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The Duelist Genesis (TDGS-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Duelist_Genesis_(TCG-EN-1E) |
The Duelist Genesis
(TDGS-EN099) Toy Magician LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1500 (Spellcaster / Effect) You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field. (Secret Rare) |
Rating: 1 out of 5 Toys this weak do not belong on the field. |
The Duelist Genesis
(TDGS-EN098) Kunai with Chain (original artwork) TRAP / Normal Trap Choose 1 or both of these effects: ● Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position. ● Equip this card to a monster you control. It gains 500 ATK. (Super Rare) |
Rating: 1 out of 5 Enemy Controller and a myriad of Equip Cards (SD5 #26) can do either effect better. |
The Duelist Genesis
(TDGS-EN097) Ice Master WATER / Effect Monster / Level 8 / ATK 2500 / DEF 2000 (Spellcaster / Effect) You can Special Summon this card from your hand by Tributing 2 WATER monsters. Once per turn, you can place an Ice Counter on 1 face-up monster. You can Tribute this card to destroy all monsters with an Ice Counter(s). (Secret Rare) |
Rating: 1 out of 5 Poor stats for what is basically still a Tribute Summon for 1 Ice Counter per turn. |
The Duelist Genesis
(TDGS-EN096) Cold Enchanter WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Aqua / Effect) You can discard 1 card to place an Ice Counter on 1 face-up monster. This card gains 300 ATK for each Ice Counter on the field. (Rare) |
Rating: 1 out of 5 It'd need at least 2 to reach the ATK that many monsters before it already have. |
The Duelist Genesis
(TDGS-EN095) Fiendish Engine Ω DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2000 (Machine / Effect) During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/ Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase. (Secret Rare) |
Rating: 2 out of 5 A better way to bring out Tokens, but the other effect is terrible. |
The Duelist Genesis
(TDGS-EN094) Splendid Venus LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2400 (Fairy / Effect) All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated. (Secret Rare) |
Rating: 2 out of 5 The 2nd effect is the real effect to make use of. |
The Duelist Genesis
(TDGS-EN093) The Selection TRAP / Counter Trap Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it. (Rare) |
Rating: 2 out of 5 You won't be down a monster like with Horn of Heaven, but it's not all that good. |
The Duelist Genesis
(TDGS-EN092) Trap of Darkness TRAP / Normal Trap Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card. (Rare) |
Rating: 1 out of 5 Set Mask of Darkness (#13) and get the Trap Card back for free. |
The Duelist Genesis
(TDGS-EN091) Tricky Spell 4 SPELL / Quick-Play Spell Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack. (Common) |
Rating: 1 out of 5 Scapegoat guarantees 4 Tokens without having to do anything. |
The Duelist Genesis
(TDGS-EN090) The Tricky WIND / Effect Monster / Level 5 / ATK 2000 / DEF 1200 (Spellcaster / Effect) You can discard 1 card to Special Summon this card from your hand. (Rare) |
Rating: 2 out of 5 Not tricky to Summon, but not very good either. |
The Duelist Genesis
(TDGS-EN089) Charge of the Light Brigade SPELL / Normal Spell Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand. (Secret Rare) |
Rating: 1 out of 5 Their strategy will hit a brick wall every time. |
The Duelist Genesis
(TDGS-EN088) Telekinetic Charging Cell SPELL / Equip Spell Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand. (Rare) |
Rating: 2 out of 5 Apart from Krebons, there's few cards worth using with this. |
The Duelist Genesis
(TDGS-EN087) Grapple Blocker EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 2000 (Psychic / Effect) When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card. (Rare) |
Rating: 1 out of 5 The rent is minimal, but you shouldn't have to pay rent on a Level 4 monster this bad. |
The Duelist Genesis
