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Judgment of the Light (JOTL-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Judgment_of_the_Light_(TCG-EN-1E)
Judgment of the Light (JOTL-EN099)
Madolche Chickolates
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1500
(Beast / Effect)

When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.
(Common)
Rating: 2 out of 5
Last effect gives this some merit, but it's one perk in a sea of negatives.
Judgment of the Light (JOTL-EN098)
Kujakujaku
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Winged Beast / Effect)

If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn.
(Common)
Rating: 2 out of 5
Getting the WIND monster is nice, but it's at a cost of this guy, which does nothing else.
Judgment of the Light (JOTL-EN097)
Fencing Fire Ferret

FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 600
(Beast / Effect)

When this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
(Common)
Rating: 2 out of 5
Honestly, it's not that bad. It goes a tad further than monsters like Man-Eater Bug.
Judgment of the Light (JOTL-EN096)
Fishborg Archer

WATER / Effect Monster / Level 3 / ATK 300 / DEF 300
(Fish / Tuner / Effect)

If this card is in your Graveyard and you control no monsters during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn.
(Common)
Rating: 2 out of 5
Quite bad as a Tuner outside WATER Decks.
Judgment of the Light (JOTL-EN095)
Fire King Avatar Yaksha

FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Beast-Warrior / Effect)

If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
(Super Rare)
Rating: 3 out of 5
Fire Kings aren't that good, but this can be used on its own, and will help with cards you need destroyed too.
Judgment of the Light (JOTL-EN094)
Brotherhood of the Fire Fist - Rooster

FIRE / Effect Monster / Level 3 / ATK 1500 / DEF 100
(Beast-Warrior / Effect)

When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck.
(Secret Rare)
Rating: 1 out of 5
This Rooster, I say this Rooster gives Foghorn Leghorn a bad rep.
Judgment of the Light (JOTL-EN093)
Coach Soldier Woflbark

FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Beast-Warrior / Effect)

You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Soldier Wolfbark" once per turn.
(Secret Rare)
Rating: 1 out of 5
Marauding Captain is searchable and much less restrained.
Judgment of the Light (JOTL-EN092)
Coach Captain Bearman

FIRE / Effect Monster / Level 8 / ATK 2600 / DEF 2700
(Beast-Warrior / Effect)

You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type monsters you currently control become Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Bearly qualifies as a captain when it has so few teammates and does so little.
Judgment of the Light (JOTL-EN091)
Junk Blader

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Warrior / Effect)

You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase.
(Common)
Rating: 3 out of 5
The effect is certainly junk, but it doesn't have to be used at all.
Judgment of the Light (JOTL-EN090)
The Atmosphere

WIND / Effect Monster / Level 8 / ATK 1000 / DEF 800
(Winged Beast / Effect)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster.
(Common)
Rating: 1 out of 5
A far too thin atmosphere to support any kind of strategy.
Judgment of the Light (JOTL-EN089)
Moon Dance Ritual

TRAP / Continuous Trap
Activate this card by targeting 1 WIND Xyz Monster you control that has no Xyz Materials. While that monster is on the field, negate the effects of all face-up monsters on the field. When that monster leaves the field, destroy this card. During the End Phase of the turn this card was activated: Attach this card to that monster as an Xyz Material.
(Rare)
Rating: 1 out of 5
There's like only one or two out there, and even then, Overlay Regen (#52) is better.
Judgment of the Light (JOTL-EN088)
Xyz Encore

SPELL / Quick-Play Spell
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
This card doesn't need a single performance.
Judgment of the Light (JOTL-EN087)
Angel of Zera

LIGHT / Synchro Monster / Level 8 / ATK 2800 / DEF 2300
(Fairy / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.
(Secret Rare)
Rating: 3 out of 5
It can't stay banished long and gets a bit of a boost for the opponent's cards being banished too.
Judgment of the Light (JOTL-EN086)
Confronting the "C"

EARTH / Effect Monster / Level 5 / ATK 1100 / DEF 2500
(Insect / Effect)

When your opponent Special Summons a monster from the Extra Deck: You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.
(Rare)
Rating: 1 out of 5
Minimal confrontation from what I see.
Judgment of the Light (JOTL-EN085)
Tour Bus To Forbidden Realms

