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Blazing Vortex (BLVO-EN) Card Ratings

1. BLVO-EN086 was misprinted as a Normal Spell.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Blazing_Vortex_(TCG-EN-1E)
Blazing Vortex (BLVO-EN100)
Trishula, Dragon of the Ice Barrier
WATER / Synchro Monster / Level 9 / ATK 2700 / DEF 2000
(Dragon / Synchro / Effect)

1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
(Starlight Rare)
Rating: 1 out of 5
This twister has sure picked up a lot of trash and this is one of the biggest piles of all.
Blazing Vortex (BLVO-EN099)
Virtual World Oto-Hime - Toutou
EARTH / Effect Monster / Level 6 / ATK 1200 / DEF 1800
(Wyrm / Effect)

If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.
(Super Rare)
Rating: 1 out of 5
If only they WERE virtual.
Blazing Vortex (BLVO-EN098)
War Rock Ordeal
SPELL / Continuous Spell
You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY.
(Common)
Rating: 1 out of 5
Being a Spell Card is the only plus it has over Pitch-Black Power Stone.
Blazing Vortex (BLVO-EN097)
War Rock Bashileos
EARTH / Effect Monster / Level 8 / ATK 2700 / DEF 2700
(Warrior / Effect)

During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn.
(Ultra Rare)
Rating: 1 out of 5
It's pretty bad when the ace monster of an Archetype can't beat a certain Normal Monster Seto Kaiba uses.
Blazing Vortex (BLVO-EN096)
War Rock Skyler
EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 2200
(Warrior / Effect)

Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn.
(Common)
Rating: 2 out of 5
Barely any good thanks to the 2nd effect, but it's quite slow.
Blazing Vortex (BLVO-EN095)
War Rock Orpis
EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 2100
(Warrior / Effect)

If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.
(Common)
Rating: 1 out of 5
I was hoping War Rocks could get better from Gactos, but apparently not.
Blazing Vortex (BLVO-EN094)
War Rock Gactos
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1900
(Warrior / Effect)

If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.
(Super Rare)
Rating: 3 out of 5
Almost like a better Marauding Captain.
Blazing Vortex (BLVO-EN093)
War Rock Fortia
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1700
(Warrior / Effect)

If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.
(Super Rare)
Rating: 1 out of 5
You're going to see why this guy's a 1 thanks to other members.
Blazing Vortex (BLVO-EN092)
Underdog
TRAP / Continuous Trap
During your turn, negate the effects of all face-up monsters your opponent controls. During your opponent's turn, negate the effects of all face-up monsters you control.
(Secret Rare)
Rating: 1 out of 5
So basically you have 1 turn to take their monsters down before the effect crushes your chances on their turn.
Blazing Vortex (BLVO-EN091)
Pendulum Encore
TRAP / Normal Trap
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn.
(Common)
Rating: 1 out of 5
We didn't need this when there's others that are just as bad.
Blazing Vortex (BLVO-EN090)
Synchro Transmission
TRAP / Normal Trap
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.
(Common)
Rating: 1 out of 5
Status report: Card sucks. End transmission.
Blazing Vortex (BLVO-EN089)
Psychic Eraser Laser
SPELL / Normal Spell
Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 "Psychic Eraser Laser" per turn.
(Super Rare)
Rating: 1 out of 5
Since you get nothing out of this, it tells me this is designed for those that want to lose Duels.
Blazing Vortex (BLVO-EN088)
Reinforcement of the Army's Troops
SPELL / Continuous Spell
When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.
(Common)
Rating: 2 out of 5
Slower than Reinforcement of the Army, but also can be a bit helpful.
Blazing Vortex (BLVO-EN087)
Greater Polymerization
SPELL / Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects.
● This card cannot be destroyed by card effects.
● If this card attacks a Defense Position monster, inflict piercing battle damage.
(Ultra Rare)
Rating: 3 out of 5
I don't know about greater, but there's some good Fusions like Five-Headed Dragon and some good perks.
Blazing Vortex (BLVO-EN086)
Breath of Acclamation
SPELL / Ritual Spell
This card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
(Common)
Rating: 1 out of 5
A lot like Wind Effigy, which had no uses when it first came out.
Blazing Vortex (BLVO-EN085)
Virtual World Oto-Hime - Toutou
LIGHT / Link Monster / ATK 1000 / Link-3
Links: Top-Left and both Bottom Corners
(Machine / Link / Effect)

