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The Duelist Genesis (TDGS-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Duelist_Genesis_(TCG-EN-1E)
                               Rating: 1 | TDGS-EN099 | Effect Monster
Toy Magician
LIGHT | Spellcaster | Level 4 | ATK 1600 | DEF 1500
You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
(Secret Rare)

Has little chance of being Flip Summoned due to its low stats and Special Summoning it by its effect is just as bad.
 
                               Rating: 2 | TDGS-EN098 | Trap Card
Kunai with Chain
Normal Trap
Choose 1 or both of these effects:
● Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
● Equip this card to a monster you control. It gains 500 ATK.
(Super Rare)

You can at least use both effects simultaneously but still not a great card.
 
                               Rating: 2 | TDGS-EN097 | Effect Monster
Ice Master
WATER | Spellcaster | Level 8 | ATK 2500 | DEF 2000
You can Special Summon this card from your hand by Tributing 2 WATER monsters. Once per turn, you can place an Ice Counter on 1 face-up monster. You can Tribute this card to destroy all monsters with an Ice Counter(s).
(Secret Rare)

Same number of Tributes as its Tribute Summon, but can destroy up to 5 monsters, though that'll take a while.
 
                               Rating: 1 | TDGS-EN096 | Effect Monster
Cold Enchanter
WATER | Aqua | Level 4 | ATK 1600 | DEF 1200
You can discard 1 card to place an Ice Counter on 1 face-up monster. This card gains 300 ATK for each Ice Counter on the field.
(Rare)

Won't last long enough to make the Ice Counter accumulation matter.
 
                               Rating: 1 | TDGS-EN095 | Spell Card
Fiendish Engine Ω
DARK | Machine | Level 8 | ATK 2800 | DEF 2000
During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/
DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
(Secret Rare)


About as bad as Insect Queen apart from being slightly stronger and costing nothing to attack.
 
                               Rating: 3 | TDGS-EN094 | Effect Monster
Splendid Venus
LIGHT | Fairy | Level 8 | ATK 2800 | DEF 2400
All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated.
(Secret Rare)

If nothing else, your Spells and Traps are safe from activation intervention.
 
                               Rating: 2 | TDGS-EN093 | Trap Card
The Selection
Counter Trap
Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
(Rare)

Odds are that it won't be the same type as another monster but it does come in handy if its a Six Samurai monster.
 
                               Rating: 1 | TDGS-EN092 | Trap Card
Trap of Darkness
Normal Trap
Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card.
(Rare)

Shouldn't cost anything with such a steep activation requirement.
 
                               Rating: 2 | TDGS-EN091 | Spell Card
Tricky Spell 4
Quick-Play Spell
Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack.
(Common)

Since The Tricky can be Special Summoned pretty easily, this can help, but not by much.
 
                               Rating: 2 | TDGS-EN090 | Effect Monster
The Tricky
WIND | Spellcaster | Level 5 | ATK 2000 | DEF 1200
You can discard 1 card to Special Summon this card from your hand.
(Rare)

Cyber Dragon is honestly better, but this isn't terrible.
 
                               Rating: 1 | TDGS-EN089 | Spell Card
Charge of the Light Brigade
Normal Spell
Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
(Secret Rare)

Lightsworns can't even get a decent Reinforcement of the Army because of their poor Dueling skills.
 
                               Rating: 2 | TDGS-EN088 | Spell Card
Telekinetic Charging Cell
Equip Spell
Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.
(Rare)

Krebons is the best target with this to negate attacks infinitely, though it will cost you to retrieve the card by its effect.
 
                               Rating: 1 | TDGS-EN087 | Effect Monster
Grapple Blocker
EARTH | Psychic | Level 4 | ATK 1200 | DEF 2000
When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.
(Rare)

Not even the DEF can offset the payment required to keep it on the field.
 
                               Rating: 2 | TDGS-EN086 | Effect Monster
Cyber Shark
WATER | Fish | Level 5 | ATK 2100 | DEF 2000
If you control a WATER monster, you can Normal Summon this card without Tributing.
(Secret Rare)

Could be worse, considering you just need a WATER monster, but there are better monsters out there.
 
