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Ancient Prophecy

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Ancient_Prophecy_(TCG-EN-1E)
                                                     ANPR-EN099
Fusion Monster

Elemental Hero Gaia
EARTH | Warrior-Type Fusion | Level 6 | ATK 2200 | DEF 2600
1 "Elemental Hero" monster + 1 EARTH Monster
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK.
SECRET RARE

                                       Rating: 1
For a SCR, his effect REALLY hurts his playability. He must be Fusion Summoned, his ATK-halving effect lasts until the End Phase and can only be used once where as BW Gale can do it each turn and is more obtainable.
 
                                                     ANPR-EN098
Effect Monster

Kasha
EARTH | Zombie | Level 8 | ATK ? | DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up Zombie-Type monsters. When this card is Special Summoned, return all other monsters on the field to the Deck, and this card's ATK is equal to the number of Zombie-Type monster returned this way x 1000.
SECRET RARE

                                       Rating: 3
He doesn't require any tributes and only 2 Zombies on the field to be Special Summoned! Too bad the ruling on him keeps all monsters turned into Zombies from not being added to his ATK.
 
                                                     ANPR-EN097
Effect Monster

Beast Machine King Barbaros Ür
EARTH | Beast-Warrior | Level 8 | ATK 3800 | DEF 1200
You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster in your hand, field, and/or Graveyard. When this card battles, any Battle Damage to your opponent becomes 0.
SUPER RARE

                                       Rating: 2
You can at least Special Summon him but for what his effect is worth, the card as a whole is only worth 2/5 from me.
 
                                                     ANPR-EN096
Effect Monster

Gaap the Divine Soldier
DARK | Fiend | Level 6 | ATK 2200 | DEF 2000
All monsters are changed to face-up Attack Position and their battle positions cannot be changed (Flip Effects are not activated at this time). Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.
RARE

                                       Rating: 1
A "divine soldier" that is a Fiend? What's so divine about that, Konami? The so-called "divine solder" can't take down even Goblin Attack Force.
 
                                                     ANPR-EN095
Effect Monster

Sauropod Brachion
EARTH | Dinosaur | Level 8 | ATK 1500 | DEF 3000
You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks this card, any Battle Damage they take is doubled.
RARE

                                       Rating: 2
He's better off in a Dinosaur deck since you can bring him out with one tribute by tributing a Dinosaur. Along with his other effect, his 3000 DEF gives him the extra star.
 
                                                     ANPR-EN094
Effect Monster

Gaia Plate the Earth Giant
EARTH | Rock | Level 8 | ATK 2800 | DEF 1000
You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 2
This card is best suited in a Rock Deck for obvious reasons. Since he can be Special Summoned by other means afterwards and halves the ATK and DEF of his attack targets, he gets an extra star.
 
                                                     ANPR-EN093
Effect Monster

Card Blocker
EARTH | Warrior | Level 3 | ATK 400 | DEF 400
When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase.
SECRET RARE

                                       Rating: 1
Even with his effect, he won't stand a chance against most of the monsters out there and is clearly not worth being a ScR.
 
                                                     ANPR-EN092
Effect Monster

White Night Dragon
WATER | Dragon | Level 8 | ATK 3000 | DEF 2500
Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
SECRET RARE

                                       Rating: 4
Blue-Eyes' evil twin has arrived in the TCG at last and boy does it have some nasty effects! Well worthy of getting 4/5.
 
                                                     ANPR-EN091
Fusion Monster

Armityle the Chaos Phantom
DARK | Fiend-Type Fusion | Level 12 | ATK 0 | DEF 0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
SECRET RARE

                                       Rating: 2
If he kept the 10,000 ATK during all turns, he would've been more worth the SCR, the heavy summoning requirements and an extra star but he doesn't.
 
