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Decent

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Epic!!!

1/5

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Blazing Vortex (BLVO-EN) Card Ratings

1. BLVO-EN086 was misprinted as a Normal Spell.
2. For info on how these ratings are determined, click here.
3. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Blazing_Vortex_(TCG-EN-1E)
                               Rating: 1 | BLVO-EN100 | Synchro Monster
Trishula, Dragon of the Ice Barrier
WATER | Dragon-Type Synchro | Level 9 | ATK 2700 | DEF 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
(Starlight Rare)


We've had only one good reprint for this slot, folks. I doubt it'll get better from here.
 
                               Rating: 1 | BLVO-EN099 | Effect Monster
Virtual World Oto-Hime - Toutou
EARTH | Wyrm | Level 6 | ATK 1200 | DEF 1800
If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.
(Super Rare)


I truly wish these guys were virtual. Then they couldn't be used and they shouldn't be).
 
                               Rating: 1 | BLVO-EN098 | Spell Card
War Rock Ordeal
Continuous Spell
You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY.
(Common)


What is this, a reject copy of Ptich-Black Power Stone? At least that has many uses, even as a Trap. This does not.
 
                               Rating: 1 | BLVO-EN097 | Effect Monster
War Rock Bashileos
EARTH | Warrior | Level 8 | ATK 2700 | DEF 2700
During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn.
(Ultra Rare)


It may be the Deck's Ace Monster but a certain vanilla dragon Kaiba uses has no problem beating it.
 
                               Rating: 1 | BLVO-EN096 | Effect Monster
War Rock Skyler
EARTH | Warrior | Level 6 | ATK 2200 | DEF 2200
Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn.
(Common)


The foils of these guys are not all that good and this seems to be as "good" as we're going to get.
 
                               Rating: 1 | BLVO-EN095 | Effect Monster
War Rock Orpis
EARTH | Warrior | Level 5 | ATK 2100 | DEF 2100
If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.
(Common)


Looks like they copied from the Piece Golems from TDGS-EN but let's face it that's a bad idea.
 
                               Rating: 3 | BLVO-EN094 | Effect Monster
War Rock Gactos
EARTH | Warrior | Level 4 | ATK 1900 | DEF 1900
If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.
(Super Rare)


The 2nd effect is irrelevent to this card's rating. It's the 1st one that has all the merit for using this outside of its ATK and DEF.
 
                               Rating: 1 | BLVO-EN093 | Effect Monster
War Rock Fortia
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1700
If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.
(Super Rare)


Effects aren't great and even with 1 good member, there are better ways to bring it out/use it.
 
                               Rating: 1 | BLVO-EN092 | Trap Card
Underdog
Continuous Trap
During your turn, negate the effects of all face-up monsters your opponent controls. During your opponent's turn, negate the effects of all face-up monsters you control.
(Secret Rare)


It seems good until you read that you lose your monster effects during your opponent's turn and that will probably prove critical.
 
                               Rating: 1 | BLVO-EN091 | Trap Card
Pendulum Encore
Normal Trap
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn.
(Common)


Now they've made a Pendulum version of the previous card. No encore needed this time.
 
                               Rating: 1 | BLVO-EN090 | Trap Card
Synchro Transmission
Normal Trap
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.
(Common)


No matter what the reason, it's never a good idea to use an effect to Synchro Summon. You're wasting more reseources for the same result.
 
                               Rating: 1 | BLVO-EN089 | Spell Card
Psychic Eraser Laser
Normal Spell
Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 "Psychic Eraser Laser" per turn.
(Super Rare)


Why bother sending the monster if your opponent gets all the benefit? Just banish the monster instead.
 
                               Rating: 2 | BLVO-EN088 | Spell Card
Reinforcement of the Army's Troops
Contiuous Spell
When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.
(Common)


It can help replace a fallen Warrior but only from the hand and only Level 4 or less.
 
                               Rating: 3 | BLVO-EN087 | Spell Card
Greater Polymerization
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects.
● This card cannot be destroyed by card effects.
● If this card attacks a Defense Position monster, inflict piercing battle damage.
(Ultra Rare)


This can be devastating with the right monster, including ones that have no effects like Blue-Eyes Ultimate Dragon.
 
                               Rating: 2 | BLVO-EN086 | Spell Card
Breath of Acclamation
Ritual Spell
This card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
(Common)


WIND Rituals are few and far between and good luck finding a good one to use with this.
 
