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Cyberstorm Access (CYAC-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cyberstorm_Access_(TCG-EN-1E)
Cyberstorm Access (CYAC-EN100)
Visas Starfrost
LIGHT / Effect Monster / Level 6 / ATK 2100 / DEF 1500
(Warrior / Tuner / Effect)
If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).
(Starlight Rare)
Rating: 1 out of 5
The card is mentioned about 10 times over the released cards' effects, but is totally useless.
Cyberstorm Access (CYAC-EN099)
Rebirth of the Seventh Emperors
TRAP / Normal Trap
Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your "Number" Xyz Monsters that are banished and/or in your GY to it as material, that have a number between "101" and "107" in their name, up to the number of monsters Tributed to activate this effect +1. During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand.
(Super Rare)
Rating: 1 out of 5
If this is how they're treated, they're not worth the revival.
Cyberstorm Access (CYAC-EN098)
Reincarnation
of the Seventh Emperors
TRAP / Normal Trap
During damage calculation, if your "Number" Xyz Monster that has a number between "101" and "107" in its name, or your Xyz Monster that has any such monsters as material, battles: Banish that monster you control (also banish its materials). During the End Phase of the turn you activated this card, Special Summon 1 Rank 3 or lower Xyz Monster from your Extra Deck, except a "Number" monster, and if you do, inflict damage to your opponent equal to its original ATK.
(Super Rare)
Rating: 1 out of 5
Nonsensical name aside, you're losing a lot of work just for possible damage.
Cyberstorm Access (CYAC-EN097)
Baromet the Sacred Sheep Shrub
EARTH / Xyz Monster / Rank 4 / ATK 1900 / DEF 2000
(Plant / Xyz / Effect)

2+ Level 4 monsters
You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.
(Super Rare)
Rating: 2 out of 5
Unlikely to overstay its welcome, but also not likely to impact the Duel much.
Cyberstorm Access (CYAC-EN096)
Kittytail, Mystical Beast of the Forest
EARTH / Effect Monster / Level 2 / ATK 200 / DEF 200
(Beast / Effect)
If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn.
(Super Rare)
Rating: 2 out of 5
Quite a few options are open, but only with the 2nd effect.
Cyberstorm Access (CYAC-EN095)
Adularia of the June Moon
WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.
(Super Rare)
Rating: 1 out of 5
Just as searchable as Flare Scarab with pretty much the same effect as a Level 5 monster.
Cyberstorm Access (CYAC-EN094)
Votis
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1900
(Fiend / Effect)
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.
(Super Rare)
Rating: 2 out of 5
A Level 4 monster with 1900 DEF is only worth a 2 with those poor effects.
Cyberstorm Access (CYAC-EN093)
Wish Dragon

LIGHT / Effect Monster / Level 2 / ATK 700 / DEF 100
(Dragon / Effect)
You can Tribute this card; Special Summon 2 "Dragon Tokens" (Dragon/EARTH/Level 1/
ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Level 5 or higher Dragon monsters. You can only use this effect of "Wish Dragon" once per turn.
(Super Rare)
Rating: 2 out of 5
No major downside to using the effect. Actually more versatile than other cards that bring out Tokens.
Cyberstorm Access (CYAC-EN092)
Gold Pride - It's Neck and Neck!

TRAP / Normal Trap
Target 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 "Gold Pride" monster from your GY; Special Summon 1 other "Gold Pride" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of "Gold Pride - It's Neck and Neck!" once per turn.
(Common)
Rating: 1 out of 5
A card name whose headline is greatly misleading. The other racer is clearly winning.
Cyberstorm Access (CYAC-EN091)
Gold Pride - Better Luck Next Time!

SPELL / Continuous Spell
When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn.
(Secret Rare)
Rating: 1 out of 5
Exactly the thing to say after each of their losses.
Cyberstorm Access (CYAC-EN090)
Gold Pride - Petal to the Metal!

SPELL / Quick-Play Spell
Target 1 "Gold Pride" monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up "Gold Pride" monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of "Gold Pride - Pedal to the Metal!" once per turn.
(Common)
Rating: 1 out of 5
They'll only be going 15 MPH compared to twice that for their competition.
Cyberstorm Access (CYAC-EN089)
Gold Pride - That Came Out of Nowhere!

SPELL / Quick-Play Spell
Special Summon 1 "Gold Pride" monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects. You can only activate 1 "Gold Pride - That Came Out of Nowhere!" per turn.
(Ultra Rare)
Rating: 1 out of 5
Last Turn for Gold Prides.
Cyberstorm Access (CYAC-EN088)
Gold Pride - Chariot Carrie
WATER / Xyz Monster / Rank 3 / ATK 1900 / DEF 2700
(Aqua / Xyz / Effect)

2 Level 3 monsters
You can detach 1 material from this card; add 1 "Gold Pride" Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 "Gold Pride" monster from your Deck to the GY. You can only use the previous effect of "Gold Pride - Chariot Carrie" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Captain Carrie" from your Deck or GY.
(Ultra Rare) & (Starlight Rare)
Rating: 1 out of 5
Even the Romans won't touch this chariot.
Cyberstorm Access (CYAC-EN087)
Gold Pride - Pin Baller

DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 0
(Machine / Fusion / Effect)

"Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters
If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY.
(Ultra Rare)
Rating: 1 out of 5
Every game ends with 0 points as the ball falls right down the middle after launch.
Cyberstorm Access (CYAC-EN086)
Gold Pride - Roller Baller

EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 1600
(Psychic / Effect)
If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn.
(Secret Rare)
Rating: 1 out of 5
They remade Flame Swordsman into an EARTH monster that copies Polymerization.
Cyberstorm Access (CYAC-EN085)
How Did Dai Get Here?

