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Epic!!!

1/5

2/5

3/5

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Photon Shockwave (PHSW-EN)

1. For info on how these ratings are determined, click here.
2. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Photon_Shockwave_(TCG-EN-1E)
                                                       PHSW-EN099
Effect Monster
Infernity Knight
DARK | Fiend |
Level 3 | ATK 1400 | DEF 400
When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from your Graveyard.
(Common)

                                                       Rating: 2
He can come back just about anytime he's sent to the Grave if you have 2 cards to discard but this guy will likely see the most play out of Infernity Decks, provided they're still alive.
 
                                                       PHSW-EN098
Effect Monster

Metaion, the Timelord
FIRE | Fairy | Level 10 | ATK 0 | DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down).
(Secret Rare)

                                                       Rating: 3
A high-Level monster with low-Level downsides! You can't be harmed while he's in Attack Mode, not to mention he can't be destroyed and your opponent takes 300 damage for each card returned by this guy!
 
                                                       PHSW-EN097
Effect Monster

Junk Defender
EARTH | Warrior | Level 3 | ATK 500 | DEF 1800
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF.
(Rare)

                                                       Rating: 2
He sort-of works like Battle Fader but unlike the better Battle Fader, this guy doesn't end the Battle Phase but at least can permanently gain 300 DEF during either player's turn.
 
                                                       PHSW-EN096
Effect Monster

Gem-Knight Emerald
EARTH | Rock | Level 3 | ATK 1800 | DEF 800
You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
(Rare)

                                                       Rating: 3
This card doubles as a Beatstick or for Gem-Knight support and from viewing the cards in that Archetype, they aren't looking too bad.
 
                                                       PHSW-EN095
Effect Monster

Gishki Beast
WATER | Beast | Level 4 | ATK 1500 | DEF 1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.
(Rare)

                                                       Rating: 2
I haven't seen this Archetype in action so I can't rate it high but I'll give it an extra star for future playability.
 
                                                       PHSW-EN094
Effect Monster

Laval Lancelord
FIRE | Warrior | Level 6 | ATK 2100 | DEF 200
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.
(Common)

                                                       Rating: 1
It'd be heaps better if you Special Summoned the banished FIRE monster but that isn't the case so he's basically worthless since you can't use the new monster to defend yourself or Tribute right away.
 
                                                       PHSW-EN093
Effect Monster

Gem-Turtle
EARTH | Rock | Level 4 | ATK 0 | DEF 2000
FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
(Super Rare)

                                                       Rating: 2
With the upcoming Gem-Knight Archetype in Hidden Arsenal 5, this card may get some play since it adds a key card to the Archetype straight to your hand from your Deck and has 2000 DEF.
 
                                                       PHSW-EN092
Synchro Monster

Laval Dual Slasher
FIRE | Warrior-Type Synchro | Level 5 | ATK 2400 | DEF 200
1 Tuner + 1 or more non-Tuner FIRE monsters
This card gains effects based on the number of "Laval" monsters in your Graveyard:
● 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row.
● 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Common)

                                                       Rating: 1
So our first straight-to-common Synchro in the US but one can easily see why in its text and stats.
 
                                                       PHSW-EN091
Effect Monster

Vylon Ohm
LIGHT | Fairy | Level 4 | ATK 1500 | DEF 200
When this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target. During your next Standby Phase, add it to your hand.
(Common)

                                                       Rating: 2
Pick a good Equip Spell, then get it later, if this guy is around long enough that is.
 
                                                       PHSW-EN090
Effect Monster

Sergeant Electro
FIRE | Machine | Level 4 | ATK 1600 | DEF 1300
Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 1
You won't even get past ONE target because this guy will be most likely gone before getting another target.
 
                                                       PHSW-EN089
Trap Card

Dark Smog
Continuous Trap
Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target.
(Secret Rare)

                                                       Rating: 2
So you get to banish 1 card in your opponent's Grave for discarding a Fiend-Type monster? Well that's not worth the hype it got that's for sure but maybe Dark World Decks can use it.
 
                                                       PHSW-EN088
Spell Card

Xyz Territory
Field Spell
When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead.
(Rare)

                                                       Rating: 2
In order to be even much of a threat, the Xyz Monster would have to have a Rank of at least 5, especially with Galaxy Eyes legal for tournament play.
 
