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Shadow of Infinity (SOI-EN) Card Ratings

1. SOI-ENSE1-SE4 are only included because of their Set ID.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Shadow_of_Infinity_(TCG-EN-1E)
                               Rating: 1 | SOI-ENSE4 | Spell Card
Mesmeric Control
Normal Spell
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
(Secret Rare)

All it does is prevent the monster from changing modes. What good is that when it depends on the monster's stats?
 
                               Rating: 3 | SOI-ENSE3 | Trap Card
Windstorm of Etaqua
Normal Trap
Change the battle positions of all face-up monsters on your opponent's side of the field.
(Secret Rare)

A one-sided, somewhat more versatile Enemy Controller. Can certainly help in quite a few situations.
 
                               Rating: 2 | SOI-ENSE2 | Spell Card
Riryoku
Normal Spell
Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.
(Secret Rare)

Like Acid Trap Hole this has its ups and downs but isn't that great a card overall.
 
                               Rating: 2 | SOI-ENSE1 | Trap Card
Acid Trap Hole
Normal Trap
Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.
(Secret Rare)

A bit risky, but it allows you to at least see what the Set monster is before you decide to attack or not.
 
                               Rating: 1 | SOI-EN060 | Trap Card
Malfunction
Counter Trap
Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
(Rare) & (Ultimate Rare)

Costs half the LP of Seven Tools, but is entirely pointless for that fee.
 
                               Rating: 1 | SOI-EN059 | Trap Card
Goblin Out of the Frying Pan
Counter Trap
Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
(Rare) & (Ultimate Rare)

Not going to help when the opponent can just re-activate it that same turn.
 
                               Rating: 2 | SOI-EN058 | Trap Card
Option Hunter
Normal Trap
You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster.
(Rare) & (Ultimate Rare)

You'll probably need those extra Life Points at some point anyway, though it's better to negate the attack instead.
 
                               Rating: 1 | SOI-EN057 | Trap Card
Success Probability 0%
Normal Trap
Send 2 random Fusion monsters from your opponent's Fusion Deck to the Graveyard.
(Common)

0% is indeed the probability of success... of you or the number of people dumb enough to activate this card.
 
                               Rating: 1 | SOI-EN056 | Trap Card
Full Salvo
Normal Trap
After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect.
(Common)

That's generally going to be up to 1000 points of damage, and you're out all cards in your hand.
 
                               Rating: 1 | SOI-EN055 | Trap Card
Generation Shift
Normal Trap
Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.
(Common)

You're just making it harder to win Duels.
 
                               Rating: 1 | SOI-EN054 | Trap Card
Next to be Lost
Normal Trap
Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
(Common)

This card is next to be lost but last to be found as it has nothing decent to make it playable.
 
                               Rating: 1 | SOI-EN053 | Trap Card
Karma Cut
Normal Trap
Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s).
(Rare) & (Ultimate Rare)

Use Compulsory Evacuation Device instead.
 
                               Rating: 1 | SOI-EN052 | Trap Card
Damage Condenser
Normal Trap
You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position.
(Super Rare)

You're already having to take damge so why the activation cost?
 
                               Rating: 1 | SOI-EN051 | Trap Card
Attack Reflector Unit
Normal Trap
Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
(Common)

Cyber Dragon is far better than what you Tribute it for.
 
                               Rating: 2 | SOI-EN050 | Trap Card
Miracle Kids
Normal Trap
Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase.
(Common)

The Hero Kids don't even need to be sent to the Graveyard from battle. They can just be sent directly there.
 
                               Rating: 1 | SOI-EN049 | Trap Card
Super Junior Confrontation
Normal Trap
You can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.
(Common)

Pretty bad as far as stall cards go.
 
                               Rating: 3 | SOI-EN048 | Spell Card
Samsara
Continuous Spell
Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle your Deck.
(Common)

It's like you're not losing anything at all for Ritual Summons.
 
                               Rating: 2 | SOI-EN047 | Spell Card
Ancient Gear Castle
Continuous Spell
Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters on this card is equal to or greater than the number of required Tribute(s).
(Super Rare) & (Ultimate Rare)

This helps for the ones that need Tributes, but most of them are pretty bad and the ATK boost is quite low.
 
                               Rating: 3 | SOI-EN046 | Spell Card
End of the World
Ritual Spell
This card can be used to Ritual Summon "Ruin, Queen of Oblivion", or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.
(Common)

The first ever Ritual Spell to be able to Ritual Summon 1 of two Ritual Monsters and great ones at that!
 