3 non-Link Monsters
Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.
(Common)
Rating: 1 out of 5
Rating Regulations state you cannot have bad effects when on the field to get a 3 or higher.
Blazing Vortex (BLVO-EN084)
Materiactor Gigaboros
DARK / Xyz Monster / Rank 3 / ATK 500 / DEF 500
(Dragon / Xyz / Effect)

2+ Level 3 monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand.
(Super Rare)
Rating: 1 out of 5
The name makes you expect great things, but it's a misnomer instead.
Blazing Vortex (BLVO-EN083)
Coordius the Triphastic Dealmon
DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 3000
(Fiend / Fusion / Effect)

1 Synchro Monster + 1 Xyz Monster + 1 Link Monster
Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and apply 1 of the following effects for every 2000 LP paid. (You can only apply each effect once.)
● Add 1 Spell/Trap from your GY to your hand.
● Destroy 3 cards your opponent controls.
● This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack.
You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.
(Ultra Rare)
Rating: 1 out of 5
LP and resources are not well spent by any means.
Blazing Vortex (BLVO-EN082)
Raging Storm Dragon - Beaufort IX
WIND / Ritual Monster / Level 9 / ATK 2800 / DEF 2800
(Dragon / Ritual / Effect)

You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.
(Common)
Rating: 1 out of 5
The Beaufort Scale ranks this card under "light breeze".
Blazing Vortex (BLVO-EN081)
Materiactor Gigadra
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Dragon / Effect)

