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Raging Battle (RGBT-EN) Card Ratings
1. RGBT-EN041 has an extra space in its name. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Raging_Battle_(TCG-EN-1E) |
Raging
Battle
(RGBT-EN099) Emperor Sem LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 2200 (Fiend / Effect) Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck. (Rare) |
Rating: 2 out of 5 Effect is quite bad, but the DEF is enough to make this useful. |
Raging
Battle
(RGBT-EN098) Ojama Country SPELL / Field Spell Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. (Rare) |
Rating: 2 out of 5 Ojamas only have 1000 ATK outside of the two Fusions, but it's not just them that switch stats. |
Raging
Battle
(RGBT-EN097) Ojama Blue LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Effect) When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle"). (Rare) |
Rating: 1 out of 5 Ojamas haven't had anything since DP2 and remain poor with the new cards. |
Raging
Battle
(RGBT-EN096) Ojama Red LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Effect) When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position. (Rare) |
Rating: 1 out of 5 0 times 5 is still 0 so there's no threat here. |
Raging
Battle
(RGBT-EN095) Tree Otter WATER / Effect Monster / Level 2 / ATK 1200 / DEF 100 (Beast / Effect) Once per turn, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase. (Rare) |
Rating: 1 out of 5 You otter know better than to use monsters this bad. |
Raging
Battle
(RGBT-EN094) Snowman Eater WATER / Effect Monster / Level 3 / ATK 0 / DEF 1900 (Aqua / Effect) When this card is flipped face-up, destroy 1 face-up monster on the field. (Rare) |
Rating: 2 out of 5 More DEF, but less uses than Man-Eater Bug. |
Raging
Battle
(RGBT-EN093) Sphere of Chaos DARK / Effect Monster / Level 5 / ATK 1600 / DEF 0 (Machine / Effect) While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand. (Secret Rare) |
Rating: 1 out of 5 Ra isn't hiding inside so don't start with the ancient chant because there's nothing to bring out. |
Raging
Battle
(RGBT-EN092) Chaos-End Master LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 1000 (Warrior / Tuner / Effect) If this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK or less from your Deck. (Secret Rare) |
Rating: 2 out of 5 They always expect 1500 ATK to take down something in battle. This is only good as a Tuner. |
Raging
Battle
(RGBT-EN091) Light End Dragon LIGHT / Synchro Monster / Level 8 / ATK 2600 / DEF 2100 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner LIGHT monsters When you declare an attack, you can activate this card's effect. If you do, this card loses 500 ATK and DEF (permanently), and the monster it is battling loses 1500 ATK and DEF until the End Phase. (Secret Rare) |
Rating: 2 out of 5 Loses only 500 ATK and DEF, but unlike the other monster, it doesn't regain it later. |
Raging
Battle
(RGBT-EN090) Spell of Pain SPELL / Quick-Play Spell Activate only when an effect is activated that would inflict effect damage to you. Switch the effect damage to your opponent's Life Points, instead. (Rare) |
Rating: 2 out of 5 Counters very little, but is better than Barrel Behind the Door. (#95) |
Raging
Battle
(RGBT-EN089) Berserking TRAP / Continuous Trap Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of the turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK. (Rare) |
Rating: 2 out of 5 Riryoku (SD09 #21) does the same thing as a Spell Card against any two monsters. |
Raging
Battle
(RGBT-EN088) Overwhelm TRAP / Counter Trap Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card, or an Effect Monster's effect and destroy that card. (Secret Rare) |
Rating: 2 out of 5 No cost, but doesn't negate all effects. |
Raging
Battle
(RGBT-EN087) Swallow's Nest SPELL / Quick-Play Spell Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster. (Super Rare) |
Rating: 1 out of 5 One leaves the nest and is replaced by another. Where's the benefit? |
Raging
Battle
(RGBT-EN086) King of the Beasts EARTH / Effect Monster / Level 7 / ATK 2500 / DEF 800 (Beast / Effect) You can Tribute 1 face-up "Moja" you control to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "King of the Beasts" on the field. (Secret Rare) |
Rating: 1 out of 5 I think Theinen is closer to king of the beasts despite how bad it is. |
Raging
Battle
(RGBT-EN085) Beast Striker EARTH / Effect Monster / Level 4 / ATK 1850 / DEF 400 (Beast / Effect) Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck. (Super Rare) |