                               Rating: 1 | TDGS-EN085 | Effect Monster
Hand of the Six Samurai
FIRE | Warrior | Level 3 | ATK 1600 | DEF 1000
While you control another "Six Samurai" monster, you can Tribute 1 "Six Samurai" monster to destroy 1 monster on the field.
(Secret Rare)

More costly than it's worth.
 
                               Rating: 1 | TDGS-EN084 | Effect Monster
Maiden of Macabre
DARK | Spellcaster | Level 4 | ATK 1700 | DEF 0
Each time this card destroys a monster by battle, place 1 Spell Counter on this card. This card gains 200 ATK for every Spell Counter on it.
(Rare)

Only 200 ATK per Spell Counter and has to be successful in battle to even get that much. Not even remotely worth it.
 
                               Rating: 1 | TDGS-EN083 | Effect Monster
Izanami
WATER | Fairy-Type Spirit | Level 4 | ATK 1100 | DEF 1800
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
(Rare)

She's not going to last more than one turn since even a Metal Guardian (1150 ATK) is enough to take her down.
 
                               Rating: 2 | TDGS-EN082 | Effect Monster
Herald of Orange Light
LIGHT | Fairy-Type Tuner | Level 2 | ATK 300 | DEF 500
You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it. You can activate this effect during either player's turn.
(Rare)

Divine Wrath is less costly than this, but this can still be used as a Tuner.
 
                               Rating: 2 | TDGS-EN081 | Effect Monster
Counselor Lily
EARTH | Fairy-Type Tuner | Level 3 | ATK 400 | DEF 1500
When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.
(Super Rare)

The effect is bad, but at least it's a Tuner.
 
                               Rating: 1 | TDGS-EN080 | Trap Card
Overworked
Normal Trap
Destroy each monster whose ATK is higher than its original ATK.
(Common)

Most people don't even run Field Spells that power up their monsters so this card generally is useless.
 
                               Rating: 2 | TDGS-EN079 | Trap Card
Needlebug Nest
Normal Trap
Send the top 5 cards of your Deck to the Graveyard.
(Common)

Helps for Lightsworn or DARK Decks but is terrible elsewhere.
 
                               Rating: 2 | TDGS-EN078 | Trap Card
Fish Depth Charge
Normal Trap
Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
(Common)

You get to destroy 1 card on the field and draw 1 card but good luck finding decent Fish-Type monsters to use this on.
 
                               Rating: 1 | TDGS-EN077 | Trap Card
Judgment of Thunder
Normal Trap
Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.
(Common)

There really aren't any good Thunder-Type monster to use with this apart from Zaborg, and you can do better than this.
 
                               Rating: 3 | TDGS-EN076 | Trap Card
Intercept
Counter Trap
Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.
(Super Rare)

All the Monarchs, Summoned Skull, Amphibian Beast and Frostosaurus monsters will be under your control with this.
 
                               Rating: 1 | TDGS-EN075 | Trap Card
Lightsworn Barrier
Continuous Trap
When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack.
(Common)

Don't run this outside of Lightsworn Decks.
 
                               Rating: 1 | TDGS-EN074 | Trap Card
Gladiator Beast War Chariot
Counter Trap
Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it.
(Super Rare)

Divine Wrath is much more generic.
 
                               Rating: 2 | TDGS-EN073 | Trap Card
Mind Over Matter
Counter Trap
Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.
(Rare)

Where you aren't running Psychic-Type monsters, run a different card instead.
 
                               Rating: 1 | TDGS-EN072 | Trap Card
Telepathic Power
Normal Trap
Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK.
(Common)

Stick to Draining Shield instead since it saves your monster and gives your LPs a boost.
 
                               Rating: 2 | TDGS-EN071 | Trap Card
Psychic Rejuvenation
Normal Trap
Gain 1000 Life Points for each face-up Psychic-Type monster you control.
(Common)

Psychics are pretty bad so the LP boost probably isn't going to mean much.
 
