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Phantom Darkness (PTDN-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Phantom_Darkness_(TCG-EN-1E)
Phantom Darkness (PTDN-EN099)
Belial - Marquis of Darkness
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2400
(Fiend / Effect)

Your opponent cannot select any monster you control, except "Belial - Marquis of Darkness", as an attack target, or as a target of a Spell or Trap Card.
(Secret Rare)
Rating: 2 out of 5
Forces the opponent's moves directly to it, but its stats aren't quite high enough for a 3.
Phantom Darkness (PTDN-EN098)
Goblin Zombie
DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1050
(Zombie / Effect)

When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
(Secret Rare)
Rating: 2 out of 5
Very little to get with the effect as it's basically a more restrained Witch of the Black Forest.
Phantom Darkness (PTDN-EN097)
Dark Red Enchanter
DARK / Effect Monster / Level 6 / ATK 1700 / DEF 2200
(Spellcaster / Effect)

When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.
(Secret Rare)
Rating: 2 out of 5
Unlimited Spell Counters, but it gains little for each, and does very little when removing them.
Phantom Darkness (PTDN-EN096)
Call of the Earthbound
TRAP / Normal Trap
Activate only when an opponent's monster declares an attack. You select the target of the attack.
(Rare)
Rating: 2 out of 5
Only works once, unlike Patrician of Darkness, but could work in your favor with the right monster.
Phantom Darkness (PTDN-EN095)
Zoma the Spirit
TRAP / Continuous Trap
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is also still treated as a Trap Card.)
(Super Rare)
Rating: 3 out of 5
Starts off in Defense Mode, which'll make it easer to take down in battle.
Phantom Darkness (PTDN-EN094)
Metal Reflect Slime
TRAP / Continuous Trap
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is still treated as a Trap Card.)
(Ultra Rare) & (Ultimate Rare)
Rating: 4 out of 5
Just as well it can't attack because it has 0 ATK and being in Defense Mode is the much better option.
Phantom Darkness (PTDN-EN093)
Legendary Fiend
DARK / Effect Monster / Level 6 / ATK 1500 / DEF 1800
(Fiend / Effect)

During each of your Standby Phases, this card gains 700 ATK.
(Rare)
Rating: 1 out of 5
It'll be gone before the boost can even be applied.
Phantom Darkness (PTDN-EN092)
Dark-Eyes Illusionist
DARK / Effect Monster / Level 2 / ATK 0 / DEF 1400
(Spellcaster / Flip / Effect)

FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack.
(Rare)
Rating: 1 out of 5
The only way it's activating the effect is if you Flip Summon it, which is a terrible idea.
Phantom Darkness (PTDN-EN091)
Castle Gate
EARTH / Effect Monster / Level 6 / ATK 0 / DEF 2400
(Rock / Effect)

This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK.
(Rare)
Rating: 2 out of 5
A weaker Catapult Turtle that can survive battles at least.
Phantom Darkness (PTDN-EN090)
Vampire's Curse
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 800
(Zombie / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn's Standby Phase. When this card is Special Summoned this way, it gains 500 ATK.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Revival Jam (#210) could take notes from this guy, though it's only up a few points.
Phantom Darkness (PTDN-EN089)
Aztekipede, the Worm Warrior
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 400
(Insect / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect-Type monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard.
(Rare)
Rating: 1 out of 5
Either a worse Needle Worm or much worse Slate Warrior.
Phantom Darkness (PTDN-EN088)
Lonefire Blossom
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1400
(Plant / Effect)

Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
(Rare)
Rating: 2 out of 5
Not many Plants in this set, but there's a few (#29) relatively good ones out there.
Phantom Darkness (PTDN-EN087)
Prime Material Dragon
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2000
(Dragon / Effect)

Any effect that would inflict damage to a player instead increases their Life Points by the same amount. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
(Super Rare)
Rating: 4 out of 5
Certainly Prime Material with those stats, low level and effects.
Phantom Darkness (PTDN-EN086)
Golden Flying Fish
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Fish / Effect)