TRAP / Normal Trap
If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "How Did Dai Get Here?" per turn.
(Common)
Rating: 2 out of 5
Comes down to what monster your opponent chooses and your Field Spell for the opponent.
Cyberstorm Access (CYAC-EN084)
Pendulum Pendant

SPELL / Normal Spell
Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn.
(Common)
Rating: 2 out of 5
Putting it in the Grave would be the smartest decision, 2nd only to not using it at all.
Cyberstorm Access (CYAC-EN083)
Imperial Princess Quinquery
DARK / Xyz Monster / Rank 5 / ATK 1200 / DEF 2800
(Cyberse / Xyz / Effect)

2 Level 5 monsters
You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.
(Common)
Rating: 2 out of 5
Level 5s aren't the worst choice here, but the options are also entirely limited to them.
Cyberstorm Access (CYAC-EN082)
Golden Cloud Beast - Malong

LIGHT / Synchro Monster / Level 6 / ATK 2200 / DEF 1000
(Dragon / Synchro / Tuner / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.
(Common)
Rating: 1 out of 5
Can we just get ONE Gold monster that isn't junk?
Cyberstorm Access (CYAC-EN081)
Moissa Knight, the Comet General

LIGHT / Pendulum Monster / Level 1 / ATK 100 / DEF 100 / Scale 11 and Scale 11
Pendulum Text
If you Pendulum Summon a monster(s): Place this card on either the top or bottom of the Deck.
(Warrior / Pendulum / Effect)
When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon. (You can only gain this effect once per turn.)

(Common)
Rating: 1 out of 5
Dialing the Scale up to 11 cut its abilities in half.
Cyberstorm Access (CYAC-EN080)
Hatsugai

TRAP / Normal Trap
Excavate the top 5 cards of your opponent's Deck (or as many as possible), choose 1 excavated card, and declare a number in multiples of 100 (min. 100, max. 3000). Your opponent can choose to gain LP equal to the declared number. If they gained LP, you lose that amount of LP, and if you do, add that chosen card to your hand, also place the rest on top of the Deck in the same order. If they did not, place the excavated cards on top of the Deck in the same order.
(Common)
Rating: 1 out of 5
Of course they're going to gain Life Points. Otherwise, nothing is gained from your action.
Cyberstorm Access (CYAC-EN079)
Double Hooking

TRAP / Continuous Trap
Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn.
(Common)
Rating: 2 out of 5
Revives double than Call of the Haunted, but costs a card and takes both down when it leaves.
Cyberstorm Access (CYAC-EN078)
Trap Tracks

TRAP / Normal Trap
Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.
(Common)
Rating: 2 out of 5
Benefits monsters that like to be destroyed, and gets any Normal Trap from your Deck, but it's easily anticipated.
Cyberstorm Access (CYAC-EN077)
Fusion Duplication

TRAP / Normal Trap
Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn.
(Common)
Rating: 0 out of 5
You're actually subtracting 1 way to Fusion Summon.
Cyberstorm Access (CYAC-EN076)
Dinomorphia Intact

TRAP / Counter Trap
When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.
(Common)
Rating: 1 out of 5
Your Life Points won't be intact after this.
Cyberstorm Access (CYAC-EN075)
REINFORCE!

TRAP / Normal Trap
(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn.
(Common)
Rating: 2 out of 5
We're still yelling with support cards for the Deck, but with mediocre members, it has very few benefits.
Cyberstorm Access (CYAC-EN074)
A Shattered, Colorless Realm

TRAP / Normal Trap
If "Vicious Astraloud" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name was "Vicious Astraloud", you can Special Summon 1 of your banished "Visas Starfrost", or if it was not, you can make 1 "Vicious Astraloud" you control gain 1500 ATK.
(Common)
Rating: 1 out of 5
If Konami is making cards to outright destroy Vicious Astraloud, they must not think it's very good, and it isn't.
Cyberstorm Access (CYAC-EN073)
Mannadium Reframing

TRAP / Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.
(Common)
Rating: 3 out of 5
Not bad regardless of how it's used. Sometimes it's better to negate and not destroy the offending card.
Cyberstorm Access (CYAC-EN072)
Mannadium Breakheart

TRAP / Normal Trap
Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Mannadium Breakheart" once per turn.
(Common)
Rating: 2 out of 5
A weaker Call of the Haunted basically.
Cyberstorm Access (CYAC-EN071)
Etude of the Branded

TRAP / Continuous Trap
During either player's turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a Dragon monster. You can only use this effect of "Etude of the Branded" once per turn. While you control a "Bystial" monster, banish any monsters that would be sent to your opponent's GY as Tributes for their Ritual Summon, or as material for their Fusion, Synchro, or Link Summon.
(Common)
Rating: 0 out of 5
Kicks off with a worse way to Synchro Summon, and then becomes a worse Macro Cosmos.
Cyberstorm Access (CYAC-EN070)
Brightest, Blazing, Branded King

TRAP / Normal Trap
Choose 1 Fusion Monster you control that mentions "Fallen of Albaz" as material, and negate the effects of all other face-up cards currently on the field until the end of this turn. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Brightest, Blazing, Branded King" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Fallen of Albaz brands themselves on everything.
Cyberstorm Access (CYAC-EN069)
Cynet Circuit

