← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to Unrated Text Page 2 →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Wanna see the Spoiler instead? Click here.

Blazing Vortex Card Ratings

1. For info on how these ratings are determined, click here.
2. BLVO-EN086 was misprinted as a Normal Spell.
3. Booster set gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Blazing_Vortex_(TCG-EN-1E)
                                                       BLVO-EN100
Synchro Monster

Trishula, Dragon of the Ice Barrier
WATER | Dragon-Type Synchro | Level 9 | ATK 2700 | DEF 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
(Starlight Rare)

                                        Rating: 1
We've had only one good reprint for this slot, folks. I doubt it'll get better from here.
 
                                                       BLVO-EN099
Effect Monster

Virtual World Oto-Hime - Toutou
EARTH | Wyrm | Level 6 | ATK 1200 | DEF 1800
If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.
(Super Rare)

                                        Rating: 1
I truly wish these guys were virtual. Then they couldn't be used and they shouldn't be).
 
                                                       BLVO-EN098
Spell Card

War Rock Ordeal
Continuous Spell
You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY.
(Common)

                                        Rating: 1
What is this, a reject copy of Ptich-Black Power Stone? At least that has many uses, even as a Trap. This does not.
 
                                                       BLVO-EN097
Effect Monster

War Rock Bashileos
EARTH | Warrior | Level 8 | ATK 2700 | DEF 2700
During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn.
(Ultra Rare)

                                        Rating: 1
It may be the Deck's Ace Monster but a certain vanilla dragon Kaiba uses has no problem beating it.
 
                                                       BLVO-EN096
Effect Monster

War Rock Skyler
EARTH | Warrior | Level 6 | ATK 2200 | DEF 2200
Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn.
(Common)

                                        Rating: 1
We're not getting better here, folks. The foils are pretty much all low-Level War Rocks. These are pretty much going to be junk from here on.
 
                                                       BLVO-EN095
Effect Monster

War Rock Orpis
EARTH | Warrior | Level 5 | ATK 2100 | DEF 2100
If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.
(Common)

                                        Rating: 1
Anyone else seeing a resemblence to the Piece Golems from The Duelist Genesis? Sure looks like it from here. Hope they don't get a janky Fusion in the future.
 
                                                       BLVO-EN094
Effect Monster

War Rock Gactos
EARTH | Warrior | Level 4 | ATK 1900 | DEF 1900
If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.
(Super Rare)

                                        Rating: 3
The 2nd effect is irrelevent to this card's rating. It's the 1st one that has all the merit for using this outside of its ATK and DEF.
 
                                                       BLVO-EN093
Effect Monster

War Rock Fortia
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1700
If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.
(Super Rare)

                                        Rating: 1
Effects aren't great and even with 1 good member, there are better ways to bring it out/use it.
 
                                                       BLVO-EN092
Trap Card
Underdog
Continuous Trap
During your turn, negate the effects of all face-up monsters your opponent controls. During your opponent's turn, negate the effects of all face-up monsters you control.
(Secret Rare)

                                        Rating: 1
It seems good until you read that you lose your monster effects during your opponent's turn and that will probably prove critical.
 
                                                       BLVO-EN091
Trap Card
Pendulum Encore
Normal Trap
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn.
(Common)

                                        Rating: 1
Apparently the Synchro version was so well received by Konami staff they made a Pendulum version and while it may not directly say it, you still need Pendulum Monsters in your Pendulum Zones to Pendulum Summon with the effect, which renders it pointless.
 
                                                       BLVO-EN090
Trap Card
Synchro Transmission
Normal Trap
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.
(Common)

                                        Rating: 1
No matter what the reason, it's never a good idea to use an effect to Synchro Summon. You're wasting more reseources for the same result.
 
                                                       BLVO-EN089
Spell Card

Psychic Eraser Laser
Normal Spell
Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 "Psychic Eraser Laser" per turn.
(Super Rare)

                                        Rating: 1
Why bother sending the monster if your opponent gets all the benefit? Just banish the monster instead.
 
                                                       BLVO-EN088
Spell Card

Reinforcement of the Army's Troops
Contiuous Spell
When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.
(Common)

                                        Rating: 2
If you know the attacked monster is going to lose a battle, this isn't too bad but only works with Level 4 or lower Warriors in your hand.
 
                                                       BLVO-EN087
Spell Card
Greater Polymerization
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects.
● This card cannot be destroyed by card effects.
● If this card attacks a Defense Position monster, inflict piercing battle damage.
(Ultra Rare)

                                        Rating: 3
While Safe Zone can work for any monster, it doesn't provde them with piercing damage and takes the affected monster with it when destroyed. This provides both in one convenient package. Since it only works on Fusions with 3+ materials, it gets a 3. At least it's not specific to the hand or field.
 
                                                       BLVO-EN086
Spell Card

Breath of Acclamation
Ritual Spell
This card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
(Common)

                                        Rating: 2
Given it's not just for Beaufort IX, it has some uses but I doubt any of them will be worthwhile since there's so few WIND Rituals.
 
