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Battles of Legend Card Ratings (Page 2)

1. Only new cards and those with updated text that changes how they work are included below. 2. Set names are shortend as the rest their full name is essentially listed above.
3. BLAR-EN info: https://yugipedia.com/wiki/Battles_of_Legend:_Armageddon
4. BLHR-EN info: https://yugipedia.com/wiki/Battles_of_Legend:_Hero's_Revenge  
Armageddon (BLAR-EN10K)
Ten Thousand Dragon
DARK / Effect Monster / Level 10 / ATK ? / DEF ?
(Dragon / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK & DEF is 10,000 or more. If Summoned this way, the ATK/DEF of this card becomes 10,000.
(10,000 Secret Rare)
Rating: 1 out of 5
This is a very poor way to celebrate 10,000 Yu-Gi-Oh cards.
Armageddon (BLAR-EN091)
Topologic Zeroboros
DARK / Link Monster / ATK 3000 / Link-4
Links: All 4 Corners
(Cyberse / Link / Effect)

2+ Effect Monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.
(Ultra Rare)
Rating: 2 out of 5
Comes back sooner than its Structure Deck release, which is more than I can say for Black Rose Dragon.
Armageddon (BLAR-EN090)
Salamangreat Gazelle
FIRE / Effect Monster / Level 3 / ATK 1500 / DEF 1000
(Cyberse / Effect)

If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
(Ultra Rare)
Rating: 2 out of 5
It can help trigger a copy's own effect, but really doesn't offer much.
Armageddon (BLAR-EN087)
Formud Skipper
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Cyberse / Effect)

During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Useful for the 2nd effect only.
Armageddon (BLAR-EN070)
Number S39: Utopia the Lightning
LIGHT / Xyz Monster / Rank 5 / ATK 2500 / DEF 2000
(Warrior / Xyz / Effect)

3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

(Ultra Rare)
Rating: 2 out of 5
We can do better (MIL1 #12) regardless of which effect is desired.
Armageddon (BLAR-EN064)
Steam Synchron
WATER / Effect Monster / Level 3 / ATK 600 / DEF 800
(Machine / Tuner / Effect)

During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
(Ultra Rare)
Rating: 2 out of 5
What a lousy lone effect, but it's not required and is a Tuner.
Armageddon (BLAR-EN063)
Blackwing - Kris the Crack of Dawn
DARK / Effect Monster / Level 4 / ATK 1900 / DEF 300
(Winged Beast / Effect)

If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.
(Ultra Rare)
Rating: 3 out of 5
A bit of of built-in protection included, but only once per turn. Nice Beatstick otherwise though.
Armageddon (BLAR-EN056)
Elemental HERO Escuridao
DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.
(Secret Rare)
Rating: 1 out of 5
The other HERO Fusions look overpowered compared to this.
Armageddon (BLAR-EN051)
Chaos Emperor, the Dragon of Armageddon
DARK / Pendulum Monster / Level 8 / ATK 3000 / DEF 2500 / Scale 1 and Scale 1
Pendulum Text
You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this Effect of "Chaos Emperor, the Dragon of Armageddon" once per turn.
(Dragon / Pendulum / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each of their cards sent to the GY by this effect. If this face-up Special Summoned card leaves the field, return it on the bottom of the Deck.
(Secret Rare)
Rating: 1 out of 5
They butchered the original, then released a version that's even weaker still.
Armageddon (BLAR-EN050)
Dark Armed, the Dragon of Annihilation
DARK / Xyz Monster / Rank 7 / ATK 2800 / DEF 1000
(Dragon / Xyz / Effect)

2+ Level 7 monsters
Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.
(Secret Rare)
Rating: 1 out of 5
They sure annihilated the perks of the original (#19).
Armageddon (BLAR-EN049)
Judgment, the Dragon of Heaven
LIGHT / Synchro Monster / Level 8 / ATK 3000 / DEF 2600
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.
(Ultra Rare)
Rating: 1 out of 5
It got easier to Summon, but the effect is going to be a ways off from being used in most cases.
Armageddon (BLAR-EN048)
Trishula, the Dragon of Icy Imprisonment
WATER / Fusion Monster / Level 9 / ATK 2700 / DEF 2000
(Dragon / Fusion / Effect)

3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.
(Ultra Rare)
Rating: 0 out of 5
The original trapped itself in a cocoon of its own ice.
Armageddon (BLAR-EN047)
Darkness Metal, the Dragon of Dark Steel
DARK / Link Monster / ATK 2800 / Link-4
Links: Top, Bottom and both Bottom Corners
(Dragon / Link / Effect)

2+ Effect Monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.
(Ultra Rare)
Rating: 1 out of 5
Much more work than the original (DUSA #68) just for 1/4 of the original's perks.
Armageddon (BLAR-EN046)
Number F0: Utopic Future Slash
LIGHT / Xyz Monster / No Rank / ATK 0 / DEF 0
(Warrior / Xyz / Effect)

