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Phantom Darkness (PTDN-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Phantom_Darkness_(TCG-EN-1E)
Phantom Darkness (PTDN-EN099)
Belial - Marquis of Darkness
DARK Fiend / Effect Level 8 ATK: 2800
DEF: 2400
Pendulum
Scale:
Your opponent cannot select any monster you control, except "Belial - Marquis of Darkness", as an attack target, or as a target of a Spell or Trap Card.
(Secret Rare)
Rating: 2 out of 5
Lock out any moves that aren't aimed at it, but its stats aren't quite high enough for a 3.
Phantom Darkness (PTDN-EN098)
Goblin Zombie
DARK Zombie / Effect Level 4 ATK: 1100
DEF: 1050
Pendulum
Scale:
When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
(Secret Rare)
Rating: 2 out of 5
Very little to get with the effect as it's basically a more restrained Witch of the Black Forest.
Phantom Darkness (PTDN-EN097)
Dark Red Enchanter
DARK Spellcaster / Effect Level 6 ATK: 1700
DEF: 2200
Pendulum
Scale:
When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.
(Secret Rare)
Rating: 2 out of 5
No maximum for Spell Counters, but it doesn't gain much for each, and does nothing good when removing counters.
Phantom Darkness (PTDN-EN096)
Call of the Earthbound
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only when an opponent's monster declares an attack. You select the target of the attack.
(Rare)
Rating: 2 out of 5
Only works once, unlike Patrician of Darkness, but could work in your favor with the right monster.
Phantom Darkness (PTDN-EN095)
Zoma the Spirit
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is also still treated as a Trap Card.)
(Super Rare)
Rating: 3 out of 5
Starts off in Defense Mode, which'll make it easer to take down in battle, but still works if you help it out.
Phantom Darkness (PTDN-EN094)
Metal Reflect Slime
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is still treated as a Trap Card.)
(Ultra Rare) & (Ultimate Rare)
Rating: 4 out of 5
0 ATK isn't worth attacking with anyway and 3000 DEF has no drawbacks at all, other than ones involving Trap Cards.
Phantom Darkness (PTDN-EN093)
Legendary Fiend
DARK Fiend / Effect Level 6 ATK: 1500
DEF: 1800
Pendulum
Scale:
During each of your Standby Phases, this card gains 700 ATK.
(Rare)
Rating: 1 out of 5
Only 1500 ATK and gains ATK after it is Summoned, which means it won't last long at all.
Phantom Darkness (PTDN-EN092)
Dark-Eyes Illusionist
DARK Spellcaster / Effect Level 2 ATK: 0
DEF: 1400
Pendulum
Scale:
FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack.
(Rare)
Rating: 1 out of 5
There's no way it'll be on the field long enough to get the effect to work. Even then, others can destroy it.
Phantom Darkness (PTDN-EN091)
Castle Gate
EARTH Rock / Effect Level 6 ATK: 0
DEF: 2400
Pendulum
Scale:
This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK.
(Rare)
Rating: 2 out of 5
A weaker Catapult Turtle that can survive battles at least.
Phantom Darkness (PTDN-EN090)
Vampire's Curse
DARK Zombie / Effect Level 6 ATK: 2000
DEF: 800
Pendulum
Scale:
When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn's Standby Phase. When this card is Special Summoned this way, it gains 500 ATK.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Revival Jam could take notes from this guy, though it's only up a few points.
Phantom Darkness (PTDN-EN089)
Aztekipede, the Worm Warrior
EARTH Insect / Effect Level 4 ATK: 1900
DEF: 400
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect-Type monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard.
(Rare)
Rating: 1 out of 5
Same stats as Slate Warrior, but the effect costs it dearly.
Phantom Darkness (PTDN-EN088)
Lonefire Blossom
FIRE Plant / Effect Level 3 ATK: 500
DEF: 1400
Pendulum
Scale:
Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
(Rare)
Rating: 2 out of 5
Not many plants in this set, but there's a few good ones out there.
Phantom Darkness (PTDN-EN087)
Prime Material Dragon
LIGHT Dragon / Effect Level 6 ATK: 2400
DEF: 2000
Pendulum
Scale:
Any effect that would inflict damage to a player instead increases their Life Points by the same amount. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
(Super Rare)
Rating: 4 out of 5
Prime Material indeed because it has just about everything you could ever want with a monster.