                                                       BLVO-EN085
Link Monster

Steel Star Regulator
LIGHT | Machine-Type Link | ATK 1000 | Link-3
Active Link Arrow(s):
Top-Left, Bottom-Left and Bottom-Right
3 non-Link Monsters
Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.
(Common)

                                        Rating: 1
The ATK boost is very likely to be minimal given that it's only 100 x the total and with only 1000 ATK to start, it's already too feeble for use. Plus, the only way to deal more is to use an Xyz Monster as Link Material for it, which just isn't worth it since monsters already come with the perk you get outright.
 
                                                       BLVO-EN084
Xyz Monster

Materiactor Gigaboros
DARK | Dragon-Type Xyz | Rank 3 | ATK 500 | DEF 500
2+ Level 3 monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand.
(Super Rare)

                                        Rating: 1
It can only attach Materiactors and since there's only 1 Main Deck monster, that's up to 3 and it sucks. This guy isn't going to be much of a threat on its own either.
 
                                                       BLVO-EN083
Fusion Monster

Coordius the Triphasic Dealmon
DARK | Fiend-Type Fusion | Level 9 | ATK 3000 | DEF 3000
1 Synchro Monster + 1 Xyz Monster + 1 Link Monster
Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and apply 1 of the following effects for every 2000 LP paid. (You can only apply each effect once.)
● Add 1 Spell/Trap from your GY to your hand.
● Destroy 3 cards your opponent controls.
● This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack.
You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.
(Ultra Rare)

                                        Rating: 1
An (Ultra Rare) with costly effects that can only be used once is just terrible.
 
                                                       BLVO-EN082
Ritual Monster

Raging Storm Dragon - Beaufort IX
WIND | Dragon-Type Ritual | Level 9 | ATK 2800 | DEF 2800
You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.
(Common)

                                        Rating: 1
On the Beaufort Scale, this storm would probably be rated as a "light breeze" and for good reason because the artwork is making the monster seem worse than it actually is.
 
                                                       BLVO-EN081
Effect Monster

Materiactor Gigadra
DARK | Dragon | Level 3 | ATK 1000 | DEF | 1000
You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.
(Super Rare)

                                        Rating: 1
Literally only 2 members of this Archetype exist and they both suck. Not a good start by any means.
 
                                                       BLVO-EN080
Trap Card
Linear Equation Cannon
Normal Trap
During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY.
● If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY.
● If no: You lose LP equal to the declared number x 500.
You can only activate 1 "Linear Equation Cannon" per turn.
(Common)

                                        Rating: 1
It's a huge risk that likely won't pay off that often, if at all.
 
                                                       BLVO-EN079
Trap Card
Angel Statue - Azurune
Continuous Trap
Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.
(Super Rare)

                                        Rating: 2
Not much better than Zoma the Spirit, which can dish out damage equal to the responsible monster's ATK.This isn't all bad though.
 
                                                       BLVO-EN078
Trap Card
E.M.R.
Normal Trap
Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.
(Super Rare)

                                        Rating: 1
It's pretty desperate to destroy cards using your own monster as the sacrifice.
 
                                                       BLVO-EN077
Trap Card
Dream Mirror Recap
Continuous Trap
If a "Dream Mirror" monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place 1 of your "Dream Mirror of Joy" or "Dream Mirror of Terror" that is banished or in your GY, face-up in your Field Zone, then you can Special Summon 1 monster from your hand that specifically lists that card you placed in its text.
(Common)

                                        Rating: 1
Let me recap the Archetype myself. "Dream Mirrors are a terrible Archetype with feeble members and bad support"
 
                                                       BLVO-EN076
Trap Card
Dual Avatar Ascendance
Normal Trap
Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn.
(Common)

                                        Rating: 1
Dual Avatars have only a single purpose: sucking, and they're really good at it.
 
                                                       BLVO-EN075
Trap Card

Virtual World Gate - Xuanwu
Continuous Trap
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.
(Common)

                                        Rating: 1
Virtual Worlds are so bad I forgot they existed until this card showed up. Maybe it was better that way so we can actually remember something decent?
 
                                                       BLVO-EN074
Trap Card

Ancient Warriors Saga - Chivalrous Path
Continuous Trap
If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation.
(Common)

                                        Rating: 2
At least the Token can be brought out by any old means but there are better ways to bring out Tokens as well..
 
                                                       BLVO-EN073
Trap Card
Fabled Treason
Normal Trap
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.
(Common)
                                        
Rating: 1
Is it really treason if they all work the same way? I'll make them sign a Piece Treaty so they'll be in pieces after I tear them up for being so bad.
 
                                                       BLVO-EN072
Trap Card
Icy Breeze Refrain
Normal Trap
Activate 1 of the following effects.
● Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position.
● When your opponent activates a card or effect in response to your "Windwitch" monster's effect activation: Negate that opponent's effect.
You can only activate 1 "Icy Breeze Refrain" per turn.
(Common)

                                        Rating: 1
There's no need to respond to Windwitch effect activations unless you're low on LP and even then it's a desperate counter.
 