                               Rating: 1 | BLVO-EN085 | Link Monster
Steel Star Regulator
LIGHT | Machine-Type Link | ATK 1000 | Link-3
Active Link Arrow(s):
Top-Left, Bottom-Left and Bottom-Right
3 non-Link Monsters
Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.
(Common)


It probably can't even regulate its own body temperature.
 
                               Rating: 1 | BLVO-EN084 | Xyz Monster
Materiactor Gigaboros
DARK | Dragon-Type Xyz | Rank 3 | ATK 500 | DEF 500
2+ Level 3 monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand.
(Super Rare)


A weak Materiactor Xyz Monster variant of Slifer the Sky Dragon and that in itself makes it bad.
 
                               Rating: 1 | BLVO-EN083 | Fusion Monster
Coordius the Triphasic Dealmon
DARK | Fiend-Type Fusion | Level 9 | ATK 3000 | DEF 3000
1 Synchro Monster + 1 Xyz Monster + 1 Link Monster
Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and apply 1 of the following effects for every 2000 LP paid. (You can only apply each effect once.)
● Add 1 Spell/Trap from your GY to your hand.
● Destroy 3 cards your opponent controls.
● This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack.
You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.
(Ultra Rare)


An Ultra Rare with costly effects that can only be used once is just terrible.
 
                               Rating: 1 | BLVO-EN082 | Ritual Monster
Raging Storm Dragon - Beaufort IX
WIND | Dragon-Type Ritual | Level 9 | ATK 2800 | DEF 2800
You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.
(Common)


We'd probably classify this monster as a "light breeze" with the Beaufort Scale because it's hardly a threat.
 
                               Rating: 1 | BLVO-EN081 | Effect Monster
Materiactor Gigadra
DARK | Dragon | Level 3 | ATK 1000 | DEF | 1000
You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.
(Super Rare)


Literally only 2 members of this Archetype exist and they both suck. Not a good start by any means.
 
                               Rating: 1 | BLVO-EN080 | Trap Card
Linear Equation Cannon
Normal Trap
During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY.
● If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY.
● If no: You lose LP equal to the declared number x 500.
You can only activate 1 "Linear Equation Cannon" per turn.
(Common)


It's a huge risk that likely won't pay off that often, if at all.
 
                               Rating: 2 | BLVO-EN079 | Trap Card
Angel Statue - Azurune
Continuous Trap
Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.
(Super Rare)


Zoma the Spirit can actually dish out damage whereas this card can't but this isn't all that bad.
 
                               Rating: 1 | BLVO-EN078 | Trap Card
E.M.R.
Normal Trap
Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.
(Super Rare)


It's pretty desperate to destroy cards using your own monster as the sacrifice.
 
                               Rating: 1 | BLVO-EN077 | Trap Card
Dream Mirror Recap
Continuous Trap
If a "Dream Mirror" monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place 1 of your "Dream Mirror of Joy" or "Dream Mirror of Terror" that is banished or in your GY, face-up in your Field Zone, then you can Special Summon 1 monster from your hand that specifically lists that card you placed in its text.
(Common)


Let me recap the Archetype myself: "Dream Mirrors are a terrible Archetype with feeble members and bad support".
 
                               Rating: 1 | BLVO-EN076 | Trap Card
Dual Avatar Ascendance
Normal Trap
Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn.
(Common)


Dual Avatars have only a single purpose: sucking, and they're really good at it.
 
                               Rating: 1 | BLVO-EN075 | Trap Card
Virtual World Gate - Xuanwu
Continuous Trap
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.
(Common)


I'd forgotten Virtual World was an Archetype until this card appeared but that goes to show how bad they are.
 
                               Rating: 2 | BLVO-EN074 | Trap Card
Ancient Warriors Saga - Chivalrous Path
Continuous Trap
If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation.
(Common)


At least the Token can be brought out by any old means but there are better ways to bring out Tokens as well.
 
                               Rating: 1 | BLVO-EN073 | Trap Card
Fabled Treason
Normal Trap
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.
(Common)

This is probably the lowest form of treason I've ever heard.
 
                               Rating: 1 | BLVO-EN072 | Trap Card
Icy Breeze Refrain
Normal Trap
Activate 1 of the following effects.
● Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position.
● When your opponent activates a card or effect in response to your "Windwitch" monster's effect activation: Negate that opponent's effect.
You can only activate 1 "Icy Breeze Refrain" per turn.
(Common)


There's no need to respond to Windwitch effect activations unless you're low on LP and even then it's a desperate counter.
 
