← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to DABL-EN Ratings → | |||
*For more info on these ratings, click here. | |||||
0/5 |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Wanna see the Spoiler instead? Click here. |
Power of the Elements (POTE-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Power_of_the_Elements_(TCG-EN-1E) | ||||
Power of
the Elements
(POTE-EN100) Destiny HERO - Destroyer Phoenix Enforcer |
||||
DARK | Warrior / Fusion / Effect | Level 8 | ATK: 2500 DEF: 2100 |
Pendulum Scale: |
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn. (Secret Rare) & (Starlight Rare) |
||||
Rating: 1 out of 5 The name sounds cooler, but that's about the only improvement made over the original. |
||||
Power of
the Elements
(POTE-EN099) Life Extreme |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to an EARTH Synchro Monster. If the equipped monster
battles an opponent's monster, the opponent's monster loses 1500
ATK during that damage calculation only. Once per turn, if a
monster's battle position is changed (except during the Damage
Step): You can target 1 card on the field; destroy it. If this
card is sent from the Spell & Trap Zone to the GY: You can
Tribute 1 "Power Tool" Synchro Monster; Special Summon 1 "Life
Stream Dragon" from your Extra Deck. (This is treated as a
Synchro Summon.) (Common) |
||||
Rating: 2 out of 5 Only works with EARTH Synchros, but does drain a large amount of ATK from the other monster. |
||||
Power of the Elements
(POTE-EN098) Morphtronic Converter |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Machine monster you control; apply the following effect
depending on its battle position. ● Attack Position: Special Summon 1 "Morphtronic" monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck. ● Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand. You can only activate 1 "Morphtronic Converter" per turn. (Common) |
||||
Rating: 2 out of 5 Karakuris can use this, but half the effect require a Morphtronic monster in your Deck. |
||||
Power of
the Elements
(POTE-EN097) Power Tool Braver Dragon |
||||
EARTH | Machine / Synchro / Effect | Level 9 | ATK: 2500 DEF: 2300 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn. (Super Rare) |
||||
Rating: 3 out of 5 Braver and better too, especially over the original. |
||||
Power of
the Elements
(POTE-EN096) Morphtronic Earfon |
||||
EARTH | Machine / Synchro / Effect | Level 4 | ATK: 1200 DEF: 1800 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Morphtronic Earfon" once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it. (Common) |
||||
Rating: 1 out of 5 Honestly, too much work for whatever you're trying to do. |
||||
Power of
the Elements
(POTE-EN095) Morphtronic Scannen |
||||
EARTH | Machine / Tuner / Effect | Level 6 | ATK: 1500 DEF: 600 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 1 "Morphtronic" monster from your
hand. ● Attack Position: Once per turn, during your Main Phase: You can add 1 "Morphtronic" Spell/Trap from your Deck to your hand, then place 1 card from your hand on top of the Deck. ● Defense Position: Once per turn, during your Main Phase: You can add 1 Level 4 or lower "Morphtronic" monster from your GY to your hand, then place 1 card from your hand on top of the Deck. (Common) |
||||
Rating: 0 out of 5 Can't get any lower than this, and I didn't think it'd go this far with Morphtronics. |
||||
Power of the Elements
(POTE-EN094) Gadget Gamer |
||||
EARTH | Machine / Effect | Level 3 | ATK: 300 DEF: 300 |
Pendulum Scale: |
When this card is Normal Summoned: You can add 1 Level 1 Machine
monster from your Deck to your hand. You can Tribute this card;
Special Summon 1 "Morphtronic" monster from your hand, then you
can Special Summon 1 "Gadget Hauler" from your hand or Deck. You
can only use each effect of "Gadget Gamer" once per turn. (Common) |
||||
Rating: 1 out of 5 When the Junk Archetype actually looks better, who's the junk Archetype then? |
||||
Power of
the Elements
(POTE-EN093) Morphtronic Telefon |
||||
EARTH | Machine / Tuner / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
● Attack Position: Once per turn, during your Main Phase: You
can roll a six-sided die and gain LP equal to the result x 100,
then you can Special Summon 1 "Morphtronic" monster from your GY
with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order. (Common) |
||||
Rating: 1 out of 5 Still working in the 90s I see. As a 90s kid, even I do get with the times eventually. |
||||
Power of the Elements
(POTE-EN092) Loris, Lady of Lament |
||||
DARK | Fiend / Effect | Level 3 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
You can target 3 or 6 of your Normal Traps that are banished
and/or in your GY; place them on the bottom of your Deck in any
order, then draw 1 card for every 3 cards placed. If another
monster(s) is Tributed, or if a Normal Trap(s) is sent to your
GY by an opponent's card effect (except during the Damage Step):
You can target 1 Normal Trap in your GY; Set it. You can only
use each effect of "Loris, Lady of Lament" once per turn. (Super Rare) |
||||
Rating: 2 out of 5 Certainly better than Mask of Darkness in quite a few ways, but only for Normal Traps. |
||||
Power of the Elements
(POTE-EN091) Ghoti Chain |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Banish 1 face-up Fish monster you control; Special Summon 1 of
your "Ghoti" monsters that is banished, or in your hand, Deck,
or GY, with a different original name from the monster banished
to activate this card, but banish it when it leaves the field.
You can only activate 1 "Ghoti Chain" per turn. (Common) |
||||
Rating: 1 out of 5 There's a bunch of weak links in this chain. |
||||
Power of the Elements
(POTE-EN090) The Most Distant, Deepest Depths |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
While you control a Fish Synchro Monster, this card cannot be
destroyed, or banished, by card effects. You can only use each
of the following effects of "The Most Distant, Deepest Depths"
once per turn. You can banish 1 Fish monster from your hand or
GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish
monster(s) is Normal or Special Summoned to your field, while
this card is in your GY (except during the Damage Step): You can
target 1 Fish monster you control; banish it, and if you do, add
this card to your hand. (Common) |
||||
Rating: 1 out of 5 The Titanic was found in some of the deepest depths, but you've got less odds than that here. |
||||
Power of
the Elements
(POTE-EN089) Asaan, the Bicorned Ghoti |
||||
WATER | Fish / Synchro / Effect | Level 8 | ATK: 2700 DEF: 0 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn. (Common) |
||||
Rating: 1 out of 5 It won't take an experienced fisherman to catch this one. |
||||
Power of
the Elements
(POTE-EN088) Eanoc, Sentry of the Ghoti |
||||
WATER | Fish / Effect | Level 6 | ATK: 2100 DEF: 0 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can target 1 of
your banished Level 4 or lower Fish monsters; Special Summon it
in Defense Position, but negate its effects. You can banish 1
Fish monster from your hand or face-up field; add 1 "Ghoti" Trap
from your Deck to your hand. You can only use each effect of
"Eanoc, Sentry of the Ghoti" once per turn. (Common) |
||||
Rating: 1 out of 5 Do they warn of incoming danger? Probably not anywhere near loud enough. |
||||
Power of the Elements
(POTE-EN087) Shif, Fairy of the Ghoti |
||||
WATER | Fish / Tuner / Effect | Level 2 | ATK: 0 DEF: 500 |
Pendulum Scale: |
You can banish this card from your GY, then target 1 Fish
monster you control; it gains 500 ATK until the end of this
turn. During the Standby Phase of the next turn after this card
was banished: You can Special Summon this banished card. During
your opponent's Main Phase, if this card was Special Summoned
this turn, you can (Quick Effect): Immediately after this effect
resolves, Synchro Summon 1 Fish Synchro Monster using this card
you control. You can only use each effect of "Shif, Fairy of the
Ghoti" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 The big one is going to be elusive I feel because it doesn't exist. |
||||
Power of the Elements
(POTE-EN086) Paces, Light of the Ghoti |
||||
WATER | Fish / Tuner / Effect | Level 2 | ATK: 0 DEF: 0 |
Pendulum Scale: |
You can banish this card you control; Special Summon 1 Fish
monster from your hand, except "Paces, Light of the Ghoti".