                                                     ANPR-EN090
Fusion Monster

Arcana Knight Joker
LIGHT | Warrior-Type Fusion | Level 9 | ATK 3800 | DEF 2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
RARE

                                       Rating: 2
A strong Fusion Monster but his effect can only work once per turn.
 
                                                     ANPR-EN089
Trap Card

Revival of the Immortals
Normal Trap
Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no Battle Damage.
SUPER RARE

                                       Rating: 1
There's a better card to revive the EIs and that's Call of the Haunted.
 
                                                     ANPR-EN088
Spell Card

Greed Grado
Quick-Play Spell
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.
SECRET RARE

                                       Rating: 4
Destroying Synchros isn't hard to do so this card is excellent for rewarding you for destroying your opponent's strongest or a Synchro they have that is giving you trouble!
 
                                                     ANPR-EN087
Spell Card

Pseudo Space
Field Spell
Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.
RARE

                                       Rating: 2
If you don't have anymore copies of the Field Spell, then this might be okay but it only gets the effects until the End Phase. On another note, the card's art is hardly original. It's just an altered Skyscraper artwork.
 
                                                     ANPR-EN086
Effect Monster

Flamvell Commando
FIRE | Pyro | Level 6 | ATK 2200 | DEF 200
This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 1
A FIRE monster with an effect as pitiful as its stats! So far, he's it for his effect that can deal the most damage but even so, he too isn't worth his rarity.
 
                                                     ANPR-EN085
Effect Monster

Card Guard
DARK | Fiend | Level 4 | ATK 1600 | DEF 500
When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. This card gains 300 ATK for each Guard Counter it has. Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the "Guard Counter" instead.
SECRET RARE

                                       Rating: 2
He really isn't worth being a ScR. Sure he can protect other cards but in most cases, he won't stay out long enough to do much.
 
                                                     ANPR-EN084
Effect Monster

Psychic Emperor
LIGHT | Psychic | Level 6 | ATK 2400 | DEF 1000
When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
RARE

                                       Rating: 4
Basic Monarch monster stats and no drawback! Perfect for LIGHT, Psychic or Beatdown decks!
 
                                                     ANPR-EN083
Effect Monster

Koa'ki Meiru Gravirose
FIRE | Plant | Level 4 | ATK 1900 | DEF 1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
ULTRA RARE & ULTIMATE RARE

                                              Rating: 2
He is a 1900 ATK stick but has a dreadful cost just to keep him out, which cuts his rating in half but leaves him with minor playability in Plant decks.
 
                                                     ANPR-EN082
Effect Monster

Koa'ki Meiru Ghoulungulate
EARTH | Zombie | Level 5 | ATK 2500 | DEF 1700
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 2
His stats would make him worth 4/5 stars but his cost makes him useless anywhere outside its deck and Zombie Decks yet I recommend using Red-Eyes Zombie Dragon instead since he is clearly the better card.
 
                                                     ANPR-EN081
Effect Monster

XX-Saber Fuhelmknight
EARTH | Warrior-Type Tuner | Level 3 | ATK 1300 | DEF 1000
Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this card destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
RARE

                                       Rating: 2
He has to destroy a Defense Position monster by battle, which won't be very often with only 1300 ATK and he can only negate 1 attack, unlike Krebons. Yet he is a Tuner so he gets an extra star.
 
                                                     ANPR-EN080
Trap Card

A Major Upset
Normal Trap
Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up Level 7 or higher Special Summoned monsters to the hand.
COMMON

                                       Rating: 1
Its effect is hardly a "major upset" as it doesn't affect monsters lower than 7 or Level 7 monsters that were Normal or Flip-Summoned. Instead, it'll likely be a "humiliating loss" (card's original name) if you use this.
 
                                                     ANPR-EN079
Trap Card

At One With the Sword
Normal Trap
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
COMMON
                                       
Rating: 2
The thing is, the monster must destroy it in battle. If it can't, well then it'll be "At one with the wall monster".
 
