← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to DABL-EN Ratings →
Learn to play the TCG. More on these ratings POTE-EN Card Spoiler
0/5

1/5

2/5

3/5

4/5

5/5

Power of the Elements (POTE-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Power_of_the_Elements_(TCG-EN-1E)
Power of the Elements (POTE-EN100)
Destiny HERO - Destroyer Phoenix Enforcer
DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2100
(Warrior / Fusion / Effect)

1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
The only improvement over the original was making the name sound cooler.
Power of the Elements (POTE-EN099)
Life Extreme
SPELL / Equip Spell
Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, the opponent's monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster's battle position is changed (except during the Damage
Step): You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 "Power Tool" Synchro Monster; Special Summon 1 "Life Stream Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)
(Common)
Rating: 2 out of 5
Only works with EARTH Synchros, (#42) but does drain a large amount of ATK from the other monster.
Power of the Elements (POTE-EN098)
Morphtronic Converter
SPELL / Normal Spell
Target 1 Machine monster you control; apply the following effect depending on its battle position.
● Attack Position: Special Summon 1 "Morphtronic" monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck.
● Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand.
You can only activate 1 "Morphtronic Converter" per turn.
(Common)
Rating: 2 out of 5
Karakuris can use this, but half the effect require a Morphtronic monster in your Deck.
Power of the Elements (POTE-EN097)
Power Tool Braver Dragon
EARTH / Synchro Monster / Level 9 / ATK 2500 / DEF 2300
(Machine / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.
(Super Rare)
Rating: 3 out of 5
Better over the original too. (#42)
Power of the Elements (POTE-EN096)
Morphtronic Earfon
EARTH / Synchro Monster / Level 4 / ATK 1200 / DEF 1800
(Machine / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Morphtronic Earfon" once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it.
(Common)
Rating: 1 out of 5
Honestly, too much work for whatever you're trying to do.
Power of the Elements (POTE-EN095)
Morphtronic Scannen
EARTH / Effect Monster / Level 6 / ATK 1500 / DEF 600
(Machine / Effect)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your hand.
● Attack Position: Once per turn, during your Main Phase: You can add 1 "Morphtronic" Spell/Trap from your Deck to your hand, then place 1 card from your hand on top of the Deck.
● Defense Position: Once per turn, during your Main Phase: You can add 1 Level 4 or lower "Morphtronic" monster from your GY to your hand, then place 1 card from your hand on top of the Deck.
(Common)
Rating: 0 out of 5
Their scans are blank.
Power of the Elements (POTE-EN094)
Gadget Gamer
EARTH / Effect Monster / Level 3 / ATK 300 / DEF 300
(Machine / Effect)

When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.
(Common)
Rating: 1 out of 5
When the Junk Archetype actually looks better, who's the junk Archetype then?
Power of the Elements (POTE-EN093)
Morphtronic Telefon
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Machine / Tuner / Effect)

● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result.
● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.
(Common)
Rating: 1 out of 5
Still working in the 90s I see. As a 90s kid, even I do get with the times eventually.
Power of the Elements (POTE-EN092)
Loris, Lady of Lament
DARK / Effect Monster / Level 3 / ATK 1500 / DEF 1500
(Fiend / Effect)

You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn.
(Super Rare)
Rating: 2 out of 5
Certainly better than Mask of Darkness in quite a few ways, but only for Normal Traps.
Power of the Elements (POTE-EN091)
Ghoti Chain
TRAP / Normal Trap
Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.
(Common)
Rating: 1 out of 5
There's a bunch of weak links in this chain.
Power of the Elements (POTE-EN090)
The Most Distant, Deepest Depths
SPELL / Field Spell
While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.
(Common)
Rating: 1 out of 5
You won't find anything legendary here.
Power of the Elements (POTE-EN089)
Asaan, the Bicorned Ghoti
WATER / Synchro Monster / Level 8 / ATK 2700 / DEF 0
(Fish / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.
(Common)
Rating: 1 out of 5
Good thing these guys aren't called GOATi.
Power of the Elements (POTE-EN088)
Eanoc, Sentry of the Ghoti
WATER / Effect Monster / Level 6 / ATK 2100 / DEF 0
(Fish / Effect)

If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 "Ghoti" Trap from your Deck to your hand. You can only use each effect of "Eanoc, Sentry of the Ghoti" once per turn.
(Common)
Rating: 1 out of 5
Going to take thousands to get the warning out.
Power of the Elements (POTE-EN087)
Shif, Fairy of the Ghoti
WATER / Effect Monster / Level 2 / ATK 0 / DEF 500
(Fish / Tuner / Effect)

