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Hidden Arsenal 5: Steelswarm Invasion (HA05-EN) Card Ratings

1. Product name was shortened for consistancy with the first 3 Hidden Arsenal sets.
2.
Card gallery: 
 https://yugipedia.com/wiki/Set_Card_Galleries:Hidden_Arsenal_5:_Steelswarm_Invasion_(TCG-EN-1E)
Hidden Arsenal 5 (HA05-EN060)
Infestation Wave
TRAP / Normal Trap
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand to target 1 card your opponent controls; destroy that target.
(Super Rare)
Rating: 1 out of 5
The infection rate is much like Crush Card Virus. (#47)
Hidden Arsenal 5 (HA05-EN059)
Blessings for Gusto
TRAP / Normal Trap
Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target.
(Super Rare)
Rating: 1 out of 5
It'll only be a blessing if you survive round 1 with no damage taken.
Hidden Arsenal 5 (HA05-EN058)
Aquamirror Meditation
TRAP / Normal Trap
Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand.
(Super Rare)
Rating: 2 out of 5
2 copies of Chain will be useful.
Hidden Arsenal 5 (HA05-EN057)
First Step Towards Infestation
SPELL / Quick-Play Spell
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card.
(Super Rare)
Rating: 1 out of 5
A major step backwards to winning any Duel.
Hidden Arsenal 5 (HA05-EN056)
Contact with Gusto
SPELL / Normal Spell
Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target.
(Super Rare)
Rating: 1 out of 5
Contact was met with bad reception on both ends.
Hidden Arsenal 5 (HA05-EN055)
Gishki Aquamirror
SPELL / Ritual Spell
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to your hand.
(Super Rare)
Rating: 1 out of 5
All the good Rituals (#39) don't have such open rules.
Hidden Arsenal 5 (HA05-EN054)
Daigusto Eguls
WIND / Synchro Monster / Level 7 / ATK 2600 / DEF 1800
(Psychic / Synchro / Effect)

1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target.
(Secret Rare)
Rating: 1 out of 5
Stats no better than Bladedge (#2), and the only effect requires waiting the entire turn.
Hidden Arsenal 5 (HA05-EN053)
Daigusto Gulldos
WIND / Synchro Monster / Level 5 / ATK 2200 / DEF 800
(Psychic / Synchro / Effect)

1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck to target 1 face-up monster your opponent controls; destroy that target.
(Secret Rare)
Rating: 1 out of 5
The only Gusto they have is from a Level 1 Pidgey.
Hidden Arsenal 5 (HA05-EN052)
Evigishki Soul Ogre
WATER / Ritual Monster / Level 8 / ATK 2800 / DEF 2800
(Aqua / Ritual / Effect)

Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle that target into the Deck.
(Secret Rare)
Rating: 1 out of 5
I guess you might as well throw in how Rituals work from the Rulebook when no one will use them.
Hidden Arsenal 5 (HA05-EN051)
Evigishki Mind Augus
WATER / Ritual Monster / Level 6 / ATK 2500 / DEF 2000
(Aqua / Ritual / Effect)

Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets to the Deck.
(Secret Rare)
Rating: 2 out of 5
Pretty weak and a weaker Pot of Avarice (#11) with no benefit afterwards.
Hidden Arsenal 5 (HA05-EN050)
Steelswarm Caucastag
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 0
(Fiend / Effect)

When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects.
● Destroy all monsters on the field, except this card.
● Destroy all Spell and Trap Cards on the field.
(Secret Rare)
Rating: 1 out of 5
The Deck sure became stagnent in a hurry.
Hidden Arsenal 5 (HA05-EN049)
Steelswarm Girastag
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 0
(Fiend / Effect)

You can Tribute Summon this card in face-up Attack Position by Tributing 1 "Steelswarm" monster. When this card is Tribute Summoned by Tributing a "Steelswarm" monster(s): You can target 1 card your opponent controls; send that target to the Graveyard and gain 1000 Life Points.
(Secret Rare)
Rating: 1 out of 5
Tribute to the Doomed (SD3 #20) with Skull-Mark Ladybug (#79) are a much shorter version of this.
Hidden Arsenal 5 (HA05-EN048)
Steelswarm Moth
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0
(Fiend / Effect)

When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return those targets to the hand.
(Super Rare)
Rating: 1 out of 5
No one will buy this disguise of being a Monarch. (#6)
Hidden Arsenal 5 (HA05-EN047)
Steelswarm Mantis
DARK / Effect Monster / Level 5 / ATK 2200 / DEF 0
(Fiend / Effect)

When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard; Special Summon that target.
(Secret Rare)
Rating: 1 out of 5
It'd better pray that no monster finds its hiding place.
Hidden Arsenal 5 (HA05-EN046)
Steelswarm Caller
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 0
(Fiend / Effect)