                               Rating: 1 | BLVO-EN071 | Trap Card
S-Force Specimen
Normal Trap
If your opponent controls a monster: Target 1 of your "S-Force" monsters that is banished or in your GY; Special Summon it to your field in the same column as an opponent's monster. You can banish this card from your GY, then target 1 "S-Force" monster you control; move that target to another of your Main Monster Zones. You can only use 1 "S-Force Specimen" effect per turn, and only once that turn.
(Common)


No need to cut it open for science class. It's a prime example of how now to exist.
 
                               Rating: 1 | BLVO-EN070 | Trap Card
Dogmatika Genesis
Normal Trap
Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 "Dogmatika Genesis" per turn.
(Common)


Now that Konami is sprinkling support for recent Archetypes, I only need to write them off as bad and be done with them.
 
                               Rating: 1 | BLVO-EN069 | Trap Card
Springans Blast!
Normal Trap
If you control a "Springans" monster: Choose 1 opponent's Main Monster Zone; if a monster is face-up in that zone, during this turn, it cannot attack directly, also its effects are negated. If no monster is in that zone, it cannot be used this turn. If you control a Fusion Monster that lists "Fallen of Albaz" as material, you can choose 2 zones instead. You can only activate 1 "Springans Blast!" per turn.
(Common)

Their blast must be the equivalent of firing a cork on a string from a toy gun, completely harmless.
 
                               Rating: 1 | BLVO-EN068 | Trap Card
Springans Call!
Normal Trap
Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn.
(Common)


Make that a recall and we have a deal because they need a total overhaul to be any good.
 
                               Rating: 1 | BLVO-EN067 | Trap Card
Armed Dragon Thunderbolt
Normal Trap
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.
(Super Rare)


We were doing so well with the new Armed Dragon support and then this comes along to ruin it.
 
                               Rating: 2 | BLVO-EN066 | Spell Card
Tilted Try
Field Spell
When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.
(Common)


It's a searchable better variant of Card Trader but the 2nd effect will cost you any chances of making use of it later.
 
                               Rating: 1 | BLVO-EN065 | Spell Card
Pot of Prosperity
Normal Spell
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
(Secret Rare) & (Starlight Rare)


They just keep getting less and less viable. Duality is suddenly looking better than the rejects we've had lately.
 
                               Rating: 2 | BLVO-EN064 | Spell Card
Armor Dragon Ritual
Ritual Spell
This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn.
(Common)


Apparently Ritual Spells for specific Ritual Monsters are still being made and that really reduces their uses.
 
                               Rating: 3 | BLVO-EN063 | Spell Card
Archfiend's Staff of Despair
Equip Spell
Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.
(Common)


It's no Darkworld Shackles, which cripples a single monster's ATK and DEF but it's probably still better than Cursed Armaments.
 
                               Rating: 1 | BLVO-EN062 | Spell Card
Seven Cities of the Golden Land
Continuous Spell
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn.
(Ultra Rare)


All it does is lock 1 card from being used for 1 turn. Why is this Ultra Rare exactly?
 
                               Rating: 1 | BLVO-EN061 | Spell Card
Parametalfoes Fusion
Normal Spell
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 "Parametalfoes Fusion" per turn.
(Common)


The obligatory Archetype-based Fusion Summoning card. Greater Polymerization and regular Poly beat this card by miles.
 
                               Rating: 1 | BLVO-EN060 | Spell Card
Stairway to a Fabled Realm
Field Spell
When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of "Stairway to a Fabled Realm" once per turn. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. You can only activate 1 "Stairway to a Fabled Realm" per turn.
(Common)


Fabled monsters are generally quite feeble and even when they Synchro Summon, they don't; have much.
 
                               Rating: 1 | BLVO-EN059 | Spell Card
Windwitch Chimes
Normal Spell
Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.
(Super Rare)


These chimes are clearly inopperable because Windwitches offer nothing to appeal to anyone with a brain.
 
                               Rating: 1 | BLVO-EN058 | Spell Card
S-Force Showdown
Quick-Play Spell
Activate 1 of the following effects.
● Special Summon 1 "S-Force" monster from your hand in Defense Position.
● Target 1 "S-Force" monster in your GY; add it to your hand.
You can only activate 1 "S-Force Showdown" per turn.
(Common)


A showdown bound to be a big disappointment, much like the entire Archetype.
 
