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Ancient Prophecy (ANPR-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Ancient_Prophecy_(TCG-EN-1E) |
Ancient
Prophecy
(ANPR-EN099) Elemental Hero Gaia EARTH / Fusion Monster / Level 6 / ATK 2200 / DEF 2600 (Warrior / Fusion / Effect) 1 "Elemental Hero" monster + 1 EARTH Monster This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK. (Secret Rare) |
Rating: 1 out of 5 Easy to see why Jaden's never touched this Fusion Monster in the anime. It's just that bad. |
Ancient
Prophecy
(ANPR-EN098) Kasha EARTH / Effect Monster / Level 8 / ATK ? / DEF 1000 (Zombie / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up Zombie-Type monsters. When this card is Special Summoned, return all other monsters on the field to the Deck, and this card's ATK is equal to the number of Zombie-Type monster returned this way x 1000. (Secret Rare) |
Rating: 1 out of 5 Pretty potent at first glance, but you need 2 Zombies to start and will lose them just to bring this out. |
Ancient
Prophecy
(ANPR-EN097) Beast Machine King Barbaros Ür EARTH / Effect Monster / Level 8 / ATK 3800 / DEF 1200 (Beast-Warrior / Effect) You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster in your hand, field, and/or Graveyard. When this card battles, any Battle Damage to your opponent becomes 0. (Super Rare) |
Rating: 1 out of 5 They turned nearly 4000 ATK into basically a pillow. |
Ancient
Prophecy
(ANPR-EN096) Gaap the Divine Soldier DARK / Effect Monster / Level 6 / ATK 2200 / DEF 2000 (Fiend / Effect) All monsters are changed to face-up Attack Position and their battle positions cannot be changed (Flip Effects are not activated at this time). Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase. (Rare) |
Rating: 1 out of 5 Don't count on having many Fiends in your hand and find an actually decent Level 5+ monster. |
Ancient
Prophecy
(ANPR-EN095) Sauropod Brachion EARTH / Effect Monster / Level 8 / ATK 1500 / DEF 3000 (Dinosaur / Effect) You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks this card, any Battle Damage they take is doubled. (Rare) |
Rating: 2 out of 5 You're barred from Special Summoning it from the Deck, but the perks aren't too bad, and neither is its DEF. |
Ancient
Prophecy
(ANPR-EN094) Gaia Plate the Earth Giant EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 1000 (Rock / Effect) You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 All the perks in the world cannot offset the bad side-effect that kills this card's uses. |
Ancient
Prophecy
(ANPR-EN093) Card Blocker EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400 (Warrior / Effect) When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase. (Secret Rare) |
Rating: 1 out of 5 Basically it's a slower defense-based Card Trooper with no added bonuses. |
Ancient
Prophecy
(ANPR-EN092) White Night Dragon WATER / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card. (Secret Rare) |
Rating: 4 out of 5 Move over, regular Blue-Eyes, because this behemoth is going to take your place in the Beatstick Hall of Fame. |
Ancient
Prophecy
(ANPR-EN091) Armityle the Chaos Phantom DARK / Fusion Monster / Level 12 / ATK 0 / DEF 0 (Fiend / Fusion / Effect) "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only. (Secret Rare) |
Rating: 1 out of 5 Only 10K ATK during your turns is a huge letdown for the amount of work required and there's little else. |
Ancient
Prophecy
(ANPR-EN090) Arcana Knight Joker LIGHT / Fusion Monster / Level 9 / ATK 3800 / DEF 2500 (Warrior / Fusion / Effect) "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card). (Rare) |
Rating: 2 out of 5 The Poker Knights' ace monster, but it's a bit disappointing considering the only effect is a bit strict. |
Ancient
Prophecy
(ANPR-EN089) Revival of the Immortals TRAP / Normal Trap Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no Battle Damage. (Super Rare) |
Rating: 0 out of 5 If the opponent cannot take battle damage from its battles, why prevent it from attacking? |