DARK / Effect Monster / Level 3 / ATK 600 / DEF 1000
(Fiend / Flip / Effect)

FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster.
(Rare)
Rating: 1 out of 5
You'll be glad to miss this bus.
Judgment of the Light (JOTL-EN084)
Noble Knight Drystan

LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Warrior / Effect)

While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.
(Secret Rare)
Rating: 3 out of 5
Noble Knights continue to have a gem or two hidden within.
Judgment of the Light (JOTL-EN083)
Cockadoodledoo

WIND / Effect Monster / Level 5 / ATK 1600 / DEF 2000
(Winged Beast / Tuner / Effect)

If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
A call for help that never arrives.
Judgment of the Light (JOTL-EN082)
Mecha Phantom Beast Aerosguin

WIND / Effect Monster / Level 3 / ATK 1600 / DEF 400
(Machine / Effect)

Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Any Token protects it, but you really don't need this at all. It's not even a Tuner.
Judgment of the Light (JOTL-EN081)
Bujingi Warg

LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1900
(Beast / Effect)

While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects.
(Common)
Rating: 2 out of 5
1900 DEF, but only protects the others, most of which aren't good.
Judgment of the Light (JOTL-EN080)
Armageddon Designator

TRAP / Normal Trap
Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel.
(Common)
Rating: 1 out of 5
Even Yugi Muto knew it was a risk to banish Monster Reborn with Gold Sarcophagus.
Judgment of the Light (JOTL-EN079)
Shapesister

TRAP / Continuous Trap
Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/Tuner/
EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.
(Ultra Rare)
Rating: 2 out of 5
Being a Trap Monster that is also a Tuner is NOT an excuse to make this an Ultra Rare.
Judgment of the Light (JOTL-EN078)
Xyz Reversal

TRAP / Normal Trap
Target 1 face-up Xyz Monster your opponent controls and 1 face-up Xyz Monster you control; switch control of both monsters.
(Common)
Rating: 1 out of 5
Better reverse that decision and use Creature Swap instead.
Judgment of the Light (JOTL-EN077)
Traptrix Trap Hole Nightmare

TRAP / Normal Trap
When a monster your opponent controls that was Special Summoned this turn activates its effect: Negate that effect, and if you do, destroy that card.
(Super Rare)
Rating: 2 out of 5
Maybe a tad better than Divine Wrath, but still worse than Black Horn of Heaven.
Judgment of the Light (JOTL-EN076)
Sonic Boom

TRAP / Normal Trap
During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card.
(Common)
Rating: 1 out of 5
The boom is the explosion of the plane.
Judgment of the Light (JOTL-EN075)
Bujinfidel

TRAP / Normal Trap
Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin" monster with a different name in your Graveyard; Special Summon that target.
(Common)
Rating: 1 out of 5
There's nothing to gain here. You're tossing 1 monster out for another one.
Judgment of the Light (JOTL-EN074)
Bujin Regalia - The Sword

TRAP / Normal Trap
Activate 1 of these effects.
● Target 1 "Bujin" monster in your Graveyard; add that target to your hand.
● Target 1 of your banished "Bujin" monsters; send that target to the Graveyard.
(Common)
Rating: 2 out of 5
At least there's a few good members.
Judgment of the Light (JOTL-EN073)
Vain Betrayer

TRAP / Continuous Trap
When an opponent's Xyz Monster declares an attack: Activate this card by targeting the attacking monster. It cannot attack, also its effects are negated. While that monster is on the field, during each of your opponent's End Phases: Send the top 3 cards of the opponent's Deck to the Graveyard. When that monster leaves the field, destroy this card.
(Common)
Rating: 2 out of 5
Limited to Xyz Monsters, but given how popular they are, this may have uses.
Judgment of the Light (JOTL-EN072)
Corrupted Keys

TRAP / Normal Trap
Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Horror Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). (When Summoned, each Token's ATK becomes equal to that Xyz Monster's current ATK. They cannot attack your opponent directly or be Tributed, except for a Tribute Summon.) When that face-up Xyz Monster leaves the field, destroy these Tokens.
(Rare)
Rating: 2 out of 5
You'll only have the Token for as long as you have the Xyz Monster, but it may be quite strong.
Judgment of the Light (JOTL-EN071)
Xyz Revenge Shuffle