Phantom Darkness (PTDN-EN086)
Golden Flying Fish
LIGHT Fish / Effect Level 4 ATK: 1700
DEF: 1000
Pendulum
Scale:
You can Tribute 1 other Fish-Type monster to destroy 1 card on the field.
(Super Rare)
Rating: 1 out of 5
Quite literally a fish out of water, and we all know how that ends.
Phantom Darkness (PTDN-EN085)
Metabo Globster
DARK Fiend / Effect Level 3 ATK: 800
DEF: 300
Pendulum
Scale:
When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
(Rare)
Rating: 1 out of 5
At least the Fires of Doomsday allows Tribute Summons with its Tokens and is much easier to play.
Phantom Darkness (PTDN-EN084)
Allure of Darkness
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Ideal to include this in a set of mostly DARK monsters because you'll need at least 1 to avoid losing your hand.
Phantom Darkness (PTDN-EN083)
Deepsea Macrotrema
WATER Fish / Effect Level 1 ATK: 600
DEF: 100
Pendulum
Scale:
When this card is sent from the field to the Graveyard, all face-up WATER monsters you control gain 500 ATK until the end of this turn.
(Rare)
Rating: 1 out of 5
A very shallow effect actually.
Phantom Darkness (PTDN-EN082)
Darknight Parshath
DARK Fairy / Effect Level 5 ATK: 1900
DEF: 1400
Pendulum
Scale:
When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Using the first effect means it gains less ATK as a whole. Definitely worse than the original.
Phantom Darkness (PTDN-EN081)
Darklord Zerato
DARK Fairy / Effect Level 8 ATK: 2800
DEF: 2300
Pendulum
Scale:
If there are 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this monster by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard to destroy all monsters your opponent controls. If you activate this effect, destroy this card during the End Phase of this turn.
(Secret Rare)
Rating: 2 out of 5
Self-destructing during the End Phase after using its powerful effect is understandable, but also quite a letdown.
Phantom Darkness (PTDN-EN080)
Fine
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Discard 2 cards.
(Short Print Common)
Rating: 2 out of 5
Dark World Decks aren't really ideal with this as it's slower, but it helps bring out Dark Armed Dragon at least.
Phantom Darkness (PTDN-EN079)
Transmigration Break
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Any cards that would be returned to the Deck from the Graveyard are removed from play instead.
(Common)
Rating: 1 out of 5
Most Decks won't have to worry about this as it only counters cards like Pot of Avarice.
Phantom Darkness (PTDN-EN078)
Cry Havoc!
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.
(Rare)
Rating: 1 out of 5
You're still wasting a Normal Summon, and you can only play Normal Monsters with it.
Phantom Darkness (PTDN-EN077)
Offering to the Snake Deity
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 Reptile-Type monster you control and 2 cards your opponent controls.
(Rare)
Rating: 2 out of 5
Vennominon can obviously be used with this, but very little else.
Phantom Darkness (PTDN-EN076)
Double Tag Team
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only when you successfully Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.
(Common)
Rating: 1 out of 5
Gladiator Beasts aren't very strong for the most part so bringing out a 2nd one isn't going to help much.
Phantom Darkness (PTDN-EN075)
All-Out Attacks
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.
(Common)
Rating: 1 out of 5
Can't really go all-out if it only affects Special Summoned monsters.
Phantom Darkness (PTDN-EN074)
Drastic Drop Off
TRAP Counter Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards.
(Ultra Rare)
Rating: 1 out of 5
Not very drastic when it's only 1 out of what could be several.
Phantom Darkness (PTDN-EN073)
Gemini Trap Hole
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
(Common)
Rating: 2 out of 5
For the extra work it takes to run the Deck, they need cards like this.
Phantom Darkness (PTDN-EN072)
Escape from the Dark Dimension
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card.
(Super Rare)
Rating: 2 out of 5
Almost better than D.D.R., but it's still a Trap Card specific to DARK monsters.
Phantom Darkness (PTDN-EN071)
Dark Illusion
TRAP Counter Trap Level ATK:
DEF:
Pendulum
Scale:
Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.
