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Cyberdark Impact (CDIP-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. CDIP-EN051 is also the Sneak Preview card for the set.

3. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cyberdark_Impact_(TCG-EN-1E)
                               Rating: 2 | CDIP-EN060 | Trap Card
Black Horn of Heaven
Counter Trap
Negate the Special Summon of 1 of your opponent's monsters, and destroy it.
(Rare) & (Ultimate Rare)


Negate monsters like Jinzo or Summoned Skull but not much else.
 
                               Rating: 1 | CDIP-EN059 | Trap Card
Vanity's Call
Counter Trap
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain and destroy them.
(Common)


Use Royal Decree or Jinzo instead.
 
                               Rating: 4 | CDIP-EN058 | Trap Card
Cyber Shadow Gardna
Continuous Trap
Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
(Super Rare) & (Ultimate Rare)


Have this card battle any monster and destroy it without destroying this card! The downside is, this card must be attacked to get the effect.
 
                               Rating: 1 | CDIP-EN057 | Trap Card
Accumulated Fortune
Normal Trap
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Common)


Odds are it will be an Accumulated Misfortune because you'll lose this card's effect when your opponent plays two copies of another card.
 
                               Rating: 2 | CDIP-EN056 | Trap Card
Trojan Blast
Normal Trap
Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.
(Super Rare) & (Ultimate Rare)


Its best to use this card on one of your strong monsters.
 
                               Rating: 2 | CDIP-EN055 | Trap Card
Byroad Sacrifice
Normal Trap
Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
(Common)


Helpful to get out Cyber Ogre or Cyber Ogre 2 but that's about it.
 
                               Rating: 1 | CDIP-EN054 | Trap Card
Chain Detonation
Normal Trap
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
(Common)


Same as CDIP-EN053's comments.
 
                               Rating: 1 | CDIP-EN053 | Trap Card
Chain Healing
Normal Trap
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
(Common)


This card is just as bad as about 3/4 of the cards in this set.
 
                               Rating: 1 | CDIP-EN052 | Trap Card
Dimensional Inversion
Normal Trap
Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster.
(Rare) & (Ultimate Rare)


With so few people running Removal Decks, this card isn't going to get much, if any use.
 
                               Rating: 1 | CDIP-EN051 | Trap Card
Justi-Break
Normal Trap
Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters except Normal Monsters.
(Common)


While there are some decent Normal Monsters out there, none would be enough to make this card playable.
 
                               Rating: 1 | CDIP-EN050 | Trap Card
Straight Flush
Normal Trap
Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.
(Common)


A straight-out bad card.
 
                               Rating: 1 | CDIP-EN049 | Trap Card
Blasting Fuse
Normal Trap
Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.
(Rare) & (Ultimate Rare)


This card isn't the bomb and certainly isn't going to be of any use in your Deck.
 
                               Rating: 1 | CDIP-EN048 | Spell Card
Senet Switch
Continuous Spell
Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone.
(Common)


Switch this card for a better one.
 
                               Rating: 1 | CDIP-EN047 | Spell Card
Degenerate Circuit
Continuous Spell
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.
(Rare) & (Ultimate Rare)


If you must use Removal cards, use Dimensional Fissure instead.
 
                               Rating: 1 | CDIP-EN046 | Spell Card
Level Down!?
Quick-Play Spell
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
(Common)


Level Up! is better so use that instead.
 
                               Rating: 1 | CDIP-EN045 | Spell Card
Mystical Wind Typhoon
Quick-Play Spell
Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain.
(Common)


Stick to the actually playable MST.
 
                               Rating: 1 | CDIP-EN044 | Spell Card
Miraculous Rebirth
Quick-Play Spell
Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Rare)


Use Premature Burial or Call of the Haunted instead.
 
                               Rating: 1 | CDIP-EN043 | Spell Card
Chain Strike
Quick-Play Spell
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Common)


I could inflict more damage with Hinotama, which doesn't need anything else.
 
                               Rating: 1 | CDIP-EN042 | Spell Card
Linear Accelerator Cannon
Normal Spell
Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.
(Common)


You waste a monster, then prevent yourself from using other Spell Cards for the rest of the turn! Truly a bad card.
 
