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Ancient Prophecy (ANPR-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Ancient_Prophecy_(TCG-EN-1E)
Ancient Prophecy (ANPR-EN099)
Elemental Hero Gaia
EARTH Warrior / Fusion / Effect Level 6 ATK: 2200
DEF: 2600
Pendulum
Scale:
1 "Elemental Hero" monster + 1 EARTH Monster
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK.
(Secret Rare)
Rating: 1 out of 5
Easy to see why Jaden's never touched this Fusion Monster in the anime. It's just that bad.
Ancient Prophecy (ANPR-EN098)
Kasha
EARTH Zombie / Effect Level 8 ATK: ?
DEF: 1000
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up Zombie-Type monsters. When this card is Special Summoned, return all other monsters on the field to the Deck, and this card's ATK is equal to the number of Zombie-Type monster returned this way x 1000.
(Secret Rare)
Rating: 1 out of 5
Pretty potent at first glance, but you need 2 Zombies to start and will lose them just to bring this out.
Ancient Prophecy (ANPR-EN097)
Beast Machine King Barbaros Ür
EARTH Beast-Warrior / Effect Level 8 ATK: 3800
DEF: 1200
Pendulum
Scale:
You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster in your hand, field, and/or Graveyard. When this card battles, any Battle Damage to your opponent becomes 0.
(Super Rare)
Rating: 1 out of 5
Ur strategy is pretty bad if it involves bringing this "pillow" on the field.
Ancient Prophecy (ANPR-EN096)
Gaap the Divine Soldier
DARK Fiend / Effect Level 6 ATK: 2200
DEF: 2000
Pendulum
Scale:
All monsters are changed to face-up Attack Position and their battle positions cannot be changed (Flip Effects are not activated at this time). Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.
(Rare)
Rating: 1 out of 5
Don't count on having many Fiends in your hand and find an actually decent Level 5+ monster.
Ancient Prophecy (ANPR-EN095)
Sauropod Brachion
EARTH Dinosaur / Effect Level 8 ATK: 1500
DEF: 3000
Pendulum
Scale:
You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks this card, any Battle Damage they take is doubled.
(Rare)
Rating: 2 out of 5
You're barred from Special Summoning it from the Deck, but the perks aren't too bad, and neither is its DEF.
Ancient Prophecy (ANPR-EN094)
Gaia Plate the Earth Giant
EARTH Rock / Effect Level 8 ATK: 2800
DEF: 1000
Pendulum
Scale:
You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
All the perks in the world cannot offset the bad side-effect that kills this card's uses.
Ancient Prophecy (ANPR-EN093)
Card Blocker
EARTH Warrior / Effect Level 3 ATK: 400
DEF: 400
Pendulum
Scale:
When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase.
(Secret Rare)
Rating: 1 out of 5
Basically it's a slower defense-based Card Trooper with no added bonuses.
Ancient Prophecy (ANPR-EN092)
White Night Dragon
WATER Dragon / Effect Level 8 ATK: 3000
DEF: 2500
Pendulum
Scale:
Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
(Secret Rare)
Rating: 4 out of 5
Move over, regular Blue-Eyes, because this behemoth is going to take your place in the Beatstick Hall of Fame.
Ancient Prophecy (ANPR-EN091)
Armityle the Chaos Phantom
DARK Fiend / Fusion / Effect Level 12 ATK: 0
DEF: 0
Pendulum
Scale:
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
(Secret Rare)
Rating: 1 out of 5
A letdown-and-a-half if I ever saw it, considering how bad Uria is, and the effects this have aren't any better.
Ancient Prophecy (ANPR-EN090)
Arcana Knight Joker
LIGHT Warrior / Fusion / Effect Level 9 ATK: 3800
DEF: 2500
Pendulum
Scale:
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
(Rare)
Rating: 2 out of 5
The Poker Knights' ace monster, but it's a bit disappointing considering the only effect is a bit strict.
Ancient Prophecy (ANPR-EN089)
Revival of the Immortals
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no Battle Damage.
