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Phantom Darkness (PTDN-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Phantom_Darkness_(TCG-EN-1E)
                               Rating: 3 | PTDN-EN099 | Effect Monster
Belial - Marquis of Darkness
DARK | Fiend | Level 8 |
ATK 2800 | DEF 2400
Your opponent cannot select any monster you control, except "Belial - Marquis of Darkness", as an attack target, or as a target of a Spell or Trap Card.
(Secret Rare)


2800 ATK isn't always easy to get around and this also redirects effects too.
 
                               Rating: 1 | PTDN-EN098 | Effect Monster
Goblin Zombie
DARK | Zombie | Level 4 | ATK 1100 | DEF 1050
When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
(Secret Rare)


There's pretty much nothing for it to search that is any good and the other effect is very unlikely to be triggered.
 
                               Rating: 2 | PTDN-EN097 | Effect Monster
Dark Red Enchanter
DARK | Spellcaster | Level 6 | ATK 1700 | DEF 2200
When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.
(Secret Rare)


It'll start with 2300 ATK just for being Normal Summoned, but doesn't really do anything else useful.
 
                               Rating: 3 | PTDN-EN096 | Trap Card
Call of the Earthbound
Normal Trap
Activate only when an opponent's monster declares an attack. You select the target of the attack.
(Rare)


A way to use a weaker monster as bait so that when your opponent attacks it, you can switch it to a stronger monster.
 
                               Rating: 4 | PTDN-EN095 | Trap Card
Zoma the Spirit
Continuous Trap
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is also still treated as a Trap Card.)
(Super Rare)


Most of your opponent's monsters will probably be well over this card's DEF as a monster and will then dish out big damage.
 
                               Rating: 4 | PTDN-EN094 | Trap Card
Metal Reflect Slime
Continuous Trap
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is still treated as a Trap Card.)
(Ultra Rare) & (Ultimate Rare)


A Trap Card that becomes a 3000 DEF wall without any heavy cost is excellent for just about any Deck!
 
                               Rating: 1 | PTDN-EN093 | Effect Monster
Legendary Fiend
DARK | Fiend | Level 6 | ATK 1500 | DEF 1800
During each of your Standby Phases, this card gains 700 ATK.
(Rare)

All it can do is gain 700 ATK during your turn and won't likely be around to get it.
 
                               Rating: 1 | PTDN-EN092 | Effect Monster
Dark-Eyes Illusionist
DARK | Spellcaster | Level 2 | ATK 0 | DEF 1400
FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack.
(Rare)

It's nothing like it was in the anime and thus isn't going to be a threat.
 
                               Rating: 3 | PTDN-EN091 | Effect Monster
Castle Gate
EARTH | Rock | Level 6 | ATK 0 | DEF 2400
This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK.
(Rare)


Even though we have monsters that can survive battle attacks, this can also deal some big damage.
 
                               Rating: 3 | PTDN-EN090 | Effect Monster
Vampire's Curse
DARK | Zombie | Level 6 | ATK 2000 | DEF 800
When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn's Standby Phase. When this card is Special Summoned this way, it gains 500 ATK.
(Ultra Rare) & (Ultimate Rare)


A much improved version of Vampire Lord since it only costs 500 LP to revive it the very next turn.
 
                               Rating: 1 | PTDN-EN089 | Effect Monster
Aztekipede, the Worm Warrior
EARTH | Insect | Level 4 | ATK 1900 | DEF 400
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect-Type monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard.
(Rare)


A poor summoning requirement and bad secondary effect are all it takes to give a strong monster a 1/5.
 
                               Rating: 2 | PTDN-EN088 | Effect Monster
Lonefire Blossom
FIRE | Plant | Level 3 | ATK 500 | DEF 1400
Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
(Rare)


Strong Plant-Type monsters could be used with this, though it still costs you a monster regardless.
 
                               Rating: 4 | PTDN-EN087 | Effect Monster
Prime Material Dragon
LIGHT | Dragon | Level 6 | ATK 2400 | DEF 2000
Any effect that would inflict damage to a player instead increases their Life Points by the same amount. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
(Super Rare)


Being only a Super Rare for such great effects and high stats is surprising, but I'm not complaining.
 