                                                       BLVO-EN071
Trap Card
S-Force Specimen
Normal Trap
If your opponent controls a monster: Target 1 of your "S-Force" monsters that is banished or in your GY; Special Summon it to your field in the same column as an opponent's monster. You can banish this card from your GY, then target 1 "S-Force" monster you control; move that target to another of your Main Monster Zones. You can only use 1 "S-Force Specimen" effect per turn, and only once that turn.
(Common)

                                        Rating: 1
Better cut this one open to see what's inside. Oh it's just cardboard and ink. Well that cardboard and ink equates to a bad card.
 
                                                       BLVO-EN070
Trap Card
Dogmatika Genesis
Normal Trap
Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 "Dogmatika Genesis" per turn.
(Common)

                                        Rating: 1
Another support card for an overrated Archetype. This one is really bad just based on what you need and what you get as a result.
 
                                                       BLVO-EN069
Trap Card
Springans Blast!
Normal Trap
If you control a "Springans" monster: Choose 1 opponent's Main Monster Zone; if a monster is face-up in that zone, during this turn, it cannot attack directly, also its effects are negated. If no monster is in that zone, it cannot be used this turn. If you control a Fusion Monster that lists "Fallen of Albaz" as material, you can choose 2 zones instead. You can only activate 1 "Springans Blast!" per turn.
(Common)

                                        Rating: 1
Their blast must be the equivalent of firing a cork on a string from a toy gun, completely harmless.
 
                                                       BLVO-EN068
Trap Card

Springans Call!
Normal Trap
Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn.
(Common)

                                        Rating: 1
Make that a recall and we have a deal because they need a total overhaul to be any good.
 
                                                       BLVO-EN067
Trap Card
Armed Dragon Thunderbolt
Normal Trap
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.
(Super Rare)

                                        Rating: 1
Even for retrieving Armed Dragon Flash, it's just not useful at all since the affected monster can only deal half the damage and requires different named and Levels less than or equal to its own to gain any ATK.
 
                                                       BLVO-EN066
Spell Card

Tilted Try
Field Spell
When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.
(Common)

                                        Rating: 2
It's a searchable better variant of Card Trader but the 2nd effect will cost you any chances of making use of it later.
 
                                                       BLVO-EN065
Spell Card

Pot of Prosperity
Normal Spell
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
(Secret Rare) & (Starlight Rare)

                                        Rating: 1
They just keep getting less and less viable. Duality is suddenly looking better than the rejects we've had lately.
 
                                                       BLVO-EN064
Spell Card

Armor Dragon Ritual
Ritual Spell
This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn.
(Common)

                                        Rating: 2
We're still getting Ritual Spells for specific Ritual Monsters unfortunately. It only helps when the Ritual Monster is decent or better.
 
                                                       BLVO-EN063
Spell Card

Archfiend's Staff of Despair
Equip Spell
Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.
(Common)

                                        Rating: 3
While Darkworld Shackles can cripple 1 single opponent's monster and dish out minor damage, this leaves all of them with probably at least under half their original ATK and all by having it equipped to 1 of your monsters. It can also be retrieved for a small fee (or no fee in some cases).
 
                                                       BLVO-EN062
Spell Card

Seven Cities of the Golden Land
Continuous Spell
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn.
(Ultra Rare)

                                        Rating: 1
All it does is lock 1 card from being used for 1 turn. Why is this (Ultra Rare) exactly?
 
                                                       BLVO-EN061
Spell Card

Parametalfoes Fusion
Normal Spell
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 "Parametalfoes Fusion" per turn.
(Common)

                                        Rating: 1
The obligatory Archetype-based Fusion Summoning card. Greater Polymerization already beats this card and so does regular Poly.
 
                                                       BLVO-EN060
Spell Card

Stairway to a Fabled Realm
Field Spell
When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of "Stairway to a Fabled Realm" once per turn. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. You can only activate 1 "Stairway to a Fabled Realm" per turn.
(Common)

                                        Rating: 1
Fabled monsters are generally quite feeble and even when they Synchro Summon, they don't; have much.
 
                                                       BLVO-EN059
Spell Card

Windwitch Chimes
Normal Spell
Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.
(Super Rare)

                                        Rating: 1
These chimes are clearly inopperable because Windwitches offer nothing to appeal to anyone with a brain.
 
                                                       BLVO-EN058
Spell Card

S-Force Showdown
Quick-Play Spell
Activate 1 of the following effects.
● Special Summon 1 "S-Force" monster from your hand in Defense Position.
● Target 1 "S-Force" monster in your GY; add it to your hand.
You can only activate 1 "S-Force Showdown" per turn.
(Common)

                                        Rating: 1
Unlike what Bandit Keith said during Yugi's official Duelist Kingdom match with Kaiba, there's nothing legendary about either the opposition or S-Force themselves
 
                                                       BLVO-EN057
Spell Card

S-Force Bridgehead
Field Spell
When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only use this effect of "S-Force Bridgehead" once per turn. You can only activate 1 "S-Force Bridgehead" per turn.
(Secret Rare)

                                        Rating: 1
Add whichever reject you want to your hand. It'll be dirt obvious and the entire strategy is flawed out of the gates.
 
