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Gold Series (GLD1-EN) Card Ratings
1.
GLD1-EN028
was misprinted with 3000 DEF. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Gold_Series_(TCG-EN-LE) |
Gold
Series (GLD1-EN045) Spell Shield Type-8 TRAP / Counter Trap Select and activate 1 of the following effects: ● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. ● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. (Common) |
Rating: 2 out of 5 Somewhat free, but only if negating Spell Cards that target. |
Gold
Series (GLD1-EN044) Skill Drain TRAP / Continuous Trap Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated. (Common) |
Rating: 2 out of 5 Pretty bad outside Normal Monster (#2) Decks. |
Gold
Series (GLD1-EN043) Rivalry of Warlords TRAP / Continuous Trap Each player sends monsters they control to the Graveyard so that they only control 1 Type of monster. Each player can only control 1 Type of monster. (Common) |
Rating: 2 out of 5 Decks built around 1 Monster Type like Beast (#14) will benefit. |
Gold
Series (GLD1-EN042) Royal Command TRAP / Continuous Trap Negate the activation and effects of all Flip Effect monsters' effects. (Common) |
Rating: 1 out of 5 Most of them aren't a threat in the first place. |
Gold
Series (GLD1-EN041) Needle Ceiling TRAP / Normal Trap Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters. (Common) |
Rating: 1 out of 5 That's a gamble and a half, and even worse if you use it while you have monsters out. |
Gold
Series (GLD1-EN040) Torrential Tribute TRAP / Normal Trap Activate only when a monster is Summoned. Destroy all monsters on the field. (Gold Rare) |
Rating: 4 out of 5 They needed cards like this to have any chance of selling this product. |
Gold
Series (GLD1-EN039) Mirror Force TRAP / Normal Trap Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls. (Gold Rare) |
Rating: 4 out of 5 The best way to stop attacks is perfectly acceptable as a Gold Rare. |
Gold
Series (GLD1-EN038) Crush Card Virus (original artwork) TRAP / Normal Trap Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK. (Gold Rare) |
Rating: 2 out of 5 The infection rate with this is quite low, and conseqently so is the rating. |
Gold
Series (GLD1-EN037) Pandemonium SPELL / Field Spell Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. (Common) |
Rating: 1 out of 5 The easiest way to avoid the Archfiends' (#69) rent is to not use them. |
Gold
Series (GLD1-EN036) Mist Body SPELL / Equip Spell A monster equipped with this card cannot be destroyed by battle. (Damage calculation is applied normally.) (Common) |
Rating: 2 out of 5 Some monsters benefit with this more than others. |
Gold
Series (GLD1-EN035) Non-Spellcasting Area SPELL / Continuous Spell All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card). (Common) |
Rating: 2 out of 5 Basically this is protection for Normal Monsters and ones like Crab Turtle (#69) and BEUD. |
Gold
Series (GLD1-EN034) Offerings to the Doomed SPELL / Quick-Play Spell Destroy 1 face-up monster. Skip your next Draw Phase. (Common) |
Rating: 1 out of 5 I'd rather discard using Tribute to the Doomed. (#35) |
Gold
Series (GLD1-EN033) Brain Control SPELL / Normal Spell Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. (Gold Rare) |
Rating: 3 out of 5 Quite literally able to snatch victory from defeat for a small fee. May not have good options though. |
Gold
Series (GLD1-EN032) Reinforcement of the Army SPELL / Normal Spell Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. (Gold Rare) |
Rating: 3 out of 5 It's back to a foil again, but it's worth it. |
Gold
Series (GLD1-EN031) Heavy Storm SPELL / Normal Spell Destroy all Spell and Trap Cards on the field. (Gold Rare) |
Rating: 4 out of 5 We really have struck gold here. |
Gold
Series (GLD1-EN030) Swords of Revealing Light SPELL / Normal Spell Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. (Gold Rare) |
Rating: 3 out of 5 Stalling can be a sign of weakness, or a sign of victory in the making like this one. |
Gold
Series (GLD1-EN029) Chimeratech Overdragon DARK / Fusion Monster / Level 9 / ATK ? / DEF ? (Machine / Fusion / Effect) "Cyber Dragon" + 1 or more Machine-Type monsters This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all other cards you control to the Graveyard. The original ATK and DEF of this card are each 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for its Fusion Summon. (Gold Rare) |
