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Blazing Vortex (BLVO-EN) Card Ratings

1. BLVO-EN086 was misprinted as a Normal Spell.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Blazing_Vortex_(TCG-EN-1E)
Blazing Vortex (BLVO-EN100)
Trishula, Dragon of the Ice Barrier
WATER / Synchro Monster / Level 9 / ATK 2700 / DEF 2000
(Dragon / Synchro / Effect)

1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
(Starlight Rare)
Pros: Easy to play, high stats
Cons: Effect triggers only when Synchro Summoned, banishes only 1 card from each location, stats are low for its Level, requires at least 2 non-Tuners
Blazing Vortex (BLVO-EN099)
Virtual World Oto-Hime - Toutou
EARTH / Effect Monster / Level 6 / ATK 1200 / DEF 1800
(Wyrm / Effect)

If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.
(Super Rare)
Pros: Easy to play, searchable, high DEF
Cons: Relies on Psychic or Wurm monsters for both effects, last effect blocks non-Level 3 or Rank 3 Special Summons
Blazing Vortex (BLVO-EN098)
War Rock Ordeal
SPELL / Continuous Spell
You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY.
(Common)
Pros: Easy to play, supports War Rock Decks
Cons: Costs a counter to draw 1 card by its effect, sends itself to the Grave if it has no more counters by its effect. prevents controlling more than 1 copy
Blazing Vortex (BLVO-EN097)
War Rock Bashileos
EARTH / Effect Monster / Level 8 / ATK 2700 / DEF 2700
(Warrior / Effect)

During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn.
(Ultra Rare)
Pros: Easy to play, strong stats, supports Warrior and War Rock Decks
Cons: Can't attack directly by its effect unless your EARTH Warrior monster battles, ATK boost is low, temporary and limited to War Rock monsters, costs an EARTH Warrior to Special Summon it by its effect
Blazing Vortex (BLVO-EN096)
War Rock Skyler
EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 2200
(Warrior / Effect)

Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn.
(Common)
Pros: Easy to play, supports Warrior and War Rock Decks
Cons: Can't attack directly by its effect unless your EARTH Warrior monster battles, ATK boosts are low, can only revive Level 5 or lower Warrior monsters, and only when your EARTH Warrior monster battles, other effect prevents attacking directly with Level 5 or lower monsters
Blazing Vortex (BLVO-EN095)
War Rock Orpis
EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 2100
(Warrior / Effect)

If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.
(Common)
Pros: Easy to play, supports Warrior and War Rock Decks
Cons: Can't be Special Summoned with the first effect, requires an EARTH Warrior to battle to use the other effect, ATK boost is low
Blazing Vortex (BLVO-EN094)
War Rock Gactos
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1900
(Warrior / Effect)

If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.
(Super Rare)
Pros: Easy to play, strong stats, supports Warrior and War Rock Decks
Cons: Only Special Summons Level 5 or higher War Rocks from the hand or Deck
Blazing Vortex (BLVO-EN093)
War Rock Fortia
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1700
(Warrior / Effect)

If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.
(Super Rare)
Pros: Easy to play, supports Warrior and War Rock Decks
Cons: Can't add regular Warrior monsters with the first effect, ATK boost and stats are low, only Special Summons Level 5 or higher War Rocks from the hand or Deck
Blazing Vortex (BLVO-EN092)
Underdog
TRAP / Continuous Trap
During your turn, negate the effects of all face-up monsters your opponent controls. During your opponent's turn, negate the effects of all face-up monsters you control.
(Secret Rare)
Pros: Easy to play, counters all effects of the opponent's face-up monsters during your turn, no activation cost
Cons: Counters your monsters' effects during the opponent's turn
Blazing Vortex (BLVO-EN091)
Pendulum Encore
TRAP / Normal Trap
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn.
(Common)
Pros: Easy to play, allows Pendulum Summoning during the oponent's turn, prevents your Pendulum Zone's monsters from being destroyed
Cons: Blocks the effects of cards in the Penulum Zones, shuffles them into the Deck at the End Phase
Blazing Vortex (BLVO-EN090)
Synchro Transmission
TRAP / Normal Trap
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.
(Common)
Pros: Easy to play, allows Synchro Summoning during the oponent's turn, can recycle a Synchro Monster in your Grave to draw 1 card
Cons: Synchro Monster can't attack, and might not be able to use its effects
Blazing Vortex (BLVO-EN089)
Psychic Eraser Laser
SPELL / Normal Spell
Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 "Psychic Eraser Laser" per turn.
(Super Rare)
Pros: Easy to play, relatively useful effect
Cons: Gives the opponent LP a likely high amount of LP, no other effects
Blazing Vortex (BLVO-EN088)
Reinforcement of the Army's Troops
SPELL / Continuous Spell
When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.
(Common)
Pros: Easy to play, supports Warrior Decks
Cons: Requires an attack before doing anything, no other effects, only Special Summons 1 Level 4 or lower Warrior from the hand
Blazing Vortex (BLVO-EN087)
Greater Polymerization
SPELL / Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects.
● This card cannot be destroyed by card effects.
● If this card attacks a Defense Position monster, inflict piercing battle damage.
(Ultra Rare)
Pros: Easy to play, pretty potent effects
Cons: Only works with Fusion Monsters requiring 3 or more materials
Blazing Vortex (BLVO-EN086)
Breath of Acclamation
SPELL / Ritual Spell
This card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
(Common)
Pros: Easy to play
Cons: Only for WIND Ritual Monsters, can't exceed Ritual Monster's Level with Tributes
Blazing Vortex (BLVO-EN085)
Steel Star Regulator
LIGHT / Link Monster / ATK 1000 / Link-3
Links: Top-Left and both Bottom Corners
(Machine / Link / Effect)