2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
You can also Xyz Summon this card by using a "Utopia" monster or "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Gains 500 ATK for each "Number" Xyz Monster in the GYs. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; this card can make a second attack during each Battle Phase this turn.
(Secret Rare)
Rating: 1 out of 5
The future remains bleak for any Utopia (#59) Deck.
Armageddon (BLAR-EN045)
Appliancer Electrilyrical World
SPELL / Field Spell
When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only activate 1 "Appliancer Electrilyrical World" per turn.
(Ultra Rare)
Rating: 1 out of 5
Lights never stay on for more than a few seconds.
Armageddon (BLAR-EN044)
Appliancer Test
SPELL / Normal Spell
Target 1 "Appliancer" Link Monster you control; Special Summon as many Link-1 "Appliancer" monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 "Appliancer Test" per turn.
(Ultra Rare)
Rating: 1 out of 5
They were struggling with question #1 the whole time.
Armageddon (BLAR-EN043)
Appliancer Reuse
SPELL / Normal Spell
Target 1 "Appliancer" monster in your GY; Special Summon it, but place it on the bottom of the Deck when it leaves the field.
(Ultra Rare)
Rating: 1 out of 5
There's no reusing devices with fried electronics.
Armageddon (BLAR-EN042)
Appliancer Dryer Drake
FIRE / Link Monster / ATK 0 / Link-1
Links: Top-Right
(Machine / Link / Effect)

1 "Appliancer" monster
Cannot be used as Link Material the turn it is Link Summoned. This linked card gains 1000 ATK. Once per turn, during your Battle Phase, if this card is co-linked (except during the Damage Step): You can switch the locations of 2 "Appliancer" monsters in your Main Monster Zones, including this card, and if you do, the other monster can make a second attack during each Battle Phase this turn. Once per turn, when this card that is not co-linked is targeted for an attack: You can negate that attack.
(Ultra Rare)
Rating: 1 out of 5
It's a FIRE monster so all the laundry must be set ablaze at activation.
Armageddon (BLAR-EN041)
Appliancer Laundry Dragon
WATER / Link Monster / ATK 1500 / Link-1
Links: Top
(Machine / Link / Effect)

1 "Appliancer" monster
Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
(Ultra Rare)
Rating: 1 out of 5
Dragonmaids (MYFI #22) clearly used this for all their household chores.
Armageddon (BLAR-EN040)
Appliancer Vacculephant
DARK / Link Monster / ATK 1000 / Link-1
Links: Top-Right
(Machine / Link / Effect)

1 "Appliancer" monster
Cannot be used as Link Material the turn it is Link Summoned. Can attack directly while it is not co-linked. You can send 1 card from your hand to the GY, then target 1 card your opponent controls; destroy it. If this card is co-linked: You can target 1 monster in your opponent's Main Monster Zone; destroy it. You can only use 1 "Appliancer Vacculephant" effect per turn, and only once that turn.
(Ultra Rare)
Rating: 1 out of 5
If it can't be Link Material right away, then it won't be around long enough to be used at all.
Armageddon (BLAR-EN039)
Appliancer Kappa Scale
WATER / Link Monster / ATK 0 / Link-1
Links: Top-Right
(Machine / Link / Effect)

1 "Appliancer" monster
Cannot be used as Link Material the turn it is Link Summoned. You can Tribute this co-linked card; Special Summon 1 "Appliancer" Link Monster from your GY, except "Appliancer Kappa Scale". You can Tribute this card that is not co-linked; Special Summon 1 Level 4 or lower "Appliancer" monster from your GY. You can only use each effect of "Appliancer Kappa Scale" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Already pre-calibrated to display "0" for all results.
Armageddon (BLAR-EN038)
Appliancer Celtopus
DARK / Link Monster / ATK 0 / Link-2
Links: Bottom and Bottom-Left
(Machine / Link / Effect)

2 "Appliancer" monsters
This linked card cannot be targeted by your opponent's card effects, or their monsters' attacks. During damage calculation, if an "Appliancer" Link Monster you control co-linked to this card battles an opponent's monster: Your battling monster gains ATK equal to the number of monsters co-linked to this card x 1000, during that damage calculation only. Once per turn, if an "Appliancer" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card.
(Ultra Rare)
Rating: 1 out of 5
Used exclusively for kids films regarding the ocean.
Armageddon (BLAR-EN037)
Appliancer Copybokkle
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)

You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Try copying something actually useful.
Armageddon (BLAR-EN036)
Appliancer Breakerbuncle
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)

During damage calculation, if an "Appliancer" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an "Appliancer"
monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead.
(Ultra Rare)
Rating: 1 out of 5
Waboku (#42) is much more useful than this.
Armageddon (BLAR-EN035)
Appliancer Socketroll
DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Machine / Effect)

