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Duelist Alliance (DUEA-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Alliance_(TCG-EN-1E)
Duelist Alliance (DUEA-EN099)
Pilgrim Reaper
DARK Xyz Monster Rank 6 ATK: ?
DEF: ?
Pendulum Scale
NA / NA
(Zombie / Xyz / Effect)
2 Level 6 monsters
This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
(Common)
Rating: 1 out of 5
The Pilgrims of 1692 probably dumped this guy overboard before they reached land.
Duelist Alliance (DUEA-EN098)
Cloudcastle
WIND Synchro Monster Level 9 ATK: 0
DEF: 3000
Pendulum Scale
NA / NA
(Machine / Synchro / Effect)
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
(Common)
Rating: 1 out of 5
More work for a monster with the same stats as Millennium Shield. Plus, the effects are quite bad.
Duelist Alliance (DUEA-EN097)
Panzer Dragon
LIGHT Fusion Monster Level 5 ATK: 1000
DEF: 2600
Pendulum Scale
NA / NA
(Machine / Fusion / Effect)
1 Machine-Type monster + 1 Dragon-Type monster
If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
(Rare)
Rating: 1 out of 5
10 times Big Shield Gardna's ATK, but just as bad.
Duelist Alliance (DUEA-EN096)
Fishborg Doctor
WATER Effect Monster Level 4 ATK: 400
DEF: 400
Pendulum Scale
NA / NA
(Fish / Effect)
If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card.
(Common)
Rating: 1 out of 5
A doctor that forged their medical records and is currently awaiting trial.
Duelist Alliance (DUEA-EN095)
Felis, Lightsworn Archer
LIGHT Effect Monster Level 4 ATK: 1100
DEF: 2000
Pendulum Scale
NA / NA
(Beast-Warrior / Tuner / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard.
(Ultra Rare)
Rating: 1 out of 5
Lightsworn Decks continue to get shafted by getting cards this bad.
Duelist Alliance (DUEA-EN094)
Number 58: Burner Visor
FIRE Xyz Monster Rank 4 ATK: 1000
DEF: 1000
Pendulum Scale
NA / NA
(Pyro / Xyz / Effect)
2 Level 4 monsters
Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
No one brings out a monster from the Extra Deck just to equip it. Everything about this card is bad.
Duelist Alliance (DUEA-EN093)
Exchange of Night and Day
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects.
● Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
● Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
(Common)
Rating: 1 out of 5
The difference between this and better Warrior support literally is night and day.
Duelist Alliance (DUEA-EN092)
Chaos Seed
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn.
(Common)
Rating: 1 out of 5
A worse version of D.D.R.
Duelist Alliance (DUEA-EN091)
Gaia, the Mid-Knight Sun
LIGHT Effect Monster Level 4 ATK: 1600
DEF: 1200
Pendulum Scale
NA / NA
(Warrior / Effect)
You can only use each effect of "Gaia, the Mid-Knight Sun" once per turn.
● You can Tribute 1 other LIGHT monster you control; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
● You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK, until the end of your opponent's turn.
(Common)
Rating: 1 out of 5
Both knights went to the worst places imaginable, which explains their poor skills and stats.
Duelist Alliance (DUEA-EN090)
Gaia, the Polar Knight
DARK Effect Monster Level 4 ATK: 1600
DEF: 1200
Pendulum Scale
NA / NA
(Warrior / Effect)
You can only use each effect of "Gaia, the Polar Knight" once per turn.
● You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
● You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
(Common)
Rating: 1 out of 5
Went too far north and is a popsicle.
Duelist Alliance (DUEA-EN089)
U.A. Stadium
SPELL Field Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK.
(Common)
Rating: 1 out of 5
Being a team player in this case doesn't matter because they'll never score a win.
Duelist Alliance (DUEA-EN088)
U.A. Perfect Ace
EARTH Effect Monster Level 5 ATK: 1500
DEF: 2500
Pendulum Scale
NA / NA
(Warrior / Effect)
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect).
(Rare)
Rating: 2 out of 5
Just barely avoiding a 1 thanks to th elast effect.