During the Standby Phase of the next turn after this card was
banished: You can Special Summon this banished card. During your
opponent's Main Phase, if this card was Special Summoned this
turn, you can (Quick Effect): Immediately after this effect
resolves, Synchro Summon 1 Fish Synchro Monster using this card
you control. You can only use each effect of "Paces, Light of
the Ghoti" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 A 2nd attempt at getting the abandoned Banished Fish Deck back in action, but it's already failing. |
||||
Power of the Elements
(POTE-EN085) Mimesis Elephant |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon this card as an Effect Monster (Beast/EARTH/Level
2/ATK 0/DEF 2000). (This card is also still a Trap.) If this
card is in the Monster Zone (Quick Effect): You can declare 1
Type and 1 Attribute, then target 1 face-up monster on the
field; it becomes that Type and Attribute, until the end of this
turn. You can only use this effect of "Mimesis Elephant" once
per turn. (Common) |
||||
Rating: 2 out of 5 We can add this to the list of mediocre Trap Monsters like Tiki Curse and Embodiment of Apophis. |
||||
Power of
the Elements
(POTE-EN084) Moray of Avarice |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control;
draw 2 cards. You can only activate 1 "Moray of Avarice" per
turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Moray of Greed is a Common and works with any 3 WATER monsters in your hand. |
||||
Power of
the Elements
(POTE-EN083) Pitknight Earlie |
||||
FIRE | Cyberse / Link / Effect | Level | ATK: 1500 Link-2 |
Pendulum Scale: |
Links: | Top-Right and Right | |||
2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn. (Common) |
||||
Rating: 1 out of 5 Earlie? Not when it's been outclassed by Reptilianne Medusa. |
||||
Power of the Elements
(POTE-EN082) Garura, Wings of Resonant Life |
||||
DARK | Winged Beast / Fusion / Effect | Level 6 | ATK: 1500 DEF: 2400 |
Pendulum Scale: |
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Since it generally cannot be Set, it's hardly going to deal anything worth doubling the damage for. |
||||
Power of
the Elements
(POTE-EN081) Vanguard of the Underground Emperor |
||||
EARTH | Reptile / Effect | Level 8 | ATK: 2600 DEF: 2200 |
Pendulum Scale: |
If a monster(s) is sent from the hand to the GY, while this card
is in your GY (except during the Damage Step): You can Special
Summon this card, but place it on the bottom of the Deck when it
leaves the field. You can only use this effect of "Vanguard of
the Underground Emperor" once per turn. (Common) |
||||
Rating: 1 out of 5 Marik Isthar spent part of his childhood underground and look how that ended up. This is looking to be even worse. |
||||
Power of
the Elements
(POTE-EN080) Double Dust Tornado Twins |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target any number of Set cards in your Spell & Trap Zone; return
this card to the hand, along with as many of those Set cards as
possible (min. 1), then you can Set Spells/Traps from your hand
equal to the number of cards returned to your hand by this
effect. You can only activate 1 "Double Dust Tornado Twins" per
turn. (Common) |
||||
Rating: 0 out of 5 If the EF scale went below 0, this'd be an EF Minus. |
||||
Power of
the Elements
(POTE-EN079) Draco-Utopian Aura |
||||
TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When your opponent activates a monster effect on the field:
Negate the activation, and if you do, destroy that card, then,
you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn. (Secret Rare) |
||||
Rating: 1 out of 5 Two cards can handle these effects better: D.D.R. and Effect Veiler. |
||||
Power of
the Elements
(POTE-EN078) Terrors of the Overroot |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 card your opponent controls and 1 card in their GY;
send that card on the field to the GY, and if you do, Set the
other card from the GY to your opponent's field. You can only
activate 1 "Terrors of the Overroot" per turn. (Common) |
||||
Rating: 1 out of 5 What's the point of this? You're just giving them a card they can use later, or even that turn. |
||||
Power of
the Elements
(POTE-EN077) Amaze Attraction Thrill Train |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Amazement" monster you control or 1 face-up monster
your opponent controls; equip this card to it. You can activate
the following effect, based on which player controls the
equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn. (Common) |
||||
Rating: 1 out of 5 The Blue-Eyes White Train in Kaiba Land is way cooler. |
||||
Power of
the Elements
(POTE-EN076) Exosister Returnia |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If all monsters you control are "Exosister" monsters (min. 1):
Pay 800 LP, then target 1 card your opponent controls or in
their GY; banish it, then you can apply 1 of the following
effects. ● Immediately after this effect resolves, Xyz Summon 1 "Exosister" Xyz Monster using monsters you control. ● If you Xyz Summoned this turn, banish 1 card your opponent controls. You can only activate 1 "Exosister Returnia" per turn. (Super Rare) |
||||
Rating: 1 out of 5 We've found the knockoff Narnia movie called The Story of Returnia, and it's not worth paying to see. |
||||
Power of
the Elements
(POTE-EN075) Vernusylph and the Flower Buds |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target face-up cards your opponent controls, up to the number of
EARTH monsters you control with different names that were
Special Summoned from the GY; return EARTH monsters you control
to the hand equal to the number of targets, and if you returned
at least 1 to the hand, return the targeted cards to the hand.