                                                       PHSW-EN087
Xyz Monster

Wind-Up Zenmaines
FIRE | Machine-Type Xyz |
Rank 3 | ATK 1500 | DEF 2100
2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
(Secret Rare)

                                                       Rating: 2
Oh good, he's not infected with the "Once While Face-Up" virus and his effects provide a small bonus for you but not enough to be worth being ScR.
 
                                                       PHSW-EN086
Xyz Monster

Evolzar Dolkka
FIRE | Dragon-Type Xyz | Rank 4 | ATK 2300 | DEF 1700
2 Level 4 Dinosaur-Type monsters
When an Effect Monster's effect activates: You can detach 1 Xyz Material from this card; negate the activation and destroy it.
(Secret Rare)

                                                       Rating: 2
Thank goodness I can use the effect multiple times but with only 2 Xyz Materials to start, it's going to have to be detached wisely and needs Dino Xyz Materials.
 
                                                       PHSW-EN085
Effect Monster

Latinum, Exarch of Dark World
DARK | Fiend | Level 6 | ATK 1500 | DEF 2400
If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, target 1 Fiend-Type monster on the field; Special Summon this card from the Graveyard, then that target (if any) gains 500 ATK.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 2
So Dark World Decks get a new friend that has little offense but some okay defense and a pretty bad effect. In any case, its rarity should've been lower.
 
                                                       PHSW-EN084
Effect Monster

D-Boyz
DARK | Fiend | Level 1 | ATK 100 | DEF 1000
FLIP: You can Special Summon any number of "D-Boyz" from your Deck in face-up Attack Position, then you take 1000 damage for each monster Special Summoned by this effect.
(Secret Rare)

                                                       Rating: 1
I propose the rename to "F-Boyz" because they're so pathetic on every level that not even a real street gang would want them.
 
                                                       PHSW-EN083
Effect Monster

Wind-Up Rabbit
EARTH | Beast-Warrior | Level 3 | ATK 1400 | DEF 600
During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
(Secret Rare)

                                                       Rating: 2
So your Wind-Up monsters get another chance at their effects but this guy has the same fault so he's really just another jank ScR card.
 
                                                       PHSW-EN082
Effect Monster

Evolsaur Pelta
FIRE | Dinosaur | Level 4 | ATK 1100 | DEF 2000
When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
(Rare)

                                                       Rating: 2
It'll survive against Gene-Warped Warolves, Alexandrite Dragons and Photon Sabre Tigers but its effect is meaningless outside Evolsaur Decks.
 
                                                       PHSW-EN081
Effect Monster

Photon Sabre Tiger
LIGHT | Beast | Level 3 | ATK 2000 | DEF 300
When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK.
(Super Rare)

                                                       Rating: 2
You get to pick up another copy of itself, which you'll need unless Skill Drain is on the field because he gets weaker and won't do a thing for you if Special Summoned but still has minor uses in a Skill Drain Deck.
 
                                                       PHSW-EN080
Trap Card

Sealing Ceremony of Suiton
Continuous Trap
Once per turn: You can send 1 WATER monster from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.
(Common)

                                                       Rating: 2
It's another stall card and that's if you have a WATER monster in your hand to discard but it's only once per turn.
 
                                                       PHSW-EN079
Trap Card

Eisbahn
Continuous Trap
When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position.
(Rare)

                                                       Rating: 1
Why not instead banish the monster via Bottomless Trap Hole or heck Deep Dark Trap Hole over this pitiful excuse of a card? 
 
                                                       PHSW-EN078
Trap Card

Deep Dark Trap Hole
Normal Trap
When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
(Rare)

                                                       Rating: 2
This stops a fair bit of monsters out there but their effects still resolve. 
 
                                                       PHSW-EN077
Trap Card

Sound the Retreat!
Normal Trap
Return all monsters you control to the hand.
(Common)

                                                       Rating: 1
You're pretty desperate if using a card this bad. 
 
                                                       PHSW-EN076
Trap Card

Tyrant's Throes
Continuous Trap
Activate by Tributing 2 Normal Monsters you control (except Tokens). Neither player can Normal or Special Summon Effect Monsters.
(Rare)

                                                       Rating: 2
The activation requirements right off the bat hurt this card's rating because only 3 Decks won't get hurt by this and that's Geminis, Normal Monsters or a mix.
 