Rating: 3 out of 5 You could fetch this with Moja, but don't waste your Deck space with that reject. It's good on its own. |
Raging
Battle
(RGBT-EN084) Moja EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Beast / Effect) When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand. (Rare) |
Rating: 1 out of 5 It's like an angry Marshmallon, but it can't do anything harmful. |
Raging
Battle
(RGBT-EN083) Hardened Armed Dragon EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Dragon / Effect) You can send 1 Level 8 or higher monster from your hand to the Graveyard and Special Summon this card. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects. (Secret Rare) |
Rating: 3 out of 5 Searchable and supports Tribute Summoning quite nicely. |
Raging
Battle
(RGBT-EN082) Immortal Ruler EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 200 (Zombie / Effect) This card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand. (Secret Rare) |
Rating: 2 out of 5 Zombie World is a nice card, but you have to Tribute this to retrieve it and it can't be Special Summoned. |
Raging
Battle
(RGBT-EN081) Koa'ki Meiru Warm Arms EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters that can be equipped to this card.) (Super Rare) |
Rating: 1 out of 5 Almost made me thought they were going to finally do something useful. |
Raging
Battle
(RGBT-EN080) Mirror of Oaths TRAP / Normal Trap Activate only when your opponent Special Summons a monster(s) from their Deck. Destroy that monster(s) and draw 1 card. (Common) |
Rating: 2 out of 5 The perks are all yours, but the monster's effect can still be activated. |
Raging
Battle
(RGBT-EN079) Swallow Flip TRAP / Counter Trap Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it. (Super Rare) |
Rating: 1 out of 5 A counter against very few Decks like Gladiator Beasts. Divine Wrath is better. |
Raging
Battle
(RGBT-EN078) Grave of the Super Ancient Organism TRAP / Continuous Trap All face-up Level 6 or higher Special Summoned monsters on the field cannot declare an attack or activate their effects. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Somewhat better than Skill Drain, but only blocks Level 6 or higher monsters. |
Raging
Battle
(RGBT-EN077) Bone Temple Block TRAP / Normal Trap Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn. (Common) |
Rating: 1 out of 5 You're paying for both the opponent's monster and your own, and it's quite limited on choices. |
Raging
Battle
(RGBT-EN076) Bone Temple Block TRAP / Normal Trap Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn. (Common) |
Raging
Battle
(RGBT-EN076) Proof of Powerlessness TRAP / Normal Trap Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn. (Common) |
Rating: 2 out of 5 This may not be too bad, but the good monsters are not Level 5 or lower for the most part. |
Raging
Battle
(RGBT-EN075) Attack of the Cornered Rat TRAP / Continuous Trap If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.) (Common) |
Rating: 1 out of 5 At least Bark of Dark Ruler (#132) isn't specific on the Fiend monster you need. |
Raging
Battle
(RGBT-EN074) Automatic Laser TRAP / Normal Trap When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s). (Common) |
Rating: 1 out of 5 Bottomless Trap Hole hits them all without needing that giant lump of coal. |
Raging
Battle
(RGBT-EN073) Reckoned Power TRAP / Normal Trap Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls. (Common) |
Rating: 1 out of 5 Only destroys 1/4 of what Heavy Storm destroys. (#49) |
Raging
Battle
(RGBT-EN072) Morphtronic Bind TRAP / Continuous Trap While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot attack or change their battle positions. (Common) |
Rating: 1 out of 5 Gravity Bind affects them all without the need for outdated technology. |
Raging
Battle
(RGBT-EN071) Trap Stun TRAP / Normal Trap Negate the effects of all other Trap Cards on the field during this turn. (Common) |
Rating: 2 out of 5 There are rare cases where this'd be useful, but there are better options. |
Raging
Battle
(RGBT-EN070) Fake Feather TRAP / Normal Trap Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be the same as the selected Normal Trap Card. (Common) |
Rating: 2 out of 5 It's limited to the opponent's Graveyard, but you could get a pretty powerful on for the price. |
Raging
Battle
(RGBT-EN069) Level Retuner TRAP / Normal Trap Reduce the Level of 1 face-up monster you control by up to 2. (Common) |