                               Rating: 1 | PTDN-EN086 | Effect Monster
Golden Flying Fish
LIGHT | Fish | Level 4 | ATK 1700 | DEF 1000
You can Tribute 1 other Fish-Type monster to destroy 1 card on the field.
(Super Rare)


If it were made of actual gold, maybe it'd actually be worth something.
 
                               Rating: 1 | PTDN-EN085 | Effect Monster
Metabo Globster
DARK | Fiend | Level 3 | ATK 800 | DEF 300
When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
(Rare)


I can get more Tokens with Scapegoat than this for less work.
 
                               Rating: 3 | PTDN-EN084 | Spell Card
Allure of Darkness
Normal Spell
Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
(Ultra Rare) & (Ultimate Rare)


Pretty risky, but you can still get extra options and will likely minimize the risk in a regular DARK Deck.
 
                               Rating: 1 | PTDN-EN083 | Effect Monster
Deepsea Macrotrema
WATER | Fish | Level 1 | ATK 600 | DEF 100
When this card is sent from the field to the Graveyard, all face-up WATER monsters you control gain 500 ATK until the end of this turn.
(Rare)


A floundering fish that isn't even fit to feed a smaller fish.
 
                               Rating: 2 | PTDN-EN082 | Effect Monster
Darknight Parshath
DARK | Fairy | Level 5 | ATK 1900 | DEF 1400
When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
(Ultra Rare) & (Ultimate Rare)


The original actually offers more and has better support at the moment.
 
                               Rating: 1 | PTDN-EN081 | Effect Monster
Darklord Zerato
DARK | Fairy | Level 8 | ATK 2800 | DEF 2300
If there are 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this monster by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard to destroy all monsters your opponent controls. If you activate this effect, destroy this card during the End Phase of this turn.
(Secret Rare)


The perks with this are outweighed by the fact that it self-destructs if the 2nd effect is ued.
 
                               Rating: 2 | PTDN-EN080 | Trap Card
Fine
Normal Trap
Discard 2 cards.
(Short Print Common)


An okay card for Dark World Decks but horrible elsewhere.
 
                               Rating: 1 | PTDN-EN079 | Trap Card
Transmigration Break
Continuous Trap
Any cards that would be returned to the Deck from the Graveyard are removed from play instead.
(Common)


Bad for basically any Deck except RFG Decks.
 
                               Rating: 2 | PTDN-EN078 | Trap Card
Cry Havoc!
Continuous Trap
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.
(Rare)


Mostly only useful in RFG Decks, but even then it's mediocre.
 
                               Rating: 2 | PTDN-EN077 | Trap Card
Offering to the Snake Deity
Normal Trap
Destroy 1 Reptile-Type monster you control and 2 cards your opponent controls.
(Rare)


The only reason I rate this card 2/5 is because it can power up your Vennominon/Vennominaga but that's it.
 
                               Rating: 1 | PTDN-EN076 | Trap Card
Double Tag Team
Normal Trap
Activate only when you successfully Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.
(Common)


Hmm, where should you run this...? Oh yeah in GB Decks only so do that.
 
                               Rating: 1 | PTDN-EN075 | Trap Card
All-Out Attacks
Continuous Trap
All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.
(Common)


It's worse than Final Attack Orders.
 
                               Rating: 1 | PTDN-EN074 | Trap Card
Drastic Drop Off
Counter Trap
Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards.
(Ultra Rare)


Most of the big ways to add cards to the hand are banned so this is not really going to be any good.
 
                               Rating: 2 | PTDN-EN073 | Trap Card
Gemini Trap Hole
Normal Trap
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
(Common)


For Gemini monster Decks, this card isn't too bad but elsewhere, it's just horrible.
 
                               Rating: 2 | PTDN-EN072 | Trap Card
Escape from the Dark Dimension
Continuous Trap
Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card.
(Super Rare)


Certainly can be helpful with Dark Armed Dragon, but not much else.
 
                               Rating: 1 | PTDN-EN071 | Trap Card
Dark Illusion
Counter Trap
Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.
(Rare)


Run only in DARK Decks as there is no use for it elsewhere.
 
