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Phantom Darkness (PTDN-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Phantom_Darkness_(TCG-EN-1E) | ||||
Phantom
Darkness (PTDN-EN099) Belial - Marquis of Darkness |
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DARK | Fiend / Effect | Level 8 | ATK: 2800 DEF: 2400 |
Pendulum Scale: |
Your opponent cannot select any monster you control, except
"Belial - Marquis of Darkness", as an attack target, or as a
target of a Spell or Trap Card. (Secret Rare) |
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Rating: 2 out of 5 Lock out any moves that aren't aimed at it, but its stats aren't quite high enough for a 3. |
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Phantom
Darkness (PTDN-EN098) Goblin Zombie |
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DARK | Zombie / Effect | Level 4 | ATK: 1100 DEF: 1050 |
Pendulum Scale: |
When this card inflicts Battle Damage to your opponent, send the
top card of their Deck to the Graveyard. When this card is sent
from the field to the Graveyard, add 1 Zombie-Type monster with
1200 or less DEF from your Deck to your hand. (Secret Rare) |
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Rating: 2 out of 5 Very little to get with the effect as it's basically a more restrained Witch of the Black Forest. |
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Phantom
Darkness (PTDN-EN097) Dark Red Enchanter |
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DARK | Spellcaster / Effect | Level 6 | ATK: 1700 DEF: 2200 |
Pendulum Scale: |
When this card is Normal Summoned, put 2 Spell Counters on it.
Each time a Spell Card is activated, put 1 Spell Counter on this
card. It gains 300 ATK for each Spell Counter on it. Once per
turn, you can remove 2 Spell Counters from this card to make
your opponent discard 1 random card. (Secret Rare) |
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Rating: 2 out of 5 No maximum for Spell Counters, but it doesn't gain much for each, and does nothing good when removing counters. |
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Phantom
Darkness (PTDN-EN096) Call of the Earthbound |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when an opponent's monster declares an attack. You
select the target of the attack. (Rare) |
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Rating: 2 out of 5 Only works once, unlike Patrician of Darkness, but could work in your favor with the right monster. |
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Phantom
Darkness (PTDN-EN095) Zoma the Spirit |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
After activation, Special Summon this card in Defense Position;
it is treated as an Effect Monster Card (Zombie-Type/DARK/Level
4/ATK 1800/DEF 500). If this card is destroyed by battle,
inflict damage to your opponent equal to the ATK of the monster
that destroyed it. (This card is also still treated as a Trap
Card.) (Super Rare) |
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Rating: 3 out of 5 Starts off in Defense Mode, which'll make it easer to take down in battle, but still works if you help it out. |
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Phantom
Darkness (PTDN-EN094) Metal Reflect Slime |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
After activation, Special Summon this card in Defense Position;
it is treated as an Effect Monster Card (Aqua-Type/WATER/Level
10/ATK 0/DEF 3000). This card cannot attack. (This card is still
treated as a Trap Card.) (Ultra Rare) & (Ultimate Rare) |
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Rating: 4 out of 5 0 ATK isn't worth attacking with anyway and 3000 DEF has no drawbacks at all, other than ones involving Trap Cards. |
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Phantom
Darkness (PTDN-EN093) Legendary Fiend |
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DARK | Fiend / Effect | Level 6 | ATK: 1500 DEF: 1800 |
Pendulum Scale: |
During each of your Standby Phases, this card gains 700 ATK. (Rare) |
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Rating: 1 out of 5 Only 1500 ATK and gains ATK after it is Summoned, which means it won't last long at all. |
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Phantom
Darkness (PTDN-EN092) Dark-Eyes Illusionist |
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DARK | Spellcaster / Effect | Level 2 | ATK: 0 DEF: 1400 |
Pendulum Scale: |
FLIP: Select 1 monster. While this monster remains face-up on
the field that monster cannot attack. (Rare) |
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Rating: 1 out of 5 There's no way it'll be on the field long enough to get the effect to work. Even then, others can destroy it. |
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Phantom
Darkness (PTDN-EN091) Castle Gate |
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EARTH | Rock / Effect | Level 6 | ATK: 0 DEF: 2400 |
Pendulum Scale: |
This card cannot be destroyed by battle. Once per turn, if this
card is in face-up Attack Position, you can Tribute 1 Level 5 or
lower monster to inflict damage to your opponent equal to that
monster's original ATK. (Rare) |
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Rating: 2 out of 5 A weaker Catapult Turtle that can survive battles at least. |
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Phantom
Darkness (PTDN-EN090) Vampire's Curse |
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DARK | Zombie / Effect | Level 6 | ATK: 2000 DEF: 800 |
Pendulum Scale: |
When this card is destroyed by battle and sent to the Graveyard,
you can pay 500 Life Points. If you do, Special Summon it during
the next turn's Standby Phase. When this card is Special
Summoned this way, it gains 500 ATK. (Ultra Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Revival Jam could take notes from this guy, though it's only up a few points. |
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Phantom
Darkness (PTDN-EN089) Aztekipede, the Worm Warrior |
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EARTH | Insect / Effect | Level 4 | ATK: 1900 DEF: 400 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by removing from play 1 Insect-Type
monster from your Graveyard. When this card inflicts Battle
Damage to your opponent, send the top card of their Deck to the
Graveyard. (Rare) |
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Rating: 1 out of 5 Same stats as Slate Warrior, but the effect costs it dearly. |
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Phantom
Darkness (PTDN-EN088) Lonefire Blossom |
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FIRE | Plant / Effect | Level 3 | ATK: 500 DEF: 1400 |
Pendulum Scale: |
Once per turn, you can Tribute 1 face-up Plant-Type monster to
Special Summon 1 Plant-Type monster from your Deck. (Rare) |
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Rating: 2 out of 5 Not many plants in this set, but there's a few good ones out there. |
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Phantom
Darkness (PTDN-EN087) Prime Material Dragon |
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LIGHT | Dragon / Effect | Level 6 | ATK: 2400 DEF: 2000 |