(TDGS-EN086) Cyber Shark WATER / Effect Monster / Level 5 / ATK 2100 / DEF 2000 (Fish / Effect) If you control a WATER monster, you can Normal Summon this card without Tributing. (Secret Rare) |
Rating: 2 out of 5 Slightly better than Swift Gaia (SD5 #6), but lacks any other useful effects. |
The Duelist Genesis
(TDGS-EN085) Hand of the Six Samurai FIRE / Effect Monster / Level 3 / ATK 1600 / DEF 1000 (Warrior / Effect) While you control another "Six Samurai" monster, you can Tribute 1 "Six Samurai" monster to destroy 1 monster on the field. (Secret Rare) |
Rating: 0 out of 5 The biggest detriment for Six Samurais (#8) to date. |
The Duelist Genesis
(TDGS-EN084) Maiden of Macabre DARK / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Spellcaster / Effect) Each time this card destroys a monster by battle, place 1 Spell Counter on this card. This card gains 200 ATK for every Spell Counter on it. (Rare) |
Rating: 1 out of 5 Has to win a battle first and 1700 ATK is not going to make it. |
The Duelist Genesis
(TDGS-EN083) Izanami WATER / Effect Monster / Level 4 / ATK 1100 / DEF 1800 (Fairy / Spirit / Effect) This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand. (Rare) |
Rating: 1 out of 5 In an era of Synchro Summons, we're still getting Spirit (#176) monsters. |
The Duelist Genesis
(TDGS-EN082) Herald of Orange Light LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 500 (Fairy / Tuner / Effect) You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it. You can activate this effect during either player's turn. (Rare) |
Rating: 2 out of 5 Using the effect is more costly than it's worth, but it doubles as a searchable Tuner. |
The Duelist Genesis
(TDGS-EN081) Counselor Lily EARTH / Effect Monster / Level 3 / ATK 400 / DEF 1500 (Fairy / Tuner / Effect) When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase. (Super Rare) |
Rating: 2 out of 5 Fairy Lily hasn't evolved much since LOD days. |
The Duelist Genesis
(TDGS-EN080) Overworked TRAP / Normal Trap Destroy each monster whose ATK is higher than its original ATK. (Common) |
Rating: 2 out of 5 Field Spells could help this become useful, but they're few and far between. |
The Duelist Genesis
(TDGS-EN079) Needlebug Nest TRAP / Normal Trap Send the top 5 cards of your Deck to the Graveyard. (Common) |
Rating: 1 out of 5 Even for DARK and Graveyard-heavy (#24) Decks, this only brings you closer to losing. |
The Duelist Genesis
(TDGS-EN078) Fish Depth Charge TRAP / Normal Trap Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card. (Common) |
Rating: 1 out of 5 They'd be better off trying to swim at the top of a waterfall than this. |
The Duelist Genesis
(TDGS-EN077) Judgment of Thunder TRAP / Normal Trap Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls. (Common) |
Rating: 1 out of 5 Zaborg is already a Thunder monster with this effect built-in. |
The Duelist Genesis
(TDGS-EN076) Intercept TRAP / Counter Trap Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster. (Super Rare) |
Rating: 3 out of 5 Quite nasty to use against an opponent's monster, but only those with 1 Tribute. |
The Duelist Genesis
(TDGS-EN075) Lightsworn Barrier TRAP / Continuous Trap When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack. (Common) |
Rating: 1 out of 5 Blueprints on how to lose faster. |
The Duelist Genesis
(TDGS-EN074) Gladiator Beast War Chariot TRAP / Counter Trap Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it. (Super Rare) |
Rating: 1 out of 5 Spend 1 card in your hand for Divine Wrath instead. |
The Duelist Genesis
(TDGS-EN073) Mind Over Matter TRAP / Counter Trap Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card. (Rare) |
Rating: 2 out of 5 Blocks quite a bit for the same price as Horn of Heaven, but it must be a Psychic-Type monster. |
The Duelist Genesis
(TDGS-EN072) Telepathic Power TRAP / Normal Trap Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK. (Common) |
Rating: 1 out of 5 You can get the same benefits and not lose a monster by using Draining Shield. |
The Duelist Genesis