                                                       BLVO-EN056
Spell Card

Tri-Brigade Rendezvous
Quick-Play Spell
Target any number of linked Beast, Beast-Warrior, and/or Winged Beast monsters you control; they gain 700 ATK until the end of this turn. If a linked Beast, Beast-Warrior, or Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Tri-Brigade Rendezvous" once per turn.
(Common)

                                        Rating: 1
They keep tri-ing and tri-ing but they were doomed from the start and don't have a snowball's chance outside of Konami's mandating of what tops.
 
                                                       BLVO-EN055
Spell Card

Great Sand Sea - Gold Golgonda
Field Spell
All "Springans" Xyz Monsters on the field gain 1000 ATK. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field).
(Super Rare)
                                        
Rating: 1
Ah yes the great dichotomy of sand and water, where nothing happens one one side and the other had all the action. Unfortunately, this card has no action at all given there's 1 Xyz Monster and it applies to both players' copies.
 
                                                       BLVO-EN054
Spell Card

Springans Watch
Normal Spell
Add 1 "Great Sand Sea - Gold Golgonda" from your Deck to your hand. If "Great Sand Sea - Gold Golgonda" is in your Field Zone, you can apply this effect instead.
● Add 1 "Springans" monster from your Deck to your hand, and if you do, send 1 "Springans" monster from your Deck to the GY.
You can only activate 1 "Springans Watch" per turn.
(Super Rare)

                                        Rating: 1
They can collectively watch and still not have any idea what's going on because they're not skilled in detecting anything meaningful.
 
                                                       BLVO-EN053
Spell Card

Armed Dragon Lightning
Continuous Spell
If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects;
● It gains ATK equal to its Level x 100 (even if this card leaves the field).
● Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand.
You can only use this effect of "Armed Dragon Lightning" once per turn.
(Common)

                                        Rating: 2
The ATK boost isn't much but is permanent and you can set up for a future play later.
 
                                                       BLVO-EN052
Spell Card

Armed Dragon Blitz
Normal Spell
Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.
(Common)

                                        Rating: 2
It can help with Xyz Summoning and does bypass summoning requirements but it can't attack directly regardless and you're limited to Special Summoning Dragons that turn.
 
                                                       BLVO-EN051
Spell Card

Armed Dragon Flash
Quick-Play Spell
Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.
(Ultra Rare) & (Starlight Rare)

                                        Rating: 3
With all the new Armed Dragon Thunder monsters, it's very easy to go up a Level or three, especially since this is a Quick-Play Spell.
 
                                                       BLVO-EN050
Link Monster

Underworld Goddess of the Closed World
LIGHT | Fiend-Type Link | ATK 3000 | Link-5
Active Link Arrow(s):
Top, Bottom, Right, Top-Right and Bottom-Right
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
(Secret Rare)

                                        Rating: 2
Using an opponent's monster as Link Material is little use for a Link-5 (or even Link-4) monster but it does have some worthwhile effects, though about 1/3 of those only work once.
 
                                                       BLVO-EN049
Link Monster

Heavymetalfoes Amalgam
FIRE | Psychic-Type Link | ATK 2000 | Link-2
Active Link Arrow(s):
Left and Right
2 "Metalfoes" monsters
If this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects;
● Target 1 "Metalfoes" monster you control; equip this card to it. It gains 1000 ATK.
● Target 1 "Metalfoes" card you control; destroy it, and if you do, Special Summon this card.
You can only use this effect of "Heavymetalfoes Amalgam" once per turn.
(Common)

                                        Rating: 1
This is how most of us see Commons, janky and pretty much useless. That's how I feel about most Archetypes as well, regardless of rarity.
 
                                                       BLVO-EN048
Link Monster

S-Force Justify
LIGHT | Cyberse-Type Link | ATK 2600 | Link-3
Active Link Arrow(s):
Top, Top-Left and Top-Right
3 Effect Monsters, including an "S-Force" monster
You cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent's monster to their Monster Zone this card points to. You can only use this effect of "S-Force Justify" once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to.
(Ultra Rare)

                                        Rating: 2
S-Force isn't a force to be reckoned with and much like Springans, they have only 1 Extra Deck member to utilize and it's barely an improvement.
 
                                                       BLVO-EN047
Xyz Monster

Sacred Tree Beast, Hyperyton
EARTH | Plant-Type Xyz | Rank 9 | ATK 2600 | DEF 1900
2 Level 9 monsters
During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. During your opponent's turn, when a card or effect is activated (Quick Effect): You can detach 1 material of the same type (Monster, Spell, or Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Sacred Tree Beast, Hyperyton" once per turn.
(Super Rare)

                                        Rating: 2
So basically it's a weaker Arcana Knight Joker with harder requirements. This sacred tree will be one of the first to fall in a severe storm.
 
