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Duelist Alliance

*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card
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2. For the booster set gallery, click here.
                                                       DUEA-EN099
Xyz Monster

Pilgrim Reaper
DARK / Zombie-Type Xyz / Rank 6 / ATK ? / DEF ?
2 Level 6 monsters
This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
COMMON

                                                       Rating: 1
He won't likely have high ATK and DEF when you Xyz Summon him, even in an all DARK Deck and that'll make him vulnerable to attacks and all he can do is force both players to lose the next 5 cards of their Deck.
 
                                                       DUEA-EN098
Synchro Monster

Cloudcastle
WIND / Machine-Type Synchro / Level 9 / ATK 0 / DEF 3000
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
COMMON

                                                       Rating: 2
It's not Synchro Material specific and can make for a Rank 9 Xyz Summon and/or stall any lower Level high ATK monsters your opponent has but that can easily be worked around by Xyz Summoning with them.
 
                                                       DUEA-EN097
Fusion Monster

Panzer Dragon
LIGHT / Machine-Type Fusion / Level 5 / ATK 1000 / DEF 2600
1 Machine-Type monster + 1 Dragon-Type monster
If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
RARE

                                                       Rating: 2
It's a valid target for Instant Fusion, which'll Fusion Summon it and trigger its effect during the End Phase and it doesn't care who's effect or attack destroys it but outside that and its DEF, there isn't much going for it.
 
                                                       DUEA-EN096
Effect Monster

Fishborg Doctor
WATER / Fish / Level 4 / ATK 400 / DEF 400
If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card.
COMMON

                                                       Rating: 1
He's not a real doctor as he's already prescribed himself with the Anti-Playability Drug and emptied it.
 
                                                       DUEA-EN095
Effect Monster

Felis, Lightsworn Archer
LIGHT / Beast-Warrior-Type Tuner / Level 4 / ATK 1100 / DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard.
ULTRA RARE

                                                       Rating: 2
A Tuner that restricts its Summoning options to effects only but can get rid of a threat multiple times per turn if you're lucky.
 
                                                       DUEA-EN094
Xyz Monster

Number 58: Burner Visor
FIRE / Pyro-Type Xyz / Rank 4 / ATK 1000 / DEF 1000
2 Level 4 monsters
Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
COMMON

                                                       Rating: 1
It's trying to mask as a Union monster but it doesn't have the capability of succeeding as its stats are really poor for needing 2 Level 4 materials and once it equips, those materials are sent to the Graveyard and the best you get is for your Xyz Monster to be able to attack directly and/or dealing your opponent 500 damage for a small price.
 
                                                       DUEA-EN093
Trap Card

Exchange of Night and Day
Continuous Trap
You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects.
● Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
● Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
COMMON

                                                       Rating: 1
If the Gaia Knights were any indication, this card's effects are just as horrible.
 
                                                       DUEA-EN092
Spell Card

Chaos Seed
Normal Spell
If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn.
COMMON

                                                       Rating: 1
You're MUCH better off using D.D.R. as although it costs you a card from your hand, it Special Summons any 1 of your banished monsters.
 
                                                       DUEA-EN091
Effect Monster

Gaia, the Mid-Knight Sun
LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1200
You can only use each effect of "Gaia, the Mid-Knight Sun" once per turn.
● You can Tribute 1 other LIGHT monster you control; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
● You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK, until the end of your opponent's turn.
COMMON

                                                       Rating: 1
Same as DUEA-EN090's comments.
 
                                                       DUEA-EN090
Effect Monster

Gaia, the Polar Knight
DARK / Warrior / Level 4 / ATK 1600 / DEF 1200
You can only use each effect of "Gaia, the Polar Knight" once per turn.
● You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
● You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
COMMON

                                                       Rating: 1
Not only is it weak to start but its effects are very restrictive.
 
                                                       DUEA-EN089
Spell Card

U.A. Stadium
Field Spell
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK.
COMMON

                                                       Rating: 2
Only two U.A. monsters exist at the moment and they aren't all that good but at least this isn't specific to those monsters gaining the ATK.
 
                                                       DUEA-EN088
Effect Monster

U.A. Perfect Ace
EARTH / Warrior / Level 5 / ATK 1500 / DEF 2500
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect).
RARE

                                                       Rating: 2
Most monsters with its Level cannot defeat it if it's in Defense Mode, it's searchable and it can stop your opponent's effects by discarding any card from your hand but only once per turn and only during your opponent's turn.
 
