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Stardust Overdrive (SOVR-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Stardust_Overdrive_(TCG-EN-1E)
Stardust Overdrive (SOVR-EN099)
Clear World
SPELL / Field Spell
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control:
● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. ● WATER: During your End Phase, discard 1 card. ● FIRE: During your End Phase, take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.
(Secret Rare)
Rating: 1 out of 5
Perfectly clear why you shouldn't use it.
Stardust Overdrive (SOVR-EN098)
Clear Vice Dragon
DARK / Effect Monster / Level 8 / ATK ? / DEF 0
(Dragon / Effect)

You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
(Secret Rare)
Rating: 2 out of 5
Can save itself destruction by an effect, but only has ATK when it attacks a monster and lacks DEF entirely.
Stardust Overdrive (SOVR-EN097)
Guardian Eatos
WIND / Effect Monster / Level 8 / ATK 2500 / DEF 2000
(Fairy / Effect)

If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 Equip Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters in your opponent's Graveyard. This card gains 500 ATK for each monster removed by this effect, until the End Phase.
(Secret Rare)
Rating: 2 out of 5
Quite nerfed from the anime as expected, but it has a bonus effect that isn't too hard to pull off.
Stardust Overdrive (SOVR-EN096)
Archlord Kristya
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2300
(Fairy / Effect)

If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.
(Secret Rare)
Rating: 1 out of 5
Another evolution of Archlord Zerato (#34) and it's equally bad.
Stardust Overdrive (SOVR-EN095)
Shutendoji
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Zombie / Effect)

Once per turn, you can activate 1 of these effects:
● Remove from play 2 Zombie-Type monsters from your Graveyard to draw 1 card.
● Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck.
(Secret Rare)
Rating: 1 out of 5
You could do better by simply reviving the Zombie of your choice.
Stardust Overdrive (SOVR-EN094)
Ice Queen
WATER / Effect Monster / Level 8 / ATK 2900 / DEF 2100
(Spellcaster / Effect)

This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can select and add 1 Spell Card from your Graveyard to your hand.
(Secret Rare)
Rating: 1 out of 5
The best it can do is chill out in your trade binder to collect dust.
Stardust Overdrive (SOVR-EN093)
Victoria
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Fairy / Effect)

Once per turn, you can select and Special Summon 1 Dragon-Type monster in your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target.
(Secret Rare)
Rating: 3 out of 5
The rarity is too high, but the stats make it decent nonetheless.
Stardust Overdrive (SOVR-EN092)
Dark Simorgh
DARK / Effect Monster / Level 7 / ATK 2700 / DEF 1000
(Winged Beast / Effect)

While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
(Secret Rare)
Rating: 4 out of 5
The Bird of Divinity (SD8 #1) received much stronger powers than it originally had.
Stardust Overdrive (SOVR-EN091)
Shine Palace
SPELL / Equip Spell
Equip only to a LIGHT monster. It gains 700 ATK.
(Rare)
Rating: 1 out of 5
A less-generic Horn of the Unicorn (#34) is going to get a 1.
Stardust Overdrive (SOVR-EN090)
Dark Rabbit
DARK / Normal Monster / Level 4 / ATK 1100 / DEF 1500
(Beast / Normal)

He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
(Rare)
Rating: 1 out of 5
OCG imports of weak Normal Monsters can be released in Starter Decks instead.
Stardust Overdrive (SOVR-EN089)
Gateway of the Six
SPELL / Continuous Spell
Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects.
● 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK.
● 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
● 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.
(Super Rare)
Rating: 1 out of 5
Very few of them (#11) can actually defend the army from attacks, and are even worth playing at all.
Stardust Overdrive (SOVR-EN088)
Reptilianne Poison
SPELL / Normal Spell
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
(Rare)
Rating: 2 out of 5
Free to play, but Medusa can do much of this multiple times for a very small fee.
Stardust Overdrive (SOVR-EN087)
Earthbound Revival
SPELL / Normal Spell
Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand.
(Rare)
Rating: 2 out of 5
Both need to be on the field for this to matter, but thie cost is pretty low.
Stardust Overdrive (SOVR-EN086)
Metabo-Shark
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 500
(Fish / Effect)