                                                       BLVO-EN046
Xyz Monster

Springans Ship - Exblowrer
FIRE | Machine-Type Xyz | Rank 8 | ATK 1600 | DEF 2500
2+ Level 8 monsters
You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.
(Ultra Rare)

                                        Rating: 1
This is what all that build-up for Springans is, 1 really bad Xyz Monster. I'm glad I didn't have much hope for them because I'd have been very disappointed.
 
                                                       BLVO-EN045
Synchro Monster

Dragunity Knight - Gormfaobhar
WIND | Dragon-Type Synchro | Level 7 | ATK 2600 | DEF 2300
1 "Dragunity" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Dragunity" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of "Dragunity Knight - Gormfaobhar" once per turn.
(Super Rare)

                                        Rating: 1
You can banish more cards for pretty much no effort with Soul Release. It doesn't do any good to have easy access to a monster that is more work than a Spell Card.
 
                                                       BLVO-EN044
Synchro Monster

Fabled Andwraith
LIGHT | Fiend-Type Synchro | Level 6 | ATK 2400 | DEF 1900
1 "Fabled" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.
(Super Rare)

                                        Rating: 1
Is it supposed to combo with the likes of Trashula, whom I kid you not, is a repriint in this set? No matter what the reason, the effects are quite poor for even a Super Rare.
 
                                                       BLVO-EN043
Synchro Monster

Windwitch - Diamond Bell
WIND | Spellcaster-Type Synchro | Level 8 | ATK 2800 | DEF 2400
1 Tuner + 1+ non-Tuner WIND monsters
If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.
(Ultra Rare)

                                        Rating: 1
Even destroyng up to 2 cards doesn't make this worth it because that's about all this card has to offer. It's total junk.
 
                                                       BLVO-EN042
Fusion Monster

Oneiros, the Dream Mirror Tormentor
DARK | Fiend-Type Fusion | Level 10 | ATK 3000 | DEF 3000
2 "Dream Mirror" monsters with different Attributes
While face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Tormentor" once per turn.
● When a monster effect is activated while "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can negate that effect.
● If "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Oneiros, the Dream Mirror Erlking" from your Extra Deck in Defense Position.
(Super Rare)

                                        Rating: 1
I've had scarier nightmares than this'll ever be. It needs a specific Field Spell to even do anything other than attack/defend. What a joke.
 
                                                       BLVO-EN041
Fusion Monster

Dual Avatar - Empowered Mitsu-Jaku
LIGHT | Warrior-Type Fusion | Level 7 | ATK 2000 | DEF 3000
"Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters
The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.
(Ultra Rare)

                                        Rating: 1
So Giant Trunade remains banned while this guy acts as a chainable one-sided variant.It's too bad that's the best this guy has to offer and it's way more work just for that.
 
                                                       BLVO-EN040
Fusion Monster

Eldlich the Mad Golden Lord
LIGHT | Zombie-Type Fusion | Level 10 | ATK 3800 | DEF 3500
1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
(Secret Rare)

                                        Rating: 3
With a Fusion Substitute, you can easily bring this guy out and can permanently gain control of an opponent's monster at the cost of 1 Zombie on your field. Maybe I made him mad by rating his comrade so low? Who knows but this guy is decent.
 
                                                       BLVO-EN039
Pendulum Monster

Parametalfoes Azortless
FIRE | Psychic, Fusion and Pendulum | Level 7 | ATK 2500 | DEF 200 | Scale 8
If a face-up "Metalfoes" card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use this effect of "Parametalfoes Azortless" once per turn.
1 "Metalfoes" monster + 1 Fusion Monster
If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of "Parametalfoes Azortless" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

(Super Rare)

                                        Rating: 1
They can be a parametalfoes or more but it won't matter. They're still mostly bad.
 
                                                       BLVO-EN038
Fusion Monster

Sprind the Irondash Dragon
DARK | Dragon-Type Fusion | Level 8 | ATK 2500 | DEF 2000
"Fallen of Albaz" + 1 Effect Monster Special Summoned this turn
During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.
(Common)

                                        Rating: 1
I don't know what an Irondash Dragon is but the card transslates to Fragile Star Wars Spaceship from Scrapyard based on what it has to offer.
 
                                                       BLVO-EN037
Ritual Monster

Knight of Armor Dragon
WIND | Dragon-Type Ritual | Level 4 | ATK 1900 | DEF 1200
You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn.
(Common)

                                        Rating: 2
Not many Dragons to pick from and it isn't very strong but the few decent Dragons it can bring out make this guy okay to use.
 
                                                       BLVO-EN036
Effect Monster

Ojama Pink
LIGHT | Beast | Level 2 | ATK 0 | DEF 1000
If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.
(Common)

                                        Rating: 1
They could release Ojamas in every color of the spectrum and it still wouldn't matter. They'll never be competitive.
 