                               Rating: 1 | SOI-EN045 | Spell Card
Photon Generator Unit
Quick-Play Spell
Tribute 2 "Cyber Dragon"s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
(Common)

Hugly costly just for a monster with a bad effect.
 
                               Rating: 1 | SOI-EN044 | Spell Card
Trial of the Princesses
Equip Spell
You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".
(Common)

Axe of Despair can be equipped to any monster and can be recycled by Tributing any monster.
 
                               Rating: 2 | SOI-EN043 | Spell Card
Symbol of Heritage
Equip Spell
You can only activate this card while there are 3 monster cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)

Call of the Haunted is mostly a better card than this, though this can revive the monster in either battle position.
 
                               Rating: 1 | SOI-EN042 | Spell Card
Cyclone Boomerang
Equip Spell
You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.
(Rare) & (Ultimate Rare)

Low ATK boost and minimal burn damage for a card specific to a mediocre Elemental Hero.
 
                               Rating: 1 | SOI-EN041 | Spell Card
Phantasmal Martyrs
Normal Spell
You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/
ATK 0/DEF 0) in Attack Position on your side of the field.
(Rare) & (Ultimate Rare)

This card is too situational and too horrid to get any playability out.
 
                               Rating: 1 | SOI-EN040 | Spell Card
Ancient Gear Drill
Normal Spell
You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
(Common)

So you'[re losing a card in your hand just to have a vulnerable Spell Card out that you can't even use? What a waste.
 
                               Rating: 2 | SOI-EN039 | Spell Card
Ancient Gear Factory
Normal Spell
Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
(Common)

Most Ancient Gear Monsters are Level 6 or less so this is pretty much a huge loss just to Normal Summon without Tributes.
 
                               Rating: 1 | SOI-EN038 | Spell Card
Magnet Circle LV2
Normal Spell
Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
(Common)

Dr. Crowler's Deck is the only place this should be as it's not like there's much you can bring out with it anyway.
 
                               Rating: 1 | SOI-EN037 | Spell Card
Hero Heart
Normal Spell
Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.
(Common)

Most of them are weak enough as is and even with the likes of Bladedge, that leaves only 1300 ATK to attack twice with.
 
                               Rating: 2 | SOI-EN036 | Fusion Monster
D.3.S. Frog
WATER | Aqua-Type Fusion | Level 8 | ATK 2500 | DEF 2000
"Des Frog" + "Des Frog" + "Des Frog
A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard.
(Common)

This can be useful in a Science, Frog or Aqua Deck but it needs other support to do it though.
 
                               Rating: 3 | SOI-EN035 | Ritual Monster
Demise, King of Armageddon
DARK | Fiend-Type Ritual | Level 8 | ATK 2400 | DEF 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field, except this card.
(Super Rare) & (Ultimate Rare)

It may have only 1 effect that costs you 1/4 of your starting Life Points, but then it gets to deal more than that directly.
 
                               Rating: 2 | SOI-EN034 | Ritual Monster
Ruin, Queen of Oblivion
LIGHT | Fairy-Type Ritual | Level 8 | ATK 2300 | DEF 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
(Super Rare) & (Ultimate Rare)

Essentially a stronger version of Mataza the Zapper, which also can't be stolen and is searchable.
 
                               Rating: 1 | SOI-EN033 | Effect Monster
Divine Dragon - Excelion
LIGHT | Dragon | Level 5 | ATK 1500 | DEF 900
When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. ● Increase the ATK of this card by 1000 points. ● If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. ● When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
(Super Rare) & (Ultimate Rare)

Since it can't gain all 3 effects at once, why is this Super Rare? That leaves very little that it's going to do as a whole.
 
                               Rating: 2 | SOI-EN032 | Effect Monster
Sand Moth
EARTH | Rock | Level 4 | ATK 1000 | DEF 2000
When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.
(Common)

It self-revives with swapped stats if destroyed  by an effect while Set, but let's face it, that's not all that good.
 
                               Rating: 1 | SOI-EN031 | Effect Monster
Grass Phantom
WATER | Plant | Level 3 | ATK 1000 | DEF 1000
Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard.
(Common)

None is how many copies of this card you should have in your Deck if any.
 
                               Rating: 1 | SOI-EN030 | Effect Monster
Malice Ascendant
DARK | Zombie | Level 4 | ATK 700 | DEF 1000
While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard.
(Common)

It's too weak to survive long enough to get the effect and having more than one copy is stupid.
 