You can only activate 1 "Vernusylph and the Flower Buds" per
turn. (Common) |
||||
Rating: 1 out of 5 Brionac still gets copycats, but will always come out on top. |
||||
Power of
the Elements
(POTE-EN074) Vernusylph and the Changing Season |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Vernusylph" monster in your GY; add it to your hand or
Special Summon it. During your opponent's turn, except the turn
this card was sent to the GY, if you have no cards in your hand:
You can banish this card from your GY; Special Summon as many
"Vernusylph" monsters as possible with different names from your
GY, but return them to the hand during your End Phase. You can
only use each effect of "Vernusylph and the Changing Season"
once per turn. (Common) |
||||
Rating: 1 out of 5 We get cards like this every set so nothing actually ever changes. |
||||
Power of
the Elements
(POTE-EN073) Tearlaments Cryme |
||||
TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a Spell/Trap Card, or monster effect, is activated, while
you control a "Tearlaments" monster or "Visas Starfrost": Negate
the activation, and if you do, shuffle that card into the Deck,
then send 1 monster from your hand to the GY. If this card is
sent to the GY by card effect: You can target 1 of your banished
"Tearlaments" monsters; add it to your hand. You can only use 1
"Tearlaments Cryme" effect per turn, and only once that turn. (Common) |
||||
Rating: 1 out of 5 Three cards in a row with the exact same requirements, and nothing good to back them up. |
||||
Power of
the Elements
(POTE-EN072) Tearlaments Sulliek |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control a "Tearlaments" monster or "Visas Starfrost": You
can target 1 Effect Monster your opponent controls; negate its
effects, then send 1 monster you control to the GY. If this card
is sent to the GY by card effect: You can add 1 "Tearlaments"
monster from your Deck to your hand. You can only use each
effect of "Tearlaments Sulliek" once per turn. (Common) |
||||
Rating: 1 out of 5 So many better options than this. |
||||
Power of the Elements
(POTE-EN071) Tearlaments Metanoise |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control a "Tearlaments" monster or "Visas Starfrost":
Target 1 face-up monster your opponent controls; change it to
face-down Defense Position, then send 1 "Tearlaments" monster
from your Deck to the GY. If this card is sent to the GY by card
effect: You can target 1 "Tearlaments" monster in your GY; add
it to your hand. You can only use 1 "Tearlaments Metanoise"
effect per turn, and only once that turn. (Common) |
||||
Rating: 1 out of 5 Everyone wants to be the best, but that's impossible when you're adding restraint to your own cards' effects. |
||||
Power of
the Elements
(POTE-EN070) Branded Expulsion |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 Fusion Monster, then target 2 non-Fusion Monsters that
are banished and/or in either GY; Special Summon both monsters,
1 on each field. If you Tributed a Fusion Monster that mentions
"Fallen of Albaz" as material to activate this card, you can
Special Summon both monsters to your field instead, in Defense
Position. You can only activate 1 "Branded Expulsion" per turn. (Common) |
||||
Rating: 1 out of 5 So we're just going to pretend De-Fusion doesn't exist? |
||||
Power of
the Elements
(POTE-EN069) Favorite Contact |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 Fusion Monster from your Extra Deck that
mentions a "HERO" monster as material, ignoring its Summoning
conditions, by placing the Fusion Materials mentioned on it on
the bottom of the Deck in any order, from among cards in your
hand, field, GY, and/or your banished cards. If you placed
"Elemental HERO Neos" into the Deck, neither player can return
the monster Special Summoned by this effect to the Extra Deck.
You can only activate 1 "Favorite Contact" per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 The Neos Fusions have the worst Contact List on whatever devices they're using. |
||||
Power of
the Elements
(POTE-EN068) Digit Jamming |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During damage calculation, if a monster battles while a monster
with 1000 or more ATK is on the field: The ATK of all monsters
currently on the field becomes reduced by 1000 for every 1000
ATK they have, also their DEF becomes reduced by 1000 for every
1000 DEF they have. If this card is destroyed: Apply the above
ATK/DEF adjustments to all monsters currently on the field,
until the end of this turn. (Common) |
||||
Rating: 1 out of 5 A lot of text just to say everyone's ATK and DEF become 0. |
||||
Power of
the Elements
(POTE-EN067) Ultimate Slayer |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent cannot activate monster effects in response to
this card's activation. Send 1 monster from your Extra Deck to
the GY, then target 1 monster your opponent controls with the
same card type (Fusion, Synchro, Xyz, Pendulum, or Link);
shuffle it into the Deck. (Secret Rare) & (Starlight Rare) |
||||
Rating: 1 out of 5 You're down a monster while your opponent temporarily loses theirs. |
||||
Power of
the Elements
(POTE-EN066) Rikka Konkon |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control a "Rikka" monster: You can Set 1 "Rikka"
Spell/Trap directly from your Deck to your Spell & Trap Zone,
also you cannot Special Summon monsters for the rest of this
turn, except Plant monsters. You can only use this effect of
"Rikka Konkon" once per turn. Once per turn, if you would
Tribute a Plant monster you control to activate a "Rikka" card
or effect, you can Tribute any 1 face-up monster your opponent
controls, even though you do not control it. (Super Rare) |
||||
Rating: 1 out of 5 Should be renamed Rika Loselose. |
||||
Power of
the Elements
(POTE-EN065) P.U.N.K. JAM Extreme Session |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can banish 1 "P.U.N.K." card from your GY;
Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic
monster you control paid LP to activate its effect: You can draw
1 card. You can use this effect of "P.U.N.K. JAM Extreme
Session" up to twice per turn. (Super Rare) |
||||
Rating: 1 out of 5 They certainly are Daft, but aren't the blue-skinned ones that produce good music. |
||||
Power of
the Elements
(POTE-EN064) Ravenous Vendread |
||||
SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 "Vendread" monster from your hand, Deck, or GY
in face-down Defense Position, except "Vendread Scavenger", then
apply the following effect. ● Ritual Summon any 1 "Vendread" Ritual Monster from your hand or GY by Tributing monsters you control, including the monster Special Summoned by this card, whose total Levels equal or exceed the Level of the Ritual Monster. You can only activate 1 "Ravenous Vendread" per turn. (Common) |
||||
Rating: 1 out of 5 They even give you a head start with the Ritual Summon, knowing full well they created nothing worth Summoning. |
||||
Power of
the Elements
(POTE-EN063) Melffy Staring Contest |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can reveal 1 Beast monster in your hand; add 1 "Melffy"
monster with a different name from your Deck or GY to your hand
and place that revealed monster on the bottom of the Deck. You
can only use this effect of "Melffy Staring Contest" once per
turn. At the start of your opponent's Battle Phase: You can
reveal any number of "Melffy" monsters in your hand and keep
them revealed during this Battle Phase only. Monsters your
opponent controls lose ATK equal to the combined ATK and DEF of
the monsters revealed by this effect. (Super Rare) |
||||
Rating: 1 out of 5 Yet another stand-off that won't go anywhere for hours. |