                                                       BLVO-EN035
Effect Monster

Wightbaking
DARK | Zombie | Level 1 | ATK 300 | DEF 200
This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or specifically list "Skull Servant" in their text, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.
(Super Rare)

                                        Rating: 1
The Deck is junk. There's nothing Konami can do that will make it better. It's easily beaten.
 
                                                       BLVO-EN034
Effect Monster

Guitar Gurnards Duonigis
WATER | Sea Serpent | Level 3 | ATK 1500 | DEF 700
If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.
(Common)

                                        Rating: 3
A rare instance where a non-Tuner with less than 1800 ATK is decent but here it is. WATER Decks can easily make use of this.
 
                                                       BLVO-EN033
Effect Monster

Amanokujaki
LIGHT | Fiend-Type Tuner | Level 3 | ATK 1000 | DEF 1000
You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn.
(Common)

                                        Rating: 1
Or you could just lock your oppnent out of using Effect Monster effects without wasting your options.
 
                                                       BLVO-EN032
Pendulum Monster

Gigathunder Giclops
WIND | Thunder, Pendulum and Tuner | Level 4 | ATK 1400 | DEF 1700 | Scale 5
Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions.
If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/
Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand.

(Common)

                                        Rating: 1
The effects aren;'t going to help you and since being a Tuner doesn't do it any good either, you just have the Scale, which isn't low or high enough.
 
                                                       BLVO-EN031
Effect Monster

Radiant Vouirescence
LIGHT | Dragon | Level 4 | ATK 1600 | DEF 800
When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of "Radiant Vouirescence" from your Deck to the GY. Once per turn, if this card is in your GY: You can make this card in the GY become DARK until the end of this turn.
(Common)

                                        Rating: 1
It's utterly useless. What good is having them in the Grave if they don't do anything? Even Chaos Decks have better options.
 
                                                       BLVO-EN030
Effect Monster

Fairy Archer Igunar
EARTH | Plant | Level 6 | ATK 2400 | DEF 1200
Cannot attack the turn this card is Special Summoned. If this card is Special Summoned by the effect of a Plant monster: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use this effect of "Fairy Archer Ingunar" once per turn.
(Common)

                                        Rating: 2
Would've been decent had the effect not contained that clause. Prety much ruins using the card at all.
 
                                                       BLVO-EN029
Effect Monster

Heavenly Zephyr - Miradora
WIND | Dragon |
Level 7 | ATK 2000 | DEF 2600
The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn.
(Secret Rare) & (Starlight Rare)

                                        Rating: 1
The effect is one time only so you don't have to worry about it unless they play another one. It also has only 2000 ATK so it's pretty much useless and only blocks Special Summons from the Extra Deck when Special Summoned from the hand.
 
                                                       BLVO-EN028
Effect Monster

Live ☆Twin Lil-la Treat
DARK | Zombie |
Level 2 | ATK 500 | DEF 0
If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live ☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil ★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live ☆Twin Lil-la Treat" once per turn.
(Ultra Rare) & (Starlight Rare)

                                        Rating: 1
They were terrible in Genesis Impact and they will continue to be terrible for the forseeable future. Just put the duo out of their misery already.
 
                                                       BLVO-EN027
Effect Monster

Machina Unclaspare
DARK | Machine | Level 4 | ATK 1800 | DEF 800
If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.
(Common)

                                        Rating: 3
Gearframe can instantly search this card if you're out of Fortresses and it's not too much weaker anyway but the other effect isn't that good.
 
                                                       BLVO-EN026
Effect Monster

Neiroy, The Dream Mirror Disciple
LIGHT | Fairy | Level 3 | ATK 1000 | DEF 1000
If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn.
(Common)

                                        Rating: 1
Oh yes, the disciple. We saw Ra's Disciple and look how they turned out.
 
                                                       BLVO-EN025
Effect Monster

Ancient Warriors - Rebellious Lu Feng
DARK | Beast-Warrior | Level 8 | ATK 2800 | DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent.
(Super Rare)

                                        Rating: 1
You know it's bad when an Archetype's very own team mate takes it out on the player trying to make them be successful. This guy is so bad, he's bringing down his entire crew's chances in one go.
 
                                                       BLVO-EN024
Effect Monster

Maha Vailo, Light of the Heavens
LIGHT | Spellcaster | Level 8 | ATK 1550 | DEF 1400
This card gains the following effect(s), based on the number of Equip Cards equipped to it.
● 1+: Gains 1000 ATK for each Equip Card equipped to it.
● 2+: Your opponent cannot activate monster effects during the Battle Phase.
● 3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.
● 4+: Your opponent cannot activate cards or effects during the Battle Phase.
● 5+: Any battle damage this card inflicts to your opponent is doubled.
(Super Rare)

                                        Rating: 2
I'd prefer it to have different ATK and DEF than the original but even when you apply the effects, you're not getting much out of this card.
 