Ancient
Prophecy
(ANPR-EN088) Greed Grado SPELL / Quick-Play Spell Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards. (Secret Rare) |
Rating: 3 out of 5 In a given Duel, you're bound to take down a Synchro sooner or later, and this has no real drawbacks either. |
Ancient
Prophecy
(ANPR-EN087) Pseudo Space SPELL / Field Spell Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. (Rare) |
Rating: 1 out of 5 Just find a way to get the regular Field Spell back or use Terraforming to get a fresh copy. |
Ancient
Prophecy
(ANPR-EN086) Flamvell Commando FIRE / Effect Monster / Level 6 / ATK 2200 / DEF 200 (Pyro / Effect) This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Such strict criteria for a monster that can't be Special Summoned and has Tribute Summon limits too. |
Ancient
Prophecy
(ANPR-EN085) Card Guard DARK / Effect Monster / Level 4 / ATK 1600 / DEF 500 (Fiend / Effect) When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. This card gains 300 ATK for each Guard Counter it has. Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the "Guard Counter" instead. (Secret Rare) |
Rating: 1 out of 5 This is like paying your friend $5 to guard your room. Don't expect positive results, even if they mean well. |
Ancient
Prophecy
(ANPR-EN084) Psychic Emperor LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Psychic / Effect) When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard. (Rare) |
Rating: 3 out of 5 Almost a better Monarch in its own right. |
Ancient
Prophecy
(ANPR-EN083) Koa'ki Meiru Gravirose FIRE / Effect Monster / Level 4 / ATK 1900 / DEF 1300 (Plant / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Has the stability of a marble on a slanted floor, rendering its stats irrelevent. |
Ancient
Prophecy
(ANPR-EN082) Koa'ki Meiru Ghoulungulate EARTH / Effect Monster / Level 5 / ATK 2500 / DEF 1700 (Zombie / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Everyone can see right through this cheap attempt at being scary. |
Ancient
Prophecy
(ANPR-EN081) XX-Saber Fuhelmknight EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1000 (Warrior / Tuner / Effect) Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this card destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard. (Rare) |
Rating: 2 out of 5 Krebons can do this for a small fee over and over again. This is only viable as a Tuner. |
Ancient
Prophecy
(ANPR-EN080) A Major Upset TRAP / Normal Trap Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up Level 7 or higher Special Summoned monsters to the hand. (Common) |
Rating: 2 out of 5 There's a small handfull of monsters that could be worth it with this. |
Ancient
Prophecy
(ANPR-EN079) At One With the Sword TRAP / Normal Trap Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card. (Common) |
Rating: 1 out of 5 Other Equip Cards are nowhere near this restrained. Just terrible. |
Ancient
Prophecy
(ANPR-EN078) Flamvell Counter TRAP / Counter Trap Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card, and destroy it. (Common) |
Rating: 2 out of 5 A bit strict on the activation requirement, but it negates more than most Counter Traps. |
Ancient
Prophecy
(ANPR-EN077) Psychic Soul TRAP / Normal Trap Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300. (Common) |
Rating: 1 out of 5 Gives you about as much as Gift of the Mystical Elf, but for the price of a monster. |
Ancient
Prophecy
(ANPR-EN076) Aegis of the Ocean Dragon Lord TRAP / Normal Trap Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects. (Common) |
Rating: 1 out of 5 A Legendary Ocean opens up a few more options, but Waboku can do at least half this on any monster. |
Ancient
Prophecy
(ANPR-EN075) Battle of the Elements TRAP / Normal Trap Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute. (Common) |
Rating: 1 out of 5 Rivalry of Warlords for Attributes is just as bad. |
Ancient
Prophecy