Duelist Alliance (DUEA-EN087)
U.A. Mighty Slugger
EARTH Effect Monster Level 5 ATK: 2300
DEF: 700
Pendulum Scale
NA / NA
(Warrior / Effect)
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
(Rare)
Rating: 2 out of 5
These guys seem to like doing the bare minimum because they're quite bad for most of their properties.
Duelist Alliance (DUEA-EN086)
The Traveler and the Burning Abyss
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.
(Super Rare)
Rating: 2 out of 5
Bring back up to 5 of them from your Graveyard, but they hardly do much of anything.
Duelist Alliance (DUEA-EN085)
Dante, Traveler of the Burning Abyss
LIGHT Xyz Monster Rank 3 ATK: 1000
DEF: 2500
Pendulum Scale
NA / NA
(Warrior / Xyz / Effect)
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
(Secret Rare)
Rating: 1 out of 5
The least it could've done was travel to places that could've improved its skills.
Duelist Alliance (DUEA-EN084)
Cir, Malebranche of the Burning Abyss
DARK Effect Monster Level 3 ATK: 1600
DEF: 1200
Pendulum Scale
NA / NA
(Fiend / Effect)
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
(Rare)
Rating: 2 out of 5
Three more have arrived, but are just as mediocre.
Duelist Alliance (DUEA-EN083)
Graff, Malebranche of the Burning Abyss
DARK Effect Monster Level 3 ATK: 1000
DEF: 1500
Pendulum Scale
NA / NA
(Fiend / Effect)
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
(Rare
Rating: 2 out of 5
They don't even have decent stats. It's just cut-and-paste effects.
Duelist Alliance (DUEA-EN082)
Scarm, Malebranche of the Burning Abyss
DARK Effect Monster Level 3 ATK: 800
DEF: 2000
Pendulum Scale
NA / NA
(Fiend / Effect)
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
(Rare)
Rating: 2 out of 5
Same stats as Mystical Elf, and about as much playability.
Duelist Alliance (DUEA-EN081)
Doomstar Magician
DARK Effect Monster Level 4 ATK: 1800
DEF: 300
Pendulum Scale
NA / NA
(Spellcaster / Effect)
Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
(Ultra Rare)
Rating: 3 out of 5
Quite limited for the effect, but the ATK and Level are decent enough.
Duelist Alliance (DUEA-EN080)
That Six
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect based on the result.
● 1, 3, or 5: The die result is treated as 6.
● 2, 4, or 6: The die result is treated as 1.
(Common)
Rating: 2 out of 5
Virtually no one uses dice-themed cards, but there are a very select few this would be good against.
Duelist Alliance (DUEA-EN079)
Time-Space Trap Hole
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
(Secret Rare)
Rating: 1 out of 5
You now automatically lose with Time Wizard's effect.
Duelist Alliance (DUEA-EN078)
Pendulum Back
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.
(Super Rare)
Rating: 1 out of 5
Asks for quite a bit, and then you're required to find only monsters between the Scales of the two monsters.
Duelist Alliance (DUEA-EN077)
Face-Off
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
(Rare)
Rating: 2 out of 5
No cost to use it, but it does work only in rare circumstances.
Duelist Alliance (DUEA-EN076)
Chain Dispel
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
(Common)
Rating: 1 out of 5
Once the affected cards are in the Grave, they'll be easier to get for later.
Duelist Alliance (DUEA-EN075)
Yang Zing Unleashed
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials.
(Common)
Rating: 2 out of 5
One effect to take advantage of at least.
Duelist Alliance (DUEA-EN074)
Yang Zing Creation
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
(Ultra Rare)
Rating: 1 out of 5
They should be destroyed instead. They have a bad strategy and are useless on their own.
Duelist Alliance (DUEA-EN073)
Shaddoll Core
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/
ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material Monster that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard, except "Shaddoll Core"; add it to your hand.
(Super Rare)
Rating: 2 out of 5
Cards like Versago the Destroyer can substitute for any Fusion Monster's material, but this is okay otherwise.