When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to your Deck.
(Super Rare)
Rating: 3 out of 5
Quite limited on uses, but two more copies of itself will do nicely with its high ATK and low Level.
Stardust Overdrive (SOVR-EN085)
Gemini Scorpion
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 400
(Warrior / Effect)

When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
(Rare)
Rating: 2 out of 5
Not too bad for Gemini Decks.
Stardust Overdrive (SOVR-EN085)
Yellow Baboon, Archer of the Forest
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Beast / Effect)

When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters from your Graveyard to Special Summon this card from your hand.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Archery is ancient and all this does is sacrifice your resources for itself and does nothing else.
Stardust Overdrive (SOVR-EN083)
Rinyan, Lightsworn Rogue
LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 100
(Beast / Flip / Effect)

FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card.
(Rare)
Rating: 1 out of 5
Lightsworns (#23) are now getting the bottom-of-the-barrel cards.
Stardust Overdrive (SOVR-EN082)
Shire, Lightsworn Spirit
LIGHT / Effect Monster / Level 3 / ATK 400 / DEF 1400
(Fairy / Effect)

This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
(Super Rare)
Rating: 1 out of 5
Its ATK is only 100 more than the boost it's given and doesn't have good DEF either.
Stardust Overdrive (SOVR-EN081)
Koa'ki Meiru Maximus
WIND / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
For that lame output it shouldn't need the Iron Core (#55) to stay on the field. Not worth being a foil.
Stardust Overdrive (SOVR-EN080)
Appointer of the Red Lotus
TRAP / Normal Trap
Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent's next turn.
(Common)
Rating: 1 out of 5
A Trap Card that takes a card in the hand away for 2 turns shouldn't cost twice as much as Confiscation.
Stardust Overdrive (SOVR-EN079)
Seal of Wickedness
TRAP / Continuous Trap
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
(Super Rare)
Rating: 2 out of 5
The fee is small, but the effect only lasts a single turn.
Stardust Overdrive (SOVR-EN078)
Stygian Dirge
TRAP / Continuous Trap
Reduce the Levels of all face-up monsters your opponent controls by 1.
(Common)
Rating: 2 out of 5
Might be useful, but not by much.
Stardust Overdrive (SOVR-EN077)
Ritual Buster
TRAP / Normal Trap
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
(Common)
Rating: 2 out of 5
Any Ritual Summon (#214) works with this, but nothing else does.
Stardust Overdrive (SOVR-EN076)
Gemini Booster
TRAP / Normal Trap
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
(Common)
Rating: 2 out of 5
Needed that bonus effect to get higher than 1/5, but it doesn't make it by much.
Stardust Overdrive (SOVR-EN075)
Gemini Counter
TRAP / Counter Trap
Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
(Common)
Rating: 0 out of 5
Very counterproductive.
Stardust Overdrive (SOVR-EN074)
Nega-Ton Corepanel
TRAP / Counter Trap
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
(Rare)
Rating: 1 out of 5
Needs twice as many cards as Divine Wrath (#50), which is generic too.
Stardust Overdrive (SOVR-EN073)
Infernity Force
TRAP / Normal Trap
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
(Common)
Rating: 1 out of 5
Significantly worse than Sakuretsu Armor.
Stardust Overdrive (SOVR-EN072)
Limit Impulse
TRAP / Normal Trap
Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens"
(Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.
(Common)
Rating: 1 out of 5
Fires of Doomsday (#55) costs nothing and can help get the same number of Tributes.
Stardust Overdrive (SOVR-EN071)
Roar of the Earthbound
TRAP / Continuous Trap
Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.
(Common)
Rating: 2 out of 5
Magic Cylinder is better for the most part, but this also destroys it.
Stardust Overdrive (SOVR-EN070)
Earthbound Wave
TRAP / Counter Trap
Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.
(Common)
Rating: 2 out of 5
As unstable as Earthbound Immortals can be (#20), they do have some relatively decent support.
Stardust Overdrive (SOVR-EN069)
Wolf in Sheep's Clothing
TRAP / Normal Trap
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
(Common)
Rating: 1 out of 5
About as bad of a tactic as in the fairy tale.
Stardust Overdrive (SOVR-EN068)
Spider Egg
TRAP / Normal Trap
Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
(Common)
Rating: 1 out of 5
Once the attack is negated, you're wide open to major battle damage.
Stardust Overdrive (SOVR-EN067)
Inherited Fortune
TRAP / Normal Trap
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
(Rare)
Rating: 1 out of 5
Assuming you even HAVE any in your hand at that time.
Stardust Overdrive (SOVR-EN066)
Bending Destiny
TRAP / Counter Trap
Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
(Common)
Rating: 0 out of 5
They can't even copy good Counter Traps well at all. (#46)
Stardust Overdrive (SOVR-EN065)
Enlightenment
TRAP / Normal Trap
