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Raging Battle (RGBT-EN) Card Ratings

1. RGBT-EN041 has an extra space in its name.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Raging_Battle_(TCG-EN-1E)
                               Rating: 2 | RGBT-EN099 | Effect Monster
Emperor Sem
LIGHT | Fiend | Level 4 | ATK 1300 | DEF 2200
Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck.
(Rare)


The only thing I see in this card is its high DEF and not-so-good effect.
 
                               Rating: 2 | RGBT-EN098 | Spell Card
Ojama Country
Field Spell
Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field.
(Rare)

King is the best Ojama there is, and even with it, this isn't all that good since you need one to swap ATK and DEF.
 
                               Rating: 1 | RGBT-EN097 | Effect Monster
Ojama Blue
LIGHT | Beast | Level 2 | ATK 0 | DEF 1000
When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle").
(Rare)

Ojamas generally shouldn't reproduce. They don't look or act any better than the others.
 
                               Rating: 1 | RGBT-EN096 | Effect Monster
Ojama Red
LIGHT | Beast | Level 2 | ATK 0 | DEF 1000
When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
(Rare)

Far too late to introduce new Ojamas when the old ones were hardly used.
 
                               Rating: 1 | RGBT-EN095 | Effect Monster
Tree Otter
WATER | Beast | Level 2 | ATK 1200 | DEF 100
Once per turn, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase.
(Rare)

With stats that low, it's easy to say he'll be a DEAD otter quickly.
 
                               Rating: 2 | RGBT-EN094 | Effect Monster
Snowman Eater
WATER | Aqua | Level 3 | ATK 0 | DEF 1900
When this card is flipped face-up, destroy 1 face-up monster on the field.
(Rare)

Basically a somewhat specific, but reusable Man-Eater Bug with higher DEF.
 
                               Rating: 1 | RGBT-EN093 | Effect Monster
Sphere of Chaos
DARK | Machine | Level 5 | ATK 1600 | DEF 0
While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand.
(Secret Rare)

We all remember The Winged Dragon of Ra being totally useless inside a giant sphere and it's also true here.
 
                               Rating: 2 | RGBT-EN092 | Effect Monster
Chaos-End Master
LIGHT | Warrior-Type Tuner | Level 3 | ATK 1500 | DEF 1000
If this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK or less from your Deck.
(Secret Rare)

Works with the next card, but it's about as bad.
 
                               Rating: 3 | RGBT-EN091 | Synchro Monster
Light End Dragon
LIGHT | Dragon-Type Synchro | Level 8 | ATK 2600 | DEF 2100
1 Tuner + 1 or more non-Tuner LIGHT monsters
When you declare an attack, you can activate this card's effect. If you do, this card loses 500 ATK and DEF (permanently), and the monster it is battling loses 1500 ATK and DEF until the End Phase.
(Secret Rare)

Too bad it has to lose ATK, but the opponent's monster will likely be weak enough to be taken out by it in battle.
 
                               Rating: 3 | RGBT-EN090 | Spell Card
Spell of Pain
Quick-Play Spell
Activate only when an effect is activated that would inflict effect damage to you. Switch the effect damage to your opponent's Life Points, instead.
(Rare)


The better version of Barrel behind the Door!
 
                               Rating: 1 | RGBT-EN089 | Trap Card
Berserking
Continuous Trap
Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of the turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK.
(Rare)

Use Riryoku instead since it is a Spell Card, can select any monster and won't get negated by Jinzo or Royal Decree.
 
                               Rating: 1 | RGBT-EN088 | Trap Card
Overwhelm
Counter Trap
Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card, or an Effect Monster's effect and destroy that card.
(Secret Rare)

I think we can do better than this. There's an overwhelming number of reasons not to use it.
 
                               Rating: 1 | RGBT-EN087 | Spell Card
Swallow's Nest
Quick-Play Spell
Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster.
(Super Rare)

Pretty much useless as a whole, even if just to trigger Aslla piscu's effect.
 
                               Rating: 1 | RGBT-EN086 | Effect Monster
King of the Beasts
EARTH | Beast | Level 7 | ATK 2500 | DEF 800
You can Tribute 1 face-up "Moja" you control to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "King of the Beasts" on the field.
(Secret Rare)

I've seen far stronger beasts so this name is significantly misleading. The effects are very bad too.
 