Duelist Alliance (DUEA-EN072)
Sinister Shadow Games
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Send 1 "Shaddoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
(Ultra Rare)
Rating: 1 out of 5
About as sinister as a game of Pacman.
Duelist Alliance (DUEA-EN071)
Stellarnova Alpha
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
When a Spell/Trap Card, or monster effect is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.
(Ultra Rare)
Rating: 2 out of 5
Somewhat better over Horn of Heaven, but not by much.
Duelist Alliance (DUEA-EN070)
Stellarnova Wave
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.
(Common)
Rating: 2 out of 5
Valhalla doesn't work during the Battle Phase, but I'd still say it's better.
Duelist Alliance (DUEA-EN069)
Battleguard Howling
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
(Common)
Rating: 3 out of 5
Magic Cylinder with a bit of a bonus.
Duelist Alliance (DUEA-EN068)
Battleguard Rage
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate this card by targeting 1 Warrior-Type monster you control. It gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card.
(Common)
Rating: 2 out of 5
Basically a worse Axe of Despair, which really affects its rating.
Duelist Alliance (DUEA-EN067)
Pop-Up
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn.
(Common)
Rating: 1 out of 5
Terraforming doesn't care what your opponent has out. You just get a Field Spell that you can then activate.
Duelist Alliance (DUEA-EN066)
The Monarchs Stormforth
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
(Common)
Rating: 3 out of 5
About time we get an upgrade to Soul Exchange, though there's still one side-effect.
Duelist Alliance (DUEA-EN065)
Magical Spring
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card is activated, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.
(Secret Rare)
Rating: 2 out of 5
Your advantage isn't much no matter how many cards you draw.
Duelist Alliance (DUEA-EN064)
Dracocension
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard.
(Common)
Rating: 1 out of 5
If this is how humans evolved, we'd have died out ages ago.
Duelist Alliance (DUEA-EN063)
Hymn of Light
SPELL Ritual Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual
Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
(Common)
Rating: 2 out of 5
One effect that doesn't even require the Ritual Monster in its text.
Duelist Alliance (DUEA-EN062)
Yang Zing Prana
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have.
● 2 or more: All "Yang Zing" monsters you control gain 500 ATK.
● 3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead.
● 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
● 5 or more: You can send this card to the Graveyard; destroy all cards on the field.
(Common)
Rating: 1 out of 5
They're already feeble, and this includes two effects that take away all of benefits.
Duelist Alliance (DUEA-EN061)
Yang Zing Path
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn.
(Secret Rare)
Rating: 1 out of 5
We still have Pot of Avarice, which shuffles more cards into the Deck and is entirely generic.
Duelist Alliance (DUEA-EN060)
Curse of the Shadow Prison
SPELL Field Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
(Common)
Rating: 1 out of 5
A foreboding name cannot mask bad effects.
Duelist Alliance (DUEA-EN059)
Shaddoll Fusion
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
(Super Rare)
Rating: 1 out of 5
If only this could've been more generic, but it isn't.
Duelist Alliance (DUEA-EN058)
Satellarknight Skybridge
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
(Rare)
Rating: 1 out of 5
Nothing is gained here because you're losing an existing monster and gaining one that may not stick around longer.
Duelist Alliance (DUEA-EN057)
Stellarknight Alpha
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.
(Common)
Rating: 2 out of 5
Only a step above early Equip Spells like Black Pendant.
Duelist Alliance (DUEA-EN056)
Feast of the Wild LV5
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also they cannot attack.
(Common)
Rating: 2 out of 5
They'll probably be from the Grave in most cases, but this is pretty specific.
Duelist Alliance (DUEA-EN055)
Hippo Carnival
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. After this card is activated, your opponent cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens".
(Common)
Rating: 1 out of 5
Basically a carnival where you're on the outside of a locked gate looking in.
Duelist Alliance (DUEA-EN054)
Castiel, the Skyblaster Musketeer
WIND Xyz Monster Rank 4 ATK: 2000
DEF: 1500
Pendulum Scale
NA / NA
(Winged Beast / Xyz / Effect)
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
(Super Rare)
Rating: 2 out of 5
I expected more from a Super Rare, but it's somewhat useful with the first effect.
