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Cyberdark Impact (CDIP-EN) Card Ratings

1. CDIP-EN051 is also the Sneak Preview card.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cyberdark_Impact_(TCG-EN-1E)
Cyberdark Impact (CDIP-EN060)
Black Horn of Heaven
TRAP / Counter Trap
Negate the Special Summon of 1 of your opponent's monsters, and destroy it.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
Looks decent, but lacks much of a counter considering the big ways to Special Summon are banned.
Cyberdark Impact (CDIP-EN059)
Vanity's Call
TRAP / Counter Trap
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain and destroy them.
(Common)
Rating: 1 out of 5
Attempting to play this would be a horrible call.
Cyberdark Impact (CDIP-EN058)
Cyber Shadow Gardna
TRAP / Continuous Trap
Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/
DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
It'll either sit there and do nothing or when they DO attack, it's just a tie.
Cyberdark Impact (CDIP-EN057)
Accumulated Fortune
TRAP / Normal Trap
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Common)
Rating: 1 out of 5
Reckless Greed doesn't have to be a part of any Chain Link.
Cyberdark Impact (CDIP-EN056)
Trojan Blast
TRAP / Normal Trap
Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Good luck getting this to activate at all.
Cyberdark Impact (CDIP-EN055)
Byroad Sacrifice
TRAP / Normal Trap
Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
(Common)
Rating: 1 out of 5
Only Special Summoned Cyber Ogre from the hand.
Cyberdark Impact (CDIP-EN054)
Chain Detonation
TRAP / Normal Trap
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
(Common)
Rating: 1 out of 5
You could deal more for nothing with Meteor of Destruction.
Cyberdark Impact (CDIP-EN053)
Chain Healing
TRAP / Normal Trap
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
(Common)
Rating: 1 out of 5
500 extra Life Points doesn't matter in Yu-Gi-Oh. It has to be at least double that.
Cyberdark Impact (CDIP-EN052)
Dimensional Inversion
TRAP / Normal Trap
Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
You probably won't have to worry about an effect taking your monster away in this manner.
Cyberdark Impact (CDIP-EN051)
Justi-Break
TRAP / Normal Trap
Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters except Normal Monsters.
(Common)
Rating: 1 out of 5
This'd take down your non-Normal Monsters too. Stick to Mirror Force.
Cyberdark Impact (CDIP-EN050)
Straight Flush
TRAP / Normal Trap
Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.
(Common)
Rating: 1 out of 5
Not the winning move that it has in real card games.
Cyberdark Impact (CDIP-EN049)
Blasting Fuse
TRAP / Normal Trap
Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Worst game of Connect 4 I've ever heard of.
Cyberdark Impact (CDIP-EN048)
Senet Switch
SPELL / Continuous Spell
Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone.
(Common)
Rating: 1 out of 5
Where your monster is compared to your opponent's doesn't matter.
Cyberdark Impact (CDIP-EN047)
Degenerate Circuit
SPELL / Continuous Spell
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Dimensional Fissure can do better than this.
Cyberdark Impact (CDIP-EN046)
Level Down!?
SPELL / Quick-Play Spell
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
(Common)
Rating: 1 out of 5
Far too specific to be effective at all.
Cyberdark Impact (CDIP-EN045)
Mystical Wind Typhoon
SPELL / Quick-Play Spell
Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain.
(Common)
Rating: 1 out of 5
UDE sure knocked the "wind" out of the original to create this failure.
Cyberdark Impact (CDIP-EN044)
Miraculous Rebirth
SPELL / Quick-Play Spell
Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Rare)
Rating: 1 out of 5
Monster Reborn is unavailable, but there are still better options.
Cyberdark Impact (CDIP-EN043)
Chain Strike
SPELL / Quick-Play Spell
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Common)
Rating: 1 out of 5
Most Chain Links end up stopping at 2 so this is only likely going to deal 800 damage.
Cyberdark Impact (CDIP-EN042)
Linear Accelerator Cannon
SPELL / Normal Spell
Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.
(Common)
Rating: 1 out of 5
Worse than Catapult Turtle.
Cyberdark Impact (CDIP-EN041)
Counter Cleaner
SPELL / Normal Spell
Pay 500 Life Points. Remove all counters from the field.
(Common)
Rating: 1 out of 5
Talk about being counterproductive.
Cyberdark Impact (CDIP-EN040)
Instant Fusion
SPELL / Normal Spell
Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
(Common)
Rating: 1 out of 5
This isn't worth using a single Life Point for as nothing is worth bring out with it.
Cyberdark Impact (CDIP-EN039)
Ritual Foregone
SPELL / Normal Spell
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
(Common)
Rating: 1 out of 5
You're better off doing it the correct way, which is also not going to dispose of your hard work later on.
Cyberdark Impact (CDIP-EN038)
Flash of the Forbidden Spell
SPELL / Normal Spell
Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
No fee to use it, but it's pretty rare to meet such a condition.
Cyberdark Impact (CDIP-EN037)
Corruption Cell "A"
SPELL / Normal Spell
Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.
(Common)
Rating: 1 out of 5
The counters do absolutely nothing meaningful with or without Aliens.
Cyberdark Impact (CDIP-EN036)
Cyber Ogre 2
EARTH / Fusion Monster / Level 7 / ATK 2600 / DEF 1900
(Machine / Fusion / Effect)

"Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Basically the Monster Card version of Metalmorph.
Cyberdark Impact (CDIP-EN035)
Cyberdark Dragon
DARK / Fusion Monster / Level 8 / ATK 1000 / DEF 1000
(Machine / Fusion / Effect)

"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
It'll need to arm itself with a Dragon because otherwise, it's going down as quickly as it appeared.
Cyberdark Impact (CDIP-EN034)
Alien Mars
FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Reptile / Effect)

The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".
(Common)
Rating: 1 out of 5
I'm giving this card a 1 out of 5. Isn't that lovely?
Cyberdark Impact (CDIP-EN033)
Alien Infiltrator
EARTH / Effect Monster / Level 2 / ATK 800 / DEF 500
(Reptile / Effect)

Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.
(Common)
Rating: 1 out of 5
Even regular direct attackers like Jinzo #7 don't have it this bad.
Cyberdark Impact (CDIP-EN032)
Storm Shooter
WIND / Effect Monster / Level 7 / ATK 2300 / DEF 500
(Winged Beast / Effect)

Once per turn, you can select and activate 1 of these effects: ● Move this card to an adjacent unoccupied Monster Card Zone. ● Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Weak for its Level and has 2 effects that are about as bad.
Cyberdark Impact (CDIP-EN031)
Rampaging Rhynos
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1500
(Beast-Warrior / Effect)

Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.
(Rare)
Rating: 1 out of 5
It likely won't be enough. Steamroid can do better.
Cyberdark Impact (CDIP-EN030)
Man Beast of Ares
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Beast-Warrior / Effect)

After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.
(Common)
Rating: 1 out of 5
Hercules in training? I don't think so.
Cyberdark Impact (CDIP-EN029)
Combo Master
WIND / Effect Monster / Level 5 / ATK 2200 / DEF 1500
(Warrior / Effect)

If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
UDE literally made two cards with the exact same effect and equally bad stats.
Cyberdark Impact (CDIP-EN029)
Combo Fighter
WIND / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Warrior / Effect)

If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
(Common)
Rating: 1 out of 5
Anyone can say they're a fighter, but this guy can't back it up against many monsters.
Cyberdark Impact (CDIP-EN027)
Queen's Bodyguard
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Warrior / Effect)

"Allure Queen" monsters on your side of the field cannot be selected as an attack target.
(Common)
Rating: 1 out of 5
Royalty sure seems to come up short when it comes to protection. Just ask Spirit of the Pharaoh.
Cyberdark Impact (CDIP-EN026)
Lightning Punisher
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 1600
(Thunder / Effect)

After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
That's a lot of waiting for pretty much nothing.
Cyberdark Impact (CDIP-EN025)
Iris, the Earth Mother
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Fairy / Effect)

After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
(Rare) & (Ultimate Rare)
Rating: 3 out of 5
Only the 2nd card in 25 to get a rating higher than 2. That should tell you how bad this set really is.
Cyberdark Impact (CDIP-EN024)
Vanity's Ruler
LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 1600
(Fairy / Effect)

This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
There aren't a lot of ways to Special Summon anyway.
Cyberdark Impact (CDIP-EN023)
Barrier Statue of the Heavens
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Fairy / Effect)

No monsters can be Special Summoned, except for LIGHT monsters.
(Common)
Rating: 1 out of 5
I could knock this "barrier" down with my pinky.
Cyberdark Impact (CDIP-EN022)
Barrier Statue of the Drought
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Rock / Effect)

No monsters can be Special Summoned, except for EARTH monsters.
(Common)
Rating: 1 out of 5
The world's shortest drought lasts only a few seconds.
Cyberdark Impact (CDIP-EN021)
Barrier Statue of the Stormwinds
WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Winged Beast / Effect)

No monsters can be Special Summoned, except for WIND monsters.
(Common)
Rating: 1 out of 5
Enjoy the outdoors. Gusts from this weak storm won't exceed 5 MPH.
Cyberdark Impact (CDIP-EN020)
Barrier Statue of the Inferno
FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Pyro / Effect)