(Super Rare)
Rating: 0 out of 5
What's the point in using it, then, intimidation?
Ancient Prophecy (ANPR-EN088)
Greed Grado
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.
(Secret Rare)
Rating: 3 out of 5
In a given Duel, you're bound to take down a Synchro sooner or later, and this has no real drawbacks either.
Ancient Prophecy (ANPR-EN087)
Pseudo Space
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.
(Rare)
Rating: 1 out of 5
Just find a way to get the regular Field Spell back or use Terraforming to get a fresh copy.
Ancient Prophecy (ANPR-EN086)
Flamvell Commando
FIRE Pyro / Effect Level 6 ATK: 2200
DEF: 200
Pendulum
Scale:
This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Going commando won't help when all the details I need to see are right in front of me.
Ancient Prophecy (ANPR-EN085)
Card Guard
DARK Fiend / Effect Level 4 ATK: 1600
DEF: 500
Pendulum
Scale:
When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. This card gains 300 ATK for each Guard Counter it has. Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the "Guard Counter" instead.
(Secret Rare)
Rating: 1 out of 5
This is like paying your friend $5 to guard your room. Don't expect positive results, even if they mean well.
Ancient Prophecy (ANPR-EN084)
Psychic Emperor
LIGHT Psychic / Effect Level 6 ATK: 2400
DEF: 1000
Pendulum
Scale:
When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
(Rare)
Rating: 3 out of 5
Monarch-level stats for its Level and the effect activates pretty much no matter how it's Summoned.
Ancient Prophecy (ANPR-EN083)
Koa'ki Meiru Gravirose
FIRE Plant / Effect Level 4 ATK: 1900
DEF: 1300
Pendulum
Scale:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
When you have the stability of a marble on a slanted floor, your rating is going to suffer.
Ancient Prophecy (ANPR-EN082)
Koa'ki Meiru Ghoulungulate
EARTH Zombie / Effect Level 5 ATK: 2500
DEF: 1700
Pendulum
Scale:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
'Who are you supposed to be?" "A playable Yu-Gi-Oh card." "Nice try, kiddo. Have a mint."
Ancient Prophecy (ANPR-EN081)
XX-Saber Fuhelmknight
EARTH Warrior / Tuner / Effect Level 3 ATK: 1300
DEF: 1000
Pendulum
Scale:
Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this card destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
(Rare)
Rating: 2 out of 5
Krebons can do this for a small fee over and over again. This is only good as a Tuner.
Ancient Prophecy (ANPR-EN080)
A Major Upset
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up Level 7 or higher Special Summoned monsters to the hand.
(Common)
Rating: 1 out of 5
They didn't battle so where's the upset? You played the weak monster in the first place.
Ancient Prophecy (ANPR-EN079)
At One With the Sword
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
(Common)
Rating: 1 out of 5
Other Equip Cards are nowhere near this restrained. Just terrible.
Ancient Prophecy (ANPR-EN078)
Flamvell Counter
TRAP Counter Trap Level ATK:
DEF:
Pendulum
Scale:
Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card, and destroy it.
(Common)
Rating: 2 out of 5
A bit strict on the activation requirement, but it negates more than most Counter Traps.
Ancient Prophecy (ANPR-EN077)
Psychic Soul
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
(Common)
Rating: 1 out of 5
Gives you about as much as Gift of the Mystical Elf, but for the price of a monster.
Ancient Prophecy (ANPR-EN076)
Aegis of the Ocean Dragon Lord
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
(Common)
Rating: 1 out of 5
A Legendary Ocean opens up a few more options, but Waboku can do at least half this on any monster.
Ancient Prophecy (ANPR-EN075)
Battle of the Elements
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
(Common)
Rating: 1 out of 5
Rivalry of Warlords for Attributes is just as bad.
Ancient Prophecy (ANPR-EN074)
Iron Core Luster
TRAP Counter Trap Level ATK:
DEF:
Pendulum
Scale:
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card and destroy it.
(Common)
Rating: 1 out of 5
You may not lose anything, but it's for a Deck that is filled with bad members and even worse "support".