Rating: 2 out of 5 Could've been fine as a Spell Card, but it's unlikely to have that much of an impact. |
Raging
Battle
(RGBT-EN068) Delta Crow - Anti Reverse TRAP / Normal Trap Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls. (Super Rare) |
Rating: 2 out of 5 Relatively potent with few activation requirements, but we also have Heavy Storm. |
Raging
Battle
(RGBT-EN067) Wicked Rebirth TRAP / Continuous Trap Pay 800 Life Points, select 1 Synchro Monster from your Graveyard, and Special Summon it in face-up Attack Position. Its effect is negated, and this turn it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. (Common) |
Rating: 1 out of 5 Call of the Haunted revives any monster without costing you anything. |
Raging
Battle
(RGBT-EN066) Overdoom Line TRAP / Continuous Trap All Plant-Type monsters Special Summoned from the Graveyard to your side of the field while this card is face-up on the field gain 1000 ATK. Destroy this card during your 2nd End Phase after activation. (Common) |
Rating: 2 out of 5 The strong ones get stronger, but this only lasts 2 turns and doesn't give them more than 1000 ATK. |
Raging
Battle
(RGBT-EN065) Tuner Capture TRAP / Normal Trap Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field. (Common) |
Rating: 2 out of 5 You won't have the choice of Tuner, but it can help defend your Life Points. |
Raging
Battle
(RGBT-EN064) Crimson Fire TRAP / Normal Trap Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead. (Common) |
Rating: 1 out of 5 Most cards can't deal much damage so doubling the amount isn't likely going to do anything. |
Raging
Battle
(RGBT-EN063) Miracle Locus TRAP / Normal Trap Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage. (Common) |
Rating: 1 out of 5 What good are the extra attacks and ATK if you can't deal battle damage? |
Raging
Battle
(RGBT-EN062) Calming Magic SPELL / Normal Spell This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters. (Rare) |
Rating: 2 out of 5 Really only a benefit for Stall Decks and rare instances where you can't Summon anything anyway. |
Raging
Battle
(RGBT-EN061) Forbidden Chalice SPELL / Quick-Play Spell One face-up monster on the field gains 400 ATK, but its effect is negated until the End Phase. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Apparently people believe giving their monster 400 ATK is worth losing its effects. |
Raging
Battle
(RGBT-EN060) Supremacy Berry SPELL / Normal Spell If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage. (Common) |
Rating: 1 out of 5 The boost is only relevant when you're losing and you're not going to deal yourself damage. |
Raging
Battle
(RGBT-EN059) Natural Tune SPELL / Normal Spell Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field. (Common) |
Rating: 2 out of 5 Limited to Level 4 Normal Monsters, but can help when you don't otherwise have a Tuner out. |
Raging
Battle
(RGBT-EN058) Psychic Path SPELL / Normal Spell Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand. (Common) |
Rating: 2 out of 5 Not much worth getting, but maybe you can Synchro Summon or something afterwards? |
Raging
Battle
(RGBT-EN057) Urgent Synthesis SPELL / Normal Spell Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard. (Common) |
Rating: 1 out of 5 A very weak variant of Pot of Avarice. |
Raging
Battle
(RGBT-EN056) Iron Core Immediate Disposal SPELL / Normal Spell Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard. (Common) |
Rating: 1 out of 5 Dispose both cards into the trash. |
Raging
Battle
(RGBT-EN055) Iron Core of Koa'ki Meiru SPELL / Normal Spell During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand. (Rare) |
Rating: 1 out of 5 They're the equivalent of nuclear reactors. This won't be enough and is useless overall. |
Raging
Battle
(RGBT-EN054) Morphtronic Repair Unit SPELL / Equip Spell Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster. (Common) |
Rating: 1 out of 5 Forget the repairs. Redesign the entire thing. |
Raging
Battle
(RGBT-EN053) Double Tool C&D SPELL / Equip Spell Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped: ● During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase. ● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step. (Common) |
Rating: 1 out of 5 Just make it D&F because those are the grades it deserves. |
Raging
Battle
(RGBT-EN052) Junk Box SPELL / Normal Spell Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase. (Common) |