TRAP / Normal Trap
Target 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones linked to that monster. If your LP are 2000 or less: You can banish this card from your GY; return 1 "Firewall" Link Monster from your GY to your Extra Deck, then you can Special Summon that monster from your Extra Deck. You can only use each effect of "Cynet Circuit" once per turn.
(Common)
Rating: 1 out of 5
The original got nerfed and the others are mostly worse.
Cyberstorm Access (CYAC-EN068)
Pig Iron vs. Pen Peg

SPELL / Quick-Play Spell
Target 1 face-up monster on the field; if that monster's ATK, DEF, or Level is higher than its original value, it becomes its original value, then pay LP in multiples of 100 (min. 100, max. 1000). During your Main Phase, if both players have the same LP and this card is in your GY: You can Set this card. You can only use this effect of "Pig Iron vs. Pen Peg" once per turn.
(Common)
Rating: 1 out of 5
You're basically paying LP needlessly 99% of the time.
Cyberstorm Access (CYAC-EN067)
Time-Tearing Morganite

SPELL / Normal Spell
For the rest of this Duel, apply the following effects.
● You cannot activate monster effects in the hand.
● Draw 2 cards instead of 1 for your normal draw during your Draw Phase.
● You can conduct 2 Normal Summons/Sets per turn, not just 1.
You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.
(Super Rare)
Rating: 3 out of 5
These are actually pretty good effects for up to the start of the Duel, and not many drawbacks either.
Cyberstorm Access (CYAC-EN066)
Gunkan Suship Catch-of-the-Day

SPELL / Continuous Spell
Once per turn: You can reveal 1 "Gunkan Suship Shari" in your hand; place 1 counter on this card, and if you do, reveal 1 "Gunkan" Xyz Monster from your Extra Deck, and your opponent declares 1 "Gunkan" monster's card name, except "Gunkan Suship Shari", that is mentioned on any "Gunkan" Xyz Monster, then, you add that declared card from your Deck to your hand. If you cannot add, shuffle this card into the Deck. If this card in its owner's possession is destroyed by an opponent's card: Your opponent pays exactly 500 LP for each counter on this card.
(Common)
Rating: 1 out of 5
When they pull up the net from the sea, they'll find it's not even fit as a snack for 1.
Cyberstorm Access (CYAC-EN065)
Solfachord Symphony

SPELL / Quick-Play Spell
Apply these effects, in sequence, based on the number of face-up "Solfachord" Pendulum Monsters with different names in your Extra Deck.
● 3+: "Solfachord" Pendulum Monsters you control gain ATK equal to their own Pendulum Scale x 300 this turn.
● 5+: You can destroy 1 card your opponent controls, then if you have an odd Pendulum Scale in your Pendulum Zone, draw 1 card.
● 7+: You can Special Summon 1 "GranSolfachord" monster from your Extra Deck.
You can only activate 1 "Solfachord Symphony" per turn.
(Common)
Rating: 1 out of 5
They really put the "phony" in symphony as they're only beginner musicians.
Cyberstorm Access (CYAC-EN064)
Constellar Tellarknights

SPELL / Continuous Spell
When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.
(Super Rare)
Rating: 2 out of 5
Ranks up better than other Rank-Up-Magic cards, but it's also more vulnerable and limited.
Cyberstorm Access (CYAC-EN063)
Libromancer Origin Story

SPELL / Continuous Spell
When this card is activated: You can Set 1 "Libromancer" Spell/Trap directly from your Deck, except "Libromancer Origin Story". "Libromancer" Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Libromancer Origin Story" once per turn. You can only activate 1 "Libromancer Origin Story" per turn.
(Ultra Rare)
Rating: 1 out of 5
They're going to need to rewrite their history by actually becoming a threat.
Cyberstorm Access (CYAC-EN062)
Mikanko Dance - Mayowashidori

SPELL / Equip Spell
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
(Common)
Rating: 3 out of 5
Works well in one of two ways, though the first effect is more versatile.
Cyberstorm Access (CYAC-EN061)
Purrely Sleepy Memory

SPELL / Quick-Play Spell
The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect.
● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
● Once per turn, during your opponent's Standby Phase: You can draw 1 card.
(Common)
Rating: 1 out of 5
A weaker Waboku, which requires no monsters on your field at all and applies the entire turn.
Cyberstorm Access (CYAC-EN060)
Sweet Dreams, Nemleria

SPELL / Normal Spell
Add 1 "Nemleria" monster from your Deck to your hand, then, if you have "Dreaming Nemleria" face-up in your Extra Deck, your opponent cannot activate cards or effects this turn when a "Nemleria" monster(s) is Normal or Special Summoned. You can place this card from the GY on the bottom of your Deck, then target 1 "Dreaming Nemleria" you control; add it to the Extra Deck face-up. You can only activate 1 "Sweet Dreams, Nemleria" per turn.
(Common)
Rating: 1 out of 5
It's more like a nightmare for them.
Cyberstorm Access (CYAC-EN059)
Dream Tower of Princess Nemleria

SPELL / Continuous Spell
You can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of "Dream Tower of Princess Nemleria" once per turn. If a "Nemleria" monster(s) you control would be destroyed by battle or an opponent's card effect, while you have "Dreaming Nemleria" face-up in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down, instead.
(Common)
Rating: 1 out of 5
What Level 10s can this get other than one of Anubis' Sphinxes?
Cyberstorm Access (CYAC-EN058)
Peaceful Planet Calarium