                                                       PHSW-EN075
Trap Card

Darklight
Normal Trap
Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.
(Super Rare)

                                                       Rating: 2
There are some decent options but generally you'd want to Tribute a bad or opponent's monster for this yet it only destroys Special Summoned monsters. 
 
                                                       PHSW-EN074
Trap Card

Champion's Vigilance
Counter Trap
If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and destroy that card.
(Common)

                                                       Rating: 2
Getting BEWD or the necessary non-Gemini Summoned Gemini monster on the field isn't hard and you get a free Solemn Judgment out of the deal.
 
                                                       PHSW-EN073
Trap Card

Wattcancel
Counter Trap
When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it.
(Common)

                                                       Rating: 2
Simply toss out an unneeded Watt monster to stop virtually any type of summoning from your opponent but it's specific to Watt monsters.
 
                                                       PHSW-EN072
Trap Card

Zenmairch
Normal Trap
Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.
(Common)

                                                       Rating: 2
You could return the Wind-Up monster to the hand and bring out the exact same one (given no ruling to prevent that) but other than that, pretty bad.
 
                                                       PHSW-EN071
Trap Card

Evolutionary Bridge
Normal Trap
When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.
(Common)

                                                       Rating: 2
You basically get a slower Decoy Dragon effect for Evoltile monsters instead of Dragon-Type monsters. In the very least, you can choose any Evoltile monster in your Grave that you want.
 
                                                       PHSW-EN070
Trap Card

Lumenize
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase.
(Common)

                                                       Rating: 2
You have to wait until your opponent attacks and while your LIGHT monster gains ATK equal to the attacking monster's ATK, it doesn't last long and this is a Trap Card so it's slower.
 
                                                       PHSW-EN069
Trap Card

Icy Crevasse
Normal Trap
When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard and inflict damage to your opponent equal to its original ATK in the Graveyard.
(Common)

                                                       Rating: 3
Your lost monster just has to be destroyed and sent to the Grave by an opponent's card, which'll happen quite often and you get to hurt them back with the original ATK of the monster they lose this way!
 
                                                       PHSW-EN068
Trap Card

Fish Rain
Normal Trap
When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
(Common)

                                                       Rating: 2
It doesn't have to be your Fish, Sea Serpent or Aqua-Type monster that gets banished but the banished monster must have its printed type while banished.
 
                                                       PHSW-EN067
Trap Card

Mirror Mail
Normal Trap
When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.
(Common)

                                                       Rating: 3
It forces both monsters to suicide, which can come in handy if your opponent discards Honest or has that pesky Stardust Dragon or Prime Material Dragon in play!
 
                                                       PHSW-EN066
Trap Card

Copy Knight
Continuous Trap
When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster Card with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is still treated as a Trap Card.)
(Rare)

                                                       Rating: 2
It must be activated when you Normal Summon a Level 4 Warrior-Type monster, which hurts it when other Trap Monsters can be activated anytime after the turn they are set.
 
                                                       PHSW-EN065
Trap Card

Damage Diet
Normal Trap
Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)
(Common)

                                                       Rating: 2
If you don't have Prime Material Dragon out, which is the better card, then you might be able to save yourself unless halving the damage isn't enough.
 
                                                       PHSW-EN064
Trap Card

Fiery Fervor
Normal Trap
Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.
(Common)

                                                       Rating: 3
Since your opponent will always try to have the stronger monster, this'll definitely get some use and will come in handy most of the time!
 
                                                       PHSW-EN063
Trap Card

Heartfelt Appeal
Normal Trap
When you take Battle Damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effect(s) is negated and it cannot declare an attack.
(Common)

                                                       Rating: 1
More like Heartbroken Appeal because you won't likely have anything good to take from your opponent and even when you do, you can't do much with that monster and it doesn't stay yours for long.
 
                                                       PHSW-EN062
Trap Card

Poisonous Winds
Continuous Trap
WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK.
(Common)

                                                       Rating: 2
It'll stop Dark Simorgh from being easily Special Summoned because its Attribute is also WIND but Harpie Lady Decks will destroy this in no time via Harpie's Hunting Ground.
 