                                                     ANPR-EN078
Trap Card

Flamvell Counter
Counter Trap
Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card, and destroy it.
COMMON

                                       Rating: 2
At least it has no LP cost but there are very few monsters that fit its requirements.
 
                                                     ANPR-EN077
Trap Card

Psychic Soul
Normal Trap
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
COMMON

                                       Rating: 2
I suppose if you can't pay Krebons' fee to protect him or any of your other Psychic-Type monsters, then you can get some LP back to start protecting Krebons again but you'll have to bear the damage from your opponent first.
 
                                                     ANPR-EN076
Trap Card

Aegis of the Ocean Dragon Lord
Normal Trap
Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
COMMON

                                       Rating: 2
Well it certainly combos well with A Legendary Ocean but that's only if you have Level 4 or lower WATER monsters.
 
                                                     ANPR-EN075
Trap Card

Battle of the Elements
Normal Trap
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
COMMON

                                       Rating: 1
Okay great, so one type of monster will dominate.....for the turn! The great "Battle of the Elements" will quickly be brought back once this card's effect expires.
 
                                                     ANPR-EN074
Trap Card

Iron Core Luster
Counter Trap
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card and destroy it.
COMMON
                                       
Rating: 1
What's ironic is the fact that you have to reveal the very card featured on this card's art, where it looks like it broke up. Well let me tell you, Koa'ki Meiru monsters aren't showing any luster anytime soon.
 
                                                     ANPR-EN073
Trap Card

Core Reinforcement
Continuous Trap
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
RARE

                                       Rating: 1
I could've sworn there was a better card out there without any cost that can Special Summon any monster from your Grave....oh wait there is, Call of the Haunted and that card is better so why not use that instead?
 
                                                     ANPR-EN072
Trap Card

Battle Teleportation
Normal Trap
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
COMMON

                                       Rating: 2
If you must use this card, do so with Owner's Seal so you can take it back quickly.
 
                                                     ANPR-EN071
Trap Card

Damage Translation
Normal Trap
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
COMMON

                                       Rating: 1
Why even take HALF the Effect Damage? Prime Material Dragon is certainly the card to use against Burn Decks so use that instead.
 
                                                     ANPR-EN070
Trap Card

Depth Amulet
Continuous Trap
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
COMMON

                                       Rating: 2
Probably is best to run this with Imperial Custom or you'll end up without any other protection and little cards in hand.
 
                                                     ANPR-EN069
Trap Card

Slip of Fortune
Normal Trap
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
COMMON

                                       Rating: 1
As if Dimensional Prison needed any watering down, it just did.
 
                                                     ANPR-EN068
Trap Card

Discord
Continuous Trap
Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
SUPER RARE

                                       Rating: 1
For the small few of you that hate Synchros, this card is for you but for everyone else, there are better cards.
 
                                                     ANPR-EN067
Trap Card

Imperial Custom
Continuous Trap
Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can control only 1 face-up "Imperial Custom".
COMMON

                                       Rating: 3
With Call of the Haunted back, this card is sure to see play! Problem is it won't protect Royal Decree.
 
                                                     ANPR-EN066
Trap Card

Fairy Wind
Normal Trap
Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
COMMON

                                       Rating: 1
Heavy Storm quite easily outmatches this card and should be your choice amongst it and this one.
 
                                                     ANPR-EN065
Trap Card

Pixie Ring
Continuous Trap
If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK as an attack target.
COMMON

                                       Rating: 1
What's this? Oh it's a sad attempt at making Gravity Bind. Stick to Gravity Bind instead.
 
                                                     ANPR-EN064
Trap Card

Reinforce Truth
Normal Trap
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
RARE

                                       Rating: 1
I have a little truth of my own to reinforce about this card: It sucks, plain and simple.
 
                                                     ANPR-EN063
Trap Card

Skull Successor
Normal Trap
Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.
SUPER RARE

                                       Rating: 1
Use Axe of Despair or Rush Recklessly instead.
 