                               Rating: 3 | RGBT-EN085 | Effect Monster
Beast Striker
EARTH | Beast | Level 4 | ATK 1850 | DEF 400
Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.
(Super Rare)

Playable as a Beatstick but not really for his effect.
 
                               Rating: 2 | RGBT-EN084 | Effect Monster
Moja
EARTH | Beast | Level 1 | ATK 100 | DEF 100
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand.
(Rare)

If you can find a playable Beast-Type monster that fits his requirements, then use this but if not, don't.
 
                               Rating: 3 | RGBT-EN083 | Effect Monster
Hardened Armed Dragon
EARTH | Dragon | Level 4 | ATK 1500 | DEF 800
You can send 1 Level 8 or higher monster from your hand to the Graveyard and Special Summon this card. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.
(Secret Rare)

Really good for Tribute Summoning as even vanilla monsters get quite the benefit.
 
                               Rating: 2 | RGBT-EN082 | Effect Monster
Immortal Ruler
EARTH | Zombie | Level 4 | ATK 1800 | DEF 200
This card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand.
(Secret Rare)

Not being able to be Special Summoned ruins its chances for a 3/5 or better.
 
                               Rating: 1 | RGBT-EN081 | Effect Monster
Koa'ki Meiru War Arms
EARTH | Warrior | Level 4 | ATK 1400 | DEF 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters that can be equipped to this card.)
(Super Rare)

A sinister sounding name, but with nothing potent to back it up.
 
                               Rating: 2 | RGBT-EN080 | Trap Card
Mirror of Oaths
Normal Trap
Activate only when your opponent Special Summons a monster(s) from their Deck. Destroy that monster(s) and draw 1 card.
(Common)

It's anti-GB but that's about it.
 
                               Rating: 2 | RGBT-EN079 | Trap Card
Swallow Flip
Counter Trap
Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.
(Super Rare)

This card doesn't have many uses since Disc Commander is still banned but at least it's an anti-GB card.
 
                               Rating: 2 | RGBT-EN078 | Trap Card
Grave of the Super Ancient Organism
Continuous Trap
All face-up Level 6 or higher Special Summoned monsters on the field cannot declare an attack or activate their effects.
(Ultra Rare) & (Ultimate Rare)

It stops DAD and JD in their tracks but is no match for Level 5 and below monsters.
 
                               Rating: 2 | RGBT-EN077 | Trap Card
Bone Temple Block
Normal Trap
Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn.
(Common)

Under the right circumstance, this card could be combo'd with BTH but it really isn't very good. 
 
                               Rating: 1 | RGBT-EN076 | Trap Card
Proof of Powerlessness
Normal Trap
Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn.
(Common)

More like Proof of Uselessness because most Level 7 or higher monsters can defeat Level 5 or lower monsters.
 
                               Rating: 1 | RGBT-EN075 | Trap Card
Attack of the Cornered Rat
Continuous Trap
If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.)
(Common)

Bad enough you need a Level 3 or lower Normal Monster, but then have to pay LP to get anything out of this.
 
                               Rating: 1 | RGBT-EN074 | Trap Card
Automatic Laser
Normal Trap
When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s).
(Common)

Even Trap Hole would be a better card than this.
 
                               Rating: 1 | RGBT-EN073 | Trap Card
Reckoned Power
Normal Trap
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
(Common)

I reckon you'd better not use this card. It's powers aren't good enough.
 
                               Rating: 2 | RGBT-EN072 | Trap Card
Morphtronic Bind
Continuous Trap
While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot attack or change their battle positions.
(Common)

Run this in your Morphtronic Deck if you have one and Gravity Bind elsewhere.
 
                               Rating: 2 | RGBT-EN071 | Trap Card
Trap Stun
Normal Trap
Negate the effects of all other Trap Cards on the field during this turn.
(Common)

While in most cases Royal Decree is better, this card can be somewhat useful if RD is destroyed.  
 
                               Rating: 3 | RGBT-EN070 | Trap Card
Fake Feather
Normal Trap
Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be the same as the selected Normal Trap Card.
(Common)

Use the Mirror Force or Sakuretsu Armor your opponent used on you earlier in the Duel! 
 