Pendulum Scale: |
Any effect that would inflict damage to a player instead
increases their Life Points by the same amount. When a card's
effect to destroy a monster(s) on the field is activated, you
can send 1 card from your hand to the Graveyard to negate its
activation and destroy the card. (Super Rare) |
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Rating: 4 out of 5 Prime Material indeed because it has just about everything you could ever want with a monster. |
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Phantom
Darkness (PTDN-EN086) Golden Flying Fish |
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LIGHT | Fish / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
You can Tribute 1 other Fish-Type monster to destroy 1 card on
the field. (Super Rare) |
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Rating: 1 out of 5 Quite literally a fish out of water, and we all know how that ends. |
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Phantom
Darkness (PTDN-EN085) Metabo Globster |
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DARK | Fiend / Effect | Level 3 | ATK: 800 DEF: 300 |
Pendulum Scale: |
When you Tribute this card for the Tribute Summon of a DARK
monster, Special Summon 3 "Metabo Tokens"
(Fiend-Type/DARK/Level
1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be
Tributed for a Tribute Summon. (Rare) |
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Rating: 1 out of 5 At least the Fires of Doomsday allows Tribute Summons with its Tokens and is much easier to play. |
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Phantom
Darkness (PTDN-EN084) Allure of Darkness |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Draw 2 cards, then remove from play 1 DARK monster from your
hand. If you don't have any DARK monsters in your hand to
remove, send all cards in your hand to the Graveyard. (Ultra Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 Ideal to include this in a set of mostly DARK monsters because you'll need at least 1 to avoid losing your hand. |
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Phantom
Darkness (PTDN-EN083) Deepsea Macrotrema |
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WATER | Fish / Effect | Level 1 | ATK: 600 DEF: 100 |
Pendulum Scale: |
When this card is sent from the field to the Graveyard, all
face-up WATER monsters you control gain 500 ATK until the end of
this turn. (Rare) |
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Rating: 1 out of 5 A very shallow effect actually. |
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Phantom
Darkness (PTDN-EN082) Darknight Parshath |
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DARK | Fairy / Effect | Level 5 | ATK: 1900 DEF: 1400 |
Pendulum Scale: |
When this card destroys an opponent's monster, you can remove
from play 1 DARK monster from your Graveyard to draw 1 card.
This card gains 100 ATK for each DARK monster in your Graveyard. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Using the first effect means it gains less ATK as a whole. Definitely worse than the original. |
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Phantom
Darkness (PTDN-EN081) Darklord Zerato |
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DARK | Fairy / Effect | Level 8 | ATK: 2800 DEF: 2300 |
Pendulum Scale: |
If there are 4 or more DARK monsters with different names in
your Graveyard, you can Tribute Summon this monster by Tributing
1 DARK monster. You can send 1 DARK monster from your hand to
the Graveyard to destroy all monsters your opponent controls. If
you activate this effect, destroy this card during the End Phase
of this turn. (Secret Rare) |
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Rating: 2 out of 5 Self-destructing during the End Phase after using its powerful effect is understandable, but also quite a letdown. |
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Phantom
Darkness (PTDN-EN080) Fine |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 2 cards. (Short Print Common) |
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Rating: 2 out of 5 Dark World Decks aren't really ideal with this as it's slower, but it helps bring out Dark Armed Dragon at least. |
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Phantom
Darkness (PTDN-EN079) Transmigration Break |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Any cards that would be returned to the Deck from the Graveyard
are removed from play instead. (Common) |
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Rating: 1 out of 5 Most Decks won't have to worry about this as it only counters cards like Pot of Avarice. |
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Phantom
Darkness (PTDN-EN078) Cry Havoc! |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can remove from play 1 monster from your Graveyard to Normal
Summon or Set 1 Normal Monster from your hand. You can only
activate this effect during your Main Phase. (Rare) |
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Rating: 1 out of 5 You're still wasting a Normal Summon, and you can only play Normal Monsters with it. |
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Phantom
Darkness (PTDN-EN077) Offering to the Snake Deity |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 Reptile-Type monster you control and 2 cards your
opponent controls. (Rare) |
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Rating: 2 out of 5 Vennominon can obviously be used with this, but very little else. |
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Phantom
Darkness (PTDN-EN076) Double Tag Team |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when you successfully Special Summon a "Gladiator
Beast" monster. Special Summon 1 Level 4 or lower "Gladiator
Beast" monster from your hand or Deck. (Common) |
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Rating: 1 out of 5 Gladiator Beasts aren't very strong for the most part so bringing out a 2nd one isn't going to help much. |
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Phantom
Darkness (PTDN-EN075) All-Out Attacks |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
All monsters that are Special Summoned are changed to face-up
Attack Position and must attack, if able, during the turn they
are Special Summoned. (Common) |
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Rating: 1 out of 5 Can't really go all-out if it only affects Special Summoned monsters. |
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Phantom
Darkness (PTDN-EN074) Drastic Drop Off |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when your opponent adds a card(s) from their Deck
to their hand, including drawing a card(s). Your opponent
discards 1 of those cards. (Ultra Rare) |
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Rating: 1 out of 5 Not very drastic when it's only 1 out of what could be several. |
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Phantom
Darkness (PTDN-EN073) Gemini Trap Hole |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when a Gemini Monster that is treated as an Effect