Duelist Alliance (DUEA-EN053)
Stellarknight Delteros
LIGHT Xyz Monster Rank 4 ATK: 2500
DEF: 2100
Pendulum Scale
NA / NA
(Warrior / Xyz / Effect)
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
(Secret Rare) & (Ultimate Rare)
Rating: 3 out of 5
You could just keep it on the field to attack with and still have safe Normal and Special Summons.
Duelist Alliance (DUEA-EN052)
Samsara, Dragon of Rebirth
DARK Synchro Monster Level 5 ATK: 100
DEF: 2600
Pendulum Scale
NA / NA
(Dragon / Synchro / Effect)
1 Tuner + 1 or more non-Tuner monsters
If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
(Super Rare)
Rating: 3 out of 5
A bit slower than Monster Reborn, but this is a good replacement that can also defend your Life Points.
Duelist Alliance (DUEA-EN051)
Baxia, Brightness of the Yang Zing
LIGHT Synchro Monster Level 8 ATK: 2300
DEF: 2600
Pendulum Scale
NA / NA
(Wyrm / Synchro / Effect)
1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
(Secret Rare) & (Ultimate Rare)
Rating: 1 out of 5
Brionac is much better than this.
Duelist Alliance (DUEA-EN050)
Saffira, Queen of Dragons
LIGHT Ritual Monster Level 6 ATK: 2500
DEF: 2400
Pendulum Scale
NA / NA
(Dragon / Ritual / Effect)
You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
● Draw 2 cards, then discard 1 card.
● Discard 1 random card from your opponent's hand.
● Add 1 LIGHT monster from your Graveyard to your hand.
You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Awful effects for Ritual Summoning and otherwise it does pretty much nothing on the field.
Duelist Alliance (DUEA-EN049)
El Shaddoll Construct
LIGHT Fusion Monster Level 8 ATK: 2800
DEF: 2500
Pendulum Scale
NA / NA
(Fairy / Fusion / Effect)
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Constructed with the most lax building codes.
Duelist Alliance (DUEA-EN048)
El Shaddoll Winda
DARK Fusion Monster Level 5 ATK: 2200
DEF: 800
Pendulum Scale
NA / NA
(Spellcaster / Fusion / Effect)
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
(Ultra Rare)
Rating: 1 out of 5
People will Summon it with Instant Fusion, but it's still quite bad.
Duelist Alliance (DUEA-EN047)
Wightprince
DARK Effect Monster Level 1 ATK: 0
DEF: 0
Pendulum Scale
NA / NA
(Zombie / Effect)
If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.
(Common)
Rating: 1 out of 5
Wights are like the unwanted guest that wrecks parties and makes a fool of themselves.
Duelist Alliance (DUEA-EN046)
Spy-C-Spy
FIRE Effect Monster Level 3 ATK: 1200
DEF: 1300
Pendulum Scale
NA / NA
(Warrior / Effect)
If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK.
(Common)
Rating: 1 out of 5
All it can do is either gain 1000 ATK or give you Life Points. It won't be around long either way.
Duelist Alliance (DUEA-EN045)
Deskbot 001
EARTH Effect Monster Level 1 ATK: 500
DEF: 500
Pendulum Scale
NA / NA
(Machine / Tuner / Effect)
This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
(Common)
Rating: 2 out of 5
They'll have to be better than this to survive.
Duelist Alliance (DUEA-EN044)
Re-Cover
EARTH Effect Monster Level 1 ATK: 700
DEF: 300
Pendulum Scale
NA / NA
(Psychic / Tuner / Effect)
If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
(Common)
Rating: 2 out of 5
Beyond situational with the effect so make it useful as a Tuner.
Duelist Alliance (DUEA-EN043)
Hypnosister
WIND Effect Monster Level 4 ATK: 1300
DEF: 1400
Pendulum Scale
NA / NA
(Psychic / Effect)
This card gains effects based on the total number of cards in both players' Pendulum Zones.
● 1 or more: This card gains 800 ATK and DEF.