You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.
(Ultra Rare)
Rating: 1 out of 5
The big one is going to be elusive I feel because it doesn't exist.
Power of the Elements (POTE-EN086)
Paces, Light of the Ghoti
WATER / Effect Monster / Level 2 / ATK 0 / DEF 0
(Fish / Tuner / Effect)

You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.
(Ultra Rare)
Rating: 1 out of 5
A 2nd attempt at getting the abandoned Banished Fish Deck back in action, but it's already failing.
Power of the Elements (POTE-EN085)
Mimesis Elephant
TRAP / Continuous Trap
Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of "Mimesis Elephant" once per turn.
(Common)
Rating: 2 out of 5
Add this to the list of ones like Tiki Curse (#79) and Embodiment of Apophis. (#99)
Power of the Elements (POTE-EN084)
Moray of Avarice
SPELL / Normal Spell
Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.
(Ultra Rare)
Rating: 1 out of 5
Moray of Greed is a Common and works with any 3 WATER monsters in your hand.
Power of the Elements (POTE-EN083)
Pitknight Earlie
FIRE / Link Monster / ATK 1500 / Link-2
Links: Top-Right and Right
(Cyberse / Link / Effect)

2 Effect Monsters
When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.
(Common)
Rating: 1 out of 5
Came tou laite with too many restraints to surpass Reptilianne Medusa. (#21)
Power of the Elements (POTE-EN082)
Garura, Wings of Resonant Life
DARK / Fusion Monster / Level 6 / ATK 1500 / DEF 2400
(Winged Beast / Fusion / Effect)

2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Since it generally cannot be Set, it's hardly going to deal anything worth doubling the damage for.
Power of the Elements (POTE-EN081)
Vanguard of the Underground Emperor
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 2200
(Reptile / Effect)