Monster is destroyed by battle. Destroy all monsters your
opponent controls. (Common) |
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Rating: 2 out of 5 For the extra work it takes to run the Deck, they need cards like this. |
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Phantom
Darkness (PTDN-EN072) Escape from the Dark Dimension |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 of your removed from play DARK monsters and Special
Summon it. When this card is removed from the field, destroy and
remove from play that monster. When that monster is destroyed,
destroy this card. (Super Rare) |
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Rating: 2 out of 5 Almost better than D.D.R., but it's still a Trap Card specific to DARK monsters. |
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Phantom
Darkness (PTDN-EN071) Dark Illusion |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Negate the activation of a Spell Card, Trap Card, or Effect
Monster's effect that targets a face-up DARK monster, and
destroy that card. (Rare) |
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Rating: 3 out of 5 With powerful monsters on your side, this gets quite potent, and costs you nothing to use it. |
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Phantom
Darkness (PTDN-EN070) Dark Spirit Art - Greed |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate
this effect by revealing 1 Spell Card in their hand. (Rare) |
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Rating: 1 out of 5 Reckless Greed lets you draw without giving your opponent a free opportunity or costing you a monster. |
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Phantom
Darkness (PTDN-EN069) Cybernetic Hidden Technology |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When an opponent's monster declares an attack, you can send 1
"Cyber Dragon" you control, or a Fusion Monster you control that
lists "Cyber Dragon" as a Fusion Material Monster to the
Graveyard. Destroy the attacking monster. (Common) |
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Rating: 1 out of 5 No one needed to see technology this bad. |
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Phantom
Darkness (PTDN-EN068) Alchemy Cycle |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
The original ATK of all face-up monsters you control becomes 0,
until the End Phase. Each time a monster that had its original
ATK reduced to 0 by this effect is destroyed by battle and sent
to the Graveyard, draw 1 card. (Common) |
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Rating: 1 out of 5 You might think it's an easy way to draw cards, but it offers no guarantees, except for weaker monsters. |
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Phantom
Darkness (PTDN-EN067) Chain Material |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Any time you Fusion Summon a monster this turn, you can remove
from play, from your side of the field, Deck, hand or Graveyard,
Fusion Material Monsters that are listed on the Fusion Monster
Card, and use them as Fusion Material Monsters. You cannot
attack during the turn this card is activated. If you used this
effect for a Fusion Summon, the Summoned Fusion Monster is
destroyed during the End Phase. (Common) |
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Rating: 1 out of 5 No attacks and you lose the Fusion Monster at the end of the turn. Hardly even Deck Material. |
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Phantom
Darkness (PTDN-EN066) Hate Buster |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when a face-up Fiend-Type monster you control is
selected as an attack target. Destroy the attacking monster and
the attack target monster, and inflict damage to your opponent
equal to the original ATK of the attacking monster. (Rare) |
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Rating: 1 out of 5 Hits a few monsters like Yubel and Sangan, but you're also down a monster just to have a costly Magic Cylinder effect. |
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Phantom
Darkness (PTDN-EN065) Sinister Seeds |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when a face-up Attack Position monster you control
is destroyed by battle. Special Summon 1 "Sinister Seed Token"
(Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points
of Battle Damage you took from that battle. (Common) |
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Rating: 1 out of 5 Avoiding damage is alwayus better, and that's what cards like Scapegoat can do. |
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Phantom
Darkness (PTDN-EN064) Rainbow Life |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card. Until the end of this turn, whenever you would
take damage you gain that amount of Life Points instead. (Rare) |
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Rating: 2 out of 5 Prime Material Dragon can do this better, but it isn't too bad as an alternative. |
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Phantom
Darkness (PTDN-EN063) Rainbow Path |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only by sending 1 "Crystal Beast" card from your Spell
& Trap Card Zone to the Graveyard when an opponent's monster
declares an attack. Negate the attack, then, you can add 1
"Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your
hand. (Common) |
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Rating: 1 out of 5 As good as Rainbow Dark Dragon is, there are better alternatives to get it into your hand. |
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Phantom
Darkness (PTDN-EN062) Dark World Grimoire |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During your End Phase, if you discard a Monster Card(s) to the
Graveyard because you had more than 6 cards in your hand, you
can Special Summon 1 of those monsters. (Common) |
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Rating: 1 out of 5 There's very little chance you'll have more than 6 cards in your hand these days as most ways to draw are banned. |
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Phantom
Darkness (PTDN-EN061) Gladiator Proving Ground |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck
to your hand. (Common) |
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Rating: 2 out of 5 Andal is good, but little else is. |
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Phantom
Darkness (PTDN-EN060) Gladiator Beast's Battle Archfiend Shield |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a "Gladiator Beast" monster. If the equipped
monster would be destroyed, this card is destroyed instead. When
the equipped monster is returned from your side of the field to
the Deck and this card is sent to the Graveyard, return this
card to your hand. (Common) |
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Rating: 1 out of 5 Draining Shield is a much better shield. |
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Phantom
Darkness (PTDN-EN059) Six Samurai United |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time a "Six Samurai" monster(s) is Normal or Special
Summoned, place 1 Bushido Counter on this card (max. 2). You can