                                                       DUEA-EN087
Effect Monster

U.A. Mighty Slugger
EARTH / Warrior / Level 5 / ATK 2300 / DEF 700
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
RARE

                                                       Rating: 2
Special Summoning it its way isn't all that great but at least it gets interference-free attacks.
 
                                                       DUEA-EN086
Trap Card

The Traveler and the Burning Abyss
Normal Trap
Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.
SUPER RARE

                                                       Rating: 2
You can get back all Burning Abyss Monsters you lost this turn and later use them for a Summon and they come back in Defense Mode, which can save your Life Points but only one copy can be activated per turn.
 
                                                       DUEA-EN085
Xyz Monster

Dante, Traveler of the Burning Abyss
LIGHT / Warrior-Type Xyz / Rank 3 / ATK 1000 / DEF 2500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
SECRET RARE

                                                       Rating: 2
It can have up to 2500 ATK by its effect but only for that turn and while changing to Defense Mode with 2500 DEF isn't that bad, if it's ever sent to the Grave, you cannot get it back by its effect.
 
                                                       DUEA-EN084
Effect Monster

Cir, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1600 / DEF 1200
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
RARE

                                                       Rating: 2
Same as DUEA-EN084's comments.
 
                                                       DUEA-EN083
Effect Monster

Graff, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 1000 / DEF 1500
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
RARE

                                                       Rating: 2
It can replace itself after it self-destructs but that's if you haven't used the other bulleted effect, which is the better option anyway and is otherwise fairly weak.
 
                                                       DUEA-EN082
Effect Monster

Scarm, Malebranche of the Burning Abyss
DARK / Fiend / Level 3 / ATK 800 / DEF 2000
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
RARE

                                                       Rating: 2
It self-destructs if there are any "invaders" on your field but if you lack any Spells or Traps, it can be Special Summoned free of charge, making it ideal for a Tribute Summon, Synchro Summon or Xyz Summon but the second bullet doesn't have many options.
 
                                                       DUEA-EN081
Effect Monster

Doomstar Magician
DARK / Spellcaster / Level 4 / ATK 1800 / DEF 300
Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
ULTRA RARE

                                                       Rating: 3
A Beatstick that can get rid of any unwanted Pendulum Monster in the Pendulum Zone and draw a card for a small price!
 
                                                       DUEA-EN080
Trap Card

That Six
Continuous Trap
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect based on the result.
● 1, 3, or 5: The die result is treated as 6.
● 2, 4, or 6: The die result is treated as 1.
COMMON

                                                       Rating: 2
Of the playable monsters that use a die for their effect like Snipe Hunter and even Dice Jar, this can help save your cards and/or Life Points but the average player won't likely be using them.
 
                                                       DUEA-EN079
Trap Card

Time-Space Trap Hole
Normal Trap
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
SECRET RARE

                                                       Rating: 1
Of course it's anti-Pendulum Summoning but then you're going to take a huge hit from this card's effect and those threats are not removed permanently.
 
                                                       DUEA-EN078
Trap Card

Pendulum Back
Normal Trap
If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.
SUPER RARE

                                                       Rating: 2
Your options are only limited by what's in your Graveyard and the 2 Pendulum monsters on your field but either way, they can't help you much if you lose one of your two activated Pendulum Monsters.
 
                                                       DUEA-EN077
Trap Card

Face-Off
Counter Trap
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
RARE

                                                       Rating: 2
An almost better version of Debunk as it can stop Spells and Traps too but only during the Damage Step.
 
                                                       DUEA-EN076
Trap Card

Chain Dispel
Normal Trap
When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
COMMON

                                                       Rating: 1
We all know how bad Chain Destruction is so having one that works on Spells and Traps is equally bad, especially since the activated card still resolves.
 
                                                       DUEA-EN075
Trap Card

Yang Zing Unleashed
Continuous Trap
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials.
COMMON

                                                       Rating: 2
By giving up this card's main benefit, you can Synchro Summon during either player's turn but doing so during your opponent's turn, especially through this card's method isn't very beneficial as you're better off doing so during your own turn so that the main benefit of this can remain active.
 
                                                       DUEA-EN074
Trap Card

Yang Zing Creation
Continuous Trap
Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
ULTRA RARE

                                                       Rating: 2
You at least get to replace any of your fallen monsters with a new one but losing more than you're bringing out doesn't help you much and you can only Special Summon Synchros while it's face-up.
 