||||
Power of
the Elements
(POTE-EN062) Scatter Fusion |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During your Main Phase, if your opponent controls a monster: You
can Fusion Summon 1 non-Rock "Gem-Knight" monster from your
Extra Deck, using monsters from your Deck as material, also you
cannot Special Summon monsters from the Extra Deck for the rest
of this turn, except "Gem-Knight" monsters. You can only use
this effect of "Scatter Fusion" once per turn. When this card
leaves the field, destroy all monsters Summoned by this card's
effect. (Super Rare) |
||||
Rating: 0 out of 5 No need for this when so many better alternatives exist. |
||||
Power of
the Elements
(POTE-EN061) Vernusylph Corolla |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
All EARTH monsters you control are also treated as "Vernusylph"
monsters. Once per turn, if you would discard a "Vernusylph"
monster(s) and 1 card to activate the effect of that
"Vernusylph" monster in your hand, you can discard only that
"Vernusylph" monster(s) instead. (Common) |
||||
Rating: 1 out of 5 All Vernusylph monsters are already EARTH monsters so what's this benefitting you for? |
||||
Power of
the Elements
(POTE-EN060) Primeval Planet Perlereino |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can add 1 "Tearlaments" monster
or 1 "Visas Starfrost" from your Deck to your hand. Fusion
Monsters and "Tearlaments" monsters you control gain 500 ATK. If
a "Tearlaments" monster(s) you control or in your GY is shuffled
into the Deck or Extra Deck (except during the Damage Step): You
can target 1 card on the field; destroy it. You can only use
this effect of "Primeval Planet Perlereino" once per turn. You
can only activate 1 "Primeval Planet Perlereino" per turn. (Secret Rare) |
||||
Rating: 1 out of 5 Pretty safe bet Konami just likes sparkles so 1/3 of the set features them regardless of the effects. |
||||
Power of
the Elements
(POTE-EN059) Scareclaw Straddle |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can activate 1 of the following effects. ● Target 1 "Scareclaw" monster or 1 "Visas Starfrost" in your Monster Zone, and 1 face-up monster your opponent controls; your monster gains ATK/DEF equal to your opponent's monster's ATK or DEF (whichever is higher). ● When a card or effect is activated that targets a "Scareclaw" monster or "Visas Starfrost" you control: Negate that effect. You can only activate 1 "Scareclaw Straddle" per turn. (Common) |
||||
Rating: 1 out of 5 I'm not on the fence about cards like this. It's a 1 and done. |
||||
Power of
the Elements
(POTE-EN058) Branded in Central Dogmatika |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you Special Summon 1 Ritual Monster (and no other cards) by a
Spell Card or effect (except during the Damage Step): You can
look at either player's Extra Deck, and send 1 monster from it
to the GY. If you Special Summon 1 Fusion Monster (and no other
cards) by a Spell Card or effect (except during the Damage
Step): You can target that monster; for the rest of this turn,
it gains ATK equal to its original ATK, also it can only attack
Attack Position monsters your opponent controls. You can only
use each effect of "Branded in Central Dogmatika" once per turn. (Common) |
||||
Rating: 2 out of 5 There's good monsters for Rituals and Fusions, but it will only work at that exact time the monster is Summoned. |
||||
Power of
the Elements
(POTE-EN057) Spright Smashers |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish 1 "Springans", "Therion" or "Spright" card from your hand
or GY, then activate 1 of these effects; ● Special Summon 1 "Springans" monster from your Deck. ● Special Summon 1 "Therion" monster from your GY. ● Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn. (Common) |
||||
Rating: 1 out of 5 Pick D, none of the above. |
||||
Power of
the Elements
(POTE-EN056) Spright Gamma Burst |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
All Level/Rank/Link 2 monsters currently on the field gain 1400
ATK/DEF until the end of this turn. During your Main Phase: You
can banish this card from your GY, then target 1 Level/Rank/Link
2 monster you control; it gains 1400 ATK until the end of your
opponent's turn. You can only use 1 "Spright Gamma Burst" effect
per turn, and only once that turn. (Common) |
||||
Rating: 1 out of 5 Kalut the Moon Shadow does this for a much better set of monsters. |
||||
Power of
the Elements
(POTE-EN055) Spright Starter |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 "Spright" monster from your Deck, but lose LP
equal to its original ATK, also for the rest of this turn after
this card resolves, you cannot Special Summon monsters, except
Level/Rank/Link 2 monsters. You can only activate 1 "Spright
Starter" per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Certainly would fit in a typical Starter Deck given how bad it is. |
||||
Power of
the Elements
(POTE-EN054) Over Fusion |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster on the field; reveal 1 "Elemental
HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck,
or Extra Deck, and the targeted monster's name can be treated as
the revealed monster's if used as Fusion Material this turn.
Send the revealed monster to the GY if you have "Elemental HERO
Neos" on your field or in your GY, otherwise shuffle it back
into its Deck (if revealed from the hand, shuffle into the Main
Deck). You can only activate 1 "Over Fusion" per turn. (Common) |
||||
Rating: 1 out of 5 Neos Fusions are already over, and barely even started. |
||||
Power of
the Elements
(POTE-EN053) EN Wave |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
If your "Elemental HERO" monster is used as material for a
Fusion Summon, and sent to the GY or banished (except during the
Damage Step): You can Special Summon 1 "Neo-Spacian" monster or
1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian"
monster or "Elemental HERO Neos" you control or in your GY is
shuffled into your Deck or Extra Deck (except during the Damage
Step): You can Special Summon 1 "Elemental HERO" monster from
your GY. You can only use each effect of "EN Wave" once per
turn. (Super Rare) |
||||
Rating: 1 out of 5 Wave goodbye to victory if you play this because you're setting yourself up to lose. |
||||
Power of
the Elements
(POTE-EN052) Instant Contact |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO"
or "Neo-Spacian" monster from your Extra Deck, ignoring its
Summoning conditions. While "Elemental HERO Neos" is neither on
your field nor in your GY, the Summoned monster cannot attack,
its effects are negated, also it returns to the Extra Deck
during the End Phase. You can only activate 1 "Instant Contact"
per turn. (Secret Rare) |
||||
Rating: 0 out of 5 Neos shouldn't be needed here considering you lose the monster at the end of the turn. |
||||
Power of
the Elements
(POTE-EN051) EN - Engage Neo Space |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1
from your hand and 1 from your Deck) to the GY; Special Summon 1
"Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO"
monster from your Deck, and if you do, add 1 "Polymerization"
from your Deck or GY to your hand. If you Special Summoned
"Elemental HERO Neos" by this effect, it gains 1000 ATK. You
cannot Special Summon monsters from the Extra Deck, except
Fusion Monsters, the turn you activate this card. You can only
activate 1 "EN - Engage Neo Space" per turn. (Super Rare) |
||||
Rating: 1 out of 5 Same amount of work just to get a bad high-Level Elemental HERO. |
||||
Power of
the Elements
(POTE-EN050) Scareclaw Light-Heart |
||||
DARK | Beast-Warrior / Link / Effect | Level | ATK: 500 Link-1 |