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
(Common)
Rating: 1 out of 5
Why did this need side-effects when you're copying cards like Double Attack (#40)?
Stardust Overdrive (SOVR-EN064)
Synchro Barrier
TRAP / Normal Trap
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
(Common)
Rating: 1 out of 5
Hard to call it a Synchro Barrier when your Synchro Monster (#40) doesn't even stick around.
Stardust Overdrive (SOVR-EN063)
Slip Summon
TRAP / Normal Trap
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
(Common)
Rating: 1 out of 5
Likely only going to happen during your opponent's turn.
Stardust Overdrive (SOVR-EN062)
Faustian Bargain
SPELL / Normal Spell
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.
(Common)
Rating: 2 out of 5
A bit like Soul Exchange, but limited to Special Summoned monsters and Level 4 or less Normal Monsters.
Stardust Overdrive (SOVR-EN061)
Insect Neglect
SPELL / Continuous Spell
When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.
(Common)
Rating: 2 out of 5
A slight imrovement over Firewall from FOTB at least. (#60)
Stardust Overdrive (SOVR-EN060)
Raging Mad Plants
SPELL / Quick-Play Spell
Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard; this increase lasts until the End Phase. During the End Phase of this turn, destroy all face-up Plant-Type monsters you control.
(Rare)
Rating: 1 out of 5
They're pissed off that the boost isn't more. A much weaker Limiter Removal.
Stardust Overdrive (SOVR-EN059)
Spiritual Forest
SPELL / Continuous Spell
Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
(Common)
Rating: 1 out of 5
This will come down to what your opponent opts to destroy.
Stardust Overdrive (SOVR-EN058)
Moray of Greed
SPELL / Normal Spell
Return 2 WATER monsters from your hand to your Deck and draw 3 cards.
(Common)
Rating: 2 out of 5
Kind of like an inverse Graceful Charity for WATER Decks, but it's not too difficult to play.
Stardust Overdrive (SOVR-EN057)
Preparation of Rites
SPELL / Normal Spell
Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.
(Super Rare)
Rating: 2 out of 5
The better Rituals are mostly Level 8 (#35) or higher, but this can help either way.
Stardust Overdrive (SOVR-EN056)
Ritual of Grace
SPELL / Ritual Spell
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
(Common)
Rating: 2 out of 5
The last effect works on any Ritual Monster, but only for a single turn. It's otherwise a typical Ritual Spell.
Stardust Overdrive (SOVR-EN055)
Gemini Spark
SPELL / Quick-Play Spell
Tribute 1 face-up Level 4 Gemini Monster you control and select 1 card on the field. Destroy the selected card and draw 1 card.
(Common)
Rating: 1 out of 5
Drawing a card is never worth losing a monster.
Stardust Overdrive (SOVR-EN054)
Herculean Power
SPELL / Continuous Spell
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
(Common)
Rating: 2 out of 5
Another variant of Call of the Mummy (SD2 #22), but it's quite limited.
Stardust Overdrive (SOVR-EN053)
Iron Core Armor
SPELL / Equip Spell
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
(Common)
Rating: 1 out of 5
This wasn't going to be good even if the Koa'ki Meiru monster could avoid its cost each turn.
Stardust Overdrive (SOVR-EN052)
Time Passage
SPELL / Quick-Play Spell
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
(Common)
Rating: 1 out of 5
Equal to about 30 seconds in real time.
Stardust Overdrive (SOVR-EN051)
Fortune's Future
SPELL / Normal Spell
Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.
(Super Rare)
Rating: 1 out of 5
Their future is the same in every Duel, a quick defeat and no reprocussions for the opponent.
Stardust Overdrive (SOVR-EN050)
Reptilianne Spawn
SPELL / Normal Spell
Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.
(Common)
Rating: 1 out of 5
I guess Reptiliannes took lessons from Venom Decks. (#16)
Stardust Overdrive (SOVR-EN049)
Molting Escape
SPELL / Equip Spell
Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
(Common)
Rating: 1 out of 5
+300 ATK isn't going to be enough for most members and it'll lose the next battle it's involved in.
Stardust Overdrive (SOVR-EN048)
Attack Pheromones
SPELL / Continuous Spell
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
(Common)
Rating: 2 out of 5
Could be useful, especially if Medusa played a role in putting that monster in Defense Mode earlier.
Stardust Overdrive (SOVR-EN047)
Savage Colosseum
SPELL / Field Spell
If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
(Common)
Rating: 2 out of 5
Another lackluster colosseum card. (#31)
Stardust Overdrive (SOVR-EN046)
Earthbound Whirlwind
SPELL / Normal Spell
Activate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls.
(Super Rare)
Rating: 2 out of 5
Cost-free, but Heavy Storm (SD2 #19) is still legal and much better.
Stardust Overdrive (SOVR-EN045)
Spider Web
SPELL / Field Spell
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
(Common)
Rating: 1 out of 5
Everyone becomes Goblin Attack Force basically.
Stardust Overdrive (SOVR-EN044)
Explosive Magician
LIGHT / Synchro Monster / Level 6 / ATK 2500 / DEF 1800
(Spellcaster / Synchro / Effect)