                               Rating: 3 | RGBT-EN069 | Trap Card
Level Retuner
Normal Trap
Reduce the Level of 1 face-up monster you control by up to 2.
(Common)

While this card drops stars, I'm raising the stars for it's rating to 3 since it lets you choose how many stars to drop. 
 
                               Rating: 3 | RGBT-EN068 | Trap Card
Delta Crow - Anti Reverse
Normal Trap
Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
(Super Rare)

Since it doesn't destroy all Spell and Trap Cards your opponent controls, its rating can't go higher than 3. 
 
                               Rating: 1 | RGBT-EN067 | Trap Card
Wicked Rebirth
Continuous Trap
Pay 800 Life Points, select 1 Synchro Monster from your Graveyard, and Special Summon it in face-up Attack Position. Its effect is negated, and this turn it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
(Common)

Monster Reborn is a more wicked rebirth than this card will ever be unless MR gets banned again. 
 
                               Rating: 2 | RGBT-EN066 | Trap Card
Overdoom Line
Continuous Trap
All Plant-Type monsters Special Summoned from the Graveyard to your side of the field while this card is face-up on the field gain 1000 ATK. Destroy this card during your 2nd End Phase after activation.
(Common)

If it brings you game, fine but you're risking a lot by giving your monsters more ATK.  
 
                               Rating: 3 | RGBT-EN065 | Trap Card
Tuner Capture
Normal Trap
Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field.
(Common)

Synchro Summoning is quite popular now so this card is sure to get some use! 
 
                               Rating: 2 | RGBT-EN064 | Trap Card
Crimson Fire
Counter Trap
Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead.
(Common)

While Red Dragon Archfiend is a good card, giving it support that can't be used anywhere else isn't.
 
                               Rating: 1 | RGBT-EN063 | Trap Card
Miracle Locus
Normal Trap
Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage.
(Common)

A poor man's Double Attack and Axe of Despair. Use them instead.
 
                               Rating: 2 | RGBT-EN062 | Spell Card
Calming Magic
Normal Spell
This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.
(Rare)

If your Deck doesn't rely on Summoning monsters too often then this card might fit in but it really doesn't have much.
 
                               Rating: 1 | RGBT-EN061 | Spell Card
Forbidden Chalice
Quick-Play Spell
One face-up monster on the field gains 400 ATK, but its effect is negated until the End Phase.
(Ultra Rare) & (Ultimate Rare)

Why is this several rarities higher than Rush Recklessly when that card doesn't negate effects and gives higher ATK?
 
                               Rating: 2 | RGBT-EN060 | Spell Card
Supremacy Berry
Normal Spell
If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage.
(Common)

If it weren't for a translation error, this card would've certainly gotten a higher rating.
 
                               Rating: 3 | RGBT-EN059 | Spell Card
Natural Tune
Normal Spell
Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field.
(Common)

Turn Gemini Elf, Gene-Warped Warwolf or any other Level 4 beatstick into a Tuner for easy Synchro Summoning!
 
                               Rating: 2 | RGBT-EN058 | Spell Card
Psychic Path
Normal Spell
Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.
(Common)

It does combo well with a card either in this set or in ANPR but that's really about it.
 
                               Rating: 1 | RGBT-EN057 | Spell Card
Urgent Synthesis
Normal Spell
Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard.
(Common)

Might as well call it "Urgent Disposal" since you'll want to get rid of this card ASAP.
 
                               Rating: 1 | RGBT-EN056 | Spell Card
Iron Core Immediate Disposal
Normal Spell
Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard.
(Common)

Why not exclude both cards and find something actually viable?
 
                               Rating: 1 | RGBT-EN055 | Spell Card
Iron Core of Koa'ki Meiru
Normal Spell
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
(Rare)

Funny thing is that metals like iron don't fare well in fire and neither do cards like this.
 
                               Rating: 2 | RGBT-EN054 | Spell Card
Morphtronic Repair Unit
Equip Spell
Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster.
(Common)

This is certainly one of the better Morphtronic support cards but I still say Monster Reborn is better.
 
                               Rating: 1 | RGBT-EN053 | Spell Card
Double Tool C&D
Equip Spell
Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped: ● During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase. ● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.
(Common)

It's not the sharpest tool in the shed.
 