                                                       PHSW-EN061
Spell Card

Space Cyclone
Quick-Play Spell
Detach 1 Xyz Material from a monster.
(Common)

                                                       Rating: 2
At least it's Quick-Play but that doesn't change its playability much because it's really just a minimal anti-Xyz card.
 
                                                       PHSW-EN060
Spell Card

One Day of Peace
Normal Spell
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
(Common)

                                                       Rating: 2
This is a pretty situational card given that your opponent draws an extra card just so you can save yourself from damage for the next two turns. You also draw 1 card though.
 
                                                       PHSW-EN059
Spell Card

Tri-Wight
Normal Spell
Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.
(Common)

                                                       Rating: 2
It'll bring back the classic Ojama trio so you can activate a few different cards like Ojama Delta Hurricane!! or Polymerization. Heck Skull Servant Decks can make use of this too but not much else.
 
                                                       PHSW-EN058
Spell Card

Murmur of the Forest
Normal Spell
Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return a Field Spell Card(s) on the field to the hand.
(Rare)

                                                       Rating: 2
Since you won't likely use the optional effect to return Field Spell Cards to the hand, you've got a slower Book of Moon effect, which isn't great when compared to Book of Moon itself, which is better.
 
                                                       PHSW-EN057
Spell Card

Shard of Greed
Continuous Spell
Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards.
(Secret Rare)

                                                       Rating: 2
Pull it off successfully and you'll have another 2 options in your hand but with MST at 3, this card isn't likely going to be around long enough to succeed.
 
                                                       PHSW-EN056
Spell Card

Extra Gate
Quick-Play Spell
Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card.
(Super Rare)

                                                       Rating: 2
Dark World Decks will get the most use out of this because both effects benefit them. For the rest, you'll have a good idea of what to remove but it's not as likely.
 
                                                       PHSW-EN055
Spell Card

Zenmailfunction
Normal Spell
Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.
(Common)

                                                       Rating: 2
Not much left for your revived Wind-Up to do because it comes back with no effects and a TOS forbidding you from using the monster for a Tribute or Synchro Summon.
 
                                                       PHSW-EN054
Spell Card

Evo-Miracle
Quick-Play Spell
Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects.
(Common)

                                                       Rating: 2
This works similarly to the previous card except it protects the monster from harm but you still take Battle Damage and the effect only lasts one turn.
 
                                                       PHSW-EN053
Spell Card

Evo-Karma
Continuous Spell
When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects.
(Common)

                                                       Rating: 2
They basically can't do anything but let the new monster hit the field, which isn't all bad if it's the 1900 ATK one but until I see better support, I won't give the Archetype much more than a glance.
 
                                                       PHSW-EN052
Spell Card

Photon Booster
Normal Spell
Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase.
(Rare)

                                                       Rating: 2
If your monster isn't strong enough on its own, then this isn't all that bad but it limits them to 2000 ATK.
 
                                                       PHSW-EN051
Spell Card

Photon Lead
Quick-Play Spell
Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position.
(Common)

                                                       Rating: 3
No complaints that it's common here because it's very versatile for being able to use its effect during either player's turn and being non-specific (for the most part) on the monster you can play!
 
                                                       PHSW-EN050
Spell Card

Photon Veil
Normal Spell
Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to the hand. If you add 2 or more monsters, they must have the same name.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 3
You can pick up one of the LIGHT monsters you returned to the Deck and now even Watapon can make use of this card by coming out in multiples by this card's effect!
 
                                                       PHSW-EN049
Spell Card

Xyz Gift
Normal Spell
If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 2
Since you can't detach 1 Xyz Material from 2 separate Xyz Monsters, your best bet is to take one of your opponent's Xyz Monsters and detach 2 Xyz Materials from that monster.
 
                                                       PHSW-EN048
Spell Card

Cross Attack
Normal Spell
Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack.
(Common)

                                                       Rating: 2
It could be a game ender but if the attack gets negated then you've probably ruined your chances of being able to win the duel that turn.
 
                                                       PHSW-EN047
Spell Card

Monster Slots
Normal Spell
Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it.
(Common)

                                                       Rating: 2
A bit of a gamble but at least no harm done if you don't draw any monster or one that isn't the same Level.
 