                                                     ANPR-EN062
Spell Card

Fossil Dig
Normal Spell
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
COMMON

                                       Rating: 2
Dinosaurs will definitely want this card to search out a decent one but it has no other uses.
 
                                                     ANPR-EN061
Spell Card

Ancient Leaf
Normal Spell
If you have 9000 Life Points or more, you can pay 2000 Life Points to draw 2 cards.
COMMON

                                       Rating: 2
A card solely for LP Gain Decks and nothing more.
 
                                                     ANPR-EN060
Spell Card

Rekindling
Normal Spell
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
COMMON

                                       Rating: 1
This card needs a recycling to make it into a better card.
 
                                                     ANPR-EN059
Spell Card

Sword of Sparkles
Equip Spell
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
COMMON

                                       Rating: 1
Unless this is for X-Sabers, I wouldn't even go anywhere near this card.
 
                                                     ANPR-EN058
Spell Card

Saber Slash
Normal Spell
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
SUPER RARE

                                       Rating: 1
What makes this card so much more powerful than R - Righteous Justice back in EOJ that it had to be a Super Rare whereas RRJ was a Common?
 
                                                     ANPR-EN057
Spell Card

Brain Research Lab
Field Spell
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
COMMON

                                       Rating: 1
Maybe Konami needs to see the guys in the art of this card since it clearly wasn't a good idea to make it or people would be running it.
 
                                                     ANPR-EN056
Spell Card

Water Hazard
Continuous Spell
Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.
COMMON

                                       Rating: 2
Unlike Call of the Mummy, this card is restricted to Level 4 and under WATER monsters, which has some use with A Legendary Ocean and it still has its uses for you to bring out monsters to Tribute.
 
                                                     ANPR-EN055
Spell Card

Hydro Pressure Cannon
Equip Spell
Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card from your opponent's hand to the Graveyard.
COMMON

                                       Rating: 1
The card's art makes the cannon seem much more powerful than it really is. TBH, this cannon is worse than the "cannon" in the movie "The Final Destination".
 
                                                     ANPR-EN054
Spell Card

Solidarity
Continuous Spell
If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
RARE

                                       Rating: 2
Unless you have a deck with all the same type of monster (such as Dragons) then this card is hit-or-miss material.
 
                                                     ANPR-EN053
Spell Card

Core Blaster
Equip Spell
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
COMMON

                                       Rating: 1
Ugh, these Crappy Meiru support cards are slowly becoming a nuisance. Why does Konami bother creating support for a deck theme that very few run?
 
                                                     ANPR-EN052
Spell Card

Core Compression
Normal Spell
Reveal 1 "Iron Core of Koa'ki Meiru" from your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
SUPER RARE

                                       Rating: 1
I've already seen the horribleness in Koa'ki Meiru monsters but I've also seen the only combo that works and that's with  Koa'ki Meiru Speeder to destroy Special Summoned monsters.
 
                                                     ANPR-EN051
Spell Card

Future Visions
Field Spell
When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
SUPER RARE

                                       Rating: 2
Probably the only use with this card is with RFG decks but even then you'll probably want that monster to stay out.
 
                                                     ANPR-EN050
Spell Card

Spirit Burner
Equip Spell
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
COMMON

                                       Rating: 1
With the best type of monster that this card could see use with, Spirit monsters, dead, this card has practically no uses left except for maybe if battling Neo-Spacian Grand Mole.
 
                                                     ANPR-EN049
Spell Card

Emergency Assistance
Normal Spell
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
COMMON

                                       Rating: 2
It helps when your destroyed monster was as strong as Gemini Elf and was destroyed by Sakuretsu Armor or Mirror Force but it can only Special Summon Level 4 monsters.
 