(Rare)
Rating: 3 out of 5
With powerful monsters on your side, this gets quite potent, and costs you nothing to use it.
Phantom Darkness (PTDN-EN070)
Dark Spirit Art - Greed
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.
(Rare)
Rating: 1 out of 5
Reckless Greed lets you draw without giving your opponent a free opportunity or costing you a monster.
Phantom Darkness (PTDN-EN069)
Cybernetic Hidden Technology
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control, or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster.
(Common)
Rating: 1 out of 5
No one needed to see technology this bad.
Phantom Darkness (PTDN-EN068)
Alchemy Cycle
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
(Common)
Rating: 1 out of 5
You might think it's an easy way to draw cards, but it offers no guarantees, except for weaker monsters.
Phantom Darkness (PTDN-EN067)
Chain Material
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster is destroyed during the End Phase.
(Common)
Rating: 1 out of 5
No attacks and you lose the Fusion Monster at the end of the turn. Hardly even Deck Material.
Phantom Darkness (PTDN-EN066)
Hate Buster
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster.
(Rare)
Rating: 1 out of 5
Hits a few monsters like Yubel and Sangan, but you're also down a monster just to have a costly Magic Cylinder effect.
Phantom Darkness (PTDN-EN065)
Sinister Seeds
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.
(Common)
Rating: 1 out of 5
Avoiding damage is alwayus better, and that's what cards like Scapegoat can do.
Phantom Darkness (PTDN-EN064)
Rainbow Life
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.
(Rare)
Rating: 2 out of 5
Prime Material Dragon can do this better, but it isn't too bad as an alternative.
Phantom Darkness (PTDN-EN063)
Rainbow Path
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only by sending 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard when an opponent's monster declares an attack. Negate the attack, then, you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
(Common)
Rating: 1 out of 5
As good as Rainbow Dark Dragon is, there are better alternatives to get it into your hand.
Phantom Darkness (PTDN-EN062)
Dark World Grimoire
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters.
(Common)
Rating: 1 out of 5
There's very little chance you'll have more than 6 cards in your hand these days as most ways to draw are banned.
Phantom Darkness (PTDN-EN061)
Gladiator Proving Ground
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
(Common)
Rating: 2 out of 5
Andal is good, but little else is.
Phantom Darkness (PTDN-EN060)
Gladiator Beast's Battle Archfiend Shield
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
(Common)
Rating: 1 out of 5
Draining Shield is a much better shield.
Phantom Darkness (PTDN-EN059)
Six Samurai United
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.
(Rare)
Rating: 1 out of 5
United and divided they fall.
Phantom Darkness (PTDN-EN058)
Acidic Downpour
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
All EARTH monsters lose 500 ATK and gain 400 DEF.
(Common)
Rating: 1 out of 5
At least they haven't made the others get counterparts like this.
Phantom Darkness (PTDN-EN057)
Chain Summoning
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Common)
Rating: 1 out of 5
Only one more than Double Summon after all that waiting.
Phantom Darkness (PTDN-EN056)
Unleash Your Power!
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect.
(Common)
Rating: 1 out of 5
Superalloy Beast Raptinus does this just by being on the field and doesn't Set them later.
Phantom Darkness (PTDN-EN055)
Fires of Doomsday
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster.
(Rare)
Rating: 2 out of 5
Use during your opponent's turn and the Tokens are open for Tributing for a DARK monster, but not much else.
Phantom Darkness (PTDN-EN054)
Dark Eruption
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Add 1 DARK monster with 1500 or less ATK from your Graveyard to your hand.
(Super Rare)
Rating: 2 out of 5
Can get a few different monsters, but only one at a time.
Phantom Darkness (PTDN-EN053)
The Beginning of the End
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Limited uses, like ensuring there's not too many DARKs in the Graveyard for Dark Armed Dragon.
Phantom Darkness (PTDN-EN052)
Cybernetic Zone
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.
(Common)
Rating: 1 out of 5
Limiter Removal for just 1 monster, and much slower too.
Phantom Darkness (PTDN-EN051)
Dimension Explosion
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Return 1 face-up Fusion Monster you control to the Fusion Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.
(Common)
Rating: 1 out of 5
De-Fusion doesn't care whether the Fusion Monster is on your field or not.