You can Tribute 1 other Fish-Type monster to destroy 1 card on the field.
(Super Rare)
Rating: 1 out of 5
Easily a talking point for that phony Magikarp salesman.
Phantom Darkness (PTDN-EN085)
Metabo Globster
DARK / Effect Monster / Level 3 / ATK 800 / DEF 300
(Fiend / Effect)

When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
(Rare)
Rating: 1 out of 5
For next-to-nothing, use Scapegoat or Fires of Doomsday.
Phantom Darkness (PTDN-EN084)
Allure of Darkness
SPELL / Normal Spell
Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Ideal for a set of mostly DARK monsters because you'll need at least 1 to avoid losing your hand.
Phantom Darkness (PTDN-EN083)
Deepsea Macrotrema
WATER / Effect Monster / Level 1 / ATK 600 / DEF 100
(Fish / Effect)

When this card is sent from the field to the Graveyard, all face-up WATER monsters you control gain 500 ATK until the end of this turn.
(Rare)
Rating: 1 out of 5
A very shallow effect actually.
Phantom Darkness (PTDN-EN082)
Darknight Parshath
DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1400
(Fairy / Effect)

When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Using the first effect means it gains less ATK as a whole. Definitely worse than the original.
Phantom Darkness (PTDN-EN081)
Darklord Zerato
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300
(Fairy / Effect)