                               Rating: 1 | PTDN-EN070 | Trap Card
Dark Spirit Art - Greed
Normal Trap
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.
(Rare)


Any card whose effect give your opponent the chance to negate itself for little effort is just bad.
 
                               Rating: 1 | PTDN-EN069 | Trap Card
Cybernetic Hidden Technology
Continuous Trap
When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control, or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster.
(Common)


This "technology" can stay hidden as the TCG doesn't need "technology" this bad to stay alive.
 
                               Rating: 1 | PTDN-EN068 | Trap Card
Alchemy Cycle
Normal Trap
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
(Common)


Even in Exodia Decks this card is bad as all it takes is a Final Attack Orders and you'll be taking major damage odds are.
 
                               Rating: 1 | PTDN-EN067 | Trap Card
Chain Material
Normal Trap
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster is destroyed during the End Phase.
(Common)


Chain Material? This card isn't even Deck material! Use Polymerization, etc instead.
 
                               Rating: 2 | PTDN-EN066 | Trap Card
Hate Buster
Normal Trap
Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster.
(Rare)


It can be useful for a monster that is going to be destroyed by battle and deal major damage but other than that, pretty bad to use.
 
                               Rating: 1 | PTDN-EN065 | Trap Card
Sinister Seeds
Normal Trap
Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.
(Common)


Having to take damage just for a few Tokens is pretty bad, especially for the activation needs and being a Trap Card.
 
                               Rating: 3 | PTDN-EN064 | Trap Card
Rainbow Life
Normal Trap
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.
(Rare)

The ultimate defense against burn Decks! A decent card for almost any Deck, especially Life Point Gain!
 
                               Rating: 3 | PTDN-EN063 | Trap Card
Rainbow Path
Normal Trap
Activate only by sending 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard when an opponent's monster declares an attack. Negate the attack, then, you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
(Common)


A must for Crystal Beast Decks as it makes sure that your Rainbow Dragon makes its debut onto your field!
 
                               Rating: 2 | PTDN-EN062 | Spell Card
Dark World Grimoire
Continuous Spell
During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters.
(Common)


Could come in handy, but I can't think of too many situations.
 
                               Rating: 2 | PTDN-EN061 | Spell Card
Gladiator Proving Ground
Normal Spell
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
(Common)

Andal is at least playable, though the rest are mostly exclusive to the Archetype.
 
                               Rating: 1 | PTDN-EN060 | Spell Card
Gladiator Beast's Battle Archfiend Shield
Equip Spell
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
(Common)


Like I said with Six Samurai United, keep this card only in Gladiator Beast Decks.
 
                               Rating: 1 | PTDN-EN059 | Spell Card
Six Samurai United
Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.
(Rare)


Use only in Six Samurai Decks. Plain and simple.
 
                               Rating: 1 | PTDN-EN058 | Spell Card
Acidic Downpour
Field Spell
All EARTH monsters lose 500 ATK and gain 400 DEF.
(Common)


Use Gaia Power instead as it's actually playable compared to this card.
 
                               Rating: 1 | PTDN-EN057 | Spell Card
Chain Summoning
Quick-Play Spell
Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Common)


These were bad enough in Cyberdark Impact. They should've stayed there.
 
                               Rating: 1 | PTDN-EN056 | Spell Card
Unleash Your Power!
Quick-Play Spell
All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect.
(Common)


More like "Unleash Your Laughter" because it sure isn't a threatening card, even for Gemini Decks.
 
                               Rating: 2 | PTDN-EN055 | Spell Card
Fires of Doomsday
Quick-Play Spell
If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster.
(Rare)


You get half the Tokens Scapegoat gives, but you get to use them for Tributes, albeit for DARK monsters only. 
 
                               Rating: 2 | PTDN-EN054 | Spell Card
Dark Eruption
Normal Spell
Add 1 DARK monster with 1500 or less ATK from your Graveyard to your hand.
(Super Rare)

Sangan's effect is replicated for monster retrieval, but it's still not as good.
 
