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Cyberdark Impact
1. For info on how these ratings are
determined, click
here. 2. CDIP-EN051 is also the Sneak Preview card for the set. 3. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cyberdark_Impact_(TCG-EN-1E) |
CDIP-EN060 Trap Card Black Horn of Heaven Counter Trap Negate the Special Summon of 1 of your opponent's monsters, and destroy it. RARE & ULTIMATE RARE Rating: 2 Negate Monsters like Jinzo or Summoned Skull but not much else. |
CDIP-EN059 Trap Card Vanity's Call Counter Trap Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain and destroy them. COMMON Rating: 1 Use Royal Decree or Jinzo instead. |
CDIP-EN058 Trap Card Cyber Shadow Gardna Continuous Trap Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase. SUPER RARE & ULTIMATE RARE Rating: 4 Have this card battle any Monster and destroy it without destroying this card! The downside is, this card must be attacked to get the effect. |
CDIP-EN057 Trap Card Accumulated Fortune Normal Trap Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain. COMMON Rating: 1 Odds are it will be an Accumulated Misfortune because you'll lose this card's effect when your opponent plays two copies of another card. |
CDIP-EN056 Trap Card Trojan Blast Normal Trap Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK. SUPER RARE & ULTIMATE RARE Rating: 2 Its best to use this card on one of your strong Monsters. |
CDIP-EN055 Trap Card Byroad Sacrifice Normal Trap Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand. COMMON Rating: 2 Helpful to get out Cyber Ogre or Cyber Ogre 2 but that's about it. |
CDIP-EN054 Trap Card Chain Detonation Normal Trap Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. COMMON Rating: 1 Same as CDIP-EN053's comments. |
CDIP-EN053 Trap Card Chain Healing Normal Trap Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. COMMON Rating: 1 This card is just as bad as about 3/4 of the cards in this set. |
CDIP-EN052 Trap Card Dimensional Inversion Normal Trap Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster. RARE & ULTIMATE RARE Rating: 1 With so few people running Removal Decks, this card isn't going to get much, if any use. |
CDIP-EN051 Trap Card Justi-Break Normal Trap Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters except Normal Monsters. COMMON Rating: 1 While there are some decent Normal Monsters out there, none would be enough to make this card playable. |
CDIP-EN050 Trap Card Straight Flush Normal Trap Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones. COMMON Rating: 1 A straight-out bad card. |
CDIP-EN049 Trap Card Blasting Fuse Normal Trap Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column. RARE & ULTIMATE RARE Rating: 1 This card isn't the bomb and certainly isn't going to be of any use in your Deck. |
CDIP-EN048 Trap Card Senet Switch Continuous Spell Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone. COMMON Rating: 1 Switch this card for a better one. |
CDIP-EN047 Spell Card Degenerate Circuit Continuous Spell The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead. RARE & ULTIMATE RARE Rating: 1 If you must use Removal cards, use Dimensional Fissure instead. |
CDIP-EN046 Spell Card Level Down!? Quick-Play Spell Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions). COMMON Rating: 1 Level Up! is better so use that instead. |
CDIP-EN045 Spell Card Mystical Wind Typhoon Quick-Play Spell Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain. COMMON Rating: 1 Stick to the actually playable MST. |
CDIP-EN044 Spell Card Miraculous Rebirth Quick-Play Spell Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain. RARE Rating: 1 Use Premature Burial or Call of the Haunted instead. |
CDIP-EN043 Spell Card Chain Strike Quick-Play Spell Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain. COMMON Rating: 1 I could inflict more damage with Hinotama, which doesn't need anything else. |
CDIP-EN042 Spell Card Linear Accelerator Cannon Normal Spell Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn. COMMON Rating: 1 You waste a Monster, then prevent yourself from using other Spell Cards for the rest of the turn! Truly a bad card. |
CDIP-EN041 Spell Card Counter Cleaner Normal Spell Pay 500 Life Points. Remove all counters from the field. COMMON Rating: 1 The only thing worse than this card's image is its effect. Don't bother. |
CDIP-EN040 Spell Card Instant Fusion Normal Spell Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn. COMMON Rating: 1 The Monster you Summon and your Life Points will quickly diminish more quickly than your Summoned Monster hit the field! |
CDIP-EN039 Spell Card Ritual Foregone Normal Spell Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. COMMON Rating: 1 Paying 1000 Life Points isn't worth Summoning a Ritual Monster that won't even stay on the field for more than one turn. |
CDIP-EN038 Spell Card Flash of the Forbidden Spell Normal Spell Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field. RARE & ULTIMATE RARE Rating: 2 It's okay to use with Ojama Trio but that's about it. |