Pendulum Scale: |
Links: | Left | |||
1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel. (Ultra Rare) |
||||
Rating: 1 out of 5 Light on ATK, heavy on restraints. |
||||
Power of the Elements
(POTE-EN049) Spright Elf |
||||
FIRE | Thunder / Link / Effect | Level | ATK: 1400 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Put it on a shelf because it has nothing for playability. |
||||
Power of
the Elements
(POTE-EN048) Ashura King |
||||
EARTH | Warrior / Xyz / Effect | Rank 3 | ATK: 2100 DEF: 0 |
Pendulum Scale: |
3+ Level 3 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of "Ashura King" once per turn. (Secret Rare) |
||||
Rating: 1 out of 5 Doesn't matter how many materials it starts with when it loses 1 (and ATK) each time the effect is used. |
||||
Power of
the Elements
(POTE-EN047) Gigantic Spright |
||||
DARK | Thunder / Xyz / Effect | Rank 2 | ATK: 1600 DEF: 1600 |
Pendulum Scale: |
2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 3200 ATK would be nice if the effects support it, but they don't. |
||||
Power of
the Elements
(POTE-EN046) P.U.N.K. JAM Dragon Drive |
||||
EARTH | Psychic / Synchro / Effect | Level 8 | ATK: 2700 DEF: 2400 |
Pendulum Scale: |
1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 A really poor way to reinvent or add to Psychic Decks. |
||||
Power of
the Elements
(POTE-EN045) Merry Melffys |
||||
EARTH | Beast / Synchro / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn. (Common) |
||||
Rating: 1 out of 5 The less you have the better the Duel. |
||||
Power of
the Elements
(POTE-EN044) Gem-Knight Lady Rose Diamond |
||||
EARTH | Fairy / Fusion / Effect | Level 8 | ATK: 2700 DEF: 2400 |
Pendulum Scale: |
1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it. (Super Rare) |
||||
Rating: 1 out of 5 The name makes it sound like an upgrade, but it's typical Gem-Knight failure. |
||||
Power of
the Elements
(POTE-EN043) Tearlaments Kaleido-Heart |
||||
DARK | Fiend / Fusion / Effect | Level 9 | ATK: 3000 DEF: 3000 |
Pendulum Scale: |
"Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn. (Secret Rare) |
||||
Rating: 1 out of 5 Cardiac Arrest is inevitable the second it hits the field. |
||||
Power of
the Elements
(POTE-EN042) Tearlaments Kitkallos |
||||
DARK | Aqua / Fusion / Effect | Level 5 | ATK: 2300 DEF: 1200 |
Pendulum Scale: |
1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 A Level 5 Fusion Monster. Just what will the "pros" say about it? /s |
||||
Power of
the Elements
(POTE-EN041) Elemental HERO Shining Neos Wingman |
||||
LIGHT | Warrior / Fusion / Effect | Level 8 | ATK: 3100 DEF: 2500 |
Pendulum Scale: |
"Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. (Ultra Rare) |
||||
Rating: 3 out of 5 Neos Alius certainly works here for a bit of extra work, and this is better than the original too. |
||||
Power of
the Elements
(POTE-EN040) Vendread Scavenger |
||||
DARK | Zombie / Ritual / Effect | Level 8 | ATK: 2800 DEF: 0 |
Pendulum Scale: |
You can Ritual Summon this card with any "Vendread" Ritual
Spell. During the Main Phase (Quick Effect): You can Tribute 1
other Zombie monster; this card gains ATK equal to the Tributed
monster's original ATK until the end of this turn. If you
control "Revendread Slayer" and this card is in your GY: You can
Special Summon this card, but banish it when it leaves the
field. You can only use each effect of "Vendread Scavenger" once
per turn. (Super Rare) |
||||
Rating: 2 out of 5 The first effect works with any Zombie, but the boost doesn't last long and it lacks DEF. |
||||
Power of
the Elements
(POTE-EN039) Hydralander Orbit |
||||
DARK | Machine / Effect | Level 1 | ATK: 0 DEF: 1500 |
Pendulum Scale: |
If you have 4 or more monsters in your GY and no monsters in
your GY with the same name: You can Tribute this card; excavate
the top cards of your Deck, equal to the number of monsters in
your GY (or as many as possible), and if you do, if 2 or more
monsters were excavated and all excavated monsters had different
names, add 1 of those monsters to your hand, also place the
remaining cards on top of your Deck in any order. You can banish
this card from your GY, then target 1 monster in your GY; place
it on the bottom of the Deck. You can only use each effect of
"Hydralander Orbit" once per turn. (Common) |
||||
Rating: 1 out of 5 All the requirements render this card completely useless. |
||||
Power of the Elements
(POTE-EN038) Nightmell the Dark Bonder |
||||
DARK | Psychic / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
You can Tribute 1 monster; Special Summon from your Deck, 1
monster with the same original Type, Attribute, Level, and
ATK/DEF as the Tributed monster, but with a different original
name. If you Tributed a monster Special Summoned from the Extra
Deck, you can Special Summon a monster from your Extra Deck
instead that meets those same criteria. You can only use this
effect of "Nightmell the Dark Bonder" once per turn. (Common) |
||||
Rating: 1 out of 5 This limits most monsters to Level 7 Warriors with 2500 ATK and 2000 DEF, and those are generally bad. |
||||
Power of the Elements
(POTE-EN037) Emperor Tanuki's Critter Count |
||||
DARK | Fiend / Effect | Level 1 | ATK: 0 DEF: 1600 |
Pendulum Scale: |
Cannot be Tributed while face-up in the Monster Zone. While this
card is in the Monster Zone, when you Ritual Summon, you can
also send 1 monster from your Extra Deck to the GY as 1 of the
monsters used for the Ritual Summon. You can only use this
effect of "Emperor Tanuki's Critter Count" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 There's been a great miscalculation because the artwork lacks monsters entirely. |
||||
Power of
the Elements
(POTE-EN036) Cartorhyn the Hidden Gem of the Seafront |
||||
WATER | Rock / Effect | Level 2 | ATK: 500 DEF: 1600 |
Pendulum Scale: |
You can discard this card; you can Normal Summon 1 EARTH or
WATER monster during your Main Phase this turn, in addition to
your Normal Summon/Set. (You can only gain this effect once per
turn.) If you control an EARTH and WATER monster(s), while this
card is in your GY: You can Special Summon this card, but banish
it when it leaves the field. You can only use each effect of
"Cartorhyn the Hidden Gem of the Seafront" once per turn. (Common) |
||||
Rating: 1 out of 5 The effect at most will reduce Tributes by 1 for Level 7+ monsters. |
||||
Power of
the Elements
(POTE-EN035) Propa Gandrake |
||||
EARTH | Psychic / Effect | Level 3 | ATK: 500 DEF: 2000 |
Pendulum Scale: |
Once per turn, if you control a monster(s) whose original Type
is Beast, Insect, Plant, or Rock: You can declare 1 of those
Types you control; this card becomes that declared Type. If this
card has applied this effect, also apply the following effects
while it remains in the Monster Zone. ● All face-up monsters on the field become the same Type as this card. ● Monsters on the field with this card's Type cannot be targeted by either player using the effects of monsters your opponent controls with that same Type. (Common) |
||||
Rating: 2 out of 5 The effect is just a slower DNA Surgery so make use of the DEF and low Level. |
||||
Power of
the Elements
(POTE-EN034) Eka the Flame Buddy |
||||
FIRE | Warrior / Effect | Level 4 | ATK: 1500 DEF: 200 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can target 1
face-up Monster Card in either player's Spell & Trap Zone;
Special Summon it to your field. You can target 1 other face-up
monster you control; equip that face-up monster to this card as
an Equip Spell that gives it 500 ATK. You can only use each
effect of "Eka the Flame Buddy" once per turn. (Super Rare) |
||||