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
You can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Too pricy for a variant of MST.
Stardust Overdrive (SOVR-EN043)
Black Brutdrago
FIRE / Synchro Monster / Level 8 / ATK 3000 / DEF 2600
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner Gemini monsters
Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.
(Super Rare)
Rating: 3 out of 5
Just the Brutforce Gemini Decks need, and even Decks that don't use many can use its 3000 ATK.
Stardust Overdrive (SOVR-EN042)
Reptilianne Hydra
DARK / Synchro Monster / Level 6 / ATK 2100 / DEF 1500
(Reptile / Synchro / Effect)

1 "Reptilianne" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.
(Super Rare)
Rating: 2 out of 5
Won't be able to do much on its own, but with Medusa's help could prove effective.
Stardust Overdrive (SOVR-EN041)
Blackwing - Silverwind the Ascendant
DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 2000
(Winged Beast / Synchro / Effect)

1 "Blackwing" Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Not quite Vayu levels of bad (#5), but it's pretty close.
Stardust Overdrive (SOVR-EN040)
Majestic Star Dragon
WIND / Synchro Monster / Level 10 / ATK 3800 / DEF 3000
(Dragon / Synchro / Effect)

"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 1 out of 5
Don't let this piece of junk take the place of Stardust Dragon.
Stardust Overdrive (SOVR-EN039)
Divine Grace - Northwemko
LIGHT / Ritual Monster / Level 7 / ATK 2700 / DEF 1200
(Spellcaster / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
You'll likely end up choosing your own cards, but can't choose itself and doesn't have full protection.
Stardust Overdrive (SOVR-EN038)
Djinn Presider of Rituals
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1400
(Fiend / Effect)

When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
(Rare)
Rating: 3 out of 5
Helps with Ritual Summons of course, but also works well on its own.
Stardust Overdrive (SOVR-EN037)
Djinn Releaser of Rituals
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 2000
(Fiend / Effect)

When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
(Rare)
Rating: 2 out of 5
Might be useful for whatever you Ritual Summon, but otherwise is only good for its DEF.
Stardust Overdrive (SOVR-EN036)
Oshaleon
WATER / Effect Monster / Level 3 / ATK 1400 / DEF 800
(Reptile / Effect)

While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 ATK or less from your Deck to your hand.
(Common)
Rating: 2 out of 5
That leaves pretty much the two non-Venom (#13) monsters mostly.
Stardust Overdrive (SOVR-EN035)
Lord British Space Fighter
LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 800
(Machine / Effect)

If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
● You can attack once again in a row. ● Select and destroy 1 Set card on the field.
● Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).
(Rare)
Rating: 1 out of 5
The British are here, and do not have anything for Duelists to fear.
Stardust Overdrive (SOVR-EN034)
Swap Frog
WATER / Effect Monster / Level 2 / ATK 1000 / DEF 500
(Aqua / Effect)