SPELL / Field Spell
When this card is activated: You can add 1 "Mannadium" monster or 1 "Visas Starfrost" from the Deck to your hand. LIGHT monsters you control gain 100 ATK for each Tuner you control and in your GY. If a face-up Tuner(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it. You can only use this effect of "Peaceful Planet Calarium" once per turn. You can only activate 1 "Peaceful Planet Calarium" per turn.
(Secret Rare)
Rating: 1 out of 5
Starfrost is bad, but the Mannadiums are okay I guess.
Cyberstorm Access (CYAC-EN057)
Mannadium Abscission

SPELL / Normal Spell
Target 1 monster you control; destroy it, and if you do, add 1 "Peaceful Planet Calarium" from your Deck to your hand, or, if you control "Peaceful Planet Calarium", you can add 1 "Mannadium" Spell/Trap instead, except "Mannadium Abscission". You can banish this card from your GY; Special Summon 1 "Visas Starfrost" or 1 monster with 1500 ATK/
2100 DEF from your hand. You can only use each effect of "Mannadium Abscission" once per turn.
(Super Rare)
Rating: 2 out of 5
The Field Spell is at least somewhat useful.
Cyberstorm Access (CYAC-EN056)
Mannadium Imaginings

SPELL / Normal Spell
Reveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of "Mannadium Imaginings" once per turn.
(Common)
Rating: 1 out of 5
Allure of Darkness continues to get bad variants.
Cyberstorm Access (CYAC-EN055)
Kashtira Akstra

SPELL / Quick-Play Spell
If a face-up "Kashtira" Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 "Visas Starfrost" from your hand, your Deck, or your Monster Zone, and if you do, Special Summon 1 "Vicious Astraloud" from your Extra Deck, ignoring its Summoning conditions. If this card is banished: You can target 1 of your banished "Visas Starfrost"; add it to your hand. You can only use each effect of "Kashtira Akstra" once per turn.
(Common)
Rating: 1 out of 5
Already lists the better monster to use, and it's not Vicious Atraloud.
Cyberstorm Access (CYAC-EN054)
New Frontier

SPELL / Field Spell
If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link
Monster(s) (except during the Damage Step): You can activate 1 of these effects;
● Add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand.
● Special Summon 1 "Fallen of Albaz", or 1 monster that mentions it, from your hand.
You can only use each effect of "New Frontier" once per turn.
(Common)
Rating: 1 out of 5
Albaz already fell, and lost its DEF. You'll lose much more.
Cyberstorm Access (CYAC-EN053)
Tri-Brigade Roar

SPELL / Quick-Play Spell
If you control a Link Monster: Send 1 "Tri-Brigade" card from your Deck or Extra Deck to the GY, then target 1 Effect Monster on the field; apply the following effect based on the type of card sent to the GY.
● Monster: Change the targeted monster's ATK to 0 until the end of this turn.
● Spell: Negate that monster's effects until the end of this turn.
● Trap: Return that monster to the hand.
You can only activate 1 "Tri-Brigade Roar" per turn.
(Super Rare)
Rating: 1 out of 5
Being foil doesn't really matter anymore. Cards are just as bad as Commons in most cases.
Cyberstorm Access (CYAC-EN052)
Swordsoul Punishment

SPELL / Normal Spell
If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from the GY to your hand. You can only use each effect of "Swordsoul Punishment" once per turn.
(Common)
Rating: 1 out of 5
Weak results and even weaker retrieval method. Seems that's a common trait with cards these days.
Cyberstorm Access (CYAC-EN051)
Cynet Rollback

SPELL / Quick-Play Spell
Target 1 of your banished Cyberse monsters; Special Summon it. During your Main Phase, if your LP are 2000 or less: You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand. You can only use each effect of "Cynet Rollback" once per turn.
(Super Rare)
Rating: 1 out of 5
D.D.R. Special Summons any banished monster for a small price.
Cyberstorm Access (CYAC-EN050)
S-Force Nightchaser

DARK / Link Monster / ATK 800 / Link-1
Links: Bottom
(Cyberse / Link / Effect)

1 non-Link "S-Force" monster
Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot target the monsters in its same column for attacks. During the Main Phase (Quick Effect): You can target 1 "S-Force" monster you control; shuffle it into the Deck, then you can Special Summon 1 of your banished "S-Force" monsters. You can only use this effect of "S-Force Nightchaser" once per turn.
(Super Rare)
Rating: 1 out of 5
Going to need much more than 800 ATK to be a true force.
Cyberstorm Access (CYAC-EN049)
GranSolfachord Coolia

LIGHT / Link Monster / ATK 2700 / Link-3
Links: All 3 Bottom Arrows
(Fairy / Link / Effect)

2+ monsters, including a Pendulum Monster
Gains 100 ATK for each face-up Pendulum Monster in your Extra Deck. The activated effects of Pendulum Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Solfachord" card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 "Solfachord" Pendulum Monster with an even Pendulum Scale from your Deck to your face-up Extra Deck.
(Super Rare)
Rating: 1 out of 5
This might as well be their GranFinale because they were never going to reach the high notes.
Cyberstorm Access (CYAC-EN048)
Protectcode Talker

DARK / Link Monster / ATK 2300 / Link-3
Links: Top, Left and Right
(Cyberse / Link / Effect)

2+ Effect Monsters
Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.
(Super Rare)
Rating: 1 out of 5
Hardly any protection when nothing aside from Link-4s or higher is actually protected.
Cyberstorm Access (CYAC-EN047)
Firewall Dragon Singularity