(TDGS-EN071) Psychic Rejuvenation TRAP / Normal Trap Gain 1000 Life Points for each face-up Psychic-Type monster you control. (Common) |
Rating: 1 out of 5 Has about the same odds of success as Elemental Recharge. |
The Duelist Genesis
(TDGS-EN070) Psychic Overload TRAP / Normal Trap Select 3 Psychic-Type monsters in your Graveyard. Return them to the Deck, then draw 2 cards. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 You can return more for less effort with Pot of Avarice. |
The Duelist Genesis
(TDGS-EN069) Broken Blocker TRAP / Normal Trap Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position. (Super Rare) |
Rating: 2 out of 5 Brings out 2 monsters for the price of one, but most are Normal Monsters and not very good. |
The Duelist Genesis
(TDGS-EN068) Synchro Deflector TRAP / Normal Trap Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls. (Common) |
Rating: 1 out of 5 So many better choices (#39) for destroying monsters than this. |
The Duelist Genesis
(TDGS-EN067) Spacegate TRAP / Continuous Trap When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card. (Common) |
Rating: 1 out of 5 It'll be several turns at least before you can bring out something decent. |
The Duelist Genesis
(TDGS-EN066) Remote Revenge TRAP / Normal Trap Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls. (Common) |
Rating: 2 out of 5 Could be useful, but most effects aren't worth countering with this. |
The Duelist Genesis
(TDGS-EN065) Defense Draw TRAP / Normal Trap Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card. (Rare) |
Rating: 3 out of 5 Less versatile than Waboku (SD7 #26), but you get to draw a card in return. |
The Duelist Genesis
(TDGS-EN064) Graceful Revival TRAP / Continuous Trap Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. (Rare) |
Rating: 2 out of 5 The Calculator (#36) and Krebons would be okay, but most good monsters can't be revived with this. |
The Duelist Genesis
(TDGS-EN063) Equip Shot TRAP / Normal Trap Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle). (Common) |
Rating: 2 out of 5 I guess it could help in rare circumstances. |
The Duelist Genesis
(TDGS-EN062) Book of Eclipse SPELL / Quick-Play Spell Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters your opponent controls face-up, and your opponent draws 1 card for each. (Common) |
Rating: 2 out of 5 Resets the field of monsters, but only your opponent really benefits. |
The Duelist Genesis
(TDGS-EN061) Recycling Batteries SPELL / Normal Spell Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to your hand. (Common) |
Rating: 2 out of 5 Pretty much down to Batteryman D. (#30) |
The Duelist Genesis
(TDGS-EN060) Unstable Evolution SPELL / Equip Spell While your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. While your Life Points are higher than your opponent's, its original ATK becomes 1000. (Super Rare) |
Rating: 2 out of 5 Advantages exist for both effects, but it's basically a retooled Megamorph. (SD09 #24) |
The Duelist Genesis
(TDGS-EN059) Lightsworn Sabre SPELL / Equip Spell Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 "Lightsworn" monster you control. (Super Rare) |
Rating: 1 out of 5 The force will be against them. |
The Duelist Genesis
(TDGS-EN058) Power Filter SPELL / Continuous Spell Neither player can Special Summon monsters with 1000 or less ATK. (Super Rare) |
Rating: 1 out of 5 It's the stronger monsters you need to filter out. |
The Duelist Genesis
(TDGS-EN057) Geartown SPELL / Field Spell Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. (Common) |
Rating: 2 out of 5 Gear Golem (SD10 #12) becomes 1 Tribute and most others become none. |
The Duelist Genesis
(TDGS-EN056) Mirror of Yata SPELL / Equip Spell Equip only to a Spirit monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead. (Common) |
Rating: 1 out of 5 Highlights perfecftly why Spirit (#182) monsters are no good. |
The Duelist Genesis
(TDGS-EN055) Orb of Yasaka SPELL / Equip Spell Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. (Common) |