If there are 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this monster by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard to destroy all monsters your opponent controls. If you activate this effect, destroy this card during the End Phase of this turn.
(Secret Rare)
Rating: 2 out of 5
Self-destructs during the End Phase if the 2nd effect is used, which is quite a letdown.
Phantom Darkness (PTDN-EN080)
Fine
TRAP / Normal Trap
Discard 2 cards.
(Short Print Common)
Rating: 2 out of 5
Dark World Decks aren't really ideal with this, but it helps DARK Decks at least.
Phantom Darkness (PTDN-EN079)
Transmigration Break
TRAP / Continuous Trap
Any cards that would be returned to the Deck from the Graveyard are removed from play instead.
(Common)
Rating: 1 out of 5
Most Decks won't have to worry about this as it only counters cards like Pot of Avarice.
Phantom Darkness (PTDN-EN078)
Cry Havoc!
TRAP / Continuous Trap
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.
(Rare)
Rating: 1 out of 5
Wastes your Normal Summon, and you can only play Normal Monsters with it.
Phantom Darkness (PTDN-EN077)
Offering to the Snake Deity
TRAP / Normal Trap
Destroy 1 Reptile-Type monster you control and 2 cards your opponent controls.
(Rare)
Rating: 2 out of 5
Vennominon (#14) can obviously be used with this, but very little else.
Phantom Darkness (PTDN-EN076)
Double Tag Team
TRAP / Normal Trap
Activate only when you successfully Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.
(Common)
Rating: 1 out of 5
Gladiator Beasts mostly aren't very strong and could triple tag-team without making the opponent fearful.
Phantom Darkness (PTDN-EN075)
All-Out Attacks
TRAP / Continuous Trap
All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.
(Common)
Rating: 1 out of 5
Can't really go all-out if it only affects Special Summoned monsters.
Phantom Darkness (PTDN-EN074)
Drastic  Drop Off
TRAP / Counter Trap
Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards.
(Ultra Rare)
Rating: 1 out of 5
They only lose 1 card at worst and it's their choice otherwise.
Phantom Darkness (PTDN-EN073)
Gemini Trap Hole
TRAP / Normal Trap
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
(Common)
Rating: 2 out of 5
For the extra work it takes to run the Deck, they need cards like this.
Phantom Darkness (PTDN-EN072)
Escape from the Dark Dimension
TRAP / Continuous Trap
Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card.
(Super Rare)
Rating: 2 out of 5
Almost better than D.D.R., but it's still a Trap Card specific to DARK monsters.
Phantom Darkness (PTDN-EN071)
Dark Illusion
TRAP / Counter Trap
Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.
(Rare)
Rating: 3 out of 5
With powerful monsters on your side, this gets quite potent, and costs you nothing to use it.
Phantom Darkness (PTDN-EN070)
Dark Spirit Art - Greed
TRAP / Normal Trap
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.
(Rare)
Rating: 1 out of 5
You'll always lose a monster while the opponent just has to show a Spell Card to block your results.
Phantom Darkness (PTDN-EN069)
Cybernetic Hidden Technology
TRAP / Continuous Trap
When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control, or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster.
(Common)
Rating: 1 out of 5
Should've stayed hidden.
Phantom Darkness (PTDN-EN068)
Alchemy Cycle
TRAP / Normal Trap
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
(Common)
Rating: 1 out of 5
Might've had uses if it applied to the DEF.
Phantom Darkness (PTDN-EN067)
Chain Material
TRAP / Normal Trap
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster is destroyed during the End Phase.
(Common)
Rating: 1 out of 5
Barely bookmark material.
Phantom Darkness (PTDN-EN066)
Hate Buster
TRAP / Normal Trap
Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster.
(Rare)
Rating: 1 out of 5
Hits the likes of Yubel and Sangan, but you lose a monster just to copy Ring of Destruction.
Phantom Darkness (PTDN-EN065)
Sinister Seeds
TRAP / Normal Trap
Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle.
(Common)
Rating: 1 out of 5
Avoiding damage is almost always better, which is exactly what cards like Scapegoat do.
Phantom Darkness (PTDN-EN064)
Rainbow Life
TRAP / Normal Trap
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.
(Rare)
Rating: 2 out of 5
Prime Material Dragon can do this better, but this isn't too bad an alternative.
Phantom Darkness (PTDN-EN063)
Rainbow Path
TRAP / Normal Trap
Activate only by sending 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard when an opponent's monster declares an attack. Negate the attack, then, you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
(Common)
Rating: 1 out of 5
That's one down and likely 6 to go with a dead draw in your hand to boot.
Phantom Darkness (PTDN-EN062)
Dark World Grimoire
SPELL / Continuous Spell
During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters.
(Common)
Rating: 1 out of 5
Can't draw much these days with the bigger names being banned.
Phantom Darkness (PTDN-EN061)
Gladiator Proving Ground
SPELL / Normal Spell
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