                               Rating: 2 | PTDN-EN053 | Spell Card
The Beginning of the End
Normal Spell
Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.
(Ultra Rare) & (Ultimate Rare)


Costly, but can still help lower the monster count so you can play Dark Armed.
 
                               Rating: 1 | PTDN-EN052 | Spell Card
Cybernetic Zone
Quick-Play Spell
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.
(Common)


Power Bond can ensure it has double the ATK indefinitely. This is worse than Limiter Removal.
 
                               Rating: 1 | PTDN-EN051 | Spell Card
Dimension Explosion
Quick-Play Spell
Return 1 face-up Fusion Monster you control to the Fusion Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.
(Common)


You could use De-Fusion for a better result.
 
                               Rating: 1 | PTDN-EN050 | Spell Card
Spell Chronicle
Continuous Spell
Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect.
(Common)


Not only is the offending Spell Card not negated, but if this card goes while it still has counters, you take damage.
 
                               Rating: 1 | PTDN-EN049 | Spell Card
Mirage Tube
Quick-Play Spell
This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent.
(Common)

Use Meteor of Destruction everywhere else and keep this card in Jaden's Season 3 Deck.
 
                               Rating: 1 | PTDN-EN048 | Spell Card
Instant Neo Space
Equip Spell
Equip only to a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster. The equipped monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck, or Graveyard.
(Common)


The Neos Fusions are quite bad and the fact that they need this is just pathetic.
 
                               Rating: 1 | PTDN-EN047 | Spell Card
Vicious Claw
Equip Spell
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/
DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.

(Common)


Hardly vicious when your opponent gets a free Token and takes minimal damage while your monster is barely stronger.
 
                               Rating: 4 | PTDN-EN046 | Spell Card
Super Polymerization
Quick-Play Spell
Discard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.
(Rare)


Highly potent for a Rare and without all that many side-effects too.
 
                               Rating: 3 | PTDN-EN045 | Spell Card
Rainbow Veil
Equip Spell
If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.
(Common)


Blocks pretty much anything that could activate at the time or is continuous.
 
                               Rating: 2 | PTDN-EN044 | Fusion Monster
Rainbow Neos
LIGHT | Warrior-Type Fusion | Level 10 | ATK 4500 | DEF 3000
"Elemental Hero Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon"
This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. Once per turn, you can activate 1 of the following effects:
● Send a monster you control to the Graveyard to return all monsters your opponent controls to the Deck.
● Send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to the Deck. ● Send 1 card from the top of your Deck to the Graveyard to return all cards in your opponent's Graveyard to the Deck.

(Secret Rare), (Ultimate Rare) & (Ghost Rare)


I can use Rainbow Dark Dragon, but it still requires Neos and even the Gemini version doesn't make this much better.
 
                               Rating: 2 | PTDN-EN043 | Fusion Monster
Elemental Hero Storm Neos
WIND | Warrior-Type Fusion | Level 9 | ATK 3000 | DEF 2500
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck (You do not use "Polymerization".) Once per turn, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck.
(Super Rare)


At least it benefits when returned to the Fusion Deck by its own effect, but that's not saying much.
 
                               Rating: 1 | PTDN-EN042 | Fusion Monster
Neo-Spacian Twinkle Moss
LIGHT | Plant-Type Fusion | Level 4 | ATK 500 | DEF 1100
This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position.
(Common)


Why bother when it's only a few points stronger in ATK or DEF and is more work?
 
                               Rating: 3 | PTDN-EN041 | Effect Monster
Wind Effigy
WIND | Rock | Level 4 | ATK 1800 | DEF 200
This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.
(Common)


It's a Beatstick, but with nothing to benefit with the effect, that's all it can do.
 
                               Rating: 2 | PTDN-EN040 | Effect Monster
Earth Effigy
EARTH | Rock | Level 4 | ATK 100 | DEF 2000
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.
(Common)


Not much more than a 2000 DEF wall, especially when his effect isn't worth brining out the monsters that fit his requirement.
 
                               Rating: 1 | PTDN-EN039 | Effect Monster
Magnetic Mosquito
LIGHT | Insect | Level 3 | ATK 300 | DEF 1000
FLIP: Destroy all face-up Machine-Type monsters on the field.
(Common)


Really not all that useful unless against a pure Machine Deck.
 