CDIP-EN037 Spell Card Corruption Cell "A" Normal Spell Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. COMMON Rating: 1 If you aren't running a "fun Alien Deck" don't run this. |
CDIP-EN036 Fusion Monster Cyber Ogre 2 EARTH / Machine-Type Fusion / Level 7 / ATK 2600 / DEF 1900 "Cyber Ogre" + "Cyber Ogre" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. ULTRA RARE & ULTIMATE RARE Rating: 3 While not as strong as BEWD, he doesn't need to be due to his effect, which pretty much guarantees him destroying a Monster in battle! |
CDIP-EN035 Fusion Monster Cyberdark Dragon DARK / Machine-Type Fusion / Level 8 / ATK 1000 / DEF 1000 "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead. ULTRA RARE & ULTIMATE RARE Rating: 3 Summon him with Power Bond and you get a Monster with 2000 ATK that gets an additional 300 ATK for its Fusion Material Monsters and then some! |
CDIP-EN034 Effect Monster Alien Mars FIRE / Reptile / Level 3 / ATK 1000 / DEF 1000 The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars". COMMON Rating: 1 Negating effects most likely won't prevent this guy from dying in battle or you from taking damage. |
CDIP-EN033 Effect Monster Alien Infiltrator EARTH / Reptile / Level 2 / ATK 800 / DEF 500 Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. COMMON Rating: 1 What good is a Monster that can move to different Monster Card Zones when it will basically get destroyed in battle anyway? |
CDIP-EN032 Effect Monster Storm Shooter WIND / Winged Beast / Level 7 / ATK 2300 / DEF 500 Once per turn, you can select and activate 1 of these effects: ● Move this card to an adjacent unoccupied Monster Card Zone. ● Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. SUPER RARE & ULTIMATE RARE Rating: 1 A really bad card for a Super Rare. |
CDIP-EN031 Effect Monster Rampaging Rhynos EARTH / Beast-Warrior / Level 3 / ATK 1500 / DEF 1500 Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step. RARE Rating: 1 Weak stats and a terrible effect mean that you shouldn't use the card they belong to and this guy is it. |
CDIP-EN030 Effect Monster Man Beast of Ares EARTH / Beast-Warrior / Level 3 / ATK 500 / DEF 500 After a Chain (of 2 or more Links) resolves, this card gains 500 ATK. COMMON Rating: 1 Yup, here we are, back in the land of useless cards. |
CDIP-EN029 Effect Monster Combo Master WIND / Warrior / Level 5 / ATK 2200 / DEF 1500 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. RARE & ULTIMATE RARE Rating: 1 The great Combo Master cannot hold his own against the no-tribute Goblin Attack Force? That makes for a bad Monster to me. |
CDIP-EN028 Effect Monster Combo Fighter WIND / Warrior / Level 4 / ATK 1600 / DEF 800 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. COMMON Rating: 1 There is obviously little fight in this monster as 1600 ATK isn't enough for Guardian of the Throne Room (1650 ATK). |
CDIP-EN027 Effect Monster Queen's Bodyguard EARTH / Warrior / Level 4 / ATK 1700 / DEF 1200 "Allure Queen" monsters on your side of the field cannot be selected as an attack target. COMMON Rating: 1 Since Allure Queen is terrible, don't use this. |
CDIP-EN026 Effect Monster Lightning Punisher DARK / Thunder / Level 7 / ATK 2600 / DEF 1600 After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. RARE & ULTIMATE RARE Rating: 1 Not very punishing since it needs 2 Tributes for a Monster that can't stand up to even Big Koala (2700 ATK) and Wingweaver (2750 ATK) and his effect isn't good either. |
CDIP-EN025 Effect Monster Iris, the Earth Mother LIGHT / Fairy / Level 6 / ATK 2400 / DEF 1200 After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. RARE & ULTIMATE RARE Rating: 4 Even if you don't plan on using the effect, she still makes for a great Monster to use! |
CDIP-EN024 Effect Monster Vanity's Ruler LIGHT / Fairy / Level 8 / ATK 2500 / DEF 1600 This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters. RARE & ULTIMATE RARE Rating: 2 It's a shame that it requires 2 tributes for its stats, which can be matched by Cybertech Alligator, who only needs one tribute. |
CDIP-EN023 Effect Monster Barrier Statue of the Heavens LIGHT / Winged Beast / Level 4 / ATK 1000 / DEF 1000 No monsters can be Special Summoned, except for LIGHT monsters. COMMON Rating: 1 Finally through the Barrier Statue string. |
CDIP-EN022 Effect Monster Barrier Statue of the Drought EARTH / Rock / Level 4 / ATK 1000 / DEF 1000 No monsters can be Special Summoned, except for EARTH monsters. COMMON Rating: 1 Almost through the pile of bad cards... |
CDIP-EN021 Effect Monster Barrier Statue of the Stormwinds WIND / Winged Beast / Level 4 / ATK 1000 / DEF 1000 No monsters can be Special Summoned, except for WIND monsters. COMMON Rating: 1 I certainly hope you don't plan on using these. |
CDIP-EN020 Effect Monster Barrier Statue of the Inferno FIRE / Pyro / Level 4 / ATK 1000 / DEF 1000 No monsters can be Special Summoned, except for FIRE monsters. COMMON Rating: 1 Cards don't get much worse than this. |
CDIP-EN019 Effect Monster Barrier Statue of the Torrent WATER / Aqua / Level 4 / ATK 1000 / DEF 1000 No monsters can be Special Summoned, except for WATER monsters. COMMON Rating: 1 Craptacular card number 2. |
