1. Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*
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Learn to play the TCG. More on these ratings SD5 and SD6 Spoilers
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Structure Deck Card Ratings (Page 3)

1. These ratings are only for non-duplicate cards included.
2. Product names are shortened as the other half is listed above.
3. SD5-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Warrior's_Triumph  
4. SD6-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Spellcaster's_Judgment  
Spellcaster's Judgment (SD6-EN036)
Magic Cylinder
TRAP / Normal Trap
Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points.
(Common)
Rating: 3 out of 5
This is sure to come in handy, especially in this Deck.
Spellcaster's Judgment (SD6-EN035)
Divine Wrath
TRAP / Counter Trap
Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
(Common)
Rating: 2 out of 5
Basically Magic Jammer for Effect Monsters.
Spellcaster's Judgment (SD6-EN034)
Pitch-Black Power Stone
TRAP / Continuous Trap
After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
(Common)
Rating: 2 out of 5
Three free Spell Counters isn't bad, but most of the ones that need them are poor.
Spellcaster's Judgment (SD6-EN033)
Spell Shield Type-8
TRAP / Counter Trap
Select and activate 1 of the following effects:
● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
(Common)
Rating: 2 out of 5
Could block cards like Snatch Steal, but I doubt that card will stay legal much longer.
Spellcaster's Judgment (SD6-EN032)
Call of the Haunted
TRAP / Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Common)
Rating: 3 out of 5
Like a zombie from the movies, this keeps coming back for more, and is worth it in any Deck.
Spellcaster's Judgment (SD6-EN031)
Nightmare's Steelcage
SPELL / Normal Spell
This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
(Common)
Rating: 2 out of 5
The 3rd new Spell Card is only slightly better than the other two.
Spellcaster's Judgment (SD6-EN030)
Mystic Box
SPELL / Normal Spell
Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent.
(Common)
Rating: 1 out of 5
Creature Swap (#18) done horribly wrong.
Spellcaster's Judgment (SD6-EN029)
Magical Dimension
SPELL / Quick-Play Spell
You can only activate this card while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
(Common)
Rating: 2 out of 5
For most of them, this is the same number of Tributes or more.
Spellcaster's Judgment (SD6-EN028)
Lightning Vortex
SPELL / Normal Spell
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
(Common)
Rating: 3 out of 5
Should have plenty to discard for this in this Deck.
Spellcaster's Judgment (SD6-EN027)
Spell Absorption
SPELL / Continuous Spell
Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
(Common)
Rating: 1 out of 5
The equivalent of Red Medicine (YSD #24) for each Spell Card activated.
Spellcaster's Judgment (SD6-EN026)
Dark Magic Attack
SPELL / Normal Spell
You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
(Common)
Rating: 1 out of 5
There's plenty of more deserving Spellcasters than Dark Magician.
Spellcaster's Judgment (SD6-EN025)
Reload
SPELL / Quick-Play Spell
Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)
Rating: 2 out of 5
We're still reprinting this one, huh?
Spellcaster's Judgment (SD6-EN024)
Diffusion Wave-Motion
SPELL / Normal Spell
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attacks(s) are not activated.
(Common)
Rating: 1 out of 5
Excludes the better Spellcasters like Chaos Command Magician, which are worth the fee.
Spellcaster's Judgment (SD6-EN023)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
Rating: 4 out of 5
A very nice card for just about anywhere else.
Spellcaster's Judgment (SD6-EN022)
Mage Power
SPELL / Equip Spell
Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field.
(Common)
Rating: 3 out of 5
It does fit with the product's name, but it's much better than that.
Spellcaster's Judgment (SD6-EN021)
Swords of Revealing Light
SPELL / Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
(Common)
Rating: 3 out of 5
Cards like this are a must for any Deck, especially with this one.
Spellcaster's Judgment (SD6-EN020)
Premature Burial
SPELL / Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)
Rating: 3 out of 5
It's good, but most of the monsters in this Deck are junk.
Spellcaster's Judgment (SD6-EN019)
Nobleman of Crossout
SPELL / Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
(Common)
Rating: 2 out of 5
Pretty sure this Deck is a flop at this point.
Spellcaster's Judgment (SD6-EN018)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 3 out of 5
For all the bad cards included, there's one good card included at least.
Spellcaster's Judgment (SD6-EN017)
Magical Blast
SPELL / Normal Spell
You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.
(Common)
Rating: 1 out of 5
1000 damage with 5 monsters, but Meteor of Destruction deals that even with nothing out at all.
Spellcaster's Judgment (SD6-EN016)
Rapid-Fire Magician
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Spellcaster / Effect)