You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.
(Common)
Rating: 1 out of 5
Swap it for something actually potent.
Stardust Overdrive (SOVR-EN033)
Energy Bravery
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Warrior / Effect)

Gemini Monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
(Common)
Rating: 2 out of 5
Virtually useless unless you have any Gemini monsters that have gained their effects.
Stardust Overdrive (SOVR-EN032)
Knight of the Red Lotus
FIRE / Effect Monster / Level 6 / ATK 2100 / DEF 1800
(Warrior / Effect)

If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
(Super Rare)
Rating: 0 out of 5
No Deck can benefit from this.
Stardust Overdrive (SOVR-EN031)
Woodland Archer
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 1300
(Beast-Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
(Common)
Rating: 1 out of 5
So many better options to support Gemini Decks.
Stardust Overdrive (SOVR-EN030)
Crusader of Endymion
LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Spellcaster / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
The bonus effect is pretty much a write-off, but it has decent ATK for its Level.
Stardust Overdrive (SOVR-EN029)
Tuned Magician
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Spellcaster / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This card is treated as a Tuner monster.
(Common)
Rating: 3 out of 5
A bit more work to be a Tuner, but it can also not be one, where most are one or the other.
Stardust Overdrive (SOVR-EN028)
Koa'ki Meiru Rooklord
EARTH / Effect Monster / Level 7 / ATK 2800 / DEF 2200
(Warrior / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
(Super Rare)
Rating: 0 out of 5
Just about anything takes Rooklords.
Stardust Overdrive (SOVR-EN027)
Koa'ki Meiru Sea Panther
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Sea Serpent / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
(Common)
Rating: 1 out of 5
Pink Panther is now a Koa'ki Meiru (#25) monster, stripping it of everything useful or notable.
Stardust Overdrive (SOVR-EN026)
Earthbound Immortal Wiraqocha Rasca
DARK / Effect Monster / Level 10 / ATK 100 / DEF 100
(Winged Beast / Effect)

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Slifer the Sky Dragon doesn't have the same potency as an Earthbound Immortal apparently.
Stardust Overdrive (SOVR-EN025)
Earthbound Immortal Uru
DARK / Effect Monster / Level 10 / ATK 3000 / DEF 3000
(Insect / Effect)

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Strong stats and a tiny loss give you any opponent's monster for the turn.
Stardust Overdrive (SOVR-EN024)
Earthbound Immortal Ccaryhua
DARK / Effect Monster / Level 10 / ATK 2800 / DEF 1800
(Reptile / Effect)

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
The relatively low stats are balanced by a pretty potent final effect.
Stardust Overdrive (SOVR-EN023)
Reptilianne Viper
DARK / Effect Monster / Level 2 / ATK 0 / DEF 0
(Reptile / Tuner / Effect)

When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
(Common)
Rating: 2 out of 5
Not going to be much use outside of being a Tuner.
Stardust Overdrive (SOVR-EN022)
Reptilianne Scylla
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Reptile / Effect)

If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
(Common)
Rating: 3 out of 5
A lot easier to take down monsters with 0 ATK and less work than Goyo Guardian. (#42)
Stardust Overdrive (SOVR-EN021)
Reptilianne Medusa
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 800
(Reptile / Effect)

Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.
(Common)
Rating: 4 out of 5
An effect this good is more than enough to offset being weak for its Level.
Stardust Overdrive (SOVR-EN020)
Reptilianne Gorgon
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1400
(Reptile / Effect)

If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.
(Common)
Rating: 1 out of 5
About to be Gorgone with little to show for itself.
Stardust Overdrive (SOVR-EN019)
Mother Spider
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1200
(Insect / Effect)

If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.
(Rare)
Rating: 1 out of 5
Asks for too much for so little in return.
Stardust Overdrive (SOVR-EN018)
Spyder Spider
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Insect / Effect)

When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
(Common)
Rating: 1 out of 5
Espionage is one of its MANY weak points.
Stardust Overdrive (SOVR-EN017)
Relinquished Spider
EARTH / Effect Monster / Level 2 / ATK 300 / DEF 500
(Insect / Effect)