When a "Steelswarm" monster is Tribute Summoned face-up by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck.
(Super Rare)
Rating: 1 out of 5
The best they have is Gatekeeper, and only because of its DEF. Don't need it for this.
Hidden Arsenal 5 (HA05-EN045)
Steelswarm Gatekeeper
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1900
(Fiend / Effect)

If a "Steelswarm" monster is Tribute Summoned face-up while this card is face-up on the field, you can Normal Summon or Set 1 monster in addition to your Normal Summon or Set that turn.
(Super Rare)
Rating: 2 out of 5
Their evolution so far has built up only to a 2 after 3 cards.
Hidden Arsenal 5 (HA05-EN044)
Steelswarm Scout
DARK / Effect Monster / Level 1 / ATK 200 / DEF 0
(Fiend / Effect)

At the start of your Main Phase 1, if you control no Spell/Trap Cards: You can Special Summon this card from your Graveyard. You cannot Special Summon another monster(s) the turn you activate this effect. While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.
(Super Rare)
Rating: 1 out of 5
Better scout for something better. (#124)
Hidden Arsenal 5 (HA05-EN043)
Steelswarm Cell
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)

If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.
(Super Rare)
Rating: 1 out of 5
Works like Cyber Dragon (#1), but you're unable to use it for anything meaningful.
Hidden Arsenal 5 (HA05-EN042)
Windaar, Sage of Gusto
WIND / Effect Monster / Level 6 / ATK 2000 / DEF 1000
(Psychic / Effect)

When this card destroys a monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster in your Graveyard; Special Summon that target in face-up Defense Position.
(Super Rare)
Rating: 1 out of 5
Stats aren't great for pulling off the effect, which is also quite limited.
Hidden Arsenal 5 (HA05-EN041)
Caam, Serenity of Gusto
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1100
(Psychic / Effect)

Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card.
(Secret Rare)
Rating: 1 out of 5
Pot of Avarice is still legal, and gives you twice the results.
Hidden Arsenal 5 (HA05-EN040)
Winda, Priestess of Gusto
WIND / Effect Monster / Level 2 / ATK 1000 / DEF 400
(Psychic / Effect)

When this card is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gusto" Tuner monster from your Deck.
(Super Rare)
Rating: 2 out of 5
Unfortunate that it's limited to Gusto Tuners, but that monster is open to any uses.
Hidden Arsenal 5 (HA05-EN039)
Gusto Thunbolt
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Thunder / Effect)

At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 "Gusto" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
(Super Rare)
Rating: 1 out of 5
Gustos seem to be the only WIND Psychics, and even then, this is much slower than other searchers.
Hidden Arsenal 5 (HA05-EN038)
Gusto Egul
WIND / Effect Monster / Level 1 / ATK 200 / DEF 400
(Winged Beast / Tuner / Effect)

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower non-Tuner "Gusto" monster from your Deck.
(Super Rare)
Rating: 2 out of 5
They're starting off with Tuners, and mediocre ones at that.
Hidden Arsenal 5 (HA05-EN037)
Gusto Gulldo
WIND / Effect Monster / Level 3 / ATK 500 / DEF 500
(Winged Beast / Tuner / Effect)

When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.
(Super Rare)
Rating: 2 out of 5
Same stats as a Slime Token (#229), but at least it's a Tuner.
Hidden Arsenal 5 (HA05-EN036)
Giskhi Shadow
WATER / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Sea Serpent / Effect)

If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
(Super Rare)
Rating: 2 out of 5
Would've been as good as Ritual Raven (#35) if WATER Rituals had better members.
Hidden Arsenal 5 (HA05-EN035)
Giskhi Ariel
WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Spellcaster / Flip / Effect)

FLIP: You can add 1 "Gishki" monster from your Deck to your hand.
(Super Rare)
Rating: 2 out of 5
Making them part of your Deck may not be entirely useless thanks to its DEF.
Hidden Arsenal 5 (HA05-EN034)
Giskhi Chain
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Sea Serpent / Effect)

When this card is Normal Summoned: Look at the top 3 cards of your Deck. If there is a Ritual Monster(s) or Ritual Spell Card(s), you can reveal one of them to your opponent and add it to your hand. Then return the other cards to your Deck in the order of your choice.
(Secret Rare)
Rating: 3 out of 5
The strongest link the Deck has.
Hidden Arsenal 5 (HA05-EN033)
Giskhi Marker
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Aqua / Effect)

When this card is Summoned: You can target 1 "Gishki" Ritual Monster or "Gishki" Ritual Spell Card in your Graveyard; add that target to your hand.
(Super Rare)
Rating: 1 out of 5
Getting either of those cards from anywhere is a letdown.
Hidden Arsenal 5 (HA05-EN032)
Giskhi Vanity
WATER / Effect Monster / Level 2 / ATK 1000 / DEF 800
(Aqua / Effect)