                               Rating: 1 | SOI-EN029 | Effect Monster
Memory Crusher
DARK | Fiend | Level 3 | ATK 1000 | DEF 600
If this card attacks your opponent's Life Points directly, inflict damage to your opponent's Life Points equal to the number of cards in your opponent's Fusion Deck x 100 points.
(Rare) & (Ultimate Rare)

Just a horrible card that is required in every set produced.
 
                               Rating: 1 | SOI-EN028 | Effect Monster
Princess Curran
DARK | Spellcaster | Level 4 | ATK 2000 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
(Rare) & (Ultimate Rare)

Like Princess Pikeru, this has very little playability. Not really any improvement over Solar Flare Dragon.
 
                               Rating: 1 | SOI-EN027 | Effect Monster
Princess Pikeru
LIGHT | Spellcaster | Level 4 | ATK 2000 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field.
(Rare) & (Ultimate Rare)

Pretty poor as a whole.
 
                               Rating: 1 | SOI-EN026 | Effect Monster
Beelze Frog
WATER | Aqua | Level 3 | ATK 1200 | DEF 800
Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
(Common)

He'll certainly croak quickly with such low stats. In fact, he'll croak so quickly that he won't get to use his effect!
 
                               Rating: 2 | SOI-EN025 | Effect Monster
Treeborn Frog
WATER | Aqua | Level 1 | ATK 100 | DEF 100
If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field.
(Rare) & (Ultimate Rare)

Without the deadly combo with Sacred Phoenix, this card is utterly useless.
 
                               Rating: 1 | SOI-EN024 | Effect Monster
Doom Dozer
EARTH | Insect | Level 8 | ATK 2800 | DEF 2600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from the top of your opponent's Deck to the Graveyard.
(Rare) & (Ultimate Rare)

Bad enough it costs you 2 Insects, but then all it does is force your opponent to lose their Deck's top card.
 
                               Rating: 4 | SOI-EN023 | Effect Monster
Saber Beetle
EARTH | Insect | Level 6 | ATK 2400 | DEF 600
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)

Definitely one of the better Insect monsters in this set! No Insect Deck should be without it!
 
                               Rating: 1 | SOI-EN022 | Effect Monster
Anteatereatingant
EARTH | Insect | Level 5 | ATK 2000 | DEF 500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect.
(Common)

About as bad as its name. Shouldn't even have a summoning requirement.
 
                               Rating: 2 | SOI-EN021 | Effect Monster
Chainsaw Insect
EARTH | Insect | Level 4 | ATK 2400 | DEF 0
If this card battles a monster, your opponent draws 1 card at the end of the Damage Step.
(Rare) & (Ultimate Rare)

The strongest Level 4 monster to date and quite strong as an Insect as well, but the effect and lack of DEF will cost you.
 
                               Rating: 1 | SOI-EN020 | Effect Monster
Silent Insect
EARTH | Insect | Level 2 | ATK 200 | DEF 300
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards.
(Common)

Pretty bad for an Insect-Type monster.
 
                               Rating: 1 | SOI-EN019 | Effect Monster
Gokipon
EARTH | Insect | Level 2 | ATK 800 | DEF 800
When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Insect-Type monster with an ATK of 1500 or less from your Deck to your hand.
(Common)

Now Insect Decks have their own Sangan, though it can't get all that much, and there's even less useful ones.
 
                               Rating: 1 | SOI-EN018 | Effect Monster
Parasitic Ticky
EARTH | Insect | Level 1 | ATK ? | DEF ?
The ATK and DEF of this card are equal to the number of tokens on the field x 500 points.
(Common)

Scapegoat could give this guy 2000 ATK, but it's only going to get ATK from Tokens.
 
                               Rating: 1 | SOI-EN017 | Effect Monster
Tenkabito Shien
FIRE | Pyro | Level 4 | ATK 1500 | DEF 1000
This card is unaffected by the effects of Trap Cards.
(Common)

Even Wildheart is a better card to play than this as it has 600 more DEF. There's just no reason to use this card at all.
 
                               Rating: 1 | SOI-EN016 | Effect Monster
Disciple of the Forbidden Spell
LIGHT | Warrior | Level 4 | ATK 1700 | DEF 800
When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation.
(Common)

Even with up to 3 choices, your odds of batting such monsters are only 50-50 at best.
 