                               Rating: 1 | RGBT-EN052 | Spell Card
Junk Box
Normal Spell
Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase.
(Common)

Filled with nothing but broken electronics no doubt.
 
                               Rating: 4 | RGBT-EN051 | Spell Card
Black Whirlwind
Continuous Spell
When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.
(Common)

Combo this to get Gale and Special Summon that Gale to your field with his effect.
 
                               Rating: 1 | RGBT-EN050 | Spell Card
Against the Wind
Normal Spell
Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.
(Rare)

Monster Reborn is WAY better than this card.
 
                               Rating: 1 | RGBT-EN049 | Spell Card
Wonder Clover
Normal Spell
Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During the turn, the selected monster can attack twice, but other monsters you control cannot declare an attack.
(Common)

Double Attack costs you any card from your hand and works on any monster.
 
                               Rating: 2 | RGBT-EN048 | Spell Card
Magic Planter
Normal Spell
Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.
(Super Rare)

Doesn't work on all that much, but it can help when you need it.
 
                               Rating: 1 | RGBT-EN047 | Spell Card
Thorn of Malice
Equip Spell
Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the monster's ATK, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.
(Common)

Fairy Meteor Crush gives you the best of this card's effects without all the fuss.
 
                               Rating: 1 | RGBT-EN046 | Spell Card
Mind Trust
Normal Spell
Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's.
(Common)

Should've just let you add that Tuner to the hand without having to sacrifice anything.
 
                               Rating: 2 | RGBT-EN045 | Spell Card
One for One
Normal Spell
Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.
(Rare)

Bring out a 2000 DEF monster or Copycat but that's really about it.
 
                               Rating: 1 | RGBT-EN044 | Synchro Monster
Sea Dragon Lord Gishilnodon
WATER | Sea Serpent-Type Synchro | Level 5 | ATK 2300 | DEF 1800
1 Tuner + 1 Level 3 non-Tuner monster
When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.
(Super Rare)

Terrible. his ATK goes only up to 3000 and he is quite difficult to bring out. Not worth it at all.
 
                               Rating: 1 | RGBT-EN043 | Synchro Monster
Trident Dragion
FIRE | Dragon-Type Synchro | Level 10 | ATK 3000 | DEF 2800
1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters
This monster cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can destroy up to 2 cards you control. If you do, for each card destroyed by this effect, this card gains 1 additional attack this turn.
(Ultra Rare) & (Ultimate Rare)

A pretty bad trade just for 2 extra attacks and nothing else thereafter.
 
                               Rating: 2 | RGBT-EN042 | Synchro Monster
Power Tool Dragon
EARTH | Machine-Type Synchro | Level 7 | ATK 2300 | DEF 2500
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick 1 of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)

It may be deemed the best way to add Equip Spells to your hand, but it's risky outside of getting 3 copies of the same one.
 
                               Rating: 4 | RGBT-EN041 | Synchro Monster
Blackwing  Armed Wing
DARK | Winged Beast-Type Synchro | Level 6 | ATK 2300 | DEF 1000
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Super Rare)

All it requires is a Blackwing Tuner and Blackwings are among the few Decks whose members work well on their own.
 
                               Rating: 3 | RGBT-EN040 | Synchro Monster
Exploder Dragonwing
DARK | Dragon-Type Synchro | Level 7 | ATK 2400 | DEF 1600
1 Tuner + 1 or more non-Tuner Dragon-Type monsters
If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inflict damage to your opponent equal to that monster's ATK.
(Ultra Rare) & (Ultimate Rare)

Sometimes you'll deal more damage with an effect than through battle and this guy sure does better with its effect.
 
                               Rating: 2 | RGBT-EN039 | Effect Monster
G.B. Hunter
EARTH | Warrior | Level 4 | ATK 1200 | DEF 2000
Cards on the field cannot be returned to the Deck.
(Common)

Mostly it's anti-Gladiator Beast and has 2000 DEF.
 
                               Rating: 2 | RGBT-EN038 | Effect Monster
Vanguard of the Dragon
EARTH | Dragon | Level 4 | ATK 1700 | DEF 1300
You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is sent to the Graveyard by your opponent's card effect, you can Special Summon 1 Dragon-Type Normal Monster from either player's Graveyard.
(Common)

Situational, but the first effect can help it survive longer.
 