If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Vanguard of the Underground Emperor" once per turn.
(Common)
Rating: 1 out of 5
They're likely already worse off than Marik Ishtar was during his childhood.
Power of the Elements (POTE-EN080)
Double Dust Tornado Twins
TRAP / Normal Trap
Target any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set cards as possible (min. 1), then you can Set Spells/Traps from your hand equal to the number of cards returned to your hand by this effect. You can only activate 1 "Double Dust Tornado Twins" per turn.
(Common)
Rating: 0 out of 5
If the EF scale went below 0, this'd be an EF Minus.
Power of the Elements (POTE-EN079)
Draco-Utopian Aura
TRAP / Counter Trap
When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect.
● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects.
You can only activate 1 "Draco-Utopian Aura" per turn.
(Secret Rare)
Rating: 1 out of 5
Two cards can handle these effects better: D.D.R. (SDDE #18) and Effect Veiler.
Power of the Elements (POTE-EN078)
Terrors of the Overroot
TRAP / Normal Trap
Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.
(Common)
Rating: 1 out of 5
What's the point of this? You're just giving them a card they can use later, or even that turn.
Power of the Elements (POTE-EN077)
Amaze Attraction Thrill Train
TRAP / Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field.
● Your opponent: Banish the equipped monster until the End Phase.
You can only use this effect of "Amaze Attraction Thrill Train" once per turn.
(Common)
Rating: 1 out of 5
The Blue-Eyes White Train in Kaiba Land is way cooler.
Power of the Elements (POTE-EN076)
Exosister Returnia
TRAP / Normal Trap
If all monsters you control are "Exosister" monsters (min. 1): Pay 800 LP, then target 1 card your opponent controls or in their GY; banish it, then you can apply 1 of the following effects.
● Immediately after this effect resolves, Xyz Summon 1 "Exosister" Xyz Monster using monsters you control.
● If you Xyz Summoned this turn, banish 1 card your opponent controls.
You can only activate 1 "Exosister Returnia" per turn.
(Super Rare)
Rating: 1 out of 5
From "The Chronicles of Narnia comes the Blockbuster Bomb called "The Story of Returnia".
Power of the Elements (POTE-EN075)
Vernusylph and the Flower Buds
TRAP / Normal Trap
Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 "Vernusylph and the Flower Buds" per turn.
(Common)
Rating: 1 out of 5
Brionac still gets copycats, but will always come out on top.
Power of the Elements (POTE-EN074)
Vernusylph and the Changing Season
TRAP / Normal Trap
Target 1 "Vernusylph" monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many "Vernusylph" monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of "Vernusylph and the Changing Season" once per turn.
(Common)
Rating: 1 out of 5
We get cards like this every set so nothing actually ever changes.
Power of the Elements (POTE-EN073)
Tearlaments Cryme
TRAP / Counter Trap
When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Three cards in a row with the exact same requirements, and nothing good to back them up.
Power of the Elements (POTE-EN072)
Tearlaments Sulliek
TRAP / Continuous Trap
If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.
(Common)
Rating: 1 out of 5
So many better options than this.
Power of the Elements (POTE-EN071)
Tearlaments Metanoise
TRAP / Normal Trap
If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Everyone wants to be the best, but that's impossible when you're adding restraint to your own effects.
Power of the Elements (POTE-EN070)
Branded Expulsion
TRAP / Normal Trap
Tribute 1 Fusion Monster, then target 2 non-Fusion Monsters that are banished and/or in either GY; Special Summon both monsters, 1 on each field. If you Tributed a Fusion Monster that mentions "Fallen of Albaz" as material to activate this card, you can Special Summon both monsters to your field instead, in Defense Position. You can only activate 1 "Branded Expulsion" per turn.
(Common)
Rating: 1 out of 5
So we're just going to pretend De-Fusion doesn't exist?
Power of the Elements (POTE-EN069)
Favorite Contact
TRAP / Normal Trap
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.
(Ultra Rare)
Rating: 1 out of 5
The Neos Fusions have the worst Contact List on whatever devices they're using.
Power of the Elements (POTE-EN068)
Digit Jamming
SPELL / Continuous Spell
During damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all monsters currently on the field becomes reduced by 1000 for every 1000 ATK they have, also their DEF becomes reduced by 1000 for every 1000 DEF they have. If this card is destroyed: Apply the above ATK/DEF adjustments to all monsters currently on the field, until the end of this turn.
(Common)
Rating: 1 out of 5
A lot of text just to say everyone's ATK and DEF become 0.
Power of the Elements (POTE-EN067)
Ultimate Slayer
SPELL / Normal Spell
Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
You're down a monster while your opponent temporarily loses theirs.
Power of the Elements (POTE-EN066)
Rikka Konkon
SPELL / Field Spell
If you control a "Rikka" monster: You can Set 1 "Rikka" Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. You can only use this effect of "Rikka Konkon" once per turn. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it.
(Super Rare)
Rating: 1 out of 5
Should be renamed Rikka Konfused.
Power of the Elements (POTE-EN065)
P.U.N.K. JAM Extreme Session
SPELL / Field Spell
Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.
(Super Rare)
Rating: 1 out of 5
They certainly are Daft, but aren't the blue people that produced good music.
Power of the Elements (POTE-EN064)
Ravenous Vendread
SPELL / Ritual Spell
Special Summon 1 "Vendread" monster from your hand, Deck, or GY in face-down Defense Position, except "Vendread Scavenger", then apply the following effect.
● Ritual Summon any 1 "Vendread" Ritual Monster from your hand or GY by Tributing monsters you control, including the monster Special Summoned by this card, whose total Levels equal or exceed the Level of the Ritual Monster.
You can only activate 1 "Ravenous Vendread" per turn.
(Common)
Rating: 1 out of 5
You even get a head start with the Ritual Summon, knowing nothing worth Summoning is created.
Power of the Elements (POTE-EN063)
Melffy Staring Contest
SPELL / Continuous Spell
You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect.
(Super Rare)
Rating: 1 out of 5
Yet another stand-off that won't go anywhere for hours.
Power of the Elements (POTE-EN062)
Scatter Fusion
SPELL / Continuous Spell
During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.
(Super Rare)
Rating: 0 out of 5
No need for this when so many better alternatives exist.
Power of the Elements (POTE-EN061)
Vernusylph Corolla
SPELL / Continuous Spell
All EARTH monsters you control are also treated as "Vernusylph" monsters. Once per turn, if you would discard a "Vernusylph" monster(s) and 1 card to activate the effect of that "Vernusylph" monster in your hand, you can discard only that "Vernusylph"
monster(s) instead.
(Common)
Rating: 1 out of 5
Vernusylph monsters are already EARTH so how does this benefit you?
Power of the Elements (POTE-EN060)
Primeval Planet Perlereino
SPELL / Field Spell
When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.
(Secret Rare)
Rating: 1 out of 5
Pretty safe bet Konami just likes sparkles so 1/3 of the set features them regardless of the effects.
Power of the Elements (POTE-EN059)
Scareclaw Straddle
SPELL / Quick-Play Spell
You can activate 1 of the following effects.
● Target 1 "Scareclaw" monster or 1 "Visas Starfrost" in your Monster Zone, and 1 face-up monster your opponent controls; your monster gains ATK/DEF equal to your opponent's monster's ATK or DEF (whichever is higher).
● When a card or effect is activated that targets a "Scareclaw" monster or "Visas Starfrost" you control: Negate that effect.
You can only activate 1 "Scareclaw Straddle" per turn.
(Common)
Rating: 1 out of 5
They generally straddle between 1s and 2s for ratings.
Power of the Elements (POTE-EN058)
Branded in Central Dogmatika
SPELL / Continuous Spell
If you Special Summon 1 Ritual Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can look at either player's Extra Deck, and send 1 monster from it to the GY. If you Special Summon 1 Fusion Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can target that monster; for the rest of this turn, it gains ATK equal to its original ATK, also it can only attack Attack Position monsters your opponent controls. You can only use each effect of "Branded in Central Dogmatika" once per turn.
(Common)
Rating: 2 out of 5
There's good Rituals and Fusions, but it will only work at that exact time the monster is Summoned.
Power of the Elements (POTE-EN057)
Spright Smashers
SPELL / Quick-Play Spell
Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects;
● Special Summon 1 "Springans" monster from your Deck.
● Special Summon 1 "Therion" monster from your GY.
● Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls.
You can only activate 1 "Spright Smashers" per turn.
(Common)
Rating: 1 out of 5
Pick D, none of the above.
Power of the Elements (POTE-EN056)
Spright Gamma Burst
SPELL / Quick-Play Spell
All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 "Spright Gamma Burst" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Kalut the Moon Shadow (#12) does this for a much better set of monsters.
Power of the Elements (POTE-EN055)
Spright Starter
SPELL / Quick-Play Spell
Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.
(Ultra Rare)
Rating: 1 out of 5
Certainly would fit in a typical Starter Deck given how bad it is.
Power of the Elements (POTE-EN054)
Over Fusion
SPELL / Quick-Play Spell
Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn.
(Common)
Rating: 1 out of 5
The only Over Fusion worth using is Overload Fusion.
Power of the Elements (POTE-EN053)
EN Wave
SPELL / Continuous Spell
If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn.
(Super Rare)
Rating: 1 out of 5
Wave goodbye to victory if you play this because you're setting yourself up to lose.
Power of the Elements (POTE-EN052)
Instant Contact
SPELL / Normal Spell
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.
(Secret Rare)
Rating: 1 out of 5
Neos is out to ruin yet another card.
Power of the Elements (POTE-EN051)
EN - Engage Neo Space
SPELL / Normal Spell
Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.
(Super Rare)
Rating: 1 out of 5
Same amount of work just to get a bad high-Level Elemental HERO.
Power of the Elements (POTE-EN050)
Scareclaw Light-Heart
DARK / Link Monster / ATK 500 / Link-1
Links: Left
(Beast-Warrior / Link / Effect)