TRAP / Normal Trap
When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card's target from the Graveyard, and if you do, attach this card to it, as an Xyz Material.
(Common)
Rating: 1 out of 5
There isn't even a guarantee your new monster will last longer than the old one would've.
Judgment of the Light (JOTL-EN070)
Reverse Glasses

TRAP / Normal Trap
Halve the ATK of all face-up monsters currently on the field, until the End Phase.
(Common)
Rating: 2 out of 5
Almost better than Shrink, but your monsters are included.
Judgment of the Light (JOTL-EN069)
Single Purchase

SPELL / Normal Spell
If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.
(Short Print Common)
Rating: 1 out of 5
Take your business elsewhere.
Judgment of the Light (JOTL-EN068)
Black and White Wave

SPELL / Quick-Play Spell
If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card.
(Common)
Rating: 1 out of 5
Highly unlikely you'll see this happen, and there's little reward when you do.
Judgment of the Light (JOTL-EN067)
Transmodify

SPELL / Normal Spell
Send 1 face-up monster you control to the Graveyard; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the Graveyard, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
(Secret Rare)
Rating: 1 out of 5
Basically limited to Decks like Fire Fists with 1 Attribute and Type of monster.
Judgment of the Light (JOTL-EN066)
Archfiend Palabyrinth

SPELL / Field Spell
All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
(Rare)
Rating: 1 out of 5
You're still paying the rent to keep them on the field.
Judgment of the Light (JOTL-EN065)
Fire Formation - Yoko

SPELL / Continuous Spell
When you activate this card, you can target 1 face-up card your opponent controls; discard 1 Beast-Warrior-Type monster, and if you do, destroy that card. All Beast-Warrior-Type monsters you control gain 100 ATK.
(Super Rare)
Rating: 1 out of 5
5 of these would only mean 500 extra ATK. Why do people even bother with them?
Judgment of the Light (JOTL-EN064)
Vertical Landing

SPELL / Quick-Play Spell
Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn.
(Common)
Rating: 1 out of 5
A crash landing is more like it.
Judgment of the Light (JOTL-EN063)
Bujincarnation

SPELL / Normal Spell
If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.
(Rare)
Rating: 1 out of 5
"Helps" with Xyz Summons for a bunch of barely supported or just bad Xyz Monsters.
Judgment of the Light (JOTL-EN062)
Sargasso Lighthouse

SPELL / Quick-Play Spell
When a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Sargasso the D.D. Battlefield". When this Set card is sent to the Graveyard: You can add 1 "Sargasso the D.D. Battlefield" from your Deck to your hand.
(Common)
Rating: 1 out of 5
Ships will be blinded in the fog and crash anyway.
Judgment of the Light (JOTL-EN061)
Sargasso the D.D. Battlefield

SPELL / Field Spell
Each time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player's End Phase, the turn player takes 500 damage if they control a face-up Xyz Monster.
(Common)
Rating: 1 out of 5
No one wins on this battlefield.
Judgment of the Light (JOTL-EN060)
Xyz Reception

SPELL / Normal Spell
Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0.
(Common)
Rating: 1 out of 5
This is already what Hieratics do, and it's bad enough with them.
Judgment of the Light (JOTL-EN059)
Rank-Up-Magic Numeron Force

SPELL / Normal Spell
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Barian's Force now has a twin that is about as useful.
Judgment of the Light (JOTL-EN058)
Herald of Pure Light
LIGHT / Xyz Monster / Rank 2 / ATK 600 / DEF 1000
(Fairy / Xyz / Effect)

2 Level 2 monsters
You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.
(Super Rare)
Rating: 1 out of 5
A very dim lightbulb.
Judgment of the Light (JOTL-EN057)
Bujintei Susanowo
LIGHT / Xyz Monster / Rank 4 / ATK 2400 / DEF 1600
(Beast-Warrior / Xyz / Effect)

2 Level 4 "Bujin" monsters
This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Two copies of Yamato will work nicely, but the best this does is attack all monsters.
Judgment of the Light (JOTL-EN056)
Number C104: Umbral Horror Masquerade
DARK / Xyz Monster / Rank 5 / ATK 3000 / DEF 1500
(Spellcaster / Xyz / Effect)