Phantom Darkness (PTDN-EN050)
Spell Chronicle
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect.
(Common)
Rating: 1 out of 5
You will only be telling the story of your defeat.
Phantom Darkness (PTDN-EN049)
Mirage Tube
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent.
(Common)
Rating: 1 out of 5
Meteor of Destruction takes care of the damage since that's all you're really doing here.
Phantom Darkness (PTDN-EN048)
Instant Neo Space
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Equip only to a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster. The equipped monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck, or Graveyard.
(Common)
Rating: 1 out of 5
The fact that this was made just so you could avoid the awful side-effects of the Fusions proves how bad they are.
Phantom Darkness (PTDN-EN047)
Vicious Claw
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.
(Common)
Rating: 1 out of 5
Vicous would be dealing 1000 damage and destroying all your opponent's face-up monsters at least.
Phantom Darkness (PTDN-EN046)
Super Polymerization
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Discard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.
(Rare)
Rating: 4 out of 5
Just as potent as it is in the anime given all you lose is a card for stealing opponent's monsters for a Fusion Summon.
Phantom Darkness (PTDN-EN045)
Rainbow Veil
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.
(Common)
Rating: 2 out of 5
Not many ways to negate effects these days, and this blocks the other monster's effects during the Battle Phase.
Phantom Darkness (PTDN-EN044)
Rainbow Neos
LIGHT Warrior / Fusion / Effect Level 10 ATK: 4500
DEF: 3000
Pendulum
Scale:
"Elemental Hero Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon"
This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. Once per turn, you can activate 1 of the following effects:
● Send a monster you control to the Graveyard to return all monsters your opponent controls to the Deck.
● Send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to the Deck. ● Send 1 card from the top of your Deck to the Graveyard to return all cards in your opponent's Graveyard to the Deck.

(Secret Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 2 out of 5
A Neos Fusion that doesn't return to the Extra Deck after a single turn, but the effects aren't that good.
Phantom Darkness (PTDN-EN043)
Elemental Hero Storm Neos
WIND Warrior / Fusion / Effect Level 9 ATK: 3000
DEF: 2500
Pendulum
Scale:
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck (You do not use "Polymerization".) Once per turn, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck.
(Super Rare)
Rating: 2 out of 5
Two pretty powerful effects, but it's a mixed bag of effects that really don't make this all that good as a whole.
Phantom Darkness (PTDN-EN042)
Neo-Spacian Twinkle Moss
LIGHT Plant / Fusion / Effect Level 4 ATK: 500
DEF: 1100
Pendulum
Scale:
This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase.
● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position.

(Common)
Rating: 1 out of 5
Glow Moss barely had any points to begin with, and this is hardly an evolution.
Phantom Darkness (PTDN-EN041)
Wind Effigy
WIND Rock / Effect Level 4 ATK: 1800
DEF: 200
Pendulum
Scale:
This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.
(Common)
Rating: 3 out of 5
Lacks any real reason to use the effect, but still has 1800 ATK and is Level 4.
Phantom Darkness (PTDN-EN040)
Earth Effigy
EARTH Rock / Effect Level 4 ATK: 100
DEF: 2000
Pendulum
Scale:
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.
(Common)
Rating: 2 out of 5
I don't think anything is worth using with this card's effect, but the DEF is viable.
Phantom Darkness (PTDN-EN039)
Magnetic Mosquito
LIGHT Insect / Effect Level 3 ATK: 300
DEF: 1000
Pendulum
Scale:
FLIP: Destroy all face-up Machine-Type monsters on the field.
(Common)
Rating: 1 out of 5
The only thing this'll attract are stronger monsters.
Phantom Darkness (PTDN-EN038)
Blue Thunder T-45
LIGHT Machine / Effect Level 4 ATK: 1700
DEF: 1000
Pendulum
Scale:
When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
(Common)
Rating: 1 out of 5
Bringing out a Token that can't be used for a Tribute Summon completely defeats the purpose of using this.
Phantom Darkness (PTDN-EN037)
Sea Koala
EARTH Beast / Effect Level 2 ATK: 100
DEF: 1600
Pendulum
Scale:
Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.
(Common)
Rating: 1 out of 5
It sounds good, but what could this possibly do in return?