                               Rating: 1 | CDIP-EN041 | Spell Card
Counter Cleaner
Normal Spell
Pay 500 Life Points. Remove all counters from the field.
(Common)


The only thing worse than this card's image is its effect. Don't bother.
 
                               Rating: 1 | CDIP-EN040 | Spell Card
Instant Fusion
Normal Spell
Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
(Common)


I can give this card an instant 1/5 for being so bad.
 
                               Rating: 1 | CDIP-EN039 | Spell Card
Ritual Foregone
Normal Spell
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
(Common)


Paying 1000 Life Points isn't worth Summoning a Ritual Monster that won't even stay on the field for more than one turn.
 
                               Rating: 2 | CDIP-EN038 | Spell Card
Flash of the Forbidden Spell
Normal Spell
Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field.
(Rare) & (Ultimate Rare)


It's okay to use with Ojama Trio but that's about it.
 
                               Rating: 1 | CDIP-EN037 | Spell Card
Corruption Cell "A"
Normal Spell
Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.
(Common)


If you aren't running a "fun Alien Deck" don't run this.
 
                               Rating: 3 | CDIP-EN036 | Fusion Monster
Cyber Ogre 2
EARTH | Machine-Type Fusion |
Level 7 | ATK 2600 | DEF 1900
"Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
(Ultra Rare) & (Ultimate Rare)


While not as strong as BEWD, he doesn't need to be due to his effect, which pretty much guarantees him destroying a Monster in battle!
 
                               Rating: 3 | CDIP-EN035 | Fusion Monster
Cyberdark Dragon
DARK | Machine-Type Fusion | Level 8 | ATK 1000 | DEF 1000
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Ultra Rare) & (Ultimate Rare)


Summon him with Power Bond and you get a Monster with 2000 ATK that gets an additional 300 ATK for each of its Fusion Materials and then some!
 
                               Rating: 1 | CDIP-EN034 | Effect Monster
Alien Mars
FIRE | Reptile | Level 3 | ATK 1000 | DEF 1000
The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".
(Common)


Negating effects most likely won't prevent this guy from dying in battle or you from taking damage.
 
                               Rating: 1 | CDIP-EN033 | Effect Monster
Alien Infiltrator
EARTH | Reptile | Level 2 | ATK 800 | DEF 500
Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.
(Common)


What good is a Monster that can move to different Monster Card Zones when it will basically get destroyed in battle anyway?
 
                               Rating: 1 | CDIP-EN032 | Effect Monster
Storm Shooter
WIND | Winged Beast | Level 7 | ATK 2300 | DEF 500
Once per turn, you can select and activate 1 of these effects: ● Move this card to an adjacent unoccupied Monster Card Zone. ● Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.
(Super Rare) & (Ultimate Rare)


A really bad card for a Super Rare.
 
                               Rating: 1 | CDIP-EN031 | Effect Monster
Rampaging Rhynos
EARTH | Beast-Warrior | Level 3 | ATK 1500 | DEF 1500
Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.
(Rare)


Weak stats and a terrible effect mean that you shouldn't use the card they belong to and this guy is it.
 
                               Rating: 1 | CDIP-EN030 | Effect Monster
Man Beast of Ares
EARTH | Beast-Warrior | Level 3 | ATK 500 | DEF 500
After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.
(Common)


We're back to the land of useless cards.
 
                               Rating: 1 | CDIP-EN029 | Effect Monster
Combo Master
WIND | Warrior | Level 5 | ATK 2200 | DEF 1500
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
(Rare) & (Ultimate Rare)


The great Combo Master cannot hold his own against the no-tribute Goblin Attack Force? That makes for a bad Monster to me.
 
                               Rating: 1 | CDIP-EN028 | Effect Monster
Combo Fighter
WIND | Warrior | Level 4 | ATK 1600 | DEF 800
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
(Common)


There is obviously little fight in this monster as it's weaker than Guardian of the Throne Room (1650 ATK).
 