(ANPR-EN074) Iron Core Luster TRAP / Counter Trap Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card and destroy it. (Common) |
Rating: 1 out of 5 Costs you nothing to use, but you'll lose something later. |
Ancient
Prophecy
(ANPR-EN073) Core Reinforcement TRAP / Continuous Trap Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. (Rare) |
Rating: 1 out of 5 Just reinforces how bad the strategy is. |
Ancient
Prophecy
(ANPR-EN072) Battle Teleportation TRAP / Normal Trap Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent. (Common) |
Rating: 1 out of 5 If attacking directly means giving up the attacking monster, don't bother. |
Ancient
Prophecy
(ANPR-EN071) Damage Translation TRAP / Normal Trap Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn. (Common) |
Rating: 1 out of 5 Translation: Prime Material Dragon is better. |
Ancient
Prophecy
(ANPR-EN070) Depth Amulet TRAP / Continuous Trap When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation. (Common) |
Rating: 2 out of 5 A quick way to deplete your hand, but at least it's not your Life Points. |
Ancient
Prophecy
(ANPR-EN069) Slip of Fortune TRAP / Normal Trap Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase. (Common) |
Rating: 1 out of 5 Much worse than just losing the monster in battle and taking damage. |
Ancient
Prophecy
(ANPR-EN068) Discord TRAP / Continuous Trap Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation. (Super Rare) |
Rating: 1 out of 5 For the roughly 1/20th of all Duelists out there, this is for you I guess. |
Ancient
Prophecy
(ANPR-EN067) Imperial Custom TRAP / Continuous Trap Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can control only 1 face-up "Imperial Custom". (Common) |
Rating: 2 out of 5 It can help protect your Continuous Traps, but also your opponent's. |
Ancient
Prophecy
(ANPR-EN066) Fairy Wind TRAP / Normal Trap Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300. (Common) |
Rating: 1 out of 5 This card ensures that no one really wins. |
Ancient
Prophecy
(ANPR-EN065) Pixie Ring TRAP / Continuous Trap If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK as an attack target. (Common) |
Rating: 1 out of 5 Why not go with Staunch Defender, which goes beyond attacks? |
Ancient
Prophecy
(ANPR-EN064) Reinforce Truth TRAP / Normal Trap Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card. (Rare) |
Rating: 1 out of 5 The truth is this is far worse than Reinforcement of the Army. |
Ancient
Prophecy
(ANPR-EN063) Skill Successor TRAP / Normal Trap Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn. (Super Rare) |
Rating: 1 out of 5 Not a successor to some of the best Equip Spells in the game. |
Ancient
Prophecy
(ANPR-EN062) Fossil Dig SPELL / Normal Spell Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand. (Common) |
Rating: 2 out of 5 Quick access to Dark Driceratops at least, but there aren't many others. |
Ancient
Prophecy
(ANPR-EN061) Ancient Leaf SPELL / Normal Spell If you have 9000 Life Points or more, you can pay 2000 Life Points to draw 2 cards. (Common) |
Rating: 2 out of 5 Meeting the requirement is only really possible with Life Point Gain Decks. |
Ancient
Prophecy
(ANPR-EN060) Rekindling SPELL / Normal Spell Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect. (Common) |
Rating: 1 out of 5 A one-sided and worse Dimension Fusion. |
Ancient
Prophecy
(ANPR-EN059) Sword of Sparkles SPELL / Equip Spell Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck. (Common) |
Rating: 1 out of 5 Won't matter to most of the X-Sabers. |
Ancient
Prophecy
(ANPR-EN058) Saber Slash SPELL / Normal Spell Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control. (Super Rare) |
Rating: 1 out of 5 Likely going to cut your own field down to size. |
Ancient
Prophecy
(ANPR-EN057) Brain Research Lab SPELL / Field Spell Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. (Common) |
Rating: 1 out of 5 If Double Summon were to put the card player in debt... |
Ancient
Prophecy