CDIP-EN018 Effect Monster Barrier Statue of the Abyss DARK / Fiend / Level 4 / ATK 1000 / DEF 1000 No monsters can be Special Summoned, except for DARK monsters. COMMON Rating: 1 Now begins the string of bad Monsters that cannot last an attack from virtually any Monster. |
CDIP-EN017 Effect Monster Vanity's Fiend DARK / Fiend / Level 6 / ATK 2400 / DEF 1200 This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters. RARE & ULTIMATE RARE Rating: 4 Finally, a Monster worth using! The only downside is that its effect applies to both players. |
CDIP-EN016 Effect Monster Blast Asmodian FIRE / Fiend / Level 3 / ATK 1000 / DEF 300 If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent. COMMON Rating: 1 I may run out of comments to give these horrid cards before I finish rating the set! |
CDIP-EN015 Effect Monster Snipe Hunter DARK / Fiend / Level 4 / ATK 1500 / DEF 600 Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card. COMMON Rating: 2 His odds of destroying something are certainly higher than his odds of staying on the field afterwards but overall not great. |
CDIP-EN014 Effect Monster Flame Ogre FIRE / Fiend / Level 7 / ATK 2400 / DEF 1700 This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card. COMMON Rating: 2 You have really outdone yourself, UDE, you really have. Half the cards are barely playable but not good and the rest are just terrible. |
CDIP-EN013 Effect Monster Abaki FIRE / Fiend / Level 4 / ATK 1700 / DEF 1000 When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. COMMON Rating: 1 Wow, another bad card. This set is clearly not UDE's best. In fact, this set is so bad I could probably create a Christmas song based off of the 12 days of Christmas and dub it "The 60 Worst cards of Christmas" |
CDIP-EN012 Effect Monster Stray Asmodian FIRE / Fiend / Level 3 / ATK 1300 / DEF 1700 When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points. COMMON Rating: 1 A rather pathetic set so far with this guy added to the list. |
CDIP-EN011 Effect Monster Dark Lucius LV8 EARTH / Fiend / Level 8 / ATK 2800 / DEF 900 If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated. ULTRA RARE & ULTIMATE RARE Rating: 2 Way to go, UDE, 11 cards in a row unworthy of playing. Congratulations, this is your worst set, even worse than LOB. |
CDIP-EN010 Effect Monster Dark Lucius LV6 EARTH / Fiend / Level 6 / ATK 1700 / DEF 600 If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck. RARE & ULTIMATE RARE Rating: 1 Well I guess Dark Lucius is Allure Queen's twin. They have so much in common! |
CDIP-EN009 Effect Monster Dark Lucius LV4 EARTH / Fiend / Level 4 / ATK 1000 / DEF 300 The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck. COMMON Rating: 1 Same as CDIP-EN006's comments. |
CDIP-EN008 Effect Monster Allure Queen LV7 DARK / Spellcaster / Level 7 / ATK 1500 / DEF 1500 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. ULTRA RARE & ULTIMATE RARE Rating: 2 Well the first 8 cards already rated and not a single one got a decent rating. Makes you wonder what kind of impact this set will make, doesn't it? |
CDIP-EN007 Effect Monster Allure Queen LV5 DARK / Spellcaster / Level 5 / ATK 1000 / DEF 1000 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. RARE & ULTIMATE RARE Rating: 1 The bad cards just keep coming. A card this bad only makes your opponent laugh harder. |
CDIP-EN006 Effect Monster Allure Queen LV3 DARK / Spellcaster / Level 3 / ATK 500 / DEF 500 Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck. COMMON Rating: 1 This card is so bad it's hilarious! |
CDIP-EN005 Effect Monster Cyber Esper FIRE / Machine / Level 4 / ATK 1200 / DEF 1800 While this card is in face-up Attack Position, you can look at every card your opponent draws. SUPER RARE & ULTIMATE RARE Rating: 1 Had its stats been flipped, I'd rate it much higher but with only 1200 ATK and 1800 DEF, there is little chance for his effect to come into play. |
CDIP-EN004 Effect Monster Cyber Ogre EARTH / Machine / Level 5 / ATK 1900 / DEF 1200 By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn. COMMON Rating: 2 1900 ATK for one Tribute is pretty bad, however, it's effect once again saves it from the dreaded 1-star rating. |
CDIP-EN003 Effect Monster Cyberdark Keel DARK / Machine / Level 4 / ATK 800 / DEF 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. SUPER RARE & ULTIMATE RARE Rating: 2 Same as CDIP-EN002's comments. |
CDIP-EN002 Effect Monster Cyberdark Edge DARK / Machine / Level 4 / ATK 800 / DEF 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead. SUPER RARE & ULTIMATE RARE Rating: 2 Same as CDIP-EN001's comments. |
CDIP-EN001 Effect Monster Cyberdark Horn DARK / Machine / Level 4 / ATK 800 / DEF 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. SUPER RARE & ULTIMATE RARE Rating: 2 Its stats are well below playable status and with so few Level 3 Dragon-Type monsters to choose from, how could I not give it less than 3 stars? Its other effect is the only reason it isn't getting 1 star. |