If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Masquerena (#49) might have a new best friend, but it's not exactly built for success.
Armageddon (BLAR-EN034)
Fire Flint Lady
FIRE / Effect Monster / Level 1 / ATK 100 / DEF 100
(Warrior / Effect)

If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Warrior Decks (SD5 #2) already have Reinforcement of the Army (#32) and other good ones.
Armageddon (BLAR-EN033)
Glacial Beast Iceberg Narwhal
WATER / Synchro Monster / Level 7 / ATK 2700 / DEF 1600
(Aqua / Synchro / Effect)

1 Tuner + 1+ non-Tuner WATER monsters
Each time another monster(s) you control is destroyed by your opponent's attack or card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Glacial Beast Iceberg Narwhal" once per turn.
(Secret Rare)
Rating: 2 out of 5
Negating effects without a cost gives this card a 2.
Armageddon (BLAR-EN032)
Glacial Beast Polar Penguin
WATER / Effect Monster / Level 3 / ATK 800 / DEF 1000
(Aqua / Tuner / Effect)

If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.
(Secret Rare)
Rating: 2 out of 5
Krump the Third can probably now Synchro Summon for the first time, but that's not much of a highlight.
Armageddon (BLAR-EN031)
Glacial Beast Blizzard Wolf
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 700
(Aqua / Effect)

When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn.
(Secret Rare)
Rating: 2 out of 5
No fee to negate attacks, but it's also once per turn.
Armageddon (BLAR-EN030)
Super All In!
SPELL / Normal Spell
Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 "Flower Cardian" monsters from your GY, then, draw 1 card and show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a "Flower Cardian" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand.
(Ultra Rare)
Rating: 1 out of 5
De-Synchro (#49) just got a whole lot worse.
Armageddon (BLAR-EN029)
Flower Cardian Cherry Blossom
DARK / Effect Monster / Level 3 / ATK 100 / DEF 100
(Warrior / Effect)

If you control a Level 2 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can Tribute 1 "Flower Cardian" monster; draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can take 1 "Flower Cardian" monster from your Deck, except "Flower Cardian Cherry Blossom", and either add it to your hand or Special Summon it. Otherwise, send the card you drew to the GY.
(Ultra Rare)
Rating: 1 out of 5
Strategies cannot blossom when your Deck is filled with these delicate flowers.
Armageddon (BLAR-EN028)
Number 3: Cicada King
WIND / Xyz Monster / Rank 3 / ATK 1200 / DEF 2500
(Insect / Xyz / Effect)

2 Level 3 monsters
If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Even Fake Numbers are on the table, but this is pretty mediocre.
Armageddon (BLAR-EN027)
Numeron Calling
SPELL / Normal Spell
If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.
(Secret Rare)
Rating: 1 out of 5
The one card that the Network can use, and it's terrible too.
Armageddon (BLAR-EN026)
Numeron Network
SPELL / Field Spell
During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).
(Secret Rare)
Rating: 1 out of 5
A network cannot be made from a single card.
Armageddon (BLAR-EN025)
Number 4: Numeron Gate Catvari
LIGHT / Xyz Monster / Rank 1 / ATK 1000 / DEF 100
(Machine / Xyz / Effect)

3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
(Ultra Rare)
Rating: 1 out of 5
All four gates need to be locked for good.
Armageddon (BLAR-EN024)
Number 3: Numeron Gate Trini
LIGHT / Xyz Monster / Rank 1 / ATK 1000 / DEF 100
(Machine / Xyz / Effect)

3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
(Ultra Rare)
Rating: 1 out of 5
Right on par with the Gate Guardian (#24) pieces.
Armageddon (BLAR-EN023)
Number 2: Numeron Gate Dve
LIGHT / Xyz Monster / Rank 1 / ATK 1000 / DEF 100
(Machine / Xyz / Effect)

3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
(Ultra Rare)
Rating: 1 out of 5
Don Thousand wouldn't last 2 seconds with these.
Armageddon (BLAR-EN022)
Number 1: Numeron Gate Ekam
LIGHT / Xyz Monster / Rank 1 / ATK 1000 / DEF 100
(Machine / Xyz / Effect)

3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
(Ultra Rare)
Rating: 1 out of 5
Number 1 should be the best of all, but it's not even close.
Armageddon (BLAR-EN021)
Number C1: Numeron Chaos Gate Sunya
DARK / Xyz Monster / Rank 2 / ATK 2000 / DEF 100
(Machine / Xyz / Effect)

4 Level 2 monsters
You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.
(Secret Rare)
Rating: 1 out of 5
You'll be beaten before this card's 2nd effect is applied.
Armageddon (BLAR-EN020)
Numeron Wall
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Warrior / Effect)