                                                       DUEA-EN073
Trap Card

Shaddoll Core
Continuous Trap
Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material Monster that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard, except "Shaddoll Core"; add it to your hand.
SUPER RARE

                                                       Rating: 2
You can still use the card for whatever else you'd like, making it beneficial for a Rank 9 Xyz Summon if you activate 2 or more copies but as a Fusion substitute, you'd be better off using the monster versions as they're less specific and don't need to be Summoned to obtain their effects.
 
                                                       DUEA-EN072
Trap Card

Sinister Shadow Games
Normal Trap
Send 1 "Shaddoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
ULTRA RARE

                                                       Rating: 2
Any face-down Flip Effect Shaddolls will activate their effects and it doesn't care what Shaddoll monster you send to the Grave but it's useless outside the archtype's Deck.
 
                                                       DUEA-EN071
Trap Card

Stellarnova Alpha
Counter Trap
When a Spell/Trap Card, or monster effect is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.
ULTRA RARE

                                                       Rating: 2
Stops any effect when you have a Tellarknight to get rid of and you get to draw 1 card but when it comes down to it, it's not much better than Horn of Heaven.
 
                                                       DUEA-EN070
Trap Card

Stellarnova Wave
Continuous Trap
Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.
COMMON

                                                       Rating: 2
I can see this being another key card for Tellarknights but outside of that, there's nothing out there for it.
 
                                                       DUEA-EN069
Trap Card

Battleguard Howling
Normal Trap
When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
COMMON

                                                       Rating: 3
Although it also returns the monster to the hand, it hurts your opponent with likely a fair bit of damage and doesn't care about anything regarding that Warrior-Type monster.
 
                                                       DUEA-EN068
Trap Card

Battleguard Rage
Continuous Trap
Activate this card by targeting 1 Warrior-Type monster you control. It gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card.
COMMON

                                                       Rating: 2
The Warrior gains 1000 ATK and returns the monsters it destroys back to the hand but then it's just waiting to come out again and that's not really what you want.
 
                                                       DUEA-EN067
Spell Card

Pop-Up
Quick-Play Spell
If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn.
COMMON

                                                       Rating: 2
It actually would've had more use before the new rule for Field Spells was put into effect as activating this would destroy the other one.
 
                                                       DUEA-EN066
Spell Card

The Monarchs Stormforth
Quick-Play Spell
Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
COMMON

                                                       Rating: 3
The all around better Soul Exchange as it's a Quick-Play Spell and lets you have your Battle Phase afterwards. Not Special Summoning from the Extra Deck or activating multiple copies is understandable and are minor setbacks.
 
                                                       DUEA-EN065
Spell Card

Magical Spring
Quick-Play Spell
Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card is activated, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.
SECRET RARE

                                                       Rating: 2
You won't likely draw much but will discard at least 1 card (as you control this card) and regardless, your opponent's Spells and Trap are safe from harm until their next turn ends, which is hardly worth it and does not justify activating 1 copy per turn.
 
                                                       DUEA-EN064
Spell Card

Dracocension
Continuous Spell
Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard.
COMMON

                                                       Rating: 2
You trade in your Dragon-Type monster for a Wyrm-Type monster with the same Level and put any monsters it destroys back into the owner's Deck but you'd really be better off banishing it where it's not likely to come back.
 
                                                       DUEA-EN063
Spell Card

Hymn of Light
Ritual Spell
This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
COMMON

                                                       Rating: 2
An essential component for Ritual Summoning Saffira and can prevent any Ritual Monster's destruction but without its Ritual Monster, it's a dead draw.
 
                                                       DUEA-EN062
Spell Card

Yang Zing Prana
Continuous Spell
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have.
● 2 or more: All "Yang Zing" monsters you control gain 500 ATK.
● 3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead.
● 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
● 5 or more: You can send this card to the Graveyard; destroy all cards on the field.
COMMON

                                                       Rating: 2
It accumulates effects based on Attributes of your lost Yang Zing monsters if they're all different but it'd be better if it didn't care whether the Attributes were different or not.
 
                                                       DUEA-EN061
Spell Card

Yang Zing Path
Normal Spell
Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn.
SECRET RARE

                                                       Rating: 2
It only takes 3 Yang Zings in the Grave for you to be able to use this but you won't likely see that outside a Yang Zing Deck.
 
                                                       DUEA-EN060
Spell Card

Curse of the Shadow Prison
Field Spell
Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
COMMON

                                                       Rating: 1
Although it gets counters for each of your lost Shaddolls, they have to be lost by an effect and it's not only a mere 100 ATK per counter but it's only during your opponent's turn, making Burden of the Mighty the more useful card.
 