Rating: 1 out of 5 Junk perfectly sums up the entire Morphtronic Archetype. (#12) No wonder they can be found here. |
Raging
Battle
(RGBT-EN051) Black Whirlwind SPELL / Continuous Spell When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster. (Common) |
Rating: 4 out of 5 Once the effect triggers, you're open to continue Summoning Blackwings. (#10) |
Raging
Battle
(RGBT-EN050) Against the Wind SPELL / Normal Spell Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand. (Rare) |
Rating: 1 out of 5 Unless you're flying a plane, you don't really want to go into the wind. |
Raging
Battle
(RGBT-EN049) Wonder Clover SPELL / Normal Spell Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During the turn, the selected monster can attack twice, but other monsters you control cannot declare an attack. (Common) |
Rating: 1 out of 5 Double Attack (#40) does this for any monster. |
Raging
Battle
(RGBT-EN048) Magic Planter SPELL / Normal Spell Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards. (Super Rare) |
Rating: 1 out of 5 Rarely are you going to have one out when you draw this or vice-versa. |
Raging
Battle
(RGBT-EN047) Thorn of Malice SPELL / Equip Spell Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the monster's ATK, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle. (Common) |
Rating: 1 out of 5 More like Thumbtack of Malice. |
Raging
Battle
(RGBT-EN046) Mind Trust SPELL / Normal Spell Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's. (Common) |
Rating: 1 out of 5 Trust Monster Reincarnation over this. (YSDJ #28) |
Raging
Battle
(RGBT-EN045) One for One SPELL / Normal Spell Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck. (Rare) |
Rating: 2 out of 5 There's only about 2 options here, but it's a small price to pay. |
Raging
Battle
(RGBT-EN044) Sea Dragon Lord Gsihilnodon WATER / Synchro Monster / Level 5 / ATK 2300 / DEF 1800 (Sea Serpent / Synchro / Effect) 1 Tuner + 1 Level 3 non-Tuner monster When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn. (Super Rare) |
Rating: 1 out of 5 It's Brionac (#22) if you didn't give it good effects. |
Raging
Battle
(RGBT-EN043) Trident Dragion FIRE / Synchro Monster / Level 10 / ATK 3000 / DEF 2800 (Dragon / Synchro / Effect) 1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters This monster cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can destroy up to 2 cards you control. If you do, for each card destroyed by this effect, this card gains 1 additional attack this turn. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Seems pretty mundane for such a high rarity, especially since it can't be revived later. |
Raging
Battle
(RGBT-EN042) Power Tool Dragon EARTH / Synchro Monster / Level 7 / ATK 2300 / DEF 2500 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick 1 of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
Rating: 2 out of 5 I wouldn't trust this monster for your workshop. |
Raging
Battle
(RGBT-EN041) Blackwing Armed Wing DARK / Synchro Monster / Level 6 / ATK 2300 / DEF 1000 (Winged Beast / Synchro / Effect) 1 "Blackwing" Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. (Super Rare) |
Rating: 3 out of 5 That's 2800 ATK with piercing and enough for a 3. |
Raging
Battle
(RGBT-EN040) Exploder Dragonwing DARK / Synchro Monster / Level 7 / ATK 2400 / DEF 1600 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Dragon-Type monsters If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inflict damage to your opponent equal to that monster's ATK. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Sufficient on its own or power it up to start hitting the big names. |
Raging
Battle
(RGBT-EN039) G.B. Hunter EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 2000 (Warrior / Effect) Cards on the field cannot be returned to the Deck. (Common) |
Rating: 2 out of 5 The name says it all, which means it's not much of a threat. |
Raging
Battle
(RGBT-EN038) Vanguard of the Dragon EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1300 (Dragon / Effect) You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is sent to the Graveyard by your opponent's card effect, you can Special Summon 1 Dragon-Type Normal Monster from either player's Graveyard. (Common) |
Rating: 2 out of 5 Reviving Blue-Eyes or either (YSD #5) Luster Dragon can be good, but the first effect is a very small boost. |
Raging
Battle
(RGBT-EN037) Lava Dragon FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Dragon / Effect) You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard. (Common) |