Phantom Darkness (PTDN-EN036)
The Calculator
LIGHT Thunder / Effect Level 2 ATK: ?
DEF: 0
Pendulum
Scale:
This card's ATK is equal to the combined Levels of all monsters you control x 300.
(Common)
Rating: 3 out of 5
Won't take long to get up to at least 3000 ATK.
Phantom Darkness (PTDN-EN035)
Cannon Soldier MK-2
LIGHT Machine / Effect Level 5 ATK: 1900
DEF: 1200
Pendulum
Scale:
You can Tribute 2 monsters to inflict 1500 damage to your opponent.
(Common)
Rating: 1 out of 5
They've tripled the damage, but forgot to improve the playability.
Phantom Darkness (PTDN-EN034)
Superancient Deepsea King Coelcanth
WATER Fish / Effect Level 7 ATK: 2800
DEF: 2200
Pendulum
Scale:
Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
That would be up to 5 Fish-Type monsters, but there's like 1/20th in the way of good ones.
Phantom Darkness (PTDN-EN033)
Black Veloci
EARTH Dinosaur / Effect Level 4 ATK: 1800
DEF: 300
Pendulum
Scale:
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
(Common)
Rating: 2 out of 5
Has nearly the exact same effect as Steamroid, without the same DEF.
Phantom Darkness (PTDN-EN032)
Imprisoned Queen Archfiend
DARK Fiend / Effect Level 8 ATK: 2600
DEF: 1700
Pendulum
Scale:
This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase.
(Common)
Rating: 1 out of 5
Now they make you pay rent and Tribute monsters for a Tribute Summon.
Phantom Darkness (PTDN-EN031)
Gladiator Beast Darius
EARTH Beast-Warrior / Effect Level 4 ATK: 1700
DEF: 300
Pendulum
Scale:
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can select 1 "Gladiator Beast" monster from your Graveyard and Special Summon it. That monster's effect(s) is negated, and it is returned to your Deck when this card is removed from the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".
(Common)
Rating: 1 out of 5
Can't even trust them to work with other Gladiator Beasts.
Phantom Darkness (PTDN-EN030)
Field-Commander Rahz
EARTH Warrior / Effect Level 4 ATK: 1600
DEF: 1200
Pendulum
Scale:
When this card is Normal or Special Summoned, select 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.
(Super Rare)
Rating: 1 out of 5
You'll have an entire turn to get it on the field when Reinforcement of the Army can get it into your hand.
Phantom Darkness (PTDN-EN029)
The Immortal Bushi
DARK Warrior / Effect Level 3 ATK: 1200
DEF: 600
Pendulum
Scale:
This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type.
(Common)
Rating: 1 out of 5
Immortality doesn't really exist with this monster, and even if it did, it's too restrained.
Phantom Darkness (PTDN-EN028)
Vengeful Shinobi
DARK Warrior / Effect Level 2 ATK: 400
DEF: 800
Pendulum
Scale:
When this face-up Attack Position card is selected as an attack target, draw 1 card.
(Common)
Rating: 1 out of 5
Having this in Attack Mode will make you take big damage, and that's not worth a simple draw.
Phantom Darkness (PTDN-EN027)
Future Samurai
LIGHT Warrior / Gemini / Effect Level 4 ATK: 1600
DEF: 1200
Pendulum
Scale:
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can remove from play 1 monster in your Graveyard to destroy 1 face-up monster.
(Rare)
Rating: 1 out of 5
Nothing potent about this.
Phantom Darkness (PTDN-EN026)
Gigaplant
EARTH Plant / Gemini / Effect Level 6 ATK: 2400
DEF: 1200
Pendulum
Scale:
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard.
(Rare)
Rating: 3 out of 5
Can even Special Summon another copy of itself, but that will take longer than just Tribute Summoning it.
Phantom Darkness (PTDN-EN025)
Gemini Lancer
WATER Sea Serpent / Gemini / Effect Level 4 ATK: 1800
DEF: 400
Pendulum
Scale:
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 3 out of 5
Good ATK for its low Level, but the main effect doesn't start right away.
Phantom Darkness (PTDN-EN024)
Shadowpriestess of Ohm
DARK Spellcaster / Effect Level 4 ATK: 1700
DEF: 1600
Pendulum
Scale:
You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent.