                                                       DUEA-EN059
Spell Card

Shaddoll Fusion
Normal Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
SUPER RARE

                                                       Rating: 2
Shaddoll's Polymerization comes with an extra effect that sort of works like Future Fusion in that you use materials from your Deck but that's if your opponent controls an Extra Deck monster such as a Synchro or Xyz Monster.
 
                                                       DUEA-EN058
Spell Card

Stellarknight Skybridge
Quick-Play Spell
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
RARE

                                                       Rating: 1
You're not changing the number of monsters you have on the field and even swapping out the old one for one that you need puts you at risk to lose that monster by an opponent's effect.
 
                                                       DUEA-EN057
Spell Card

Stellarknight Alpha
Equip Spell
Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.
COMMON

                                                       Rating: 2
There aren't very many strong tellarknight monsters out there thus far but for the few that are strong, this makes them stronger and more likely to survive.
 
                                                       DUEA-EN056
Spell Card

Feast of the Wild LV5
Normal Spell
Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also they cannot attack.
COMMON

                                                       Rating: 2
You have a few options for where your Level 5 Warriors are Special Summoned but whatever you bring out, they must be Level 5 and don't have much freedom.
 
                                                       DUEA-EN055
Spell Card

Hippo Carnival
Quick-Play Spell
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. After this card is activated, your opponent cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens".
COMMON

                                                       Rating: 1
Clearly a waterdown Scapegoat as it's MUCH more restrictive on what you can do and doesn't Special Summon as many tokens. The only plus it has over Scapegoat is it makes them the attack targets.
 
                                                       DUEA-EN054
Xyz Monster

Castiel, the Skyblaster Musketeer
WIND / Winged Beast-Type Xyz / Rank 4 / ATK 2000 / DEF 1500
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
SUPER RARE

                                                       Rating: 2
It comes with two effects, each costing materials to affect a monster on the field and while they aren't terrible, they aren't great and neither are its stats.
 
                                                       DUEA-EN053*
Xyz Monster

Stellarknight Delteros
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2500 / DEF 2100
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
SECRET RARE

                                                       Rating: 3
A pretty strong Rank 4 that needs 3 materials but is guaranteed to hit the field without any interaction and protects anything else you Summon too but this only works while it has Xyz Material and of course is best used with its friends.
 
                                                       DUEA-EN052
Synchro Monster

Samsara, Dragon of Rebirth
DARK / Dragon-Type Synchro / Level 5 / ATK 100 / DEF 2600
1 Tuner + 1 or more non-Tuner monsters
If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
SUPER RARE

                                                       Rating: 3
High enough DEF to stall most monsters and if ever sent to the Graveyard by an opponent's effect, you get to bring back any monster from the Grave except Samsara!
 
                                                       DUEA-EN051*
Synchro Monster

Baxia, Brightness of the Yang Zing
LIGHT / Wyrm-Type Synchro / Level 8 / ATK 2300 / DEF 2600
1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
SECRET RARE

                                                       Rating: 2
It's better off in Defense Mode for when bigger threats arrive, especially since its other effect destroys one of your own cards to Special Summon a Level 4 or less monster from your Graveyard and the first effect won't likely return much given its archtype-specific.
 
                                                       DUEA-EN050*
Ritual Monster

Saffira, Queen of Dragons
LIGHT / Dragon-Type Ritual / Level 6 / ATK 2500 / DEF 2400
You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
● Draw 2 cards, then discard 1 card.
● Discard 1 random card from your opponent's hand.
● Add 1 LIGHT monster from your Graveyard to your hand.
You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.
ULTRA RARE

                                                       Rating: 2
A Ritual Weapon and an Honest target that asks to wait until the End Phase of the turn to use one of its sub-par effects and requires that your only other option to use the effects is to have a LIGHT monster get sent from the hand or Deck to the Grave.
 
                                                       DUEA-EN049*
Fuion Monster

El Shaddoll Construct
LIGHT / Fairy-Type Fusion / Level 8 / ATK 2800 / DEF 2500
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
ULTRA RARE

                                                       Rating: 2
Regardless of whether it runs into a Fusion, Ritual, Synchro, Xyz or even a Dark Armed Dragon, it takes them all out without costing you LP and like Winda also retrieves one of the archtype's support cards that you've either used up or lost by other means.
 