(Common)
Rating: 2 out of 5
Andal is good, but little else is.
Phantom Darkness (PTDN-EN060)
Gladiator Beast's Battle Archfiend Shield
SPELL / Equip Spell
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
(Common)
Rating: 1 out of 5
Draining Shield is a much better shield.
Phantom Darkness (PTDN-EN059)
Six Samurai United
SPELL / Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.
(Rare)
Rating: 1 out of 5
United they stagger, divided they fall.
Phantom Darkness (PTDN-EN058)
Acidic Downpour
SPELL / Field Spell
All EARTH monsters lose 500 ATK and gain 400 DEF.
(Common)
Rating: 1 out of 5
Thankfully the only variant of the MRL Field Spells.
Phantom Darkness (PTDN-EN057)
Chain Summoning
SPELL / Quick-Play Spell
Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Common)
Rating: 1 out of 5
Only one more than Double Summon after all that waiting.
Phantom Darkness (PTDN-EN056)
Unleash Your Power!
SPELL / Quick-Play Spell
All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect.
(Common)
Rating: 1 out of 5
Superalloy Beast Raptinus (#42) unlocks them just by being face-up and has no side-effects at all.
Phantom Darkness (PTDN-EN055)
Fires of Doomsday
SPELL / Quick-Play Spell
If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster.
(Rare)
Rating: 2 out of 5
You'll be waiting to use the Tokens as Tributes, but it'll be less time if used during the opponent's turn.
Phantom Darkness (PTDN-EN054)
Dark Eruption
SPELL / Normal Spell
Add 1 DARK monster with 1500 or less ATK from your Graveyard to your hand.
(Super Rare)
Rating: 2 out of 5
Can get a few different monsters, but only one at a time.
Phantom Darkness (PTDN-EN053)
The Beginning of the End
SPELL / Normal Spell
Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Limited uses, like ensuring there's not too many DARKs in the Graveyard for Dark Armed Dragon.
Phantom Darkness (PTDN-EN052)
Cybernetic Zone
SPELL / Quick-Play Spell
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.
(Common)
Rating: 1 out of 5
Limiter Removal for just 1 monster, and much slower too.
Phantom Darkness (PTDN-EN051)
Dimension Explosion
SPELL / Quick-Play Spell
Return 1 face-up Fusion Monster you control to the Fusion Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.
(Common)
Rating: 1 out of 5
De-Fusion doesn't care whether the Fusion Monster is on your field or not.
Phantom Darkness (PTDN-EN050)
Spell Chronicle
SPELL / Continuous Spell
Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect.
(Common)
Rating: 1 out of 5
Too many side-effects for this story to give the controller a happy ending.
Phantom Darkness (PTDN-EN049)
Mirage Tube
SPELL / Quick-Play Spell
This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent.
(Common)
Rating: 1 out of 5
Meteor of Destruction takes care of the damage since that's all you're really doing here.
Phantom Darkness (PTDN-EN048)
Instant Neo Space
SPELL / Equip Spell
Equip only to a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster. The equipped monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck, or Graveyard.
(Common)
Rating: 1 out of 5
Made exclusively to bypass the awful side-effects of the Neos Fusions.
Phantom Darkness (PTDN-EN047)
Vicious Claw
SPELL / Equip Spell
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.
(Common)
Rating: 1 out of 5
We stepped back into LOB days.
Phantom Darkness (PTDN-EN046)
Super Polymerization
SPELL / Quick-Play Spell
Discard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.
(Rare)
Rating: 4 out of 5
Takes from either player's field all by discarding 1 card in your hand. Quite powerful for just a Rare.
Phantom Darkness (PTDN-EN045)
Rainbow Veil
SPELL / Equip Spell
If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.
(Common)
Rating: 2 out of 5
Blocks the other monster's effects during a pretty critical time of a player's turn.
Phantom Darkness (PTDN-EN044)
Rainbow Neos
LIGHT / Fusion Monster / Level 10 / ATK 4500 / DEF 3000
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon"
This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. Once per turn, you can activate 1 of the following effects:
● Send a monster you control to the Graveyard to return all monsters your opponent controls to the Deck. ● Send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to the Deck. ● Send 1 card from the top of your Deck to the Graveyard to return all cards in your opponent's Graveyard to the Deck.
(Secret Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 2 out of 5
A Neos Fusion that doesn't return to the Extra Deck after a single turn, but the effects aren't that good.
Phantom Darkness (PTDN-EN043)
Elemental Hero Storm Neos
WIND / Fusion Monster / Level 9 / ATK 3000 / DEF 2500
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck (You do not use "Polymerization".) Once per turn, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck.
(Super Rare)
Rating: 2 out of 5
Pretty powerful effects, but it's also a mixed bag that doesn't make this all that good as a whole.
Phantom Darkness (PTDN-EN042)
Neo-Spacian Twinkle Moss
LIGHT / Fusion Monster / Level 4 / ATK 500 / DEF 1100
(Plant / Fusion / Effect)