(ANPR-EN056) Water Hazard SPELL / Continuous Spell Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand. (Common) |
Rating: 2 out of 5 Pretty specifc, but there are some decent WATER monsters. |
Ancient
Prophecy
(ANPR-EN055) Hydro Pressure Cannon SPELL / Equip Spell Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card from your opponent's hand to the Graveyard. (Common) |
Rating: 1 out of 5 A Legendary Ocean or not, this offers no real benefits. |
Ancient
Prophecy
(ANPR-EN054) Solidarity SPELL / Continuous Spell If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK. (Rare) |
Rating: 2 out of 5 Some Decks will benefit from this. |
Ancient
Prophecy
(ANPR-EN053) Core Blaster SPELL / Equip Spell Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand. (Common) |
Rating: 1 out of 5 The Deck is basically sabotaging itself. |
Ancient
Prophecy
(ANPR-EN052) Core Compression SPELL / Normal Spell Reveal 1 "Iron Core of Koa'ki Meiru" from your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards. (Super Rare) |
Rating: 1 out of 5 You need twice the cards in your hand for the same result as Allure of Darkness. |
Ancient
Prophecy
(ANPR-EN051) Future Visions SPELL / Field Spell When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. (Super Rare) |
Rating: 1 out of 5 Duels become dull and pointless. |
Ancient
Prophecy
(ANPR-EN050) Spirit Burner SPELL / Equip Spell Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase. (Common) |
Rating: 1 out of 5 5 times would give you 3000 damage, but you likely won't have either card by then. |
Ancient
Prophecy
(ANPR-EN049) Emergency Assistance SPELL / Normal Spell Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn. (Common) |
Rating: 1 out of 5 Rely on Call of the Haunted for any assistance you need during a Duel. |
Ancient
Prophecy
(ANPR-EN048) Ancient Forest SPELL / Field Spell When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase. (Super Rare) |
Rating: 1 out of 5 Nearly identical to Future Visions further up. |
Ancient
Prophecy
(ANPR-EN047) Advance Draw SPELL / Normal Spell Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards. (Common) |
Rating: 1 out of 5 The Level 8+ monster is probably going to serve you much better. |
Ancient
Prophecy
(ANPR-EN046) Silver Wing SPELL / Equip Spell Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead. (Common) |
Rating: 2 out of 5 Stardust Dragon and Red Dragon Archfiend are good choices, but it's only minimal protection. |
Ancient
Prophecy
(ANPR-EN045) Release Restraint Wave SPELL / Normal Spell Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls. (Common) |
Rating: 1 out of 5 Can't even use a Continuous or Field Spell. |
Ancient
Prophecy
(ANPR-EN044) XX-Saber Gottoms EARTH / Effect Monster / Level 9 / ATK 3100 / DEF 2600 (Beast-Warrior / Synchro / Effect) 1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Add this to the list of mediocre-to-bad variants of Catapult Turtle. |
Ancient
Prophecy
(ANPR-EN043) Ancient Sacred Wyvern LIGHT / Effect Monster / Level 7 / ATK 2100 / DEF 2000 (Fairy / Synchro / Effect) 1 LIGHT Tuner + 1 or more non-Tuner monsters While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Reviving itself by paying the fee will make it more likely that you'll have less Life Points. |
Ancient
Prophecy
(ANPR-EN042) Archfiend Zombie Skull DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1200 (Zombie / Synchro / Effect) "Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters Face-up Zombie-Type monsters you control cannot be destroyed by card effects. (Super Rare) |
Rating: 3 out of 5 A variant of Summoned Skull that actually has uses. Bit tricky to get on the field, though. |
Ancient
Prophecy
(ANPR-EN041) Turbo Cannon FIRE / Effect Monster / Level 3 / ATK 0 / DEF 0 (Machine / Synchro / Effect) "Turbo Rocket" + 1 or more non-Tuner monsters Once per turn, you can destroy 1 face-up monster on the field, and inflict damage to its controller equal to half of its ATK. (Super Rare) |