You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.
(Super Rare)
Rating: 1 out of 5
Hard to even call it an Archetype when there's only two members. More like a team, and it's a really bad one.
Blazing Vortex (BLVO-EN080)
Linear Equation Cannon
TRAP / Normal Trap
During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY.
● If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY.
● If no: You lose LP equal to the declared number x 500.
You can only activate 1 "Linear Equation Cannon" per turn.
(Common)
Rating: 1 out of 5
Bastion Misawa would probably find this card illogical, and he'd be right.
Blazing Vortex (BLVO-EN079)
Angel Statue - Azurune
TRAP / Continuous Trap
Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/
DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.
(Super Rare)
Rating: 2 out of 5
Doesn't cost much to negate a Special Summon, but most Trap Monsters like this aren't very good.
Blazing Vortex (BLVO-EN078)
E.M.R.
TRAP / Normal Trap
Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.
(Super Rare)
Rating: 1 out of 5
So destroying 2 cards means you need a monster with 2000+ ATK. Worse than Icarus Attack.
Blazing Vortex (BLVO-EN077)
Dream Mirror Recap
TRAP / Continuous Trap
If a "Dream Mirror" monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place 1 of your "Dream Mirror of Joy" or "Dream Mirror of Terror" that is banished or in your GY, face-up in your Field Zone, then you can Special Summon 1 monster from your hand that specifically lists that card you placed in its text.
(Common)
Rating: 1 out of 5
Here's my own recap: "Dream Mirrors are bad entirely."
Blazing Vortex (BLVO-EN076)
Dual Avatar Ascendance
TRAP / Normal Trap
Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn.
(Common)
Rating: 1 out of 5
The ascent is only a few hundred feet obove the ground.
Blazing Vortex (BLVO-EN075)
Virtual World Gate - Xuanwu
TRAP / Continuous Trap
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.
(Common)
Rating: 1 out of 5
Virtual Worlds weren't getting new members or support until now so I'd forgotten how unplayable they are.
Blazing Vortex (BLVO-EN074)
Ancient Warriors Saga - Chivalrous Path
TRAP / Continuous Trap
If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation.
(Common)
Rating: 1 out of 5
Scapegoat and Scapeghost bring out 4 times the Tokens this does for less work.
Blazing Vortex (BLVO-EN073)
Fabled Treason
TRAP / Normal Trap
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.
(Common)
Rating: 1 out of 5
What you really need is a reason to avoid this. It's all right here.
Blazing Vortex (BLVO-EN072)
Icy Breeze Refrain
TRAP / Normal Trap
Activate 1 of the following effects.
● Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position.
● When your opponent activates a card or effect in response to your "Windwitch" monster's effect activation: Negate that opponent's effect.
You can only activate 1 "Icy Breeze Refrain" per turn.
(Common)
Rating: 1 out of 5
Please refrain from using cards involving Windwitch monsters.
Blazing Vortex (BLVO-EN071)
S-Force Specimen
TRAP / Normal Trap
If your opponent controls a monster: Target 1 of your "S-Force" monsters that is banished or in your GY; Special Summon it to your field in the same column as an opponent's monster. You can banish this card from your GY, then target 1 "S-Force" monster you control; move that target to another of your Main Monster Zones. You can only use 1 "S-Force Specimen" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
"What you have here is part of the species "Junkycardicus".
Blazing Vortex (BLVO-EN070)
Dogmatika Genesis
TRAP / Normal Trap
Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 "Dogmatika Genesis" per turn.
(Common)
Rating: 1 out of 5
Booster sets, now with random support for pre-existing bad Archetypes.
Blazing Vortex (BLVO-EN069)
Springans Blast!
TRAP / Normal Trap
If you control a "Springans" monster: Choose 1 opponent's Main Monster Zone; if a monster is face-up in that zone, during this turn, it cannot attack directly, also its effects are negated. If no monster is in that zone, it cannot be used this turn. If you control a Fusion Monster that lists "Fallen of Albaz" as material, you can choose 2 zones instead. You can only activate 1 "Springans Blast!" per turn.
(Common)
Rating: 1 out of 5
A blast equivalent to 1 use of a toy gun with a cork attached on a string.
Blazing Vortex (BLVO-EN068)
Springans Call!
TRAP / Normal Trap
Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn.
(Common)
Rating: 1 out of 5
Let it go to the answering machine because Springans can't make for a good conversation.
Blazing Vortex (BLVO-EN067)
Armed Dragon Thunderbolt
TRAP / Normal Trap
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.
(Super Rare)
Rating: 1 out of 5
Armed Dragons really had great new cards here, but here's the bad apple that ruined everything.
Blazing Vortex (BLVO-EN066)
Tilted Try
SPELL / Field Spell
When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.
(Common)
Rating: 2 out of 5
Card Trader just got slightly better, but don't bother with the last effect.
Blazing Vortex (BLVO-EN065)
Pot of Prosperity
SPELL / Normal Spell
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
Take Duality, add additional losses and you get this.
Blazing Vortex (BLVO-EN064)
Armed Dragon Ritual
SPELL / Ritual Spell
This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn.
(Common)
Rating: 2 out of 5
Last effect is too costly, but this has quite a few choices of Dragons to bring out.
Blazing Vortex (BLVO-EN063)
Archfiend's Staff of Despair
SPELL / Equip Spell
Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.
(Common)
Rating: 3 out of 5
No ATK boost this time, but the ATK loss is likely going to be decent enough.
Blazing Vortex (BLVO-EN062)
Seven Cities of the Golden Land
SPELL / Continuous Spell
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn.
(Ultra Rare)
Rating: 1 out of 5
A glorified and specific Polymerization isn't worth being Ultra Rare.
Blazing Vortex (BLVO-EN061)
Parametalfoes Fusion
SPELL / Normal Spell
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 "Parametalfoes Fusion" per turn.
(Common)
Rating: 0 out of 5
Being copies of pre-existing cards is now going to be worth a 0 rating.
Blazing Vortex (BLVO-EN060)
Stairway to a Fabled Realm
SPELL / Field Spell
When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of "Stairway to a Fabled Realm" once per turn. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. You can only activate 1 "Stairway to a Fabled Realm" per turn.
(Common)
Rating: 1 out of 5
The stairs that lead absolutely nowhere, like a bad construction job.
Blazing Vortex (BLVO-EN059)
Windwitch Chimes
SPELL / Normal Spell
Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.
(Super Rare)
Rating: 1 out of 5
Their music is harmful to everyone's ears because they're made by the Worst Witches of the West.
Blazing Vortex (BLVO-EN058)
S-Force Showdown
SPELL / Quick-Play Spell
Activate 1 of the following effects.
● Special Summon 1 "S-Force" monster from your hand in Defense Position.
● Target 1 "S-Force" monster in your GY; add it to your hand.
You can only activate 1 "S-Force Showdown" per turn.
(Common)
Rating: 1 out of 5
Grab something to read or play because this event is going to be a snooze.
Blazing Vortex (BLVO-EN057)
S-Force Bridgehead
SPELL / Field Spell
When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only use this effect of "S-Force Bridgehead" once per turn. You can only activate 1 "S-Force Bridgehead" per turn.
(Secret Rare)
Rating: 1 out of 5
A bridge made entirely out of scotch tape.
Blazing Vortex (BLVO-EN056)
Tri-Brigade Rendezvous
SPELL / Quick-Play Spell
Target any number of linked Beast, Beast-Warrior, and/or Winged Beast monsters you control; they gain 700 ATK until the end of this turn. If a linked Beast, Beast-Warrior, or Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Tri-Brigade Rendezvous" once per turn.
(Common)
Rating: 1 out of 5
Rush Recklessly for some of the most undersupported Monster Types is still worse than other Equip Cards.
Blazing Vortex (BLVO-EN055)
Great Sand Sea - Gold Golgonda
SPELL / Field Spell
All "Springans" Xyz Monsters on the field gain 1000 ATK. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field).
(Super Rare)
Rating: 1 out of 5
Perfect for these rejects to beach themselves and be buried forever.
Blazing Vortex (BLVO-EN054)
Springans Watch
SPELL / Normal Spell
Add 1 "Great Sand Sea - Gold Golgonda" from your Deck to your hand. If "Great Sand Sea - Gold Golgonda" is in your Field Zone, you can apply this effect instead.
● Add 1 "Springans" monster from your Deck to your hand, and if you do, send 1 "Springans" monster from your Deck to the GY.
You can only activate 1 "Springans Watch" per turn.
(Super Rare)
Rating: 1 out of 5
Their watch probably doesn't tell time, nor could they prove useful against threats from outsiders.
Blazing Vortex (BLVO-EN053)
Armed Dragon Lightning
SPELL / Continuous Spell
If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects;
● It gains ATK equal to its Level x 100 (even if this card leaves the field).
● Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand.
You can only use this effect of "Armed Dragon Lightning" once per turn.
(Common)
Rating: 2 out of 5
Not too bad overall, even though the boost isn't very much.
Blazing Vortex (BLVO-EN052)
Armed Dragon Blitz
SPELL / Normal Spell
Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.
(Common)
Rating: 1 out of 5
Unlike the previous card, this only brings out or adds the same monster and isn't a Quick-Play Spell.
Blazing Vortex (BLVO-EN051)
Armed Dragon Flash
SPELL / Quick-Play Spell
Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.
(Ultra Rare) & (Starlight Rare)
Rating: 3 out of 5
Easy access to the much-improved Armed Dragon LV3.
Blazing Vortex (BLVO-EN050)
Underworld Goddess of the Closed World
LIGHT / Link Monster / ATK 3000 / Link-5
Links: Top, Bottom, Right, Top-Right and Bottom-Right
(Fiend / Link / Effect)