                                                     ANPR-EN048
Spell Card

Ancient Forest
Field Spell
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
SUPER RARE

                                       Rating: 2
I suppose this card helps if your opponent is waiting to wipe our your LPs next turn or you just want to clear their field after your opponent's Battle Phase ends but even Gladiator Beasts aren't afraid of this card.
 
                                                     ANPR-EN047
Spell Card

Advance Draw
Normal Spell
Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
COMMON

                                       Rating: 2
Works great with Yubel - Terror Incarnate or Earthbound Immortal Aslla piscu but that's about it.
 
                                                     ANPR-EN046
Spell Card

Silver Wing
Equip Spell
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.
COMMON

                                       Rating: 2
Might have uses with RDA or Stardust but not much else.
 
                                                     ANPR-EN045
Spell Card

Release Restraint Wave
Normal Spell
Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls.
COMMON

                                       Rating: 1
Release your restraint to keep you from playing this card and instead playing Heavy Storm.
 
                                                     ANPR-EN044
Synchro Monster

XX-Saber Gottoms
EARTH | Beast-Warrior-Type Synchro | Level 9 | ATK 3100 | DEF 2600
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 2
Well he's better than Gaia Knight, who isn't a force to be reckoned with but his effect is horrible unless maybe with X-Sabers.
 
                                                     ANPR-EN043
Synchro Monster

Ancient Sacred Wyvern
LIGHT | Fairy-Type Synchro | Level 7 | ATK 2100 | DEF 2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 3
Certainly worth the 3 stars she receives! The more damage you deal, the stronger she gets and if she gets sent to the Grave in battle, just pay the 1000 Life Points and back she comes!
 
                                                     ANPR-EN042
Synchro Monster

Archfiend Zombie-Skull
DARK | Zombie-Type Synchro | Level 6 | ATK 2500 | DEF 1200
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.
SUPER RARE

                                       Rating: 3
Zombie decks will certainly want this guy as he protects them from card effects but since he needs not only a specific Tuner monster but more than one non-Tuner monster, his rating cannot go higher than 3/5.
 
                                                     ANPR-EN041
Synchro Monster

Turbo Cannon
FIRE | Machine-Type Synchro | Level 3 | ATK 0 | DEF 0
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field, and inflict damage to its controller equal to half of its ATK.
SUPER RARE

                                       Rating: 2
Getting this guy out is next to impossible with not only his low level but a Tuner restriction as well. His effect kind of makes up for it.
 
                                                     ANPR-EN040
Synchro Monster

Ancient Fairy Dragon
LIGHT | Dragon-Type Synchro | Level 7 | ATK 2100 | DEF 3000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
ULTRA RARE, ULTIMATE RARE & GHOST RARE

                                       Rating: 3
Her effect makes bringing out Level 5 and 6 monsters very easy and she herself is easy to bring out but because of her low ATK and the fact that you can't attack if her effect is used, her rating stops at 3 stars.
 
                                                     ANPR-EN039
Effect Monster

Falchionβ
LIGHT
| Machine | Level 4 | ATK 1200 | DEF 800
If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
RARE

                                       Rating: 1
He can select himself for both of his effects but I can't see anyone running him at all.
 
                                                     ANPR-EN038
Effect Monster

Ancient Crimson Ape
LIGHT | Beast | Level 7 | ATK 2600 | DEF 1800
When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
COMMON

                                       Rating: 2
His 2 Tribute requirement hurts him but he might have some use in LP Gain decks.
 
                                                     ANPR-EN037
Effect Monster

Flamvell Firedog
FIRE | Beast | Level 4 | ATK 1900 | DEF 200
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
RARE

                                       Rating: 4
Strong ATK and no drawback whatsoever!
 
                                                     ANPR-EN036
Effect Monster

XX-Saber Ragigura
EARTH | Beast-Warrior | Level 1 | ATK 200 | DEF 1000
When this card is Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
COMMON

                                       Rating: 1
Same as ANPR-EN035's comments.
 
