*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format* | |||||
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Champion Pack: Game Two (CP02-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Two_(TCG-EN-UE) | ||||
Game Two
(CP02-EN020) Stray Lambs |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If you activate this card, you cannot Normal Summon, Flip Summon
or Special Summon during this turn. Special Summon 2 "Lamb
Tokens" (Beast-Type/EARTH/Level 1/ATK 0/ DEF 0) in Defense Position. (Common) |
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Rating: 1 out of 5 Scapegoat gives you twice the Tokens and it's a Quick-Play Spell. |
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Game Two
(CP02-EN019) Big Bang Shot |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
The equipped monster gains 400 ATK. During battle between this
attacking card and a Defense Position monster whose DEF is lower
than the ATK of this card, inflict the difference as Battle
Damage to your opponent. When this card is removed from the
field, remove the equipped monster from play. (Common) |
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Rating: 2 out of 5 Fairy Meteor Crush isn't as negative, but has no other positives either. This can be useful on strong monsters. |
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Game Two
(CP02-EN018) Terraforming |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Add 1 Field Spell Card from your Deck to your hand. (Common) |
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Rating: 2 out of 5 Not many decent Field Spells are available, and most apply to both players. |
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Game Two
(CP02-EN017) Book of Taiyou |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Flip 1 face-down monster on the field into face-up Attack Position. (Common) |
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Rating: 1 out of 5 Welcome to Stop Defense without any regard for effects. |
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Game Two
(CP02-EN016) Twin-Headed Behemoth |
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WIND | Effect Monster | Level 3 | ATK: 1500 DEF: 1200 |
Pendulum Scale NA / NA |
(Dragon / Effect) If this card on the field is destroyed and sent to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per Duel. (Common) |
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Rating: 2 out of 5 The better Revival Jam as it costs nothing to revive itself, but it's once per Duel. |
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Game Two
(CP02-EN015) Thunder Dragon |
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LIGHT | Effect Monster | Level 5 | ATK: 1600 DEF: 1500 |
Pendulum Scale NA / NA |
(Thunder / Effect) During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand. (Common) |
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Rating: 1 out of 5 Poor no matter what use it's made for. |
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Game Two
(CP02-EN014) Ceasefire |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Flip all face-down Defense Position monsters on the field
face-up. Flip Effects are not activated at this time. Inflict
500 damage to your opponent for each Effect Monster on the
field. (Common) |
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Rating: 3 out of 5 With all the Effect Monsters out these days, this is bound to deal at least 1500 damage. |
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Game Two
(CP02-EN013) Rush Recklessly |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target face-up monster gains 700 ATK until the end of this turn. (Common) |
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Rating: 1 out of 5 The surprise factor is very short-lived. Use Equip Cards instead. |
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Game Two
(CP02-EN012) Happy Lover |
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LIGHT | Normal Monster | Level 2 | ATK: 800 DEF: 500 |
Pendulum Scale NA / NA |
(Fairy / Normal) Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub. (Common) |
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Rating: 1 out of 5 Normal Monsters this weak generally only lead to disappointment. |
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Game Two
(CP02-EN011) Magical Dimension |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only while there is a face-up Spellcaster-Type
monster(s) on your side of the field. Tribute 1 monster and
Special Summon 1 Spellcaster-Type monster from your hand. Then
you can destroy 1 monster on the field. (Rare) |
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Rating: 2 out of 5 Spellcasters remain mediocre at best, and this costs you a monster to bring it out before maybe destroying another. |
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Game Two
(CP02-EN010) Dark Master - Zorc |
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DARK | Ritual Monster | Level 8 | ATK: 2700 DEF: 1500 |
Pendulum Scale NA / NA |
(Fiend / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card "Contract with the Dark Master". During your Main Phase, you can roll 1 six-sided die. On a 1 or 2, destroy all monsters on your opponent's side of the field. On a 3, 4, or 5, destroy 1 monster on your opponent's side of the field. On a 6, destroy all monsters on your side of the field. (Rare) |
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Rating: 2 out of 5 Risky, but less so than Time Wizard. |
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Game Two
(CP02-EN009) Morphing Jar |
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EARTH | Effect Monster | Level 2 | ATK: 700 DEF: 600 |
Pendulum Scale NA / NA |
(Rock / Flip / Effect) FLIP: Both players discard all cards in their hands. Then both players draw 5 cards. (Rare) |
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Rating: 3 out of 5 A reusable Card Destruction is quite dangerous indeed. |
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Game Two
(CP02-EN008) Ring of Destruction |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Destroy 1 face-up monster and inflict damage to both players
equal to its ATK. (Rare) |
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Rating: 1 out of 5 The only value a reprinting a banned card in a Champion Pack brings is a 1 out of 5. |
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Game Two
(CP02-EN007) Abyss Soldier |
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WATER | Effect Monster | Level 4 | ATK: 1800 DEF: 1300 |
Pendulum Scale NA / NA |
(Aqua / Effect) Once per turn, by discarding 1 WATER monster to the Graveyard, return 1 card on the field to its owner's hand. (Rare) |
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Rating: 3 out of 5 Those that missed out on the video game promo can now get a decent WATER monster. |
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Game Two
(CP02-EN006) Kuriboh (3rd artwork) |
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DARK | Effect Monster | Level 1 | ATK: 300 DEF: 200 |
Pendulum Scale NA / NA |
(Fiend / Effect) Discard this card. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase. (Rare) |
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Rating: 2 out of 5 It's a bit like Waboku, but only for 1 attack. |
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Game Two
(CP02-EN005) Smashing Ground |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Destroy 1 face-up monster with the highest DEF on your
opponent's side of the field. (If it's a tie, you get to
choose.) (Super Rare) |
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Rating: 3 out of 5 Likely to take down an opponent's monster, or even their only monster. |
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Game Two
(CP02-EN004) Pyramid Turtle |
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EARTH | Effect Monster | Level 4 | ATK: 1200 DEF: 1400 |
Pendulum Scale NA / NA |
(Zombie / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. (Super Rare) |
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Rating: 3 out of 5 Bring out Ryu Kokki for a strong offense or Spirit Reaper for a solid defense. |
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Game Two
(CP02-EN003) Magician of Faith |
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LIGHT | Effect Monster | Level 1 | ATK: 300 DEF: 400 |
Pendulum Scale NA / NA |
(Spellcaster / Flip / Effect) FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand. (Super Rare) |
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Rating: 2 out of 5 All the big Spells are out of reach, leaving only the less useful ones left. |
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Game Two
(CP02-EN002) Nimble Momonga |
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EARTH | Effect Monster | Level 2 | ATK: 1000 DEF: 100 |
Pendulum Scale NA / NA |
(Beast / Effect) When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon up to 2 "Nimble Momongas" from your Deck in face-down Defense Position. (Super Rare) |
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Rating: 2 out of 5 Free Life Points and up to 2 other copies, but neither perk will last all that long. |
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Game Two
(CP02-EN001) Magical Stone Excavation |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 2 cards. Add 1 Spell Card from your Graveyard to your
hand. (Ultra Rare) |
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Rating: 1 out of 5 Magician of Faith just has to be Set and turned face-up, making this a terrible alternative. |