4 Level 5 monsters
When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect.
● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.
(Super Rare)
Rating: 2 out of 5
Needs the original as Xyz Material, but the effects are quite minimal for a Super Rare.
Judgment of the Light (JOTL-EN055)
Number 104: Masquerade
DARK / Xyz Monster / Rank 4 / ATK 2700 / DEF 1200
(Spellcaster / Xyz / Effect)

3 Level 4 monsters
During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.
(Rare)
Rating: 2 out of 5
For 3 Level 4s, you're really not getting much with this.
Judgment of the Light (JOTL-EN054)
Number 66: Master Key Beetle
DARK / Xyz Monster / Rank 4 / ATK 2500 / DEF 800
(Insect / Xyz / Effect)

2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.
(Super Rare)
Rating: 2 out of 5
Only limited to DARK Xyz Materials and it can protect your other cards, but not likely for long.
Judgment of the Light (JOTL-EN053)
Number 102: Star Seraphy Sentry
LIGHT / Xyz Monster / Rank 4 / ATK 2500 / DEF 2000
(Fairy / Xyz / Effect)

3 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.
(Rare)
Rating: 3 out of 5
An upgraded permanent Shrink effect and can protect itself, albeit only once.
Judgment of the Light (JOTL-EN052)
Ice Princess Zeroeort
WATER / Xyz Monster / Rank 5 / ATK 2500 / DEF 2100
(Winged Beast / Xyz / Effect)

2 Level 5 Winged Beast-Type monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0.
(Common)
Rating: 1 out of 5
Dark Magician Girl became a pretty lackluster princess.
Judgment of the Light (JOTL-EN051)
Googly-Eyes Drum Dragon
EARTH / Xyz Monster / Rank 8 / ATK 3000 / DEF 2500
(Machine / Xyz / Effect)

2 Level 8 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until your opponent's next End Phase. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then, you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material.
(Common)
Rating: 1 out of 5
Orbital 7's ace monster is just as underwhelming as its owner.
Judgment of the Light (JOTL-EN050)
Starliege Lord Galaxion
LIGHT / Xyz Monster / Rank 4 / ATK 2000 / DEF 2100
(Warrior / Xyz / Effect)

2 Level 4 "Photon" monsters
Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached.
● 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand.
● 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.
(Super Rare)
Rating: 2 out of 5
At least Photon Dragon (#11) is actually a threat.
Judgment of the Light (JOTL-EN049)
Shark Caesar
WATER / Xyz Monster / Rank 3 / ATK 1800 / DEF 2000
(Fish / Xyz / Effect)

3 or more (max. 5) Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. If this card attacks or is attacked, it gains 1000 ATK for each Shark Counter on it, during the Damage Step only.
(Common)
Rating: 1 out of 5
Overall weaker than even Leviathan Dragon. (#39)
Judgment of the Light (JOTL-EN048)
Number C39: Utopia Ray Victory
LIGHT / Xyz Monster / Rank 5 / ATK 2800 / DEF 2500
(Warrior / Xyz / Effect)

3 Level 5 monsters
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect.
● When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn.
(Super Rare)
Rating: 1 out of 5
Much pricier than Ancient Gear Golem, (#6) which already packs the first effect and piercing damage.
Judgment of the Light (JOTL-EN047)
Star Eater

LIGHT / Synchro Monster / Level 11 / ATK 3200 / DEF 2800
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
(Secret Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 4 out of 5
You can't revive it later, but that's perfectly understandable given the powerhouse that it is.
Judgment of the Light (JOTL-EN046)
HTS Psyhemuth

EARTH / Synchro Monster / Level 6 / ATK 2400 / DEF 1800
(Psychic / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
(Super Rare)
Rating: 1 out of 5
Extra work just to achieve the same result as cards like D.D. Warrior.
Judgment of the Light (JOTL-EN045)
Armades, Keeper of Boundaries

LIGHT / Synchro Monster / Level 5 / ATK 2300 / DEF 1500
(Fiend / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
(Secret Rare)
Rating: 3 out of 5
Offers one great effect and generic Synchro Materials. One Equip Card and it's a true contender.
Judgment of the Light (JOTL-EN044)
Underworld Fighter Balmung