Rating: 1 out of 5 Poor stats and poor effect. |
Raging
Battle
(RGBT-EN036) Mermaid Archer WATER / Effect Monster / Level 3 / ATK 1200 / DEF 200 (Sea Serpent / Effect) Once per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, this card gains 800 ATK. If this card would be destroyed, you can destroy the equipped monster instead. (You can only equip 1 monster at a time to this card.) (Common) |
Rating: 1 out of 5 Sea Serpents are now copying the Cyberdark monsters. |
Raging
Battle
(RGBT-EN035) Deep Sea Diva WATER / Effect Monster / Level 2 / ATK 200 / DEF 400 (Sea Serpent / Effect) When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck. (Rare) |
Rating: 2 out of 5 Not going to be a major sensation, but works as a Tuner. |
Raging
Battle
(RGBT-EN034) Spined Gillman WATER / Effect Monster / Level 2 / ATK 1300 / DEF 0 (Sea Serpent / Effect) All Fish-Type, Sea Serpent-Type and Aqua-Type monsters you control gain 400 ATK. (Common) |
Rating: 1 out of 5 Hardly any structural support to begin with. |
Raging
Battle
(RGBT-EN033) Alien Dog LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 1000 (Reptile / Effect) When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 "A-Counters" on face-up monster(s) your opponent controls. (Common) |
Rating: 1 out of 5 All bark and no bite. |
Raging
Battle
(RGBT-EN032) Gigastone Omega EARTH / Effect Monster / Level 5 / ATK 1000 / DEF 2300 (Rock / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls. (Common) |
Rating: 1 out of 5 More costly and weaker than Gigantes, (#6) for mostly the same result. |
Raging
Battle
(RGBT-EN031) Emissary from Pandemonium EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Fiend / Tuner / Effect) This card cannot be Special Summoned. You can Normal Summon this card with 1 Tribute. If you do, it becomes Level 5 and its original ATK and DEF are halved. (Common) |
Rating: 1 out of 5 A Tuner that is basically a worse Fusilier Dragon the Dual-Mode Beast. |
Raging
Battle
(RGBT-EN030) Master Gig EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 1400 (Psychic / Effect) Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control. (Common) |
Rating: 2 out of 5 Could be a bit of a threat, but requires multiple Psychics (#23) to make the cost worth it. |
Raging
Battle
(RGBT-EN029) Reinforced Human Psychic Borg EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Psychic / Effect) Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK. (Super Rare) |
Rating: 1 out of 5 Hardly a reinforcement anywhere. |
Raging
Battle
(RGBT-EN028) Minoan Centaur EARTH / Effect Monster / Level 6 / ATK 1800 / DEF 1000 (Beast-Warrior / Effect) This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Warrior-Type Normal Monsters from your Deck. (Common) |
Rating: 1 out of 5 Wasn't going to be worth it for much as a Level 4 monster, but is worthless as a Level 6 monster. |
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Battle
(RGBT-EN027) Brain Golem DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1800 (Fiend / Effect) Effects of face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a row. (Rare) |
Rating: 4 out of 5 Shuts down Lightsworn (#19) Decks entirely and can get up to 2 attacks per turn. Very strong too. |
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Battle
(RGBT-EN026) Koa'ki Meiru Doom WIND / Effect Monster / Level 3 / ATK 1700 / DEF 800 (Fiend / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated. (Common) |
Rating: 1 out of 5 Doomed the moment it hits the field. |
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Battle
(RGBT-EN025) Koa'ki Meiru Ice WATER / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Aqua / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field. (Rare) |
Rating: 1 out of 5 Very thin ice, literally. |
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Battle
(RGBT-EN024) Koa'ki Meiru Drago WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1600 (Dragon / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Really doesn't stop much of anything, especially when most monsters can be Normal Summoned. |
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Battle
(RGBT-EN023) Koa'ki Meiru Guardian EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Rock / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster. (Common) |
Rating: 1 out of 5 Don't let them sign any papwerwork. I have doubts they have an authentic signature. |