                               Rating: 1 | SOI-EN015 | Effect Monster
Chain Thrasher
WIND | Warrior | Level 4 | ATK 1000 | DEF 600
In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard.
(Common)

A horrid Warrior with stats of (1000/600) isn't worth playing and it won't be able to attack much if at all.
 
                               Rating: 1 | SOI-EN014 | Effect Monster
D.D. Guide
DARK | Warrior | Level 4 | ATK 1400 | DEF 1000
When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
(Common)

It can't lead you anywhere useful, only to dead ends.
 
                               Rating: 1 | SOI-EN013 | Effect Monster
B.E.S. Covered Core
EARTH | Machine | Level 7 | ATK 2500 | DEF 800
Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.
(Super Rare) & (Ultimate Rare)

Covered with glass no doubt given how fragile B.E.S. monsters are.
 
                               Rating: 1 | SOI-EN012 | Effect Monster
Machine King Prototype
EARTH | Machine | Level 3 | ATK 1600 | DEF 1500
Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
(Common)

The thing with prototypes is that they usually fail at functioning properly and this one fails at being a worthy card to play.
 
                               Rating: 1 | SOI-EN011 | Effect Monster
Adhesive Explosive
WIND | Machine | Level 3 | ATK 1000 | DEF 1000
If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.
(Rare) & (Ultimate Rare)

It's just a weaker Blast Sphere.
 
                               Rating: 1 | SOI-EN010 | Effect Monster
Proto-Cyber Dragon
LIGHT | Machine | Level 3 | ATK 1100 | DEF 600
This card's name is treated as "Cyber Dragon" while it is face-up on the field.
(Rare) & (Ultimate Rare)

1000 less ATK and DEF than the original makes this pretty much useless.
 
                               Rating: 1 | SOI-EN009 | Effect Monster
Ancient Gear Cannon
EARTH | Machine | Level 2 | ATK 500 | DEF 500
By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards until the End Phase of this turn.
(Common)

Even the lower Level Ancient Gear monsters are better than this.
 
                               Rating: 1 | SOI-EN008 | Effect Monster
Ancient Gear
EARTH | Machine | Level 2 | ATK 100 | DEF 800
While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
(Common)

Besides Dr. Vellian Crowler Decks, this card is useless.
 
                               Rating: 1 | SOI-EN007 | Effect Monster
Cyber Laser Dragon
LIGHT | Machine | Level 7 | ATK 2400 | DEF 1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn.
(Ultra Rare) & (Ultimate Rare)

For the requirement of the necessary card, this just doesn't have enough effects to make it good.
 
                               Rating: 1 | SOI-EN006 | Effect Monster
Cyber Barrier Dragon
LIGHT | Machine | Level 6 | ATK 800 | DEF 2800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate your opponent's first attack.
(Super Rare) & (Ultimate Rare)

Cyber Dragon isn't worth Tributing for a monster this bad.
 
                               Rating: 2 | SOI-EN005 | Effect Monster
Hero Kid
EARTH | Warrior | Level 2 | ATK 300 | DEF 600
When this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck.
(Common)

Miracle Kids is the only thing viable with this.
 
                               Rating: 1 | SOI-EN004 | Effect Monster
Elemental Hero Neo Bubbleman
WATER | Warrior | Level 4 | ATK 800 | DEF 1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
(Common)

Quite bad for needing two pretty bad cards just to Summon it.
 
                               Rating: 3 | SOI-EN003 | Effect Monster
Raviel, Lord of Phantasms
DARK | Fiend | Level 10 | ATK 4000 | DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed monster, until the End Phase of this turn.
(Ultra Rare) & (Ultimate Rare)

We can't run Obelisk the Tormentor so this is the next best thing.
 
                               Rating: 3 | SOI-EN002 | Effect Monster
Hamon, Lord of Striking Thunder
LIGHT | Thunder | Level 10 | ATK 4000 | DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another monster as an attack target.
(Ultra Rare) & (Ultimate Rare)

Things were made a bit tougher to bring this out, but 4000 ATK makes it easy to take down monsters.
 
                               Rating: 2 | SOI-EN001 | Effect Monster
Uria, Lord of Searing Flames
FIRE | Pyro | Level 10 | ATK 0 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation.
(Ultra Rare) & (Ultimate Rare)

Uria has been quite nerfed from the anime in all fronts, leaving it with 2/5.