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Champion Pack: Game 4 (CP04-EN) Card Ratings
1.
CP04-EN010 was misprinted as a LIGHT monster. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Four_(TCG-EN-UE) |
Game
Four
(CP04-EN020) Treeborn Frog WATER / Effect Monster / Level 1 / ATK 100 / DEF 100 (Aqua / Effect) If this card is in your Graveyard during your Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up "Treeborn Frog". (Common) |
Rating: 1 out of 5 Revives itself only when you're pretty much wide open to attacks. Call of the Haunted is much better. |
Game
Four
(CP04-EN019) D.D. Survivor DARK / Effect Monster / Level 4 / ATK 1800 / DEF 200 (Warrior / Effect) When this face-up card is removed from play, Special Summon it during the End Phase. (Common) |
Rating: 3 out of 5 Not many monsters bring themselves back to the field, and have this high ATK or better. |
Game
Four
(CP04-EN018) Hand of Nephthys WIND / Effect Monster / Level 2 / ATK 600 / DEF 600 (Spellcaster / Effect) You can Tribute this card and 1 other monster to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. (Common) |
Rating: 1 out of 5 A hand with Arthritis. Better see a doctor so it can actually become useful. |
Game
Four
(CP04-EN017) Manju of the Ten Thousand Hands LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Fairy / Effect) When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand. (Common) |
Rating: 2 out of 5 Twice as good as Senju, but only because Senju is so specific. |
Game
Four
(CP04-EN016) Robbin' Goblin TRAP / Continuous Trap Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card. (Common) |
Rating: 1 out of 5 Robbed of any real value with the effect. |
Game
Four
(CP04-EN015) Gigantes EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1300 (Rock / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. (Common) |
Rating: 1 out of 5 The stats are decent, but the Summon requirement and bad effect take all the fun away. |
Game
Four
(CP04-EN014) Grand Tiki Elder DARK / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Fiend / Normal) A masked monster that wields the most deadly of curses. (Common) |
Rating: 1 out of 5 This time it's a reprint, but it's as bad as the imports. (#12) |
Game
Four
(CP04-EN013) Mother Grizzly WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Beast-Warrior / Effect) When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
Rating: 2 out of 5 Whatever you pick has to be in Attack Mode, but you can use other copies to keep a monster out. |
Game
Four
(CP04-EN012) Soul Exchange SPELL / Normal Spell Select 1 monster your opponent controls. This turn, if you would Tribute a monster you control. Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card. (Common) |
Rating: 2 out of 5 Stealing (#19) monsters is generally dead so this may be about the best we can do. |
Game
Four
(CP04-EN011) Magician's Circle TRAP / Normal Trap Activate only when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with an ATK of 2000 or less and Special Summons it in face-up Attack Position. (Rare) |
Rating: 1 out of 5 Talk about risk. Magical Dimension (#11) is much better. |
Game
Four
(CP04-EN010) Kinetic Soldier LIGHT / Effect Monster / Level 3 / ATK 1350 / DEF 1800 (Machine / Effect) When battling a Warrior-Type monster, this card gains 2000 ATK and DEF during damage calculation only. (Rare) |
Rating: 2 out of 5 Attribute doesn't really matter here as it's the DEF that gives it any real staying power. |
Game
Four
(CP04-EN009) Return from the Different Dimension TRAP / Normal Trap Pay half of your Life Points. Special Summon as many of your monsters as possible that have been removed from play. During the End Phase, remove from play all monsters that were Special Summoned by this effect. (Rare) |
Rating: 2 out of 5 Costs as much as Solemn Judgment (#8), but for up to 5 monsters at once. |
Game
Four
(CP04-EN008) Divine Sword - Phoenix Blade SPELL / Equip Spell Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand. (Rare) |
Rating: 1 out of 5 We took an early Equip Card (#21) and allowed it to recycle itself for a pretty steep price. |
Game
Four
(CP04-EN007) Freed the Brave Wanderer LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Warrior / Effect) Once per turn, you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK then this card. (Rare) |
Rating: 1 out of 5 Tribute to the Doomed (#35) can do better for a single card in your hand. |
Game
Four
(CP04-EN006) Confiscation SPELL / Normal Spell Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it, and discard that card. (Rare) |
Rating: 1 out of 5 Already been confiscated despite the high risk and activation fee. |
Game
Four
(CP04-EN005) Hydrogeddon WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Dinosaur / Effect) When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck. (Super Rare) |
Rating: 1 out of 5 Still isn't going to win battles as a foil. |
Game
Four
(CP04-EN004) Apprentice Magician DARK / Effect Monster / Level 2 / ATK 400 / DEF 800 (Spellcaster / Effect) When this card is Summoned, put 1 Spell Counter on a face-up card that you can put a Spell Counter on. If this card is destroyed by battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it in face-down Defense Position. (Super Rare) |
Rating: 1 out of 5 No need for this when Nimble Momonga (#72) can defend you twice as well. |
Game
Four
(CP04-EN003) Bottomless Trap Hole TRAP / Normal Trap When your opponent Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s). (Super Rare) |
Rating: 4 out of 5 UDE was much too kind for its rarity back in LOD. Much better than past foils in these packs. |
Game
Four
(CP04-EN002) Ultimate Offering TRAP / Continuous Trap You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. (Super Rare) |
Rating: 2 out of 5 I'd like to see the criteria that determined what was foil in these packs. |
Game
Four
(CP04-EN001) Gernia DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1200 (Zombie / Effect) If this face-up card is destroyed and sent to the Graveyard by an opponent's card effect, Special Summon it during your next Standby Phase. (Ultra Rare) |
Rating: 1 out of 5 We stripped Vampire Lord (SD2 #3) of pretty much all benefits. |