send this card to the Graveyard to draw 1 card for
each Bushido Counter on this card. (Rare) |
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Rating: 1 out of 5 United and divided they fall. |
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Phantom
Darkness (PTDN-EN058) Acidic Downpour |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All EARTH monsters lose 500 ATK and gain 400 DEF. (Common) |
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Rating: 1 out of 5 At least they haven't made the others get counterparts like this. |
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Phantom
Darkness (PTDN-EN057) Chain Summoning |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate only as Chain Link 3 or higher. You can Normal Summon
or Set up to 3 times this turn. You cannot activate this card if
multiple cards/effects with the same name are in that Chain. (Common) |
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Rating: 1 out of 5 Only one more than Double Summon after all that waiting. |
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Phantom
Darkness (PTDN-EN056) Unleash Your Power! |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
All Gemini Monsters that were on your side of the field when
this card was activated are treated as Effect Monsters, and gain
their effect(s). During the End Phase of this turn, Set all
monsters affected by this card's effect. (Common) |
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Rating: 1 out of 5 Superalloy Beast Raptinus does this just by being on the field and doesn't Set them later. |
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Phantom
Darkness (PTDN-EN055) Fires of Doomsday |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you activate this card, you cannot Summon other monsters this
turn. Special Summon 2 "Doomsday Tokens"
(Fiend-Type/DARK/Level
1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be
Tributed for a Tribute Summon, unless it is for a DARK monster. (Rare) |
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Rating: 2 out of 5 Use during your opponent's turn and the Tokens are open for Tributing for a DARK monster, but not much else. |
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Phantom
Darkness (PTDN-EN054) Dark Eruption |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 DARK monster with 1500 or less ATK from your Graveyard to
your hand. (Super Rare) |
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Rating: 2 out of 5 Can get a few different monsters, but only one at a time. |
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Phantom
Darkness (PTDN-EN053) The Beginning of the End |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate only if there are 7 or more DARK monsters in your
Graveyard. Remove from play 5 DARK monsters from your Graveyard
to draw 3 cards. (Ultra Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Limited uses, like ensuring there's not too many DARKs in the Graveyard for Dark Armed Dragon. |
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Phantom
Darkness (PTDN-EN052) Cybernetic Zone |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 face-up Machine-Type Fusion Monster you control and
remove it from play until the End Phase of this turn. When that
monster is returned to the field, double its ATK. During your
next Standby Phase, destroy it. (Common) |
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Rating: 1 out of 5 Limiter Removal for just 1 monster, and much slower too. |
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Phantom
Darkness (PTDN-EN051) Dimension Explosion |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Return 1 face-up Fusion Monster you control to the Fusion Deck.
Both players select up to 2 of their monsters that are removed
from play, and Special Summon them. (Common) |
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Rating: 1 out of 5 De-Fusion doesn't care whether the Fusion Monster is on your field or not. |
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Phantom
Darkness (PTDN-EN050) Spell Chronicle |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send all cards in your hand to the Graveyard. Select and remove
from play 5 Spell or Trap Cards from your Deck. Each time your
opponent activates a Spell Card, place 1 Chronicle Counter on
this card. You can remove 2 Chronicle Counters from this card to
have your opponent select 1 of the cards removed from play with
this card's effect, and add it to your hand. When this card is
removed from the field, you take 500 damage for each card that
is still removed from play due to this card's effect. (Common) |
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Rating: 1 out of 5 You will only be telling the story of your defeat. |
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Phantom
Darkness (PTDN-EN049) Mirage Tube |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card cannot be activated from your hand. Activate only when
a face-up monster you control is selected as an attack target.
Inflict 1000 damage to your opponent. (Common) |
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Rating: 1 out of 5 Meteor of Destruction takes care of the damage since that's all you're really doing here. |
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Phantom
Darkness (PTDN-EN048) Instant Neo Space |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Fusion Monster that lists "Elemental Hero Neos"
as a Fusion Material Monster. The equipped monster does not have
to have its effect activated that returns itself to the Fusion
Deck during the End Phase. When the equipped monster is removed
from the field, you can Special Summon 1 "Elemental Hero Neos"
from your hand, Deck, or Graveyard. (Common) |
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Rating: 1 out of 5 The fact that this was made just so you could avoid the awful side-effects of the Fusions proves how bad they are. |
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Phantom
Darkness (PTDN-EN047) Vicious Claw |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
The equipped monster gains 300 ATK. If the equipped monster
would be destroyed by battle, return this card to its owner's
hand instead. Then, destroy 1 monster, except the one that
battled the equipped monster, and inflict 600 damage to your
opponent. After that, Special Summon 1 "Evil Token"
(Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's
side of the field. During the turn this card is returned to your
hand, you cannot use "Vicious Claw" from your hand. (Common) |
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Rating: 1 out of 5 Vicous would be dealing 1000 damage and destroying all your opponent's face-up monsters at least. |
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Phantom
Darkness (PTDN-EN046) Super Polymerization |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card. Send, from either side of the field to the
Graveyard, Fusion Material Monsters that are listed on a Fusion
Monster Card, and Special Summon that monster from your Fusion
Deck. (This Special Summon is treated as a Fusion Summon.)