                               Rating: 1 | PTDN-EN038 | Effect Monster
Blue Thunder T-45
LIGHT | Machine | Level 4 | ATK 1700 | DEF 1000
When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
(Common)


You can't even use the Token for a Tribute Summon so why use this at all?
 
                               Rating: 1 | PTDN-EN037 | Effect Monster
Sea Koala
EARTH | Beast | Level 2 | ATK 100 | DEF 1600
Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.
(Common)


I sea no reason to use a card this bad.
 
                               Rating: 3 | PTDN-EN036 | Effect Monster
The Calculator
LIGHT | Thunder | Level 2 | ATK ? | DEF 0
This card's ATK is equal to the combined Levels of all monsters you control x 300.
(Common)


To start, it has 600 ATK, but it won't take much to get it to at least 3000 ATK.
 
                               Rating: 1 | PTDN-EN035 | Effect Monster
Cannon Soldier MK-2
EARTH | Machine | Level 5 | ATK 1900 | DEF 1200
You can Tribute 2 monsters to inflict 1500 damage to your opponent.
(Common)


Tributing 2 monsters isn't worth dealing less than 1/4 a player's starting LP.
 
                               Rating: 1 | PTDN-EN034 | Effect Monster
Superancient Deepsea King Coelcanth
WATER | Fish | Level 7 | ATK 2800 | DEF 2200
Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card.
(Ultra Rare) & (Ultimate Rare)


It Special Summons "as many as possible" Fish-Type monsters, but there are so few that it's a moot point.
 
                               Rating: 3 | PTDN-EN033 | Effect Monster
Black Veloci
EARTH | Dinosaur | Level 4 | ATK 1800 | DEF 300
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
(Common)


A decent card for almost any Deck! The fact is if it is attacked, even monsters with 1450 ATK can destroy it.
 
                              Rating: 1 | PTDN-EN032 | Effect Monster
Imprisoned Queen Archfiend
DARK | Fiend | Level 8 | ATK 2600 | DEF 1700
This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase.
(Common)


The latest Archfiend is just as bad as all the others.
 
                               Rating: 1 | PTDN-EN031 | Effect Monster
Gladiator Beast Darius
EARTH | Beast-Warrior | Level 4 | ATK 1700 | DEF 300
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can select 1 "Gladiator Beast" monster from your Graveyard and Special Summon it. That monster's effect(s) is negated, and it is returned to your Deck when this card is removed from the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".
(Common)


Unless you're running Gladiator Beast Decks, don't run him at all.
 
                               Rating: 2 | PTDN-EN030 | Effect Monster
Field-Commander Rahz
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1200
When this card is Normal or Special Summoned, select 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.
(Super Rare)

Just Special Summon it so that at least you can put it in Defense Mode and still get the effect.
 
                               Rating: 1 | PTDN-EN029 | Effect Monster
The Immortal Bushi
DARK | Warrior | Level 3 | ATK 1200 | DEF 600
This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type.
(Common)


Don't even THINK about using this card except in Warrior Decks as he won't be immortal anywhere else.
 
                               Rating: 1 | PTDN-EN028 | Effect Monster
Vengeful Shinobi
DARK | Warrior | Level 2 | ATK 400 | DEF 800
When this face-up Attack Position card is selected as an attack target, draw 1 card.
(Common)


Vengeance will not be this monster's because it won't survive the attack and you're taking big damage just to draw a card.
 
                               Rating: 1 | PTDN-EN027 | Effect Monster
Future Samurai
LIGHT | Warrior-Type Gemini | Level 4 | ATK 1600 | DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can remove from play 1 monster in your Graveyard to destroy 1 face-up monster.
(Rare)


Too slow and too costly to be useful.
 
                               Rating: 3 | PTDN-EN026 | Effect Monster
Gigaplant
EARTH | Plant-Type Gemini | Level 6 | ATK 2400 | DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard.
(Rare)


Plants get a new decent monster that also works well with Gemini Decks.
 