                               Rating: 1 | BLVO-EN057 | Spell Card
S-Force Bridgehead
Field Spell
When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only use this effect of "S-Force Bridgehead" once per turn. You can only activate 1 "S-Force Bridgehead" per turn.
(Secret Rare)


Add whichever reject you want to your hand. It'll be dirt obvious and the entire strategy is flawed out of the gates.
 
                               Rating: 1 | BLVO-EN056 | Spell Card
Tri-Brigade Rendezvous
Quick-Play Spell
Target any number of linked Beast, Beast-Warrior, and/or Winged Beast monsters you control; they gain 700 ATK until the end of this turn. If a linked Beast, Beast-Warrior, or Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Tri-Brigade Rendezvous" once per turn.
(Common)


This is no better than Rush Recklessly.
 
                               Rating: 1 | BLVO-EN055 | Spell Card
Great Sand Sea - Gold Golgonda
Field Spell
All "Springans" Xyz Monsters on the field gain 1000 ATK. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field).
(Super Rare)

Springans have sprung a leak and need urgent repairs if they are to have any chance at being good.
 
                               Rating: 1 | BLVO-EN054 | Spell Card
Springans Watch
Normal Spell
Add 1 "Great Sand Sea - Gold Golgonda" from your Deck to your hand. If "Great Sand Sea - Gold Golgonda" is in your Field Zone, you can apply this effect instead.
● Add 1 "Springans" monster from your Deck to your hand, and if you do, send 1 "Springans" monster from your Deck to the GY.
You can only activate 1 "Springans Watch" per turn.
(Super Rare)


They can watch together and won't be able to find anything dangerous, even when it's right in front of them.
 
                               Rating: 2 | BLVO-EN053 | Spell Card
Armed Dragon Lightning
Continuous Spell
If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects;
● It gains ATK equal to its Level x 100 (even if this card leaves the field).
● Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand.
You can only use this effect of "Armed Dragon Lightning" once per turn.
(Common)


The ATK boost isn't much but is permanent and you can set up for a future play later.
 
                               Rating: 1 | BLVO-EN051 | Spell Card
Armed Dragon Blitz
Normal Spell
Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.
(Common)


A rare case where the difference in card rarities is actually meaningful considering this isn't like the card below.
 
                               Rating: 3 | BLVO-EN051 | Spell Card
Armed Dragon Flash
Quick-Play Spell
Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.
(Ultra Rare) & (Starlight Rare)


With all the new Armed Dragons, it's very easy to go up a Level or three, especially since this is a Quick-Play Spell.
 
                               Rating: 2 | BLVO-EN050 | Link Monster
Underworld Goddess of the Closed World
LIGHT | Fiend-Type Link | ATK 3000 | Link-5
Active Link Arrow(s):
Top, Bottom, Right, Top-Right and Bottom-Right
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
(Secret Rare)


Using an opponent's monster as Link Material is little consolation and the effects are stil pretty bad.
 
                               Rating: 1 | BLVO-EN049 | Link Monster
Heavymetalfoes Amalgam
FIRE | Psychic-Type Link | ATK 2000 | Link-2
Active Link Arrow(s):
Left and Right
2 "Metalfoes" monsters
If this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects;
● Target 1 "Metalfoes" monster you control; equip this card to it. It gains 1000 ATK.
● Target 1 "Metalfoes" card you control; destroy it, and if you do, Special Summon this card.
You can only use this effect of "Heavymetalfoes Amalgam" once per turn.
(Common)


Commons should be like this while foils should actually be good or better.
 
                               Rating: 2 | BLVO-EN048 | Link Monster
S-Force Justify
LIGHT | Cyberse-Type Link | ATK 2600 | Link-3
Active Link Arrow(s):
Top, Top-Left and Top-Right
3 Effect Monsters, including an "S-Force" monster
You cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent's monster to their Monster Zone this card points to. You can only use this effect of "S-Force Justify" once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to.
(Ultra Rare)


Everything this brings to the table justifies only a 2/5.
 
                               Rating: 2 | BLVO-EN049 | Xyz Monster
Sacred Tree Beast, Hyperyton
EARTH | Plant-Type Xyz | Rank 9 | ATK 2600 | DEF 1900
2 Level 9 monsters
During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. During your opponent's turn, when a card or effect is activated (Quick Effect): You can detach 1 material of the same type (Monster, Spell, or Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Sacred Tree Beast, Hyperyton" once per turn.
(Super Rare)


Why would I use this when Arcana Knight Joker does pretty much the same thing, is easier to get and has much higher ATK?
 
