF are halved.
(Super Rare)


You might think the extra ATK when attacking a monster would give it 3/5, but it comes at a pretty hefty price.
 
                               Rating: 1 | SOVR-EN002 | Effect Monster
Stardust Xiaolong
LIGHT | Dragon | Level 1 | ATK 100 | DEF 100
When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.
(Rare)


Xiolong
is this string of bad cards going to last?
 
                               Rating: 1 | SOVR-EN001 | Effect Monster
Majestic Dragon
LIGHT | Dragon-Type Tuner | Level 1 | ATK 0 | DEF 0
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster.
(Super Rare)


The fact that it's limited to Synchro Material for a really bad Synchro Monster makes it totally useless.
 
                               Rating: 1 | SOVR-EN000 | Effect Monster
Koa'ki Meiru Beetle
EARTH | Insect | Level 4 | ATK 1900 | DEF 1500
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.
(Super Rare)


The Deck is so bad not even having high ATK for its Level gives it even close to a high rating.