1. Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format.
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Learn to play the TCG. More on these ratings SDRL and SDDE Spoilers
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Structure Deck Card Ratings (Page 6)

1. These ratings are only for non-duplicate cards included.
2. Product names are shortened as the other half is listed above.
3. The TCG skipped SD11 and SD12 and put their new cards in STON-EN and FOTB-EN respectively. Consequently, Decks from here on only use letters for their Set IDs.

4. SDRL-EN info: https://yugioh.fandom.com/wiki/Rise_of_the_Dragon_Lords_Structure_Deck
5. SDDE-EN info: https://yugioh.fandom.com/wiki/The_Dark_Emperor_Structure_Deck
The Dark Emperor (SDDE-EN036)
Macro Cosmos
TRAP / Continuous Trap
You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck when you activate this card. While this card is on the field, any card sent to the Graveyard is removed from play instead.
(Common)
Rating: 2 out of 5
One of two cards meant for this Deck's strategy, but Helios isn't a threat.
The Dark Emperor (SDDE-EN035)
D.D. Dynamite
TRAP / Normal Trap
Inflict 300 damage to your opponent for each of their removed from play cards.
(Common)
Rating: 2 out of 5
Won't need all that many to top 1000 damage, but unlikely to be much higher than that.
The Dark Emperor (SDDE-EN034)
Karma Cut
TRAP / Normal Trap
Discard 1 card. Remove from play 1 face-up monster your opponent controls. Then, remove from play any card in your opponent's Graveyard with the same name as that monster.
(Common)
Rating: 2 out of 5
Dark Core doesn't take out other copies for the same price, but you aren't likely to hit anything more.
The Dark Emperor (SDDE-EN033)
Sakuretsu Armor
TRAP / Normal Trap
Activate only when your opponent declares an attack. Destroy the attacking monster.
(Common)
Rating: 2 out of 5
Couldn't reprint Mirror Force (#81) to continue the string.
The Dark Emperor (SDDE-EN032)
Bottomless Trap Hole
TRAP / Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK, destroy and remove from play the monster(s).
(Common)
Rating: 3 out of 5
An obvious choice for the Deck and anywhere else.
The Dark Emperor (SDDE-EN031)
Torrential Tribute
TRAP / Normal Trap
Activate only when a monster is Summoned. Destroy all monsters on the field.
(Common)
Rating: 4 out of 5
Barely any waiting required to punish your opponent for Summoning a strong monster.
The Dark Emperor (SDDE-EN030)
Return from the Different Dimension
TRAP / Normal Trap
Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
(Common)
Rating: 2 out of 5
A possible victory for you, but at a pretty steep price.
The Dark Emperor (SDDE-EN029)
By Order of the Emperor
TRAP / Continuous Trap
You can choose to negate the activation of an Effect Monster's effect that activates when a monster is Normal Summoned (including itself). If you do, that Effect Monster's controller draws 1 card.
(Common)
Rating: 2 out of 5
Meant to counter the one time in dozens where a Monarch (#8) effect would take itself out.
The Dark Emperor (SDDE-EN028)
Dimensional Fissure
SPELL / Continuous Spell
Any monster sent to the Graveyard is removed from play instead.
(Common)
Rating: 2 out of 5
This is about the only Deck this is playable for.
The Dark Emperor (SDDE-EN027)
Brain Control
SPELL / Normal Spell
Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
(Common)
Rating: 3 out of 5
Not much of a fee to steal any face-up monster.
The Dark Emperor (SDDE-EN026)
Lightning Vortex
SPELL / Normal Spell
Discard 1 card. Destroy all face-up monsters your opponent controls.
(Common)
Rating: 3 out of 5
Dimensional Fissure and Macro Cosmos not needed to use this pretty potent card.
The Dark Emperor (SDDE-EN025)
Enemy Controller
SPELL / Quick-Play Spell
Select and activate 1 of these effects:
● Change the Battle Position of 1 face-up monster on your opponent's side of the field.
● Tribute 1 monster. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
(Common)
Rating: 2 out of 5
A mediocre Stall card at best. Not really good for stealing monsters.
The Dark Emperor (SDDE-EN024)
Big Bang Shot
SPELL / Equip Spell
The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, the equipped monster is removed from play.
(Common)
Rating: 2 out of 5
I suppose the side-effect will benefit you in some form, as will piercing damage. (#40)
The Dark Emperor (SDDE-EN023)
Dark Core
SPELL / Normal Spell
Discard 1 card. Remove from play 1 face-up monster.
(Common)
Rating: 2 out of 5
Has some uses over Tribute to the Doomed (#35), but it's practically the same card.
The Dark Emperor (SDDE-EN022)
Reinforcement of the Army
SPELL / Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.
(Common)
Rating: 3 out of 5
Good, but not really suited in a Deck with so few Warriors.
The Dark Emperor (SDDE-EN021)
Soul Release
SPELL / Normal Spell
Select up to 5 cards from the Graveyard(s) and remove them from play.
(Common)
Rating: 3 out of 5
Could've had two of these instead of some of the other cards in this Deck.
The Dark Emperor (SDDE-EN020)
Nobleman of Crossout
SPELL / Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
(Common)
Rating: 2 out of 5
Oh, this came back too. Hasn't changed since it was last reviewed.
The Dark Emperor (SDDE-EN019)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 3 out of 5
It took a trip to another dimension, but now it's back and still useful.
The Dark Emperor (SDDE-EN018)
D.D.R. - Different Dimension Reincarnation
SPELL / Equip Spell
Discard 1 card. Select 1 of your removed from play monsters, Special Summon it in Attack Position and equip it with this card. When this card is removed from the field, destroy the equipped monster.
(Common)
Rating: 2 out of 5
Not great, but probably the best way to get them back once they're out of play.
The Dark Emperor (SDDE-EN017)
D.D. Assailant
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1600
(Warrior / Effect)