                               Rating: 1 | RGBT-EN037 | Effect Monster
Lava Dragon
FIRE | Dragon | Level 4 | ATK 1600 | DEF 1200
You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard.
(Common)

There are few ways to get it in Defense Mode, but it with its stats, that's very unlikely to occur.
 
                               Rating: 1 | RGBT-EN036 | Effect Monster
Mermaid Archer
WATER | Sea Serpent | Level 3 | ATK 1200 | DEF 200
Once per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, this card gains 800 ATK. If this card would be destroyed, you can destroy the equipped monster instead. (You can only equip 1 monster at a time to this card.)
(Common)

I can give any monster a higher boost with Axe of Despair.
 
                               Rating: 2 | RGBT-EN035 | Effect Monster
Deep Sea Diva
WATER | Sea Serpent-Type Tuner | Level 2 | ATK 200 | DEF 400
When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.
(Rare)

The effect is quite bad so just use it as a Tuner.
 
                               Rating: 1 | RGBT-EN034 | Effect Monster
Spined Gillman
WATER | Sea Serpent | Level 3 | ATK 1300 | DEF 0
All Fish-Type, Sea Serpent-Type and Aqua-Type monsters you control gain 400 ATK.
(Common)

Pathetic for a WATER monster.
 
                               Rating: 1 | RGBT-EN033 | Effect Monster
Alien Dog
LIGHT | Reptile | Level 3 | ATK 1500 | DEF 1000
When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 "A-Counters" on face-up monster(s) your opponent controls.
(Common)

Aliens are pure crap without decent support, which to this day they still don't have.
 
                               Rating: 2 | RGBT-EN032 | Effect Monster
Gigastone Omega
EARTH | Rock | Level 5 | ATK 1000 | DEF 2300
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls.
(Common)

A bit more costly than Gigantes, but you're also excluded from the effect and can destroy it with your cards too.
 
                               Rating: 1 | RGBT-EN031 | Effect Monster
Emissary from Pandemonium
EARTH | Fiend-Type Tuner | Level 7 | ATK 2600 | DEF 1800
This card cannot be Special Summoned. You can Normal Summon this card with 1 Tribute. If you do, it becomes Level 5 and its original ATK and DEF are halved.
(Common)

This is how not to design a Tuner.
 
                               Rating: 2 | RGBT-EN030 | Effect Monster
Master Gig
EARTH | Psychic | Level 8 | ATK 2600 | DEF 1400
Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.
(Common)

The gig is up. His playability is small for Psychic Decks and non-existent elsewhere. 
 
                               Rating: 1 | RGBT-EN029 | Effect Monster
Reinforced Human Psychic Borg
EARTH | Psychic | Level 4 | ATK 1500 | DEF 800
Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK.
(Super Rare)

Reinforced with what, paper? Sure looks like it and the ATK boost only works with other Psychics, which are mostly bad.
 
                               Rating: 1 | RGBT-EN028 | Effect Monster
Minoan Centaur
EARTH | Beast-Warrior | Level 6 | ATK 1800 | DEF 1000
This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Warrior-Type Normal Monsters from your Deck.
(Common)

Not even fit for a labyrinth with how bad it is. It'd bump into every wall in sight.
 
                               Rating: 4 | RGBT-EN027 | Effect Monster
Brain Golem
DARK | Fiend | Level 6 | ATK 2500 | DEF 1800
Effects of face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a row.
(Rare)

Only 1/6 of Attributes are affected, but it's one of the most abundant.
 
                               Rating: 2 | RGBT-EN026 | Effect Monster
Koa'ki Meiru Doom
WIND | Fiend | Level 3 | ATK 1700 | DEF 800
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated.
(Common)

"He shall spread doom on all who fail to see his horribleness in playability". Use at your own risk.
 
                               Rating: 1 | RGBT-EN025 | Effect Monster
Koa'ki Meiru Ice
WATER | Aqua | Level 4 | ATK 1900 | DEF 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field.
(Rare)

Put this guy on ice because it's not like it can do anything useful as is.
 
                               Rating: 2 | RGBT-EN024 | Effect Monster
Koa'ki Meiru Drago
WIND | Dragon | Level 4 | ATK 1900 | DEF 1600
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned.
(Ultra Rare) & (Ultimate Rare)

It's just a weaker and less stable Vanity's Ruler. Don't see any reason for such a high rarity.
 
