*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*
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Champion Pack: Game Two (CP02-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Two_(TCG-EN-UE)  
Game Two (CP02-EN020)
Stray Lambs
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/
DEF 0) in Defense Position.
(Common)
Rating: 1 out of 5
Scapegoat gives you twice the Tokens and it's a Quick-Play Spell.
Game Two (CP02-EN019)
Big Bang Shot
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, remove the equipped monster from play.
(Common)
Rating: 2 out of 5
Fairy Meteor Crush isn't as negative, but has no other positives either. This can be useful on strong monsters.
Game Two (CP02-EN018)
Terraforming
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Add 1 Field Spell Card from your Deck to your hand.
(Common)
Rating: 2 out of 5
Not many decent Field Spells are available, and most apply to both players.
Game Two (CP02-EN017)
Book of Taiyou
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Flip 1 face-down monster on the field into face-up Attack Position.
(Common)
Rating: 1 out of 5
Welcome to Stop Defense without any regard for effects.
Game Two (CP02-EN016)
Twin-Headed Behemoth
WIND Effect Monster Level 3 ATK: 1500
DEF: 1200
Pendulum Scale
NA / NA
(Dragon / Effect)
If this card on the field is destroyed and sent to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per Duel.
(Common)
Rating: 2 out of 5
The better Revival Jam as it costs nothing to revive itself, but it's once per Duel.
Game Two (CP02-EN015)
Thunder Dragon
LIGHT Effect Monster Level 5 ATK: 1600
DEF: 1500
Pendulum Scale
NA / NA
(Thunder / Effect)
During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.
(Common)
Rating: 1 out of 5
Poor no matter what use it's made for.
Game Two (CP02-EN014)
Ceasefire
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.
(Common)
Rating: 3 out of 5
With all the Effect Monsters out these days, this is bound to deal at least 1500 damage.
Game Two (CP02-EN013)
Rush Recklessly
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Target face-up monster gains 700 ATK until the end of this turn.
(Common)
Rating: 1 out of 5
The surprise factor is very short-lived. Use Equip Cards instead.
Game Two (CP02-EN012)
Happy Lover
LIGHT Normal Monster Level 2 ATK: 800
DEF: 500
Pendulum Scale
NA / NA
(Fairy / Normal)
Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.

(Common)
Rating: 1 out of 5
Normal Monsters this weak generally only lead to disappointment.
Game Two (CP02-EN011)
Magical Dimension
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
(Rare)
Rating: 2 out of 5
Spellcasters remain mediocre at best, and this costs you a monster to bring it out before maybe destroying another.
Game Two (CP02-EN010)
Dark Master - Zorc
DARK Ritual Monster Level 8 ATK: 2700
DEF: 1500
Pendulum Scale
NA / NA
(Fiend / Ritual / Effect)
This card can only be Ritual Summoned with the Ritual Spell Card "Contract with the Dark Master". During your Main Phase, you can roll 1 six-sided die. On a 1 or 2, destroy all monsters on your opponent's side of the field. On a 3, 4, or 5, destroy 1 monster on your opponent's side of the field. On a 6, destroy all monsters on your side of the field.
(Rare)
Rating: 2 out of 5
Risky, but less so than Time Wizard.
Game Two (CP02-EN009)
Morphing Jar
EARTH Effect Monster Level 2 ATK: 700
DEF: 600
Pendulum Scale
NA / NA
(Rock / Flip / Effect)
FLIP: Both players discard all cards in their hands. Then both players draw 5 cards.
(Rare)
Rating: 3 out of 5
A reusable Card Destruction is quite dangerous indeed.
Game Two (CP02-EN008)
Ring of Destruction
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Destroy 1 face-up monster and inflict damage to both players equal to its ATK.
(Rare)
Rating: 1 out of 5
The only value a reprinting a banned card in a Champion Pack brings is a 1 out of 5.
Game Two (CP02-EN007)
Abyss Soldier
WATER Effect Monster Level 4 ATK: 1800
DEF: 1300
Pendulum Scale
NA / NA
(Aqua / Effect)
Once per turn, by discarding 1 WATER monster to the Graveyard, return 1 card on the field to its owner's hand.
(Rare)
Rating: 3 out of 5
Those that missed out on the video game promo can now get a decent WATER monster.
Game Two (CP02-EN006)
Kuriboh (3rd artwork)
DARK Effect Monster Level 1 ATK: 300
DEF: 200
Pendulum Scale
NA / NA
(Fiend / Effect)
Discard this card. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.
(Rare)
Rating: 2 out of 5
It's a bit like Waboku, but only for 1 attack.
Game Two (CP02-EN005)
Smashing Ground
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Destroy 1 face-up monster with the highest DEF on your opponent's side of the field. (If it's a tie, you get to choose.)
(Super Rare)
Rating: 3 out of 5
Likely to take down an opponent's monster, or even their only monster.
Game Two (CP02-EN004)
Pyramid Turtle
EARTH Effect Monster Level 4 ATK: 1200
DEF: 1400
Pendulum Scale
NA / NA
(Zombie / Effect)
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
(Super Rare)
Rating: 3 out of 5
Bring out Ryu Kokki for a strong offense or Spirit Reaper for a solid defense.
Game Two (CP02-EN003)
Magician of Faith
LIGHT Effect Monster Level 1 ATK: 300
DEF: 400
Pendulum Scale
NA / NA
(Spellcaster / Flip / Effect)
FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand.
(Super Rare)
Rating: 2 out of 5
All the big Spells are out of reach, leaving only the less useful ones left.
Game Two (CP02-EN002)
Nimble Momonga
EARTH Effect Monster Level 2 ATK: 1000
DEF: 100
Pendulum Scale
NA / NA
(Beast / Effect)
When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon up to 2 "Nimble Momongas" from your Deck in face-down Defense Position.
(Super Rare)
Rating: 2 out of 5
Free Life Points and up to 2 other copies, but neither perk will last all that long.
Game Two (CP02-EN001)
Magical Stone Excavation
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
(Ultra Rare)
Rating: 1 out of 5
Magician of Faith just has to be Set and turned face-up, making this a terrible alternative.