Spells, Traps, and Effect Monsters' effects cannot be activated
in response to this card's activation. (Rare) |
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Rating: 4 out of 5 Just as potent as it is in the anime given all you lose is a card for stealing opponent's monsters for a Fusion Summon. |
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Phantom
Darkness (PTDN-EN045) Rainbow Veil |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
If the equipped monster battles an opponent's monster, while
that monster is on the field its effect(s) is negated during the
Battle Phase only. (Common) |
||||
Rating: 2 out of 5 Not many ways to negate effects these days, and this blocks the other monster's effects during the Battle Phase. |
||||
Phantom
Darkness (PTDN-EN044) Rainbow Neos |
||||
LIGHT | Warrior / Fusion / Effect | Level 10 | ATK: 4500 DEF: 3000 |
Pendulum Scale: |
"Elemental Hero Neos" + "Rainbow Dragon" or "Rainbow Dark
Dragon" This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. Once per turn, you can activate 1 of the following effects: ● Send a monster you control to the Graveyard to return all monsters your opponent controls to the Deck. ● Send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to the Deck. ● Send 1 card from the top of your Deck to the Graveyard to return all cards in your opponent's Graveyard to the Deck. (Secret Rare), (Ultimate Rare) & (Ghost Rare) |
||||
Rating: 2 out of 5 A Neos Fusion that doesn't return to the Extra Deck after a single turn, but the effects aren't that good. |
||||
Phantom
Darkness (PTDN-EN043) Elemental Hero Storm Neos |
||||
WIND | Warrior / Fusion / Effect | Level 9 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" +
"Neo-Spacian Aqua Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck (You do not use "Polymerization".) Once per turn, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck. (Super Rare) |
||||
Rating: 2 out of 5 Two pretty powerful effects, but it's a mixed bag of effects that really don't make this all that good as a whole. |
||||
Phantom
Darkness (PTDN-EN042) Neo-Spacian Twinkle Moss |
||||
LIGHT | Plant / Fusion / Effect | Level 4 | ATK: 500 DEF: 1100 |
Pendulum Scale: |
This card's name is also treated as "Neo-Spacian Glow Moss".
This card cannot be Special Summoned except with "NEX". When
this card attacks or is attacked, draw 1 card. Reveal that card,
and based on its type apply the proper effect: ● Monster: End
the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position. (Common) |
||||
Rating: 1 out of 5 Glow Moss barely had any points to begin with, and this is hardly an evolution. |
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Phantom
Darkness (PTDN-EN041) Wind Effigy |
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WIND | Rock / Effect | Level 4 | ATK: 1800 DEF: 200 |
Pendulum Scale: |
This card can be treated as 2 Tributes for the Tribute Summon of
a WIND Normal Monster. (Common) |
||||
Rating: 3 out of 5 Lacks any real reason to use the effect, but still has 1800 ATK and is Level 4. |
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Phantom
Darkness (PTDN-EN040) Earth Effigy |
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EARTH | Rock / Effect | Level 4 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
This card can be treated as 2 Tributes for the Tribute Summon of
an EARTH Normal Monster. (Common) |
||||
Rating: 2 out of 5 I don't think anything is worth using with this card's effect, but the DEF is viable. |
||||
Phantom
Darkness (PTDN-EN039) Magnetic Mosquito |
||||
LIGHT | Insect / Effect | Level 3 | ATK: 300 DEF: 1000 |
Pendulum Scale: |
FLIP: Destroy all face-up Machine-Type monsters on the field. (Common) |
||||
Rating: 1 out of 5 The only thing this'll attract are stronger monsters. |
||||
Phantom
Darkness (PTDN-EN038) Blue Thunder T-45 |
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LIGHT | Machine / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
When this card destroys an opponent's monster by battle, Special
Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK
1500/DEF 1500). This Token cannot be Tributed for a Tribute
Summon. (Common) |
||||
Rating: 1 out of 5 Bringing out a Token that can't be used for a Tribute Summon completely defeats the purpose of using this. |
||||
Phantom
Darkness (PTDN-EN037) Sea Koala |
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EARTH | Beast / Effect | Level 2 | ATK: 100 DEF: 1600 |
Pendulum Scale: |
Once per turn, if you control another Beast-Type monster, you
can reduce the ATK of 1 monster your opponent controls to 0
until the End Phase. (Common) |
||||
Rating: 1 out of 5 It sounds good, but what could this possibly do in return? |
||||
Phantom
Darkness (PTDN-EN036) The Calculator |
||||
LIGHT | Thunder / Effect | Level 2 | ATK: ? DEF: 0 |
Pendulum Scale: |
This card's ATK is equal to the combined Levels of all monsters
you control x 300. (Common) |
||||
Rating: 3 out of 5 Won't take long to get up to at least 3000 ATK. |
||||
Phantom
Darkness (PTDN-EN035) Cannon Soldier MK-2 |
||||
LIGHT | Machine / Effect | Level 5 | ATK: 1900 DEF: 1200 |
Pendulum Scale: |
You can Tribute 2 monsters to inflict 1500 damage to your
opponent. (Common) |
||||
Rating: 1 out of 5 They've tripled the damage, but forgot to improve the playability. |
||||
Phantom
Darkness (PTDN-EN034) Superancient Deepsea King Coelcanth |
||||
WATER | Fish / Effect | Level 7 | ATK: 2800 DEF: 2200 |
Pendulum Scale: |
Once per turn, you can discard 1 card to Special Summon as many
Level 4 or lower Fish-Type monsters as possible from your Deck.
