*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | |||||
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Shadow of Infinity (SOI-EN) Card Ratings
1. SOI-ENSE1-SE4 are only included
because of their Set ID. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Shadow_of_Infinity_(TCG-EN-1E) |
SOI Special Edition
(SOI-ENSE4) Mesmeric Control SPELL / Normal Spell During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect. (Secret Rare) |
Rating: 1 out of 5 Works about as well as hypnosis does in real life. |
SOI Special Edition
(SOI-ENSE3) Windstorm of Etaqua TRAP / Normal Trap Change the battle positions of all face-up monsters on your opponent's side of the field. (Secret Rare) |
Rating: 2 out of 5 Can be useful if they're all in one mode or othe other, but not much else. |
SOI Special Edition
(SOI-ENSE2) Riryoku SPELL / Normal Spell Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn. (Secret Rare) |
Rating: 2 out of 5 Doesn't last long, but it can be any two monsters on the field. |
SOI Special Edition
(SOI-ENSE1) Acid Trap Hole TRAP / Normal Trap Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position. (Secret Rare) |
Rating: 2 out of 5 I don't know if Flip Effects activate here, but the monster has a 50-50 shot of survival or death. |
Shadow of Infinity
(SOI-EN060) Malfunction TRAP / Counter Trap Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 The cost is mostly wasted as the card remains a threat. |
Shadow of Infinity
(SOI-EN059) Goblin Out of the Frying Pan TRAP / Counter Trap Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand. (Rare) & (Ultimate Rare) |
Rating: 0 out of 5 Spell Cards can be played right away so returning it back to the hand renders the process moot. |
Shadow of Infinity
(SOI-EN058) Option Hunter TRAP / Normal Trap You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 If you're going to lose a monster, this can help give you some compensation. |
Shadow of Infinity
(SOI-EN057) Success Probability 0% TRAP / Normal Trap Send 2 random Fusion monsters from your opponent's Fusion Deck to the Graveyard. (Common) |
Rating: 1 out of 5 Your success with this is certainly 0%. |
Shadow of Infinity
(SOI-EN056) Full Salvo TRAP / Normal Trap After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect. (Common) |
Rating: 1 out of 5 Exclusive to really bad hands. |
Shadow of Infinity
(SOI-EN055) Generation Shift TRAP / Normal Trap Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card. (Common) |
Rating: 1 out of 5 The new one can't even defend you. |
Shadow of Infinity
(SOI-EN054) Next to be Lost TRAP / Normal Trap Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card. (Common) |
Rating: 1 out of 5 I'd put this card next in line for that. |
Shadow of Infinity
(SOI-EN053) Karma Cut TRAP / Normal Trap Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s). (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Not great, but can get rid of multiple copies of certain monsters. |
Shadow of Infinity
(SOI-EN052) Damage Condenser TRAP / Normal Trap You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position. (Super Rare) |
Rating: 1 out of 5 The damage isn't reduced at all. |
Shadow of Infinity
(SOI-EN051) Attack Reflector Unit TRAP / Normal Trap Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. (Common) |
Rating: 1 out of 5 Barrier Dragon serves a a weak barrier entirely. |
Shadow of Infinity
(SOI-EN050) Miracle Kids TRAP / Normal Trap Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase. (Common) |
Rating: 2 out of 5 They just have to be in the Grave to lower ATK, but it's unlikely to be the full 1200 points. |
Shadow of Infinity
(SOI-EN049) Super Junior Confrontation TRAP / Normal Trap You can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase. (Common) |
Rating: 1 out of 5 Extra baggage just to copy Negate Attack. |
Shadow of Infinity
(SOI-EN048) Samsara SPELL / Continuous Spell Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle your Deck. (Common) |
Rating: 2 out of 5 You might need them back later on, but if not, I guess this is okay. Not all Rituals are good though. (#16) |
Shadow of Infinity
(SOI-EN047) Ancient Gear Castle SPELL / Continuous Spell Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters on this card is equal to or greater than the number of required Tribute(s). (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Mostly only helpful for when Tribute Summoning Gear Golem. (#6) |
Shadow of Infinity
(SOI-EN046) End of the World SPELL / Ritual Spell This card can be used to Ritual Summon "Ruin, Queen of Oblivion", or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. (Common) |
Rating: 3 out of 5 Might result in the end of the Duel if Demise is what you bring out. |
Shadow of Infinity
(SOI-EN045) Photon Generator Unit SPELL / Quick-Play Spell Tribute 2 "Cyber Dragon"s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard. (Common) |
Rating: 1 out of 5 Laser Dragon is barely stronger than Cyber Dragon itself and isn't worth losing 2 of them for it. |
Shadow of Infinity
(SOI-EN044) Trial of the Princesses SPELL / Equip Spell You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran". (Common) |
Rating: 1 out of 5 You'll be waiting forever to give then a passing grade. |
Shadow of Infinity
(SOI-EN043) Symbol of Heritage SPELL / Equip Spell You can only activate this card while there are 3 monster cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped monster. (Common) |
Rating: 1 out of 5 Monster Reborn (#17) got banned, but Call of the Haunted and Premature Burial (#39) are second best. |
Shadow of Infinity
(SOI-EN042) Cyclone Boomerang SPELL / Equip Spell You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Wildheart is vulnerable to battle so this really isn't going to be meaningful. |