If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.
(Ultra Rare)
Rating: 1 out of 5
At best, it's a crappy Battle Fader. (#6)
Armageddon (BLAR-EN019)
Malefic Paradigm Dragon
DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Dragon / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.
(Ultra Rare)
Rating: 1 out of 5
This is The Light Ruler if it required a Field Spell.
Armageddon (BLAR-EN018)
High Rate Draw
TRAP / Normal Trap
Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.
(Secret Rare)
Rating: 1 out of 5
I'll bet Rokket Decks (#11) would be all over this, but it's just going to cost you in the end.
Armageddon (BLAR-EN017)
Afterglow
SPELL / Field Spell
Banish this card, and as many "Afterglow" from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished "Afterglow" into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is "Afterglow". You can only activate 1 "Afterglow" per Duel.
(Ultra Rare)
Rating: 1 out of 5
It's once per Duel, and you pretty much have no shot at pulling off the effect.
Armageddon (BLAR-EN016)
Armored White Bear
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1400
(Beast / Effect)

If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.
(Secret Rare)
Rating: 3 out of 5
Quite a few Decks can make use of this polar bear.
Armageddon (BLAR-EN015)
Psychic Wave
SPELL / Quick-Play Spell
If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Should've just gone to Jinzo (#3) as there's only a handful of others that even come close.
Armageddon (BLAR-EN014)
Miracle Rupture
SPELL / Normal Spell
Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.
(Secret Rare)
Rating: 2 out of 5
Better than Rock Bombardment (#55), but not by much.
Armageddon (BLAR-EN013)
Specimen Inspection
SPELL / Normal Spell
Reveal 1 "Fossil Fusion" in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 "Specimen Inspection" per turn.
(Secret Rare)
Rating: 1 out of 5
Basically Foolish Burial (SDRL #20) for your opponent only, and it costs more too.
Armageddon (BLAR-EN012)
Time Stream
SPELL / Normal Spell
Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it.
(Secret Rare)
Rating: 2 out of 5
Fossil Fusions are like the Masked HERO monsters, but only half of them suck.
Armageddon (BLAR-EN011)
Fossil Fusion
SPELL / Normal Spell
Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.
(Secret Rare)
Rating: 2 out of 5
There's a few good ones from the pack, but this doesn't protect them from much.
Armageddon (BLAR-EN010)
Fossil Dragon Skullgar
EARTH / Fusion Monster / Level 4 / ATK 2500 / DEF 0
(Rock / Fusion / Effect)

1 Rock monster + 1 Level 4 or lower monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.
(Secret Rare)
Rating: 2 out of 5
Most of these guys deal piercing damage, but some also lack DEF like this one.
Armageddon (BLAR-EN009)
Fossil Dragon Skullgios
EARTH / Fusion Monster / Level 8 / ATK 3500 / DEF 0
(Machine / Fusion / Effect)

1 Rock monster + 1 Level 7 or higher monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
(Secret Rare)
Rating: 4 out of 5
Jim Cook's ace Fusion Monster really stacks up well here. Best anime-to-TCG card in a long time.
Armageddon (BLAR-EN008)
Fossil Warrior Skull Bone
EARTH / Fusion Monster / Level 4 / ATK 2000 / DEF 800
(Rock / Fusion / Effect)

1 Rock monster + 1 Level 4 or lower monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.
(Secret Rare)
Rating: 2 out of 5
The weakest so far, and not exactly ideal Extra Deck material.
Armageddon (BLAR-EN007)
Fossil Warrior Skull Knight
EARTH / Fusion Monster / Level 6 / ATK 2400 / DEF 1100
(Rock / Fusion / Effect)

1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.
(Secret Rare)
Rating: 3 out of 5
As strong as King Dragun (#36), but is much more potent by comparison.
Armageddon (BLAR-EN006)
Fossil Warrior Skull King
EARTH / Fusion Monster / Level 8 / ATK 2800 / DEF 1300
(Rock / Fusion / Effect)

1 Rock monster + 1 Level 7 or higher monster
Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.
(Secret Rare)
Rating: 3 out of 5
Konami's hesitation to make anything remotely potent is abundant, but this is quite powerful.
Armageddon (BLAR-EN005)
Weathering Soldier
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1200
(Rock / Effect)

If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.
(Secret Rare)
Rating: 2 out of 5
It's going to lose a battle pretty soon after it's Summoned, and then you can get Fossil Fusion at least.
Armageddon (BLAR-EN004)
Penguin Torpedo
WATER / Effect Monster / Level 2 / ATK 550 / DEF 300
(Aqua / Effect)

This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card.
(Ultra Rare)
Rating: 2 out of 5
Much too weak to stay long on the field anyway, and it has a bonus effect not seen in the anime.
Armageddon (BLAR-EN003)
Intruder Alarm - Yellow Alert
TRAP / Normal Trap
When an opponent's monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up Special Summoned monster, your opponent cannot target other monsters for attacks. You can only activate 1 "Intruder Alarm - Yellow Alert" per turn.
(Ultra Rare)
Rating: 2 out of 5
You don't keep it long, but the right monster can help save you another turn.
Armageddon (BLAR-EN002)
Powered Crawler
EARTH / Effect Monster / Level 7 / ATK 2700 / DEF 2000
(Machine / Effect)