3 non-Link Monsters
Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.
(Common)
Pros: Easy to play
Cons: Low ATK, can't use Link Monsters to Link Summon it, ATK boost is very low, only destroys non-Link Monsters with less ATK, other effect requires an Xyz Monster as one of its Link Materials for use, only deals half the destroyed monster's ATK when doing so
Blazing Vortex (BLVO-EN084)
Materiactor Gigaboros
DARK / Xyz Monster / Rank 3 / ATK 500 / DEF 500
(Dragon / Xyz / Effect)

2+ Level 3 monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand.
(Super Rare)
Pros: Easy to play, supports Materiactor Decks, can attack Materiactors from your Deck to it as material
Cons: Poor stats, effect only gives ATK for number of cards in hand, otherwise doesn't benefit from effects
Blazing Vortex (BLVO-EN083)
Coordius the Triphastic Dealmon
DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 3000
(Fiend / Fusion / Effect)

1 Synchro Monster + 1 Xyz Monster + 1 Link Monster
Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and apply 1 of the following effects for every 2000 LP paid. (You can only apply each effect once.)
● Add 1 Spell/Trap from your GY to your hand.
● Destroy 3 cards your opponent controls.
● This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack.
You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.
(Ultra Rare)
Pros: Strong stats
Cons: Difficult to Summon, costly effect, can't use effect unless Fusion Summoned, and only once, no other effects, can't apply bulleted effects more than once
Blazing Vortex (BLVO-EN082)
Raging Storm Dragon - Beaufort IX
WIND / Ritual Monster / Level 9 / ATK 2800 / DEF 2800
(Dragon / Ritual / Effect)

You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.
(Common)
Pros: Easy to play, strong stats
Cons: Largely useless on the field, barely useful in the hand
Blazing Vortex (BLVO-EN081)
Materiactor Gigadra
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Dragon / Effect)