1 "Scareclaw" monster or 1 "Visas Starfrost"
For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.
(Ultra Rare)
Rating: 1 out of 5
Light on ATK, heavy on restraints.
Power of the Elements (POTE-EN049)
Spright Elf
FURE / Link Monster / ATK 1400 / Link-2
Links: Bottom Corners
(Thunder / Link / Effect)

2 monsters, including a Level/Rank/Link 2 monster
Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Put it on a shelf because it has nothing for playability.
Power of the Elements (POTE-EN048)
Ashura King
EARTH / Xyz Monster / Rank 3 / ATK 2100 / DEF 0
(Warrior / Xyz / Effect)

3+ Level 3 monsters
While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of "Ashura King" once per turn.
(Secret Rare)
Rating: 1 out of 5
Doesn't matter how many materials it starts with when it loses 1 (and ATK) each time the effect is used.
Power of the Elements (POTE-EN047)
Gigantic Spright
DARK / Xyz Monster / Rank 2 / ATK 1600 / DEF 1600
(Thunder / Xyz / Effect)

2 Level 2 monsters
For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.
(Ultra Rare)
Rating: 1 out of 5
3200 ATK would be nice if the effects support it, but they don't.
Power of the Elements (POTE-EN046)
P.U.N.K. JAM Dragon Drive
EARTH / Synchro Monster / Level 8 / ATK 2700 / DEF 2400
(Psychic / Synchro / Effect)