Rating: 2 out of 5 Counters only a handful of effects like Crystal Beasts, but you're not likely to get much. |
||||
Power of
the Elements
(POTE-EN033) Grandtusk Dragon |
||||
EARTH | Dragon / Effect | Level 8 | ATK: 1400 DEF: 2400 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can target up to
2 other cards on the field; destroy them, and if you do, this
card gains 600 ATK for each card destroyed. You can only use
this effect of "Grandtusk Dragon" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 They flipped Kuraz's stats and allowed it to attack entirely. Kuraz is still better. |
||||
Power of
the Elements
(POTE-EN032) Aussa the Earth Channeler |
||||
EARTH | Spellcaster / Effect | Level 5 | ATK: 1850 DEF: 1500 |
Pendulum Scale: |
(This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn. (Ultra Rare) & (Starlight Rare) |
||||
Rating: 1 out of 5 The stats are equal to the Level 4 version, but this is Level 5, making it worse. |
||||
Power of
the Elements
(POTE-EN031) Kurikara Divincarnate |
||||
FIRE | Fairy / Effect | Level 1 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand) by Tributing all face-up monsters on the field that
activated their effects this turn in your opponent's Monster
Zone. Gains 1500 ATK for each monster Tributed to Special Summon
this card. During your End Phase: You can target 1 monster in
your opponent's GY; Special Summon it to your field. You can
only use this effect of "Kurikara Divincarnate" once per turn. (Secret Rare) & (Starlight Rare) |
||||
Rating: 2 out of 5 You're not losing any monsters at least, but this is barely playable as a whole. |
||||
Power of
the Elements
(POTE-EN030) Mokey Mokey Adrift |
||||
LIGHT | Fairy / Effect | Level 1 | ATK: 300 DEF: 100 |
Pendulum Scale: |
This card's name becomes "Mokey Mokey" and is treated as a
Normal Monster while face-up on the field or in the GY. You can
discard this card; add 1 "Mokey Mokey" card from your Deck to
your hand, except "Mokey Mokey Adrift". (Common) |
||||
Rating: 1 out of 5 Let it sail on by so it becomes someone else's problem. |
||||
Power of the Elements (POTE-EN029) Krawler Soma |
||||
EARTH | Insect / Effect | Level 6 | ATK: 2000 DEF: 2500 |
Pendulum Scale: |
You can target 1 face-up monster you control; Special Summon
this card from your hand, and if you do, change the targeted
monster to face-down Defense Position, also it cannot change its
battle position for the rest of this turn. During your Main
Phase: You can reduce this card's Level by 2 or 4, and if you
do, Special Summon "Krawler" monster(s) with different names
from your hand, Deck, or GY whose total Levels equal the amount
reduced, in face-up and/or face-down Defense Position. You can
only use each effect of "Krawler Soma" once per turn. (Common) |
||||
Rating: 2 out of 5 Even outside Krawler Decks this can work, but not by much. |
||||
Power of
the Elements
(POTE-EN028) Mathmech Circular |
||||
LIGHT | Cyberse / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
You can send 1 "Mathmech" monster, except "Mathmech Circular",
from your Deck to your GY; Special Summon this card from your
hand, also you can only attack with 1 monster for the rest of
this turn. If a "Mathmech" monster is Normal or Special Summoned
to your field while you control this monster (except during the
Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck
to your hand. You can only use each effect of "Mathmech
Circular" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 The numbers don't add up to anything useful. |
||||
Power of
the Elements
(POTE-EN027) Rikka Princess |
||||
WATER | Plant / Effect | Level 4 | ATK: 0 DEF: 0 |
Pendulum Scale: |
During your Main Phase: You can Special Summon this card from
your hand, but while it is face-up in the Monster Zone, you
cannot Special Summon monsters, except Plant monsters. When your
opponent activates a monster effect, while you control a "Rikka"
monster (Quick Effect): You can shuffle this card from your hand
or GY into the Deck and Tribute 1 Plant monster; negate that
effect. You can only use each effect of "Rikka Princess" once
per turn. (Common) |
||||
Rating: 2 out of 5 Tribute Summons of anything are still viable at least. |
||||
Power of
the Elements
(POTE-EN026) Gunkan Suship Shari Red |
||||
FIRE | Aqua / Effect | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
This card's name becomes "Gunkan Suship Shari" while in the
hand, Deck, GY, or on the field. You can only use the following
effect of "Gunkan Suship Shari Red" once per turn. You can
reveal 1 other "Gunkan Suship Shari" in your hand; Special
Summon this card from your hand, then you can apply this effect. ● Special Summon 1 "Gunkan" monster from your Deck, except "Gunkan Suship Shari", but negate its effects (if any), then, Special Summon from your Extra Deck, 1 Xyz Monster that mentions that Special Summoned monster's name, using that monster and this card as material. (This is treated as an Xyz Summon.) (Common) |
||||
Rating: 2 out of 5 2000 DEF is at least workable if this ship was set ablaze. |
||||
Power of
the Elements
(POTE-EN025) Exosister Martha |
||||
LIGHT | Spellcaster / Effect | Level 4 | ATK: 1600 DEF: 800 |
Pendulum Scale: |
If you control no monsters, or only Xyz Monsters: You can
Special Summon this card from your hand, and if you do, Special
Summon 1 "Exosister Elis" from your Deck. You cannot Special
Summon monsters the turn you activate this effect, except
"Exosister" monsters. If a card(s) moves out of either GY
(except during the Damage Step): You can Special Summon from
your Extra Deck, 1 "Exosister" Xyz Monster, using this face-up
card you control as material. (This is treated as an Xyz
Summon.) You can only use each effect of "Exosister Martha" once
per turn. (Secret Rare) & (Starlight Rare) |
||||
Rating: 1 out of 5 Modern day Gimmick Puppets. |
||||
Power of
the Elements
(POTE-EN024) Scar of the Vendread |
||||
DARK | Zombie / Effect | Level 6 | ATK: 2300 DEF: 0 |
Pendulum Scale: |
If this card is sent to the GY: You can add 1 "Vendread"
Spell/Trap from your Deck to the hand. If a monster(s) on the
field is Tributed, while this card is in your GY (except during
the Damage Step): You can banish 1 other Zombie monster from
your GY; Special Summon this card, and if you do, while it is
face-up in the Monster Zone, you cannot Special Summon monsters,
except "Vendread" monsters. You can only use each effect of
"Scar of the Vendread" once per turn. (Common) |
||||
Rating: 1 out of 5 Scars of defeat don't heal so easily, and you'll find it with this. |
||||
Power of
the Elements
(POTE-EN023) Melffy Pinny |
||||
WATER | Beast / Tuner / Effect | Level 2 | ATK: 300 DEF: 100 |
Pendulum Scale: |
If a face-up Beast monster you control was returned to the hand
this turn, except "Melffy Pinny" (Quick Effect): You can Special
Summon this card from your hand, then immediately after this
effect resolves, Synchro Summon 1 Synchro Monster using only
this card you control and "Melffy" monsters in your hand. During
your End Phase, if this card is in your GY: You can target 1
Beast Xyz Monster you control; attach this card to it as
material. You can only use each effect of "Melffy Pinny" once
per turn. (Common) |
||||
Rating: 1 out of 5 A Pinny saved isn't a point earned. |
||||
Power of
the Elements
(POTE-EN022) Melffy Wally |
||||
EARTH | Beast / Effect | Level 2 | ATK: 0 DEF: 400 |
Pendulum Scale: |
If your opponent Normal or Special Summons a monster(s) (except
during the Damage Step), or if an opponent's monster targets
this card for an attack: You can return this card to the hand,
then you can Special Summon 2 "Melffy" monsters from your Deck
with different names from each other, except "Melffy Wally".