If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.
(Common)
Rating: 1 out of 5
This isn't an Effect Monster version of the Ritual Monster unfortunately.
Stardust Overdrive (SOVR-EN016)
Ground Spider
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 1500
(Insect / Effect)

Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
(Common)
Rating: 1 out of 5
That's a big if, and it's less useful than Stumbling. (#35)
Stardust Overdrive (SOVR-EN015)
Dark Spider
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Insect / Effect)

Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.
(Common)
Rating: 1 out of 5
About as scary as Dark Bug. (#10)
Stardust Overdrive (SOVR-EN014)
Catoblepas and the Witch of Fate
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Spellcaster / Effect)

When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
(Rare)
Rating: 2 out of 5
Support for the few monsters with undefined ATK, but it's just a variant of Black Horn of Heaven.
Stardust Overdrive (SOVR-EN013)
Solitaire Magician
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1300
(Spellcaster / Effect)

Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
(Common)
Rating: 1 out of 5
This monster probably can't even play Go Fish.
Stardust Overdrive (SOVR-EN012)
Fortune Lady Earth
EARTH / Effect Monster / Level 6 / ATK ? / DEF ?
(Spellcaster / Effect)

This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
(Rare)
Rating: 1 out of 5
The stats aren't defined, and it's a mere 400 damage for the last effect.
Stardust Overdrive (SOVR-EN011)
Fortune Lady Dark
DARK / Effect Monster / Level 5 / ATK ? / DEF ?
(Spellcaster / Effect)

This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
(Rare)
Rating: 1 out of 5
That's 2000 ATK and DEF, but not enough for this to be useful.
Stardust Overdrive (SOVR-EN010)
Fortune Lady Water
WATER / Effect Monster / Level 4 / ATK ? / DEF ?
(Spellcaster / Effect)

This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
(Rare)
Rating: 1 out of 5
Doesn't matter who's with them. All of them are bad.
Stardust Overdrive (SOVR-EN009)
Fortune Lady Wind
WIND / Effect Monster / Level 3 / ATK ? / DEF ?
(Spellcaster / Effect)

This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
(Rare)
Rating: 1 out of 5
Can't WIND with monsters this bad.
Stardust Overdrive (SOVR-EN008)
Infernity Necromancer
DARK / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Fiend / Effect)

When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".
(Common)
Rating: 2 out of 5
1 good effect and 2000 DEF make this just viable for use.
Stardust Overdrive (SOVR-EN007)
Regulus
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Beast / Effect)

Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
(Common)
Rating: 1 out of 5
Nowhere near as helful as in the anime.
Stardust Overdrive (SOVR-EN006)
Zero Gardna
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0
(Warrior / Effect)

You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.
(Rare)
Rating: 4 out of 5
A zero that is quite the hero.
Stardust Overdrive (SOVR-EN005)
Level Eater
DARK / Effect Monster / Level 1 / ATK 600 / DEF 0
(Insect / Effect)

If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.
(Common)
Rating: 1 out of 5
Duelists have made it pals with Quickdraw Synchron, but you're talking about a pretty poor pairing.
Stardust Overdrive (SOVR-EN004)
Quickdraw Synchron
WIND / Effect Monster / Level 5 / ATK 700 / DEF 1400
(Machine / Tuner / Effect)

You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.
(Common)
Rating: 1 out of 5
It's not carrying the big guns.
Stardust Overdrive (SOVR-EN003)
Max Warrior
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Warrior / Effect)

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase, this card becomes Level 2 and its original ATK and DEF are halved.
(Super Rare)
Rating: 1 out of 5
One attack and it's weak enough for even Sangan to beat it. (#42)
Stardust Overdrive (SOVR-EN002)
Stardust Xiolong
LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100
(Dragon / Effect)

When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.
(Rare)
Rating: 1 out of 5
The Stardust Dragon version of Horus' Servant (#16).
Stardust Overdrive (SOVR-EN001)
Majestic Dragon
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Dragon / Tuner / Effect)

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster.
(Super Rare)
Rating: 1 out of 5
The Synchro (#40) isn't better with it at all.
Stardust Overdrive (SOVR-EN000)
Koa'ki Meiru Beetle
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1500
(Insect / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.
(Super Rare)
Rating: 1 out of 5
Saber Beetle (#23) is a much better Insect.