1 Psychic Tuner + 1+ non-Tuner monsters
If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.
(Super Rare)
Rating: 1 out of 5
A really poor way to reinvent or add to Psychic Decks.
Power of the Elements (POTE-EN045)
Merry Melffys
EARTH / Synchro Monster / Level 4 / ATK 1500 / DEF 1000
(Beast / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.
(Common)
Rating: 1 out of 5
The less you have the better the Duel.
Power of the Elements (POTE-EN044)
Gem-Knight Lady Rose Diamond
EARTH / Fusion Monster / Level 8 / ATK 2700 / DEF 2400
(Fairy / Fusion / Effect)

1 "Gem-Knight" monster + 1 Fairy monster
Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.
(Super Rare)
Rating: 1 out of 5
The name makes it sound like an upgrade, but it's typical Gem-Knight failure.
Power of the Elements (POTE-EN043)
Tearlaments Kaleido-Heart
DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 3000
(Fiend / Fusion / Effect)

"Tearlaments Reinoheart" + 2 Aqua monsters
Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.
(Secret Rare)
Rating: 1 out of 5
Cardiac Arrest is inevitable the second it hits the field.
Power of the Elements (POTE-EN042)
Tearlaments Kitkallos
DARK / Fusion Monster / Level 5 / ATK 2300 / DEF 1200
(Aqua / Fusion / Effect)

1 "Tearlaments" monster + 1 Aqua monster
If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Tearlaments get their own Kitkatbar, but it's from the Dollar Store.
Power of the Elements (POTE-EN041)
Elemental HERO Shining Neos Wingman
LIGHT / Fusion Monster / Level 8 / ATK 3100 / DEF 2500
(Warrior / Fusion / Effect)

"Elemental HERO Neos" + 1 "Wingman" Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
(Ultra Rare)
Rating: 3 out of 5
Neos Alius certainly works here for a bit of extra work, and this beats the original (#36) too.
Power of the Elements (POTE-EN040)
Vendread Scavenger
DARK / Ritual Monster / Level 8 / ATK 2800 / DEF 0
(Zombie / Ritual / Effect)

You can Ritual Summon this card with any "Vendread" Ritual Spell. During the Main Phase (Quick Effect): You can Tribute 1 other Zombie monster; this card gains ATK equal to the Tributed monster's original ATK until the end of this turn. If you control "Revendread Slayer" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vendread Scavenger" once per turn.
(Super Rare)
Rating: 2 out of 5
The first effect works with any Zombie, but the boost doesn't last long and it lacks DEF.
Power of the Elements (POTE-EN039)
Hydralander Orbit
DARK / Effect Monster / Level 1 / ATK 0 / DEF 1500
(Machine / Effect)

If you have 4 or more monsters in your GY and no monsters in your GY with the same name: You can Tribute this card; excavate the top cards of your Deck, equal to the number of monsters in your GY (or as many as possible), and if you do, if 2 or more monsters were excavated and all excavated monsters had different names, add 1 of those monsters to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck. You can only use each effect of "Hydralander Orbit" once per turn.
(Common)
Rating: 1 out of 5
All the requirements render this card completely useless.
Power of the Elements (POTE-EN038)
Nightmell the Dark Bonder
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Psychic / Effect)

You can Tribute 1 monster; Special Summon from your Deck, 1 monster with the same original Type, Attribute, Level, and ATK/DEF as the Tributed monster, but with a different original name. If you Tributed a monster Special Summoned from the Extra Deck, you can Special Summon a monster from your Extra Deck instead that meets those same criteria. You can only use this effect of "Nightmell the Dark Bonder" once per turn.
(Common)
Rating: 1 out of 5
Bonds with very little actually.
Power of the Elements (POTE-EN037)
Emperor Tanuki's Critter Count
DARK / Effect Monster / Level 1 / ATK 0 / DEF 1600
(Fiend / Effect)

Cannot be Tributed while face-up in the Monster Zone. While this card is in the Monster Zone, when you Ritual Summon, you can also send 1 monster from your Extra Deck to the GY as 1 of the monsters used for the Ritual Summon. You can only use this effect of "Emperor Tanuki's Critter Count" once per turn.
(Super Rare)
Rating: 1 out of 5
They can count what's in the Graveyard because most of them end up there.
Power of the Elements (POTE-EN036)
Cartorhyn the Hidden Gem of the Seafront
WATER / Effect Monster / Level 2 / ATK 500 / DEF 1600
(Rock / Effect)

You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn.
(Common)
Rating: 1 out of 5
The effect at most will reduce Tributes by 1 for Level 7+ monsters.
Power of the Elements (POTE-EN035)
Propa Gandrake
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 2000
(Psychic / Effect)