Rating: 1 out of 5 So you're going to have to play both each turn just to get either card's perks out once. |
The Duelist Genesis
(TDGS-EN054) Sword of Kusanagi SPELL / Equip Spell Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. (Common) |
Rating: 1 out of 5 Spirit (#183) monsters need not to return to the hand, not bad Equip Cards. |
The Duelist Genesis
(TDGS-EN053) Emergency Teleport SPELL / Quick-Play Spell Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck. During the End Phase this turn, remove from play that monster. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Some of them are Tuners, but otherwise, this is quite poor. |
The Duelist Genesis
(TDGS-EN052) Psi-Impulse SPELL / Normal Spell Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards. (Common) |
Rating: 1 out of 5 You gain very little. |
The Duelist Genesis
(TDGS-EN051) Psi-Station SPELL / Continuous Spell When a Psychic-Type monster is Normal Summoned, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1. (Common) |
Rating: 1 out of 5 You won't even notice the changes at all. |
The Duelist Genesis
(TDGS-EN050) Lightwave Tuning SPELL / Normal Spell Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field. (Common) |
Rating: 2 out of 5 Pretty specific, but can help with the small number of decent monsters. |
The Duelist Genesis
(TDGS-EN049) De-Synchro SPELL / Normal Spell Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them. (Rare) |
Rating: 2 out of 5 The Synchro variant of De-Fusion. Not a Quick-Play Spell though. |
The Duelist Genesis
(TDGS-EN048) Battle Tuned SPELL / Quick-Play Spell Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. (Common) |
Rating: 2 out of 5 A strong one might be okay as the ATK boost is permanent. |
The Duelist Genesis
(TDGS-EN047) Junk Barrage SPELL / Equip Spell When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK. (Common) |
Rating: 2 out of 5 Not limited to a Junk monster (5DS1 #41), but it's going to depend on the monster's ATK. |
The Duelist Genesis
(TDGS-EN046) Domino Effect SPELL / Continuous Spell When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls. (Common) |
Rating: 1 out of 5 Just use a monster that can attack twice instead. (#27) |
The Duelist Genesis
(TDGS-EN045) Fighting Spirit SPELL / Equip Spell The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead. (Rare) |
Rating: 2 out of 5 They'd need a nearly full field of monsters just to make this useful. The other effect can help in the meantime. |
The Duelist Genesis
(TDGS-EN044) Thought Ruler Archfiend DARK / Synchro Monster / Level 8 / ATK 2700 / DEF 2300 (Psychic / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. You can pay 1000 Life Points to negate the activation of a Spell or Trap Card that targets 1 Psychic-Type monster, and destroy it. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 ATK is pretty high and you'll likely gain enough Life Points to offset the other effect's fee. |
The Duelist Genesis
(TDGS-EN043) Magical Android LIGHT / Synchro Monster / Level 5 / ATK 2400 / DEF 1700 (Psychic / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control. (Super Rare) |
Rating: 2 out of 5 There's an automatic 600 points, but that's not going to be enough to offset the 2 Synchro Materials. |
The Duelist Genesis
(TDGS-EN042) Goyo Guardian EARTH / Synchro Monster / Level 6 / ATK 2800 / DEF 2000 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position. (Ultra Rare) & (Ultimate Rare) |
Rating: 4 out of 5 Level 6 for such high stats, powerful effect and generic Synchro Materials. Easily a top 5. |
The Duelist Genesis
(TDGS-EN041) Red Dragon Archfiend DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster your opponent controls, destroy all Defense Position monsters your opponent controls after damage calculation. During the End Phase, destroy all other monsters you control that did not declare an attack this turn. (Ultra Rare) & (Ultimate Rare) |
Rating: 4 out of 5 The only hitch is that you lose any monsters that didn't attack. |
The Duelist Genesis