                                                     ANPR-EN035
Effect Monster

XX-Saber Faultroll
EARTH | Warrior | Level 6 | ATK 2400 | DEF 1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
SUPER RARE

                                       Rating: 1
Unless you're running X-Sabers, forget this card.
 
                                                     ANPR-EN034
Effect Monster

Minefieldriller
EARTH | Machine | Level 4 | ATK 1500 | DEF 1500
When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.
SUPER RARE

                                       Rating: 3
"Wait, I thought cards like this got 1 star". Well they do if their effect is bad but this one has a decent effect. All it needs to do is leave the field (except I'm sure to the deck) and you get a Field Spell back.
 
                                                     ANPR-EN033
Effect Monster

White Potan
LIGHT | Fairy | Level 1 | ATK 100 | DEF 200
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
COMMON

                                       Rating: 1
I suppose she makes for a nuisance with Krebons out but that's as long as you can pay Krebons' price.
 
                                                     ANPR-EN032
Effect Monster

Cyborg Doctor
EARTH | Spellcaster | Level 4 | ATK 1500 | DEF 1700
Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
COMMON

                                       Rating: 1
With Synchro Summoning very popular these days, I doubt you'll want to Tribute a Tuner for a non-Tuner unless your field contains only Tuners.
 
                                                     ANPR-EN031
Effect Monster

Magicat
LIGHT | Spellcaster | Level 2 | ATK 600 | DEF 500
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
RARE

                                       Rating: 1
You might get your Synchro Summon done but there isn't a guarantee you'll get your Spell Card to use next turn.
 
                                                     ANPR-EN030
Effect Monster

Genetic Woman
WIND | Psychic | Level 4 | ATK 1700 | DEF 1200
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
COMMON

                                       Rating: 1
Might as well take her to a freak show since she won't fit in here as D.D.R. is better since you Special Summon the monster.
 
                                                     ANPR-EN029
Effect Monster

Armored Axon Kicker
EARTH | Psychic | Level 6 | ATK 2200 | DEF 1800
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.
COMMON

                                       Rating: 1
He's pretty weak compared to old monsters like Summoned Skull and Frostosaurus and he hurts you when he destroys a monster.
 
                                                     ANPR-EN028
Effect Monster

Shark Cruiser
WATER | Fish | Level 5 | ATK 1800 | DEF 2200
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
COMMON

                                       Rating: 2
I gave him 2 stars because of his use with A Legendary Ocean to make him a Level 4 2000 ATK monster and because he can bring out 2 other monsters to replace him when he gets destroyed by an effect.
 
                                                     ANPR-EN027
Effect Monster

Fishborg Blaster
WATER | Fish-Type Tuner | Level 1 | ATK 100 | DEF 200
If you control a face-up level 3 or lower WATER monster, you can discard 1 card to Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters.
COMMON

                                       Rating: 1
Yes I know it's a Tuner but one must read this card's terms and conditions, which really hurt him overall.
 
                                                     ANPR-EN026
Effect Monster

Divine Dragon Aquabizarre
WATER | Sea Serpent | Level 5 | ATK 2100 | DEF 1500
Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
COMMON

                                       Rating: 1
First, WOE (what on earth) is an Aquabizarre?!?! Second, instead of wasting your deck space with this not-so-divine dragon, find a better WATER monster like Warrior of Atlantis.
 
                                                     ANPR-EN025
Effect Monster

Armed Sea Hunter
WATER | Sea Serpent | Level 4 | ATK 1800 | DEF 400
If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
COMMON

                                       Rating: 3
Solid ATK for a Level 4 monster.
 
                                                     ANPR-EN024
Effect Monster

Shiny Black "C"
EARTH | Insect | Level 1 | ATK 200 | DEF 500
When 1 Synchro Monster is Special Summoned to your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster.
COMMON

                                       Rating: 2
It's a surprise for your opponent, unless they saw it go to the Grave.
 