No monsters can be Special Summoned, except for FIRE monsters.
(Common)
Rating: 1 out of 5
Less flame than a typical match.
Cyberdark Impact (CDIP-EN019)
Barrier Statue of the Torrent
WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Aqua / Effect)

No monsters can be Special Summoned, except for WATER monsters.
(Common)
Rating: 1 out of 5
A "cooldown" equal to about 3 drops of water.
Cyberdark Impact (CDIP-EN018)
Barrier Statue of the Abyss
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Fiend / Effect)

No monsters can be Special Summoned, except for DARK monsters.
(Common)
Rating: 1 out of 5
The chances of decent monsters over the next several cards is pretty much 0.
Cyberdark Impact (CDIP-EN017)
Vanity's Fiend
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Fiend / Effect)

This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
Special Summons are rare, but this still can't be Special Summoned. At least it still makes a good Beatstick.
Cyberdark Impact (CDIP-EN016)
Blast Asmodian
FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 300
(Fiend / Effect)

If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
You could sit 2 centimeters in front of their bombs and not even suffer a scratch.
Cyberdark Impact (CDIP-EN015)
Snipe Hunter
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 600
(Fiend / Effect)

Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
(Common)
Rating: 1 out of 5
Your odds are 66% in being successful, but you're losing a card for each attempt made.
Cyberdark Impact (CDIP-EN014)
Flame Ogre
FIRE / Effect Monster / Level 7 / ATK 2400 / DEF 1700
(Fiend / Effect)

This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.
(Common)
Rating: 1 out of 5
I guess this is what we have to expect for the rest of the set.
Cyberdark Impact (CDIP-EN013)
Abaki
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Fiend / Effect)

When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
(Common)
Rating: 1 out of 5
You should get punished for playing it in the first place.
Cyberdark Impact (CDIP-EN012)
Stray Asmodian
FIRE / Effect Monster / Level 3 / ATK 1300 / DEF 1700
(Fiend / Effect)

When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
(Common)
Rating: 1 out of 5
No value is obtained with this.
Cyberdark Impact (CDIP-EN011)
Dark Lucius LV8
EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 900
(Fiend / Effect)

If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
The Armed Dragons got better by Leveling up. Did UDE go back to LOB days with these cards?
Cyberdark Impact (CDIP-EN010)
Dark Lucius LV6
EARTH / Effect Monster / Level 6 / ATK 1700 / DEF 600
(Fiend / Effect)

If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
LV monsters have really taken a dive since SOD.
Cyberdark Impact (CDIP-EN004)
Dark Lucius LV4
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 300
(Fiend / Effect)

The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
(Common)
Rating: 1 out of 5
The weakest of the Dark Lucius monsters and it's still weaker than Armed Dragon LV3.
Cyberdark Impact (CDIP-EN008)
Allure Queen LV7
DARK / Effect Monster / Level 7 / ATK 1500 / DEF 1500
(Spellcaster / Effect)

Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
You know it's bad when the best a Level 7 monster can do is 1500 ATK and DEF.
Cyberdark Impact (CDIP-EN007)
Allure Queen LV5
DARK / Effect Monster / Level 5 / ATK 1000 / DEF 1000
(Spellcaster / Effect)

Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
The stats were doubled, but just about everything else was halved.
Cyberdark Impact (CDIP-EN006)
Allure Queen LV3
DARK / Effect Monster / Level 5 / ATK 500 / DEF 500
(Spellcaster / Effect)

Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
(Common)
Rating: 1 out of 5
Literally nothing is gained with the effects.
Cyberdark Impact (CDIP-EN005)
Cyber Esper
FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Machine / Effect)

While this card is in face-up Attack Position, you can look at every card your opponent draws.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
And how many ways are there to draw cards? Not very many.
Cyberdark Impact (CDIP-EN004)
Cyber Ogre
EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 1200
(Machine / Effect)

By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
(Common)
Rating: 1 out of 5
You need two copies just to use the effect and it's a terrible Level 5 monster.
Cyberdark Impact (CDIP-EN003)
Cyberdark Keel
DARK / Effect Monster / Level 4 / ATK 800 / DEF 800
(Machine / Effect)

When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Poor construction for any ship.
Cyberdark Impact (CDIP-EN002)
Cyberdark Edge
DARK / Effect Monster / Level 4 / ATK 800 / DEF 800
(Machine / Effect)

When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Basically a carbon copy of Horn. Should've allowed Level 4 as well if it was going to be a foil card.
Cyberdark Impact (CDIP-EN001)
Cyberdark Horn
DARK / Effect Monster / Level 4 / ATK 800 / DEF 800
(Machine / Effect)

When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Should be a sound of surrender because the best target is what, Armed Dragon LV3?