                               Rating: 1 | BLVO-EN046 | Xyz Monster
Springans Ship - Exblowrer
FIRE | Machine-Type Xyz | Rank 8 | ATK 1600 | DEF 2500
2+ Level 8 monsters
You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.
(Ultra Rare)


Here it is, folks. All that build-up for 1 really bad Xyz Monster. I'm glad I didn't have much hope from the get-go.
 
                               Rating: 1 | BLVO-EN045 | Synchro Monster
Dragunity Knight - Gormfaobhar
WIND | Dragon-Type Synchro | Level 7 | ATK 2600 | DEF 2300
1 "Dragunity" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Dragunity" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of "Dragunity Knight - Gormfaobhar" once per turn.
(Super Rare)


Soul Release has a much better effect for no effort.
 
                               Rating: 1 | BLVO-EN044 | Synchro Monster
Fabled Andwraith
LIGHT | Fiend-Type Synchro | Level 6 | ATK 2400 | DEF 1900
1 "Fabled" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.
(Super Rare)


The 1st effect is going to very likely get blocked by your opponent, leaving only a 1-in-3-chance of the other effect going off.
 
                               Rating: 1 | BLVO-EN043 | Synchro Monster
Windwitch - Diamond Bell
WIND | Spellcaster-Type Synchro | Level 8 | ATK 2800 | DEF 2400
1 Tuner + 1+ non-Tuner WIND monsters
If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.
(Ultra Rare)


Even destroyng up to 2 cards doesn't make this worth it because that's about all this card has to offer. It's total junk.
 
                               Rating: 1 | BLVO-EN042 | Fusion Monster
Oneiros, the Dream Mirror Tormentor
DARK | Fiend-Type Fusion | Level 10 | ATK 3000 | DEF 3000
2 "Dream Mirror" monsters with different Attributes
While face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Tormentor" once per turn.
● When a monster effect is activated while "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can negate that effect.
● If "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Oneiros, the Dream Mirror Erlking" from your Extra Deck in Defense Position.
(Super Rare)


The name makes it sound ominous but look inside and you'll see a teddy bear trying to be scary.
 
                               Rating: 1 | BLVO-EN041 | Fusion Monster
Dual Avatar - Empowered Mitsu-Jaku
LIGHT | Warrior-Type Fusion | Level 7 | ATK 2000 | DEF 3000
"Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters
The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.
(Ultra Rare)


Here we have a one-sided Giant Trunade that takes more work as a whole.
 
                               Rating: 3 | BLVO-EN040 | Fusion Monster
Eldlich the Mad Golden Lord
LIGHT | Zombie-Type Fusion | Level 10 | ATK 3800 | DEF 3500
1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
(Secret Rare)


Just use the likes of Versago the Destroyer so you don't have to use this in the Land of Fool's Gold.
 
                               Rating: 1 | BLVO-EN039 | Pendulum Monster
Parametalfoes Azortless
FIRE | Psychic, Fusion and Pendulum | Level 7 | ATK 2500 | DEF 200 | Scale 8
If a face-up "Metalfoes" card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use this effect of "Parametalfoes Azortless" once per turn.
1 "Metalfoes" monster + 1 Fusion Monster
If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of "Parametalfoes Azortless" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

(Super Rare)


They can be a parametalfoes or more but it won't matter. They're still mostly bad.
 
                               Rating: 1 | BLVO-EN038 | Fusion Monster
Sprind the Irondash Dragon
DARK | Dragon-Type Fusion | Level 8 | ATK 2500 | DEF 2000
"Fallen of Albaz" + 1 Effect Monster Special Summoned this turn
During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.
(Common)


An Extra Deck Monster that supports to bad Archetypes and has nothing good to use. Glad it's a Common.
 
                               Rating: 2 | BLVO-EN037 | Ritual Monster
Knight of Armor Dragon
WIND | Dragon-Type Ritual | Level 4 | ATK 1900 | DEF 1200
You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn.
(Common)


Not many Dragons to pick from and it isn't very strong but the few decent Dragons it can bring out make this guy okay to use.
 
                               Rating: 1 | BLVO-EN036 | Effect Monster
Ojama Pink
LIGHT | Beast | Level 2 | ATK 0 | DEF 1000
If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.
(Common)


They could release Ojamas in every color of the spectrum and it still wouldn't matter. They'll never be competitive.
 
                               Rating: 1 | BLVO-EN035 | Effect Monster
Wightbaking
DARK | Zombie | Level 1 | ATK 300 | DEF 200
This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or specifically list "Skull Servant" in their text, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.
(Super Rare)


The Deck is junk. There's nothing Konami can do that will make it better. It's easily beaten.
 