                               Rating: 1 | CDIP-EN027 | Effect Monster
Queen's Bodyguard
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1200
"Allure Queen" monsters on your side of the field cannot be selected as an attack target.
(Common)


Since Allure Queen is terrible, don't use this.
 
                               Rating: 1 | CDIP-EN026 | Effect Monster
Lightning Punisher
DARK | Thunder | Level 7 | ATK 2600 | DEF 1600
After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
(Rare) & (Ultimate Rare)


Not very punishing for a monster needing 2 Tributes and is weaker than Big Koala (2700 ATK) and Wingweaver (2750 ATK). His effect isn't good either.
 
                               Rating: 4 | CDIP-EN025 | Effect Monster
Iris, the Earth Mother
LIGHT | Fairy | Level 6 | ATK 2400 | DEF 1200
After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
(Rare) & (Ultimate Rare)


Even if you don't plan on using the effect, she still makes for a great Monster to use!
 
                               Rating: 2 | CDIP-EN024 | Effect Monster
Vanity's Ruler
LIGHT | Fairy | Level 8 | ATK 2500 | DEF 1600
This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters.
(Rare) & (Ultimate Rare)


It's a shame that it requires 2 Tributes when its stats rival Cybertech Alligator, who only needs one Tribute.
 
                               Rating: 1 | CDIP-EN023 | Effect Monster
Barrier Statue of the Heavens
LIGHT | Winged Beast | Level 4 | ATK 1000 | DEF 1000
No monsters can be Special Summoned, except for LIGHT monsters.
(Common)


Finally through the Barrier Statue string.
 
                               Rating: 1 | CDIP-EN022 | Effect Monster
Barrier Statue of the Drought
EARTH | Rock | Level 4 | ATK 1000 | DEF 1000
No monsters can be Special Summoned, except for EARTH monsters.
(Common)


Almost through the pile of bad cards...
 
                               Rating: 1 | CDIP-EN021 | Effect Monster
Barrier Statue of the Stormwinds
WIND | Winged Beast | Level 4 | ATK 1000 | DEF 1000
No monsters can be Special Summoned, except for WIND monsters.
(Common)


I certainly hope you don't plan on using these.
 
                               Rating: 1 | CDIP-EN020 | Effect Monster
Barrier Statue of the Inferno
FIRE | Pyro | Level 4 | ATK 1000 | DEF 1000
No monsters can be Special Summoned, except for FIRE monsters.
(Common)


Cards don't get much worse than this.
 
                               Rating: 1 | CDIP-EN019 | Effect Monster
Barrier Statue of the Torrent
WATER | Aqua | Level 4 | ATK 1000 | DEF 1000
No monsters can be Special Summoned, except for WATER monsters.
(Common)


Craptacular card number 2.
 
                               Rating: 1 | CDIP-EN018 | Effect Monster
Barrier Statue of the Abyss
DARK | Fiend | Level 4 | ATK 1000 | DEF 1000
No monsters can be Special Summoned, except for DARK monsters.
(Common)


Now begins the string of bad monsters that cannot last an attack from virtually any Monster.
 
                               Rating: 4 | CDIP-EN017 | Effect Monster
Vanity's Fiend
DARK | Fiend | Level 6 | ATK 2400 | DEF 1200
This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
(Rare) & (Ultimate Rare)


Finally, a monster worth using! The only downside is that its effect applies to both players.
 
                               Rating: 1 | CDIP-EN016 | Effect Monster
Blast Asmodian
FIRE | Fiend | Level 3 | ATK 1000 | DEF 300
If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.
(Common)


I may run out of comments to give these horrid cards before I finish rating the set!
 
                               Rating: 2 | CDIP-EN015 | Effect Monster
Snipe Hunter
DARK | Fiend | Level 4 | ATK 1500 | DEF 600
Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
(Common)


His odds of destroying something are certainly higher than his odds of staying on the field afterwards but overall not great.
 
                               Rating: 2 | CDIP-EN014 | Effect Monster
Flame Ogre
FIRE | Fiend | Level 7 | ATK 2400 | DEF 1700
This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.
(Common)


You have really outdone yourself, UDE, you really have. Half the cards are barely playable but not good and the rest are just terrible.
 