(Rare)
Rating: 1 out of 5
Copying Cannon Soldier isn't going to make this useful.
Phantom Darkness (PTDN-EN023)
Obsidian Dragon
DARK Rock / Effect Level 4 ATK: 800
DEF: 2100
Pendulum
Scale:
Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them.
(Common)
Rating: 2 out of 5
Cards like Smashing Ground will evade it, but this can block a few of them, and has 2100 DEF.
Phantom Darkness (PTDN-EN022)
Doomsday Horror
DARK Fiend / Effect Level 4 ATK: ?
DEF: ?
Pendulum
Scale:
The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards.
(Super Rare)
Rating: 1 out of 5
Even if you believe in the doomsday scenario, there's no way this monster would be the cause.
Phantom Darkness (PTDN-EN021)
Armageddon Knight
DARK Warrior / Effect Level 4 ATK: 1400
DEF: 1200
Pendulum
Scale:
When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
(Super Rare)
Rating: 2 out of 5
Fills the Graveyard with Dark Armed Dragon or Yubel, but it's hardly good.
Phantom Darkness (PTDN-EN020)
Dark Crusader
DARK Warrior / Effect Level 4 ATK: 1600
DEF: 200
Pendulum
Scale:
You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.
(Common)
Rating: 2 out of 5
Could get quite strong, but it's 400 ATK per DARK monster sent. At least the effect can be used multiple times.
Phantom Darkness (PTDN-EN019)
Dark Armed Dragon
DARK Dragon / Effect Level 7 ATK: 2800
DEF: 1000
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Graveyard to destroy 1 card on the field.
(Secret Rare)
Rating: 4 out of 5
It wasn't likely going to stay a Rare as boy is it a powerhouse, with very little Summoning requirements too.
Phantom Darkness (PTDN-EN018)
Dark Nephthys
DARK Winged Beast / Effect Level 8 ATK: 2400
DEF: 1600
Pendulum
Scale:
If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
The corrupton process has made it quite literally a shadow of its former self.
Phantom Darkness (PTDN-EN017)
The Dark Creator
DARK Thunder / Effect Level 8 ATK: 2300
DEF: 3000
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard.
(Secret Rare)
Rating: 2 out of 5
I see maybe a 5% improvement over the original here.
Phantom Darkness (PTDN-EN016)
Dark Horus
DARK Dragon / Effect Level 8 ATK: 3000
DEF: 1800
Pendulum
Scale:
Once per turn, when a Spell Card is activated during your opponent's Main Phase, you can Special Summon 1 Level 4 DARK monster from your Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
No more Summoning requirements, and the effect is quite good.
Phantom Darkness (PTDN-EN015)
Destiny Hero - Departed
DARK Warrior / Effect Level 2 ATK: 1000
DEF: 0
Pendulum
Scale:
During your Standby Phase, if this card is in your Graveyard, Special Summon it in face-up Attack Position on your opponent's side of the field. If this card is destroyed by battle, remove it from play instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, remove it from play instead.
(Common)
Rating: 1 out of 5
Here I thought Dunker knew how to drop the ball on its playability. This guy should leave and never come back.
Phantom Darkness (PTDN-EN014)
Destiny Hero - Dunker
DARK Warrior / Effect Level 4 ATK: 1200
DEF: 1700
Pendulum
Scale:
You can send 1 "Destiny Hero" card from your hand to the Graveyard to inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
The NBA this guy went to stands for Not Being Accepted.
Phantom Darkness (PTDN-EN013)
Fire Trooper
FIRE Warrior / Effect Level 3 ATK: 1000
DEF: 1000
Pendulum
Scale:
When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.
(Common)
Rating: 1 out of 5
The damage isn't worth the cost of a monster.
Phantom Darkness (PTDN-EN012)
Volcanic Counter
FIRE Pyro / Effect Level 3 ATK: 300
DEF: 1300
Pendulum
Scale:
When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took.
(Super Rare)
Rating: 1 out of 5
It doesn't counter anything, not even the damage you took.
Phantom Darkness (PTDN-EN011)
Cyber Ouroboros
DARK Machine / Effect Level 2 ATK: 100
DEF: 600
Pendulum
Scale:
When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
(Common)
Rating: 1 out of 5
Must be the equivalent of Windows 98.