Once per turn, if you control a monster(s) whose original Type is Beast, Insect, Plant, or Rock: You can declare 1 of those Types you control; this card becomes that declared Type. If this card has applied this effect, also apply the following effects while it remains in the Monster Zone.
● All face-up monsters on the field become the same Type as this card.
● Monsters on the field with this card's Type cannot be targeted by either player using the effects of monsters your opponent controls with that same Type.
(Common)
Rating: 2 out of 5
The effect is just a slower DNA Surgery so make use of the DEF and low Level.
Power of the Elements (POTE-EN034)
Eka the Flame Buddy
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 200
(Warrior / Effect)

If this card is Normal or Special Summoned: You can target 1 face-up Monster Card in either player's Spell & Trap Zone; Special Summon it to your field. You can target 1 other face-up monster you control; equip that face-up monster to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Eka the Flame Buddy" once per turn.
(Super Rare)
Rating: 2 out of 5
Counters only a handful of effects and you're not likely to get much.
Power of the Elements (POTE-EN033)
Grandtusk Dragon
EARTH / Effect Monster / Level 8 / ATK 1400 / DEF 2400
(Dragon / Effect)

If this card is Normal or Special Summoned: You can target up to 2 other cards on the field; destroy them, and if you do, this card gains 600 ATK for each card destroyed. You can only use this effect of "Grandtusk Dragon" once per turn.
(Super Rare)
Rating: 1 out of 5
Only gains 1200 ATK for a Level 8, which puts its ATK only 200 more than its DEF.
Power of the Elements (POTE-EN032)
Aussa the Earth Channeler
EARTH / Effect Monster / Level 5 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

(This card is always treated as a "Charmer" card.)
You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.
(Ultra Rare) & (Starlight Rare)
Rating: 1 out of 5
The stats are equal to the Level 4 version, but this is Level 5, making it worse.
Power of the Elements (POTE-EN031)
Kurikara Divinecarnate
FIRE / Effect Monster / Level 1 / ATK 1500 / DEF 1500
(Fairy / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.
(Secret Rare) & (Starlight Rare)
Rating: 2 out of 5
You're not losing any monsters at least, but this is barely playable as a whole.
Power of the Elements (POTE-EN030)
Mokey Mokey Adrift
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 100
(Fairy / Effect)

This card's name becomes "Mokey Mokey" and is treated as a Normal Monster while face-up on the field or in the GY. You can discard this card; add 1 "Mokey Mokey" card from your Deck to your hand, except "Mokey Mokey Adrift".
(Common)
Rating: 1 out of 5
Finally, somoeone tossed that concrete pillow overboard.
Power of the Elements (POTE-EN029)
Krawler Soma
EARTH / Effect Monster / Level 6 / ATK 2000 / DEF 2500
(Insect / Effect)

You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, change the targeted monster to face-down Defense Position, also it cannot change its battle position for the rest of this turn. During your Main Phase: You can reduce this card's Level by 2 or 4, and if you do, Special Summon "Krawler"
monster(s) with different names from your hand, Deck, or GY whose total Levels equal the amount reduced, in face-up and/or face-down Defense Position. You can only use each effect of "Krawler Soma" once per turn.
(Common)
Rating: 2 out of 5
Even outside Krawler Decks this can work, but not by much.
Power of the Elements (POTE-EN028)
Mathmech Circular
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Cyberse / Effect)

You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage
Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.
(Super Rare)
Rating: 1 out of 5
The numbers don't add up to anything useful.
Power of the Elements (POTE-EN027)
Rikka Princess
WATER / Effect Monster / Level 4 / ATK 0 / DEF 0
(Plant / Effect)

During your Main Phase: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Plant monsters. When your opponent activates a monster effect, while you control a "Rikka" monster (Quick Effect): You can shuffle this card from your hand or GY into the Deck and Tribute 1 Plant monster; negate that effect. You can only use each effect of "Rikka Princess" once per turn.
(Common)
Rating: 2 out of 5
Tribute Summons of anything are still viable at least.
Power of the Elements (POTE-EN026)
Gunkan Suship Shari Red
FIRE / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Aqua / Effect)