During your Main Phase: You can discard this card; this turn, your opponent cannot activate Spells, Traps, Spell/Trap effects, or Monster Card effects when a "Gishki" monster is Ritual Summoned, or when a "Gishki" Ritual Spell Card is activated.
(Super Rare)
Rating: 1 out of 5
Yes, keep an eye out for the only two Rituals this is meant to help, but there's no need to counter them.
Hidden Arsenal 5 (HA05-EN031)
Giskhi Abyss
WATER / Effect Monster / Level 2 / ATK 800 / DEF 500
(Fish / Effect)

When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".
(Super Rare)
Rating: 2 out of 5
Chain has 1000 DEF and is the best the Deck has to offer.
Hidden Arsenal 5 (HA05-EN030)
Molten Whirlwind Wall
TRAP / Continuous Trap
All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard.
(Super Rare)
Rating: 1 out of 5
Barely even luke warm.
Hidden Arsenal 5 (HA05-EN029)
Gem-Enhancement
TRAP / Normal Trap
Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.
(Super Rare)
Rating: 1 out of 5
Just revive it with Call of the Haunted. (#25)
Hidden Arsenal 5 (HA05-EN028)
Vylon Material
SPELL / Equip Spell
Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
(Super Rare)
Rating: 2 out of 5
More generic than other cards with the last effect.
Hidden Arsenal 5 (HA05-EN027)
Searing Fire Wall
SPELL / Quick-Play Spell
Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position.
(Super Rare)
Rating: 1 out of 5
Scapegoat (#9) gives you 4 for nothing.
Hidden Arsenal 5 (HA05-EN026)
Gem-Knight Fusion
SPELL / Normal Spell
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
(Super Rare)
Rating: 1 out of 5
Gem-Knights don't need this so why not use the more generic and supported Polymerization? (#14)
Hidden Arsenal 5 (HA05-EN025)
Vylon Epsilon
LIGHT / Synchro Monster / Level 8 / ATK 2800 / DEF 1200
(Fairy / Synchro / Effect)

1 LIGHT Tuner + 1 or more non-Tuner monsters
Equip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
(Secret Rare)
Rating: 3 out of 5
Tossing the Equip Cards it's protecting isn't really useful, but they'll likely make it pretty strong.
Hidden Arsenal 5 (HA05-EN024)
Vylon Sigma
LIGHT / Synchro Monster / Level 7 / ATK 1800 / DEF 1000
(Fairy / Synchro / Effect)

1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters
When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.
(Secret Rare)
Rating: 1 out of 5
You'd be better off having it equipped before the attack is made.
Hidden Arsenal 5 (HA05-EN023)
Laval the Greater
FIRE / Synchro Monster / Level 6 / ATK 2400 / DEF 800
(Warrior / Synchro / Effect)

1 Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard instead.
(Secret Rare)
Rating: 1 out of 5
Not greater than a wide variety of Synchros. (#42)
Hidden Arsenal 5 (HA05-EN022)
Lavalval Dragon
FIRE / Synchro Monster / Level 5 / ATK 2000 / DEF 1100
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner FIRE monsters
You can shuffle 2 "Laval" monsters from your Graveyard into your Main Deck to target 1 card your opponent controls; return it to the hand.
(Secret Rare)
Rating: 1 out of 5
Seems to have no idea how Lavals are meant to work, and then all it does is copy Compulsory Evac.
Hidden Arsenal 5 (HA05-EN021)
Gem-Knight Topaz
EARTH / Fusion Monster / Level 6 / ATK 1800 / DEF 1800
(Thunder / Fusion / Effect)

"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
(Secret Rare)
Rating: 1 out of 5
No stronger than Armory Arm and weaker than Flame Wingman. (#10)
Hidden Arsenal 5 (HA05-EN020)
Gem-Knight Aquamarine
EARTH / Fusion Monster / Level 6 / ATK 1400 / DEF 2600
(Aqua / Fusion / Effect)

"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
(Secret Rare)
Rating: 1 out of 5
If this card attacks, it's going to die, and you're going to pay for it.
Hidden Arsenal 5 (HA05-EN019)
Gem-Knight Ruby
EARTH / Fusion Monster / Level 6 / ATK 2500 / DEF 1300
(Pyro / Fusion / Effect)

"Gem-Knight Garnet" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Secret Rare)
Rating: 2 out of 5
Works like Elemental HERO Terra Firma (#9), but it can also deal piercing damage.
Hidden Arsenal 5 (HA05-EN018)
Vylon Soldier
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Fairy / Effect)

When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.
(Super Rare)
Rating: 2 out of 5
Those Equip Cards will be necessary on all accounts.
Hidden Arsenal 5 (HA05-EN017)
Vylon Charger
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Fairy / Effect)