When this card is destroyed by battle with an opponent's monster, remove from play that monster and this card.
(Common)
Rating: 2 out of 5
Literally just a stronger D.D. Warrior.
The Dark Emperor (SDDE-EN016)
Banisher of the Radiance
LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 0
(Fairy / Effect)

Any card sent to the Graveyard is removed from play instead.
(Common)
Rating: 1 out of 5
The effect is basically going to be relevant for a single turn.
The Dark Emperor (SDDE-EN015)
D.D.M. Different Dimension Master
LIGHT / Effect Monster / Level 5 / ATK 1700 / DEF 1500
(Spellcaster / Effect)

Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters.
(Common)
Rating: 1 out of 5
There's already a better version of this further up.
The Dark Emperor (SDDE-EN014)
D.D. Survivor
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Warrior / Effect)

When this card is removed from play while face-up on your side of the field, you Special Summon it during the End Phase.
(Common)
Rating: 3 out of 5
Very much a survivor, and you will be too with that ATK.
The Dark Emperor (SDDE-EN013)
Gren Maju Da Eiza
FIRE / Effect Monster / Level 3 / ATK ? / DEF ?
(Fiend / Effect)

This card's ATK and DEF are each equal to the number of your removed from play cards x 400.
(Common)
Rating: 1 out of 5
When the effect is this bad, there's plenty of questions to be had.
The Dark Emperor (SDDE-EN012)
Chaosrider Gustaph
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1500
(Warrior / Effect)

Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
(Common)
Rating: 1 out of 5
Should keep the boost if it's going to be that bad.
The Dark Emperor (SDDE-EN011)
D.D. Scout Plane
DARK / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Machine / Effect)

If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn.
(Common)
Rating: 1 out of 5
You won't last very long with an effect this slow.
The Dark Emperor (SDDE-EN010)
D.D. Warrior Lady
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)

When this card battles an opponent's monster, after damage calculation you can remove from play that monster and this card.
(Common)
Rating: 2 out of 5
No damage when batting a monster while in Defense Mode, but not much better than D.D. Warrior.
The Dark Emperor (SDDE-EN009)
Exiled Force
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)

You can Tribute this card to destroy 1 monster on the field.
(Common)
Rating: 1 out of 5
What is a Starter Deck card doing in a Structure Deck? Doesn't really benefit the strategy either.
The Dark Emperor (SDDE-EN008)
Bazoo the Soul-Eater
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 900
(Beast / Effect)

Once per turn, you can remove from play up to 3 Monster Cards from your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
(Common)
Rating: 2 out of 5
The boost lasts longer than most, but it's only 300 per monster taken out of play with its effect.
The Dark Emperor (SDDE-EN007)
Kycoo the Ghost Destroyer
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 700
(Spellcaster / Effect)