(TDGS-EN040) Stardust Dragon (original artwork) WIND / Synchro Monster / Level 8 / ATK 2500 / DEF 2000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
Rating: 3 out of 5 A bit weak for its Level, but the effects can certainly come in handy when you need them. |
The Duelist Genesis
(TDGS-EN039) Nitro Warrior FIRE / Synchro Monster / Level 7 / ATK 2800 / DEF 1800 (Warrior / Synchro / Effect) "Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activated a Spell Card, this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Similar requirements to Junk Warrior (5DS1 #41), and not a whole lot better either. |
The Duelist Genesis
(TDGS-EN038) Multiple Piece Golem EARTH / Fusion Monster / Level 7 / ATK 2600 / DEF 1300 (Rock / Fusion / Effect) "Big Piece Golem" + "Medium Piece Golem" At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Exodia (#21) is multiple pieces too, but it actually has a goal worth achieving. |
The Duelist Genesis
(TDGS-EN037) Noisy Gnat EARTH / Effect Monster / Level 2 / ATK 700 / DEF 300 (Insect / Effect) You can send this card from your hand to the Graveyard to increase the Level of 1 monster on the field by 1, until the End Phase. (Common) |
Rating: 1 out of 5 Raising a monster's Level by 1 isn't going to generate noise at all. |
The Duelist Genesis
(TDGS-EN036) Silent Strider EARTH / Effect Monster / Level 2 / ATK 300 / DEF 700 (Insect / Effect) You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase. (Common) |
Rating: 1 out of 5 Won't even know it's there until you step on them. |
The Duelist Genesis
(TDGS-EN035) Yamato-no-Kami DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Spirit / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls. (Rare) |
Rating: 0 out of 5 Absolutely-no-Good is more like it. |
The Duelist Genesis
(TDGS-EN034) Kinka-byo DARK / Effect Monster / Level 1 / ATK 400 / DEF 300 (Beast / Spirit / Effect) This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster. (Super Rare) |
Rating: 1 out of 5 Certainly has some kinks to work out. |
The Duelist Genesis
(TDGS-EN033) Dark Hunter DARK / Effect Monster / Level 4 / ATK 1600 / DEF 400 (Fiend / Effect) This card's effect changes depending on the number of DARK monsters in your Graveyard. ● 1 or fewer: This card loses 400 ATK. ● 2 to 4: This card gains 400 ATK. ● 5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 The best effect needs 5 DARK monsters, and even then it's only a half-Raigeki (#6) effect by sending itself. |
The Duelist Genesis
(TDGS-EN032) Beast of the Pharaoh EARTH / Effect Monster / Level 3 / ATK 400 / DEF 600 (Zombie / Effect) If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard. (Common) |
Rating: 2 out of 5 Not a much homage to Egypt than Gravekeeper's (#67), but any Synchro Summon triggers the effect. |
The Duelist Genesis
(TDGS-EN031) Kunoichi WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Warrior / Effect) When control of this face-up card changes, its new controller discards 1 random card. (Common) |
Rating: 3 out of 5 Decent on its own, though the effect won't prove useful if your opponent steals it. |
The Duelist Genesis
(TDGS-EN030) Izanagi WIND / Effect Monster / Level 6 / ATK 2200 / DEF 1000 (Fairy / Effect) You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated. (Super Rare) |
Rating: 1 out of 5 This is only a temporary stay for any Spirit monster. (#184) |
The Duelist Genesis
(TDGS-EN029) Twin-Barrel Dragon DARK / Effect Monster / Level 4 / ATK 1700 / DEF 200 (Machine / Effect) When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card. (Super Rare) |
Rating: 1 out of 5 Only one chance at a gamble. |
The Duelist Genesis
(TDGS-EN028) Oyseter Meister WATER / Effect Monster / Level 3 / ATK 1600 / DEF 200 (Fish / Effect) When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). (Common) |
Rating: 1 out of 5 That basically narrows it down to Tributing it or using it as material. Too slow compared to other cards. |
The Duelist Genesis