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Battle
(RGBT-EN022) Koa'ki Meiru Powerhand EARTH / Effect Monster / Level 4 / ATK 2100 / DEF 1600 (Machine / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card from your hand. If this card battles with a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during the Battle Phase, while this card remains on the field. (Super Rare) |
Rating: 1 out of 5 It won't remain very long. They're much too unstable to be worthwhile. |
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Battle
(RGBT-EN021) Koa'ki Meiru Valafar FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2100 (Fiend / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effects of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Super Rare) |
Rating: 1 out of 5 A valafar cry from being a decent monster. |
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Battle
(RGBT-EN020) Earthbound Immortal Ccpac Apu DARK / Effect Monster / Level 10 / ATK 3000 / DEF 2500 (Fiend / Effect) There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Unlike Crappy Meirus, these guys have the staying power and the effects to be good. |
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Battle
(RGBT-EN019) Earthbound Immortal Aslla piscu DARK / Effect Monster / Level 10 / ATK 2500 / DEF 2500 (Winged Beast / Effect) There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Weak for its Level, but the effect is quite potent. |
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(RGBT-EN018) Torapart DARK / Effect Monster / Level 2 / ATK 600 / DEF 600 (Warrior / Tuner / Effect) This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step. (Rare) |
Rating: 2 out of 5 Goyo Guardian gets a bit more potent, but this is pretty much useless otherwise. |
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Battle
(RGBT-EN017) Gadget Arms WATER / Effect Monster / Level 2 / ATK 200 / DEF 400 (Machine / Flip / Effect) FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand. (Common) |
Rating: 1 out of 5 A pair of arms less useful than Exodia's. (#21) |
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(RGBT-EN016) Morphtronic Scopen WATER / Effect Monster / Level 3 / ATK 800 / DEF 1400 (Machine / Tuner / Effect) ● While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase. ● While in Defense Position: While this card is in face-up Defense Position, it is Level 4. (Common) |
Rating: 2 out of 5 Can't glimpse your insides, but can be okay for Synchro Summons. |
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(RGBT-EN015) Morphtronic Videon LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Machine / Effect) ● While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it. ● While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it. (Common) |
Rating: 2 out of 5 A searchable variant of Maha Vailo with a slightly higher boost per Equip Card, but it's rather weak. |
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Battle
(RGBT-EN014) Morphtronic Remoten EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1200 (Machine / Tuner / Effect) ● While in Attack Position: Once per turn, you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level from your Deck to your hand. ● While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level from your Graveyard to your hand. (Rare) |
Rating: 2 out of 5 Only good for Synchro Summons, if that. |
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(RGBT-EN013) Blackwing - Elphin the Raven DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Winged Beast / Effect) If you control a face-up "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned, you can change the Battle Position of 1 monster your opponent controls. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 If anything, this should switch rarities with Shura. |
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(RGBT-EN012) Blackwing - Kalut the Moon Shadow DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1000 (Winged Beast / Effect) When a "Blackwing" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1400 ATK until the End Phase. (Common) |
Rating: 2 out of 5 Decent boost for Blackwing Decks at least. |
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Battle
(RGBT-EN011) Blackwing - Shura the Blue Flame DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Winged Beast / Effect) When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect(s) is negated. (Common) |