When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards from their Graveyard. Your opponent cannot remove from play any cards from either Graveyard.
(Common)
Rating: 3 out of 5
This and Caius take cards out of play much better, but it likely won't be enough.
The Dark Emperor (SDDE-EN006)
D.D. Warrior
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Warrior / Effect)

When this card battles a monster, after damage calculation remove from play that monster and this card.
(Common)
Rating: 2 out of 5
A weaker D.D. Warrior Lady basically.
The Dark Emperor (SDDE-EN005)
Helios - The Primordial Sun
LIGHT / Effect Monster / Level 4 / ATK ? / DEF ?
(Pyro / Effect)

This card's ATK and DEF are each equal to the number of removed from play monsters x 100.
(Common)
Rating: 1 out of 5
This is looking like a bad remake of Amnael's Deck.
The Dark Emperor (SDDE-EN004)
Golden Homunculus
LIGHT / Effect Monster / Level 6 / ATK 1500 / DEF 1500
(Warrior / Effect)

This card gains 300 ATK and DEF for each of your removed from play cards.
(Common)
Rating: 1 out of 5
Sitting quite low as a whole.
The Dark Emperor (SDDE-EN003)
Samsara Kaiser
EARTH / Effect Monster / Level 2 / ATK 200 / DEF 100
(Warrior / Effect)

When you Tribute Summon a monster by Tributing this card, return this card to your hand.
(Common)
Rating: 1 out of 5
If Outstanding Dog Marron (#62) worked on the field as well....
The Dark Emperor (SDDE-EN002)
Dimensional Alchemist
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 200
(Fairy / Effect)

Once per turn, you can remove from play the top card of your Deck; this card gains 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to the Graveyard, you can select 1 of your removed from play monsters and return it to your hand.
(Common)
Rating: 1 out of 5
There's a new Spell Card in this Deck that'll bypass the wait this provides.
The Dark Emperor (SDDE-EN001)
Caius the Shadow Monarch
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Fiend / Effect)

When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.
(Ultra Rare)
Rating: 3 out of 5
UDE has finally started a Structure Deck off right with a pretty decent monster.
 