You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.
(Super Rare)
Pros: Easy to play, searchable, supports Materiactor Decks
Cons: Mostly otherwise only supports Normal Monsters, prevents Special Summoning non-Xyz Monsters from the Extra Deck
Blazing Vortex (BLVO-EN080)
Linear Equation Cannon
TRAP / Normal Trap
During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY.
● If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY.
● If no: You lose LP equal to the declared number x 500.
You can only activate 1 "Linear Equation Cannon" per turn.
(Common)
Pros: Easy to play
Cons: Unlikely to be useful even if there's a decent amount of cards in the Grave
Blazing Vortex (BLVO-EN079)
Angel Statue - Azurune
TRAP / Continuous Trap
Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/
DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.
(Super Rare)
Pros: Easy to play
Cons: Mostly only able to send Trap Monsters to the Grave to negate Summons, minimal other effect
Blazing Vortex (BLVO-EN078)
E.M.R.
TRAP / Normal Trap
Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.
(Super Rare)
Pros: Easy to play, supports Machine Decks
Cons: Costs a Machine monster, only destroys 1 card per 1000 original ATK of the Tributed monster
Blazing Vortex (BLVO-EN077)
Dream Mirror Recap
TRAP / Continuous Trap
If a "Dream Mirror" monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place 1 of your "Dream Mirror of Joy" or "Dream Mirror of Terror" that is banished or in your GY, face-up in your Field Zone, then you can Special Summon 1 monster from your hand that specifically lists that card you placed in its text.
(Common)
Pros: Easy to play, supports Dream Mirror Decks
Cons: Reduces options for reviving a monster from the Grave later, limited options otherwise
Blazing Vortex (BLVO-EN076)
Dual Avatar Ascendance
TRAP / Normal Trap
Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn.
(Common)
Pros: Easy to play, supports Dual Avatar Decks, can Special Summon 1 member from the Deck or Extra Deck
Cons: Limited entirely to Dual Avatar monsters
Blazing Vortex (BLVO-EN075)
Virtual World Gate - Xuanwu
TRAP / Continuous Trap
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.
(Common)
Pros: Easy to play, supports Virtual World Decks
Cons: Can't be activated normally outside the Battle Phase, minimal effects
Blazing Vortex (BLVO-EN074)
Ancient Warriors Saga - Chivalrous Path
TRAP / Continuous Trap
If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation.
(Common)
Pros: Easy to play, supports Ancient Warriors Decks
Cons: Either minimal protection or Special Summons a weak Token
Blazing Vortex (BLVO-EN073)
Fabled Treason
TRAP / Normal Trap
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.
(Common)
Pros: Easy to play, supports Fabled Decks
Cons: Costs 2 cards just to destroy 1 card on the field
Blazing Vortex (BLVO-EN072)
Icy Breeze Refrain
TRAP / Normal Trap
Activate 1 of the following effects.
● Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position.
● When your opponent activates a card or effect in response to your "Windwitch" monster's effect activation: Negate that opponent's effect.
You can only activate 1 "Icy Breeze Refrain" per turn.
(Common)
Pros: Easy to play, supports Windwitch Decks, counters any effect
Cons: Can't be used outside of Windwitch monsters
Blazing Vortex (BLVO-EN071)
S-Force Specimen
TRAP / Normal Trap
If your opponent controls a monster: Target 1 of your "S-Force" monsters that is banished or in your GY; Special Summon it to your field in the same column as an opponent's monster. You can banish this card from your GY, then target 1 "S-Force" monster you control; move that target to another of your Main Monster Zones. You can only use 1 "S-Force Specimen" effect per turn, and only once that turn.
(Common)
Pros: Easy to play, supports S-Force Decks
Cons: Special Summons the monster to the same column as the opponent's monster, otherwise only moves 1 monster you control
Blazing Vortex (BLVO-EN070)
Dogmatika Genesis
TRAP / Normal Trap
Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 "Dogmatika Genesis" per turn.
(Common)
Pros: Easy to play
Cons: Requires 2 different monster types on the opponent's field, only negates one of them
Blazing Vortex (BLVO-EN069)
Springans Blast!
TRAP / Normal Trap
If you control a "Springans" monster: Choose 1 opponent's Main Monster Zone; if a monster is face-up in that zone, during this turn, it cannot attack directly, also its effects are negated. If no monster is in that zone, it cannot be used this turn. If you control a Fusion Monster that lists "Fallen of Albaz" as material, you can choose 2 zones instead. You can only activate 1 "Springans Blast!" per turn.
(Common)
Pros: Easy to play, supports Springans Decks, relatively useful effects
Cons: Can't block more than one Monster Zone unless Fusion Monster lists Fallen of Albaz as material
Blazing Vortex (BLVO-EN068)
Springans Call!
TRAP / Normal Trap
Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn.
(Common)
Pros: Easy to play, supports Springans Decks, relatively useful effects
Cons: Requires a Fusion Monster listing Fallen of Albaz as material and largely wastes it
Blazing Vortex (BLVO-EN067)
Armed Dragon Thunderbolt
TRAP / Normal Trap
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.
(Super Rare)
Pros: Easy to play, supports Armed Dragon Decks, pretty potent first effect
Cons: Makes battle damage the affected monster deals the opponent 0 when attacking
Blazing Vortex (BLVO-EN066)
Tilted Try
SPELL / Field Spell
When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.
(Common)
Pros: Easy to play, searchable, relatively useful effects
Cons: Mostly a variant of Card Trader (#46)
Blazing Vortex (BLVO-EN065)
Pot of Prosperity
SPELL / Normal Spell
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
(Secret Rare) & (Starlight Rare)
Pros: Easy to play
Cons: Quite costly to use, only adds 1 excavated card to the hand, prevents drawing cards by effects that turn
Blazing Vortex (BLVO-EN064)
Armed Dragon Ritual
SPELL / Ritual Spell
This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn.
(Common)
Pros: Easy to play, can Special Summon the Ritual Monster two ways
Cons: Both ways are largely the same
Blazing Vortex (BLVO-EN063)
Archfiend's Staff of Despair
SPELL / Equip Spell
Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.
(Common)
Pros: Easy to play, possibly potent first effect, can recycle itself
Cons: Doesn't give your monster any ATK, costs LP to return itself to the hand
Blazing Vortex (BLVO-EN062)
Seven Cities of the Golden Land
SPELL / Continuous Spell
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn.
(Ultra Rare)
Pros: Easy to play, supports Zombie Decks
Cons: Requires using Zombie monsters to Fusion Summon, prevents only 1 Set card from being activated
Blazing Vortex (BLVO-EN061)
Parametalfoes Fusion
SPELL / Normal Spell
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 "Parametalfoes Fusion" per turn.
(Common)
Pros: Easy to play, supports Metalfoes Decks
Cons: Simply a Metalfoes version of Polymerization (#14)
Blazing Vortex (BLVO-EN060)
Stairway to a Fabled Realm
SPELL / Field Spell
When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of "Stairway to a Fabled Realm" once per turn. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. You can only activate 1 "Stairway to a Fabled Realm" per turn.
(Common)
Pros: Easy to play, searchable, supports Fabled Decks
Cons: Costly 2nd effect, ATK boost is minimal and requires having less cards in the hand than the opponent
Blazing Vortex (BLVO-EN059)
Windwitch Chimes
SPELL / Normal Spell
Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.
(Super Rare)
Pros: Easy to play, supports Windwitch Decks
Cons: Prevents Special Summoning non-WIND monsters the turn it's activated
Blazing Vortex (BLVO-EN058)
S-Force Showdown
SPELL / Quick-Play Spell
Activate 1 of the following effects.
● Special Summon 1 "S-Force" monster from your hand in Defense Position.
● Target 1 "S-Force" monster in your GY; add it to your hand.
You can only activate 1 "S-Force Showdown" per turn.
(Common)
Pros: Easy to play, supports S-Force Decks
Cons: Only Special Summons S-Force monsters from the hand in Defense Mode or retrieves them from the Grave
Blazing Vortex (BLVO-EN057)
S-Force Bridgehead
SPELL / Field Spell
When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only use this effect of "S-Force Bridgehead" once per turn. You can only activate 1 "S-Force Bridgehead" per turn.
(Secret Rare)
Pros: Easy to play, searchable, supports S-Force Decks
Cons: Requires an opponent's monster to attack an S-Force in the same column, only prevents the S-Force monster's destruction from that battle
Blazing Vortex (BLVO-EN056)
Tri-Brigade Rendezvous
SPELL / Quick-Play Spell
Target any number of linked Beast, Beast-Warrior, and/or Winged Beast monsters you control; they gain 700 ATK until the end of this turn. If a linked Beast, Beast-Warrior, or Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Tri-Brigade Rendezvous" once per turn.
(Common)
Pros: Easy to play, is a Quick-Play Spell, supports Beast, Beast-Warrior and Winged Beast Decks
Cons: Can't be activated unless the monsters are linked, minimal result when they are
Blazing Vortex (BLVO-EN055)
Great Sand Sea - Gold Golgonda
SPELL / Field Spell
All "Springans" Xyz Monsters on the field gain 1000 ATK. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field).
(Super Rare)
Pros: Easy to play, searchable, supports Xyz Monsters and Springans Decks
Cons: The Xyz Monster isn't Xyz Summoned, can't use the 2nd effect unless you control no Springans Xyz Monsters
Blazing Vortex (BLVO-EN054)
Springans Watch
SPELL / Normal Spell
Add 1 "Great Sand Sea - Gold Golgonda" from your Deck to your hand. If "Great Sand Sea - Gold Golgonda" is in your Field Zone, you can apply this effect instead.
● Add 1 "Springans" monster from your Deck to your hand, and if you do, send 1 "Springans" monster from your Deck to the GY.
You can only activate 1 "Springans Watch" per turn.
(Super Rare)
Pros: Easy to play, supports Springans Decks
Cons: Requires Great Sand Sea to use bulleted effect, can only get that Field Spell when activated
Blazing Vortex (BLVO-EN053)
Armed Dragon Lightning
SPELL / Continuous Spell
If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects;
● It gains ATK equal to its Level x 100 (even if this card leaves the field).
● Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand.
You can only use this effect of "Armed Dragon Lightning" once per turn.
(Common)
Pros: Easy to play, supports Armed Dragon Decks (#11)
Cons: Low ATK boost, can only get Armed Dragons with a lower Level, minimal destruction protection
Blazing Vortex (BLVO-EN052)
Armed Dragon Blitz
SPELL / Normal Spell
Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.
(Common)
Pros: Easy to play, supports Armed Dragon Decks, can Special Summon more potent ones
Cons: Prevents Special Summoned monster from attacking directly, prevents Special Summonong non-Dragons that turn
Blazing Vortex (BLVO-EN051)
Armed Dragon Flash
SPELL / Quick-Play Spell
Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.
(Ultra Rare) & (Starlight Rare)
Pros: Easy to play, supports Armed Dragon Decks
Cons: Only Special Summons the monster from the Deck and only either LV3 version
Blazing Vortex (BLVO-EN050)
Underworld Goddess of the Closed World
LIGHT / Link Monster / ATK 3000 / Link-5
Links: Top, Bottom, Right, Top-Right and Bottom-Right
(Fiend / Link / Effect)