Rating: 3 out of 5 Provides instant access to Gale (#8) or Kalut for a Synchro Summon. |
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Battle
(RGBT-EN010) Blackwing - Blizzard the Far North DARK / Effect Monster / Level 2 / ATK 1300 / DEF 0 (Winged Beast / Tuner / Effect) This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Blackwing" monster from your Graveyard in face-up Defense Position. (Rare) |
Rating: 2 out of 5 It'll have to be Synchro Material because it really doesn't have much else. |
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Battle
(RGBT-EN009) Evil Thorn DARK / Effect Monster / Level 1 / ATK 100 / DEF 300 (Plant / Effect) You can Tribute this card to inflict 300 damage to your opponent and Special Summon up to 2 "Evil Thorn"(s) from your Deck in face-up Attack Position. Those monsters' effects cannot be activated. (Common) |
Rating: 1 out of 5 So you lose a monster, deal minimal damage and then are left with two copies as vanilla monsters? |
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Battle
(RGBT-EN008) Hedge Guard EARTH / Effect Monster / Level 3 / ATK 0 / DEF 2100 (Plant / Effect) During damage calculation, you can send this card from your hand to the Graveyard to prevent a monster you control from being destroyed by this battle, but that monster's ATK is halved until the End Phase. (Common) |
Rating: 2 out of 5 The effect only applies for 1 battle, but it also has 2100 DEF incase that isn't worth it. |
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Battle
(RGBT-EN007) Rose Tentacles EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Plant / Effect) This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent. (Common) |
Rating: 1 out of 5 Akiza has really brought over some of the worst Plant-based cards (#76) in recent years. |
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(RGBT-EN006) Phoenixian Cluster Amaryllis FIRE / Effect Monster / Level 8 / ATK 2200 / DEF 0 (Plant / Effect) This card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. During your End Phase, you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard in Defense Position. (Super Rare) |
Rating: 1 out of 5 The seed should be sprouting into something much better than this, especially for a foil. |
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(RGBT-EN005) Phoenixian Seed FIRE / Effect Monster / Level 2 / ATK 800 / DEF 0 (Plant / Effect) You can send this face-up card to the Graveyard to Special Summon 1 "Phoenixian Cluster Amaryllis" from your hand. (Common) |
Rating: 1 out of 5 Literally just Hand of Nephthys for Amaryillis. |
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(RGBT-EN004) Dark Verger EARTH / Effect Monster / Level 2 / ATK 0 / DEF 1000 (Plant / Effect) When a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from your Graveyard in Attack Position. (Rare) |
Rating: 1 out of 5 I guess this is what an Ojama would look like as a Plant-Type monster. (#29) |
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(RGBT-EN003) Strong Wind Dragon WIND / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Dragon / Effect) This card cannot be destroyed in battle with a monster that has the same ATK. When this card is Tribute Summoned by Tributing a Dragon-Type monster, it gains ATK equal to half the ATK of the Tributed monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Ultra Rare) & (Ultimate Rare) |
Rating: 4 out of 5 A full-blown hurricane with that info. |
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Battle
(RGBT-EN002) Level Warrior LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 600 (Warrior / Effect) If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster. (Super Rare) |
Rating: 1 out of 5 You'd find them at Level 1 in a video game. |
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Battle
(RGBT-EN001) Rockstone Warrior EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Rock / Effect) You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon. (Super Rare) |
Rating: 3 out of 5 Has to lose a battle to get the Tokens, but that effect isn't even necessary. |
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Battle
(RGBT-EN000) Battlestorm DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Winged Beast / Effect) This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 3 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls. (Secret Rare) |
Rating: 1 out of 5 The storm is a light breeze |