During your End Phase: You can Special Summon this card from
your hand. You can only use each effect of "Melffy Wally" once
per turn. (Common) |
||||
Rating: 1 out of 5 It's gone way out back, but will find overwhelming odds against it to survive. |
||||
Power of
the Elements
(POTE-EN021) Brilliant Rose |
||||
LIGHT | Rock / Effect | Level 2 | ATK: 500 DEF: 500 |
Pendulum Scale: |
(This card is always treated as a "Gem-Knight" card.) You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect. (Common) |
||||
Rating: 1 out of 5 If it truly had brilliance it could actually come up with original effects. |
||||
Power of
the Elements
(POTE-EN020) Gem-Knight Quartz |
||||
EARTH | Fairy / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
If your opponent controls a monster: You can discard this card;
Set 1 "Fusion" Continuous Spell directly from your Deck, also
you cannot Special Summon monsters from the Extra Deck for the
rest of this turn, except "Gem-Knight" monsters. If this card is
used as material for a Fusion Summon, and sent to the GY or
banished: You can add 1 "Gem-Knight" monster from your GY to
your hand, except "Gem-Knight Quartz". You can only use each
effect of "Gem-Knight Quartz" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 The original is the best, and if it can't get that or one of the other good ones, it's useless. |
||||
Power of
the Elements
(POTE-EN019) Vernusylph of the Thawing Mountains |
||||
EARTH | Fairy / Effect | Level 3 | ATK: 1100 DEF: 0 |
Pendulum Scale: |
You can discard this card, and 1 monster or "Vernusylph" card;
draw 1 card, then you can Special Summon 1 EARTH monster from
your GY, also you cannot activate non-EARTH monster effects for
the rest of this turn. You can target 1 "Vernusylph" monster you
control; it can make a second attack during each Battle Phase
this turn. You can only use each effect of "Vernusylph of the
Thawing Mountains" once per turn. (Common) |
||||
Rating: 1 out of 5 Mataza the Zapper can do better than this and is stronger. |
||||
Power of
the Elements
(POTE-EN018) Vernusylph of the Flowering Fields |
||||
EARTH | Fairy / Effect | Level 3 | ATK: 600 DEF: 1600 |
Pendulum Scale: |
Your opponent cannot target "Vernusylph" monsters you control
with card effects. You can discard this card, and 1 monster or
"Vernusylph" card; add 1 EARTH monster from your GY to your
hand, except "Vernusylph of the Flowering Fields", then you can
Special Summon 1 EARTH monster from your GY, also you cannot
activate non-EARTH monster effects for the rest of this turn.
You can only use this effect of "Vernusylph of the Flowering
Fields" once per turn. (Common) |
||||
Rating: 1 out of 5 Much more costly than either Monster Reincarnation and Call of the Haunted. |
||||
Power of
the Elements
(POTE-EN017) Vernusylph of the Awakening Forests |
||||
EARTH | Fairy / Effect | Level 3 | ATK: 900 DEF: 1800 |
Pendulum Scale: |
You can discard this card, and 1 monster or "Vernusylph" card;
send from your Deck to the GY, 1 EARTH monster that can be
Normal Summoned/Set, then you can Special Summon 1 EARTH monster
from your GY with a different name from that monster, also you
cannot activate non-EARTH monster effects for the rest of this
turn. You can target 1 "Vernusylph" monster you control; its ATK
becomes doubled until the end of this turn. You can only use
each effect of "Vernusylph of the Awakening Forests" once per
turn. (Super Rare) |
||||
Rating: 2 out of 5 1100 is the highest ATK this has to work with, but 1800 DEF is okay at least. |
||||
Power of
the Elements
(POTE-EN016) Vernusylph of the Flourishing Hills |
||||
EARTH | Fairy / Effect | Level 4 | ATK: 200 DEF: 2000 |
Pendulum Scale: |
"Vernusylph" monsters you control cannot be destroyed by card
effects. You can discard this card, and 1 monster or
"Vernusylph" card; add 1 "Vernusylph" card from your Deck to
your hand, except "Vernusylph of the Flourishing Hills", then
you can Special Summon 1 EARTH monster from your GY, also you
cannot activate non-EARTH monster effects for the rest of this
turn. You can only use this effect of "Vernusylph of the
Flourishing Hills" once per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 The first effect includes itself and 2000 DEF will aid in it surviving battles too. |
||||
Power of
the Elements
(POTE-EN015) Tearlaments Reinoheart |
||||
WATER | Warrior / Effect | Level 4 | ATK: 1500 DEF: 2100 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can send 1
"Tearlaments" monster from your Deck to the GY, except
"Tearlaments Reinoheart". If this card is sent to the GY by card
effect: You can Special Summon this card (but banish it when it
leaves the field), and if you do, send 1 "Tearlaments" card from
your hand to the GY. You can only use each effect of
"Tearlaments Reinoheart" once per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 Going to need heart surgery so it actually has a chance to do something other than defend. |
||||
Power of
the Elements
(POTE-EN014) Tearlaments Scheiren |
||||
DARK | Aqua / Effect | Level 4 | ATK: 1800 DEF: 1300 |
Pendulum Scale: |
During your Main Phase: You can Special Summon this card from
your hand, and if you do, send 1 monster from your hand to the
GY, then, send the top 3 cards of your Deck to the GY. If this
card is sent to the GY by card effect (except during the Damage
Step): You can Fusion Summon 1 Fusion Monster from your Extra
Deck, by placing Fusion Materials mentioned on it from your
hand, field, and/or GY, including this card from your GY, on the
bottom of the Deck in any order. You can only use each effect of
"Tearlaments Scheiren" once per turn. (Super Rare) |
||||
Rating: 3 out of 5 One of the rare times where hand-me-downs are a good thing as its stats have existed with plenty of others. |
||||
Power of
the Elements
(POTE-EN013) Tearlaments Havnis |
||||
DARK | Aqua / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale: |
When your opponent activates a monster effect on the field
(Quick Effect): You can Special Summon this card from your hand,
and if you do, send the top 3 cards of your Deck to the GY. If
this card is sent to the GY by card effect (except during the
Damage Step): You can Fusion Summon 1 Fusion Monster from your
Extra Deck, by placing Fusion Materials mentioned on it from
your hand, field, and/or GY, including this card from your GY,
on the bottom of the Deck in any order. You can only use each
effect of "Tearlaments Havnis" once per turn. (Common) |
||||
Rating: 1 out of 5 It's more of a Havnot. |
||||
Power of
the Elements
(POTE-EN012) Tearlaments Merrli |
||||
DARK | Aqua / Effect | Level 2 | ATK: 800 DEF: 2000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can send the top
3 cards of your Deck to the GY. If this card is sent to the GY
by card effect (except during the Damage Step): You can Fusion
Summon 1 Fusion Monster from your Extra Deck, by placing Fusion
Materials mentioned on it from your hand, field, and/or GY,
including this card from your GY, on the bottom of the Deck in
any order. You can only use each effect of "Tearlaments Merrli"
once per turn. (Common) |
||||
Rating: 2 out of 5 Tearlaments may shed a few tears when the full report is released. |
||||
Power of
the Elements
(POTE-EN011) Albaz the Ashen |
||||
DARK | Dragon / Effect | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale: |
This card's name becomes "Fallen of Albaz" while on the field or
in the GY. While a Level 8 Fusion Monster is in your GY, this
card gains 200 ATK for each monster in your GY, also your
opponent cannot target other monsters you control with card