                                                     ANPR-EN023
Effect Monster

Scary Moth
WIND | Insect | Level 6 | ATK 1800 | DEF 2300
Each player can only Special Summon a monster(s) once per turn.
COMMON

                                       Rating: 1
A Level 6 1800 ATK monster that prevents more than 1 Special Summon per turn is HARDLY scary.
 
                                                     ANPR-EN022
Effect Monster

Koa'ki Meiru Hydro Barrier
WATER | Aqua | Level 3 | ATK 1000 | DEF 1900
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of your Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
COMMON

                                       Rating: 2
A Koa'ki Meiru monster WITHOUT a cost to keep it out?! WOW, oh wait, it has only 1900 DEF, which is only barely playable.
 
                                                     ANPR-EN021
Effect Monster

Koa'ki Meiru Tornado
WIND | Winged Beast | Level 4 | ATK 1500 | DEF 1200
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
RARE

                                       Rating: 1
I rate this tornado an EF1: Epic Fail and 1 star.
 
                                                     ANPR-EN020
Effect Monster

Koa'ki Meiru Speeder
WIND | Machine | Level 3 | ATK 1200 DEF / 2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
RARE

                                       Rating: 1
If he's a speeder, cops will be all over him but I certainly won't. He should yield the right-of-way to better monsters and you should too.
 
                                                     ANPR-EN019
Effect Monster

Koa'ki Meiru Crusader
EARTH | Beast-Warrior | Level 4 | ATK 1900 | DEF 1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
SUPER RARE

                                       Rating: 1
Strong ATK for a Level 4 monster but with an effect that bad, Gemini Elf is better to use.
 
                                                     ANPR-EN018
Effect Monster

Koa'ki Meiru Boulder
EARTH | Rock | Level 4 | ATK 1200 | DEF 1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
COMMON

                                       Rating: 1
His type is right, he is a rock, a rock to be left by the side of the road.
 
                                                     ANPR-EN017
Effect Monster

Earthbound Immortal Chacu Challhua
DARK | Fish | Level 10 | ATK 2900 | DEF 2400
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage equal to half this card's DEF to your opponent. If you do, this card cannot attack that turn. Also, if this card is in face-up Defense Position on the field, your opponent cannot conduct their Battle Phase.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 3
Same as ANPR-EN016's comments.
 
                                                     ANPR-EN016
Effect Monster

Earthbound Immortal Cusillu
DARK | Beast | Level 10 | ATK 2800 | DEF 2400
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 3
Another Earthbound Immortal whose effects balance out its rating to 3 stars.
 
                                                     ANPR-EN015
Effect Monster

Turbo Rocket
WIND | Machine-Type Tuner | Level 2 | ATK 0 | DEF 0
While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
RARE

                                       Rating: 2
Problem is that you still take damage when he attacks so you'd have to have a Spirit Barrier out to make him worth while.
 
                                                     ANPR-EN014
Effect Monster

Darksea Float
DARK | Machine | Level 1 | ATK 0 | DEF 300
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
COMMON

                                       Rating: 2
Since monster destruction is pretty popular with Mirror Force and Lightning Vortex, he'll see minor play but not much.
 
                                                     ANPR-EN013
Effect Monster

Darksea Rescue
DARK | Machine | Level 1 | ATK 0 | DEF 0
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
RARE

                                       Rating: 2
The better version of Nitro Synchron except not a Tuner but because you get to draw  1 card when he's used for any Synchro Summon, I gave him an extra star.
 
                                                     ANPR-EN012
Effect Monster

Infernity Beast
DARK | Beast | Level 3 | ATK 1600 | DEF 1200
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
COMMON

                                       Rating: 1
Having no cards in your hand is a terrible idea as it means you can't pay for costs like Lightning Vortex and Monster Reincarnation and his stats make him that much worse.
 