                                                       PHSW-EN046
Spell Card

Ego Boost
Quick-Play Spell
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
(Common)

                                                       Rating: 2
A tiny surprise for your opponent at best because it's not permanent like Aqua Jet or Axe of Despair.
 
                                                       PHSW-EN045
Spell Card

Attraffic Control
Continuous Spell
If your opponent controls 3 or more monsters, they cannot declare an attack.
(Common)

                                                       Rating: 2
If you're facing an OTK Deck, then this is minor stall but Battle Fader is heaps better than this card.
 
                                                               PHSW-EN044
Xyz Monster

Thunder End Dragon
LIGHT | Dragon-Type Xyz | Rank 8 | ATK 3000 | DEF 2000
2 Level 8 Normal Monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.
(Ultra Rare) & (Ultimate Rare)

                                              Rating: 2
Since BEWD is the only playable Normal Monster this guy can use, destroying only all other monsters out isn't that good because he can still fall victim to Spells and Traps.
 
                                                       PHSW-EN043
Xyz Monster

Evolzar Laggia
FIRE | Dragon-Type Xyz | Rank 4 | ATK 2400 | DEF 2000
2 Level 4 Dinosaur-Type monsters
When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and destroy that card.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 2
A one-time free Solemn Judgment effect has its uses but once it's used up, he's got little chance at survival. Overall not worth being Ultra Rare.
 
                                                       PHSW-EN042
Xyz Monster

Number 20: Giga-Brilliant
LIGHT | Insect-Type Xyz | Rank 3 | ATK 1800 | DEF 1800
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.
(Super Rare)

                                                       Rating: 2
Strengthen him and all your other monsters up by 300 ATK permanently but having to detach an Xyz Material from this guy to do it isn't all that great with the good Equip Spells still legal.
 
                                                       PHSW-EN041
Xyz Monster

Number 10: Illumiknight
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2400 | DEF 2400
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 2
Strong stats but needing 3 Level 4 monsters is pretty harsh. Heck, even if it were two monsters, the stats don't really make up for it and the effect is sub par at best.
 
                                                       PHSW-EN040
Xyz Monster

Black Ray Lancer
DARK | Beast-Warrior-Type Xyz | Rank 3 | ATK 2100 | DEF 600
2 Level 3 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase.
(Super Rare)

                                                       Rating: 2
It has some uses like stopping Ally of Justice Catastor's effect so you can run over it with any monster but it's limited to your turn.
 
                                                       PHSW-EN039
Xyz Monster

Number 83: Galaxy Queen
DARK | Spellcaster-Type Xyz | Rank 1 | ATK 500 | DEF 500
3 Level 1 monsters
Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Super Rare)

                                                       Rating: 2
At least it includes itself and has 3 Xyz Materials to use for its effect but very few Level 1 monsters actually are good enough for her to use since Tokens are forbidden.
 
                                                       PHSW-EN038
Xyz Monster

Baby Tiragon
EARTH | Dragon-Type Xyz | Rank 1 | ATK 900 | DEF 900
3 Level 1 monsters
During your Main Phase 1: You can detach 1 Xyz Material from this card to target 1 face-up Level 1 monster you control; it can attack your opponent directly.
(Rare)

                                                       Rating: 1
Hopefully this baby will have a baby sitter because it has very little anything except a use in a Meklord Emperor Deck.
 
                                                       PHSW-EN037
Effect Monster

Rescue Rabbit
EARTH | Beast | Level 4 | ATK 300 | DEF 100
This card cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. The effect of "Rescue Rabbit" can only be activated once per turn.
(Secret Rare)

                                                       Rating: 2
A possibly watered down Rescue Cat going for high prices despite what little it can do. You get 2 same-named Normal Monsters by banishing this guy but you can't use the effect more than once per turn.
 
                                                       PHSW-EN036
Effect Monster

Creepy Coney
EARTH | Beast | Level 3 | ATK 1000 | DEF 1900
FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.
(Common)

                                                       Rating: 2
Unfitting name aside, this can deal a good deal of damage if your Deck is filled with mostly Normal Monsters or Gemini monsters but other than that, he's only got 1900 DEF to survive.
 