                               Rating: 1 | TDGS-EN070 | Trap Card
Psychic Overload
Normal Trap
Select 3 Psychic-Type monsters in your Graveyard. Return them to the Deck, then draw 2 cards.
(Ultra Rare) & (Ultimate Rare)

Pot of Avarice is the better choice as a whole.
 
                               Rating: 2 | TDGS-EN069 | Trap Card
Broken Blocker
Normal Trap
Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.
(Super Rare)

Some monsters will be okay with this, though it's still pretty situational.
 
                               Rating: 1 | TDGS-EN068 | Trap Card
Synchro Deflector
Normal Trap
Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.
(Common)

Use Sakuretsu Armor or Mirror Force instead as they need nothing but an attacking monster to activate.
 
                               Rating: 2 | TDGS-EN067 | Trap Card
Spacegate
Continuous Trap
When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card.
(Common)

Rack-up enough counters on it and you could Summon a powerful monster but this card can easily get destroyed.
 
                               Rating: 2 | TDGS-EN066 | Trap Card
Remote Revenge
Normal Trap
Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
(Common)

Not too bad against cards like Zaborg and Man-Eater Bug but it too has limited uses.
 
                               Rating: 2 | TDGS-EN065 | Trap Card
Defense Draw
Normal Trap
Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
(Rare)

It only applies to 1 attack, but you also get to draw 1 card at least.
 
                               Rating: 1 | TDGS-EN064 | Trap Card
Graceful Revival
Continuous Trap
Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Rare)

Unless Disk Commander makes a graceful revival to the field, this card isn't going to get any play, even with Disk Commander back.
 
                               Rating: 2 | TDGS-EN063 | Trap Card
Equip Shot
Normal Trap
Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle).
(Common)

It can help give your monster a decent boost but that's about it.
 
                               Rating: 3 | TDGS-EN062 | Spell Card
Book of Eclipse
Quick-Play Spell
Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters your opponent controls face-up, and your opponent draws 1 card for each.
(Common)

Re-use your Flip-Effect monsters and or put your opponent's monsters face-down to remove them with NoC or by taking them out with your own monsters!
 
                               Rating: 1 | TDGS-EN061 | Spell Card
Recycling Batteries
Normal Spell
Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to your hand.
(Common)

Bad outside Batteryman Decks. Need I say more?
 
                               Rating: 3 | TDGS-EN060 | Spell Card
Unstable Evolution
Equip Spell
While your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. While your Life Points are higher than your opponent's, its original ATK becomes 1000.
(Super Rare)

Lower an opponent's stronger monster to 1000 ATK to easily take it out or make your weaker monster stronger! The downside is its effects depend on your current LPs.
 
                               Rating: 2 | TDGS-EN059 | Spell Card
Lightsworn Sabre
Equip Spell
Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 "Lightsworn" monster you control.
(Super Rare)

Where you aren't using this, use Malevolent Nuzzler instead.
 
                               Rating: 1 | TDGS-EN058 | Spell Card
Power Filter
Continuous Spell
Neither player can Special Summon monsters with 1000 or less ATK.
(Super Rare)

Not much of a filter if it only blocks Special Summoned monsters with 1000 or less ATK.
 
                               Rating: 4 | TDGS-EN057 | Spell Card
Geartown
Field Spell
Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.
(Common)

Since it applies to both players, it's rating is 4 stars but very good with Ancient Gear Beast and Golem!
 
                               Rating: 2 | TDGS-EN056 | Spell Card
Mirror of Yata
Equip Spell
Equip only to a Spirit monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.
(Common)

At least it'll keep your Spirit monster on the field but if it goes, so does your Spirit-Type monster.
 
                               Rating: 1 | TDGS-EN055 | Spell Card
Orb of Yasaka
Equip Spell
Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
(Common)

Use Guardian Angel Joan instead.
 
                               Rating: 1 | TDGS-EN054 | Spell Card
Sword of Kusanagi
Equip Spell
Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
(Common)

It isn't too bad with the stronger Spirit monsters but even so, I wouldn't use it.
 