While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
(Common)
Rating: 1 out of 5
I think even the slowest real guns would be able to fire quicker than this.
Spellcaster's Judgment (SD6-EN015)
Ebon Magician Curran
DARK / Effect Monster / Level 2 / ATK 1200 / DEF 0
(Spellcaster / Effect)

During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
(Common)
Rating: 1 out of 5
Pikeru's sister has no additional staying power on the field. They're better off playing tea party.
Spellcaster's Judgment (SD6-EN014)
Blast Magician
FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1700
(Spellcaster / Effect)

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. By removing any number of Spell Counters from this card, destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.
(Common)
Rating: 1 out of 5
The blast is like a firework that doesn't go off.
Spellcaster's Judgment (SD6-EN013)
White Magician Pikeru
LIGHT / Effect Monster / Level 2 / ATK 1200 / DEF 0
(Spellcaster / Effect)

During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
(Common)
Rating: 1 out of 5
Better off playing with dolls inside.
Spellcaster's Judgment (SD6-EN012)
Chaos Sorcerer
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 2000
(Spellcaster / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
(Common)
Rating: 1 out of 5
The only OG Chaos (#0) monster left standing, and there's no reason for it to even be semi-limited.
Spellcaster's Judgment (SD6-EN011)
Tsukuyomi
DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1400
(Spellcaster / Spirit / Effect)

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position.
(Common)
Rating: 1 out of 5
A half-reusable Book of Moon is quite bad when it can't even stay on the field for more than 1 turn.
Spellcaster's Judgment (SD6-EN010)
Royal Magical Library
LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Spellcaster / Effect)

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). By removing 3 Spell Counters from this card, draw 1 card from your Deck.
(Common)
Rating: 2 out of 5
The DEF is okay, but the effect is going to take longer than Jar of Greed (SD3 #29) to resolve.
Spellcaster's Judgment (SD6-EN009)
Breaker the Magical Warrior
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)

When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 1 out of 5
A deal-breaker when all it can do is be a slower MST for one turn.
Spellcaster's Judgment (SD6-EN008)
Chaos Command Magician
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1900
(Spellcaster / Effect)

Negate the effect of a Monster Card that targets this 1 card.
(Common)
Rating: 4 out of 5
Certainly able to take command of the Duel just by being on the field.
Spellcaster's Judgment (SD6-EN007)
Apprentice Magician
DARK / Effect Monster / Level 2 / ATK 400 / DEF 800
(Spellcaster / Effect)

When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it on the field in face-down Defense Position.
(Common)
Rating: 1 out of 5
Only a handful of cards actually deal with Spell Counters, and they're mostly bad.
Spellcaster's Judgment (SD6-EN006)
Skilled Dark Magician
DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1700
(Spellcaster / Effect)

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
(Common)
Rating: 3 out of 5
Very skilled with those stats and doesn't even need Dark Magicain.
Spellcaster's Judgment (SD6-EN005)
Magician of Faith
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400
(Spellcaster / Flip / Effect)

FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
(Common)
Rating: 2 out of 5
About half the good cards this could retrieve are not tournament legal so this is going to prove mediocre.
Spellcaster's Judgment (SD6-EN004)
Gemini Elf (original artwork)
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900
(Spellcaster / Normal)

Elf twins that alternate their attacks.
(Common)
Rating: 3 out of 5
Now this is worth a reprint, and is long overdue compared to Dark Magician anyway.
Spellcaster's Judgment (SD6-EN003)
Dark Magician (4th artwork)
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)

The ultimate wizard in terms of attack and defense.
(Common)
Rating: 1 out of 5
Warlock could've been much better if it didn't have this reject weighing it down.
Spellcaster's Judgment (SD6-EN002)
Mythical Beast Cerberus
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Spellcaster / Effect)

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battles, remove all Spell Counters from this card.
(Common)
Rating: 1 out of 5
Probably the biggest waste of Spell Counters to date. Even Breaker gets to keep theirs at least.
Spellcaster's Judgment (SD6-EN001)
Dark Eradicator Warlock
DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card.
(Ultra Rare)
Rating: 2 out of 5
Barely worth the Tribute in the first place.
 