DARK / Synchro Monster / Level 4 / ATK 2100 / DEF 800
(Warrior / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.
(Rare)
Rating: 1 out of 5
Another Rare Synchro that proves just as bad as the previous one.
Judgment of the Light (JOTL-EN043)
Mist Bird Clausolas

WIND / Synchro Monster / Level 3 / ATK 0 / DEF 2300
(Winged Beast / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
(Super Rare)
Rating: 1 out of 5
It's Reptilianne Medusa if it couldn't take advantage afterwards and had temporary effects.
Judgment of the Light (JOTL-EN042)
Brotherhood of the Fire Fist - Kirin

FIRE / Synchro Monster / Level 8 / ATK 2000 / DEF 2800
(Beast-Warrior / Synchro / Effect)

1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters
When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control.
(Rare)
Rating: 1 out of 5
Well here's a waste of resources.
Judgment of the Light (JOTL-EN041)
Mecha Phantom Beast Concoruda

WIND / Synchro Monster / Level 7 / ATK 2400 / DEF 1200
(Machine / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
(Super Rare)
Rating: 2 out of 5
Scapegoat can create 4 Tokens that this can then protect, but it doesn't create any at any point.
Judgment of the Light (JOTL-EN040)
Yellow Duston

EARTH / Effect Monster / Level 1 / ATK 0 / DEF 1000
(Fiend / Effect)

Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston".
(Short Print Common)
Rating: 1 out of 5
Don't have any yellow Attributes, but it's still as bad as the others.
Judgment of the Light (JOTL-EN039)
Flying "C"

EARTH / Effect Monster / Level 3 / ATK 700 / DEF 700
(Insect / Effect)

When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon.
(Short Print Common)
Rating: 1 out of 5
I guess Maxx "C" really was the limit with these guys. None of them are coming close.
Judgment of the Light (JOTL-EN038)
Masked Chameleon

EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Reptile / Tuner / Effect)

Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
A disgrace to superheroes and Tuners everywhere.
Judgment of the Light (JOTL-EN037)
Cheepcheepcheep

WIND / Effect Monster / Level 1 / ATK 300 / DEF 200
(Winged Beast / Flip / Effect)

FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck.
(Common)
Rating: 1 out of 5
Certainly so, as just about all useless Commons are.
Judgment of the Light (JOTL-EN036)
Talaya, Princess of Cherry Blossoms

WATER / Effect Monster / Level 8 / ATK 2800 / DEF 1200
(Plant / Effect)

This card gains 100 ATK for each Plant-Type monster you control. Other Plant-Type monsters on the field cannot be destroyed by card effects.
(Super Rare)
Rating: 2 out of 5
Too bad it doesn't protect itself because that ATK boost is very poor.
Judgment of the Light (JOTL-EN035)
The Calibrator

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Thunder / Effect)

This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.
(Common)
Rating: 2 out of 5
Unlike the original, this relies on Ranks, which is less reliable.
Judgment of the Light (JOTL-EN034)
Traptrix Nepenthes

EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2000
(Insect / Effect)

This card is unaffected by the effects of "Hole" Normal Trap Cards. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use the effect of "Traptrix Nepenthes" once per turn.
(Common)
Rating: 2 out of 5
Traptrix seem to be one-trick ponies, but this is okay.
Judgment of the Light (JOTL-EN033)
Traptrix Mymeleo

EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Insect / Effect)

This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
(Rare)
Rating: 2 out of 5
Support for a decent Archetype of sorts, but pretty weak on its own.
Judgment of the Light (JOTL-EN032)
Traptrix Atrax

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Insect / Effect)

This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.
(Rare)
Rating: 3 out of 5
Just couldn't quite rate it higher given it only protects your Normal Traps.
Judgment of the Light (JOTL-EN031)
Archfiend Emperor, the First Lord of Horror

DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2000
(Fiend / Effect)

You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target.
(Rare)
Rating: 2 out of 5
Also Rent-free and has 3000 ATK, but the side-effects prevent a higher rating.
Judgment of the Light (JOTL-EN030)
Archfiend Cavalry

DARK / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Fiend / Effect)

If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.
(Rare)
Rating: 2 out of 5
Good ATK for its Level, but still lacks DEF and doesn't have many good members.
Judgment of the Light (JOTL-EN029)
Archfiend Heiress