                                                       BLVO-EN023
Effect Monster

Digital Bug Registrider
LIGHT | Insect | Level 3 | ATK 1000 | DEF 1000
Cannot be used as Xyz Material for an Xyz Summon, except the Xyz Summon of an Insect monster. When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make both this card and that monster Level 5 or 7. If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● This card gains 1000 ATK/DEF.
(Common)

                                        Rating: 1
Star Drawing can instantly treat itself as Level 5 for any Xyz Summon and doesn't care what Xyz Summon it's used for. This card is too specific to be useful.
 
                                                       BLVO-EN022
Effect Monster

Constellar Caduceus
LIGHT | Spellcaster | Level 4 | ATK 1600 | DEF 1550
If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect.
● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.
(Super Rare)

                                        Rating: 2
Provides support for Decks that use them and of course is also against Decks that use LIGHT or DARK monsters but not much else.
 
                                                       BLVO-EN021
Pendulum Monster

Metalfoes Vanisher
FIRE | Psychic-Type Pendulum | Level 9 | ATK 2900 | DEF 1900 | Scale 1
If a monster(s) you control is destroyed by card effect (except during the Damage Step): You can add 1 "Metalfoes" card from your GY to your hand, except "Metalfoes Vanisher". You can only use this effect of "Metalfoes Vanisher" once per turn.

While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn.
(Super Rare)
                                        Rating: 2
Yet another mediocre Pendulum Monster.
 
                                                       BLVO-EN020
Pendulum Monster

Parametalfoes Melcaster
FIRE | Psychic-Type Pendulum | Level 7 | ATK 2000 | DEF 2500 | Scale 1
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.

If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn.
(Common)
                                        Rating: 2
At least its Pendulum Scale is low but it's just not that useful compared to others.
 
                                                       BLVO-EN019
Effect Monster

The Fabled Albanc
LIGHT | Beast-Type Tuner | Level 2 | ATK 1000 | DEF 600
If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.
(Common)

                                        Rating: 1
We've gotten to the point where just being a Tuner isn't enough anymore. There's plenty of previously released Tuners to make use of already that are more generic and/or Level 4.
 
                                                       BLVO-EN018
Effect Monster

Fabled Marcosia
LIGHT | Fiend | Level 4 | ATK 1700 | DEF 0
If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.
(Common)

                                        Rating: 1
Another saga continues but like just about every saga's members before it, there's nothing to see here.
 
                                                       BLVO-EN017
Effect Monster

Windwitch - Freeze Bell
WIND | Spellcaster | Level 3 | ATK 1200 | DEF 1200
If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.
(Ultra Rare)

                                        Rating: 1
That's it? An (Ultra Rare) simply gives a specific Synchro that uses it as material indestructibility in battle? We can do that with Mist Body and some monsters have it built-in. Another reason the Archetype is overrated.
 
                                                       BLVO-EN016
Effect Monster

Windwitch - Blizzard Bell
WIND | Spellcaster-Type Tuner | Level 5 | ATK 1800 | DEF 1800
If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.
(Common)

                                        Rating: 1
Just like Frozen, Windwitches return despite having nothing to justify such popularity.
 
                                                       BLVO-EN015
Effect Monster

S-Force Pla-Tina
DARK | Spellcaster | Level 6 | ATK 2200 | DEF 2000
Each of your opponent's monsters in the same column as one of your "S-Force" monsters loses 600 ATK. If this card is Normal or Special Summoned: You can target 1 of your banished "S-Force" monsters, except "S-Force Pla-Tina"; Special Summon it. You can only use this effect of "S-Force Pla-Tina" once per turn.
(Ultra Rare)

                                        Rating: 1
The last of the S-Force but it stands for Suck not Supreme or whatever it was meant to stand for.
 
                                                       BLVO-EN014
Effect Monster

S-Force Gravitino
LIGHT | Psychic | Level 5 | ATK 2000 | DEF 1400
Each of your opponent's monsters in the same column as one of your "S-Force" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "S-Force" card from your Deck to your hand, except "S-Force Gravitino". You can only use this effect of "S-Force Gravitino" once per turn.
(Ultra Rare)

                                        Rating: 1
These guys try to work together to take down the opposition but with such low ATK and DEF, it's easily to bypass that collaboration and take them down as they come up.
 
                                                       BLVO-EN013
Effect Monster

S-Force Orrafist
LIGHT | Cyberse | Level 4 | ATK 1800 | DEF 1000
Your opponent cannot target any of their monsters in the same column as one of your "S-Force" monsters with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 "S-Force" card from your hand; destroy that monster. You can only use this effect of "S-Force Orrafist" once per turn.
(Super Rare)

                                        Rating: 3
It's an Honest Target Beatstick but the effect only blocks monsters and there are more versatile ways to take care of them.
 
                                                       BLVO-EN012
Effect Monster

S-Force Professor DiGamma
DARK | Psychic | Level 3 | ATK 1000 | DEF 1500
Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot change its battle position. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change its battle position. You can only use this effect of "S-Force Professor DiGamma" once per turn.
(Common)

                                        Rating: 1
If he's a professor, then the only thing he's taught me is that he's bad at his job.
 