DARK / Link Monster / ATK 3500 / Link-6
Links: All 4 Center Arrows and both Top Corners
(Cyberse / Link / Effect)

3+ Effect Monsters
(Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
Raising the requirements doesn't help if the goods aren't raised too.
Cyberstorm Access (CYAC-EN046)
Virutal World Tiger - Fufu
EARTH / Xyz Monster / Rank 9 / ATK 2600 / DEF 2800
(Wyrm / Xyz / Effect)

2+ Level 9 monsters
Gains the following effects, based on the number of "Virtual World Gate" cards you control.
● 2+: This card can attack directly.
● 4: This card is unaffected by activated card effects, except "Virtual World" cards.
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster you control and 1 Effect Monster on the field with a different Type and Attribute from it; negate their effects until the end of this turn.
(Common)
Rating:1  out of 5
Fufu is walking blindly through the forest, and bumping into every single tree there.
Cyberstorm Access (CYAC-EN045)
Tellarknight Constellar Caduceus
LIGHT / Xyz Monster / Rank 4 / ATK 2500 / DEF 1650
(Spellcaster / Xyz / Effect)

2+ Level 4 monsters
If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Tellallknights that this guy should be relieved of its designation as a member.
Cyberstorm Access (CYAC-EN044)
Chaos Angel

DARK / Synchro Monster / Level 10 / ATK 3500 / DEF 2800
(Fiend / Synchro / Effect)

1 Tuner + 1+ non-Tuner LIGHT or DARK monsters
For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.
● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.
● DARK: Monsters you control cannot be destroyed by battle.
(Secret Rare)
Rating: 2 out of 5
I guess it's better than Chaos Goddess, but mostly for its Synchro Materials being less restrained.
Cyberstorm Access (CYAC-EN043)
Mannadium Prime-Heart

LIGHT / Synchro Monster / Level 10 / ATK 3000 / DEF 3000
(Fairy / Synchro / Effect)

1+ Tuners + 1 LIGHT monster
This card can attack a number of times each Battle Phase, up to the number of Tuners used for its Synchro Summon. If this card was Synchro Summoned using a "Mannadium" Tuner as material, your opponent cannot target it with card effects. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your monsters with 1500 ATK/2100 DEF, or your "Visas Starfrost", that is banished or in your GY.
(Ultra Rare)
Rating: 2 out of 5
It's as if Red Nova Dragon became inverted, leaving this with not many goods.
Cyberstorm Access (CYAC-EN042)
Despian Luluwalilith

LIGHT / Synchro Monster / Level 12 / ATK 2500 / DEF 2500
(Spellcaster / Synchro / Effect)

1 Level 4 Tuner + 1+ non-Tuner monsters
Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
It'll take ages for the first effect to matter, and otherwise it's quite limited as a whole.
Cyberstorm Access (CYAC-EN041)
Bystial Dis Pater

DARK / Synchro Monster / Level 10 / ATK 3500 / DEF 3500
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner Dragon monsters
You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.
(Ultra Rare)
Rating: 2 out of 5
At least it's still a Beatstick with a decent first effect.
Cyberstorm Access (CYAC-EN040)
Superheavy Samurai Commander Shanawo

EARTH / Pendulum Monster / Level 8 / ATK 2000 / DEF 2500 / Scale 1 and Scale 1
(Dragon / Synchro / Effect)

Pendulum Text
When an opponent's monster declares an attack: You can Special Summon this card, then if you have no Spells/Traps in your GY, change that opponent's monster's ATK to 0, also negate its effects. You can only use this effect of "Superheavy Samurai Commander Shanawo" once per turn.
(Machine / Synchro / Pendulum / Effect)
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 "Superheavy Samurai" Monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone.

(Super Rare)
Rating: 2 out of 5
Weaker than Brave Masurawo, but not terrible.
Cyberstorm Access (CYAC-EN039)
Superheavy Samurai Brave Masurawo

EARTH / Synchro Monster / Level 12 / ATK 2100 / DEF 4000
(Machine / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.
(Ultra Rare)
Rating: 3 out of 5
Superheavy Samurais show how to do Six Sam's job better in addition to their own.
Cyberstorm Access (CYAC-EN038)
Dual Avatar - Manifested A-Un

LIGHT / Fusion Monster / Level 4 / ATK 0 / DEF 0
(Warrior / Fusion / Effect)

2 "Dual Avatar" monsters
This card gains the following effect(s), based on the original names of the materials used for its Fusion Summon. ● "Dual Avatar - Empowered Kon-Gyo": The ATK of your battling "Dual Avatar" monsters become 3000 during damage calculation only.
● "Dual Avatar - Empowered Mitsu-Jaku": Once per opponent's turn (Quick Effect): You can target 1 card on the field; banish it.
If this Fusion Summoned card is destroyed: You can Special Summon 1 "Dual Avatar Fists - Yuhi" and 1 "Dual Avatar Feet - Kokoku" from your Deck, and if you do, they cannot be destroyed by battle or card effects this turn.
(Common)
Rating: 1 out of 5
Only manifested into the likes of Element Saurus.
Cyberstorm Access (CYAC-EN037)
Beetrooper Cruel Saturnas

DARK / Fusion Monster / Level 5 / ATK 2400 / DEF 2000
(Insect / Fusion / Effect)

1 "Beetrooper" monster + 1 Insect monster
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.
(Super Rare)
Rating: 1 out of 5
Insect Decks don't have a lot of muscle so blocking out other options ruins its chances.
Cyberstorm Access (CYAC-EN036)
Vicious Astraloud

DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 3000
(Fairy / Fusion / Effect)

"Visas Starfrost" + 1 monster with 1500 ATK/2100 DEF
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher).
(Secret Rare)
Rating: 2 out of 5
Up to 4500 ATK is likely, but quite bad for a Secret Rare.
Cyberstorm Access (CYAC-EN035)
Albion the Sanctfire Dragon

LIGHT / Fusion Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Fusion / Effect)

"Fallen of Albaz" + 1 LIGHT Spellcaster monster
Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card.
(Secret Rare)
Rating: 1 out of 5
We get one of these every booster set, and they each prove just as worthless as the last.
Cyberstorm Access (CYAC-EN034)
Cyberse Desavewurm

DARK / Fusion Monster / Level 6 / ATK 2300 / DEF 1500
(Cyberse / Fusion / Effect)

1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster
During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.
(Common)
Rating: 2 out of 5
First effect just makes this playable.
Cyberstorm Access (CYAC-EN033)
Cyberse Sage

DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0
(Cyberse / Ritual / Tuner / Effect)

You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.
(Common)
Rating: 1 out of 5
It's like Relinquished if you weighed it down with coats.
Cyberstorm Access (CYAC-EN032)
Bunny Ear Enthusiast
EARTH / Effect Monster / Level 1 / ATK 200 / DEF 100
(Beast-Warrior / Effect)
Once per Chain, when a monster on the field, except "Bunny Ear Enthusiast", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it and this card until the Standby Phase of the next turn.
(Common)
Rating: 1 out of 5
Nothing efficient gets done with this.
Cyberstorm Access (CYAC-EN031)
Wannabee!
LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 0
(Insect / Effect)
During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.
(Super Rare)
Rating: 1 out of 5
Certainly is.
Cyberstorm Access (CYAC-EN030)
PenduLuMoon

LIGHT / Pendulum Monster / Level 1 / ATK 200 / DEF 700 / Scale 0 and Scale 0
Pendulum Text
During your Main Phase: You can add 1 face-up "Pendulum" Pendulum Monster from your Extra Deck to your hand, then destroy this card. You can only use this effect of "PenduLuMoon" once per turn.
(Spellcaster / Pendulum / Effect)
During your Main Phase: You can add up to 2 face-up Pendulum Monsters from your Extra Deck to your hand, with Levels between the Pendulum Scales of the 2 cards in your Pendulum Zones, also for the rest of this turn, until you Pendulum Summon, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. You can only use this effect of "PenduLuMoon" once per turn.
(Common)
Rating: 1 out of 5
Nothing like Supreme Gates Zero and Infinity.
Cyberstorm Access (CYAC-EN029)
Ringowurm, the Dragon Guarding the Hundred Apples
LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 1100
(Dragon / Tuner / Effect)
If a face-up non-Effect Monster is on the field: You can Special Summon this card from your hand. During your Main Phase, if you Synchro Summoned this turn: You can banish this card from your GY; Special Summon 1 "Hundred Apples Token" (Wyrm/LIGHT/
Level 2/ATK 100/DEF 100). The player who Summoned it can treat it as a Tuner for a Synchro Summon. You can only use each effect of "Ringowurm, the Dragon Guarding the Hundred Apples" once per turn.
(Ultra Rare)
Rating: 1 out of 5
It won't be guarding for very long, and doesn't really help with Synchro Summons more than others.
Cyberstorm Access (CYAC-EN028)
Kitsuni Kitsunebi
FIRE / Effect Monster / Level 3 / ATK 200 / DEF 1900
(Warrior / Effect)
All face-up monsters on the field become FIRE. If your opponent has a FIRE monster on their field or in their GY, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Kitsuni Kitsunebi" once per turn.
(Common)
Rating: 2 out of 5
Some combos exist, but this is little more than a restrained DNA Transplant.
Cyberstorm Access (CYAC-EN027)
Sakitama
LIGHT / Effect Monster / Level 4 / ATK 400 / DEF 900
(Fairy / Spirit / Effect)
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.
(Common)
Rating: 1 out of 5
They're just going to go back to your hand at the End Phase.
Cyberstorm Access (CYAC-EN026)
Harvest Angel of Doom

DARK / Pendulum Monster / Level 4 / ATK 1800 / DEF 1000 / Scale 8 and Scale 8
Pendulum Text
During your Main Phase: You can destroy this card, and if you do, add 1 "Black Horn of Heaven" from your Deck to your hand. You can only use this effect of "Harvest Angel of Doom" once per turn.
(Fairy / Pendulum / Effect)
If this card is Normal or Pendulum Summoned: You can add 1 "Horn of Heaven" from your Deck to your hand. If this card is Tributed: You can place this card in your Pendulum Zone. You can only use each effect of "Harvest Angel of Doom" once per turn.
(Super Rare)
Rating: 3 out of 5
Angel of Wisdom has done well to transition to the dark side.
Cyberstorm Access (CYAC-EN025)
Full Active Duplex

WIND / Effect Monster / Level 9 / ATK 2800 / DEF 1100
(Cyberse / Effect)
Linked monsters you control can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Full Active Duplex" once per turn. You can banish 2 Link Monsters from your GY; Special Summon this card from your hand. If this card is sent to the GY: You can target 1 Cyberse monster you control; it gains 1000 ATK.
(Common)
Rating: 1 out of 5
You don't need a Level 9 monster to let monsters attack twice. It's just more work for less output.
Cyberstorm Access (CYAC-EN024)
Tsumuha-Kutsunagi - The Lord of Swords