Ancient Prophecy (ANPR-EN073)
Core Reinforcement
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
(Rare)
Rating: 1 out of 5
Koa'ki Meirus are about as reinforced as putting bubble wrap around a tower of blocks.
Ancient Prophecy (ANPR-EN072)
Battle Teleportation
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
(Common)
Rating: 1 out of 5
If attacking directly means giving up the attacking monster, don't bother.
Ancient Prophecy (ANPR-EN071)
Damage Translation
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
(Common)
Rating: 1 out of 5
Translation: Prime Material Dragon is better.
Ancient Prophecy (ANPR-EN070)
Depth Amulet
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
(Common)
Rating: 2 out of 5
A quick way to deplete your hand, but at least it's not your Life Points.
Ancient Prophecy (ANPR-EN069)
Slip of Fortune
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
(Common)
Rating: 1 out of 5
Really a slip-up of misfortune given how bad this is.
Ancient Prophecy (ANPR-EN068)
Discord
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
(Super Rare)
Rating: 1 out of 5
This appeases like 1/20th of all Yu-Gi-Oh Duelists or so.
Ancient Prophecy (ANPR-EN067)
Imperial Custom
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can control only 1 face-up "Imperial Custom".
(Common)
Rating: 2 out of 5
It's a bit of a double-edged sword considering your opponent's Continuous Traps benefit from this too.
Ancient Prophecy (ANPR-EN066)
Fairy Wind
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
(Common)
Rating: 1 out of 5
I thought the point of Yu-Gi-Oh was to win?
Ancient Prophecy (ANPR-EN065)
Pixie Ring
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK as an attack target.
(Common)
Rating: 1 out of 5
When you reinvent Gravity Bind so that it's worse:
Ancient Prophecy (ANPR-EN064)
Reinforce Truth
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
(Rare)
Rating: 1 out of 5
Not really a reinforcement of anything.
Ancient Prophecy (ANPR-EN063)
Skill Successor
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.
(Super Rare)
Rating: 1 out of 5
I've read people hyping this up, but it's a lousy 400 or double that, but both are for 1 turn only.
Ancient Prophecy (ANPR-EN062)
Fossil Dig
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
(Common)
Rating: 2 out of 5
Quick access to Dark Driceratops at least, but there aren't many others.
Ancient Prophecy (ANPR-EN061)
Ancient Leaf
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
If you have 9000 Life Points or more, you can pay 2000 Life Points to draw 2 cards.
(Common)
Rating: 2 out of 5
Meeting the requirement is only really possible with Life Point Gain Decks.
Ancient Prophecy (ANPR-EN060)
Rekindling
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
(Common)
Rating: 1 out of 5
How to tell if someone is desperate in Yu-Gi-Oh: They play this.
Ancient Prophecy (ANPR-EN059)
Sword of Sparkles
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
(Common)
Rating: 1 out of 5
Does about as much as real sparkles on a rug.
Ancient Prophecy (ANPR-EN058)
Saber Slash
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
(Super Rare)
Rating: 1 out of 5
Being more restrained appearently means making it harder to get.
Ancient Prophecy (ANPR-EN057)
Brain Research Lab
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
(Common)
Rating: 1 out of 5
Double Summon can give you extra Normal Summons without the risk. This is basically just Spell Chronicle otherwise.
Ancient Prophecy (ANPR-EN056)
Water Hazard
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.
(Common)
Rating: 2 out of 5
Pretty specifc, but there are some decent WATER monsters.
Ancient Prophecy (ANPR-EN055)
Hydro Pressure Cannon
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card from your opponent's hand to the Graveyard.
(Common)
Rating: 1 out of 5
Being successful in battle has no benefits with this.
Ancient Prophecy (ANPR-EN054)
Solidarity
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
(Rare)
Rating: 2 out of 5
The effect pretty much spells out the uses with this.
Ancient Prophecy (ANPR-EN053)
Core Blaster
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
(Common)
Rating: 1 out of 5
Now you'll lose 2 cards due to your monster's instability.