effects. If a monster(s) you control leaves the field by an
opponent's card effect, while this card and a Fusion Monster are
in your GY (except during the Damage Step): You can Special
Summon this card. You can only use this effect of "Albaz the
Ashen" once per turn. (Super Rare) |
||||
Rating: 2 out of 5 Albaz has stopped falling, but hasn't improved anything else. |
||||
Power of
the Elements
(POTE-EN010) Icejade Creation Aegirocassis |
||||
WATER | Aqua / Tuner / Effect | Level 7 | ATK: 2000 DEF: 2000 |
Pendulum Scale: |
While this card is equipped to a monster, the equipped monster
gains 400 ATK/DEF for each banished monster. You can only use 1
of the following effects of "Icejade Creation Aegirocassis" per
turn, and only once that turn. If this card is in your hand or
GY (except during the Damage Step) (Quick Effect): You can
target 1 "Icejade" monster you control; equip this card to that
monster you control. While this card is equipped to a monster:
You can Special Summon this card. (Common) |
||||
Rating: 1 out of 5 I'm the one giving them the cold shoulder, and for good reason. Just look at everything they have to offer. |
||||
Power of
the Elements
(POTE-EN009) Therion Irregular |
||||
DARK | Machine / Effect | Level 10 | ATK: 1600 DEF: 2800 |
Pendulum Scale: |
You can target up to 3 "Therion" monsters in your GY; Special
Summon this card from your hand, and if you do, equip them to
this card. You can discard 1 "Endless Engine Argyro System";
destroy all cards your opponent controls. While this card is
equipped to a monster: You can Special Summon this card, then
equip the monster this card was equipped to, to this card. You
can only use each effect of "Therion Irregular" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 I get presented with their terrible info on a pretty regular basis actually. |
||||
Power of
the Elements
(POTE-EN008) Therion "Empress" Alasia |
||||
EARTH | Reptile / Effect | Level 8 | ATK: 2100 DEF: 2500 |
Pendulum Scale: |
You can only use each of the following effects of "Therion
"Empress" Alasia" once per turn. ● You can target 1 "Therion" monster or 1 Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can discard 1 card, then target 1 "Therion" Monster Card in your Spell & Trap Zone; Special Summon it. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Empress" Alasia". (Super Rare) |
||||
Rating: 1 out of 5 An empress should have high standards, but they're quite low here. |
||||
Power of
the Elements
(POTE-EN007) Spright Carrot |
||||
FIRE | Thunder / Effect | Level 2 | ATK: 1000 DEF: 1900 |
Pendulum Scale: |
If you control a Level/Link 2 monster, you can Special Summon
this card (from your hand). You can only Special Summon "Spright
Carrot" once per turn this way. When your opponent activates a
Spell/Trap Card or effect (Quick Effect): You can Tribute 1
other Level/Rank/Link 2 monster; negate that effect, then if you
Tributed a Rank/Link 2 monster to activate this effect, you can
destroy that card. You can only use this effect of "Spright
Carrot" once per turn. (Common) |
||||
Rating: 2 out of 5 Little change over Spright Red. |
||||
Power of
the Elements
(POTE-EN006) Spright Red |
||||
FIRE | Thunder / Effect | Level 2 | ATK: 1200 DEF: 1800 |
Pendulum Scale: |
If you control a Level/Link 2 monster, you can Special Summon
this card (from your hand). You can only Special Summon "Spright
Red" once per turn this way. When your opponent activates a
monster effect (Quick Effect): You can Tribute 1 other
Level/Rank/Link 2 monster; negate that effect, then if you
Tributed a Rank/Link 2 monster to activate this effect, you can
destroy that monster. You can only use this effect of "Spright
Red" once per turn. (Common) |
||||
Rating: 2 out of 5 Six Samurais died out after using this tactic to an extent. |
||||
Power of
the Elements
(POTE-EN005) Spright Pixies |
||||
DARK | Thunder / Effect | Level 2 | ATK: 1400 DEF: 1400 |
Pendulum Scale: |
If you control a Level/Rank 2 monster, you can Special Summon
this card (from your hand). You can only Special Summon "Spright
Pixies" once per turn this way. During damage calculation, if
another Level/Rank/Link 2 monster you control battles an opponent's monster
(Quick Effect): You can send this card from your hand or field
to the GY; that monster you control gains ATK/DEF equal to the
opponent's monster's ATK, until the end of this turn. You can
only use this effect of "Spright Pixies" once per turn. (Common) |
||||
Rating: 1 out of 5 Honest does so much better for LIGHT monsters than this'll ever do for its monsters. |
||||
Power of
the Elements
(POTE-EN004) Spright Jet |
||||
DARK | Thunder / Effect | Level 2 | ATK: 1300 DEF: 700 |
Pendulum Scale: |
If you control a Level/Rank 2 monster, you can Special Summon
this card (from your hand). You can only Special Summon "Spright
Jet" once per turn this way. If this card is Special Summoned:
You can add 1 "Spright" Spell/Trap from your Deck to your hand.
You can only use this effect of "Spright Jet" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 ATC will never clear it for takeoff. Heck, it's not even air-worthy. |
||||
Power of
the Elements
(POTE-EN003) Spright Blue |
||||
DARK | Thunder / Effect | Level 2 | ATK: 1100 DEF: 1000 |
Pendulum Scale: |
If you control a Level/Rank 2 monster, you can Special Summon
this card (from your hand). You can only Special Summon "Spright
Blue" once per turn this way. If this card is Special Summoned:
You can add 1 "Spright" monster from your Deck to your hand,
except "Spright Blue". You can only use this effect of "Spright
Blue" once per turn. (Secret Rare) |
||||
Rating: 1 out of 5 Should be feeling blue because it's been armed with terrible info. |
||||
Power of
the Elements
(POTE-EN002) Cross Keeper |
||||
DARK | Warrior / Effect | Level 2 | ATK: 400 DEF: 400 |
Pendulum Scale: |
You can send this card from your hand or field to the GY;
Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian"
monster from your hand or GY, but negate its effects if Summoned
from the GY. If you Special Summon an "Elemental HERO" Fusion
Monster, while this card is in your GY (except during the Damage
Step): You can banish this card; draw 2 cards, then place 1 card
from your hand on the bottom of the Deck. You can only use each
effect of "Cross Keeper" once per turn. (Common) |
||||
Rating: 1 out of 5 Looks gigantic in the artwork, but we all know that doesn't mean anything. Probably forced perspective. |
||||
Power of
the Elements
(POTE-EN001) Elemental HERO Spirit of Neos |
||||
LIGHT | Warrior / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
When an opponent's monster declares an attack: You can Special
Summon this card from your hand in Defense Position, and if you
do, it cannot be destroyed by battle. If this card is Special
Summoned: You can add from your Deck to your hand 1
"Polymerization" or 1 Spell/Trap that mentions an "Elemental
HERO" monster's card name. During your Main Phase: You can
shuffle this card into the Deck, and if you do, Special Summon 1
"Elemental HERO" Normal Monster from your Deck. You can only use
each effect of "Elemental HERO Spirit of Neos" once per turn. (Super Rare) |
||||
Rating: 2 out of 5 A tiny step above the original, but that was a Normal Monster. Alius is better. |
||||
Power of
the Elements
(POTE-EN000) Ghoti of the Deep Beyond |
||||
WATER | Fish / Synchro / Effect | Level 10 | ATK: ? DEF: 0 |
Pendulum Scale: |
1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card. (Secret Rare) |
||||
Rating: 2 out of 5 This came out at a relatively reasonable time as it can make use of the many ways to banish cards at least. |