Rise of the Dragon Lords (SDRL-EN037)
Draining Shield
TRAP / Normal Trap
Negate the attack of 1 of your opponent's monsters and gain Life Points equal to its ATK.
(Common)
Rating: 3 out of 5
You'll need those Life Points back after using Mausoleum's effect.
Rise of the Dragon Lords (SDRL-EN036)
Sakuretsu Armor
TRAP / Normal Trap
Activate only when your opponent declares an attack. Destroy the attacking monster.
(Common)
Rating: 2 out of 5
Only destroys the attacking monster, but better than nothing.
Rise of the Dragon Lords (SDRL-EN035)
Magic Jammer
TRAP / Counter Trap
Discard 1 card. Negate the activation of a Spell Card and destroy it.
(Common)
Rating: 3 out of 5
Negates Spells better than Seven Tools (5DS1 #39) does for Traps given the cost.
Rise of the Dragon Lords (SDRL-EN034)
Call of the Haunted
TRAP / Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Common)
Rating: 3 out of 5
Not a single Life Point is spent reviving the monster, which is going to be handy with this Deck's strategy.
Rise of the Dragon Lords (SDRL-EN033)
Dust Tornado
TRAP / Normal Trap
Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
(Common)
Rating: 1 out of 5
They side-stepped MST to drop the weaker version in its place.
Rise of the Dragon Lords (SDRL-EN032)
Malevolent Catastrophe
TRAP / Normal Trap
Activate only when your opponent's monster declares an attack. Destroy all Spell and Trap Cards.
(Common)
Rating: 1 out of 5
Too much risk just to copy Heavy Storm. (SD2 #19)
Rise of the Dragon Lords (SDRL-EN031)
Mausoleum of the Emperor
SPELL / Field Spell
Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.
(Common)
Rating: 2 out of 5
The backbone to the entire strategy, but it's quite risky.
Rise of the Dragon Lords (SDRL-EN030)
Brain Control
SPELL / Normal Spell
Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
(Common)
Rating: 3 out of 5
The better (#168) versions have gone away, but this remains a decent alternative
Rise of the Dragon Lords (SDRL-EN029)
Lightning Vortex
SPELL / Normal Spell
Discard 1 card. Destroy all face-up monsters your opponent controls.
(Common)
Rating: 3 out of 5
Drop a card, clear up to half your opponent's monsters or more, and then pay Life Points for a Beatstick.
Rise of the Dragon Lords (SDRL-EN028)
Mystik Wok
SPELL / Quick-Play Spell
Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.
(Common)
Rating: 2 out of 5
Quicker than Draining Shield, but also more costly.
Rise of the Dragon Lords (SDRL-EN027)
Big Bang Shot
SPELL / Equip Spell
The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, the equipped monster is removed from play.
(Common)
Rating: 2 out of 5
A pretty low ATK boost for such risks involved, but piercing damage can help.
Rise of the Dragon Lords (SDRL-EN026)
Terraforming
SPELL / Normal Spell
Add 1 Field Spell Card from your Deck to your hand.
(Common)
Rating: 3 out of 5
There's some good (SD4 #20) Field Spells to get with this, and it's free.
Rise of the Dragon Lords (SDRL-EN025)
A Wingbeat of Giant Dragon
SPELL / Normal Spell
Return 1 face-up Level 5 or higher Dragon-Type monster you control to the owner's hand and destroy all Spell and Trap Cards.
(Common)
Rating: 1 out of 5
Spell & Trap destruction is now mostly limited to MST.
Rise of the Dragon Lords (SDRL-EN024)
Premature Burial
SPELL / Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)
Rating: 3 out of 5
A bit riskier in this Deck, but by no means bad.
Rise of the Dragon Lords (SDRL-EN023)
The Shallow Grave
SPELL / Normal Spell
Each player selects a monster in their Graveyard and Special Summons it in face-down Defense Position.
(Common)
Rating: 1 out of 5
Both players need to have a monster that can be revived just to be able to activate it.
Rise of the Dragon Lords (SDRL-EN022)
Giant Trunade
SPELL / Normal Spell
Return all Spell and Trap Cards on the field to their owners' hands.
(Common)
Rating: 2 out of 5
Certainly better than some of the other cards in this Deck, but hardly good.
Rise of the Dragon Lords (SDRL-EN021)
Soul Exchange
SPELL / Normal Spell
Select 1 monster your opponent controls. This turn, if you would Tribute a monster you control. Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.
(Common)
Rating: 2 out of 5
They could've given the Deck something new to help with Tribute Summons over this.
Rise of the Dragon Lords (SDRL-EN020)
Foolish Burial
SPELL / Normal Spell
Select 1 monster from your Deck and send it to the Graveyard.
(Common)
Rating: 2 out of 5
The TCG finally gets it, but the options aren't very many.
Rise of the Dragon Lords (SDRL-EN019)
Trade-In
SPELL / Normal Spell
Discard 1 Level 8 monster. Draw 2 cards.
(Common)
Rating: 2 out of 5
Too bad it couldn't be 8 or higher, but I guess it's okay.
Rise of the Dragon Lords (SDRL-EN018)
Snipe Hunter
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 600
(Fiend / Effect)

You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
(Common)
Rating: 2 out of 5
Odds are better that you'll destroy a card, and there's plenty in this Deck to discard.
Rise of the Dragon Lords (SDRL-EN017)
Majestic Mech - Goryu
LIGHT / Effect Monster / Level 8 / ATK 2900 / DEF 1800
(Fairy / Effect)

You can Normal Summon this card with 1 Tribute. If you do, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 2 out of 5
A stronger Bladedge (#2) is about all you get here.
Rise of the Dragon Lords (SDRL-EN016)
Flame Ruler
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Pyro / Effect)

This card is treated as 2 Tributes for the Tribute Summon of a FIRE monster.
(Common)
Rating: 2 out of 5
Only 2 high-Level FIRE monsters included here, and so few are good elsewhere.
Rise of the Dragon Lords (SDRL-EN015)
The Creator Incarnate
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1500
(Warrior / Effect)

You can Tribute this card to Special Summon 1 "The Creator" from your hand.
(Common)
Rating: 1 out of 5
It's Hand of Nephthys' (#6) twin.
Rise of the Dragon Lords (SDRL-EN014)
The Creator
LIGHT / Effect Monster / Level 8 / ATK 2300 / DEF 3000
(Thunder / Effect)