Rating: 4 out of 5 The reprints were looking mostly grim until now. Easily a powerhouse with the right cards. |
Gold
Series (GLD1-EN028) Blue-Eyes Ultimate Dragon (original artwork) LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3000 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" (Gold Rare) |
Rating: 3 out of 5 No effect necessary for a 3/5 when it's got very high stats with decent required Fusion Materials. |
Gold
Series (GLD1-EN027) Prometheus, King of the Shadows DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Fiend / Effect) When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the End Phase of this turn. (Gold Rare) |
Rating: 1 out of 5 Should've been a Common so a card like Cyber End could've been Gold Rare. |
Gold
Series (GLD1-EN026) Grandmaster of the Six Samurai EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 800 (Warrior / Effect) You can only control 1 "Grandmaster of the Six Samurai" monster. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand. (Gold Rare) |
Rating: 2 out of 5 The Strike of Neos (#0) Sneak Preview card reappears, and it's not really a good Gold Rare. |
Gold
Series (GLD1-EN025) Doom Dozer EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Insect / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters from your Graveyard. When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard. (Common) |
Rating: 1 out of 5 Wasn't even hard to get before #24) and is terrible. |
Gold
Series (GLD1-EN024) Goldd, Wu-Lord of Dark World DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400 (Fiend / Effect) If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards your opponent controls and destroy them. (Gold Rare) |
Rating: 2 out of 5 I guess it's only fitting for a monster named "Goldd" to be included, despite being quite poor overall. |
Gold
Series (GLD1-EN023) Sillva, Warlord of Dark World DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400 (Fiend / Effect) If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by an opponent's card effect, your opponent selects 2 cards in their hand, and places them on the bottom of their Deck in any order. (Common) |
Rating: 1 out of 5 Since the opponent chooses the cards they lose, it's not really a disadvantage to them. |
Gold
Series (GLD1-EN022) Cyber Dragon (original artwork) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. (Gold Rare) |
Rating: 3 out of 5 The Commons were doing better than the Gold Rares, but now we have a 2nd good Gold Rare to offer. |
Gold
Series (GLD1-EN021) Nightmare Penguin WATER / Effect Monster / Level 4 / ATK 900 / DEF 1800 (Aqua / Effect) When this card is flipped face-up, return 1 card your opponent controls to the owner's hand. All WATER monsters you control gain 200 ATK. (Common) |
Rating: 2 out of 5 Not exactly what I'd call a nightmare, but at least the DEF is in the right place. |
Gold
Series (GLD1-EN020) Rare Metal Dragon DARK / Effect Monster / Level 4 / ATK 2400 / DEF 1200 (Dragon / Effect) This card cannot be Normal Summoned or Set. (Common) |
Rating: 1 out of 5 A true rare metal would likely have better properties. |
Gold
Series (GLD1-EN019) Solar Flare Dragon FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn. (Common) |
Rating: 2 out of 5 Not really much of a threat unless you have 2 or 3 copies out. |
Gold
Series (GLD1-EN018) Regenerating Mummy DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Zombie / Effect) When this card is sent from your hand to the Graveyard by an opponent's card effect, return this card to your hand. (Common) |
Rating: 3 out of 5 Most of the cards in each pack are Commons, which means higher chances at getting ones this good. |
Gold
Series (GLD1-EN017) Stealth Bird DARK / Effect Monster / Level 3 / ATK 700 / DEF 1700 (Winged Beast / Effect) Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent. (Common) |
Rating: 1 out of 5 This has to survive a single turn and while its DEF isn't terrible, it's too low to make this worthwhile. |
Gold
Series (GLD1-EN016) Dark Magician of Chaos DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Spellcaster / Effect) When this card is Normal Summoned or Special Summoned, you can select and add 1 Spell Card from your Graveyard to your hand. Monsters this card destroys by battle are removed from play instead of going to the Graveyard. If this face-up card is destroyed or removed from the field, it is removed from play. (Gold Rare) |