                               Rating: 1 | RGBT-EN023 | Effect Monster
Koa'ki Meiru Guardian
EARTH | Rock | Level 4 | ATK 1900 | DEF 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster.
(Common)

A more costly Divine Wrath. It won't be guarding anything for very long.
 
                               Rating: 2 | RGBT-EN022 | Effect Monster
Koa'ki Meiru Powerhand
EARTH | Machine | Level 4 | ATK 2100 | DEF 1600
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card from your hand. If this card battles with a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during the Battle Phase, while this card remains on the field.
(Super Rare)

Shuts down LIGHT and DARK Decks pretty much on the spot, but as expected, the side-effects are bad.
 
                               Rating: 2 | RGBT-EN021 | Effect Monster
Koa'ki Meiru Valafar
FIRE | Fiend | Level 8 | ATK 3000 | DEF 2100
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effects of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Super Rare)

A powerful monster but with pretty harsh drawbacks! Drawbacks so harsh that I had to drop its rating down by 3!
 
                               Rating: 3 | RGBT-EN020 | Effect Monster
Earthbound Immortal Ccpac Apu
DARK | Fiend | Level 10 | ATK 3000 | DEF 2500
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.
(Ultra Rare) & (Ultimate Rare)

A much meaner Flame Wingman! Problem is is that he has the same drawbacks as Aslla piscu.
 
                               Rating: 3 | RGBT-EN019 | Effect Monster
Earthbound Immortal Aslla piscu
DARK | Winged Beast | Level 10 | ATK 2500 | DEF 2500
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.
(Ultra Rare) & (Ultimate Rare)

Weaker than the next card, but its the effect that really helps out.
 
                               Rating: 2 | RGBT-EN018 | Effect Monster
Torapart
DARK | Warrior-Type Tuner | Level 2 | ATK 600 | DEF 600
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step.
(Rare)

Your Warrior-Type Synchro gets protection from Trap Cards, but that's only 1/3 of effects and only when it attacks.
 
                               Rating: 1 | RGBT-EN017 | Effect Monster
Gadget Arms
WATER | Machine | Level 2 | ATK 200 | DEF 400
FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
(Common)

The support is about as bad as most of the members.
 
                               Rating: 2 | RGBT-EN016 | Effect Monster
Morphtronic Scopen
LIGHT | Machine-Type Tuner | Level 3 | ATK 800 | DEF 1400
● While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase.
● While in Defense Position: While this card is in face-up Defense Position, it is Level 4.
(Common)

Could be okay as just a Tuner monster, but getting it in Defense Mode isn't going to be easy.
 
                               Rating: 2 | RGBT-EN015 | Effect Monster
Morphtronic Videon
LIGHT | Machine | Level 4 | ATK 1000 | DEF 1000
● While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it.
● While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
(Common)

It gains more ATK than Maha Vailo, but Maha Vailo has more ATK and better support.
 
                               Rating: 2 | RGBT-EN014 | Effect Monster
Morphtronic Remoten
EARTH | Machine-Type Tuner | Level 3 | ATK 300 | DEF 1200
● While in Attack Position: Once per turn, you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level from your Deck to your hand.
● While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level from your Graveyard to your hand.
(Rare)

The first Morphtronic Tuner, but there's little else to make use of.
 
                               Rating: 1 | RGBT-EN013 | Effect Monster
Blackwing - Elphin the Raven
DARK | Winged Beast | Level 6 | ATK 2200 | DEF 1200
If you control a face-up "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned, you can change the Battle Position of 1 monster your opponent controls.
(Ultra Rare) & (Ultimate Rare)

It hardly makes Synchro Summoning easier, wastes your Normal Summon and does nothing else. A pretty bad card.
 
                               Rating: 3 | RGBT-EN012 | Effect Monster
Blackwing - Kalut the Moon Shadow
DARK | Winged Beast | Level 3 | ATK 1400 | DEF 1000
When a "Blackwing" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1400 ATK until the End Phase.
(Common)

Blackwings get their own Honest and that 1400 ATK will likely be enough to overpower the opposition.
 