4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
(Secret Rare)
Pros: Relatively easy to play, somewhat useful effects, high ATK
Cons: Link-5, not unaffected by the opponent's effects that target it, can only negate 1 effect that Special Summons per turn
Blazing Vortex (BLVO-EN049)
Heavymetalfoes Amalgam
FIRE / Link Monster / ATK 2000 / Link-2
Links: Left and Right
(Psychic / Link / Effect)

2 "Metalfoes" monsters
If this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects;
● Target 1 "Metalfoes" monster you control; equip this card to it. It gains 1000 ATK.
● Target 1 "Metalfoes" card you control; destroy it, and if you do, Special Summon this card.
You can only use this effect of "Heavymetalfoes Amalgam" once per turn.
(Common)
Pros: Relatively easy to play, supports Metalfoes Decks, somewhat useful effects, high ATK
Cons: Requires Metalfoes monsters to use either bulleted effect, no other effects
Blazing Vortex (BLVO-EN048)
S-Force Justify
LIGHT / Link Monster / ATK 2600 / Link-3
Links: All 3 Top Arrows
(Cyberse / Link / Effect)

3 Effect Monsters, including an "S-Force" monster
You cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent's monster to their Monster Zone this card points to. You can only use this effect of "S-Force Justify" once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to.
(Ultra Rare)
Pros: Relatively easy to play, supports S-Force Decks, somewhat useful effects, high ATK
Cons: Minimal effect results
Blazing Vortex (BLVO-EN047)
Sacred Tree Beast, Hyperyton
EARTH / Xyz Monster / Rank 9 / ATK 2600 / DEF 1900
(Plant / Xyz / Effect)