This card's name becomes "Gunkan Suship Shari" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Gunkan Suship Shari Red" once per turn. You can reveal 1 other "Gunkan Suship Shari" in your hand; Special Summon this card from your hand, then you can apply this effect.
● Special Summon 1 "Gunkan" monster from your Deck, except "Gunkan Suship Shari", but negate its effects (if any), then, Special Summon from your Extra Deck, 1 Xyz Monster that mentions that Special Summoned monster's name, using that monster and this card as material. (This is treated as an Xyz Summon.)
(Common)
Rating: 2 out of 5
2000 DEF is at least workable if this ship was set ablaze.
Power of the Elements (POTE-EN025)
Exosister Martha
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Spellcaster / Effect)

If you control no monsters, or only Xyz Monsters: You can Special Summon this card from your hand, and if you do, Special Summon 1 "Exosister Elis" from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Exosister" monsters. If a card(s) moves out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster, using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Martha" once per turn.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
Modern day Gimmick Puppets.
Power of the Elements (POTE-EN024)
Scar of the Vendread
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 0
(Zombie / Effect)

If this card is sent to the GY: You can add 1 "Vendread" Spell/Trap from your Deck to the hand. If a monster(s) on the field is Tributed, while this card is in your GY (except during the Damage Step): You can banish 1 other Zombie monster from your GY; Special Summon this card, and if you do, while it is face-up in the Monster Zone, you cannot Special Summon monsters, except "Vendread" monsters. You can only use each effect of "Scar of the Vendread" once per turn.
(Common)
Rating: 1 out of 5
Scars of defeat don't heal so easily, and you'll find it with this.
Power of the Elements (POTE-EN023)
Melffy Pinny
WATER / Effect Monster / Level 2 / ATK 300 / DEF 100
(Beast / Tuner / Effect)

If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.
(Common)
Rating: 1 out of 5
A Pinny played is nothing earned.
Power of the Elements (POTE-EN022)
Melffy Wally
EARTH / Effect Monster / Level 2 / ATK 0 / DEF 400
(Beast / Effect)

If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.
(Common)
Rating: 1 out of 5
Joe Murray came up with a better wallaby than this.
Power of the Elements (POTE-EN021)
Brilliant Rose
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 500
(Rock / Effect)

(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.
(Common)
Rating: 1 out of 5
If it truly had brilliance it could actually come up with original effects.
Power of the Elements (POTE-EN020)
Gem-Knight Quartz
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Fairy / Effect)

If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.
(Super Rare)
Rating: 1 out of 5
The original is the best, and if it can't get that or one of the other good ones, it's useless.
Power of the Elements (POTE-EN019)
Vernusylph of the Thawing Mountains
EARTH / Effect Monster / Level 3 / ATK 1100 / DEF 0
(Fairy / Effect)

You can discard this card, and 1 monster or "Vernusylph" card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Vernusylph of the Thawing Mountains" once per turn.
(Common)
Rating: 1 out of 5
Mataza the Zapper (SD5 #12) can do better than this and is stronger.
Power of the Elements (POTE-EN018)
Vernusylph of the Flowering Fields
EARTH / Effect Monster / Level 3 / ATK 600 / DEF 1600
(Fairy / Effect)

Your opponent cannot target "Vernusylph" monsters you control with card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 EARTH monster from your GY to your hand, except "Vernusylph of the Flowering Fields", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flowering Fields" once per turn.
(Common)
Rating: 1 out of 5
Much more costly than either Monster Reincarnation (#45) and Call of the Haunted.
Power of the Elements (POTE-EN017)
Vernusylph of the Awakening Forests
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 1800
(Fairy / Effect)

You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.
(Super Rare)
Rating: 2 out of 5
1100 is the highest ATK this has to work with, but 1800 DEF is okay at least.
Power of the Elements (POTE-EN016)
Vernusylph of the Flourishing Hills
EARTH / Effect Monster / Level 4 / ATK 200 / DEF 2000
(Fairy / Effect)

"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.
(Ultra Rare)
Rating: 2 out of 5
The first effect includes itself and 2000 DEF will aid in it surviving battles too.
Power of the Elements (POTE-EN015)
Tearlaments Reinohoeart
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 2100
(Warrior / Effect)

If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Going to need heart surgery so it actually has a chance to do something other than defend.
Power of the Elements (POTE-EN014)
Tearlaments Scheiren
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Aqua / Effect)

During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.
(Super Rare)
Rating: 3 out of 5
The stats and Level have been handed down to it from monster to monster and it's worked out well.
Power of the Elements (POTE-EN013)
Tearlaments Havnis
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Aqua / Effect)

When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.
(Common)
Rating: 1 out of 5
It's more of a Havnot.
Power of the Elements (POTE-EN012)
Tearlaments Merrli
DARK / Effect Monster / Level 2 / ATK 800 / DEF 2000
(Aqua / Effect)