If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with less ATK than this card. You can only use this effect of "Powered Crawler" once per turn. All monsters your opponent controls must attack, if able.
(Secret Rare)
Rating: 2 out of 5
Thunder Giant's anime effect meets Battle Mania (#63), but still short of being good.
Armageddon (BLAR-EN001)
Dark Spell Regeneration
TRAP / Normal Trap
When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase.
(Secret Rare)
Rating: 1 out of 5
Could've at least been a Spell Card like in the anime and it wouldn't have been broken.
 
Hero's Revenge (BLHR-EN093)
Number 93: Utopia Kaiser
LIGHT / Xyz Monster / Rank 12 / ATK 2500 / DEF 2000
(Warrior / Xyz / Effect)

2 or more "Number" Xyz Monsters, with the same Rank, that have Xyz Material
Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of Xyz Materials with different names attached to this card, but their effects are negated, then detach 1 Xyz Material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects.
(Ultra Rare) & (Super Rare)
Rating: 1 out of 5
12 is the highest Rank possible, but it really doesn't make for anything useful.
Hero's Revenge (BLHR-EN066)
Dragonecro Nethersoul Dragon
DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 0
(Dragon / Fusion / Effect)

2 Zombie monsters
Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".
(Ultra Rare)
Rating: 3 out of 5
Zombies get a pretty decent Fusion, and not even the DEF is much of a downer.
Hero's Revenge (BLHR-EN065)
Elemental HERO Absolute Zero
WATER / Fusion Monster / Level 8 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
(Ultra Rare)
Rating: 4 out of 5
Hard to believe this potent card was originally a book promo. Also has pretty generic materials too.
Hero's Revenge (BLHR-EN056)
Dark Sacrifice
TRAP / Normal Trap
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
(Secret Rare)
Rating: 1 out of 5
How about Starlight Road (TOCH #60) instead?
Hero's Revenge (BLHR-EN055)
Stardust Mirage
TRAP / Normal Trap
If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn.
(Secret Rare)
Rating: 2 out of 5
More versatile than Destiny or Elemental Mirage.
Hero's Revenge (BLHR-EN054)
Salamangreat Almiraj
FIRE / Link Monster / ATK 0 / Link-1
Links: Bottom-Right
(Cyberse / Link / Effect)

1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card from your GY. You can only use this effect of "Salamangreat Almiraj" once per turn.
(Secret Rare)
Rating: 1 out of 5
Safe Zone (#78) can save you all this trouble and do better still.
Hero's Revenge (BLHR-EN053)
Gimmick Puppet Chimera Doll
DARK / Link Monster / ATK 1500 / Link-2
Links: Bottom Corners
(Machine / Link / Effect)

2 Machine monsters
During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.
(Ultra Rare)
Rating: 1 out of 5
The gimmick continues for their Extra Deck.
Hero's Revenge (BLHR-EN052)
Magical Musketeer Max
LIGHT / Link Monster / ATK 1000 / Link-1
Links: Bottom
(Fiend / Link / Effect)

1 Level 8 or lower "Magical Musket" monster
If this card is Link Summoned: You can activate 1 of these effects.
● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls.
● Special Summon "Magical Musketeer" monsters with different names from your Deck, up to the number of Spells and Traps your opponent controls.
You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spells/Traps from your hand.
(Ultra Rare)
Rating: 1 out of 5
My max rating for this card is a 1 because of its actually minimal uses.
Hero's Revenge (BLHR-EN051)
PSY-Framelord Lambda
LIGHT / Link Monster / ATK 1700 / Link-2
Links: Bottom Corners
(Psychic / Link / Effect)

2 monsters, except Tokens
You can activate the effects of “PSY-Framegear” monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 “PSY-Frame” card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
(Secret Rare)
Rating: 1 out of 5
They (HSRD #29) didn't do well in the Main Deck and they're doing just as poorly in the Extra Deck.
Hero's Revenge (BLHR-EN050)
Hi-Speedroid Rubber Band Shooter
WIND / Link Monster / ATK 1000 / Link-2
Links: Bottom Corners
(Machine / Link / Effect)

2 WIND monsters
During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 “Speedroid” monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of “Hi-Speedroid Rubber Band Shooter” once per turn.
(Secret Rare)
Rating: 1 out of 5
About as durable as a rubber band too.
Hero's Revenge (BLHR-EN049)
Traptrix Sera
EARTH / Link Monster / ATK 800 / Link-1
Links: Bottom
(Plant / Link / Effect)