4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
(Secret Rare)
Rating: 1 out of 5
You still need at least 4 monsters so this'd leave you with 3 others. It also doesn't do much thereafter.
Blazing Vortex (BLVO-EN049)
Heavymetalfoes Amalgam
FIRE / Link Monster / ATK 2000 / Link-2
Links: Left and Right
(Psychic / Link / Effect)

2 "Metalfoes" monsters
If this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects;
● Target 1 "Metalfoes" monster you control; equip this card to it. It gains 1000 ATK.
● Target 1 "Metalfoes" card you control; destroy it, and if you do, Special Summon this card.
You can only use this effect of "Heavymetalfoes Amalgam" once per turn.
(Common)
Rating: 1 out of 5
About the only thing I approve of this is its rarity.
Blazing Vortex (BLVO-EN048)
S-Force Justify
LIGHT / Link Monster / ATK 2600 / Link-3
Links: All 3 Top Arrows
(Cyberse / Link / Effect)

3 Effect Monsters, including an "S-Force" monster
You cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent's monster to their Monster Zone this card points to. You can only use this effect of "S-Force Justify" once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to.
(Ultra Rare)
Rating: 2 out of 5
The card info barely justifies a 2/5.
Blazing Vortex (BLVO-EN047)
Sacred Tree Beast, Hyperyton
EARTH / Xyz Monster / Rank 9 / ATK 2600 / DEF 1900
(Plant / Xyz / Effect)

2 Level 9 monsters
During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. During your opponent's turn, when a card or effect is activated (Quick Effect): You can detach 1 material of the same type (Monster, Spell, or Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Sacred Tree Beast, Hyperyton" once per turn.
(Super Rare)
Rating: 1 out of 5
Just a weaker Arcana Knight Joker.
Blazing Vortex (BLVO-EN046)
Springans Ship - Exblowrer
FIRE / Xyz Monster / Rank 8 / ATK 1600 / DEF 2500
(Machine / Xyz / Effect)