Ancient Prophecy (ANPR-EN052)
Core Compression
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Reveal 1 "Iron Core of Koa'ki Meiru" from your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
(Super Rare)
Rating: 1 out of 5
Undoubtedly the worst variant of Allure of Darkness to exist.
Ancient Prophecy (ANPR-EN051)
Future Visions
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
(Super Rare)
Rating: 1 out of 5
No one benefits here.
Ancient Prophecy (ANPR-EN050)
Spirit Burner
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
(Common)
Rating: 1 out of 5
You'd have to do this about 50 times to see a difference.
Ancient Prophecy (ANPR-EN049)
Emergency Assistance
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
(Common)
Rating: 1 out of 5
Call of the Haunted can do this without the wait, and isn't limited to ones lost that turn.
Ancient Prophecy (ANPR-EN048)
Ancient Forest
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
(Super Rare)
Rating: 1 out of 5
A card capable of dragging out Duels while simultaneously making them tedious and boring.
Ancient Prophecy (ANPR-EN047)
Advance Draw
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
(Common)
Rating: 1 out of 5
While it may trigger a few monsters' effects, it's just not practical.
Ancient Prophecy (ANPR-EN046)
Silver Wing
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.
(Common)
Rating: 2 out of 5
Stardust Dragon and Red Dragon Archfiend are good choices, but it's only minimal protection.
Ancient Prophecy (ANPR-EN045)
Release Restraint Wave
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls.
(Common)
Rating: 1 out of 5
Wave goodbye to any uses you thought this'd have because they don't really exist.
Ancient Prophecy (ANPR-EN044)
XX-Saber Gottoms
EARTH Beast-Warrior / Synchro / Effect Level 9 ATK: 3100
DEF: 2600
Pendulum
Scale:
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Catapult Turtle with no real benefit. At least the stats are decent enough.
Ancient Prophecy (ANPR-EN043)
Ancient Sacred Wyvern
LIGHT Fairy / Synchro / Effect Level 7 ATK: 2100
DEF: 2000
Pendulum
Scale:
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Paying the fee to revive it will make it more likely that you'll have less Life Points.
Ancient Prophecy (ANPR-EN042)
Archfiend Zombie Skull
DARK Zombie / Synchro / Effect Level 6 ATK: 2500
DEF: 1200
Pendulum
Scale:
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.
(Super Rare)
Rating: 3 out of 5
A variant of Summoned Skull that actually has uses for a change. It's a bit tricky to get on the field, though.
Ancient Prophecy (ANPR-EN041)
Turbo Cannon
FIRE Machine / Synchro / Effect Level 3 ATK: 0
DEF: 0
Pendulum
Scale:
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field, and inflict damage to its controller equal to half of its ATK.
(Super Rare)
Rating: 1 out of 5
Ring of Destruction went on a diet apparently and this is the result.
Ancient Prophecy (ANPR-EN040)
Ancient Fairy Dragon
LIGHT Dragon / Synchro / Effect Level 7 ATK: 2100
DEF: 3000
Pendulum
Scale:
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 2 out of 5
As with most Cover Cards, this isn't that good overall.
Ancient Prophecy (ANPR-EN039)
Falchionβ
LIGHT Machine / Effect Level 4 ATK: 1200
DEF: 800
Pendulum
Scale:
If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
(Rare)
Rating: 1 out of 5
All it does is support a really bad series of monsters from previous years.
Ancient Prophecy (ANPR-EN038)
Ancient Crimson Ape
LIGHT Beast / Effect Level 7 ATK: 2600
DEF: 1800
Pendulum
Scale:
When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
(Common)
Rating: 1 out of 5
If you're going to go for 2-Tributes, how aboyt something that's actually good?
Ancient Prophecy (ANPR-EN037)
Flamvell Firedog
FIRE Beast / Effect Level 4 ATK: 1900
DEF: 200
Pendulum
Scale:
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
(Rare)
Rating: 3 out of 5
The ATK is decent for its Level, making it ideal for FIRE, Beast or Beatdown.