A monster Special Summoned by this effect cannot declare an
attack and its effect(s) is negated while on the field. If this
card is targeted by a Spell, Trap, or Effect Monster's effect,
you can Tribute 1 other Fish-Type monster to negate the effect
and destroy that card. (Ultra Rare) & (Ultimate Rare) |
||||
Rating: 1 out of 5 That would be up to 5 Fish-Type monsters, but there's like 1/20th in the way of good ones. |
||||
Phantom
Darkness (PTDN-EN033) Black Veloci |
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EARTH | Dinosaur / Effect | Level 4 | ATK: 1800 DEF: 300 |
Pendulum Scale: |
If this card attacks an opponent's monster, this card gains 400
ATK during the Damage Step only. If this card is attacked by an
opponent's monster, this card loses 400 ATK during the Damage
Step only. (Common) |
||||
Rating: 2 out of 5 Has nearly the exact same effect as Steamroid, without the same DEF. |
||||
Phantom
Darkness (PTDN-EN032) Imprisoned Queen Archfiend |
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DARK | Fiend / Effect | Level 8 | ATK: 2600 DEF: 1700 |
Pendulum Scale: |
This card's controller pays 1000 Life Points during each of
their Standby Phases (this is not optional). During your Standby
Phase, if "Pandemonium" is on the field and this card is in your
Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK
until the End Phase. (Common) |
||||
Rating: 1 out of 5 Now they make you pay rent and Tribute monsters for a Tribute Summon. |
||||
Phantom
Darkness (PTDN-EN031) Gladiator Beast Darius |
||||
EARTH | Beast-Warrior / Effect | Level 4 | ATK: 1700 DEF: 300 |
Pendulum Scale: |
When this card is Special Summoned by the effect of a "Gladiator
Beast" monster, you can select 1 "Gladiator Beast" monster from
your Graveyard and Special Summon it. That monster's effect(s)
is negated, and it is returned to your Deck when this card is
removed from the field. At the end of the Battle Phase, if this
card attacked or was attacked, you can return it to the Deck to
Special Summon 1 "Gladiator Beast" monster from your Deck,
except "Gladiator Beast Darius". (Common) |
||||
Rating: 1 out of 5 Can't even trust them to work with other Gladiator Beasts. |
||||
Phantom
Darkness (PTDN-EN030) Field-Commander Rahz |
||||
EARTH | Warrior / Effect | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
When this card is Normal or Special Summoned, select 1 Level 4
or lower Warrior-Type monster from your Deck, except
"Field-Commander Rahz", and place it on top of your Deck. (Super Rare) |
||||
Rating: 1 out of 5 You'll have an entire turn to get it on the field when Reinforcement of the Army can get it into your hand. |
||||
Phantom
Darkness (PTDN-EN029) The Immortal Bushi |
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DARK | Warrior / Effect | Level 3 | ATK: 1200 DEF: 600 |
Pendulum Scale: |
This card cannot be Tributed, except for the Tribute Summon of a
Warrior-Type monster. During your Standby Phase, if this card is
in your Graveyard and you control no monsters, you can Special
Summon it. You cannot activate this effect if there are any
monsters in your Graveyard that are not Warrior-Type. (Common) |
||||
Rating: 1 out of 5 Immortality doesn't really exist with this monster, and even if it did, it's too restrained. |
||||
Phantom
Darkness (PTDN-EN028) Vengeful Shinobi |
||||
DARK | Warrior / Effect | Level 2 | ATK: 400 DEF: 800 |
Pendulum Scale: |
When this face-up Attack Position card is selected as an attack
target, draw 1 card. (Common) |
||||
Rating: 1 out of 5 Having this in Attack Mode will make you take big damage, and that's not worth a simple draw. |
||||
Phantom
Darkness (PTDN-EN027) Future Samurai |
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LIGHT | Warrior / Gemini / Effect | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● Once per turn, you can remove from play 1 monster in your Graveyard to destroy 1 face-up monster. (Rare) |
||||
Rating: 1 out of 5 Nothing potent about this. |
||||
Phantom
Darkness (PTDN-EN026) Gigaplant |
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EARTH | Plant / Gemini / Effect | Level 6 | ATK: 2400 DEF: 1200 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard. (Rare) |
||||
Rating: 3 out of 5 Can even Special Summon another copy of itself, but that will take longer than just Tribute Summoning it. |
||||
Phantom
Darkness (PTDN-EN025) Gemini Lancer |
||||
WATER | Sea Serpent / Gemini / Effect | Level 4 | ATK: 1800 DEF: 400 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Common) |
||||
Rating: 3 out of 5 Good ATK for its low Level, but the main effect doesn't start right away. |
||||
Phantom
Darkness (PTDN-EN024) Shadowpriestess of Ohm |
||||
DARK | Spellcaster / Effect | Level 4 | ATK: 1700 DEF: 1600 |
Pendulum Scale: |
You can Tribute 1 face-up DARK monster you control to inflict
800 damage to your opponent. (Rare) |
||||
Rating: 1 out of 5 Copying Cannon Soldier isn't going to make this useful. |
||||
Phantom
Darkness (PTDN-EN023) Obsidian Dragon |
||||
DARK | Rock / Effect | Level 4 | ATK: 800 DEF: 2100 |
Pendulum Scale: |
Negate the effects of Spell and Trap Cards that target only 1
face-up DARK monster you control, and destroy them. (Common) |
||||
Rating: 2 out of 5 Cards like Smashing Ground will evade it, but this can block a few of them, and has 2100 DEF. |
||||
Phantom
Darkness (PTDN-EN022) Doomsday Horror |
||||
DARK | Fiend / Effect | Level 4 | ATK: ? DEF: ? |
Pendulum Scale: |
The ATK and DEF of this card are each equal to the number of
removed from play DARK monsters x 300. When this card is