2 Level 9 monsters
During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. During your opponent's turn, when a card or effect is activated (Quick Effect): You can detach 1 material of the same type (Monster, Spell, or Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Sacred Tree Beast, Hyperyton" once per turn.
(Super Rare)
Pros: Somewhat useful effects
Cons: Low stats for its Rank, effects rely on countering the same type of card
Blazing Vortex (BLVO-EN046)
Springans Ship - Exblowrer
FIRE / Xyz Monster / Rank 8 / ATK 1600 / DEF 2500
(Machine / Xyz / Effect)

2+ Level 8 monsters
You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.
(Ultra Rare)
Pros: Somewhat useful first effect
Cons: Low stats for its Rank, other effect is pointless
Blazing Vortex (BLVO-EN045)
Dragunity Knight - Gormfaobhar
WIND / Synchro Monster / Level 7 / ATK 2600 / DEF 2300
(Dragon / Synchro / Effect)

1 "Dragunity" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Dragunity" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of "Dragunity Knight - Gormfaobhar" once per turn.
(Super Rare)
Pros: Largely generic Synchro Materials, supports Dragunity Decks, high stats
Cons: Can't use first effect unless Synchro Summoned, can only be equipped with Dragunity Tuners, costs a card equipped to it to banish 2 cards from the opponent's Grave
Blazing Vortex (BLVO-EN044)
Fabled Andwraith
LIGHT / Synchro Monster / Level 6 / ATK 2400 / DEF 1900
(Fiend / Synchro / Effect)

1 "Fabled" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.
(Super Rare)
Pros: Largely generic Synchro Materials, supports Fabled Decks, high stats
Cons: Opponent can negate first effect, only Special Summons 1 discarded monster to your field without its effects
Blazing Vortex (BLVO-EN043)
Windwitch - Diamond Bell
WIND / Synchro Monster / Level 8 / ATK 2800 / DEF 2400
(Spellcaster / Synchro / Effect)

1 Tuner + 1+ non-Tuner WIND monsters
If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.
(Ultra Rare)
Pros: Largely generic Synchro Materials, supports Windwitch Decks, high stats
Cons: Deals only half the Windwitch monster's ATK, only destroys 1 card when the opponent takes damage unless all its Synchro Materials were Windwitch monsters
Blazing Vortex (BLVO-EN042)
Oneiros, the Dream Mirror Tormentor
DARK / Fusion Monster / Level 10 / ATK 3000 / DEF 3000
(Fiend / Fusion / Effect)

2 "Dream Mirror" monsters with different Attributes
While face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Tormentor" once per turn.
● When a monster effect is activated while "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can negate that effect.
● If "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Oneiros, the Dream Mirror Erlking" from your Extra Deck in Defense Position.
(Super Rare)
Pros: Easy to play, supports Dream Mirror Decks, high stats
Cons: Requires a Dream Mirror Field Spell to use either bulleted effect, minimal first effect
Blazing Vortex (BLVO-EN041)
Dual Avatar - Empowered Mitsu-Jaku
LIGHT / Fusion Monster / Level 7 / ATK 2000 / DEF 3000
(Warrior / Fusion / Effect)

"Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters
The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.
(Ultra Rare)
Pros: Supports Dual Avatar Decks, high DEF, relatively useful effects
Cons: Only prevents Dual Avatar Fusions from being destroyed once per turn, can't counter Effect Monster effects unless you control at least 2 Fusion Monsters
Blazing Vortex (BLVO-EN040)
Eldlich the Mad Golden Lord
LIGHT / Fusion Monster / Level 10 / ATK 3800 / DEF 3500
(Zombie / Fusion / Effect)

1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
(Secret Rare)
Pros: Supports Zombie Decks, high stats, pretty useful effects
Cons: Costs a Zombie monster to take control of an opponent's monster, prevents that monster from attacking or using its effects that turn, minimal first effect
Blazing Vortex (BLVO-EN039)
Parametalfoes Azortless
FIRE / Pendulum Monster / Level 7 / ATK 2500 / DEF 2000 / Scale 8 and Scale 8
Pendulum Text
If a face-up "Metalfoes" card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use this effect of "Parametalfoes Azortless" once per turn.
(Psychic / Fusion / Pendulum / Effect)
1 "Metalfoes" monster + 1 Fusion Monster
If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of "Parametalfoes Azortless" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

(Super Rare)
Pros: Supports Metalfoes Decks, fairly high stats and Pendulum Scale
Cons: Minimal Pendulum Effect, can't destroy any cards unless 2 face-up Pendulums in the Extra Dweck are shuffled into the Deck
Blazing Vortex (BLVO-EN038)
Sprind the Irondash Dragon
DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000
(Machine / Fusion / Effect)

"Fallen of Albaz" + 1 Effect Monster Special Summoned this turn
During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.
(Common)
Pros: Supports Springans and Fallen of Albaz Decks
Cons: Only destroys cards if moved to a different Monster Zone, limited searching options when sent to the Grave
Blazing Vortex (BLVO-EN037)
Knight of Armor Dragon
WIND / Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritual / Effect)