DARK / Effect Monster / Level 3 / ATK 1000 / DEF 0
(Fiend / Effect)

If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
(Rare)
Rating: 2 out of 5
Regular Archfiends are pretty much dead, but Axe of Despair or Summoned Skull are good choices.
Judgment of the Light (JOTL-EN028)
World of Prophecy

LIGHT / Effect Monster / Level 9 / ATK 2900 / DEF 2400
(Spellcaster / Effect)

When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.
(Secret Rare)
Rating: 1 out of 5
This is why having the world on your shoulders is a really bad idea.
Judgment of the Light (JOTL-EN027)
Brotherhood of the Fire Fist - Caribou

FIRE / Effect Monster / Level 4 / ATK 1100 / DEF 2000
(Beast-Warrior / Effect)

During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
(Common)
Rating: 2 out of 5
I figure it's only a matter of time before another 1-star Fire Fist emerges.
Judgment of the Light (JOTL-EN026)
Brotherhood of the Fire Fist - Boar

FIRE / Effect Monster / Level 4 / ATK 1100 / DEF 1400
(Beast-Warrior / Tuner / Effect)

Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
(Rare)
Rating: 1 out of 5
We've got Level 4 FIRE Tuners that are better than this.
Judgment of the Light (JOTL-EN025)
Mecha Phantom Beast Harrliard

WIND / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Machine / Effect)

Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/
WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.
(Common)
Rating: 3 out of 5
The effect is pretty slow, but it can still bring out another copy  of itself, though it'll cost you a Token.
Judgment of the Light (JOTL-EN024)
Mecha Phantom Beast Coltwing

WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1500
(Machine / Effect)

When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens"
(Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
(Common)
Rating: 1 out of 5
A pair of broken wings are what this airplane has. Maintenance has clearly done it poorly.
Judgment of the Light (JOTL-EN023)
Mecha Phantom Beast Blue Impala

WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1100
(Machine / Tuner / Effect)

Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK0/DEF 0).
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Certainly blue its chances at being good.
Judgment of the Light (JOTL-EN022)
Mecha Phantom Beast Warbluran

WIND / Effect Monster / Level 1 / ATK 300 / DEF 300
(Machine / Tuner / Effect)

If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/
Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.
(Rare)
Rating: 2 out of 5
Possibly useful in a WIND Deck, but pretty mediocre as a whole.
Judgment of the Light (JOTL-EN021)
Bujingi Ophidian

LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 500
(Winged Beast / Effect)

During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.
(Common)
Rating: 2 out of 5
Pretty bad as a whole, but at least it can serve 1 purpose.
Judgment of the Light (JOTL-EN020)
Bujingi Crane

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 300
(Winged Beast / Effect)

During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
(Rare)
Rating: 2 out of 5
They'll probably need this, but it's probably not going to amount to much, and it only lasts 1 turn.
Judgment of the Light (JOTL-EN019)
Bujingi Wolf

LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 2000
(Beast / Effect)

Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.
(Common)
Rating: 2 out of 5
Excluding itself isn't going to make its rating that high.
Judgment of the Light (JOTL-EN018)
Bujingi Turtle

LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Beast / Effect)

During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control: You can banish this card from your Graveyard; negate that effect.
(Common)
Rating: 1 out of 5
Safe Zone will always be a better card compared to effects like this.
Judgment of the Light (JOTL-EN017)
Bujingi Quilin

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 900
(Beast / Effect)

If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.
(Super Rare)
Rating: 1 out of 5
We've had Commons that do the same thing for virtually no work.
Judgment of the Light (JOTL-EN016)
Bujin Yamato

LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Beast-Warrior / Effect)

Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Honest is best friends with this and it has strong ATK too.
Judgment of the Light (JOTL-EN015)
Schwarzchild Limit Dragon

DARK / Effect Monster / Level 8 / ATK 2000 / DEF 0
(Dragon / Effect)

If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand).
(Common)
Rating: 1 out of 5
Limited in its own uses for sure, and worse than Cyber Dragon too.
Judgment of the Light (JOTL-EN014)
Umbral Horror Will o' the Wisp

DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)

When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card.
(Common)
Rating: 1 out of 5
The strongest has 1800 ATK, but still lacks DEF or good effects.
Judgment of the Light (JOTL-EN013)
Umbral Horror Unform