2+ Level 8 monsters
You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.
(Ultra Rare)
Rating: 1 out of 5
The one Xyz Monster for the Archetype, and absolutely nothing about it is good.
Blazing Vortex (BLVO-EN045)
Dragunity Knight - Gormfaobhar
WIND / Synchro Monster / Level 7 / ATK 2600 / DEF 2300
(Dragon / Synchro / Effect)

1 "Dragunity" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Dragunity" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of "Dragunity Knight - Gormfaobhar" once per turn.
(Super Rare)
Rating: 1 out of 5
Not even useful in Dragunity Decks vs Soul Release.
Blazing Vortex (BLVO-EN044)
Fabled Andwraith
LIGHT / Synchro Monster / Level 6 / ATK 2400 / DEF 1900
(Fiend / Synchro / Effect)

1 "Fabled" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.
(Super Rare)
Rating: 1 out of 5
3 effects with one very likely to be blocked by your opponent. I don't know why Konami even bothers.
Blazing Vortex (BLVO-EN043)
Windwitch - Diamond Bell
WIND / Synchro Monster / Level 8 / ATK 2800 / DEF 2400
(Spellcaster / Synchro / Effect)

1 Tuner + 1+ non-Tuner WIND monsters
If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.
(Ultra Rare)
Rating: 1 out of 5
Windwich Decks continue to deep freeze their own strategy.
Blazing Vortex (BLVO-EN042)
Oneiros, the Dream Mirror Tormentor
DARK / Fusion Monster / Level 10 / ATK 3000 / DEF 3000
(Fiend / Fusion / Effect)

2 "Dream Mirror" monsters with different Attributes
While face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Tormentor" once per turn.
● When a monster effect is activated while "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can negate that effect.
● If "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Oneiros, the Dream Mirror Erlking" from your Extra Deck in Defense Position.
(Super Rare)
Rating: 1 out of 5
The only torment it can do is to its owner.
Blazing Vortex (BLVO-EN041)
Dual Avatar - Empowered Mitsu-Jaku
LIGHT / Fusion Monster / Level 7 / ATK 2000 / DEF 3000
(Warrior / Fusion / Effect)

"Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters
The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.
(Ultra Rare)
Rating: 1 out of 5
I could've enjoyed using the one-sided Giant Trunade, but the Fusion Materials ruin the fun entirely.
Blazing Vortex (BLVO-EN040)
Eldlich the Mad Golden Lord
LIGHT / Fusion Monster / Level 10 / ATK 3800 / DEF 3500
(Zombie / Fusion / Effect)

1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
(Secret Rare)
Rating: 3 out of 5
With the likes of Versago the Destroyer, you won't have to venture into Land of Fool's Gold for the perks.
Blazing Vortex (BLVO-EN039)
Parametalfoes Azortless
FIRE / Pendulum Monster / Level 7 / ATK 2500 / DEF 2000 / Scale 8 and Scale 8
Pendulum Text
If a face-up "Metalfoes" card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use this effect of "Parametalfoes Azortless" once per turn.
(Psychic / Fusion / Pendulum / Effect)
1 "Metalfoes" monster + 1 Fusion Monster
If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of "Parametalfoes Azortless" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

(Super Rare)
Rating: 1 out of 5
All that work for little more than a Beatstick with bad effects. Blue-Eyes Ultimate Dragon is better by far.
Blazing Vortex (BLVO-EN038)
Sprind the Irondash Dragon
DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000
(Machine / Fusion / Effect)

"Fallen of Albaz" + 1 Effect Monster Special Summoned this turn
During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.
(Common)
Rating: 1 out of 5
We get one of these every booster set it seems, and they all involve that reject in some way, shape or form.
Blazing Vortex (BLVO-EN037)
Knight of Armor Dragon
WIND / Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritual / Effect)

You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn.
(Common)
Rating: 2 out of 5
At least it showed up here and not the previous set because it can get some pretty decent monsters here.
Blazing Vortex (BLVO-EN036)
Ojama Pink
LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000
(Beast / Effect)

If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.
(Common)
Rating: 1 out of 5
Ojamas in every color of the rainbow won't make the Deck viable.
Blazing Vortex (BLVO-EN035)
Wightbaking
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Zombie / Effect)