You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn.
(Common)
Pros: Easy to play, supports WIND and Dragon Decks
Cons: Doesn't counter anything not Special Summoned from the Extra Deck, only Special Summons Level 5 or higher WIND monsters by Tributing itself
Blazing Vortex (BLVO-EN036)
Ojama Pink
LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000
(Beast / Effect)

If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.
(Common)
Pros: Easy to play, searchable, supports Ojama Decks
Cons: Doesn't block any Monster Zones unless an Ojama card is discarded, poor first effect
Blazing Vortex (BLVO-EN035)
Wightbaking
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Zombie / Effect)

This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or specifically list "Skull Servant" in their text, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports Wight Decks
Cons: Largely limited to Level 3 or lower Zombie monsters
Blazing Vortex (BLVO-EN034)
Guitar Gurnards Duonigis
WATER / Effect Monster / Level 3 / ATK 1500 / DEF 700
(Sea Serpent / Effect)

If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.
(Common)
Pros: Easy to play, searchable, supports WATER Decks, somewhat useful effects
Cons: Has to be Special Summoned to activate first effect, low ATK boost for last effect
Blazing Vortex (BLVO-EN033)
Amanokujaki
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Fiend / Tuner / Effect)

You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn.
(Common)
Pros: Easy to play, searchable, is a Tuner monster
Cons: Prevents Special Summoning monsters that have its Attribute, can only otherwise be given to the opponent
Blazing Vortex (BLVO-EN032)
Gigathunder Giclops
WIND / Pendulum Monster / Level 4 / ATK 1400 / DEF 1700 / Scale 5 and Scale 5
Pendulum Text
Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions.
(Thunder / Pendulum / Tuner / Effect)
If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand.

(Common)
Pros: Easy to play, searchable, is a Tuner monster
Cons: Mediocre Pendulum Scale, low DEF, banishes itself if Synchro Material after being face-up on the Extra Deck, poor other effects
Blazing Vortex (BLVO-EN031)
Radiant Vouirescence
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Dragon / Effect)

When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of "Radiant Vouirescence" from your Deck to the GY. Once per turn, if this card is in your GY: You can make this card in the GY become DARK until the end of this turn.
(Common)
Pros: Easy to play
Cons: Only works with other copies, costs a card to use the first effect
Blazing Vortex (BLVO-EN030)
Fairy Archer Igunar
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Plant / Effect)

Cannot attack the turn this card is Special Summoned. If this card is Special Summoned by the effect of a Plant monster: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use this effect of "Fairy Archer Ingunar" once per turn.
(Common)
Pros: Easy to play, high ATK for its Level, supports Plant Decks, relatively useful 2nd effect
Cons: Can't attack the turn it's Special Summoned, only Special Summons in Defense Mode
Blazing Vortex (BLVO-EN029)
Heavenly Zephyr - Miradora
WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2600
(Dragon / Effect)

The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn.
(Secret Rare) & (Starlight Rare)
Pros: Easy to play, high DEF, prevents negating activation of effects
Cons: Low ATK for its Level, doesn't counter effects of monsters weaker than 2000 ATK, blocks only 1 Special Summoned monster's effects
Blazing Vortex (BLVO-EN028)
LiveTwin Lil-la Treat
DARK / Effect Monster / Level 2 / ATK 500 / DEF 0
(Zombie / Effect)

If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.
(Ultra Rare) & (Starlight Rare)
Pros: Easy to play, searchable, supports Ki-sikill (GEIM #17) and Evil Twin Decks
Cons: Costs itself to lower a monster's ATK by damage dealt, needs a Ki-sikill monster to be Special Summoned by its effect
Blazing Vortex (BLVO-EN027)
Machina Unclaspare
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Machine / Effect)

If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.
(Common)
Pros: Easy to play, high ATK, supports Machine and Machina Decks, pretty decent first effect
Cons: Only sends Machina monsters from the Deck to the Grave, and only if Normal or Special Summoned
Blazing Vortex (BLVO-EN026)
Neiroy, the Dream Mirror Disciple
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Fairy / Effect)

If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn.
(Common)
Pros: Easy to play, searchable, supports Dream Mirror Decks
Cons: Needs a Dream Mirror Field Spell to use most of its effects
Blazing Vortex (BLVO-EN025)
Ancient Warriors - Rebellious Lu Feng
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2200
(Beast-Warrior / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent.
(Super Rare)
Pros: Easy to play, high stats, supports Ancient Warriors Decks
Cons: Summon requirement, requires the opponent to have the strongest monster on the field to use most of its effects
Blazing Vortex (BLVO-EN024)
Maha Vailo, Light of the Heavens
LIGHT / Effect Monster / Level 8 / ATK 1550 / DEF 1400
(Spellcaster / Effect)

This card gains the following effect(s), based on the number of Equip Cards equipped to it.
● 1+: Gains 1000 ATK for each Equip Card equipped to it.
● 2+: Your opponent cannot activate monster effects during the Battle Phase.
● 3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.
● 4+: Your opponent cannot activate cards or effects during the Battle Phase.
● 5+: Any battle damage this card inflicts to your opponent is doubled.
(Super Rare)
Pros: Easy to play, relatively potent effects
Cons: Not stronger than original (#16) monster, only gains effects if equipped with Equip Cards
Blazing Vortex (BLVO-EN023)
Digital Bug Registrider
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Insect / Effect)