● 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
● 3 or more: Monsters your opponent controls must attack this card, if able.
● 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
(Super Rare)
Rating: 2 out of 5
It takes 2 to Pendulum Summon, but there's only a handful of viable ones.
Duelist Alliance (DUEA-EN042)
Dogu
EARTH Effect Monster Level 4 ATK: 1900
DEF: 0
Pendulum Scale
NA / NA
(Rock / Effect)
During the End Phase, if this card is in the Graveyard because it was sent there by an opponent's card effect this turn while in your possession: You can add, from your Deck to your hand, 1 monster with a different Level from the monsters you control and the monsters in your Graveyard. You can only use this effect of "Dogu" once per turn.
(Rare)
Rating: 3 out of 5
0 DEF is often a downer, but 1900 ATK is just enough with the effect, though the effect is slow.
Duelist Alliance (DUEA-EN041)
Raiza the Mega Monarch
WIND Effect Monster Level 8 ATK: 2800
DEF: 1000
Pendulum Scale
NA / NA
(Winged Beast / Effect)
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.
(Secret Rare)
Rating: 1 out of 5
Raiza was never big in my view, and it certainly hasn't grown here.
Duelist Alliance (DUEA-EN040)
Breaker the Dark Magical Warrior
DARK Effect Monster Level 6 ATK: 1600
DEF: 1000
Pendulum Scale
NA / NA
(Spellcaster / Effect)
When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
(Rare)
Rating: 2 out of 5
2800 ATK to start isn't bad for a Level 6 monster, but it's a number that'll go down with every use of the effect.
Duelist Alliance (DUEA-EN039)
Resonance Insect
EARTH Effect Monster Level 4 ATK: 1000
DEF: 700
Pendulum Scale
NA / NA
(Insect / Effect)
If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".
(Common)
Rating: 1 out of 5
Pretty much nothing that doesn't suck can be gotten with this, and it's very weak.
Duelist Alliance (DUEA-EN038)
Batteryman 9-Volt
LIGHT Effect Monster Level 4 ATK: 1000
DEF: 1000
Pendulum Scale
NA / NA
(Thunder / Effect)
When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
(Common)
Rating: 1 out of 5
Batteryman Decks get their own Karate Man.
Duelist Alliance (DUEA-EN037)
Djinn Demolisher of Rituals
DARK Effect Monster Level 3 ATK: 1500
DEF: 600
Pendulum Scale
NA / NA
(Fiend / Effect)
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.
(Common)
Rating: 2 out of 5
Commons are like the pennies of Yu-Gi-Oh. Everyone has them and few things can be done with them.
Duelist Alliance (DUEA-EN036)
The Agent of Entropy - Uranus
DARK Effect Monster Level 5 ATK: 2200
DEF: 1200
Pendulum Scale
NA / NA
(Fairy / Effect)
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.
(Common)
Rating: 1 out of 5
Much like the planet's name, this card is not going to be highly regarded.
Duelist Alliance (DUEA-EN035)
Nefarious Archfiend Eater of Nefariousness
EARTH Effect Monster Level 4 ATK: 1500
DEF: 200
Pendulum Scale
NA / NA
(Beast / Effect)
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
(Common)
Rating: 1 out of 5
The evolutions have resulted in equally bad counterparts.
Duelist Alliance (DUEA-EN034)
Artifact Lancea
LIGHT Effect Monster Level 5 ATK: 1700
DEF: 2300
Pendulum Scale
NA / NA
(Fairy / Effect)
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
(Common)
Rating: 1 out of 5
Most Decks can't banish at all and aside from that, it's a bad Spell & Trap Card imitation.
Duelist Alliance (DUEA-EN033)
Artifact Chakram
LIGHT Effect Monster Level 5 ATK: 1900
DEF: 2000
Pendulum Scale
NA / NA
(Fairy / Effect)
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
(Common)
Rating: 1 out of 5
Nothing is negated when Special Summoned by its effect and nothing of value is lost if tossed aside.
Duelist Alliance (DUEA-EN032)
Chiwen, Light of the Yang Zing
LIGHT Effect Monster Level 1 ATK: 0
DEF: 0
Pendulum Scale
NA / NA
(Wyrm / Tuner / Effect)
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.