Phantom Darkness (PTDN-EN010)
Cyber Valley
LIGHT Machine / Effect Level 1 ATK: 0
DEF: 0
Pendulum
Scale:
You can use 1 of the following 3 effects:
● When this card is selected as an attack target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase. ● You can remove from play this card and 1 face-up monster you control, and draw 2 cards. ● You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.
(Super Rare)
Rating: 3 out of 5
Effects 1 and 2 make this ideal, and it's searchable.
Phantom Darkness (PTDN-EN009)
Armored Cybern
WIND Machine / Union / Effect Level 4 ATK: 0
DEF: 2000
Pendulum
Scale:
Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
(Common)
Rating: 2 out of 5
Like most Union monsters, it has only 1 viable thing going for it.
Phantom Darkness (PTDN-EN008)
Yubel - The Ultimate Nightmare
DARK Fiend / Effect Level 12 ATK: 0
DEF: 0
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel - Terror Incarnate". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this face-up Attack Position card battles with an opponent's monster, inflict damage equal to its ATK to your opponent and destroy that monster at the end of the Damage Step.
(Secret Rare)
Rating: 4 out of 5
This is what we've been building up to. Very little required to get it on the field and very impactful once out.
Phantom Darkness (PTDN-EN007)
Yubel - Terror Incarnate
DARK Fiend / Effect Level 11 ATK: 0
DEF: 0
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, destroy all other monsters on the field. When this face-up card is removed from the field, you can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 4 out of 5
Getting this out is quite easy, and there's virtually no way to avoid losing monsters thanks to the effect.
Phantom Darkness (PTDN-EN006)
Yubel
DARK Fiend / Effect Level 10 ATK: 0
DEF: 0
Pendulum
Scale:
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, Tribute 1 monster or destroy this card. When this card is destroyed, except by its own effect, you can Special Summon 1 "Yubel - Terror Incarnate" from your hand, Deck or Graveyard.
(Super Rare)
Rating: 3 out of 5
Everyone has to start somewhere, but this card is off to a good start to the series.
Phantom Darkness (PTDN-EN005)
Regenerating Rose
DARK Plant / Effect Level 7 ATK: 0
DEF: 1500
Pendulum
Scale:
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200).
(Common)
Rating: 1 out of 5
Mow it and let it die. It's one of the worst ways to get Tokens. 
Phantom Darkness (PTDN-EN004)
Samsara Lotus
DARK Plant / Effect Level 1 ATK: 0
DEF: 0
Pendulum
Scale:
During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases.
(Common)
Rating: 1 out of 5
Keep this out of any garden you decide to foster.
Phantom Darkness (PTDN-EN003)
Rainbow Dark Dragon
DARK Dragon / Effect Level 10 ATK: 4000
DEF: 0
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 7 DARK monsters with different names from your Graveyard. You can remove from play all other DARK monsters you control and from your Graveyard to have this card gain 500 ATK for each card removed.
(Secret Rare)
Rating: 1 out of 5
No Crystal Beasts needed here, and the effect can be used right away.
Phantom Darkness (PTDN-EN002)
Atlantean Pikeman
WATER Sea Serpent / Normal Level 2 ATK: 1400
DEF: 0
Pendulum
Scale:
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
(Common)
Rating: 1 out of 5
Did we just choose to ignore that Levia-Dragon - Daedalus exists?
Phantom Darkness (PTDN-EN001)
Gladiator Beast Andal
EARTH Beast-Warrior / Normal Level 4 ATK: 1900
DEF: 1500
Pendulum
Scale:
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
(Common)
Rating: 3 out of 5
Easily the best Main Deck Gladiator Beast to date.
Phantom Darkness (PTDN-EN000)
Dark Grepher
DARK Warrior / Effect Level 4 ATK: 1700
DEF: 1600
Pendulum
Scale:
You can discard 1 Level 5 or higher DARK monster to Special Summon this card from your hand. Once per turn, you can discard 1 DARK monster to send 1 DARK monster from your Deck to the Graveyard.
(Secret Rare)
Rating: 2 out of 5
Was one of the lucky people to get this card out of the pack at the Sneak Preview, but it feels rather underwhelming.