All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card.
(Super Rare)
Rating: 1 out of 5
Power-ups will certainly help, but there much better monsters to give them to.
Hidden Arsenal 5 (HA05-EN016)
Vylon Vanguard
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Fairy / Effect)

When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.
(Super Rare)
Rating: 2 out of 5
Most of the time, you get no benefits when Equip Cards are lost. This gives you that benefit.
Hidden Arsenal 5 (HA05-EN015)
Vylon Cube
LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 800
(Machine / Tuner / Effect)

If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand.
(Super Rare)
Rating: 2 out of 5
Not all that bad considering it can even get the big ones like United We Stand. (#244)
Hidden Arsenal 5 (HA05-EN014)
Laval Judgment Lord
FIRE / Effect Monster / Level 7 / ATK 2700 / DEF 1800
(Warrior / Effect)

Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. "Laval Judgment Lord" cannot declare an attack the turn this effect is activated.
(Secret Rare)
Rating: 1 out of 5
Even King Pyron (#26) has better uses than this.
Hidden Arsenal 5 (HA05-EN013)
Laval Burner
FIRE / Effect Monster / Level 5 / ATK 2100 / DEF 1000
(Pyro / Effect)

If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).
(Super Rare)
Rating: 1 out of 5
Requires too much to be an efficient Cyber Dragon. (#1)
Hidden Arsenal 5 (HA05-EN012)
Kayenn, The Master Magma Blacksmith
FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 200
(Rock / Effect)

You can banish this card from your Graveyard; all face-up "Laval" monsters you currently control gain 400 ATK.
(Super Rare)
Rating: 1 out of 5
Hardly a boost, and only for members that aren't any better.
Hidden Arsenal 5 (HA05-EN011)
Laval Forest Sprite
FIRE / Effect Monster / Level 2 / ATK 300 / DEF 200
(Pyro / Tuner / Effect)

When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you currently control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase.
(Super Rare)
Rating: 2 out of 5
Things were looking up until this card showed up.
Hidden Arsenal 5 (HA05-EN010)
Prominence, Molten Swordsman
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 600
(Beast-Warrior / Effect)

Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase.
(Super Rare)
Rating: 3 out of 5
Rivals Laval Warrior for highest ATK and low Level.
Hidden Arsenal 5 (HA05-EN009)
Laval Warrior
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 500
(Warrior / Effect)

When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.
(Super Rare)
Rating: 3 out of 5
You may not get the effect off, but it's still likely to win battles.
Hidden Arsenal 5 (HA05-EN008)
Soaring Eagle Above the Searing Land
FIRE / Effect Monster / Level 1 / ATK 100 / DEF 0
(Winged Beast / Tuner / Effect)

If this card is sent to the Graveyard for a Synchro Summon: You can Special Summon this card. You must have 3 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. If this card is Special Summoned with this effect, banish it when it leaves the field.
(Super Rare)
Rating: 2 out of 5
The weakest Laval Tuner and maybe weakest monster in this set.
Hidden Arsenal 5 (HA05-EN007)
Laval Miller
FIRE / Effect Monster / Level 3 / ATK 300 / DEF 400
(Pyro / Effect)

When this card is destroyed by battle and sent to the Graveyard: You can send 2 "Laval" monsters from your Deck to the Graveyard.
(Super Rare)
Rating: 1 out of 5
The stronger ones can make for easier revivals later, but the overall scope of these guys is terrible.
Hidden Arsenal 5 (HA05-EN006)
Gem-Merchant
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Spellcaster / Effect)

During the Damage Step, in either player's turn, when a face-up EARTH Normal Monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the End Phase.
(Super Rare)
Rating: 1 out of 5
$5 Honest (#1) basically.
Hidden Arsenal 5 (HA05-EN005)
Gem-Armadillo
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 500
(Rock / Effect)

When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
(Secret Rare)
Rating: 2 out of 5
Most of them are going to be stronger than this, but you'll have it for when this guy inevitably dies.
Hidden Arsenal 5 (HA05-EN004)
Gem-Knight Alexandrite
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Rock / Effect)

You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
(Secret Rare)
Rating: 3 out of 5
The effect will likely make things worse for you so just attack as is.
Hidden Arsenal 5 (HA05-EN003)
Gem-Knight Tourmaline
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1800
(Thunder / Normal)

He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
(Super Rare)
Rating: 2 out of 5
Ranked lower than Sapphire honestly.
Hidden Arsenal 5 (HA05-EN002)
Gem-Knight Sapphire
EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2100
(Aqua / Normal)

His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.
(Super Rare)
Rating: 2 out of 5
The high DEF is practically the only thing useful.
Hidden Arsenal 5 (HA05-EN001)
Gem-Knight Garnet
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 0
(Pyro / Normal)

The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
(Super Rare)
Rating: 2 out of 5
This is Spear Dragon (#6) without any effects.