Cannot be used as Xyz Material for an Xyz Summon, except the Xyz Summon of an Insect monster. When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make both this card and that monster Level 5 or 7. If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● This card gains 1000 ATK/DEF.
(Common)
Pros: Easy to play, searchable, supports Xyz Summons
Cons: Can't be Xyz  Material for non-Insect monsters, requires controlling a Level 3 monster to Special Summon itself by its effect, must be Xyz Material to unlock bulleted effect
Blazing Vortex (BLVO-EN022)
Constellar Caduceus
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1550
(Spellcaster / Effect)

If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect.
● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.
(Super Rare)
Pros: Easy to play, searchable, supports Constellar Decks (#45)
Cons: Requires controlling a Constellar monster to Special Summon itself by its effect
Blazing Vortex (BLVO-EN021)
Metalfoes Vanisher
FIRE / Pendulum Monster / Level 9 / ATK 2900 / DEF 1900 / Scale 1 and Scale 1
Pendulum Text
If a monster(s) you control is destroyed by card effect (except during the Damage
Step): You can add 1 "Metalfoes" card from your GY to your hand, except "Metalfoes Vanisher". You can only use this effect of "Metalfoes Vanisher" once per turn.
(Psychic / Pendulum / Effect)
While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports Metalfoes Decks, low Pendulum Scale, high stats
Cons: Minimal effects
Blazing Vortex (BLVO-EN020)
Parametalfoes Melcaster
FIRE / Pendulum Monster / Level 7 / ATK 2000 / DEF 2500 / Scale 1 and Scale 1
Pendulum Text
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
(Psychic / Pendulum / Effect)
If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn.
(Common)
Pros: Easy to play, searchable, supports Metalfoes Decks, low Pendulum Scale, high DEF
Cons: Can only add add Metalfoes Pendulums that are face-up in the Extra Deck to the hand, prevents activating that monster except by an effect
Blazing Vortex (BLVO-EN019)
The Fabled Albanc
LIGHT / Effect Monster / Level 2 / ATK 1000 / DEF 1000
(Beast / Tuner / Effect)

If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.
(Common)
Pros: Easy to play, searchable, supports Fabled Decks (#58), is a Tuner monster
Cons: Does nothing on the field, requires discarding a Fabled monster to revive itself, no other effects
Blazing Vortex (BLVO-EN018)
Fabled Marcosia
LIGHT / Effect Monster / Level 2 / ATK 1700 / DEF 0
(Fiend / Effect)

If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.
(Common)
Pros: Easy to play, searchable, supports Fabled Decks, is a Tuner monster
Cons: Does nothing on the field, requires discarding a Fabled monster to revive itself, no other effects
Blazing Vortex (BLVO-EN017)
Windwitch - Freeze Bell
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 1200
(Spellcaster / Effect)

If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.
(Ultra Rare)
Pros: Easy to play, searchable, supports Windwitch Decks
Cons: Needs all monsters you control to be Windwitch monsters to Special Summon itself by its effect, limited effects otherwise
Blazing Vortex (BLVO-EN016)
Windwitch - Blizzard Bell
WIND / Effect Monster / Level 5 / ATK 1800 / DEF 1800
(Spellcaster / Tuner / Effect)

If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.
(Common)
Pros: Easy to play, searchable, supports Windwitch Decks, is a Tuner monster
Cons: Isn't Special Summoned by its effect, deals minimal burn damage
Blazing Vortex (BLVO-EN015)
S-Force Pla-Tuna
WIND / Effect Monster / Level 6 / ATK 2200 / DEF 2000
(Spellcaster / Effect)

Each of your opponent's monsters in the same column as one of your "S-Force" monsters loses 600 ATK. If this card is Normal or Special Summoned: You can target 1 of your banished "S-Force" monsters, except "S-Force Pla-Tina"; Special Summon it. You can only use this effect of "S-Force Pla-Tina" once per turn.
(Ultra Rare)
Pros: Easy to play, supports S-Force Decks
Cons: Low ATK loss, and only for monsters in the same column as S-Force monsters, only Special Summons banished S-Force monsters
Blazing Vortex (BLVO-EN014)
S-Force Gravitino
LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 1400
(Psychic / Effect)

Each of your opponent's monsters in the same column as one of your "S-Force" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "S-Force" card from your Deck to your hand, except "S-Force Gravitino". You can only use this effect of "S-Force Gravitino" once per turn.
(Ultra Rare)
Pros: Easy to play, supports S-Force Decks
Cons: Does nothing unless opponent's monsters are in the same column as other members
Blazing Vortex (BLVO-EN013)
S-Force Orrafist
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Cyberse / Effect)

Your opponent cannot target any of their monsters in the same column as one of your
"S-Force" monsters with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 "S-Force" card from your hand; destroy that monster. You can only use this effect of "S-Force Orrafist" once per turn.
(Super Rare)
Pros: Easy to play, high ATK, supports S-Force Decks
Cons: Can't apply first effect unless opponent's monsters are in the same column as other members, other effect costs an S-Force monster, doesn't negate the monster's effect
Blazing Vortex (BLVO-EN012)
S-Force Professor DiGamma
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1500
(Psychic / Effect)

Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot change its battle position. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change its battle position. You can only use this effect of "S-Force Professor DiGamma" once per turn.
(Common)
Pros: Easy to play, searchable, supports S-Force Decks
Cons: Only changes a monster's battle position
Blazing Vortex (BLVO-EN011)
S-Force Rappa Chiyomaru
DARK / Effect Monster / Level 2 / ATK 800 / DEF 1000
(Warrior / Effect)

Each of your opponent's monsters in the same column as one of your "S-Force" monsters can only target that monster for attacks. (Quick Effect): You can banish 1 "S-Force" card from your hand; return this card to the hand, and if you do, Special Summon 1 "S-Force" monster from your Deck in Defense Position, except "S-Force Rappa Chiyomaru". You can only use this effect of "S-Force Rappa Chiyomaru" once per turn.
(Secret Rare)
Pros: Easy to play, searchable, supports S-Force Decks
Cons: Can't apply first effect unless opponent's monsters are in the same column as other members, other effect requires returning itself to the hand
Blazing Vortex (BLVO-EN010)
Tri-Brigade Kitt
FIRE / Effect Monster / Level 2 / ATK 700 / DEF 1000
(Beast / Effect)

You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports Tri-Brigade Decks
Cons: Only works with Beast, Beast-Warrior and Winged Beast monsters
Blazing Vortex (BLVO-EN009)
Springans Captain Sargas
FIRE / Effect Monster / Level 8 / ATK 1500 / DEF 2800
(Machine / Effect)

If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect.
● This card gains 500 ATK.
(Common)
Pros: Easy to play, searchable, supports Springans Decks
Cons: Poor effects
Blazing Vortex (BLVO-EN008)
Springans Branga
FIRE / Effect Monster / Level 8 / ATK 500 / DEF 2500
(Machine / Effect)

If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn.
(Common)
Pros: Easy to play, searchable, high DEF, supports Springans Decks
Cons: Poor effects
Blazing Vortex (BLVO-EN007)
Springans Pedor
FIRE / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Machine / Effect)

You can Tribute this card, then target 1 "Springans" monster in your GY, except "Springans Pedor"; Special Summon it. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Pedor" once per turn.
(Common)
Pros: Easy to play, searchable, high DEF, supports Springans Decks
Cons: Poor effects
Blazing Vortex (BLVO-EN006)
Springans Rockey
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Machine / Effect)

If this card is Normal or Special Summoned: You can target 1 "Great Sand Sea - Gold Golgonda" or 1 "Springans" monster in your GY, except "Springans Rockey"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Rockey" once per turn.
(Common)
Pros: Easy to play, high ATK, supports Springans Decks
Cons: Poor effects
Blazing Vortex (BLVO-EN005)
Armed Dragon LV10 White
LIGHT / Effect Monster / Level 10 / ATK 3000 / DEF 2000
(Dragon / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.
(Ultra Rare)
Pros: Easy to play, high stats, supports Armed Dragon Decks, very powerful effects
Cons: Costs Armed Dragon monsters to be Special Summoned at all, only blocks efffect damage, minimal last effect
Blazing Vortex (BLVO-EN004)
Armed Dragon Thunder LV3
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Dragon / Effect)

This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.
(Super Rare)
Pros: Easy to play, searchable, supports Armed Dragon Decks, potent effects
Cons: Only Special Summons Level 5 or lower Armed Dragon monsters
Blazing Vortex (BLVO-EN003)
Armed Dragon Thunder LV5
WIND / Effect Monster / Level 5 / ATK 2400 / DEF 1700
(Dragon / Effect)

This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.
(Super Rare)
Pros: Easy to play, high ATK, supports Armed Dragon Decks, potent effects
Cons: Costs a monster to use the 2nd effect, can only add WIND Dragon monsters from the Deck to the hand
Blazing Vortex (BLVO-EN002)
Armed Dragon Thunder LV7
WIND / Effect Monster / Level 7 / ATK 2800 / DEF 1000
(Dragon / Effect)

This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.
(Ultra Rare)
Pros: Easy to play, high ATK, supports Armed Dragon Decks, very potent effects
Cons: Costs a monster to use the 2nd effect, can only add Armed Dragon cards from the Deck to the hand
Blazing Vortex (BLVO-EN001)
Armed Dragon Thunder LV10
WIND / Effect Monster / Level 10 / ATK 3000 / DEF 2000
(Dragon / Effect)

If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.
● 1+: Its name becomes "Armed Dragon LV10".
● 10+: Control of it cannot switch.
● 100+: Cannot be destroyed by battle.
● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
● 10000+: Once per turn: You can destroy all other cards on the field.
(Secret Rare) & (Starlight Rare)
Pros: Easy to play, high stats, supports Armed Dragon Decks, relatively useful effects
Cons: Gains effects entirely based on its ATK, no other effects
Blazing Vortex (BLVO-EN000)
War Rock Mountain
SPELL / Field Spell
When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.
(Secret Rare)
Pros: Easy to play, searchable, supports War Rock Decks
Cons: Mostly only works with War Rock monsters