                                                       DUEA-EN048
Fuion Monster

El Shaddoll Winda
DARK / Spellcaster-Type Fusion / Level 5 / ATK 2200 / DEF 800
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
ULTRA RARE

                                                       Rating: 2
Probably one of the better Instant Fusion targets as it cannot be destroyed by your opponent's effects but it also prevents either player from Special Summoning more than once per turn so once this guy is out, you'll have to Normal Summon to be able to get any other Summons out that turn.
 
                                                       DUEA-EN047
Effect Monster

Wightprince
DARK / Zombie / Level 1 / ATK 0 / DEF 0
If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.
COMMON

                                                       Rating: 1
Whether you get Skull Servants into the Grave or take two out of the Grave to bring out King of the Skull Servants, you're serving a monster with 0 ATK and DEF that has no way to protect itself, you or its comrades.
 
                                                       DUEA-EN046
Effect Monster

Spy-C-Spy
FIRE / Warrior / Level 3 / ATK 1200 / DEF 1300
If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK.
COMMON

                                                       Rating: 1
In today's metagame, few monsters will be in your opponent's Extra Deck that have less than 2000 ATK and even when they do, you probably won't gain much so that leaves this guy to get 1000 ATK but that's a one time effect as it has to be Normal Summoned to use its effect.
 
                                                       DUEA-EN045
Effect Monster

Deskbot 001
EARTH / Machine-Type Tuner / Level 1 / ATK 500 / DEF 500
This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
COMMON

                                                       Rating: 2
It can have up to 3000 ATK and DEF by its effect and can revive itself from the Grave if 2+ Machine-Type monsters are Special Summoned simultaneously but its base stats are very weak and will make it vulnerable.
 
                                                       DUEA-EN044
Effect Monster

Re-Cover
EARTH / Psychic-Type Tuner / Level 1 / ATK 700 / DEF 300
If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
COMMON

                                                       Rating: 1
It's in total need of a Re-Vamp because much like what is referenced by its Japanese translated name, this card is garbage.
 
                                                       DUEA-EN043
Effect Monster

Hypnosister
WIND / Psychic / Level 4 / ATK 1300 / DEF 1400
This card gains effects based on the total number of cards in both players' Pendulum Zones.
● 1 or more: This card gains 800 ATK and DEF.
● 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
● 3 or more: Monsters your opponent controls must attack this card, if able.
● 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
SUPER RARE

                                                       Rating: 2
Few Pendulums exist at the moment and even fewer are good so this doesn't have much uses but later it just might.
 
                                                       DUEA-EN042
Effect Monster

Dogu
EARTH / Rock / Level 4 / ATK 1900 / DEF 0
During the End Phase, if this card is in the Graveyard because it was sent there by an opponent's card effect this turn while in your possession: You can add, from your Deck to your hand, 1 monster with a different Level from the monsters you control and the monsters in your Graveyard. You can only use this effect of "Dogu" once per turn.
RARE

                                                       Rating: 3
It has to wait until the End Phase to make use of its effect but is still a Level 4 Beatstick that can pick up virtually any monster in your Deck!
 
                                                       DUEA-EN041
Effect Monster

Raiza the Mega Monarch
WIND / Winged Beast / Level 8 / ATK 2800 / DEF 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.
SECRET RARE

                                                       Rating: 2
As a Mega Monarch, it has additional effects but they aren't a whole lot better than the original.
 
                                                       DUEA-EN040
Effect Monster

Breaker the Dark Magical Warrior
DARK / Spellcaster / Level 6 / ATK 1600 / DEF 1000
When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
RARE

                                                       Rating: 2
Pendulum Summoning it is clearly your best option as it makes this guy stronger and able to get rid of more unwanted Spells and Traps but if its effect is negated, its low stats won't really be able to help.
 
                                                       DUEA-EN039
Effect Monster

Resonance Insect
EARTH / Insect / Level 4 / ATK 1000 / DEF 700
If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".
COMMON

                                                       Rating: 2
Not much that this guy can fetch or send to the Grave is any good but later on perhaps that'll change.
 
                                                       DUEA-EN038
Effect Monster

Batteryman 9-Volt
LIGHT / Thunder / Level 4 / ATK 1000 / DEF 1000
When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
COMMON

                                                       Rating: 2
You can Summon it any legal way and obtain both its effects but unless it's used for something, it'll be destroyed at the End Phase and you can only use the effect once per turn. 
 
                                                       DUEA-EN037
Effect Monster

Djinn Demolisher of Rituals
DARK / Fiend / Level 3 / ATK 1500 / DEF 600
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.
COMMON

                                                       Rating: 2
It gives the Ritual Monster target protection from their opponent's effects but unless other Djinns are added to the Ritual Summon, that's not a lot of protection. 
 