WIND / Effect Monster / Level 11 / ATK 3000 / DEF 3000
(Warrior / Spirit / Effect)
Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Normal Summoned/Set monster. If this card is Normal Summoned or flipped face-up: Activate this effect; your opponent can send any number of cards from their field to the GY, then each player draws the same number of cards as were sent to the GY by this effect. During the End Phase of the turn this effect was activated, shuffle all cards into the Deck from the field, the GYs, and that are banished. Once per turn, during the End Phase, if this card on the field was Normal Summoned or flipped face-up this turn: Return this card to the hand.
(Secret Rare)
Rating: 1 out of 5
One less Tribute doesn't change the fact that it's still a Spirit monster, which ruins everything.
Cyberstorm Access (CYAC-EN023)
Amazement Abomination Arlekino

LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Psychic / Effect)
If you control an "Amazement" monster: You can Special Summon this card from your hand, then you can add 1 "Amazement Family Faces" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field with more than 0 ATK; shuffle this card into the Deck, and if you do, Special Summon 1 "Amazement Administrator Arlekino" from your Deck, then change the ATK of the targeted monster to 0. You can only use each effect of "Amazement Abomination Arlekino" once per turn.
(Common)
Rating: 1 out of 5
It is an abomination because it doesn't even stay on the field when using its own effect.
Cyberstorm Access (CYAC-EN022)
Infinitrack Road Roller

EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 2100
(Machine / Effect)
If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.
● Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF.
(Ultra Rare)
Rating: 2 out of 5
Link Monsters are now the dominant force and can't be in Defense Mode, but other monsters can.
Cyberstorm Access (CYAC-EN021)
Tellarknight Lyran

LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1600
(Warrior / Effect)
(This card is always treated as a "Constellar" card.)
If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.
(Super Rare)
Rating: 2 out of 5
Can't get Constellar Belt, which is a good support card for the Deck, but it's still somewhat versatile.
Cyberstorm Access (CYAC-EN020)
Tellarknight Altairan

LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1300
(Warrior / Effect)
(This card is always treated as a "Constellar" card.)
If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.
(Super Rare)
Rating: 2 out of 5
Wouldn't have guessed they'd accept DARK Xyz Monsters, but that does make it a bit better.
Cyberstorm Access (CYAC-EN019)
Hu-Li the Jewel Mikanko

WIND / Effect Monster / Level 3 / ATK 0 / DEF 0
(Psychic / Effect)
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
(Common)
Rating: 3 out of 5
Mikankos are certainly one of the better themes in recent years, on par with early Blackwings.
Cyberstorm Access (CYAC-EN018)
Purelyly

DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Fairy / Effect)
If this card is Normal or Special Summoned: You can add 1 "Purrely" card from your Deck to your hand, except a Quick-Play Spell. You can target 1 "Purrely" Quick-Play Spell in your GY; Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and if you do, attach that Spell to the Summoned monster. (This is treated as an Xyz Summon.) You can only use each effect of "Purrelyly" once per turn.
(Common)
Rating: 1 out of 5
Team Rocket has a better cat than this. This is like what they'd have on a strict budget of $5.
Cyberstorm Access (CYAC-EN017)
Nemleria Dream Defender - Couette

LIGHT / Effect Monster / Level 10 / ATK 2000 / DEF 2500
(Beast / Effect)
If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Couette" once per turn this way. When your opponent activates a card or effect that targets a "Nemleria" card(s) you control, while you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; negate that activation. You can only use this effect of "Nemleria Dream Defender - Couette" once per turn.
(Common)
Rating: 1 out of 5
Flipped stats aren't going to aid in anything without better effects.
Cyberstorm Access (CYAC-EN016)
Nemleria Dream Defender - Oreiller

LIGHT / Effect Monster / Level 10 / ATK 2500 / DEF 2000
(Beast / Effect)
If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Oreiller" once per turn this way. If you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; this card gains 500 ATK for each monster your opponent currently controls, until the end of this turn. You can only use this effect of "Nemleria Dream Defender - Oreiller" once per turn.
(Common)
Rating: 1 out of 5
Are these "evolved" versions of Dream Mirrors? They certainly follow the name and poor effects.
Cyberstorm Access (CYAC-EN015)
Dreaming Nemleria

LIGHT / Pendulum Monster / Level 1 / ATK 0 / DEF 1500 / Scale 8 and Scale 8
Pendulum Text
Once per turn, during your Main Phase: You can place 1 "Nemleria" Continuous Spell from your Deck or GY face-up on your field, and if you do, add this card to your Extra Deck face-up. You cannot Special Summon "Dreaming Nemleria" the turn you activate this effect.
(Fairy / Pendulum / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck, except "Dreaming Nemleria". You can only Special Summon "Dreaming Nemleria(s)" once per turn. If this card is Special Summoned: For every 3 of your face-down banished cards, you can banish up to 1 card from your opponent's field and/or GY, face-down, then shuffle 1 of your face-down banished cards into your Deck for each card you banished by this effect.
(Super Rare)
Rating: 1 out of 5
You're not dreaming, unfortunately. It really is that bad.
Cyberstorm Access (CYAC-EN014)
Mannadium Meek

WATER / Effect Monster / Level 2 / ATK 0 / DEF 1800
(Fairy / Tuner / Effect)
If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Meek" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Meek" from your Deck, then you can increase its Level by 2.
(Super Rare)
Rating: 2 out of 5
No different than the likes of Bubonic Vermin, except for its DEF and being a Tuner.
Cyberstorm Access (CYAC-EN013)
Mannadium Fearless