This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or specifically list "Skull Servant" in their text, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.
(Super Rare)
Rating: 1 out of 5
A skeleton that learned how to cook isn't funny and doesn't help the Deck at all.
Blazing Vortex (BLVO-EN034)
Guitar Gurnards Duonigis
WATER / Effect Monster / Level 3 / ATK 1500 / DEF 700
(Sea Serpent / Effect)

If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.
(Common)
Rating: 3 out of 5
Searchable and has some good effects to boot, which is more than I can say for most monsters as a whole.
Blazing Vortex (BLVO-EN033)
Amanokujaki
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Fiend / Tuner / Effect)

You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn.
(Common)
Rating: 0 out of 5
No point whatsoever in using this so I felt a 0/5 was fitting.
Blazing Vortex (BLVO-EN032)
Gigathunder Giclops
WIND / Pendulum Monster / Level 4 / ATK 1400 / DEF 1700 / Scale 5 and Scale 5
Pendulum Text
Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions.
(Thunder / Pendulum / Tuner / Effect)
If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand.

(Common)
Rating: 1 out of 5
Mystical Space Typhoon would probably still be faster if it was require to resolve during a flash freeze.
Blazing Vortex (BLVO-EN031)
Radiant Vouirescence
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Dragon / Effect)

When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of "Radiant Vouirescence" from your Deck to the GY. Once per turn, if this card is in your GY: You can make this card in the GY become DARK until the end of this turn.
(Common)
Rating: 1 out of 5
Having 3 copies is proven moot here because they don't even do anything.
Blazing Vortex (BLVO-EN030)
Fairy Archer Igunar
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Plant / Effect)

Cannot attack the turn this card is Special Summoned. If this card is Special Summoned by the effect of a Plant monster: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use this effect of "Fairy Archer Ingunar" once per turn.
(Common)
Rating: 1 out of 5
I could just use Luster Dragon #2 and have more options than this, not to mention DEF.
Blazing Vortex (BLVO-EN029)
Heavenly Zephyr - Miradora
WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2600
(Dragon / Effect)

The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
Negating the effects is pointless here because chances are the Extra Deck monste will be stronger anyway.
Blazing Vortex (BLVO-EN028)
LiveTwin Lil-la Treat
DARK / Effect Monster / Level 2 / ATK 500 / DEF 0
(Zombie / Effect)

If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.
(Ultra Rare) & (Starlight Rare)
Rating: 1 out of 5
Alive is probably being generous because those stats will have them dead in less than 1 turn.
Blazing Vortex (BLVO-EN027)
Machina Unclaspare
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Machine / Effect)

If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.
(Common)
Rating: 3 out of 5
Support for some of the better Machines in recent years, though only a few are good, and has decent ATK.
Blazing Vortex (BLVO-EN026)
Neiroy, the Dream Mirror Disciple
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Fairy / Effect)

If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn.
(Common)
Rating: 1 out of 5
Here's another disciple, and would you look at that, it's bad too.
Blazing Vortex (BLVO-EN025)
Ancient Warriors - Rebellious Lu Feng
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2200
(Beast-Warrior / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent.
(Super Rare)
Rating: 1 out of 5
Rebellious to its owner for sure.
Blazing Vortex (BLVO-EN024)
Maha Vailo, Light of the Heavens
LIGHT / Effect Monster / Level 8 / ATK 1550 / DEF 1400
(Spellcaster / Effect)

This card gains the following effect(s), based on the number of Equip Cards equipped to it.
● 1+: Gains 1000 ATK for each Equip Card equipped to it.
● 2+: Your opponent cannot activate monster effects during the Battle Phase.
● 3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.
● 4+: Your opponent cannot activate cards or effects during the Battle Phase.
● 5+: Any battle damage this card inflicts to your opponent is doubled.
(Super Rare)
Rating: 2 out of 5
A slight upgrade from the original, but honestly not enough to make it all that good, or worth its rarity.
Blazing Vortex (BLVO-EN023)
Digital Bug Registrider
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Insect / Effect)

Cannot be used as Xyz Material for an Xyz Summon, except the Xyz Summon of an Insect monster. When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make both this card and that monster Level 5 or 7. If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● This card gains 1000 ATK/DEF.
(Common)
Rating: 1 out of 5
There's a totally unnecessary restraint to Insect Xyz Monsters, making Star Drawing the much better card.
Blazing Vortex (BLVO-EN022)
Constellar Caduceus
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1550
(Spellcaster / Effect)