(Ultra Rare)
Rating: 2 out of 5
It won't help in a dark room, but it's okay for Synchro Summons, unless they're during your opponent's turn.
Duelist Alliance (DUEA-EN031)
Pulao, Wind of the Yang Zing
WIND Effect Monster Level 1 ATK: 0
DEF: 1800
Pendulum Scale
NA / NA
(Wyrm / Effect)
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.
(Super Rare)
Rating: 2 out of 5
The rating isn't for the effects, it's for the DEF.
Duelist Alliance (DUEA-EN030)
Bixi, Water of the Yang Zing
WATER Effect Monster Level 2 ATK: 0
DEF: 2000
Pendulum Scale
NA / NA
(Wyrm / Effect)
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
(Super Rare)
Rating: 2 out of 5
Three cards in, and all I'm seeing is walls of text and pretty poor strategies.
Duelist Alliance (DUEA-EN029)
Bi'an, Earth of the Yang Zing
EARTH Effect Monster Level 3 ATK: 1600
DEF: 0
Pendulum Scale
NA / NA
(Wyrm / Effect)
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
(Super Rare)
Rating: 1 out of 5
They're probably only foil because of the second to last effect.
Duelist Alliance (DUEA-EN028)
Suanni, Fire of the Yang Zing
FIRE Effect Monster Level 4 ATK: 1900
DEF: 0
Pendulum Scale
NA / NA
(Wyrm / Effect)
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.
(Super Rare)
Rating: 2 out of 5
Rivals Shaddoll Dragon by stats and effect, and thus gets the same rating.
Duelist Alliance (DUEA-EN027)
Shaddoll Beast
DARK Effect Monster Level 5 ATK: 2200
DEF: 1700
Pendulum Scale
NA / NA
(Spellcaster / Flip / Effect)
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
(Rare)
Rating: 1 out of 5
Unlikely Dark World member aside, it's just bad for a Level 5 monster.
Duelist Alliance (DUEA-EN026)
Shaddoll Dragon
DARK Effect Monster Level 4 ATK: 1900
DEF: 0
Pendulum Scale
NA / NA
(Spellcaster / Flip / Effect)
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
(Rare)
Rating: 2 out of 5
It won't survive in Defense Mode, and the effect is bad anyway. That only leaves making it a Beatstick.
Duelist Alliance (DUEA-EN025)
Shaddoll Squamata
DARK Effect Monster Level 4 ATK: 1800
DEF: 1000
Pendulum Scale
NA / NA
(Spellcaster / Flip / Effect)
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
(Common)
Rating: 3 out of 5
A stronger Man-Eater Bug or Old Vindictive isn't bad, especially since that strength is 1800 ATK.
Duelist Alliance (DUEA-EN024)
Shaddoll Hedgehog
DARK Effect Monster Level 3 ATK: 800
DEF: 200
Pendulum Scale
NA / NA
(Spellcaster / Flip / Effect)
FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
About as bad as Quillbolt Hedgehog.
Duelist Alliance (DUEA-EN023)
Shaddoll Falco
DARK Effect Monster Level 2 ATK: 600
DEF: 1400
Pendulum Scale
NA / NA
(Spellcaster / Flip / Tuner / Effect)
FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
(Rare)
Rating: 2 out of 5
Minor uses with Yubel for the End Phase (as Yubel's last effect isn't a cost it triggers).
Duelist Alliance (DUEA-EN022)
Satellarknight Unukalhai
LIGHT Effect Monster Level 4 ATK: 1800
DEF: 1000
Pendulum Scale
NA / NA
(Warrior / Effect)
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
(Common)
Rating: 3 out of 5
Strong ATK for its Level (though the effect probably isn't going to help much).
Duelist Alliance (DUEA-EN021)
Satellarknight Alsahm
LIGHT Effect Monster Level 4 ATK: 1400
DEF: 1800
Pendulum Scale
NA / NA
(Warrior / Effect)
If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.
