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Starter Deck: Pegasus (SDP-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Pegasus_(TCG-NA-1E)
Starter Deck: Pegasus (SDP-050)
Gryphon Wing
TRAP / Normal Trap
When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own.
(Super Rare)
Starter Deck: Pegasus (SDP-049)
Enchanted Javelin
TRAP / Normal Trap
When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
(Common)
Starter Deck: Pegasus (SDP-048)
Magic Jammer
TRAP / Counter Trap
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
(Common)
Starter Deck: Pegasus (SDP-047)
Robbin' Goblin
TRAP / Continuous Trap
Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
(Common)
Starter Deck: Pegasus (SDP-046)
Ultimate Offering
TRAP / Continuous Trap
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set.
(Common)
Starter Deck: Pegasus (SDP-045)
Seven Tools of the Bandit
TRAP / Counter Trap
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
(Common)
Starter Deck: Pegasus (SDP-044)
Waboku
TRAP / Normal Trap
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
(Common)
Starter Deck: Pegasus (SDP-043)
Castle Walls
TRAP / Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is activated.
(Common)
Starter Deck: Pegasus (SDP-042)
Reinforcements
TRAP / Normal Trap
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
(Common)
Starter Deck: Pegasus (SDP-041)
Trap Hole
TRAP / Normal Trap
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
(Common)
Starter Deck: Pegasus (SDP-040)
Graceful Charity
SPELL / Normal Spell
Draw 3 cards from your Deck, then discard any 2 cards from your hand.
(Super Rare)
Starter Deck: Pegasus (SDP-039)
Ring of Magnetism
SPELL / Equip Spell
This card can only be equipped to a monster on your side of the field. The monster equipped with this card decreases its ATK and DEF by 500 points. In addition, all the monsters on your opponent's side of the field must attack the monster equipped with this card if they choose to attack.
(Common)
Starter Deck: Pegasus (SDP-038)
Black Illusion Ritual
SPELL / Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your as a Tribute.
(Common)
Starter Deck: Pegasus (SDP-037)
Yami
SPELL / Field Spell
Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
(Common)
Starter Deck: Pegasus (SDP-036)
Soul Release
SPELL / Normal Spell
Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.
(Common)
Starter Deck: Pegasus (SDP-035)
Monster Reborn
SPELL / Normal Spell
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
(Common)
Starter Deck: Pegasus (SDP-034)
Remove Trap
SPELL / Normal Spell
Destroys 1 face-up Trap Card on the field.
(Common)
Starter Deck: Pegasus (SDP-033)
Rush Recklessly
SPELL / Quick-Play Spell
Increase 1 monster's ATK by 700 points during the turn this card is activated.
(Common)
Starter Deck: Pegasus (SDP-032)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Magic or Trap Card on the field.
(Common)
Starter Deck: Pegasus (SDP-031)
Stop Defense
SPELL / Normal Spell
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip Effect, it is activated immediately.
(Common)
Starter Deck: Pegasus (SDP-030)
Change of Heart
SPELL / Normal Spell
Select and control 1 opposing monster (regardless of position) on the field until end of your turn.
(Common)
Starter Deck: Pegasus (SDP-029)
De-Spell
SPELL / Normal Spell
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
(Common)
Starter Deck: Pegasus (SDP-028)
Fissure
SPELL / Normal Spell
Destroys 1 opponent's face-up monster with the lowest ATK.
(Common)
Starter Deck: Pegasus (SDP-027)
Dian Keto the Cure Master
SPELL / Normal Spell
Increases your Life Points by 1000 points.
(Common)
Starter Deck: Pegasus (SDP-026)
Dark Hole
SPELL / Normal Spell
Destroys all monsters on the field.
(Common)
Starter Deck: Pegasus (SDP-025)
Black Pendant
SPELL / Equip Spell
A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
(Common)
Starter Deck: Pegasus (SDP-024)
Toon World (original artwork)
SPELL / Continuous Spell
This card is activated by paying 1000 of your Life Points.