                               Rating: 3 | PTDN-EN025 | Effect Monster
Gemini Lancer
WATER | Sea Serpent-Type Gemini | Level 4 | ATK 1800 | DEF 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)

Dealing piercing damage is pretty decent, though it does have to be Gemini Summoned to get that perk.
 
                               Rating: 1 | PTDN-EN024 | Effect Monster
Shadowpriestess of Ohm
DARK | Spellcaster | Level 4 | ATK 1700 | DEF 1600
You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent.
(Rare)


A more restrained and slightly stronger Cannon Soldier. No thanks.
 
                               Rating: 2 | PTDN-EN023 | Effect Monster
Obsidian Dragon
DARK | Rock | Level 4 | ATK 800 | DEF 2100
Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them.
(Common)


The effect is situational, though it does have 2100 DEF and is Level 4.
 
                               Rating: 1 | PTDN-EN022 | Effect Monster
Doomsday Horror
DARK | Fiend | Level 4 | ATK ? | DEF ?
The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards.
(Super Rare)


A card that has so few uses it's just not even worth it.
 
                               Rating: 2 | PTDN-EN021 | Effect Monster
Armageddon Knight
DARK | Warrior | Level 4 | ATK 1400 | DEF 1200
When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
(Super Rare)


Summon it any which way and Dark Armed could come out and play, but not much else.
 
                               Rating: 2 | PTDN-EN020 | Effect Monster
Dark Crusader
DARK | Warrior | Level 4 | ATK 1600 | DEF 200
You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.
(Common)

The ATK boost is permanent at least, but it's not much and can easily be lost if it's turned face-down.
 
                               Rating: 4 | PTDN-EN019 | Effect Monster
Dark Armed Dragon
DARK | Dragon | Level 7 | ATK 2800 | DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Graveyard to destroy 1 card on the field.
(Secret Rare)


A huge leap from being a Rare in Japan and well worth it too.
 
                               Rating: 1 | PTDN-EN018 | Effect Monster
Dark Nephthys
DARK | Winged Beast | Level 8 | ATK 2400 | DEF 1600
If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.
(Ultra Rare) & (Ultimate Rare)


Sacred Phoenix of Nephthys got corrupted, but it's actually less threatening than before.
 
                               Rating: 2 | PTDN-EN017 | Effect Monster
The Dark Creator
DARK | Thunder | Level 8 | ATK 2300 | DEF 3000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard.
(Secret Rare)


Not much better than the original honestly.
 
                               Rating: 4 | PTDN-EN016 | Effect Monster
Dark Horus
DARK | Dragon | Level 8 | ATK 3000 | DEF 1800
Once per turn, when a Spell Card is activated during your opponent's Main Phase, you can Special Summon 1 Level 4 DARK monster from your Graveyard.
(Ultra Rare) & (Ultimate Rare)


Horus LV8 gets an upgrade and it's far easier to play too.
 
                               Rating: 1 | PTDN-EN015 | Effect Monster
Destiny Hero - Departed
DARK | Warrior | Level 2 | ATK 1000 | DEF 0
During your Standby Phase, if this card is in your Graveyard, Special Summon it in face-up Attack Position on your opponent's side of the field. If this card is destroyed by battle, remove it from play instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, remove it from play instead.
(Common)


Whenever it departs, it won't be missed.
 
                               Rating: 1 | PTDN-EN014 | Effect Monster
Destiny Hero - Dunker
DARK | Warrior | Level 4 | ATK 1200 | DEF 1700
You can send 1 "Destiny Hero" card from your hand to the Graveyard to inflict 500 damage to your opponent.
(Common)


The NBA would never recruit this guy for a game considering it's just tha bad.
 
                               Rating: 1 | PTDN-EN013 | Effect Monster
Fire Trooper
FIRE | Warrior | Level 3 | ATK 1000 | DEF 1000
When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.
(Common)

Meteor of Destruction is far better.
 
                               Rating: 1 | PTDN-EN012 | Effect Monster
Volcanic Counter
FIRE | Pyro | Level 3 | ATK 300 | DEF 1300
When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took.
(Super Rare)


Using this is certainly counter-intuitive.
 