                                                     ANPR-EN011
Effect Monster

Fortune Lady Fire
FIRE | Spellcaster | Level 2 | ATK ? | DEF ?
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster on your opponent's side of the field, and inflict damage to your opponent equal to that monster's ATK.
RARE

                                       Rating: 2
Same as ANPR-EN010's comments.
 
                                                     ANPR-EN010
Effect Monster

Fortune Lady Light
LIGHT | Spellcaster | Level 1 | ATK ? | DEF ?
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
RARE

                                       Rating: 2
Unless they're protected, I see their names being changed to Misfortune Ladies.
 
                                                     ANPR-EN009
Effect Monster

Jester Confit
DARK | Spellcaster | Level 1 | ATK 0 | DEF 0
You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit".
SUPER RARE

                                       Rating: 2
I suppose he makes for Tribute Summoning or in rare cases Synchro Summoning but he really doesn't have much going for his rarity.
 
                                                     ANPR-EN008
Effect Monster

Jester Lord
DARK | Spellcaster | Level 1 | ATK 0 | DEF 0
While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
RARE

                                       Rating: 2
It can reach 10,000 ATK but that'll only last one turn 99% of the time.
 
                                                     ANPR-EN007
Effect Monster

Morphtronic Magnen Bar
EARTH | Thunder | Level 1 | ATK 100 | DEF 100
● While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect.
● While in Defense Position: Monsters you control cannot attack.
COMMON

                                       Rating: 1
As if Morphtronic Magnen wasn't enough, they broke poor Magnen in half and made a new card out of him but he's still just as bad.
 
                                                     ANPR-EN006
Effect Monster

Blackwing - Fane the Steel Chain
DARK | Winged Beast | Level 2 | ATK 500 | DEF 800
This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.
COMMON

                                       Rating: 2
Yes there's strength in numbers but not if your numbers are as low as this guy's.
 
                                                     ANPR-EN005
Effect Monster

Blackwing - Vayu the Emblem of Honor
DARK | Winged Beast-Type Tuner | Level 1 | ATK 800 | DEF 0
If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 1
Well, Mr Vayu, I am honored to give you 1 star for complete and utter failure to be useful in even your own deck. He is a Trash Rare overall.
 
                                                     ANPR-EN004
Effect Monster

Blackwing - Mistral the Silver Shield
DARK | Winged Beast-Type Tuner | Level 2 | ATK 100 | DEF 1800
If this card on the field is destroyed and sent to the Graveyard, reduce the battle damage you take from the next attack this turn to 0.
COMMON

                                       Rating: 2
This Tuner will need to be with its flock of Blackwings in their own deck or vultures will certainly hunt it down.
 
                                                     ANPR-EN003
Effect Monster

Sunlight Unicorn
LIGHT | Beast | Level 4 | ATK 1800 | DEF 1000
Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an Equip Spell Card, add it to your hand. If it is not, place it on the bottom of your Deck.
COMMON

                                       Rating: 3
Effect aside, she is a pretty decent monster and deserves a 3/5.
 
                                                     ANPR-EN002
Effect Monster

Sunny Pixie
LIGHT | Spellcaster-Type Tuner | Level 1 | ATK 300 | DEF 400
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points.
COMMON

                                       Rating: 2
A Tuner monster that has only minor playability with Life Point Gain Decks.
 
                                                     ANPR-EN001
Effect Monster

Kuribon
LIGHT | Fairy | Level 1 | ATK 300 | DEF 200
If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand.
RARE

                                       Rating: 1
You might call him/her a wannabe Kuriboh but I'd rather use the regular Kuriboh instead and you should too.
 
                                                     ANPR-EN000
Effect Monster

XX-Saber Gardestrike
EARTH | Beast-Warrior | Level 5 | ATK 2100 | DEF 1400
If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand.
SECRET RARE

                                       Rating: 1
All he is is a wannabe Cyber Dragon and he's worse than even Big Piece Golem!