1 non-Link "Traptrix" monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step.
● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck, with a different name than the cards you control.
● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from your Deck.
(Secret Rare)
Rating: 1 out of 5
Only 800 ATK for the requirement of 1 monster and it really doesn't back it up with anything useful.
Hero's Revenge (BLHR-EN048)
Double Headed Anger Knuckle
EARTH / Link Monster / ATK 1500 / Link-2
Links: Bottom Corners
(Machine / Link / Effect)

2 Machine monsters
Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn.
● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.
● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
(Secret Rare)
Rating: 1 out of 5
Not one of Valon's Armor monsters as a Link Monster, and said monsters could do better.
Hero's Revenge (BLHR-EN047)
Harpie Conductor
WIND / Link Monster / ATK 1900 / Link-2
Links: Bottom Corners
(Winged Beast / Link / Effect)

2 WIND monsters
This card's name becomes Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn.
● If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead.
● If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
(Secret Rare)
Rating: 1 out of 5
Whether for the train or a music concert, this isn't who you want to lead the way.
Hero's Revenge (BLHR-EN046)
Black Luster Soldier - Soldier of Chaos
EARTH / Link Monster / ATK 3000 / Link-3
Links: Top and both Bottom Corners
(Warrior / Link / Effect)

3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
● This card gains 1500 ATK.
● This card can make a second attack during the Battle Phase of your next turn.
● Banish 1 card on the field.
(Secret Rare)
Rating: 3 out of 5
Only one effect is usable per turn, but there's 2 good effects among them to alternate and it boasts 3000 ATK.
Hero's Revenge (BLHR-EN045)
Avendread Savior
DARK / Link Monster / ATK 1600 / Link-2
Links: Bottom Corners
(Zombie / Link / Effect)

2 Zombie monsters
This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
● You can target 1 "Vendread" card in your GY; add it to your hand.
● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
(Secret Rare)
Rating: 1 out of 5
The original (#82) Slayer already has more ATK than this and requires less monsters if you're smart.
Hero's Revenge (BLHR-EN044)
Hi-Speedroid Kitedrake
WIND / Synchro Monster / Level 8 / ATK 3000 / DEF 2800
(Machine / Synchro / Effect)

1 WIND Machine Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 of these effects.
● Destroy all other cards on the field.
● Negate the effects of all face-up cards your opponent currently controls.
If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.
(Secret Rare)
Rating: 2 out of 5
Strong, but each effect lasts only the instant it's Synchro Summoned, and only one is available at a time.
Hero's Revenge (BLHR-EN043)
All-Eyes Phantom Dragon
WIND / Pendulum Monster / Level 10 / ATK 3000 / DEF 2500 / Scale 0 and Scale 0
Pendulum Text
Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster.
(Dragon / Pendulum / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation.
(Secret Rare)
Rating: 2 out of 5
Barely worth a passing glance because its Scale and first monster effect make it even remotely useful.
Hero's Revenge (BLHR-EN042)
Battlewasp - Nest
TRAP / Continuous Trap
When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY.
(Ultra Rare)
Rating: 1 out of 5
Come winter, they'll all be dead thanks to their nest's primary function.
Hero's Revenge (BLHR-EN041)
Revival Swarm
SPELL / Normal Spell
Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn.
(Ultra Rare)
Rating: 2 out of 5
They've got a few good ones, but Call of the Haunted is better as a whole.
Hero's Revenge (BLHR-EN040)
Summoning Swarm Swarm
SPELL / Normal Spell
Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters.
(Ultra Rare)
Rating: 1 out of 5
Ends up being a much weaker Monster Reborn (#36) as a whole.
Hero's Revenge (BLHR-EN039)
Battlewasp - Ballista the Armageddon
WIND / Synchro Monster / Level 12 / ATK 3000 / DEF 800
(Insect / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.
(Ultra Rare)
Rating: 3 out of 5
Weaker than other Level 12 monsters, but good enough for a 3.
Hero's Revenge (BLHR-EN038)
Battlewasp - Hama the Conquering Bow
WIND / Synchro Monster / Level 8 / ATK 2800 / DEF 2000
(Insect / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn.
● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF.
● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.
(Secret Rare)
Rating: 2 out of 5
Not too bad, but only the first bullet effect is any good.
Hero's Revenge (BLHR-EN037)
Battlewasp - Halberd the Charger
WIND / Synchro Monster / Level 6 / ATK 2500 / DEF 800
(Insect / Synchro / Effect)

1 Insect Tuner + 1+ non-Tuner monsters
Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Gale the Whirlwind (#8) with a delay and more work.
Hero's Revenge (BLHR-EN036)
Battlewasp - Azusa the Ghost Bow
WIND / Synchro Monster / Level 5 / ATK 2200 / DEF 1600
(Insect / Synchro / Tuner / Effect)