                                                       DUEA-EN036
Effect Monster

The Agent of Entropy - Uranus
DARK / Fairy / Level 5 / ATK 2200 / DEF 1200
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.
COMMON

                                                       Rating: 2
You can Special Summon multiple copies of this card by their effects and have enough for a Rank 5 Xyz Summon or alter their Levels for a higher or lower Xyz Summon but that's about it. 
 
                                                       DUEA-EN035
Effect Monster

Nefarious Archfiend Eater of Nefariousness
EARTH / Beast / Level 4 / ATK 1500 / DEF 200
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
COMMON

                                                       Rating: 1
Despite its evolutions over time, it still doesn't have what it takes to be playable.  
 
                                                       DUEA-EN034
Effect Monster

Artifact Lancea
LIGHT / Fairy / Level 5 / ATK 1700 / DEF 2300
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
COMMON

                                                       Rating: 2
It gives you the option to send it to the Graveyard from your hand or field to prevent banishing of cards that turn but that means you can't banish any other threats your opponent may have.  
 
                                                       DUEA-EN033
Effect Monster

Artifact Chakram
LIGHT / Fairy / Level 5 / ATK 1900 / DEF 2000
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
COMMON 

                                                       Rating: 1
The mere fact that it has the prepackaged Artifact effect is not enough to offset the fact that it forces you to give up a Spell or Trap to Special Summon it by its other effect and doesn't negate the effect that would've destroyed your Spell or Traps in the first place.  
 
                                                       DUEA-EN032
Effect Monster

Chiwen, Light of the Yang Zing
LIGHT / Wyrm-Type Tuner / Level 1 / ATK 0 / DEF 0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.
ULTRA RARE

                                                       Rating: 2
The best thing about it is that it's a Tuner monster because aside from that, its effect can only bring itself back once as it's banished after leaving the field and cannot search itself with its other effect.
 
                                                       DUEA-EN031
Effect Monster

Pulao, Wind of the Yang Zing
WIND / Wyrm / Level 1 / ATK 0 / DEF 1800
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.
SUPER RARE

                                                       Rating: 2
It will really need to be combined with the other Yang Zings in a Synchro Summon to be of really any use.
 
                                                       DUEA-EN030
Effect Monster

Bixi, Water of the Yang Zing
WATER / Wyrm / Level 2 / ATK 0 / DEF 2000
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
SUPER RARE

                                                       Rating: 2
It doubles as a wall between your opponent and your Life Points but that does little to offset the pre-packaged underwhelmingness that most Yang Zings have had thus far.
 
                                                       DUEA-EN029
Effect Monster

Bi'an, Earth of the Yang Zing
EARTH / Wyrm / Level 3 / ATK 1600 / DEF 0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
SUPER RARE

                                                       Rating: 2
Without high ATK, all this guy has is what his friends already have: lackluster effects.
 
                                                       DUEA-EN028
Effect Monster

Suanni, Fire of the Yang Zing
FIRE / Wyrm / Level 4 / ATK 1900 / DEF 0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.
SUPER RARE

                                                       Rating: 3
Same as DUEA-EN026's comments.
 
                                                       DUEA-EN027
Effect Monster

Shaddoll Beast
DARK / Spellcaster-Type Flip / Level 5 / ATK 2200 / DEF 1700
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
RARE

                                                       Rating: 2
Dark World decks might like this even if it's not a Fiend-Type monster as they'd be discarding Dark World monsters to offset the side-effect of its Flip Effect.
 
                                                       DUEA-EN026
Effect Monster

Shaddoll Dragon
DARK / Spellcaster-Type Flip / Level 4 / ATK 1900 / DEF 0
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
RARE

                                                       Rating: 3
Same as DUEA-EN025's comments.
 
                                                       DUEA-EN025
Effect Monster

Shaddoll Squamata
DARK / Spellcaster-Type Flip / Level 4 / ATK 1800 / DEF 1000
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
COMMON

                                                       Rating: 3
Not only is it a Beatstick but if you have to Set it, its Flip Effect will take out a threat for you!
 
                                                       DUEA-EN024
Effect Monster

Shaddoll Hedgehog
DARK / Spellcaster-Type Flip / Level 3 / ATK 800 / DEF 200
FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
COMMON

                                                       Rating: 2
Haven't seen Shaddolls in action either but people seem to like them and this one seems like it'd be one of the key cards.
 