EARTH / Effect Monster / Level 2 / ATK 0 / DEF 2000
(Fairy / Tuner / Effect)
If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK.
(Super Rare)
Rating: 2 out of 5
Slightly more useful than Riemheart.
Cyberstorm Access (CYAC-EN012)
Mannadium Riumheart

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 2100
(Warrior / Effect)
During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn.
(Ultra Rare)
Rating: 2 out of 5
High DEF and could help get another relatively useful or better member.
Cyberstorm Access (CYAC-EN011)
Guiding Quem, the Virtuous

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Spellcaster / Tuner / Effect)
(This card is always treated as a "Dogmatika" and "Despia" card.)
If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
At least it wasn't called Versatile because it certainly isn't.
Cyberstorm Access (CYAC-EN010)
Icejade Ran Aegirine

WATER / Effect Monster / Level 7 / ATK 1500 / DEF 2500
(Aqua / Tuner / Effect)
This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/
Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Generic WATER Decks can use this too at least.
Cyberstorm Access (CYAC-EN009)
Fallen of Argyros

DARK / Effect Monster / Level 2 / ATK 700 / DEF 700
(Thunder / Effect)
If a Level/Rank/Link 2 monster is on the field, you can Special Summon this card (from your hand) to either field. You can only Special Summon "Fallen of Argyros" once per turn this way. Neither player can activate the effects of Link Monsters that point to this card. During your opponent's turn (Quick Effect): You can target 1 Xyz Monster on the field; detach 1 or 2 materials from it. You can only use this effect of "Fallen of Argyros" once per turn.
(Common)
Rating: 2 out of 5
Better use the last effect quickly because it otherwise won't be around long.
Cyberstorm Access (CYAC-EN008)
The Bystal Aluber

DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Dragon / Tuner / Effect)
This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is Normal or Special Summoned: You can discard 1 card, then target 1 Dragon monster your opponent controls or in their GY, and activate the appropriate effect;
● Send this card to the GY, and if you do, take control of that monster on the field until the End Phase.
● Send this card to the GY, and if you do, Special Summon that monster from the GY to your field.
You can only use this effect of "The Bystial Aluber" once per turn.
(Super Rare)
Rating: 2 out of 5
Suspected it related to Fallen of Albaz, but the effects aren't that bad. Lacks DEF though.
Cyberstorm Access (CYAC-EN007)
Superheavy Samurai Monk Big Benkei

EARTH / Pendulum Monster / Level 8 / ATK 1000 / DEF 3500 / Scale 1 and Scale 1
Pendulum Text
If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn.
(Machine / Pendulum / Effect)
If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.
(Super Rare)
Rating: 2 out of 5
A nerfed version of the better Big Benkei unfortunately. The Scale is the only thing useful.
Cyberstorm Access (CYAC-EN006)
Superheavy Samurai Prodigy Wakaushi

DARK / Pendulum Monster / Level 4 / ATK 1000 / DEF 1500 / Scale 8 and Scale 8
Pendulum Text
If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
(Machine / Pendulum / Tuner / Effect)
If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
(Super Rare)
Rating: 2 out of 5
Haven't seen too many Superheavy Samurai Pendulums in a while, but this isn't showing much promise.
Cyberstorm Access (CYAC-EN005)
Superheavy Samurai Soulgaia Booster

EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0
(Machine / Effect)
You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.
(Common)
Rating: 2 out of 5
Little more than today's Union monsters.
Cyberstorm Access (CYAC-EN004)
Superheavy Samurai Stealthy

EARTH / Effect Monster / Level 1 / ATK 200 / DEF 700
(Machine / Effect)
If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai Stealthy" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of "Superheavy Samurai Stealthy" once per turn.
(Common)
Rating: 1 out of 5
This assumes you can even play anything in the opponent's Grave. Better stick to your own cards.
Cyberstorm Access (CYAC-EN003)
Superheavy Samurai Motorbike

EARTH / Effect Monster / Level 2 / ATK 800 / DEF 1200
(Machine / Tuner / Effect)
If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
(Common)
Rating: 2 out of 5
A group of these wouldn't exactly make for a threatening bikergang, but they've had worse members too.
Cyberstorm Access (CYAC-EN002)
Firewall Phantom

DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1300
(Cyberse / Effect)
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.
(Common)
Rating: 1 out of 5
From the Worldwide Web comes the Notoriously Narrow Net, and their card pool lives up to that label.
Cyberstorm Access (CYAC-EN001)
Firewall Defenser

DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1500
(Cyberse / Effect)
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Having nerfed the orginal, there's basically nothing to defend. It's like a worse computer firewall.
Cyberstorm Access (CYAC-EN000)
Numbers Eveill

SPELL / Normal Spell
If your opponent controls a monster(s) Special Summoned from the Extra Deck and you do not: Choose 4 "Number" Xyz Monsters from your Extra Deck with different Ranks, plus a 5th "Number" Xyz Monster whose "Number" value in its name equals the combined "Number" values of the 4 other monsters, Special Summon that 5th "Number" monster (this is treated as an Xyz Summon), and attach the 4 chosen monsters to it as material, but you cannot Special Summon monsters, except "Number" Xyz Monsters, while you control that face-up monster.
(Ultra Rare)
Rating: 1 out of 5
I guess it's easy to play, but you're greatly limited to Numbers that add up to the 5th one.