1 Tuner + 1+ non-Tuner monsters
When your opponent takes effect damage from another “Battlewasp” monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
(Ultra Rare)
Rating: 1 out of 5
Really doesn't offer anything on its own because the effect requires others to do the work for it.
Hero's Revenge (BLHR-EN035)
Battlewasp - Arbalest the Rapidfire
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Insect / Effect)

When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.
(Ultra Rare)
Rating: 3 out of 5
A Beatstick that can also replace itself with other copies, and not just other members.
Hero's Revenge (BLHR-EN034)
Battlewasp - Twinbow the Attacker
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 500
(Insect / Effect)

During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.
(Ultra Rare)
Rating: 1 out of 5
Basically limited to Tribute Summons or Insect Synchros. Fiend's Sanctuary is much better.
Hero's Revenge (BLHR-EN033)
Battlewasp - Sting the Poison
WIND / Effect Monster / Level 2 / ATK 400 / DEF 800
(Insect / Tuner / Effect)

If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Can search what is really the best Main Deck member of the Archetype, and is also a Tuner.
Hero's Revenge (BLHR-EN032)
Battlewasp - Dart the Hunter
WIND / Effect Monster / Level 1 / ATK 100 / DEF 100
(Insect / Effect)

When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Useless outside the hand mostly.
Hero's Revenge (BLHR-EN031)
Battlewasp - Pin the Bullseye
WIND / Effect Monster / Level 1 / ATK 200 / DEF 300
(Insect / Effect)

If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.
(Ultra Rare)
Rating: 1 out of 5
With those stats and poor effects, it's getting the bullseye by other monsters.
Hero's Revenge (BLHR-EN030)
Number 97: Draglubion
DARK / Xyz Monster / Rank 8 / ATK 3000 / DEF 3000
(Insect / Xyz / Effect)

2 Level 8 monsters
Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.
(Secret Rare)
Rating: 2 out of 5
#97 out of 100 is a high test grade, but quite low in Yu-Gi-Oh and it's only worth a 2 otherwise.
Hero's Revenge (BLHR-EN029)
Number 76: Harmonizer Gradielle
LIGHT / Xyz Monster / Rank 7 / ATK 2700 / DEF 2100
(Fairy / Xyz / Effect)

2 Level 7 monsters
This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick
Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Attributes rarely mean anything in Yu-Gi-Oh and what we have here is a bad attempt at using them.
Hero's Revenge (BLHR-EN028)
Number 60: Dugares the Timeless
FIRE / Xyz Monster / Rank 4 / ATK 1200 / DEF 1200
(Fiend / Xyz / Effect)

2 Level 4 monsters
You can detach 2 materials from this card, then activate 1 of the following effects:
● Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Gobbles up both its materials for one-time effects and very low stats.
Hero's Revenge (BLHR-EN027)
Number 26: Spaceway Octobypass
LIGHT / Xyz Monster / Rank 3 / ATK 800 / DEF 2400
(Psychic / Xyz / Effect)

2 Level 3 monsters
At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by direct attack: Give control of the monster that attacked to the turn player’s opponent.
(Ultra Rare)
Rating: 1 out of 5
Bypasses any real merit to using it in the first place.
Hero's Revenge (BLHR-EN026)
Sonic Stun
TRAP / Normal Trap
When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck.
(Ultra Rare)
Rating: 2 out of 5
Spirit Force got quite the improved version, but still requires an attack to occur.
Hero's Revenge (BLHR-EN025)
T.G. Metal Skeleton
DARK / Effect Monster / Level 2 / ATK 1100 / DEF 0
(Zombie / Effect)

If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Your opponent could lose a monster so you could play this, but it's quite poor.
Hero's Revenge (BLHR-EN024)
T.G. Drill Fish
WATER / Effect Monster / Level 2 / ATK 100 / DEF 800
(Fish / Effect)

This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn.
● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand.
● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.
(Ultra Rare)
Rating: 1 out of 5
Drill Barnacle (#7) at least gets stronger when it attacks directly, which is also allowed by its effect.
Hero's Revenge (BLHR-EN023)
T.G. Gear Zombie
DARK / Effect Monster / Level 2 / ATK 600 / DEF 0
(Zombie / Tuner / Effect)

You can target 1 “T.G.” monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.
(Secret Rare)
Rating: 2 out of 5
Only useful as a Tuner as the effect hurts the Deck itself.
Hero's Revenge (BLHR-EN022)
Lucky Loan
SPELL / Normal Spell
Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn.
(Ultra Rare)
Rating: 1 out of 5
Spellcasters already have Magical Dimension to bring out the stronger monsters.
Hero's Revenge (BLHR-EN021)
Miracle Stone
SPELL / Continuous Spell
You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card.
(Ultra Rare)
Rating: 1 out of 5
They all have 0 ATK and DEF so you really cannot rely on them being on the field very long.
Hero's Revenge (BLHR-EN020)
Unacceptable Result
SPELL / Quick-Play Spell
If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand.
(Ultra Rare)
Rating: 1 out of 5
You won't have any good results with Fortune Fairies/Ladies. (#9)
Hero's Revenge (BLHR-EN019)
Fortune Fairy Chee
EARTH / Effect Monster / Level 6 / ATK 0 / DEF 0
(Spellcaster / Effect)