                               Rating: 1 | CDIP-EN013 | Effect Monster
Abaki
FIRE | Fiend | Level 4 | ATK 1700 | DEF 1000
When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
(Common)


Wow, another bad card. This set is clearly not UDE's best. In fact, this set is so bad I could probably create a Christmas song based off of the 12 days of Christmas and dub it "The 60 Worst cards of Christmas"
 
                               Rating: 1 | CDIP-EN012 | Effect Monster
Stray Asmodian
FIRE | Fiend | Level 3 | ATK 1300 | DEF 1700
When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
(Common)


A rather pathetic set so far with this guy added to the list.
 
                               Rating: 2 | CDIP-EN011 | Effect Monster
Dark Lucius LV8
EARTH | Fiend | Level 8 | ATK 2800 | DEF 900
If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.
(Ultra Rare) & (Ultimate Rare)


Way to go, UDE. 11 cards in a row unworthy of playing. Congratulations! This is your worst set, worse than LOB.
 
                               Rating: 1 | CDIP-EN010 | Effect Monster
Dark Lucius LV6
EARTH | Fiend | Level 6 | ATK 1700 | DEF 600
If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
(Rare) & (Ultimate Rare)


Well I guess Dark Lucius is Allure Queen's twin. They have so much in common!
 
                               Rating: 1 | CDIP-EN009 | Effect Monster
Dark Lucius LV4
EARTH | Fiend | Level 4 | ATK 1000 | DEF 300
The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
(Common)


Same as CDIP-EN006's comments.
 
                               Rating: 2 | CDIP-EN008 | Effect Monster
Allure Queen LV7
DARK | Spellcaster | Level 7 | ATK 1500 | DEF 1500
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Ultra Rare) & (Ultimate Rare)


Well the first 8 cards already rated and not a single one got a decent rating. Makes you wonder what kind of impact this set will make, doesn't it?
 
                               Rating: 1 | CDIP-EN007 | Effect Monster
Allure Queen LV5
DARK | Spellcaster | Level 5 | ATK 1000 | DEF 1000
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
(Rare) & (Ultimate Rare)


The bad cards just keep coming. A card this bad only makes your opponent laugh harder.
 
                               Rating: 1 | CDIP-EN006 | Effect Monster
Allure Queen LV3
DARK | Spellcaster | Level 3 | ATK 500 | DEF 500
Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
(Common)


This card is so bad it's hilarious!
 
                               Rating: 1 | CDIP-EN005 | Effect Monster
Cyber Esper
FIRE | Machine | Level 4 | ATK 1200 | DEF 1800
While this card is in face-up Attack Position, you can look at every card your opponent draws.
(Super Rare) & (Ultimate Rare)


Had its stats been flipped, I'd rate it much higher but with only 1200 ATK and 1800 DEF, there is little chance for his effect to come into play.
 
                               Rating: 2 | CDIP-EN004 | Effect Monster
Cyber Ogre
EARTH | Machine | Level 5 | ATK 1900 | DEF 1200
By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
(Common)


1900 ATK for one Tribute is pretty bad. However, it's effect once again saves it from the dreaded 1-star rating.
 
                               Rating: 2 | CDIP-EN003 | Effect Monster
Cyberdark Keel
DARK | Machine | Level 4 | ATK 800 | DEF 800
When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Super Rare) & (Ultimate Rare)


Same as CDIP-EN002's comments.
 
                               Rating: 2 | CDIP-EN002 | Effect Monster
Cyberdark Edge
DARK | Machine | Level 4 | ATK 800 | DEF 800
When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Super Rare) & (Ultimate Rare)


Same as CDIP-EN001's comments.
 
                               Rating: 2 | CDIP-EN001 | Effect Monster
Cyberdark Horn
DARK | Machine | Level 4 | ATK 800 | DEF 800
When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Super Rare) & (Ultimate Rare)


Its stats are well below playable status and with so few Level 3 Dragon-Type monsters to choose from, how could I not give it less than 3 stars? Its other effect is the only reason it isn't getting 1 star.