Warrior's Triumph (SD5-EN036)
Blast with Chain
TRAP / Normal Trap
After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.
(Common)
Rating: 2 out of 5
Pretty bad as far as Equip Cards (#44) go, but the bonus effect is better than Black Pendant's. (#25)
Warrior's Triumph (SD5-EN035)
Royal Decree
TRAP / Continuous Trap
While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card.
(Common)
Rating: 3 out of 5
Jinzo in Trap Card form, with about the same downsides. Can't proect your Life Points though.
Warrior's Triumph (SD5-EN034)
Magic Jammer
TRAP / Counter Trap
Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
(Common)
Rating: 2 out of 5
Simple enough for even beginner Duelists to use, but there's little worth negating for the price.
Warrior's Triumph (SD5-EN033)
Call of the Haunted
TRAP / Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Common)
Rating: 3 out of 5
A good replacement for Monster Reborn (#29).
Warrior's Triumph (SD5-EN032)
Release Restraint
SPELL / Normal Spell
Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
(Common)
Rating: 2 out of 5
Only costs you Gearfried, but the new monster doesn't offer much unless equipped with an Equip Card.
Warrior's Triumph (SD5-EN031)
Swords of Concealing Light
SPELL / Continuous Spell
When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. While this card is face-up on the field, monsters on your opponent's side of the field cannot change their battle positions, except with a card effect. Destroy this card during your 2nd Standby Phase after activation.
(Common)
Rating: 3 out of 5
Doesn't last as long as Swords, but is just as one-sided and even better still.
Warrior's Triumph (SD5-EN030)
Lightning Vortex
SPELL / Normal Spell
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
(Common)
Rating: 3 out of 5
For the price, it can get rid of many monsters Torrential Tribute (#40) can't.
Warrior's Triumph (SD5-EN029)
Reload
SPELL / Quick-Play Spell
Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)
Rating: 2 out of 5
I'd say your most likely outcome is at least half the cards you originally returned to the Deck.
Warrior's Triumph (SD5-EN028)
Fairy of the Spring
SPELL / Normal Spell
Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.
(Common)
Rating: 2 out of 5
Pretty specific, but can get some of the better Equip Spells. Too bad you can't reuse it that turn.
Warrior's Triumph (SD5-EN027)
Wicked-Breaking Flamberge - Baou
SPELL / Equip Spell
Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.
(Common)
Rating: 1 out of 5
The boost is weak and it otherwise replicates the same effect you get with Dark Ruler Ha Des. (#8)
Warrior's Triumph (SD5-EN026)
Fusion Sword Murasame Blade
SPELL / Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
(Common)
Rating: 3 out of 5
Even the original Gearfried can wield this without reprocussions.
Warrior's Triumph (SD5-EN025)
The Warrior Returning Alive
SPELL / Normal Spell
Select 1 Warrior-Type monster from your Graveyard and add it to your hand.
(Common)
Rating: 2 out of 5
It doesn't return the monster back to the field, but it's in your hand for later.
Warrior's Triumph (SD5-EN024)
Reinforcement of the Army
SPELL / Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.
(Common)
Rating: 2 out of 5
Some good choices out there, including some in this very Structure Deck.
Warrior's Triumph (SD5-EN023)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
Rating: 4 out of 5
This Deck will be able to live up to its name with cards this good.
Warrior's Triumph (SD5-EN022)
Lightning Blade
SPELL / Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
(Common)
Rating: 2 out of 5
The ATK loss isn't much, but can be useful. Certainly better than early Equip Cards. (#89)
Warrior's Triumph (SD5-EN021)
Giant Trunade
SPELL / Normal Spell
Return all Spell and Trap Cards on the field to the respective owners' hands.
(Common)
Rating: 2 out of 5
Heavy Storm's non-destructive counterpart, and it's quite bad.
Warrior's Triumph (SD5-EN020)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 3 out of 5
Easy to see why this is at one with its versatility and lack of side-effects.
Warrior's Triumph (SD5-EN019)
Snatch Steal
SPELL / Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Common)
Rating: 4 out of 5
One might've thought this card would finally get banned, but it's still at 1.
Warrior's Triumph (SD5-EN018)
Divine Sword - Phoenix Blade
SPELL / Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 300 points. If this card is in your Graveyard during your Main Phase, by removing from play 2 Warrior-Type monsters from your Graveyard, add this card to your hand.
(Common)
Rating: 1 out of 5
Looks like LOB days forgot this one.
Warrior's Triumph (SD5-EN017)
Armed Samurai  - Ben Kei
DARK / Effect Monster / Level 4 / ATK 500 / DEF 800
(Warrior / Effect)