Rating: 1 out of 5 Ring of Destruction went on a diet apparently and this is the result. |
Ancient
Prophecy
(ANPR-EN040) Ancient Fairy Dragon LIGHT / Effect Monster / Level 7 / ATK 2100 / DEF 3000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
Rating: 2 out of 5 As with most Cover Cards, this isn't that good overall. |
Ancient
Prophecy
(ANPR-EN039) Falchionβ LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Machine / Effect) If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard. ● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard. (Rare) |
Rating: 1 out of 5 Welcome back to "Lord British Space Fighter (Part 3)" |
Ancient
Prophecy
(ANPR-EN038) Ancient Crimson Ape LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Beast / Effect) When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points. (Common) |
Rating: 1 out of 5 In most cases, you have to lose 3 monsters for 1000 Life Points. |
Ancient
Prophecy
(ANPR-EN037) Flamvell Firedog FIRE / Effect Monster / Level 4 / ATK 1900 / DEF 200 (Beast / Effect) When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog". (Rare) |
Rating: 3 out of 5 The ATK is decent for its Level, making it ideal for FIRE, Beast or Beatdown. |
Ancient
Prophecy
(ANPR-EN036) XX-Saber Ragigura EARTH / Effect Monster / Level 1 / ATK 200 / DEF 1000 (Beast-Warrior / Effect) When this card is Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand. (Common) |
Rating: 1 out of 5 How about using The Warrior Returning Alive on any Warrior? |
Ancient
Prophecy
(ANPR-EN035) XX-Saber Faultroll EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1800 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard. (Super Rare) |
Rating: 2 out of 5 Pretty poor effects for a Level 6 monster. |
Ancient
Prophecy
(ANPR-EN034) Minefieldriller EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Machine / Effect) When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand. (Super Rare) |
Rating: 2 out of 5 Magician of Faith for Field Spells, which I feel should be a Common. |
Ancient
Prophecy
(ANPR-EN033) White Potan LIGHT / Effect Monster / Level 4 / ATK 100 / DEF 200 (Fairy / Effect) If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. (Common) |
Rating: 1 out of 5 Just a Black Potan covered in sugar or something. |
Ancient
Prophecy
(ANPR-EN032) Cyborg Doctor EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1700 (Spellcaster / Effect) Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster. (Common) |
Rating: 1 out of 5 Terrible variant of Monster Reborn. |
Ancient
Prophecy
(ANPR-EN031) Magicat LIGHT / Effect Monster / Level 2 / ATK 600 / DEF 500 (Spellcaster / Effect) If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck. (Rare) |
Rating: 1 out of 5 Now your opponent will expect that Spell Card that you can't use until next turn. |
Ancient
Prophecy
(ANPR-EN030) Genetic Woman WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Psychic / Effect) Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand. (Common) |
Rating: 1 out of 5 Having bad effects is apparently genetic for Psychics. |
Ancient
Prophecy
(ANPR-EN029) Armored Axon Kicker EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1800 (Psychic / Effect) If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took. (Common) |
Rating: 1 out of 5 Certainly kicks the card player's axon. |
Ancient
Prophecy
(ANPR-EN028) Shark Cruiser WATER / Effect Monster / Level 5 / ATK 1800 / DEF 2200 (Fish / Effect) If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck. (Common) |
Rating: 2 out of 5 Actually not too bad, though it does need to be destroyed by an opponent's effect. |
Ancient
Prophecy
(ANPR-EN027) Fishborg Blaster WATER / Effect Monster / Level 1 / ATK 100 / DEF 200 (Fish / Tuner / Effect) If you control a face-up Level 3 or lower WATER monster, you can discard 1 card to Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters. (Common) |
Rating: 1 out of 5 Like a bucket full of holes, this card's uses have drained out. |
Ancient
Prophecy