Rating: 2 out of 5 Getting back a Spell isn't bad, but the last effect makes it not much better than Magician of Faith. |
Gold
Series (GLD1-EN015) D.D. Warrior Lady LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card. (Gold Rare) |
Rating: 2 out of 5 Better off being Set because taking damage is rarely worth it. |
Gold
Series (GLD1-EN014) Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field. (Gold Rare) |
Rating: 1 out of 5 The effect is mostly a one-time MST, and it's banned. |
Gold
Series (GLD1-EN013) Old Vindictive Magician DARK / Effect Monster / Level 2 / ATK 450 / DEF 600 (Spellcaster / Flip / Effect) FLIP: Destroy 1 monster your opponent controls. (Common) |
Rating: 2 out of 5 Can't cause your monsters harm, unlike Man-Eater Bug (#46) and Zaborg. |
Gold
Series (GLD1-EN012) Don Zaloog DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1500 (Warrior / Effect) When this card inflicts Battle Damage to your opponent, you can select and activate 1 of these effects: ● Discard 1 random card from your opponent's hand. ● Send 2 cards from the top of your opponent's Deck to the Graveyard. (Gold Rare) |
Rating: 1 out of 5 The only one of the group (#60) to be in the pack, and it should've been Common. |
Gold
Series (GLD1-EN011) Newdoria DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Fiend / Effect) When this card is destroyed by battle and sent to the Graveyard, destroy 1 monster on the field. (Common) |
Rating: 2 out of 5 Has to lose a battle, but isn't limited to the opponent's monsters. |
Gold
Series (GLD1-EN010) Des Lacooda EARTH / Effect Monster / Level 3 / ATK 500 / DEF 600 (Zombie / Effect) Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card. (Common) |
Rating: 1 out of 5 It's reusable, but is highly vulnerable and harder to trigger. |
Gold
Series (GLD1-EN009) Swarm of Locusts DARK / Effect Monster / Level 3 / ATK 1000 / DEF 500 (Insect / Effect) Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls. (Common) |
Rating: 1 out of 5 A harder to use MST effect is no good. |
Gold
Series (GLD1-EN008) Swarm of Scarabs DARK / Effect Monster / Level 3 / ATK 500 / DEF 1000 (Insect / Effect) Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls. (Common) |
Rating: 1 out of 5 The twin of Swarm of Scarabs, and just as bad. |
Gold
Series (GLD1-EN007) 8-Claws Scorpion DARK / Effect Monster / Level 2 / ATK 300 / DEF 200 (Insect / Effect) Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only. (Common) |
Rating: 1 out of 5 Wins 1 battle if you're lucky, then you take a lot of damage. |
Gold
Series (GLD1-EN006) Needle Worm EARTH / Effect Monster / Level 2 / ATK 750 / DEF 600 (Insect / Flip / Effect) FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. (Common) |
Rating: 3 out of 5 Even if nothing critical is hit, this can still bring the opponent closer to losing. |
Gold
Series (GLD1-EN005) Fire Princess FIRE / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Pyro / Effect) Each time you gain Life Points, inflict 500 damage to your opponent. (Common) |
Rating: 1 out of 5 Most cards hardly give you more than this dishes out, and it won't last long on the field. |
Gold
Series (GLD1-EN004) Summoner of Illusions LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 900 (Spellcaster / Flip / Effect) FLIP: Tribute 1 other monster to Special Summon 1 Fusion Monster from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this effect is activated. (Common) |
Rating: 1 out of 5 You end up losing 2 monsters just from the effect. |
Gold
Series (GLD1-EN003) Jinzo (original artwork) DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated. (Gold Rare) |
Rating: 4 out of 5 The first Gold Rare hits almost a perfect score, and well worth it too. |
Gold
Series (GLD1-EN002) Sonic Bird WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Winged Beast / Effect) When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand. (Common) |
Rating: 1 out of 5 No Rituals to be found and this is about as bad as Senju. |
Gold
Series (GLD1-EN001) 7 Colored Fish WATER / Normal Monster / Level 4 / ATK 1800 / DEF 800 (Fish / Normal) A rare rainbow fish that has never been caught by mortal man. (Common) |
Rating: 3 out of 5 Rare indeed for the lack of reprints until now, but it's worth it. |