If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect.
● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.
(Super Rare)
Rating: 2 out of 5
Okay against LIGHT and DARK monsters, but not much else.
Blazing Vortex (BLVO-EN021)
Metalfoes Vanisher
FIRE / Pendulum Monster / Level 9 / ATK 2900 / DEF 1900 / Scale 1 and Scale 1
Pendulum Text
If a monster(s) you control is destroyed by card effect (except during the Damage
Step): You can add 1 "Metalfoes" card from your GY to your hand, except "Metalfoes Vanisher". You can only use this effect of "Metalfoes Vanisher" once per turn.
(Psychic / Pendulum / Effect)
While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn.
(Super Rare)
Rating: 2 out of 5
The whole destroying your cards thing really doesn't work well with these guys. It's mostly a dumb strategy.
Blazing Vortex (BLVO-EN020)
Metalfoes Melcaster
FIRE / Pendulum Monster / Level 7 / ATK 2000 / DEF 2500 / Scale 1 and Scale 1
Pendulum Text
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
(Psychic / Pendulum / Effect)
If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn.
(Common)
Rating: 2 out of 5
I guess I couldn't expect much from a Common, and there's not much in the way of usefulness here.
Blazing Vortex (BLVO-EN019)
The Fabled Albanc
LIGHT / Effect Monster / Level 2 / ATK 1000 / DEF 1000
(Beast / Tuner / Effect)

If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.
(Common)
Rating: 1 out of 5
Being a Tuner these days is like being under 1800 ATK. It needs more benefits.
Blazing Vortex (BLVO-EN018)
Fabled Marcosia
LIGHT / Effect Monster / Level 2 / ATK 1700 / DEF 0
(Fiend / Effect)

If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.
(Common)
Rating: 1 out of 5
Fableds are back, but there hasn't been any major changes, and no one is using them.
Blazing Vortex (BLVO-EN017)
Windwitch - Freeze Bell
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 1200
(Spellcaster / Effect)

If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.
(Ultra Rare)
Rating: 1 out of 5
Mist Body is much more versatile than this.
Blazing Vortex (BLVO-EN016)
Windwitch - Blizzard Bell
WIND / Effect Monster / Level 5 / ATK 1800 / DEF 1800
(Spellcaster / Tuner / Effect)

If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.
(Common)
Rating: 1 out of 5
Must be a rejected character from Frozen because both are popular despite the lack of justification.
Blazing Vortex (BLVO-EN015)
S-Force Pla-Tuna
WIND / Effect Monster / Level 6 / ATK 2200 / DEF 2000
(Spellcaster / Effect)

Each of your opponent's monsters in the same column as one of your "S-Force" monsters loses 600 ATK. If this card is Normal or Special Summoned: You can target 1 of your banished "S-Force" monsters, except "S-Force Pla-Tina"; Special Summon it. You can only use this effect of "S-Force Pla-Tina" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Only 1 member of this "force" is any good. Hardly a force to be reckoned with.
Blazing Vortex (BLVO-EN014)
S-Force Gravitino
LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 1400
(Psychic / Effect)

Each of your opponent's monsters in the same column as one of your "S-Force" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "S-Force" card from your Deck to your hand, except "S-Force Gravitino". You can only use this effect of "S-Force Gravitino" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Column-based effects went out of style with CDIP, and they weren't even noticed back then either.
Blazing Vortex (BLVO-EN013)
S-Force Orrafist
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Cyberse / Effect)

Your opponent cannot target any of their monsters in the same column as one of your
"S-Force" monsters with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 "S-Force" card from your hand; destroy that monster. You can only use this effect of "S-Force Orrafist" once per turn.
(Super Rare)
Rating: 3 out of 5
Probably the only one that actually has force behind its attacks.
Blazing Vortex (BLVO-EN012)
S-Force Professor DiGamma
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1500
(Psychic / Effect)

Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot change its battle position. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change its battle position. You can only use this effect of "S-Force Professor DiGamma" once per turn.
(Common)
Rating: 1 out of 5
A professor that is clearly bad at their job.
Blazing Vortex (BLVO-EN011)
S-Force Rappa Chiyomaru
DARK / Effect Monster / Level 2 / ATK 800 / DEF 1000
(Warrior / Effect)