This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster.
(Common)
Rating: 1 out of 5
Creates bad strategies.
Rise of the Dragon Lords (SDRL-EN013)
Masked Dragon
FIRE / Effect Monster / Level 3 / ATK 1400 / DEF 1100
(Dragon / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
(Common)
Rating: 2 out of 5
Easy to take down in battle, but that's not much of a strong point when the options are quite limited.
Rise of the Dragon Lords (SDRL-EN012)
Horus the Black Flame Dragon LV6
FIRE / Effect Monster / Level 6 / ATK 2300 / DEF 1600
(Dragon / Effect)

This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
(Common)
Rating: 2 out of 5
LV8 got left out, which is understandable, but this isn't much on its own.
Rise of the Dragon Lords (SDRL-EN011)
Guardian Angel Joan
LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2000
(Fairy / Effect)

When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the original ATK of the destroyed monster.
(Common)
Rating: 2 out of 5
Shouldn't be too difficult to win a few battles, thus giving your Life Points a boost.
Rise of the Dragon Lords (SDRL-EN010)
Twin-Headed Behemoth
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1200
(Dragon / Effect)

If this card is destroyed and sent from the field to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per Duel.
(Common)
Rating: 1 out of 5
The heads must be fighting over how short their time on the field is.
Rise of the Dragon Lords (SDRL-EN009)
Tyrant Dragon
FIRE / Effect Monster / Level 8 / ATK 2900 / DEF 2500
(Dragon / Effect)

During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster.
(Common)
Rating: 1 out of 5
It's immune to Traps, but just about everything else mitigates that.
Rise of the Dragon Lords (SDRL-EN008)
Kasier Sea Horse
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Sea Serpent / Effect)

This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
(Common)
Rating: 2 out of 5
Even Blue-Eyes White Dragon benefits with the effect, but it's been left out.
Rise of the Dragon Lords (SDRL-EN007)
Morphing Jar
EARTH / Effect Monster / Level 2 / ATK 700 / DEF 600
(Rock / Flip / Effect)

FLIP: Both players discard their hands. Then both players draw 5 cards.
(Common)
Rating: 2 out of 5
About as risky as Card Destruction (#42), but less versatile.
Rise of the Dragon Lords (SDRL-EN006)
Gilford the Lightning (original artwork)
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1400
(Warrior / Effect)

You can Tribute 3 monsters to Tribute Summon this card. If you do, destroy all monsters your opponent controls.
(Common)
Rating: 2 out of 5
Not a bad effect, though there's no shortcuts to achieving it.
Rise of the Dragon Lords (SDRL-EN005)
Spear Cretin
DARK / Effect Monster / Level 2 / ATK 500 / DEF 500
(Fiend / Flip / Effect)

FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position.
(Common)
Rating: 2 out of 5
It's a lot like The Shallow Grave, but there's way option play the revived monster.
Rise of the Dragon Lords (SDRL-EN004)
Decoy Dragon
FIRE / Effect Monster / Level 2 / ATK 300 / DEF 200
(Dragon / Effect)

When this card is selected as an attack target by your opponent's monster, select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it and switch the attack target to that monster.
(Common)
Rating: 2 out of 5
Probably going to have to make it be attacked to have even a chance at using the effect.
Rise of the Dragon Lords (SDRL-EN003)
Herald of Creation
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 600
(Spellcaster / Effect)

Once per turn, you can discard 1 card from your hand to add 1 Level 7 of higher monster from your Graveyard to your hand.
(Common)
Rating: 3 out of 5
A more limited Monster Reincarnation (#45), but with high ATK.
Rise of the Dragon Lords (SDRL-EN002)
Darkblaze Dragon
FIRE / Effect Monster / Level 7 / ATK 1200 / DEF 1000
(Dragon / Effect)

When this card is Special Summoned from the Graveyard, its ATK and DEF increase to become twice its original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.
(Common)
Rating: 2 out of 5
Flame Wingman (#10) just got a tad easier to play, but it has to be revived for any benefits.
Rise of the Dragon Lords (SDRL-EN001)
Felgrand Dragon
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2800
(Dragon / Effect)

This monster cannot be Special Summoned except from the Graveyard and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200.
(Ultra Rare)
Rating: 1 out of 5
Deck #13 may indeed be bad luck after all if this is how we're starting it.