In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.
(Common)
Rating: 1 out of 5
Going to be more of a Kay-Oh on its end.
Warrior's Triumph (SD5-EN016)
Gearfried the Swordmaster
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.
(Common)
Rating: 2 out of 5
Certainly an upgrade, but largely minimal.
Warrior's Triumph (SD5-EN015)
Ninja Grandmaster Sasuke
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Warrior / Effect)

If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
(Common)
Rating: 3 out of 5
Just enough extra ATK to put it at a 3, despite its effect doing only half of Drillroid's. (#9)
Warrior's Triumph (SD5-EN014)
Mystic Swordsman LV4
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1600
(Warrior / Effect)

If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
(Common)
Rating: 2 out of 5
The first effect is nearly a complete buzzkill, but the rest is enough to help offset that.
Warrior's Triumph (SD5-EN013)
Mystic Swordsman LV2
EARTH / Effect Monster / Level 2 / ATK 900 / DEF 0
(Warrior / Effect)

If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up, or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
(Common)
Rating: 2 out of 5
Drillroid (#9) has this one beat in many ways, but this could still be worse.
Warrior's Triumph (SD5-EN012)
Mataza the Zapper
DARK / Effect Monster / Level 3 / ATK 1300 / DEF 800
(Warrior / Effect)

This monster can attack twice during the same Battle Phase. While this card is face-up on the field, control of this card cannot switch.
(Common)
Rating: 2 out of 5
Attacking twice is okay, but it needs a boost or two to make that worthwhile.
Warrior's Triumph (SD5-EN011)
D.D. Warrior Lady
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)

When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.
(Common)
Rating: 2 out of 5
Attacking with it is going to result in you taking damage too. Set it and wait.
Warrior's Triumph (SD5-EN010)
Exiled Force
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)

By Tributing this face-up card, destroy 1 monster on the field.
(Common)
Rating: 1 out of 5
How about you use something like Tribute to the Doomed (YSD #26) instead?
Warrior's Triumph (SD5-EN009)
Marauding Captain
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400
(Warrior / Effect)

While this monster is face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand.
(Common)
Rating: 3 out of 5
The effects work quite well together and this is easily searched.
Warrior's Triumph (SD5-EN008)
Command Knight
FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1900
(Warrior / Effect)

While at least 1 other monster exist on your side of the field, your opponent cannot select this card as an attack target. Also, while this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points.
(Common)
Rating: 2 out of 5
I'm not sure why this is a FIRE monster, but it has uses with Marauding Captain or can use its DEF.
Warrior's Triumph (SD5-EN007)
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)

This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
(Common)
Rating: 3 out of 5
Its stats are deceptive because it won't go down so easily.
Warrior's Triumph (SD5-EN006)
Swift Gaia the Fierce Knight
DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)

If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.
(Common)
Rating: 1 out of 5
Basically a vanila monster that takes too long to use its effect.
Warrior's Triumph (SD5-EN005)
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)

When an Equip Card is equipped to this card, destroy the Equip Card.
(Common)
Rating: 3 out of 5
Most Equip Cards can't be used on it, which makes it immune to Snatch Steal and is a good Beatstick too.
Warrior's Triumph (SD5-EN004)
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)

If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's this battle position cannot be changed until the end of your next turn, except with a card effect.
(Common)
Rating: 1 out of 5
Surely something better could've been in this slot, like D.D. Survivor? (#23)
Warrior's Triumph (SD5-EN003)
Dark Blade
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Normal)

They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
(Common)
Rating: 3 out of 5
This guy was due for a reprint, and certainly worth drawing and playing.
Warrior's Triumph (SD5-EN002)
Warrior Lady of the Wasteland
EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Warrior / Effect)

When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck to your side of the field. Then shuffle your Deck.
(Common)
Rating: 1 out of 5
New only by name as it's otherwise a worse Giant Rat. (#11)
Warrior's Triumph (SD5-EN001)
Gilford the Legend
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 2000
(Warrior / Effect)

This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) on your side of the field.
(Ultra Rare)
Rating: 2 out of 5
Not great stats and it can't be Special Summoned, but could deal some hefty damage with the right cards.