                               Rating: 1 | TDGS-EN053 | Spell Card
Emergency Teleport
Quick-Play Spell
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck. During the End Phase this turn, remove from play that monster.
(Ultra Rare) & (Ultimate Rare)

A pretty bad Ultra Rare card. If you aren't Synchro Summoning with them, leave this card out.
 
                               Rating: 1 | TDGS-EN052 | Spell Card
Psi-Impulse
Normal Spell
Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards.
(Common)

This card gives your opponent the complete advantage! Not worth it in any Deck.
 
                               Rating: 1 | TDGS-EN051 | Spell Card
Psi-Station
Continuous Spell
When a Psychic-Type monster is Normal Summoned, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1.
(Common)

Psychics are going to need more than this to become useful since most of them are quite weak.
 
                               Rating: 2 | TDGS-EN050 | Spell Card
Lightwave Tuning
Normal Spell
Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field.
(Common)

If you can find a decent Level 4 LIGHT monster like X-Head Cannon, this card isn't too bad but it has limited uses.
 
                               Rating: 1 | TDGS-EN049 | Spell Card
De-Synchro
Normal Spell
Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
(Rare)

It's just a poor excuse to have extra Tributes and you can't activate it if the Synchro is face-down.
 
                               Rating: 2 | TDGS-EN048 | Spell Card
Battle Tuned
Quick-Play Spell
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.
(Common)

It's the fact that you have to remove from play a Tuner monster that hurts this card and its rating.
 
                               Rating: 2 | TDGS-EN047 | Spell Card
Junk Barrage
Equip Spell
When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.
(Common)

If it inflicted the entire ATK, its rating would've at least doubled but that isn't the case.
 
                               Rating: 2 | TDGS-EN046 | Spell Card
Domino Effect
Continuous Spell
When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
(Common)

If the monster was like Sangan or something, then this card isn't too bad but it isn't very good.
 
                               Rating: 3 | TDGS-EN045 | Spell Card
Fighting Spirit
Equip Spell
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
(Rare)

The boost isn't as high as United We Stand, but it's far better than other Equip Cards that give it to one monster.
 
                               Rating: 2 | TDGS-EN044 | Synchro Monster
Thought Ruler Archfiend
DARK | Psychic-Type Synchro | Level 8 | ATK 2700 | DEF 2300
1 Tuner + 1 or more non-Tuner monsters
When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. You can pay 1000 Life Points to negate the activation of a Spell or Trap Card that targets 1 Psychic-Type monster, and destroy it.
(Ultra Rare) & (Ultimate Rare)

There's little to think about here considering the effects are pretty mediocre for an Ultra Rare.
 
                               Rating: 2 | TDGS-EN043 | Synchro Monster
Magical Android
LIGHT | Psychic-Type Synchro | Level 5 | ATK 2400 | DEF 1700
1 Tuner + 1 or more non-Tuner monsters
During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
(Super Rare)

It may have generic materials, but the LP boost isn't much and it's only for each Psychic you have out.
 
                               Rating: 4 | TDGS-EN042 | Synchro Monster
Goyo Guardian
EARTH | Warrior-Type Synchro | Level 6 | ATK 2800 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.
(Ultra Rare) & (Ultimate Rare)

Exceptionally good because it's only Level 6 and steals opponent's monsters with its high ATK and effect.
 
                               Rating: 4 | TDGS-EN041 | Synchro Monster
Red Dragon Archfiend
DARK | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster your opponent controls, destroy all Defense Position monsters your opponent controls after damage calculation. During the End Phase, destroy all other monsters you control that did not declare an attack this turn.
(Ultra Rare) & (Ultimate Rare)

While Stardust Dragon doesn't do anything unless cards are going to be destroyed, this offers more ATK and nasty effects.
 
                               Rating: 3 | TDGS-EN040 | Synchro Monster
Stardust Dragon
WIND | Dragon-Type Synchro | Level 8 | ATK 2500 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)

Decent to protect your cards, though the statsf for its Level and having to Tribute it to protect said cards aren't that good.
 