                                                       DUEA-EN023
Effect Monster

Shaddoll Falco
LIGHT / Spellcaster-Type Flip-Type Tuner / Level 2 / ATK 600 / DEF 1400
FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
RARE

                                                       Rating: 2
This would even work if used to keep Yubel on the field and then it would come back for another round but without its friends and being a Tuner, it really doesn't have anything else to offer.
 
                                                       DUEA-EN022
Effect Monster

Satellarknight Unukalhai
LIGHT / Warrior / Level 4 / ATK 1800 / DEF 1000
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
COMMON

                                                       Rating: 3
Regardless of what Deck you use him in, his ATK and low Level will be enough to help out!
 
                                                       DUEA-EN021
Effect Monster

Satellarknight Alsahm
LIGHT / Warrior / Level 4 / ATK 1400 / DEF 1800
If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.
COMMON

                                                       Rating: 2
Deals 1000 damage whenever Summoned but the effect, regardless of which copy is using it, can only be used once per turn and aside from that, it's fairly weak.
 
                                                       DUEA-EN020
Effect Monster

Satellarknight Vega
LIGHT / Warrior / Level 4 / ATK 1200 / DEF 1600
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
COMMON

                                                       Rating: 2
An archtype-specific Marauding Captain that doesn't care about the Level, ATK, DEF, etc.
 
                                                       DUEA-EN019
Effect Monster

Satellarknight Altair
LIGHT / Warrior / Level  4 / ATK 1700 / DEF 1300
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
RARE

                                                       Rating: 2
It brings back one of its fallen allies except a copy of itself but that's about it.
 
                                                       DUEA-EN018
Effect Monster

Satellarknight Deneb
LIGHT / Warrior / Level 4 / ATK 1500 / DEF 1000
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
ULTRA RARE

                                                       Rating: 2
Searches out any of its friends when Summoned except another copy of itself but archtype specific cards, no matter how overpowered, do not get a high rating from me.
 
                                                       DUEA-EN017
Effect Monster

Battleguard King
EARTH / Warrior / Level 8 / ATK 3000 / DEF 1100
Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
COMMON

                                                       Rating: 3
He's good with the ol' "dump and revive", EARTH, Beatdown, EARTH Beatdown or equipping him to Zubaba General for a 3000 ATK boost!
 
                                                       DUEA-EN016
Effect Monster

Mozarta the Melodious Maestra
LIGHT / Fairy / Level 8 / ATK 2600 / DEF 2000
Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
RARE

                                                       Rating: 3
Although it prevents you from Special Summoning non-LIGHT monsters the turn its effect is used, in an all LIGHT Fairy or just LIGHT Deck, that's eliminated and with Valhalla, you'll easily get one or more of this card out in a single turn!
 
                                                       DUEA-EN015
Effect Monster

Sonata the Melodious Diva
LIGHT / Fairy / Level 3 / ATK 1200 / DEF 1000
If you control a "Melodious" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.
COMMON

                                                       Rating: 2
She isn't as strong as Aria but can be Special Summoned by her effect, even if there's another copy out and will power up everyone on her team that's in play, including herself but really needs multiple copies to be out to become a threat. 
 
                                                       DUEA-EN014
Effect Monster

Aria the Melodious Diva
LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1200
While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
COMMON

                                                       Rating: 3
Sure it has to be Special Summoned to get anything out of it but that's no problem with cards like Valhalla, Photon Lead and of course Pendulum Monsters and she protects herself!
 
                                                       DUEA-EN013
Effect Monster

Superheavy Samurai Big Benkei
EARTH / Machine / Level 8 / ATK 1000 / DEF 3500
When this card is Normal or Special Summoned: You can change its battle position. All "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
RARE

                                                       Rating: 4
A solid 3500 DEF with the prepackaged Superheavy Samurai effects and an ability to let its comrades and itself attack while in Defense Mode while applying their DEF for  the Damage Step is fantastic, especially since it has no summoning requirements! 
 
                                                       DUEA-EN012
Effect Monster

Superheavy Samurai Swordsman
EARTH / Machine / Level  3 / ATK 1000 / DEF 1800
When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.
COMMON

                                                       Rating: 3
Doesn't matter how long he's on the field or what else is on the field or in either player's hand or really anything as he drains the other monster's ATK and DEF completely, even if he's the one battling! 
 