(ANPR-EN026) Divine Dragon Aquabizarre WATER / Effect Monster / Level 5 / ATK 2100 / DEF 1500 (Sea Serpent / Effect) Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck. (Common) |
Rating: 1 out of 5 That choice is like back to the early days of the game. No one picks that type of Spell or Trap Card. |
Ancient
Prophecy
(ANPR-EN025) Armed Sea Hunter WATER / Effect Monster / Level 4 / ATK 1800 / DEF 400 (Sea Serpent / Effect) If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. (Common) |
Rating: 3 out of 5 A mini Dark Ruler Ha Des with high ATK is pretty good in this case. |
Ancient
Prophecy
(ANPR-EN024) Shiny Black "C" EARTH / Effect Monster / Level 1 / ATK 200 / DEF 500 (Insect / Effect) When 1 Synchro Monster is Special Summoned to your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster. (Common) |
Rating: 1 out of 5 A "C" is a very low-end grade, but generous from what I see here. |
Ancient
Prophecy
(ANPR-EN023) Scary Moth WIND / Effect Monster / Level 6 / ATK 1800 / DEF 2300 (Insect / Effect) Each player can only Special Summon a monster(s) once per turn. (Common) |
Rating: 1 out of 5 You don't even need to Special Summon to take care of this flea. |
Ancient
Prophecy
(ANPR-EN022) Koa'ki Meiru Hydro Barrier WATER / Effect Monster / Level 3 / ATK 1000 / DEF 1900 (Aqua / Effect) You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of your Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters. (Common) |
Rating: 2 out of 5 Koa'ki Meirus would actually be better off if they didn't need that sucky iron core. |
Ancient
Prophecy
(ANPR-EN021) Koa'ki Meiru Tornado WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Winged Beast / Effect) You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls. (Rare) |
Rating: 1 out of 5 Got the WIND knocked out of it. |
Ancient
Prophecy
(ANPR-EN020) Koa'ki Meiru Speeder WIND / Effect Monster / Level 3 / ATK 1200 / DEF 2200 (Machine / Effect) You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls. (Rare) |
Rating: 1 out of 5 Got pulled over for reckless endangerment and will likely face jail time. |
Ancient
Prophecy
(ANPR-EN019) Koa'ki Meiru Crusader EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1300 (Beast-Warrior / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand. (Super Rare) |
Rating: 1 out of 5 The Round Table laughed this guy out of Camelot. |
Ancient
Prophecy
(ANPR-EN018) Koa'ki Meiru Boulder EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1000 (Rock / Effect) When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand. (Common) |
Rating: 1 out of 5 Those stats tell me it's more of a pebble. |
Ancient
Prophecy
(ANPR-EN017) Earthbound Immortal Chacu Challhua DARK / Effect Monster / Level 10 / ATK 2900 / DEF 2400 (Fish / Effect) There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage equal to half this card's DEF to your opponent. If you do, this card cannot attack that turn. Also, if this card is in face-up Defense Position on the field, your opponent cannot conduct their Battle Phase. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 May be only 100 ATK short of Ccpac Apu, but it only deals half the damage. |
Ancient
Prophecy
(ANPR-EN016) Earthbound Immortal Cusillu DARK / Effect Monster / Level 10 / ATK 2800 / DEF 2400 (Beast / Effect) There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 The Giant Monkey proves to be only half as dangerous as it should be. |
Ancient
Prophecy
(ANPR-EN015) Turbo Rocket WIND / Effect Monster / Level 2 / ATK 0 / DEF 0 (Machine / Tuner / Effect) While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent. (Rare) |
Rating: 2 out of 5 The Tuner variant of Turbo Booster. |
Ancient
Prophecy
(ANPR-EN014) Darksea Float DARK / Effect Monster / Level 1 / ATK 0 / DEF 300 (Machine / Effect) When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card. (Common) |
Rating: 1 out of 5 Barely floats in a bucket. |
Ancient
Prophecy
(ANPR-EN013) Darksea Rescue DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card. (Rare) |