                                                       PHSW-EN035
Effect Monster

Goblin Pothole Squad
EARTH | Warrior | Level 4 | ATK 1500 | DEF 400
When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".
(Common)

                                                       Rating: 2
If you don't control said cards face down, then you've got a monster that gets to hit the field more easily but it's a bad draw if you do control those cards face down so use Elemental Hero Wildheart instead.
 
                                                       PHSW-EN034
Effect Monster

Tribe-Shocking Virus
WATER | Thunder | Level 4 | ATK 1700 | DEF 1000
Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.
(Rare)

                                                       Rating: 2
I gather this is their version of a weaker Tribe-Infecting Virus and it's not all bad but of course could be better.
 
                                                       PHSW-EN033
Effect Monster

Fenghuang
FIRE | Winged Beast-Type Spirit | Level 6 | ATK 2100 | DEF 1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls.
(Super Rare)

                                                       Rating: 2
Konami just can't seem to let a bad Archetype die can they? These are the guys that should have the powerful effects but don't and this one's effect is also sub par.
 
                                                       PHSW-EN032
Effect Monster

Rodenut
EARTH | Beast | Level 1 | ATK 100 | DEF 100
Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target.
(Common)

                                                       Rating: 1
He can destroy any opponent's monster you want for each Nut Counter you take from this guy but only if he isn't road kill, which about 99% of the time is his fate.
 
                                                       PHSW-EN031
Effect Monster

Senior Silver Ninja
EARTH | Warrior | Level 6 | ATK 2300 | DEF 2200
When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field.
(Common)

                                                       Rating: 2
The main downers are that you can't have more than one copy of this guy out and to even trigger the effect, he has to be flipped face up but you get to bring back up to four other ninjas though.
 
                                                       PHSW-EN030
Effect Monster

Prior of the Ice Barrier
WATER | Aqua | Level 2 | ATK 1000 | DEF 400
If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.
(Common)

                                                       Rating: 2
If you've got one of the decent Ice Barrier monsters like Brionac, then this isn't to bad but you likely won't be able to do much with him due to his terms of use.
 
                                                       PHSW-EN029
Effect Monster

Naturia Marron
EARTH | Plant | Level 3 | ATK 1200 | DEF 700
When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card.
(Common)

                                                       Rating: 2
It isn't hard to get 2 Naturia monsters into your Grave for this guy's effect, especially since he gets you at least half-way there but you have to Normal Summon him for that to occur.
 
                                                       PHSW-EN028
Effect Monster

Wattcobra
LIGHT | Thunder | Level 4 | ATK 1000 | DEF 500
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.
(Common)

                                                       Rating: 2
Obtain any Watt monster in your Deck like the dreaded Watthopper but the damage is minimal so it's only a nuisance at best.
 
                                                       PHSW-EN027
Effect Monster

D.D. Telepon
EARTH | Psychic | Level 2 | ATK 500 | DEF 1800
If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect.
(Rare)

                                                       Rating: 2
You could banish another copy of itself or Krebons to Xyz or Synchro Summon but this guy has to stay banished for that entire period first.
 
                                                       PHSW-EN026
Effect Monster

Wind-Up Kitten
EARTH | Beast | Level 2 | ATK 800 | DEF 500
You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 1
Now this is the kitten that old lady should've dumped into the trash because it's terrible for all it does is return an opponent's monster to the hand once.
 
                                                       PHSW-EN025
Effect Monster

Wind-Up Bat
WIND | Machine | Level 1 | ATK 300 | DEF 350
You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
(Common)

                                                       Rating: 2
At least you'll be able to change it to Defense Mode and retrieve another Wind-Up monster but let's face it, he's not much to look at.
 
                                                       PHSW-EN024
Effect Monster

Wind-Up Hunter
DARK | Beast-Warrior | Level 3 | ATK 1600 | DEF 500
You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.
(Super Rare)

                                                       Rating: 1
Why is this Super Rare? It can't be used more than once while face up so your odds of picking a good card in your opponent's hand are slim.
 
                                                       PHSW-EN023
Effect Monster

Wind-Up Knight
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1200
When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
(Rare)

                                                       Rating: 3
Once you've used up the effect, you'll still have an 1800 ATK monster that Honest will become best friends with and can be brought out any way you like!
 