(Common)
Rating: 2 out of 5
You'd be wise to Special Summon it in Defense Mode because its ATK isn't all that good.
Duelist Alliance (DUEA-EN020)
Satellarknight Vega
LIGHT Effect Monster Level 4 ATK: 1200
DEF: 1600
Pendulum Scale
NA / NA
(Warrior / Effect)
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
(Common)
Rating: 2 out of 5
Pretty limited as far as its Marauding Captain-esque effect goes, but it's somewhat useful.
Duelist Alliance (DUEA-EN019)
Satellarknight Altair
LIGHT Effect Monster Level 4 ATK: 1700
DEF: 1300
Pendulum Scale
NA / NA
(Warrior / Effect)
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
(Rare)
Rating: 2 out of 5
Not many good choices to revive, and this isn't much better on its own.
Duelist Alliance (DUEA-EN018)
Satellarknight Deneb
LIGHT Effect Monster Level 4 ATK: 1500
DEF: 1000
Pendulum Scale
NA / NA
(Warrior / Effect)
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Reinforcement of the Army can do better for the Archetype and other Decks.
Duelist Alliance (DUEA-EN017)
Battleguard King
EARTH Effect Monster Level 8 ATK: 3000
DEF: 1100
Pendulum Scale
NA / NA
(Warrior / Effect)
Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
(Common)
Rating: 3 out of 5
The effect isn't required and it boasts 3000 ATK.
Duelist Alliance (DUEA-EN016)
Mozarta the Melodious Maestra
LIGHT Effect Monster Level 8 ATK: 2600
DEF: 2000
Pendulum Scale
NA / NA
(Fairy / Effect)
Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
(Rare)
Rating: 3 out of 5
Bring out with Valhalla and then use this card's effect for another Beatstick. Quite good despite its stats.
Duelist Alliance (DUEA-EN015)
Sonata the Melodious Diva
LIGHT Effect Monster Level 3 ATK: 1200
DEF: 1000
Pendulum Scale
NA / NA
(Fairy / Effect)
If you control a "Melodious" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.
(Common)
Rating: 1 out of 5
500 ATK wont really help it, and it doesn't do much else.
Duelist Alliance (DUEA-EN014)
Aria the Melodious Diva
LIGHT Effect Monster Level 4 ATK: 1600
DEF: 1200
Pendulum Scale
NA / NA
(Fairy / Effect)
While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
(Common)
Rating: 3 out of 5
Quite easy to Special Summon it and it's not excluded from the effect.
Duelist Alliance (DUEA-EN013)
Superheavy Samurai Big Benkei
EARTH Effect Monster Level 8 ATK: 1000
DEF: 3500
Pendulum Scale
NA / NA
(Machine / Effect)
When this card is Normal or Special Summoned: You can change its battle position. All "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
(Rare)
Rating: 4 out of 5
Multiple surprises here, including the low Rarity for such a powerful effect and no drawbacks.
Duelist Alliance (DUEA-EN012)
Superheavy Samurai Swordsman
EARTH Effect Monster Level 3 ATK: 1000
DEF: 1800
Pendulum Scale
NA / NA
(Machine / Effect)
When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.
(Common)
Rating: 2 out of 5
Nothing happens until after the Damage Step, but this guy still has 1800 DEF until then.
Duelist Alliance (DUEA-EN011)
Superheavy Samurai Blue Brawler
EARTH Effect Monster Level 4 ATK: 0
DEF: 2000
Pendulum Scale
NA / NA
(Machine / Effect)
When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
(Common)
Rating: 3 out of 5
Even dealing piercing damage becomes harder with this guy.
Duelist Alliance (DUEA-EN010)
Performapal Turn Toad
WATER Pendulum Monster Level 2 ATK: 0
DEF: 800
Pendulum Scale
3 (left) / 3 (right)
Pendulum Text
Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
(Aqua / Pendulum / Effect)
Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.
(Rare)
Rating: 2 out of 5
The Scale and built-in Shield & Sword are enough to rate this guy a 2.