If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.
(Common)
Rating: 2 out of 5
Tearlaments may shed a few tears when my full report is released.
Power of the Elements (POTE-EN011)
Albaz the Ashen
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Dragon / Effect)

This card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Albaz the Ashen" once per turn.
(Super Rare)
Rating: 2 out of 5
Albaz (#11) stopped falling, but hasn't improved anywhere else.
Power of the Elements (POTE-EN010)
Icejade Creation Aegirocassis
WATER / Effect Monster / Level 7 / ATK 2000 / DEF 2000
(Aqua / Tuner / Effect)

While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.
(Common)
Rating: 1 out of 5
All Icejades bring is a slippery slope to defeat for the card player.
Power of the Elements (POTE-EN009)
Therion Irregular
DARK / Effect Monster / Level 10 / ATK 1600 / DEF 2800
(Machine / Effect)

You can target up to 3 "Therion" monsters in your GY; Special Summon this card from your hand, and if you do, equip them to this card. You can discard 1 "Endless Engine Argyro System"; destroy all cards your opponent controls. While this card is equipped to a monster: You can Special Summon this card, then equip the monster this card was equipped to, to this card. You can only use each effect of "Therion Irregular" once per turn.
(Ultra Rare)
Rating: 1 out of 5
I get presented with their terrible info on a pretty regular basis actually.
Power of the Elements (POTE-EN008)
Therion "Empress" Alasia
EARTH / Effect Monster / Level 8 / ATK 2100 / DEF 2500
(Reptile / Effect)

You can only use each of the following effects of "Therion "Empress" Alasia" once per turn.
● You can target 1 "Therion" monster or 1 Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● You can discard 1 card, then target 1 "Therion" Monster Card in your Spell & Trap Zone; Special Summon it.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Empress" Alasia".
(Super Rare)
Rating: 1 out of 5
An empress should have higher standards than this.
Power of the Elements (POTE-EN007)
Spright Carrot
FIRE / Effect Monster / Level 2 / ATK 1000 / DEF 1900
(Thunder / Effect)

If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.
(Common)
Rating: 2 out of 5
Little change over Spright Red.
Power of the Elements (POTE-EN006)
Spright Red
FIRE / Effect Monster / Level 2 / ATK 1200 / DEF 1800
(Thunder / Effect)

If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.
(Common)
Rating: 2 out of 5
Six Samurais died out after using this tactic to an extent.
Power of the Elements (POTE-EN005)
Spright Pixies
DARK / Effect Monster / Level 2 / ATK 1400 / DEF 1400
(Thunder / Effect)

If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Pixies" once per turn this way. During damage calculation, if another Level/Rank/Link 2 monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control gains ATK/DEF equal to the opponent's monster's ATK, until the end of this turn. You can only use this effect of "Spright Pixies" once per turn.
(Common)
Rating: 1 out of 5
Honest does so much better for LIGHT monsters than this'll ever do for other members.
Power of the Elements (POTE-EN004)
Spright Jet
DARK / Effect Monster / Level 2 / ATK 1300 / DEF 700
(Thunder / Effect)

If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.
(Super Rare)
Rating: 1 out of 5
They'll taxi onto the field, only to collide with a stronger monster and cause safety concerns.
Power of the Elements (POTE-EN003)
Spright Blue
DARK / Effect Monster / Level 2 / ATK 1100 / DEF 1000
(Thunder / Effect)

If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.
(Secret Rare)
Rating: 1 out of 5
Should be feeling blue because it's been armed with terrible info.
Power of the Elements (POTE-EN002)
Cross Keeper
DARK / Effect Monster / Level 2 / ATK 400 / DEF 400
(Warrior / Effect)

You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.
(Common)
Rating: 1 out of 5
Looks gigantic in the artwork, but it's not reflected with the info.
Power of the Elements (POTE-EN001)
Elemental HERO Spirit of Neos
LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Effect)

When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.
(Super Rare)
Rating: 2 out of 5
A tiny step above the vanilla original, but Alius is better.
Power of the Elements (POTE-EN000)
Ghoti of the Deep Beyond
WATER / Synchro Monster / Level 10 / ATK ? / DEF 0
(Fish / Synchro / Effect)

1+ Fish Tuners + 1+ non-Tuner monsters
The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.
(Secret Rare)
Rating: 2 out of 5
Released at a mostly reasonable time as it can make use of the many ways to banish cards at least.