                                                       DUEA-EN011
Effect Monster

Superheavy Samurai Blue Brawler
EARTH / Machine / Level 4 / ATK 0 / DEF 2000
When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
COMMON

                                                       Rating: 3
Not only can he be searched out but whether Normal or Special Summoned, you can change its battle position and it cannot be destroyed by battle! 
 
                                                       DUEA-EN010
Pendulum Monster

Performapal Turn Toad
WATER / Aqua-Type Pendulum / Level 2 / ATK 0 / DEF 800 / Scale 3
Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.

Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.
RARE

                                                       Rating: 2
This'll benefit with monsters that have high ATK and low DEF or vice-versa but it only works during your turn and only lasts that turn.
 
                                                       DUEA-EN009
Pendulum Monster

Performapal Kaleidoscorp
LIGHT / Insect-Type Pendulum / Level 6 / ATK 100 / DEF 2300 / Scale 4
All LIGHT monsters you control gain 300 ATK.

Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.
RARE

                                                       Rating: 2
A 300 ATK boost doesn't amount to much these days but the other effect has some potential, especially if this guy is in Defense Mode. 
 
                                                       DUEA-EN008
Effect Monster

Performapal Hip Hippo
EARTH / Beast / Level 3 / ATK 800 / DEF 800
After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
COMMON

                                                       Rating: 2
A searchable but somewhat more stricter Double Summon isn't all that bad in some Decks but won't do you any good if Special Summoned.
 
                                                       DUEA-EN007
Effect Monster

Performapal Sword Fish
WATER / Fish / Level 2 / ATK 600 / DEF 600
If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
COMMON

                                                       Rating: 2
If you can get multiples out, they can severely weaken your opponent's monsters but won't work on monsters played afterwards and this card is pretty weak.
 
                                                       DUEA-EN006
Effect Monster

Performapal Whip Snake
EARTH / Reptile / Level 4 / ATK 1700 / DEF 900
Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
RARE

                                                       Rating: 2
The effect can be used during either player's turn and can help for those that change to Defense Mode when attacked or even when they'd otherwise be destroyed by a Trap Hole card.
 
                                                       DUEA-EN005
Effect Monster

Performapal Skeeter Skimmer
WATER / Insect / Level  4 / ATK 500 / DEF 1600
When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
COMMON

                                                       Rating: 2
This does have an advantage over Krebons but only in that it can negate 1 attack free of charge
 
                                                       DUEA-EN004**
Pendulum Monster

Odd-Eyes Pendulum Dragon
DARK / Dragon-Type Pendulum / Level 7 / ATK 2500 / DEF 2000 / Scale 4
You can reduce the battle damage you take from a battle involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Text of "Odd-Eyes Pendulum Dragon" once per turn.

If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
SECRET RARE

                                                       Rating: 3
Whether as a Pendulum Monster or as an Effect Monster, you'll have benefits either way and he's certainly worth his rarities!
 
                                                       DUEA-EN003
Normal Monster

Metaphys Armed Dragon
LIGHT / Wyrm / Level 7 / ATK 2800 / DEF 1000
Usually visible despite its phantom existence.
COMMON

                                                       Rating: 2
Pendulum Summoning and perhaps its archtype are the only reasons why this guy is getting a rating higher than 1 because outside of those, Blue-Eyes White Dragon is far superior.
 
                                                       DUEA-EN002
Pendulum Monster

Foucault's Cannon
DARK / Spellcaster-Type Pendulum / Level 5 / ATK 2200 / DEF 1200 / Scale 2
During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.

A mechanical life form, roving through space-time. But the mysterious thing is that its memory i.re ally gone. Wat is is t.e reason? D. refuse t b interfered wh?
SUPER RARE

                                                       Rating: 3
Make use of its low Scale or Special Summon it/Tribute it with Magical Dimension for further benefits!
 
                                                       DUEA-EN001
Pendulum Monster

Flash Knight
LIGHT / Warrior-Type Pendulum / Level 4 / ATK 1800 / DEF 600 / Scale 7
No Pendulum Text

The power of the pendulum flashes forth from this shining knight.
RARE

                                                       Rating: 4
A searchable Warrior-Type Pendulum that doubles as a Beatstick, is an Honest target and has a high Scale!
 
                                                       DUEA-EN000
Pendulum Monster

Dragon Horn Hunter
DARK / Warrior-Type Pendulum / Level 6 / ATK 2300 / DEF 1000 / Scale 3
All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.

The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.
SUPER RARE

                                                       Rating: 3
A low enough scale that provided the other scale is high enough, you can still make for decent Pendulum Summons and he was also the Sneak Preview card!