                               Rating: 2 | TDGS-EN039 | Synchro Monster
Nitro Warrior
FIRE | Warrior-Type Synchro | Level 7 | ATK 2800 | DEF 1800
"Nitro Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if you activated a Spell Card, this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.
(Ultra Rare) & (Ultimate Rare)


Requiring a mediocre Tuner monster as material will cost it at least 1 star as well the first effect as it's only temporary.
 
                               Rating: 1 | TDGS-EN038 | Fusion Monster
Multiple Piece Golem
EARTH | Rock-Type Fusion | Level 7 | ATK 2600 | DEF 1300
"Big Piece Golem" + "Medium Piece Golem"
At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.
(Ultra Rare) & (Ultimate Rare)

He's just De-Fusion with legs. His rarity is certainly not worth using his effect or his stats.
 
                               Rating: 1 | TDGS-EN037 | Effect Monster
Noisy Gnat
EARTH | Insect | Level 2 | ATK 700 | DEF 300
You can send this card from your hand to the Graveyard to increase the Level of 1 monster on the field by 1, until the End Phase.
(Common)

A gnat is never anything to worry about.
 
                               Rating: 2 | TDGS-EN036 | Effect Monster
Silent Strider
EARTH | Insect | Level 2 | ATK 300 | DEF 700
You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase.
(Common)

If you are going to use this, I highly recommend using him only for his effect to help you Synchro Summon with your monsters.
 
                               Rating: 1 | TDGS-EN035 | Effect Monster
Yamato-no-Kami
DARK | Warrior-Type Spirit | Level 6 | ATK 2200 | DEF 1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.
(Rare)

Just when you thought Spirit monsters couldn't get any worse.
 
                               Rating: 1 | TDGS-EN034 | Effect Monster
Kinka-byo
DARK | Beast-Type Spirit | Level 1 | ATK 400 | DEF 300
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster.
(Super Rare)

Here's a card that can be with you in spirit but should never be in your Deck.
 
                               Rating: 2 | TDGS-EN033 | Effect Monster
Dark Hunter
DARK | Fiend | Level 4 | ATK 1600 | DEF 400
This card's effect changes depending on the number of DARK monsters in your Graveyard.
● 1 or fewer: This card loses 400 ATK. ● 2 to 4: This card gains 400 ATK. ● 5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls.
(Ultra Rare) & (Ultimate Rare)

The effects are entirely situational and with such low stats to start, I doubt you'll be able to use any of them very often.
 
                               Rating: 2 | TDGS-EN032 | Effect Monster
Beast of the Pharaoh
EARTH | Zombie | Level 3 | ATK 400 | DEF 600
If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.
(Common)

If you aren't running Zombies with this guy, don't run him at all.
 
                               Rating: 3 | TDGS-EN031 | Effect Monster
Kunoichi
WIND | Warrior | Level 4 | ATK 1800 | DEF 1000
When control of this face-up card changes, its new controller discards 1 random card.
(Common)

Decent ATK but his effect could better and would have given him a higher rating.
 
                               Rating: 1 | TDGS-EN030 | Effect Monster
Izanagi
WIND | Fairy | Level 6 | ATK 2200 | DEF 1000
You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.
(Super Rare)

Spirit Decks are not worth cards like this because you're never going to have them around consistantly.
 
                               Rating: 1 | TDGS-EN029 | Effect Monster
Twin-Barrel Dragon
DARK | Machine | Level 4 | ATK 1700 | DEF 200
When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card.
(Super Rare)

Far worse than Barrel Dragon, which can at least use the effect each turn and has higher stats.
 
                               Rating: 1 | TDGS-EN028 | Effect Monster
Oyster Meister
WATER | Fish | Level 3 | ATK 1600 | DEF 200
When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).
(Common)

You can get more Tokens for less work with Fires of Doomsday, Stray Lambs or Scapegoat.
 
                               Rating: 1 | TDGS-EN027 | Effect Monster
Mecha Bunny
EARTH | Machine | Level 2 | ATK 800 | DEF 100
When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
(Common)

All that extra armor is clearly holding it back because why else would it be so poor to use in Duels?
 