This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack.
● Trap: This monster is changed to Defense Position.

(Common)
Rating: 1 out of 5
Glow Moss barely had any points to begin with, and this is hardly an evolution.
Phantom Darkness (PTDN-EN041)
Wind Effigy
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Rock / Effect)

This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.
(Common)
Rating: 3 out of 5
No monster is capable of using the effect, but the card itself has other benefits too.
Phantom Darkness (PTDN-EN040)
Earth Effigy
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2000
(Rock / Effect)

This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.
(Common)
Rating: 2 out of 5
I don't think anything is worth using with this card's effect, but the DEF is viable.
Phantom Darkness (PTDN-EN039)
Magnetic Mosquito
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 1000
(Insect / Flip / Effect)

FLIP: Destroy all face-up Machine-Type monsters on the field.
(Common)
Rating: 1 out of 5
The only thing this'll attract are stronger monsters.
Phantom Darkness (PTDN-EN038)
Blue Thunder T-45
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Machine / Effect)

When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
(Common)
Rating: 1 out of 5
Seems effects that bring out Tokens these days block using them for almost anything.
Phantom Darkness (PTDN-EN037)
Sea Koala
EARTH / Effect Monster / Level 2 / ATK 100 / DEF 1600
(Beast / Effect)

Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.
(Common)
Rating: 1 out of 5
It's back to the Land Down Under, but all we're getting is another underwhelming monster.
Phantom Darkness (PTDN-EN036)
The Calculator
LIGHT / Effect Monster / Level 2 / ATK ? / DEF 0
(Thunder / Effect)

This card's ATK is equal to the combined Levels of all monsters you control x 300.
(Common)
Rating: 3 out of 5
Won't take long to get up to at least 3000 ATK.
Phantom Darkness (PTDN-EN035)
Cannon Soldier MK-2
EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 1200
(Machine / Effect)

You can Tribute 2 monsters to inflict 1500 damage to your opponent.
(Common)
Rating: 1 out of 5
They've tripled the damage for double the monsters, but forgot to improve everything else.
Phantom Darkness (PTDN-EN034)
Superancient Deepsea King Coelcanth
WATER / Effect Monster / Level 7 / ATK 2800 / DEF 2200
(Fish / Effect)

Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
That would be up to 5 Fish-Type monsters, but good ones make up like 1/20th of the overall group.
Phantom Darkness (PTDN-EN033)
Black Veloci
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 300
(Dinosaur / Effect)

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
(Common)
Rating: 2 out of 5
Has nearly the exact same effect as Steamroid with much less DEF.
Phantom Darkness (PTDN-EN032)
Imprisoned Queen Archfiend
DARK / Effect Monster / Level 8 / ATK 2600 / DEF 1700
(Fiend / Effect)

This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase.
(Common)
Rating: 1 out of 5
The rent now requires Tributes for a Tribute Summon.
Phantom Darkness (PTDN-EN031)
Gladiator Beast Darius
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 300
(Beast-Warrior / Effect)

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can select 1 "Gladiator Beast" monster from your Graveyard and Special Summon it. That monster's effect(s) is negated, and it is returned to your Deck when this card is removed from the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".
(Common)
Rating: 1 out of 5
Doesn't even return the favor when revived by another member's effect.
Phantom Darkness (PTDN-EN030)
Field-Commander Rahz
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)

When this card is Normal or Special Summoned, select 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.
(Super Rare)
Rating: 1 out of 5
Much too slow compared to Reinforcement of the Army.
Phantom Darkness (PTDN-EN029)
The Immortal Bushi
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 600
(Warrior / Effect)

This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type.
(Common)
Rating: 1 out of 5
Just your typical variant of Treeborn Frog.
Phantom Darkness (PTDN-EN028)
Vengeful Shinobi
DARK / Effect Monster / Level 2 / ATK 400 / DEF 800
(Warrior / Effect)

When this face-up Attack Position card is selected as an attack target, draw 1 card.
(Common)
Rating: 1 out of 5
There is no worthwhile compensation for the big damage you'll take to use the effect.
Phantom Darkness (PTDN-EN027)
Future Samurai
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can remove from play 1 monster in your Graveyard to destroy 1 face-up monster.
(Rare)
Rating: 1 out of 5
Their future is pretty bleak.
Phantom Darkness (PTDN-EN026)
Gigaplant
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Plant / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard.
(Rare)
Rating: 3 out of 5
Can even Special Summon another copy of itself, but that will take longer than Tribute Summoning it.
Phantom Darkness (PTDN-EN025)
Gemini Lancer
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 400
(Sea Serpent / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 3 out of 5
Good ATK for its low Level, but the main effect doesn't start right away.
Phantom Darkness (PTDN-EN024)
Shadowpriestess of Ohm
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1600
(Spellcaster / Effect)