Each of your opponent's monsters in the same column as one of your "S-Force" monsters can only target that monster for attacks. (Quick Effect): You can banish 1 "S-Force" card from your hand; return this card to the hand, and if you do, Special Summon 1 "S-Force" monster from your Deck in Defense Position, except "S-Force Rappa Chiyomaru". You can only use this effect of "S-Force Rappa Chiyomaru" once per turn.
(Secret Rare)
Rating: 1 out of 5
Thanks to this guy, they're going to get a bad "rappa" and a low rating.
Blazing Vortex (BLVO-EN010)
Tri-Brigade Kitt
FIRE / Effect Monster / Level 2 / ATK 700 / DEF 1000
(Beast / Effect)

You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn.
(Super Rare)
Rating: 1 out of 5
Too weak to provide first-aid or deal any real harm.
Blazing Vortex (BLVO-EN009)
Springans Captain Sargas
FIRE / Effect Monster / Level 8 / ATK 1500 / DEF 2800
(Machine / Effect)

If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect.
● This card gains 500 ATK.
(Common)
Rating: 1 out of 5
Maybe they're the ones piloting the Plunder Patroll ships? That would explain so much.
Blazing Vortex (BLVO-EN008)
Springans Branga
FIRE / Effect Monster / Level 8 / ATK 500 / DEF 2500
(Machine / Effect)

If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn.
(Common)
Rating: 1 out of 5
There's literally only 1 Springans Xyz Monster.
Blazing Vortex (BLVO-EN007)
Springans Pedor
FIRE / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Machine / Effect)

You can Tribute this card, then target 1 "Springans" monster in your GY, except "Springans Pedor"; Special Summon it. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Pedor" once per turn.
(Common)
Rating: 2 out of 5
Apart from Rocky, there's been no attempt to at least keep that train going. It's been promptly derailed.
Blazing Vortex (BLVO-EN006)
Springans Rockey
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Machine / Effect)

If this card is Normal or Special Summoned: You can target 1 "Great Sand Sea - Gold Golgonda" or 1 "Springans" monster in your GY, except "Springans Rockey"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Rockey" once per turn.
(Common)
Rating: 3 out of 5
At least it's a good start, but I know this won't last very long.
Blazing Vortex (BLVO-EN005)
Armed Dragon LV10 White
LIGHT / Effect Monster / Level 10 / ATK 3000 / DEF 2000
(Dragon / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.
(Ultra Rare)
Rating: 2 out of 5
One might not expect a strong monster to get such a low rating, but it's noting like the previous card.
Blazing Vortex (BLVO-EN004)
Armed Dragon Thunder LV3
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Dragon / Effect)

This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.
(Super Rare)
Rating: 3 out of 5
I can't remember the last time this many cards were rated 3 or more, and this is quite the improvement too.
Blazing Vortex (BLVO-EN003)
Armed Dragon Thunder LV5
WIND / Effect Monster / Level 5 / ATK 2400 / DEF 1700
(Dragon / Effect)

This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.
(Super Rare)
Rating: 3 out of 5
Thanks to a few upgrades, this'll be quite the force to be reckoned with.
Blazing Vortex (BLVO-EN002)
Armed Dragon Thunder LV7
WIND / Effect Monster / Level 7 / ATK 2800 / DEF 1000
(Dragon / Effect)

This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.
(Ultra Rare)
Rating: 4 out of 5
Here I thought the original was quite good. This dials it up to nearly 11.
Blazing Vortex (BLVO-EN001)
Armed Dragon Thunder LV10
WIND / Effect Monster / Level 10 / ATK 3000 / DEF 2000
(Dragon / Effect)

If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.
● 1+: Its name becomes "Armed Dragon LV10".
● 10+: Control of it cannot switch.
● 100+: Cannot be destroyed by battle.
● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
● 10000+: Once per turn: You can destroy all other cards on the field.
(Secret Rare) & (Starlight Rare)
Rating: 4 out of 5
A nod to Chazz Princeton's original catchphrase, but even with Summon requirements, it's a beast.
Blazing Vortex (BLVO-EN000)
War Rock Mountain
SPELL / Field Spell
When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.
(Secret Rare)
Rating: 2 out of 5
At least all War Rocks are Warriors thus far, giving this minor uses, but it's pretty typical for a Sneak Preview card.