                                                       BLVO-EN011
Effect Monster

S-Force Rappa Chiyomaru
DARK | Warrior | Level 2 | ATK 800 | DEF 1000
Each of your opponent's monsters in the same column as one of your "S-Force" monsters can only target that monster for attacks. (Quick Effect): You can banish 1 "S-Force" card from your hand; return this card to the hand, and if you do, Special Summon 1 "S-Force" monster from your Deck in Defense Position, except "S-Force Rappa Chiyomaru". You can only use this effect of "S-Force Rappa Chiyomaru" once per turn.
(Secret Rare)

                                        Rating: 1
As far as the Archetype goes, it's generally an F from me, even with at least 1 member higher than the rest.
 
                                                       BLVO-EN010
Effect Monster

Tri-Brigade Kitt
FIRE | Beast | Level 2 | ATK 700 | DEF 1000
You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn.
(Super Rare)

                                        Rating: 1
No amount of bansihing makes it worthwhile to bring out a Link Monster that wasn't Summoned properly and thus is much more vulnerable than it'd other wise be. With such low stats, this guy is also very vulnerable.
 
                                                       BLVO-EN009
Effect Monster

Springans Captain Sargas
FIRE | Machine | Level 8 | ATK 1500 | DEF 2800
If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect.
This card gains 500 ATK.
(Common)

                                        Rating: 1
With all that gold armor, he must've come from Eldlich's golden land of fools gold, which is appropriate because everything about it just confirms it.
 
                                                       BLVO-EN008
Effect Monster

Springans Branga
FIRE | Machine | Level 8 | ATK 500 | DEF 2500
If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn.
(Common)

                                        Rating: 1
All those stars for a Level and it can't even be useful in the hand.
 
                                                       BLVO-EN007
Effect Monster

Springans Pedor
FIRE | Machine | Level 4 | ATK 0 | DEF 2000
You can Tribute this card, then target 1 "Springans" monster in your GY, except "Springans Pedor"; Special Summon it. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Pedor" once per turn.
(Common)

                                        Rating: 2
Not much to look at with these guys, though their first two members have at least 1 stat to make use of.
 
                                                       BLVO-EN006
Effect Monster

Springans Rockey
FIRE | Machine | Level 4 | ATK 1800 | DEF 800
If this card is Normal or Special Summoned: You can target 1 "Great Sand Sea - Gold Golgonda" or 1 "Springans" monster in your GY, except "Springans Rockey"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Rockey" once per turn.
(Common)

                                        Rating: 3
This guy isn't on the same level as the Armed Dragons below. It's just a beatstick with pretty bad effects.
 
                                                       BLVO-EN005
Effect Monster

Armed Dragon LV10 White
LIGHT | Dragon | Level 10 | ATK 3000 | DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.
(Ultra Rare)

                                        Rating: 2
It's more work than the likes of Prime Material Dragon, whom can also protect itself and your other monsters from destruction but is stronger and can get the all-powerful White Veil. Still, that's just not as good as what Thunder LV10 brings.
 
                                                       BLVO-EN004
Effect Monster

Armed Dragon Thunder LV3
WIND | Dragon | Level 3 | ATK 1200 | DEF 900
This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card
(Super Rare)

                                        Rating: 3
I don't think I've ever rated so many cards in a row so high before, at least not since the older sets. The original was generally pretty poor and for good reason. Now that it's been revised, it's actually good.
 
                                                       BLVO-EN003
Effect Monster

Armed Dragon Thunder LV5
WIND | Dragon | Level 5 | ATK 2400 | DEF 1700
This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.
(Super Rare)

                                        Rating: 3
While the original was also more easily Summonable, this card offers more as the original LV7 had to be brought out using LV5's effect.
 
                                                       BLVO-EN002
Effect Monster

Armed Dragon Thunder LV7
WIND | Dragon | Level 7 | ATK 2800 | DEF 1000
This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.
(Ultra Rare)

                                        Rating: 4
This is what we should've gotten back in Soul of the Duelist as it's far better and far more worth being such a high rarity. It also makes the original LV10 easier to bring out.
 
                                                       BLVO-EN001
Effect Monster

Armed Dragon Thunder LV10
WIND | Dragon | Level 10 | ATK 3000 | DEF 2000
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.
● 1+: Its name becomes "Armed Dragon LV10".
● 10+: Control of it cannot switch.
● 100+: Cannot be destroyed by battle.
● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
● 10000+: Once per turn: You can destroy all other cards on the field.
(Secret Rare) & (Starlight Rare)

                                        Rating: 4
Not only is it easily Summonable but gains effects the original was never going to have.
 
                                                       BLVO-EN000
Spell Card

War Rock Mountain
Field Spell
When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.
(Secret Rare)

                                        Rating: 2
They're not all good but they are all Warriors so there's generic support for them.