You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent.
(Rare)
Rating: 1 out of 5
Copying Cannon Soldier (#42) isn't going to make this useful.
Phantom Darkness (PTDN-EN023)
Obsidian Dragon
DARK / Effect Monster / Level 4 / ATK 800 / DEF 2100
(Rock / Effect)

Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them.
(Common)
Rating: 2 out of 5
Cards like Smashing Ground will evade it, but this can block a few of them, and has 2100 DEF.
Phantom Darkness (PTDN-EN022)
Doomsday Horror
DARK / Effect Monster / Level 4 / ATK ? / DEF ?
(Fiend / Effect)

The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards.
(Super Rare)
Rating: 1 out of 5
They remade Helios the Primordial Sun for DARK Decks.
Phantom Darkness (PTDN-EN021)
Armageddon Knight
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)

When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
(Super Rare)
Rating: 2 out of 5
Fills the Graveyard with DARK monsters, but it's hardly good.
Phantom Darkness (PTDN-EN020)
Dark Crusader
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 200
(Warrior / Effect)

You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.
(Common)
Rating: 2 out of 5
Could get strong, but it's 400 ATK per DARK monster sent. At least the effect can be used multiple times.
Phantom Darkness (PTDN-EN019)
Dark Armed Dragon
DARK / Effect Monster / Level 7 / ATK 2800 / DEF 1000
(Dragon / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Graveyard to destroy 1 card on the field.
(Secret Rare)
Rating: 4 out of 5
A powerhouse like this wasn't going to stay a Rare and it's well worth its new rarity.
Phantom Darkness (PTDN-EN018)
Dark Nephthys
DARK / Effect Monster / Level 8 / ATK 2400 / DEF 1600
(Winged Beast / Effect)

If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
The corrupton process has made it quite literally a shadow of its former self. (#5)
Phantom Darkness (PTDN-EN017)
The Dark Creator
DARK / Effect Monster / Level 8 / ATK 2300 / DEF 3000
(Thunder / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard.
(Secret Rare)
Rating: 2 out of 5
I see maybe a 5% improvement over the original here. (#5)
Phantom Darkness (PTDN-EN016)
Dark Horus
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 1800
(Dragon / Effect)

Once per turn, when a Spell Card is activated during your opponent's Main Phase, you can Special Summon 1 Level 4 DARK monster from your Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
No more Summoning requirements, and the effect is quite good.
Phantom Darkness (PTDN-EN015)
Destiny Hero - Departed
DARK / Effect Monster / Level 2 / ATK 1000 / DEF 0
(Warrior / Effect)

During your Standby Phase, if this card is in your Graveyard, Special Summon it in face-up Attack Position on your opponent's side of the field. If this card is destroyed by battle, remove it from play instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, remove it from play instead.
(Common)
Rating: 1 out of 5
They will not be missed.
Phantom Darkness (PTDN-EN014)
Destiny Hero - Dunker
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1700
(Warrior / Effect)

You can send 1 "Destiny Hero" card from your hand to the Graveyard to inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
Sure knows how to drop the ball on the card player.
Phantom Darkness (PTDN-EN013)
Fire Trooper
FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)

When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.
(Common)
Rating: 1 out of 5
The damage isn't worth the cost of a monster.
Phantom Darkness (PTDN-EN012)
Volcanic Counter
FIRE / Effect Monster / Level 3 / ATK 300 / DEF 1300
(Pyro / Effect)

When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took.
(Super Rare)
Rating: 1 out of 5
It doesn't even counter the damage you took.
Phantom Darkness (PTDN-EN011)
Cyber Ouroboros
DARK / Effect Monster / Level 2 / ATK 100 / DEF 600
(Machine / Effect)