                               Rating: 1 | TDGS-EN026 | Effect Monster
Dharc the Dark Charmer
DARK | Spellcaster | Level 3 | ATK 500 | DEF 1500
FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
(Common)

All DARK monsters are literally up for grabs, but this guy isn't going to survive long enough for it to mean anything.
 
                               Rating: 2 | TDGS-EN025 | Effect Monster
Jenis, Lightsworn Mender
LIGHT | Spellcaster | Level 4 | ATK 300 | DEF 2100
During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points.
(Common)

It has 2100 DEF, but the effect isn't that useful.
 
                               Rating: 1 | TDGS-EN024 | Effect Monster
Gladiator Beast Equeste
WIND | Winged Beast | Level 4 | ATK 1600 | DEF 1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, add 1 "Gladiator Beast" card from your Graveyard to your hand. At the end of the Battle Phase, If this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".
(Common)

It's exceptionally horrid outside GB Decks so keep it there.
 
                               Rating: 1 | TDGS-EN023 | Effect Monster
Destructotron
EARTH | Psychic | Level 4 | ATK 1600 | DEF 400
During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap Card your opponent controls.
(Common)

He lives up to his name but has no use in any Deck, including Psychic Decks.  
 
                               Rating: 2 | TDGS-EN022 | Effect Monster
Telekinetic Shocker
EARTH | Psychic | Level 4 | ATK 1700 | DEF 700
If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead.
(Common)

Since he's going to die anyway, he can at least protect your other Psychic-Type monsters and reduce your opponent's options.  
 
                               Rating: 4 | TDGS-EN021 | Effect Monster
Psychic Snail
EARTH | Psychic | Level 4 | ATK 1900 | DEF 1200
You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.
(Common)

Great ATK for a Level 4 monster and no drawback either except that he can't attack if his effect is used.
 
                               Rating: 2 | TDGS-EN020 | Effect Monster
Psychic Commander
EARTH | Psychic-Type Tuner | Level 3 | ATK 1400 | DEF 800
When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
(Common)

Being a Tuner is about all it's good for because otherwise you're paying LP to weaken a monster less than Mask of Weakness.
 
                               Rating: 2 | TDGS-EN019 | Effect Monster
Mind Protector
LIGHT | Psychic | Level 3 | ATK 0 | DEF 2200
This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters.
(Common)

2200 DEF normally let this guy get 3 stars but his effect bumps it down.  
 
                               Rating: 3 | TDGS-EN018 | Effect Monster
Krebons
DARK | Psychic-Type Tuner | Level 2 | ATK 1200 | DEF 400
When this card is selected as an attack target, you can pay 800 Life Points to negate the attack.
(Common)

Paying 800 LP is a far cry when it means this guys stay on the field! 
 
                               Rating: 2 | TDGS-EN017 | Effect Monster
Doctor Cranium
EARTH | Psychic | Level 1 | ATK 100 | DEF 100
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.
(Common)

At least this one doesn't require anything else to add the Psychic-Type monster to your hand but still not very good.  
 
                               Rating: 1 | TDGS-EN016 | Effect Monster
Mind Master
LIGHT | Psychic-Type Tuner | Level 1 | ATK 100 | DEF 200
You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position.
(Rare)

He does search out your Psychic-Type monsters but his stats only grant him a trip to the Grave and you major damage.
 
                               Rating: 2 | TDGS-EN015 | Effect Monster
Gonogo
EARTH | Rock | Level 3 | ATK 1350 | DEF 1600
An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step.
(Common)

Book of Moon is the better choice, but this isn't all that bad.
 
                               Rating: 3 | TDGS-EN014 | Effect Monster
Montage Dragon
EARTH | Dragon | Level 8 | ATK ? | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300.
(Ultra Rare) & (Ultimate Rare)

A very powerful monster if used correctly! 0 DEF and being entirely dependent on what's discarded at the time leaves it at 3.
 