                               Rating: 3 | BLVO-EN034 | Effect Monster
Guitar Gurnards Duonigis
WATER | Sea Serpent | Level 3 | ATK 1500 | DEF 700
If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.
(Common)


Here's a rare instance where a non-Tuner with less than 1800 ATK is decent as WATER Decks can easily make use of this.
 
                               Rating: 1 | BLVO-EN033 | Effect Monster
Amanokujaki
LIGHT | Fiend-Type Tuner | Level 3 | ATK 1000 | DEF 1000
You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn.
(Common)


Or you could just lock your oppnent out of using Effect Monster effects without wasting your options.
 
                               Rating: 1 | BLVO-EN032 | Pendulum Monster
Gigathunder Giclops
WIND | Thunder, Pendulum and Tuner | Level 4 | ATK 1400 | DEF 1700 | Scale 5
Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions.
If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand.
(Common)


All this guy can do is change battle positions? I guess he doesn't know how many other monsters can do that for less work.
 
                               Rating: 1 | BLVO-EN031 | Effect Monster
Radiant Vouirescence
LIGHT | Dragon | Level 4 | ATK 1600 | DEF 800
When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of "Radiant Vouirescence" from your Deck to the GY. Once per turn, if this card is in your GY: You can make this card in the GY become DARK until the end of this turn.
(Common)


It's utterly useless. What good is having them in the Grave if they don't do anything? Even Chaos Decks have better options.
 
                               Rating: 2 | BLVO-EN030 | Effect Monster
Fairy Archer Igunar
EARTH | Plant | Level 6 | ATK 2400 | DEF 1200
Cannot attack the turn this card is Special Summoned. If this card is Special Summoned by the effect of a Plant monster: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use this effect of "Fairy Archer Ingunar" once per turn.
(Common)


Would've been decent had the effect not contained that clause. Prety much ruins using the card at all.
 
                               Rating: 1 | BLVO-EN029 | Effect Monster
Heavenly Zephyr - Miradora
WIND | Dragon |
Level 7 | ATK 2000 | DEF 2600
The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn.
(Secret Rare) & (Starlight Rare)


Two words can reveal a better monster than this; Effect Veiler.
 
                               Rating: 1 | BLVO-EN028 | Effect Monster
Live ☆Twin Lil-la Treat
DARK | Zombie |
Level 2 | ATK 500 | DEF 0
If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live ☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil ★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live ☆Twin Lil-la Treat" once per turn.
(Ultra Rare) & (Starlight Rare)


I'm surprised they're alive with only 500 ATK and 0 DEF. Their skills certainly will not get them far on the field.
 
                               Rating: 3 | BLVO-EN027 | Effect Monster
Machina Unclaspare
DARK | Machine | Level 4 | ATK 1800 | DEF 800
If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.
(Common)


Gearframe can instantly search this card and it's not too much weaker anyway but the other effect isn't that good.
 
                               Rating: 1 | BLVO-EN026 | Effect Monster
Neiroy, The Dream Mirror Disciple
LIGHT | Fairy | Level 3 | ATK 1000 | DEF 1000
If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn.
(Common)


Oh yes, the disciple. We saw Ra's Disciple and look how they turned out.
 
                               Rating: 1 | BLVO-EN025 | Effect Monster
Ancient Warriors - Rebellious Lu Feng
DARK | Beast-Warrior | Level 8 | ATK 2800 | DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent.
(Super Rare)


Why bother Summoning this guy when he'll abandon you if faced with stronger opposition?
 
                               Rating: 2 | BLVO-EN024 | Effect Monster
Maha Vailo, Light of the Heavens
LIGHT | Spellcaster | Level 8 | ATK 1550 | DEF 1400
This card gains the following effect(s), based on the number of Equip Cards equipped to it.
● 1+: Gains 1000 ATK for each Equip Card equipped to it.
● 2+: Your opponent cannot activate monster effects during the Battle Phase.
● 3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.
● 4+: Your opponent cannot activate cards or effects during the Battle Phase.
● 5+: Any battle damage this card inflicts to your opponent is doubled.
(Super Rare)


Its stats are unchanged from the original but the effects aren't all that bad.
 