Shadow of Infinity
(SOI-EN041) Phantasmal Martyrs SPELL / Normal Spell You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Difficult enough to get any Sacred Beast on the field, and then you lose your hand for a few Tokens. |
Shadow of Infinity
(SOI-EN040) Ancient Gear Drill SPELL / Normal Spell You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn. (Common) |
Rating: 1 out of 5 Costs you a card for an obvious Spell Card you can't use that turn. Worthless. |
Shadow of Infinity
(SOI-EN039) Ancient Gear Factory SPELL / Normal Spell Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn. (Common) |
Rating: 1 out of 5 Whomever runs this plant needs to be fired. |
Shadow of Infinity
(SOI-EN038) Magnet Circle LV2 SPELL / Normal Spell Special Summon 1 Level 2 or lower Machine-Type monster from your hand. (Common) |
Rating: 1 out of 5 Seems like UDE remade Machine Duplication to be even worse. (#41) |
Shadow of Infinity
(SOI-EN037) Hero Heart SPELL / Normal Spell Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase. (Common) |
Rating: 1 out of 5 Double Attack is a much better choice. |
Shadow of Infinity
(SOI-EN036) D.3.S. Frog WATER / Fusion Monster / Level 8 / ATK 2500 / DEF 2000 (Aqua / Fusion / Effect) "Des Frog" + "Des Frog" + "Des Frog A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard. (Common) |
Rating: 1 out of 5 A very B.4.D. Frog. |
Shadow of Infinity
(SOI-EN035) Demise, King of Armageddon DARK / Ritual Monster / Level 8 / ATK 2400 / DEF 2000 (Fiend / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field, except this card. (Super Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Perhaps costly on top of its Ritual Summon, but the end result is worth it. |
Shadow of Infinity
(SOI-EN034) Ruin, Queen of Oblivion LIGHT / Ritual Monster / Level 8 / ATK 2300 / DEF 2000 (Fairy / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Has to be successful in battle once, but it might be okay. Doesn't do anything else though. |
Shadow of Infinity
(SOI-EN033) Divine Dragon - Excelion LIGHT / Effect Monster / Level 5 / ATK 1500 / DEF 900 (Dragon / Effect) When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. ● Increase the ATK of this card by 1000 points. ● If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. ● When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Extra copies don't matter because it can only use 1 effect at any given time and it's weak for a Level 5. |
Shadow of Infinity
(SOI-EN032) Sand Moth EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Rock / Effect) When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field. (Common) |
Rating: 2 out of 5 Better off just Setting it since that's guaranteed to have at least some success. |
Shadow of Infinity
(SOI-EN031) Grass Phantom WATER / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Plant / Effect) Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard. (Common) |
Rating: 1 out of 5 That's a maxium of 2000 ATK just for running 3 of these. |
Shadow of Infinity
(SOI-EN030) Malice Ascendant DARK / Effect Monster / Level 3 / ATK 700 / DEF 1000 (Zombie / Effect) While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard. (Common) |
Rating: 1 out of 5 It won't be around that long to take advantage of what little it has to offer. |
Shadow of Infinity
(SOI-EN029) Memory Crusher DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Fiend / Effect) If this card attacks your opponent's Life Points directly, inflict damage to your opponent's Life Points equal to the number of cards in your opponent's Fusion Deck x 100 points. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Asking a monster with Sangan's stats to get a successful direct attack isn't worth it. |
Shadow of Infinity
(SOI-EN028) Princess Curran DARK / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Spellcaster / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Pikeru's twin sister offers nothing better for their royal duties. |
Shadow of Infinity
(SOI-EN027) Princess Pikeru LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Spellcaster / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Just about any regular Level 4 monster with those stats or similar is better. |
Shadow of Infinity
(SOI-EN026) Beelze Frog WATER / Effect Monster / Level 3 / ATK 1200 / DEF 800 (Aqua / Effect) Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard. (Common) |
Rating: 1 out of 5 Literally supports nothing. |
Shadow of Infinity
(SOI-EN025) Treeborn Frog WATER / Effect Monster / Level 1 / ATK 100 / DEF 100 (Aqua / Effect) If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Can't revive itself unless you lack Spell or Trap Cards, but can still be used for Tributes and such. |
Shadow of Infinity
(SOI-EN024) Doom Dozer EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Insect / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from the top of your opponent's Deck to the Graveyard. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Needle Worm instantly sends the next 5 cards in the opponent's Deck to the Grave when turned face-up. |
Shadow of Infinity
(SOI-EN023) Saber Beetle EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 600 (Insect / Effect) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. (Common) |
Rating: 3 out of 5 Ideal in quite a few Decks. |
Shadow of Infinity
(SOI-EN022) Anteatereatingant EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 500 (Insect / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect. (Common) |
Rating: 1 out of 5 The loss of nearly half your backrow should entail at least letting it attack, but no dice. |
Shadow of Infinity