                               Rating: 3 | RGBT-EN011 | Effect Monster
Blackwing - Shura the Blue Flame
DARK | Winged Beast | Level 4 | ATK 1800 | DEF 1200
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect(s) is negated.
(Common)

Most likely, you'll just get Gale and Synchro Summon anyway so the loss of the effect probably won't mean much at all.
 
                               Rating: 2 | RGBT-EN010 | Effect Monster
Blackwing - Blizzard the Far North
DARK | Winged Beast-Type Tuner | Level 2 | ATK 1300 | DEF 0
This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Blackwing" monster from your Graveyard in face-up Defense Position.
(Rare)

Can't be Special Summoned, but can revive at least a few members from the Graveyard and is a Tuner.
 
                               Rating: 1 | RGBT-EN009 | Effect Monster
Evil Thorn
DARK | Plant | Level 1 | ATK 100 | DEF 300
You can Tribute this card to inflict 300 damage to your opponent and Special Summon up to 2 "Evil Thorn"(s) from your Deck in face-up Attack Position. Those monsters' effects cannot be activated.
(Common)

About as evil as a thumbtack, but less useful.
 
                               Rating: 3 | RGBT-EN008 | Effect Monster
Hedge Guard
EARTH | Plant | Level 3 | ATK 0 | DEF 2100
During damage calculation, you can send this card from your hand to the Graveyard to prevent a monster you control from being destroyed by this battle, but that monster's ATK is halved until the End Phase.
(Common)

Won't do much good unless the monster is in Defense Mode and this does have 2100 DEF if nothing else.
 
                               Rating: 1 | RGBT-EN007 | Effect Monster
Rose Tentacles
EARTH | Plant | Level 6 | ATK 2200 | DEF 1200
This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent.
(Common)

Barring a Mirror Match, you have very little chance of getting multiple attacks, and even then it's only 300 damage.
 
                               Rating: 1 | RGBT-EN006 | Effect Monster
Phoenixian Cluster Amaryllis
FIRE | Plant | Level 8 | ATK 2200 | DEF 0
This card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. During your End Phase, you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard in Defense Position.
(Super Rare)

A Trash Rare unworthy of any use, or its rarity, except in Akiza Decks.
 
                               Rating: 1 | RGBT-EN005 | Effect Monster
Phoenixian Seed
FIRE | Plant | Level 2 | ATK 800 | DEF 0
You can send this face-up card to the Graveyard to Special Summon 1 "Phoenixian Cluster Amaryllis" from your hand.
(Common)

As you're about to see, this seed blossoms into nothing more than a giant waste of time.
 
                               Rating: 1 | RGBT-EN004 | Effect Monster
Dark Verger
EARTH | Plant | Level 2 | ATK 0 | DEF 1000
When a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from your Graveyard in Attack Position.
(Rare)

Akiza used this card and only Plant or Akiza Decks should be use this.
 
                               Rating: 4 | RGBT-EN003 | Effect Monster
Strong Wind Dragon
WIND | Dragon | Level 6 | ATK 2400 | DEF 1000
This card cannot be destroyed in battle with a monster that has the same ATK. When this card is Tribute Summoned by Tributing a Dragon-Type monster, it gains ATK equal to half the ATK of the Tributed monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Ultra Rare) & (Ultimate Rare)

Strong indeed considering it boasts 2400 ATK and several great effects.
 
                               Rating: 2 | RGBT-EN002 | Effect Monster
Level Warrior
LIGHT | Warrior | Level 3 | ATK 300 | DEF 600
If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 monster.
(Super Rare)

Both of his effects can help you out if you want to Synchro Summon with him but he doesn't have much to keep him alive.
 
                               Rating: 3 | RGBT-EN001 | Effect Monster
Rockstone Warrior
EARTH | Rock | Level 4 | ATK 1800 | DEF 1600
You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/
DEF 0). These Tokens cannot be Tributed for a Tribute Summon.
(Super Rare)

A Beatstick that replaces itself with Tokens. Not bad, but it has to be the one attacking and lose to get them.
 
                               Rating: 1 | RGBT-EN000 | Effect Monster
Battlestorm
DARK | Winged Beast | Level 4 | ATK 1700 | DEF 1000
This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 3 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls.
(Secret Rare)

Could've made it a Blackwing with standard Blackwing perks, but it's well below their caliber.