(TDGS-EN027) Mecha Bunny EARTH / Effect Monster / Level 2 / ATK 800 / DEF 100 (Machine / Effect) When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position. (Common) |
Rating: 1 out of 5 They reproduce and mimic Mask of Dispel. (#220) |
The Duelist Genesis
(TDGS-EN026) Dharc the Dark Chamer DARK / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field. (Common) |
Rating: 1 out of 5 They're late to the party (#29), but nothing changes. |
The Duelist Genesis
(TDGS-EN025) Jenis, Lightsworm Mender LIGHT / Effect Monster / Level 4 / ATK 300 / DEF 2100 (Spellcaster / Effect) During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points. (Common) |
Rating: 2 out of 5 The Deck needs significant repairs to be good, but all this can do is defend. |
The Duelist Genesis
(TDGS-EN024) Gladiator Beast Equeste WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Winged Beast / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, add 1 "Gladiator Beast" card from your Graveyard to your hand. At the end of the Battle Phase, If this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste". (Common) |
Rating: 1 out of 5 Gladiator Beasts (#81) have their own Dollar Store Gaia the Fierce Knight (#5) |
The Duelist Genesis
(TDGS-EN023) Destructotron EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 400 (Psychic / Effect) During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap Card your opponent controls. (Common) |
Rating: 1 out of 5 Somehow Wile. E. Coyote will find a way to trigger this guy's self-destruct sequence just by assembling it. |
The Duelist Genesis
(TDGS-EN022) Telekinetic Shocker EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 700 (Psychic / Effect) If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead. (Common) |
Rating: 1 out of 5 Six Sams were at least the searchable version of this. |
The Duelist Genesis
(TDGS-EN021) Psychic Snail EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Psychic / Effect) You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect. (Common) |
Rating: 3 out of 5 The effect will cost you quite a bit, but this guy boasts 1900 ATK to put that effect aside. |
The Duelist Genesis
(TDGS-EN020) Psychic Commander EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 800 (Psychic / Tuner / Effect) When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase. (Common) |
Rating: 2 out of 5 A weak battle strategy, but it's a Tuner too at least. |
The Duelist Genesis
(TDGS-EN019) Mind Protector LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 2200 (Psychic / Effect) This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters. (Common) |
Rating: 1 out of 5 An Archfiend monster (#73) in the Synchro era. |
The Duelist Genesis
(TDGS-EN018) Krebons DARK / Effect Monster / Level 2 / ATK 1200 / DEF 400 (Psychic / Tuner / Effect) This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters. (Common) |
Rating: 3 out of 5 Without this guy's effect, you're bound to take much more than the 800 Life Points per attack. |
The Duelist Genesis
(TDGS-EN017) Doctor Cranium EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Psychic / Effect) When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand. (Common) |
Rating: 2 out of 5 Little worth getting with this, but the fee isn't too bad. |
The Duelist Genesis
(TDGS-EN016) Mind Master LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 200 (Psychic / Tuner / Effect) You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position. (Rare) |
Rating: 2 out of 5 At least it's a Tuner because everything else is bad. |
The Duelist Genesis
(TDGS-EN015) Gonogo EARTH / Effect Monster / Level 3 / ATK 1350 / DEF 1600 (Rock / Effect) An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step. (Common) |
Rating: 2 out of 5 Little more than mediocre stall. |
The Duelist Genesis
(TDGS-EN014) Montage Dragon EARTH / Effect Monster / Level 8 / ATK ? / DEF 0 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Undefined ATK or DEF always comes down to the effect, and in this case the monsters sent. |
The Duelist Genesis