When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Nothing but goose eggs and bad effects to offer.
Hero's Revenge (BLHR-EN018)
Fortune Fairy Ann
DARK / Effect Monster / Level 5 / ATK 0 / DEF 0
(Spellcaster / Effect)

When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn.
(Ultra Rare)
Rating: 1 out of 5
I wouldn't really call anyone fortunate to draw this over something better.
Hero's Revenge (BLHR-EN017)
Fortune Fairy Swee
WATER / Effect Monster / Level 4 / ATK 0 / DEF 0
(Spellcaster / Effect)

When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Future Visions is remade as a Monster Card.
Hero's Revenge (BLHR-EN016)
Fortune Fairy Hu
WIND / Effect Monster / Level 3 / ATK 0 / DEF 0
(Spellcaster / Effect)

When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn.
(Ultra Rare)
Rating: 1 out of 5
More like "Who?" when they won't be remembered for anything notable.
Hero's Revenge (BLHR-EN015)
Fortune Fairy En
FIRE / Effect Monster / Level 2 / ATK 0 / DEF 0
(Spellcaster / Effect)

When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Mostly, they're just adding 1 Level and changing Attributes.
Hero's Revenge (BLHR-EN014)
Fortune Fairy Hikari
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Effect)

When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn.
(Secret Rare)
Rating: 1 out of 5
They went from vanilla monsters to barely a step above that.
Hero's Revenge (BLHR-EN013)
Apparition
TRAP / Normal Trap
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
(Ultra Rare)
Rating: 1 out of 5
Shrink (#27) and Gale the Whirlwind (#8) avoid the wait and are much more versatile.
Hero's Revenge (BLHR-EN012)
Vision Fusion
SPELL / Normal Spell
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
(Secret Rare)
Rating: 1 out of 5
Visually less useful than any other Fusion Summoning card.
Hero's Revenge (BLHR-EN011)
Vision Release
SPELL / Normal Spell
Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.
(Ultra Rare)
Rating: 1 out of 5
Crystal Beasts (#1) had this too, and actually had some remotely viable members.
Hero's Revenge (BLHR-EN010)
Vision HERO Faris
DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1800
(Warrior / Effect)

You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
(Secret Rare)
Rating: 1 out of 5
They go the way of Crystal Beasts (#2), but as Trap Cards.
Hero's Revenge (BLHR-EN009)
Vision HERO Gravito
DARK / Effect Monster / Level 4 / ATK 500 / DEF 2000
(Warrior / Effect)

If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zones; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.
(Ultra Rare)
Rating: 2 out of 5
About double the DEF of previous members below, but that's about it.
Hero's Revenge (BLHR-EN008)
Vision HERO Poisoner
DARK / Effect Monster / Level 3 / ATK 900 / DEF 700
(Warrior / Effect)

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Only about 3 times as strong as Ruby Carbuncle (#1) without any real benefits.
Hero's Revenge (BLHR-EN007)
Vision HERO Increase
DARK / Effect Monster / Level 3 / ATK 900 / DEF 1100
(Warrior / Effect)

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
(Secret Rare)
Rating: 1 out of 5
So far, these guys only live up to their names in bad ways. They're mostly weaker than Avian.
Hero's Revenge (BLHR-EN006)
Vision HERO Multiply Guy
DARK / Effect Monster / Level 3 / ATK 800 / DEF 700
(Warrior / Effect)

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.
(Ultra Rare)
Rating: 1 out of 5
They could multiply 100 fold and still be taken out in an instant.
Hero's Revenge (BLHR-EN005)
Vision HERO Minimum Ray
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 700
(Warrior / Effect)

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Minimum everything, except downsides.
Hero's Revenge (BLHR-EN004)
Gingerbread House
SPELL / Continuous Spell
During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500 (the ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn.
(Ultra Rare)
Rating: 1 out of 5
You're better off getting rid of them without making them stronger.
Hero's Revenge (BLHR-EN003)
Gold Moon Coin
SPELL / Normal Spell
Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.
(Ultra Rare)
Rating: 1 out of 5
A pretty bad hand is pretty required to play this.
Hero's Revenge (BLHR-EN002)
Water of Life
SPELL / Normal Spell
If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.
(Ultra Rare)
Rating: 1 out of 5
Your turn basically becomes dead in the water.
Hero's Revenge (BLHR-EN001)
Ipiria
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 500
(Reptile / Effect)

If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.
(Secret Rare)
Rating: 2 out of 5
Special Summoning it will mean a possible Tribute Summon with the draw, but the effect is once per turn.