                               Rating: 1 | BLVO-EN023 | Effect Monster
Digital Bug Registrider
LIGHT | Insect | Level 3 | ATK 1000 | DEF 1000
Cannot be used as Xyz Material for an Xyz Summon, except the Xyz Summon of an Insect monster. When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make both this card and that monster Level 5 or 7. If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● This card gains 1000 ATK/DEF.
(Common)


It only works on Insects so why does it have to be restrained to Insect Xyz Monsters? Star Drawing is already better.
 
                               Rating: 2 | BLVO-EN022 | Effect Monster
Constellar Caduceus
LIGHT | Spellcaster | Level 4 | ATK 1600 | DEF 1550
If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect.
● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.
(Super Rare)


Not much going for it, though it is anti-LIGHT and DARK Decks.
 
                               Rating: 2 | BLVO-EN021 | Pendulum Monster
Metalfoes Vanisher
FIRE | Psychic-Type Pendulum | Level 9 | ATK 2900 | DEF 1900 | Scale 1
If a monster(s) you control is destroyed by card effect (except during the Damage Step): You can add 1 "Metalfoes" card from your GY to your hand, except "Metalfoes Vanisher". You can only use this effect of "Metalfoes Vanisher" once per turn.

While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn.
(Super Rare)

Yet another mediocre Pendulum Monster.
 
                               Rating: 2 | BLVO-EN020 | Pendulum Monster
Parametalfoes Melcaster
FIRE | Psychic-Type Pendulum | Level 7 | ATK 2000 | DEF 2500 | Scale 1
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.

If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn.
(Common)

At least its Pendulum Scale is low but it's just not that useful compared to others.
 
                               Rating: 1 | BLVO-EN019 | Effect Monster
The Fabled Albanc
LIGHT | Beast-Type Tuner | Level 2 | ATK 1000 | DEF 600
If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.
(Common)


Now you can't just be a Tuner anymore if you want even a 2/5 from me. This card doesn't have anything good.
 
                               Rating: 1 | BLVO-EN018 | Effect Monster
Fabled Marcosia
LIGHT | Fiend | Level 4 | ATK 1700 | DEF 0
If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.
(Common)


Another saga continues but like just about every saga's members before it, there's nothing to see here.
 
                               Rating: 1 | BLVO-EN017 | Effect Monster
Windwitch - Freeze Bell
WIND | Spellcaster | Level 3 | ATK 1200 | DEF 1200
If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.
(Ultra Rare)


Mist Body can do this card's job so much better and it has better support too.
 
                               Rating: 1 | BLVO-EN016 | Effect Monster
Windwitch - Blizzard Bell
WIND | Spellcaster-Type Tuner | Level 5 | ATK 1800 | DEF 1800
If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.
(Common)


Just like Frozen, Windwitches return despite having nothing to justify such popularity.
 
                               Rating: 1 | BLVO-EN015 | Effect Monster
S-Force Pla-Tina
DARK | Spellcaster | Level 6 | ATK 2200 | DEF 2000
Each of your opponent's monsters in the same column as one of your "S-Force" monsters loses 600 ATK. If this card is Normal or Special Summoned: You can target 1 of your banished "S-Force" monsters, except "S-Force Pla-Tina"; Special Summon it. You can only use this effect of "S-Force Pla-Tina" once per turn.
(Ultra Rare)


The last of the S-Force but it stands for Suck not Supreme or whatever it was meant to stand for.
 
                               Rating: 1 | BLVO-EN014 | Effect Monster
S-Force Gravitino
LIGHT | Psychic | Level 5 | ATK 2000 | DEF 1400
Each of your opponent's monsters in the same column as one of your "S-Force" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "S-Force" card from your Deck to your hand, except "S-Force Gravitino". You can only use this effect of "S-Force Gravitino" once per turn.
(Ultra Rare)


It can force up to 5 opponent's monsters to be banished when leaving the field but we can still do better with other cards.
 
                               Rating: 3 | BLVO-EN013 | Effect Monster
S-Force Orrafist
LIGHT | Cyberse | Level 4 | ATK 1800 | DEF 1000
Your opponent cannot target any of their monsters in the same column as one of your "S-Force" monsters with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 "S-Force" card from your hand; destroy that monster. You can only use this effect of "S-Force Orrafist" once per turn.
(Super Rare)


It's an Honest Target Beatstick but the effect only blocks monsters and there are more versatile ways to take care of them.
 
                               Rating: 1 | BLVO-EN012 | Effect Monster
S-Force Professor DiGamma
DARK | Psychic | Level 3 | ATK 1000 | DEF 1500
Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot change its battle position. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change its battle position. You can only use this effect of "S-Force Professor DiGamma" once per turn.
(Common)


If he's a professor, then the only thing he's taught me is that he's bad at his job.
 