(TDGS-EN013) Handcuffs Dragon WIND / Effect Monster / Level 5 / ATK 1800 / DEF 1800 (Dragon / Effect) When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card. (Rare) |
Rating: 2 out of 5 Best to avoid Normal Summoning it because its stats are pretty bad for 1 Tribute. |
The Duelist Genesis
(TDGS-EN012) Jutte Fighter EARTH / Effect Monster / Level 2 / ATK 700 / DEF 900 (Warrior / Tuner / Effect) Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. (Common) |
Rating: 2 out of 5 Not much of a fighter. It's more of a contributer to Synchro Summons. |
The Duelist Genesis
(TDGS-EN011) Twin-Shield Defender EARTH / Effect Monster / Level 4 / ATK 700 / DEF 1600 (Warrior / Effect) When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase. (Common) |
Rating: 1 out of 5 Has to be destroyed by battle during your turn for the effect to matter, and it doesn't even last long. |
The Duelist Genesis
(TDGS-EN010) Dark Resonator DARK / Effect Monster / Level 3 / ATK 1300 / DEF 300 (Fiend / Tuner / Effect) Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) (Rare) |
Rating: 2 out of 5 Searchable, a Tuner and lasts a bit longer than most. |
The Duelist Genesis
(TDGS-EN009) Sinister Sprocket DARK / Effect Monster / Level 1 / ATK 400 / DEF 0 (Fiend / Tuner / Effect) If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card. (Super Rare) |
Rating: 2 out of 5 Poorly maintained and barely useful. |
The Duelist Genesis
(TDGS-EN008) Big Piece Golem EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 0 (Rock / Effect) If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing. (Rare) |
Rating: 1 out of 5 Not very big for a Level 5 monster. |
The Duelist Genesis
(TDGS-EN007) Medium Piece Golem EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 0 (Rock / Effect) When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field. (Common) |
Rating: 1 out of 5 The latest in garbage technology. |
The Duelist Genesis
(TDGS-EN006) Small Piece Golem EARTH / Effect Monster / Level 3 / ATK 1100 / DEF 0 (Rock / Effect) When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field. (Common) |
Rating: 1 out of 5 Too small for any real Deck to use. |
The Duelist Genesis
(TDGS-EN005) Shield Warrior EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1600 (Rock / Effect) During damage calculation, you can remove from play this card from your Graveyard to prevent monsters you control from being destroyed by this battle. (Rare) |
Rating: 2 out of 5 Won't be hard getting it into the Grave, but the effect applies basically to one monster. |
The Duelist Genesis
(TDGS-EN004) Ghost Gardna DARK / Effect Monster / Level 4 / ATK 0 / DEF 1900 (Warrior / Effect) When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK, until the End Phase. (Common) |
Rating: 2 out of 5 You'll probably need the ATK loss to be applied if this guy isn't around to use its DEF. |
The Duelist Genesis
(TDGS-EN003) Quillbolt Hedgehog EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800 (Machine / Effect) If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. (Common) |
Rating: 1 out of 5 Quite useless in about 90% of Duels. |
The Duelist Genesis
(TDGS-EN002) Nitro Synchron FIRE / Effect Monster / Level 2 / ATK 300 / DEF 100 (Machine / Tuner / Effect) If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster, draw 1 card. (Super Rare) |
Rating: 2 out of 5 The effect is currently exclusive to Nitro Warrior, but otherwise can still be used as a regular Tuner. |
The Duelist Genesis
(TDGS-EN001) Turbo Booster EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn. (Common) |
Rating: 2 out of 5 Only one of your monsters needs to battle, and thankfully this guy doesn't have to be it. |
The Duelist Genesis
(TDGS-EN000) Avenging Knight Parshath LIGHT / Synchro Monster / Level 8 / ATK 2600 / DEF 2100 (Fairy / Synchro / Effect) 1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Secret Rare) |
Rating: 3 out of 5 Only limited with its non-Tuners, and its first effect can help the 2nd be useful. |