Ancient Prophecy (ANPR-EN036)
XX-Saber Ragigura
EARTH Beast-Warrior / Effect Level 1 ATK: 200
DEF: 1000
Pendulum
Scale:
When this card is Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
(Common)
Rating: 1 out of 5
How about using The Warrior Returning Alive on any Warrior?
Ancient Prophecy (ANPR-EN035)
XX-Saber Faultroll
EARTH Warrior / Effect Level 6 ATK: 2400
DEF: 1800
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
(Super Rare)
Rating: 2 out of 5
I don't know what the difference is between X and XX-Sabers, but this is clearly not all that good regardless.
Ancient Prophecy (ANPR-EN034)
Minefieldriller
EARTH Machine / Effect Level 4 ATK: 1500
DEF: 1500
Pendulum
Scale:
When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.
(Super Rare)
Rating: 2 out of 5
The rarity I feel is too high considering it can only get Field Spells, but it's okay for that purpose.
Ancient Prophecy (ANPR-EN033)
White Potan
LIGHT Fairy / Effect Level 4 ATK: 100
DEF: 200
Pendulum
Scale:
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
Literally the total opposite of Black Potan, except for its uses, which are exactly the same.
Ancient Prophecy (ANPR-EN032)
Cyborg Doctor
EARTH Spellcaster / Effect Level 4 ATK: 1500
DEF: 1700
Pendulum
Scale:
Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
(Common)
Rating: 1 out of 5
There IS a doctor in the house, but this guy is getting sued for malpractice.
Ancient Prophecy (ANPR-EN031)
Magicat
LIGHT Spellcaster / Effect Level 2 ATK: 600
DEF: 500
Pendulum
Scale:
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
(Rare)
Rating: 1 out of 5
A feline with about 9 seconds of time on the field.
Ancient Prophecy (ANPR-EN030)
Genetic Woman
WIND Psychic / Effect Level 4 ATK: 1700
DEF: 1200
Pendulum
Scale:
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
(Common)
Rating: 1 out of 5
Genetics explains why most of the Psychics are bad.
Ancient Prophecy (ANPR-EN029)
Armored Axon Kicker
EARTH Psychic / Effect Level 6 ATK: 2200
DEF: 1800
Pendulum
Scale:
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.
(Common)
Rating: 1 out of 5
Certainly seems to know how to kick axon, like yours.
Ancient Prophecy (ANPR-EN028)
Shark Cruiser
WATER Fish / Effect Level 5 ATK: 1800
DEF: 2200
Pendulum
Scale:
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
(Common)
Rating: 2 out of 5
Pretty decent with A Legendary Ocean, but decent Level 4 or less WATER monsters are hard to find.
Ancient Prophecy (ANPR-EN027)
Fishborg Blaster
WATER Fish / Tuner / Effect Level 1 ATK: 100
DEF: 200
Pendulum
Scale:
If you control a face-up Level 3 or lower WATER monster, you can discard 1 card to Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters.
(Common)
Rating: 1 out of 5
Being a Tuner is irrelevent here when it limits you on what you can do with it.
Ancient Prophecy (ANPR-EN026)
Divine Dragon Aquabizarre
WATER Sea Serpent / Effect Level 5 ATK: 2100
DEF: 1500
Pendulum
Scale:
Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
(Common)
Rating: 1 out of 5
Your sacrifice will pretty much always be in vein with this.
Ancient Prophecy (ANPR-EN025)
Armed Sea Hunter
WATER Sea Serpent / Effect Level 4 ATK: 1800
DEF: 400
Pendulum
Scale:
If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
(Common)
Rating: 3 out of 5
There's never enough of monsters like this to go around.
Ancient Prophecy (ANPR-EN024)
Shiny Black "C"
EARTH Insect / Effect Level 1 ATK: 200
DEF: 500
Pendulum
Scale:
When 1 Synchro Monster is Special Summoned to your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster.
(Common)
Rating: 1 out of 5
A gnat in the world of Yu-Gi-Oh.