destroyed and sent to the Graveyard, return all removed from
play DARK monsters to their owners' Graveyards. (Super Rare) |
||||
Rating: 1 out of 5 Even if you believe in the doomsday scenario, there's no way this monster would be the cause. |
||||
Phantom
Darkness (PTDN-EN021) Armageddon Knight |
||||
DARK | Warrior / Effect | Level 4 | ATK: 1400 DEF: 1200 |
Pendulum Scale: |
When this card is Summoned, you can send 1 DARK monster from
your Deck to the Graveyard. (Super Rare) |
||||
Rating: 2 out of 5 Fills the Graveyard with Dark Armed Dragon or Yubel, but it's hardly good. |
||||
Phantom
Darkness (PTDN-EN020) Dark Crusader |
||||
DARK | Warrior / Effect | Level 4 | ATK: 1600 DEF: 200 |
Pendulum Scale: |
You can send 1 DARK monster from your hand to the Graveyard to
have this card gain 400 ATK. (Common) |
||||
Rating: 2 out of 5 Could get quite strong, but it's 400 ATK per DARK monster sent. At least the effect can be used multiple times. |
||||
Phantom
Darkness (PTDN-EN019) Dark Armed Dragon |
||||
DARK | Dragon / Effect | Level 7 | ATK: 2800 DEF: 1000 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by having exactly 3 DARK monsters in your Graveyard. You
can remove from play 1 DARK monster from your Graveyard to destroy 1
card on the field. (Secret Rare) |
||||
Rating: 4 out of 5 It wasn't likely going to stay a Rare as boy is it a powerhouse, with very little Summoning requirements too. |
||||
Phantom
Darkness (PTDN-EN018) Dark Nephthys |
||||
DARK | Winged Beast / Effect | Level 8 | ATK: 2400 DEF: 1600 |
Pendulum Scale: |
If this card is in your hand and
there are 3 or more DARK monsters in your Graveyard, you can
remove from play 2 of them to send it to the Graveyard. If this
card is sent to the Graveyard by this effect, Special Summon it
during your next Standby Phase. When this card is Special
Summoned, destroy 1 Spell or Trap Card. (Ultra Rare) & (Ultimate Rare) |
||||
Rating: 1 out of 5 The corrupton process has made it quite literally a shadow of its former self. |
||||
Phantom
Darkness (PTDN-EN017) The Dark Creator |
||||
DARK | Thunder / Effect | Level 8 | ATK: 2300 DEF: 3000 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card can only
be Special Summoned, by having 5 or more DARK monsters in your
Graveyard while you control no monsters. Once per turn, you can
remove from play 1 DARK monster from your Graveyard to Special
Summon 1 DARK monster from your Graveyard. (Secret Rare) |
||||
Rating: 2 out of 5 I see maybe a 5% improvement over the original here. |
||||
Phantom
Darkness (PTDN-EN016) Dark Horus |
||||
DARK | Dragon / Effect | Level 8 | ATK: 3000 DEF: 1800 |
Pendulum Scale: |
Once per turn, when a Spell Card is activated during your
opponent's Main Phase, you can Special Summon 1 Level 4 DARK
monster from your Graveyard. (Ultra Rare) & (Ultimate Rare) |
||||
Rating: 3 out of 5 No more Summoning requirements, and the effect is quite good. |
||||
Phantom
Darkness (PTDN-EN015) Destiny Hero - Departed |
||||
DARK | Warrior / Effect | Level 2 | ATK: 1000 DEF: 0 |
Pendulum Scale: |
During your Standby Phase, if this card is in your Graveyard,
Special Summon it in face-up Attack Position on your opponent's
side of the field. If this card is destroyed by battle, remove
it from play instead of sending it to the Graveyard. If a card
effect would send this card to the Graveyard from the hand or
Deck, remove it from play instead. (Common) |
||||
Rating: 1 out of 5 Here I thought Dunker knew how to drop the ball on its playability. This guy should leave and never come back. |
||||
Phantom
Darkness (PTDN-EN014) Destiny Hero - Dunker |
||||
DARK | Warrior / Effect | Level 4 | ATK: 1200 DEF: 1700 |
Pendulum Scale: |
You can send 1 "Destiny Hero" card from your hand to the
Graveyard to inflict 500 damage to your opponent. (Common) |
||||
Rating: 1 out of 5 The NBA this guy went to stands for Not Being Accepted. |
||||
Phantom
Darkness (PTDN-EN013) Fire Trooper |
||||
FIRE | Warrior / Effect | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
When this card is Summoned, you can send it to the Graveyard to
inflict 1000 damage to your opponent. (Common) |
||||
Rating: 1 out of 5 The damage isn't worth the cost of a monster. |
||||
Phantom
Darkness (PTDN-EN012) Volcanic Counter |
||||
FIRE | Pyro / Effect | Level 3 | ATK: 300 DEF: 1300 |
Pendulum Scale: |
When you take Battle Damage while this card is in your
Graveyard, remove it from play. Then, if there is a FIRE monster
other than "Volcanic Counter" in your Graveyard, inflict damage
to your opponent equal to the amount of Battle Damage you took. (Super Rare) |
||||
Rating: 1 out of 5 It doesn't counter anything, not even the damage you took. |
||||
Phantom
Darkness (PTDN-EN011) Cyber Ouroboros |
||||
DARK | Machine / Effect | Level 2 | ATK: 100 DEF: 600 |
Pendulum Scale: |
When this card is removed from play, you can send 1 card from
your hand to the Graveyard to draw 1 card. (Common) |
||||
Rating: 1 out of 5 Must be the equivalent of Windows 98. |
||||
Phantom
Darkness (PTDN-EN010) Cyber Valley |
||||
LIGHT | Machine / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
You can use 1 of the following 3 effects: ● When this card is selected as an attack target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase. ● You can remove from play this card and 1 face-up monster you control, and draw 2 cards. ● You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck. (Super Rare) |
||||
Rating: 3 out of 5 Effects 1 and 2 make this ideal, and it's searchable. |
||||
Phantom
Darkness (PTDN-EN009) Armored Cybern |
||||