When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
(Common)
Rating: 1 out of 5
Must be the equivalent of Windows 98.
Phantom Darkness (PTDN-EN010)
Cyber Valley
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)

You can use 1 of the following 3 effects: ● When this card is selected as an attack target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase. ● You can remove from play this card and 1 face-up monster you control, and draw 2 cards. ● You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.
(Super Rare)
Rating: 3 out of 5
Effects 1 and 2 make this ideal, and it's searchable.
Phantom Darkness (PTDN-EN009)
Armored Cybern
WIND / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Machine / Union / Effect)

Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
(Common)
Rating: 2 out of 5
Like most Union monsters, it has only 1 viable thing going for it.
Phantom Darkness (PTDN-EN008)
Yubel - The Ultimate Nightmare
DARK / Effect Monster / Level 12 / ATK 0 / DEF 0
(Fiend / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel - Terror Incarnate". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this face-up Attack Position card battles with an opponent's monster, inflict damage equal to its ATK to your opponent and destroy that monster at the end of the Damage Step.
(Secret Rare)
Rating: 4 out of 5
This is what we've been building up to. Needs little to get it on the field and hits hard once out.
Phantom Darkness (PTDN-EN007)
Yubel - Terror Incarnate
DARK / Effect Monster / Level 11 / ATK 0 / DEF 0
(Fiend / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, destroy all other monsters on the field. When this face-up card is removed from the field, you can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 4 out of 5
Getting this out is quite easy, and there's virtually no way to avoid losing monsters thanks to the effect.
Phantom Darkness (PTDN-EN006)
Yubel
DARK / Effect Monster / Level 10 / ATK 0 / DEF 0
(Fiend / Effect)

This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, Tribute 1 monster or destroy this card. When this card is destroyed, except by its own effect, you can Special Summon 1 "Yubel - Terror Incarnate" from your hand, Deck or Graveyard.
(Super Rare)
Rating: 3 out of 5
Everyone has to start somewhere, but this card is off to a good start to the series.
Phantom Darkness (PTDN-EN005)
Regenerating Rose
DARK / Effect Monster / Level 7 / ATK 0 / DEF 1500
(Plant / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200).
(Common)
Rating: 1 out of 5
We have Fires of Doomsday to bring out two tokens quicker.
Phantom Darkness (PTDN-EN004)
Samsara Lotus
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Plant / Effect)

During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases.
(Common)
Rating: 1 out of 5
The Plant version of Treeborn Frog that also hits you in the face.
Phantom Darkness (PTDN-EN003)
Rainbow Dark Dragon
DARK / Effect Monster / Level 10 / ATK 4000 / DEF 0
(Dragon / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 7 DARK monsters with different names from your Graveyard. You can remove from play all other DARK monsters you control and from your Graveyard to have this card gain 500 ATK for each card removed.
(Secret Rare)
Rating: 3 out of 5
No Crystal Beasts needed here, and the effect can be used right away.
Phantom Darkness (PTDN-EN002)
Atlantean Pikeman
WATER / Normal Monster / Level 2 / ATK 1400 / DEF 0
(Sea Serpent / Normal)

The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
(Common)
Rating: 1 out of 5
The Great Ocean Lord deserves better than lackies like this.
Phantom Darkness (PTDN-EN001)
Gladiator Beast Andal
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500
(Beast-Warrior / Normal)

This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
(Common)
Rating: 3 out of 5
Easily the best Main Deck Gladiator Beast to date.
Phantom Darkness (PTDN-EN000)
Dark Grepher
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1600
(Warrior / Effect)

You can discard 1 Level 5 or higher DARK monster to Special Summon this card from your hand. Once per turn, you can discard 1 DARK monster to send 1 DARK monster from your Deck to the Graveyard.
(Secret Rare)
Rating: 2 out of 5
Was one of the lucky ones to pull this version at the Sneak Preview, but it feels rather underwhelming.