Duelist Alliance (DUEA-EN009)
Performapal Kaleidoscorp
LIGHT Pendulum Monster Level 6 ATK: 100
DEF: 2300
Pendulum Scale
4 (left) / 4 (right)
Pendulum Text
All LIGHT monsters you control gain 300 ATK.
(Insect / Pendulum / Effect)
Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.
(Rare)
Rating: 2 out of 5
The affected monster will have to be quite strong like Ancient Gear Golem to have the best chance.
Duelist Alliance (DUEA-EN008)
Performapal Hip Hippo
EARTH Effect Monster Level 3 ATK: 800
DEF: 800
Pendulum Scale
NA / NA
(Beast / Effect)
After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(Common)
Rating: 2 out of 5
Works like Double Summon, but only for Level 7 or higher monsters.
Duelist Alliance (DUEA-EN007)
Performapal Sword Fish
WATER Effect Monster Level 2 ATK: 600
DEF: 600
Pendulum Scale
NA / NA
(Fish / Effect)
If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
(Common)
Rating: 1 out of 5
Half the stats of Whip Snake and only being able to cost opponent's monsters 600 ATK and DEF are quite bad.
Duelist Alliance (DUEA-EN006)
Performapal Whip Snake
EARTH Effect Monster Level 4 ATK: 1700
DEF: 900
Pendulum Scale
NA / NA
(Reptile / Effect)
Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
(Rare)
Rating: 2 out of 5
Unlikely to be around more than 1 turn, but it can work okay in your favor. Shield & Sword is better though.
Duelist Alliance (DUEA-EN005)
Performapal Skeeter Skimmer
WATER Effect Monster Level 4 ATK: 500
DEF: 1600
Pendulum Scale
NA / NA
(Insect / Effect)
When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
(Common)
Rating: 1 out of 5
The effect will be necessary to avoid you taking damage, but there are better monsters to use that do the same thing.
Duelist Alliance (DUEA-EN004)
Odd-Eyes Pendulum Dragon
DARK Pendulum Monster Level 7 ATK: 2500
DEF: 2000
Pendulum Scale
4 (left) / 4 (right)
Pendulum Text
You can reduce the battle damage you take from a battle involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Text of "Odd-Eyes Pendulum Dragon" once per turn.
(Dragon / Pendulum / Effect)
If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
(Secret Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 3 out of 5
A quick boost will allow it to dish out some big damage, but it has typical Level 7 monster stats to start.
Duelist Alliance (DUEA-EN003)
Metaphys Armed Dragon
LIGHT Normal Monster Level 7 ATK: 2800
DEF: 1000
Pendulum Scale
NA / NA
(Wyrm / Normal)
Usually visible despite its phantom existence.
(Common)
Rating: 1 out of 5
Armed Dragon LV7 lost pretty much everything since SOD.
Duelist Alliance (DUEA-EN002)
Foucault's Cannon
DARK Pendulum Monster Level 5 ATK: 2200
DEF: 1200
Pendulum Scale
2 (left) / 2 (right)
Pendulum Text
During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
(Spellcaster / Pendulum / Normal)
A mechanical life form, roving through space-time. But the mysterious thing is that its memory i.re ally gone. Wat is is t.e reason? D. refuse t b interfered wh?
(Super Rare)
Rating: 2 out of 5
The Scale is nice, and there's really nothing else to take advantage of.
Duelist Alliance (DUEA-EN001)
Flash Knight
LIGHT Pendulum Monster Level 4 ATK: 1800
DEF: 600
Pendulum Scale
7 (left) / 7 (right)
Pendulum Text
None
(Warrior / Pendulum / Normal)
The power of the pendulum flashes forth from this shining knight.
(Rare)
Rating: 3 out of 5
A regular Beatstick doesn't have the extra advantages this does.
Duelist Alliance (DUEA-EN000)
Dragon Horn Hunter
DARK Pendulum Monster Level 6 ATK: 2300
DEF: 1000
Pendulum Scale
3 (left) / 3 (right)
Pendulum Text
All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.
(Warrior / Pendulum / Normal)
The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.
(Super Rare)
Rating: 2 out of 5
We're kicking off the set with one of the small number of Pendulums available, but it only goes so far.