WIND | Machine / Union / Effect | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
Once per turn, you can equip this card to a "Cyber Dragon" you
control, or to a Fusion Monster you control that lists "Cyber
Dragon" as a Fusion Material Monster, OR unequip it to Special
Summon this card in face-up Attack Position. Once per turn,
while equipped to a monster by this effect, you can decrease the
equipped monster's ATK by 1000 and destroy 1 face-up monster. (A
monster can only by equipped with 1 Union Monster at a time. If
the equipped monster would be destroyed, destroy this card
instead.) (Common) |
||||
Rating: 2 out of 5 Like most Union monsters, it has only 1 viable thing going for it. |
||||
Phantom
Darkness (PTDN-EN008) Yubel - The Ultimate Nightmare |
||||
DARK | Fiend / Effect | Level 12 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except with the effect of "Yubel - Terror
Incarnate". This card cannot be destroyed by battle. You take no
Battle Damage from battles involving this card. If this face-up
Attack Position card battles with an opponent's monster, inflict
damage equal to its ATK to your opponent and destroy that
monster at the end of the Damage Step. (Secret Rare) |
||||
Rating: 4 out of 5 This is what we've been building up to. Very little required to get it on the field and very impactful once out. |
||||
Phantom
Darkness (PTDN-EN007) Yubel - Terror Incarnate |
||||
DARK | Fiend / Effect | Level 11 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card cannot be Normal Summoned
or Set. This card cannot be Special Summoned except with the
effect of "Yubel". This card cannot be destroyed by battle. You
take no Battle Damage from battles involving this card. When
this face-up Attack Position card is attacked by an opponent's
monster, before damage calculation inflict damage to your
opponent equal to that monster's ATK. During your End Phase,
destroy all other monsters on the field. When this face-up card
is removed from the field, you can Special Summon 1 "Yubel - The
Ultimate Nightmare" from your hand, Deck or Graveyard. (Ultra Rare) & (Ultimate Rare) |
||||
Rating: 4 out of 5 Getting this out is quite easy, and there's virtually no way to avoid losing monsters thanks to the effect. |
||||
Phantom
Darkness (PTDN-EN006) Yubel |
||||
DARK | Fiend / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card cannot be destroyed by battle. You take no Battle
Damage from battles involving this card. When this face-up
Attack Position card is attacked by an opponent's monster,
before damage calculation inflict damage to your opponent equal
to that monster's ATK. During your End Phase, Tribute 1 monster
or destroy this card. When this card is destroyed, except by its
own effect, you can Special Summon 1 "Yubel - Terror Incarnate"
from your hand, Deck or Graveyard. (Super Rare) |
||||
Rating: 3 out of 5 Everyone has to start somewhere, but this card is off to a good start to the series. |
||||
Phantom
Darkness (PTDN-EN005) Regenerating Rose |
||||
DARK | Plant / Effect | Level 7 | ATK: 0 DEF: 1500 |
Pendulum Scale: |
When this card is destroyed by battle and sent to the Graveyard,
you can Special Summon 2 "Regenerating Rose Tokens"
(Plant-Type/DARK/Level 3/ATK 1200/DEF 1200). (Common) |
||||
Rating: 1 out of 5 Mow it and let it die. It's one of the worst ways to get Tokens. |
||||
Phantom
Darkness (PTDN-EN004) Samsara Lotus |
||||
DARK | Plant / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
During your End Phase, if you control no Spell or Trap Cards,
you can Special Summon this card from your Graveyard in face-up
Attack Position. This card's controller takes 1000 damage during
each of their Standby Phases. (Common) |
||||
Rating: 1 out of 5 Keep this out of any garden you decide to foster. |
||||
Phantom
Darkness (PTDN-EN003) Rainbow Dark Dragon |
||||
DARK | Dragon / Effect | Level 10 | ATK: 4000 DEF: 0 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by removing from play 7 DARK monsters
with different names from your Graveyard. You can remove from
play all other DARK monsters you control and from your Graveyard
to have this card gain 500 ATK for each card removed. (Secret Rare) |
||||
Rating: 1 out of 5 No Crystal Beasts needed here, and the effect can be used right away. |
||||
Phantom
Darkness (PTDN-EN002) Atlantean Pikeman |
||||
WATER | Sea Serpent / Normal | Level 2 | ATK: 1400 DEF: 0 |
Pendulum Scale: |
The Great Ocean Lord, who reigns over the depths, is served
by these lancers. Deep-sea creatures exist in fear of facing the
stream of attacks their lances are capable of. (Common) |
||||
Rating: 1 out of 5 Did we just choose to ignore that Levia-Dragon - Daedalus exists? |
||||
Phantom
Darkness (PTDN-EN001) Gladiator Beast Andal |
||||
EARTH | Beast-Warrior / Normal | Level 4 | ATK: 1900 DEF: 1500 |
Pendulum Scale: |
This one-eyed warrior bear is an aggressive hunter that
strikes down its prey with the powerful swipes of its claws. No
one can bear the brunt of his tremendously fast and heavy blows. (Common) |
||||
Rating: 3 out of 5 Easily the best Main Deck Gladiator Beast to date. |
||||
Phantom
Darkness (PTDN-EN000) Dark Grepher |
||||
DARK | Warrior / Effect | Level 4 | ATK: 1700 DEF: 1600 |
Pendulum Scale: |
You can discard 1 Level 5 or higher DARK monster to Special
Summon this card from your hand. Once per turn, you can discard
1 DARK monster to send 1 DARK monster from your Deck to the
Graveyard. (Secret Rare) |
||||
Rating: 2 out of 5 Was one of the lucky people to get this card out of the pack at the Sneak Preview, but it feels rather underwhelming. |