                               Rating: 1 | BLVO-EN011 | Effect Monster
S-Force Rappa Chiyomaru
DARK | Warrior | Level 2 | ATK 800 | DEF 1000
Each of your opponent's monsters in the same column as one of your "S-Force" monsters can only target that monster for attacks. (Quick Effect): You can banish 1 "S-Force" card from your hand; return this card to the hand, and if you do, Special Summon 1 "S-Force" monster from your Deck in Defense Position, except "S-Force Rappa Chiyomaru". You can only use this effect of "S-Force Rappa Chiyomaru" once per turn.
(Secret Rare)


As far as the Archetype goes, it's generally an F from me, even with at least 1 member higher than the rest.
 
                               Rating: 1 | BLVO-EN010 | Effect Monster
Tri-Brigade Kitt
FIRE | Beast | Level 2 | ATK 700 | DEF 1000
You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn.
(Super Rare)


You're already wasting resources to use the 1st effect so you probably won't be able to use the 2nd effect for quite a while.
 
                               Rating: 1 | BLVO-EN009 | Effect Monster
Springans Captain Sargas
FIRE | Machine | Level 8 | ATK 1500 | DEF 2800
If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect.
This card gains 500 ATK.
(Common)


Must be a member of Eldlich's crew from the Land of Fool's Gold considering he has all the hallmarks of a bad monster.
 
                               Rating: 1 | BLVO-EN008 | Effect Monster
Springans Branga
FIRE | Machine | Level 8 | ATK 500 | DEF 2500
If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn.
(Common)


All those stars for a Level and it can't even be useful in the hand.
 
                               Rating: 2 | BLVO-EN007 | Effect Monster
Springans Pedor
FIRE | Machine | Level 4 | ATK 0 | DEF 2000
You can Tribute this card, then target 1 "Springans" monster in your GY, except "Springans Pedor"; Special Summon it. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Pedor" once per turn.
(Common)


Not much to look at with these guys, though their first two members have at least 1 stat to make use of.
 
                               Rating: 3 | BLVO-EN006 | Effect Monster
Springans Rockey
FIRE | Machine | Level 4 | ATK 1800 | DEF 800
If this card is Normal or Special Summoned: You can target 1 "Great Sand Sea - Gold Golgonda" or 1 "Springans" monster in your GY, except "Springans Rockey"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Rockey" once per turn.
(Common)


This guy isn't on the same level as the Armed Dragons below. It's just a beatstick with pretty bad effects.
 
                               Rating: 2 | BLVO-EN005 | Effect Monster
Armed Dragon LV10 White
LIGHT | Dragon | Level 10 | ATK 3000 | DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.
(Ultra Rare)


It's a sizable step down from LV10 Thunder but at least it can get White Veil from the Deck and can be Summoned pretty easily.
 
                               Rating: 3 | BLVO-EN004 | Effect Monster
Armed Dragon Thunder LV3
WIND | Dragon | Level 3 | ATK 1200 | DEF 900
This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.
(Super Rare)


It's been quite a while since I've rated multiple cards 3/5 or higher but boy are these cards worth it.
 
                               Rating: 3 | BLVO-EN003 | Effect Monster
Armed Dragon Thunder LV5
WIND | Dragon | Level 5 | ATK 2400 | DEF 1700
This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.
(Super Rare)


A vast improvement from the original as you can bring it out much more easily as well as the next LV monster.
 
                               Rating: 4 | BLVO-EN002 | Effect Monster
Armed Dragon Thunder LV7
WIND | Dragon | Level 7 | ATK 2800 | DEF 1000
This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.
(Ultra Rare)


What a powerhouse so early in the set and far better than the original.
 
                               Rating: 4 | BLVO-EN001 | Effect Monster
Armed Dragon Thunder LV10
WIND | Dragon | Level 10 | ATK 3000 | DEF 2000
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.
● 1+: Its name becomes "Armed Dragon LV10".
● 10+: Control of it cannot switch.
● 100+: Cannot be destroyed by battle.
● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
● 10000+: Once per turn: You can destroy all other cards on the field.
(Secret Rare) & (Starlight Rare)


Not only is it easily Summonable but gains effects the original was never going to have.
 
                               Rating: 2 | BLVO-EN000 | Spell Card
War Rock Mountain
Field Spell
When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.
(Secret Rare)


They're not all good but they are all Warriors so there's generic support for them.