                                                       PHSW-EN022
Effect Monster

Wind-Up Warrior
EARTH | Warrior | Level 4 | ATK 1200 | DEF 1800
You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.
(Common)

                                                       Rating: 1
Wind this guy up and he'll break apart without you having to go all the way and he won't go all the way, except to the trash can.
 
                                                       PHSW-EN021
Effect Monster

Evolsaur Diplo
FIRE | Dinosaur | Level 4 | ATK 1600 | DEF 800
When this card is Special Summoned by the effect of an "Evoltile" monster: Target 1 Spell/Trap Card your opponent controls; destroy that target.
(Rare)

                                                       Rating: 1
Thing is with this Archetype, they have to come out by the Evotile monsters in order to do anything else and that can really hurt cards that are bad enough like this one.
 
                                                       PHSW-EN020
Effect Monster

Evolsaur Cerato
FIRE | Dinosaur | Level 4 | ATK 1900 | DEF 1400
When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an "Evoltile" monster, each time this card destroys an opponent's monster by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 4
Doesn't matter what you want to use this guy for be it Beatdown, FIRE, Dinosaur, or any of those combinations, you've got a good start to any duel!
 
                                                       PHSW-EN019
Effect Monster

Evolsaur Vulcano
FIRE | Dinosaur | Level 4 | ATK 1200 | DEF 1000
When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. It cannot declare an attack.
(Rare)

                                                       Rating: 2
Since he prevents the Special Summoned monster from attacking, you can't do much else except either use the new monster for a Synchro or Xyz Summon or get it face down. 
 
                                                       PHSW-EN018
Effect Monster

Evoltile Odonto
FIRE | Reptile | Level 2 | ATK 500 | DEF 1200
When this card is Normal Summoned: You can Special Summon 1 "Evolsaur" monster from your hand.
(Common)

                                                       Rating: 2
Same as PHSW-EN016's comments.  
 
                                                       PHSW-EN017
Effect Monster

Evoltile Westlo
FIRE | Reptile | Level 3 | ATK 700 | DEF 1900
FLIP: Special Summon 1 "Evolsaur" monster from your Deck.
(Super Rare)

                                                       Rating: 2
Same as PHSW-EN016's comments. 
 
                                                       PHSW-EN016
Effect Monster

Evoltile Grephyro
FIRE | Reptile | Level 1 | ATK 200 | DEF 400
When this card is destroyed by battle and sent to the Graveyard: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target.
(Common)

                                                       Rating: 2
The most logical target for this guy is Cerato because he'll have 2100 ATK (1900 +200 by his effect) and he can pick up more copies of this guy each time he runs over a monster. 
 
                                                       PHSW-EN015
Effect Monster

Photon Cerberus
LIGHT | Beast | Level 3 | ATK 1300 | DEF 600
During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field.
(Rare)

                                                       Rating: 1
Nothing above Common status is what this card should've gotten because it won't stick around very long with those pitiful stats.
 
                                                       PHSW-EN014
Effect Monster

Plasma Ball
LIGHT | Thunder | Level 3 | ATK 900 | DEF 900
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card.
(Common)

                                                       Rating: 1
A Meklord Emperor Deck is the only place where you can literally have a ball besides Agent Decks.
 
                                                       PHSW-EN013
Effect Monster

Lightserpent
LIGHT | Reptile | Level 3 | ATK 1200 | DEF 800
If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster.
(Super Rare)

                                                       Rating: 2
Unlike Needle Sunfish, it does matter how this card goes to the Grave to trigger the effect so unless for an Xyz or Tribute, he's pointless.
 
                                                       PHSW-EN012
Effect Monster

Daybreaker
LIGHT | Warrior | Level 4 | ATK 1700 | DEF 0
When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.
(Rare)

                                                       Rating: 2
Marauding Captain or his "poser" can bring this guy out and you get to bring out a 2nd one but with those low stats, it likely won't be enough.
 
                                                       PHSW-EN011
Effect Monster

Galaxy-Eyes Photon Dragon
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 2500
You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card, then any monster banished by this effect returns to the field at the end of the Battle Phase. If the monster banished by this effect was an Xyz Monster, this card gains 500 ATK for each Xyz Material the Xyz Monster had when it was banished.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)

                                                       Rating: 2
The ATK boost from banishing Xyz Monsters with Xyz Materials attached is permanent but no matter how you slice it, this card really isn't worth summoning or being in its rarities.
 