(SOI-EN021) Chainsaw Insect EARTH / Effect Monster / Level 4 / ATK 2400 / DEF 0 (Insect / Effect) If this card battles a monster, your opponent draws 1 card at the end of the Damage Step. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 The extra draw could mean the difference between winning and losing. |
Shadow of Infinity
(SOI-EN020) Silent Insect EARTH / Effect Monster / Level 2 / ATK 200 / DEF 300 (Insect / Effect) This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards. (Common) |
Rating: 1 out of 5 Silent, but not at all deadly. |
Shadow of Infinity
(SOI-EN019) Gokipon EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800 (Insect / Effect) When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Insect-Type monster with an ATK of 1500 or less from your Deck to your hand. (Common) |
Rating: 1 out of 5 Sangan for Insect Decks, but they have a lot less to search for. |
Shadow of Infinity
(SOI-EN018) Parasitic Ticky EARTH / Effect Monster / Level 1 / ATK ? / DEF ? (Insect / Effect) The ATK and DEF of this card are equal to the number of tokens on the field x 500 points. (Common) |
Rating: 1 out of 5 Relies on some of the weakest monsters in the game just for some ATK and DEF. |
Shadow of Infinity
(SOI-EN017) Tenkabito Shien FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) This card is unaffected by the effects of Trap Cards. (Common) |
Rating: 1 out of 5 The weaker version of Wildheart. |
Shadow of Infinity
(SOI-EN016) Disciple of the Forbidden Spell LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 800 (Warrior / Effect) When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation. (Common) |
Rating: 1 out of 5 There seem to be a lot of monsters relying on other copies in this set. |
Shadow of Infinity
(SOI-EN015) Chain Thrasher WIND / Effect Monster / Level 4 / ATK 1000 / DEF 600 (Warrior / Effect) In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard. (Common) |
Rating: 1 out of 5 Won't even get 1 attack going with those stats. |
Shadow of Infinity
(SOI-EN014) D.D. Guide DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Warrior / Effect) When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play. (Common) |
Rating: 1 out of 5 There isn't a chapter on being useful. |
Shadow of Infinity
(SOI-EN013) B.E.S. Covered Core EARTH / Effect Monster / Level 7 / ATK 2500 / DEF 800 (Machine / Effect) Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Covered exclusively in aluminum foil. |
Shadow of Infinity
(SOI-EN012) Machine King Prototype EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500 (Machine / Effect) Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card. (Common) |
Rating: 1 out of 5 The prototype is just as bad as the regular monster. (#99) |
Shadow of Infinity
(SOI-EN011) Adhesive Explosive WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Machine / Effect) If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Blast Sphere without the damage. (#92) |
Shadow of Infinity
(SOI-EN010) Proto-Cyber Dragon LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600 (Machine / Effect) This card's name is treated as "Cyber Dragon" while it is face-up on the field. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Cyber Dragon is still Cyber Dragon in the hand. (#15) |
Shadow of Infinity
(SOI-EN009) Ancient Gear Cannon EARTH / Effect Monster / Level 2 / ATK 500 / DEF 500 (Machine / Effect) By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards until the End Phase of this turn. (Common) |
Rating: 1 out of 5 More like cannon fodder for bigger cannons. |
Shadow of Infinity
(SOI-EN008) Ancient Gear EARTH / Effect Monster / Level 2 / ATK 100 / DEF 800 (Machine / Effect) While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position. (Common) |
Rating: 1 out of 5 We've slipped down very far from where the originals came from. (#7) |
Shadow of Infinity
(SOI-EN007) Cyber Laser Dragon LIGHT / Effect Monster / Level 7 / ATK 2400 / DEF 1800 (Machine / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 The stronger of the two, but you're wasting 2 Cyber Dragons for this. |
Shadow of Infinity
(SOI-EN006) Cyber Barrier Dragon LIGHT / Effect Monster / Level 6 / ATK 800 / DEF 2800 (Machine / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate your opponent's first attack. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 So is Cyber Twin Dragon only on defense now? |
Shadow of Infinity
(SOI-EN005) Hero Kid EARTH / Effect Monster / Level 2 / ATK 300 / DEF 600 (Warrior / Effect) When this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck. (Common) |
Rating: 1 out of 5 Someone watched The Powerpuff Girls and thought they could be like them. |
Shadow of Infinity
(SOI-EN004) Elemental Hero Neo Bubbleman WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step. (Common) |
Rating: 1 out of 5 Bubbleman now trips over his own cape. |
Shadow of Infinity
(SOI-EN003) Raviel, Lord of Phantasms DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed monster, until the End Phase of this turn. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Not quite as good as Hamon, but still packs the same punch. |
Shadow of Infinity
(SOI-EN002) Hamon, Lord of Striking Thunder LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Thunder / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another monster as an attack target. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Thunder can certainly strike twice here. Quite the powerhouse indeed. |
Shadow of Infinity
(SOI-EN001) Uria, Lord of Searing Flames LIGHT / Effect Monster / Level 10 / ATK 0 / DEF 0 (Pyro / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 The flames have basically been extinguished as it only gains ATK for Continuous Traps. |