                               Rating: 2 | TDGS-EN013 | Effect Monster
Handcuffs Dragon
WIND | Dragon | Level 5 | ATK 1800 | DEF 1800
When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card.
(Rare)

The ATK loss is quite impressive, but this isn't a Level 4 monster and there aren't many ways to Special Summon.
 
                               Rating: 2 | TDGS-EN012 | Effect Monster
Jutte Fighter
EARTH | Warrior-Type Tuner | Level 2 | ATK 700 | DEF 900
Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
(Common)

The effect could help, but it's best used as a Tuner monster.
 
                               Rating: 3 | TDGS-EN011 | Effect Monster
Twin-Shield Defender
EARTH | Warrior | Level 4 | ATK 700 | DEF 1600
When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.
(Common)

Shrink can do a better job than this, but it's still pretty good.
 
                               Rating: 2 | TDGS-EN010 | Effect Monster
Dark Resonator
DARK | Fiend-Type Tuner | Level 3 | ATK 1300 | DEF 300
Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.)
(Rare)

While not a bad card, Spirit Reaper is better.
 
                               Rating: 1 | TDGS-EN009 | Effect Monster
Sinister Sprocket
DARK | Fiend-Type Tuner | Level 1 | ATK 400 | DEF 0
If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card.
(Super Rare)

This one is worse than Nitro Synchron. So yet another card whose rarity should be lower due to bad stats and effect.
 
                               Rating: 1 | TDGS-EN008 | Effect Monster
Big Piece Golem
EARTH | Rock | Level 5 | ATK 2100 | DEF 0
If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing.
(Rare)

A Cyber Dragon wannabe. Use Cyber Dragon instead.
 
                               Rating: 1 | TDGS-EN007 | Effect Monster
Medium Piece Golem
EARTH | Rock | Level 4 | ATK 1600 | DEF 0
When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.
(Common)

We don't get much better from here with the last one, folks.
 
                               Rating: 1 | TDGS-EN006 | Effect Monster
Small Piece Golem
EARTH | Rock | Level 3 | ATK 1100 | DEF 0
When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.
(Common)

What's this? Another okay monster? Run in Jack Atlas' Deck only.
 
                               Rating: 2 | TDGS-EN005 | Effect Monster
Shield Warrior
EARTH | Warrior | Level 3 | ATK 800 | DEF 1600
During damage calculation, you can remove from play this card from your Graveyard to prevent monsters you control from being destroyed by this battle.
(Rare)

Like Avenging Knight Parshath, and perhaps all cards with this rating, his effect is the only thing preventing his rating from being lower.
 
                               Rating: 3 | TDGS-EN004 | Effect Monster
Ghost Gardna
DARK | Warrior | Level 4 | ATK 0 | DEF 1900
When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK, until the End Phase.
(Common)

The effect is pretty easy to trigger and it has 1900 DEF, but that last point is kind of going to hinder its effectiveness.
 
                               Rating: 2 | TDGS-EN003 | Effect Monster
Quillbolt Hedgehog
EARTH | Machine | Level 2 | ATK 800 | DEF 800
If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field.
(Common)

Not very good as far as Synchro Material, but it'll probably get to revive itself now and then.
 
                               Rating: 1 | TDGS-EN002 | Effect Monster
Nitro Synchron
FIRE | Machine-Type Tuner | Level 2 | ATK 300 | DEF 100
If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster, draw 1 card.
(Super Rare)

There's only 1 Synchro that meets the criteria and all you do is draw a card. Not sure why this card is made a foil.
 
                               Rating: 2 | TDGS-EN001 | Effect Monster
Turbo Booster
EARTH | Machine | Level 1 | ATK 0 | DEF 0
If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.
(Common)

Thank good ness it doesn't have to battle because it'd lose every time.
 
                               Rating: 2 | TDGS-EN000 | Synchro Monster
Avenging Knight Parshath
LIGHT | Fairy-Type Synchro | Level 8 | ATK 2600 | DEF 2100
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Secret Rare)

Both effects can be used together to leave some extra damage for your opponent, but it is somewhat non-Tuner specific.