DARK / Effect Monster / Level 4 / ATK 0 / DEF 0
(Fiend / Effect)

When this card is destroyed by battle and sent to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn.
(Common)
Rating: 1 out of 5
Unplayable is more like it.
Judgment of the Light (JOTL-EN012)
Umbral Horror Ghoul

DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Fiend / Effect)

Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand.
(Common)
Rating: 2 out of 5
The effect will cost it all the ATK it has just to bring out a friend, but it has 1800 ATK nonetheless.
Judgment of the Light (JOTL-EN011)
Star Seraph Sword

LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Fairy / Effect)

Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase.
(Common)
Rating: 2 out of 5
1400 ATK just isn't going to do it so if you're going to play this in Attack Mode, better have another one.
Judgment of the Light (JOTL-EN010)
Star Seraph Sage

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Fairy / Effect)

Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand.
(Common)
Rating: 1 out of 5
1 effect and it costs you a Spell Card. Photon Lead can do better.
Judgment of the Light (JOTL-EN009)
Star Seraph Scout

LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Fairy / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand.
(Common)
Rating: 2 out of 5
Not much to start with this Archetype, just 1800 DEF.
Judgment of the Light (JOTL-EN008)
Super Defense Robot Monki

EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Machine / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand.
(Common)
Rating: 1 out of 5
Has minimal defense from what I'm seeing, and minimal effects too.
Judgment of the Light (JOTL-EN007)
Super Defense Robot Elephan

EARTH / Effect Monster / Level 8 / ATK 1400 / DEF 2500
(Machine / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; it becomes Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster.
(Common)
Rating: 1 out of 5
The highest DEF so far, but less than the Level 5 Millennium Shield or Labyrinth Wall. (#35)
Judgment of the Light (JOTL-EN006)
Super Defense Robot Lio

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1600
(Machine / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand.
(Common)
Rating: 1 out of 5
Even for Xyz Summons, we can do better than this.
Judgment of the Light (JOTL-EN005)
Xyz Agent

LIGHT / Effect Monster / Level 2 / ATK 900 / DEF 300
(Spellcaster / Effect)

If this card is in your Graveyard: You can target 1 "Utopia" Xyz Monster you control; attach this card from the Graveyard to it as an Xyz Material. You can only use the effect of "Xyz Agent" once per Duel.
(Common)
Rating: 1 out of 5
If this is your agent, call your laywer.
Judgment of the Light (JOTL-EN004)
Spell Recycler

DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Effect)

When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck.
(Common)
Rating: 1 out of 5
We could avoid the need to recycle by making better cards.
Judgment of the Light (JOTL-EN003)
Interceptomato

EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800
(Plant / Effect)

During your opponent's turn: You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect).
(Common)
Rating: 1 out of 5
There are better ways to negate Effect Damage like Prime Material Dragon. (#87)
Judgment of the Light (JOTL-EN002)
V Salamander

FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Spellcaster / Effect)

When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can target 1 "Number C39: Utopia Ray V" you control; equip this monster you control to that target. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the equipped monster's effects (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, destroy all monsters your opponent controls, and if you do that, inflict 1000 damage to your opponent for each monster destroyed by this effect.
(Rare)
Rating: 1 out of 5
Don't know why Yuma wanted this card. It was from an antagonist and isn't very good.
Judgment of the Light (JOTL-EN001)
DZW - Chimera Clad

DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)

You can target 1 "Number C39" monster you control; equip this monster from your hand or your side of the field to that target. The equipped monster cannot be destroyed by battle. At the end of the Damage Step, when the equipped monster attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can make the opponent's monster's ATK 0 (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, the equipped monster can make a second attack on the same monster in a row.
(Rare)
Rating: 1 out of 5
Restrained not just to Utopia monsters, but Number C39 (#40) specifically.
Judgment of the Light (JOTL-EN000)
Galaxy Serpent

LIGHT / Normal Monster / Level 2 / ATK 1000 / DEF 0
(Dragon / Tuner / Normal)

Your hopes and dreams will be refreshed if you catch a glimpse of this rare creature in the evening twilight, soaring in the Sea of Stars.
(Super Rare)
Rating: 2 out of 5
Like we don't have enough Tuners this weak out there, but it could still be worse.