Rating: 2 out of 5 At least the effect isn't once per turn. |
Ancient
Prophecy
(ANPR-EN012) Infernity Beast DARK / Effect Monster / Level 3 / ATK 1600 / DEF 1200 (Beast / Effect) If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step. (Common) |
Rating: 1 out of 5 You're going to attack with this weakling while your hand is empty? This is like losing a Duel 101. |
Ancient
Prophecy
(ANPR-EN011) Fortune Lady Fire FIRE / Effect Monster / Level 2 / ATK ? / DEF ? (Spellcaster / Effect) This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster on your opponent's side of the field, and inflict damage to your opponent equal to that monster's ATK. (Rare) |
Rating: 1 out of 5 There's a serious misfortune in store for anyone using them. You actually need 1 of them on the field. |
Ancient
Prophecy
(ANPR-EN010) Fortune Lady Light LIGHT / Effect Monster / Level 1 / ATK ? / DEF ? (Spellcaster / Effect) This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck. (Rare) |
Rating: 1 out of 5 Pull the string. I guarantee you it won't make a difference. |
Ancient
Prophecy
(ANPR-EN009) Jester Confit DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit". (Super Rare) |
Rating: 3 out of 5 Basically a free monster. |
Ancient
Prophecy
(ANPR-EN008) Jester Lord DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones. (Rare) |
Rating: 1 out of 5 Pretty well guaranteed not to be the only monster on the field. |
Ancient
Prophecy
(ANPR-EN007) Morphtronic Magnen Bar EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Thunder / Effect) ● While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect. ● While in Defense Position: Monsters you control cannot attack. (Common) |
Rating: 1 out of 5 Has about as much strength as a Kit-Kat bar. |
Ancient
Prophecy
(ANPR-EN006) Blackwing - Fane the Steel Chain DARK / Effect Monster / Level 2 / ATK 500 / DEF 800 (Winged Beast / Effect) This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position. (Common) |
Rating: 1 out of 5 If you need to change a monster's battle position, why not with Enemy Controller? |
Ancient
Prophecy
(ANPR-EN005) Blackwing - Vayu the Emblem of Honor DARK / Effect Monster / Level 1 / ATK 800 / DEF 0 (Winged Beast / Tuner / Effect) If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated. (Ultra Rare) & (Ultimate Rare) |
Rating: 0 out of 5 A huge dishonor to all sensible Blackwing Decks, and Synchro Summons in general. |
Ancient
Prophecy
(ANPR-EN004) Blackwing - Mistral the Silver Shield DARK / Effect Monster / Level 2 / ATK 100 / DEF 1800 (Winged Beast / Tuner / Effect) If this card on the field is destroyed and sent to the Graveyard, reduce the battle damage you take from the next attack this turn to 0. (Common) |
Rating: 2 out of 5 You might need it honestly and it's also a Tuner. |
Ancient
Prophecy
(ANPR-EN003) Sunlight Unicorn LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Beast / Effect) Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an Equip Spell Card, add it to your hand. If it is not, place it on the bottom of your Deck. (Common) |
Rating: 3 out of 5 Probably the best card Luna has to offer so far. |
Ancient
Prophecy
(ANPR-EN002) Sunny Pixie LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400 (Spellcaster / Tuner / Effect) If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points. (Common) |
Rating: 2 out of 5 Offers less Life Points than Poison of the Old Man, but doubles as a Tuner. |
Ancient
Prophecy
(ANPR-EN001) Kuribon LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fairy / Effect) If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand. (Rare) |
Rating: 1 out of 5 Should've just stayed as a Duel Spirit. |
Ancient
Prophecy
(ANPR-EN000) XX-Saber Gardestrike EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 1400 (Beast-Warrior / Effect) If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand. (Secret Rare) |
Rating: 1 out of 5 $1 Cyber Dragon. |