(Common)
Starter Deck: Pegasus (SDP-023)
Toon Mermaid
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1500
(Aqua / Toon / Effect)
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Common)
Starter Deck: Pegasus (SDP-022)
Manga Ryu-Ran
FIRE / Effect Monster / Level 7 / ATK 2200 / DEF 2600
(Dragon / Toon / Effect)
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Common)
Starter Deck: Pegasus (SDP-021)
Toon Summoned Skull
DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Toon / Effect)
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Common)
Starter Deck: Pegasus (SDP-020)
Blue-Eyes Toon Dragon
LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Toon / Effect)
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Common)
Starter Deck: Pegasus (SDP-019)
Hiro's Shadow Scout
DARK / Effect Monster / Level 2 / ATK 650 / DEF 500
(Fiend / Flip / Effect)
FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard.
(Common)
Starter Deck: Pegasus (SDP-018)
Armed Ninja
EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300
(Warrior / Flip / Effect)
FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
(Common)
Starter Deck: Pegasus (SDP-017)
Dream Clown
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Warrior / Effect)
When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.
(Common)
Starter Deck: Pegasus (SDP-016)
Muka Muka
EARTH / Effect Monster / Level 2 / ATK 600 / DEF 300
(Rock / Effect)
Increase the ATK and DEF of this card by 300 points for every card in your hand.
(Common)
Starter Deck: Pegasus (SDP-015)
Man-Eater Bug
EARTH / Effect Monster / Level 2 / ATK 450 / DEF 600
(Insect / Flip / Effect)
FLIP: Destroys 1 monster on the field (regardless of position).
(Common)
Starter Deck: Pegasus (SDP-014)
Witch of the Black Forest
DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Spellcaster / Effect)
When this card is sent from the field to the Graveyard, move 1 monster with an DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
(Common)
Starter Deck: Pegasus (SDP-013)
Mask of Darkness
DARK / Effect Monster / Level 2 / ATK 900 / DEF 400
(Fiend / Flip / Effect)
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
(Common)
Starter Deck: Pegasus (SDP-012)
Jigen Bakudan
FIRE / Effect Monster / Level 2 / ATK 200 / DEF 1000
(Pyro / Flip / Effect)
FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.
(Common)
Starter Deck: Pegasus (SDP-011)
Sonic Bird
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Winged Beast / Effect)
When this card is summoned (excluding Special Summon) you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then shuffled.
(Common)
Starter Deck: Pegasus (SDP-010)
Hane-Hane
EARTH / Effect Monster / Level 2 / ATK 450 / DEF 500
(Beast / Flip / Effect)
FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
(Common)
Starter Deck: Pegasus (SDP-009)
Toon Alligator
WATER / Normal Monster / Level 4 / ATK 800 / DEF 1600
(Reptile / Normal)
An alligator monster straight from the cartoons.
(Common)
Starter Deck: Pegasus (SDP-008)
Aqua Madoor
WATER / Normal Monster / Level 4 / ATK 1200 / DEF 2000
(Spellcaster / Normal)
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
(Common)
Starter Deck: Pegasus (SDP-007)
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.
(Common)
Starter Deck: Pegasus (SDP-006)
Uraby
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Dinosaur / Normal)
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
(Common)
Starter Deck: Pegasus (SDP-005)
Rogue Doll
LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Normal)
A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
(Common)
Starter Deck: Pegasus (SDP-004)
Illusionist Faceless Mage
DARK / Normal Monster / Level 5 / ATK 1200 / DEF 2200
(Spellcaster / Normal)
Manipulates enemy attacks with the power of illusion.
(Common)
Starter Deck: Pegasus (SDP-003)
Ryu-Ran
FIRE / Normal Monster / Level 7 / ATK 2200 / DEF 2600
(Dragon / Normal)
A vicious little dragon sheltered in an egg that looks deceptively harmless.
(Common)
Starter Deck: Pegasus (SDP-002)
Red Archery Girl
WATER / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Aqua / Normal)
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
(Common)
Starter Deck: Pegasus (SDP-001)
Relinquished
DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Ritual / Effect)
This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished". You may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than "Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you receive from the attacking monster when "Relinquished" is equipped is also inflicted on your opponent.
(Ultra Rare)