                                                       PHSW-EN010
Effect Monster

Needle Sunfish
WATER | Fish | Level 3 | ATK 1500 | DEF 100
When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
(Common)

                                                       Rating: 2
Doesn't matter HOW he goes to the Grave so you could discard it or use Foolish Burial to trigger the effect but 500 ATK lost, permanent or not isn't much by itself.
 
                                                       PHSW-EN009
Effect Monster

Shark Stickers
WATER | Fish | Level 3 | ATK 200 | DEF 1000
When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
(Common)

                                                       Rating: 2
Its effect even applies to itself so if you bring one out, you'll be able to bring out up to four other monsters in a single turn! It does have to be a specific monster and you can't use itself as Synchro Material.
 
                                                       PHSW-EN009
Effect Monster

Friller Rabca
WATER | Fish | Level 3 | ATK 700 | DEF 1500
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard to target the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. The effect of "Friller Rabca" can only be activated once per turn.
(Super Rare)

                                                       Rating: 1
Not really worth being Super Rare because unlike the better Necro Gardna, you can't use its effect more than once per turn and is specific on what monster you can save with its effect.
 
                                                       PHSW-EN007
Effect Monster

Pinecono
EARTH | Plant | Level 1 | ATK 400 | DEF 200
If this card is sent to the Graveyard by the effect of "Acorno": You can Special Summon this card from the Graveyard.
(Common)

                                                       Rating: 1
Oh good, the other annoying object trees make IRL that ends up getting trashed. Either save this for some coaster or bookmark or toss it into the trash because your Deck will be fine without it.
 
                                                       PHSW-EN006
Effect Monster

Acorno
EARTH | Plant | Level 1 | ATK 200 | DEF 400
During your Main Phase: You can send 1 "Pinecono" from your hand to the Graveyard, and Special Summon this card from the hand.
(Common)

                                                       Rating: 1
Much like real acorns, this one will drop from the sky and onto the ground (or into a trash can) to be stepped on and uncared for.  
 
                                                       PHSW-EN005
Effect Monster

Kagetokage
DARK | Reptile | Level 4 | ATK 1100 | DEF 1500
Cannot be Normal Summoned or Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
(Rare)

                                                       Rating: 1
He's easy to bring out but what good is he other than for an Xyz Monster and even then, the best ones aren't even out yet. 
 
                                                       PHSW-EN004
Effect Monster

Stinging Swordsman
WIND | Warrior | Level 1 | ATK 300 | DEF 600
When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand.
(Common)

                                                       Rating: 1
With a mere 300 ATK, your opponent won't likely be feeling this swordsman's sting anytime soon and even when they do, not much will likely happen as a result.
 
                                                       PHSW-EN003
Effect Monster

Rai Rider
LIGHT | Thunder | Level 3 | ATK 1200 | DEF 1400
If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field.
(Common)

                                                       Rating: 2
The monster at least can't attack during any of its future turns face up but your opponent can just use Book of Moon or Tribute it for a monster that can attack. 
 
                                                       PHSW-EN002
Normal Monster

Rabidragon
LIGHT | Dragon | Level 8 | ATK 2950 | DEF 2900
It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape.
(Common)

                                                       Rating: 1
It's that 50 less ATK that makes him just short of being good because BEWD leaves plenty of escape time for witnesses of this failure. 
 
                                                       PHSW-EN001
Normal Monster

Bunilla
EARTH | Beast | Level 1 | ATK 100 | DEF 2050
This rabbit's got a sweet tooth! He's on a quest for the world's sweetest carrot, and just wants to nibble carrots all day today, tomorrow, and the day after that!
(Common)

                                                       Rating: 2
A narrow escape from the 1/5 monster for this rabbit because that 2050 fends off Rai-Ohs and of course Alexandrite Dragons to name a couple but is the next meal for anything stronger than that.
 
                                                       PHSW-EN000
Normal Monster

Alexandrite Dragon
LIGHT | Dragon | Level 4 | ATK 2000 | DEF 100
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
(Super Rare)

                                                       Rating: 4
About time we have a strong Level 4 Normal Monster as a Sneak Preview card! He's quickly best friends with Honest and of course that Rescue Rabbit in this set or just about any Deck!