                               Rating: 1 | PTDN-EN011 | Effect Monster
Cyber Ouroboros
DARK | Machine | Level 2 | ATK 100 | DEF 600
When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
(Common)


It's just a more costly and situational Jar of Greed.
 
                               Rating: 3 | PTDN-EN010 | Effect Monster
Cyber Valley
LIGHT | Machine | Level 1 | ATK 0 | DEF 0
You can use 1 of the following 3 effects:
● When this card is selected as an attack target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase. ● You can remove from play this card and 1 face-up monster you control, and draw 2 cards. ● You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.
(Super Rare)


2 of the effects are pretty good and it's searchable.
 
                               Rating: 2 | PTDN-EN009 | Effect Monster
Armored Cybern
WIND | Machine-Type Union | Level 4 | ATK 0 | DEF 2000
Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
(Common)

You're better off either making use of the DEF or the last effect.
 
                               Rating: 4 | PTDN-EN008 | Effect Monster
Yubel  - The Ultimate Nightmare
DARK | Fiend | Level 12 | ATK 0 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel - Terror Incarnate". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this face-up Attack Position card battles with an opponent's monster, inflict damage equal to its ATK to your opponent and destroy that monster at the end of the Damage Step.
(Secret Rare)


Just when you thought Terror Incarnate was a powerhouse, it has an even more powerful upgraded form.
 
                               Rating: 4 | PTDN-EN007 | Effect Monster
Yubel - Terror Incarnate
DARK | Fiend | Level 11 | ATK 0 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, destroy all other monsters on the field. When this face-up card is removed from the field, you can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard.
(Ultra Rare) & (Ultimate Rare)


Dark Hole may be banned, but this card brings it back to life and it's very easy to bring out.
 
                               Rating: 4 | PTDN-EN006 | Effect Monster
Yubel
DARK | Fiend | Level 10 | ATK 0 | DEF 0
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, Tribute 1 monster or destroy this card. When this card is destroyed, except by its own effect, you can Special Summon 1 "Yubel - Terror Incarnate" from your hand, Deck or Graveyard.
(Super Rare)


The main antagonist of GX Season 3 has been replicated faithfully as a card and is quite good for its rarity.
 
                               Rating: 1 | PTDN-EN005 | Effect Monster
Regenerating Rose
DARK | Plant | Level 7 | ATK 0 | DEF 1500
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200).
(Common)

We can do better with Special Summoning Tokens than this.
 
                               Rating: 1 | PTDN-EN004 | Effect Monster
Samsara Lotus
DARK | Plant | Level 1 | ATK 0 | DEF 0
During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases.
(Common)


Treeborn Frog's terrible counterpart as you're punished for using it.
 
                               Rating: 4 | PTDN-EN003 | Effect Monster
Rainbow Dark Dragon
DARK | Dragon | Level 10 | ATK 4000 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 7 DARK monsters with different names from your Graveyard. You can remove from play all other DARK monsters you control and from your Graveyard to have this card gain 500 ATK for each card removed.
(Secret Rare)


Rainbow Dragon really needed improvements and here they are. A far superior monster by comparison.
 
                               Rating: 1 | PTDN-EN002 | Normal Monster
Atlantean Pikeman
WATER | Sea Serpent | Level 2 | ATK 1400 | DEF 0
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
(Common)


The "Great Ocean Lord" has only 1400 ATK and no DEF? Levia-Dragon - Daedalus would like to have a word.
 
                               Rating: 4 | PTDN-EN001 | Normal Monster
Gladiator Beast Andal
EARTH | Beast-Warrior | Level 4 | ATK 1900 | DEF 1500
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
(Common)


Finally a Gladiator Beast I can highly recommend.
 
                              Rating: 2 | PTDN-EN000 | Effect Monster
Dark Grepher
DARK | Warrior | Level 4 | ATK 1700 | DEF 1600
You can discard 1 Level 5 or higher DARK monster to Special Summon this card from your hand. Once per turn, you can discard 1 DARK monster to send 1 DARK monster from your Deck to the Graveyard.
(Secret Rare)


It's worth quite a bit as I found out at the Sneak Preview event (around $20), but I can't see it as all that useful.