Ancient Prophecy (ANPR-EN023)
Scary Moth
WIND Insect / Effect Level 6 ATK: 1800
DEF: 2300
Pendulum
Scale:
Each player can only Special Summon a monster(s) once per turn.
(Common)
Rating: 1 out of 5
There's nothing scary here.
Ancient Prophecy (ANPR-EN022)
Koa'ki Meiru Hydro Barrier
WATER Aqua / Effect Level 3 ATK: 1000
DEF: 1900
Pendulum
Scale:
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of your Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
(Common)
Rating: 2 out of 5
Even Konami got tired of release unstable Koa'ki Meirus so they made one that could actually survive on its own.
Ancient Prophecy (ANPR-EN021)
Koa'ki Meiru Tornado
WIND Winged Beast / Effect Level 4 ATK: 1500
DEF: 1200
Pendulum
Scale:
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
(Rare)
Rating: 1 out of 5
Special Summons generally take resources so the odds of you nailing more than 1 are pretty slim.
Ancient Prophecy (ANPR-EN020)
Koa'ki Meiru Speeder
WIND Machine / Effect Level 3 ATK: 1200
DEF: 2200
Pendulum
Scale:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
(Rare)
Rating: 1 out of 5
Got caught doing 0 in the Playability Zone and the fine is being disposed of.
Ancient Prophecy (ANPR-EN019)
Koa'ki Meiru Crusader
EARTH Beast-Warrior / Effect Level 4 ATK: 1900
DEF: 1300
Pendulum
Scale:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
(Super Rare)
Rating: 1 out of 5
A knight with absolutely no protection. That's why you don't see them at the Round Table.
Ancient Prophecy (ANPR-EN018)
Koa'ki Meiru Boulder
EARTH Rock / Effect Level 4 ATK: 1200
DEF: 1000
Pendulum
Scale:
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
(Common)
Rating: 1 out of 5
If you brought in unstable chemicals into science class, I'd pretty well guarantee you'd get more than an "F".
Ancient Prophecy (ANPR-EN017)
Earthbound Immortal Chacu Challhua
DARK Fish / Effect Level 10 ATK: 2900
DEF: 2400
Pendulum
Scale:
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage equal to half this card's DEF to your opponent. If you do, this card cannot attack that turn. Also, if this card is in face-up Defense Position on the field, your opponent cannot conduct their Battle Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Not much your opponent needs to do to disable pretty much everything this has to offer.
Ancient Prophecy (ANPR-EN016)
Earthbound Immortal Cusillu
DARK Beast / Effect Level 10 ATK: 2800
DEF: 2400
Pendulum
Scale:
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
The last effect is realy the only effect that makes this even remotely playable.
Ancient Prophecy (ANPR-EN015)
Turbo Rocket
WIND Machine / Tuner / Effect Level 2 ATK: 0
DEF: 0
Pendulum
Scale:
While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
(Rare)
Rating: 2 out of 5
Thankfully it's a Tuner because there's nothing else going for it.
Ancient Prophecy (ANPR-EN014)
Darksea Float
DARK Machine / Effect Level 1 ATK: 0
DEF: 300
Pendulum
Scale:
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
(Common)
Rating: 1 out of 5
Skelengel is faster than this.
Ancient Prophecy (ANPR-EN013)
Darksea Rescue
DARK Machine / Effect Level 1 ATK: 0
DEF: 0
Pendulum
Scale:
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
(Rare)
Rating: 2 out of 5
At least the effect isn't once per turn.
Ancient Prophecy (ANPR-EN012)
Infernity Beast
DARK Beast / Effect Level 3 ATK: 1600
DEF: 1200
Pendulum
Scale:
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
(Common)
Rating: 1 out of 5
Much like their 0-hand requirement, there are zero good reasons to use this card.
Ancient Prophecy (ANPR-EN011)
Fortune Lady Fire
FIRE Spellcaster / Effect Level 2 ATK: ?
DEF: ?
Pendulum
Scale:
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster on your opponent's side of the field, and inflict damage to your opponent equal to that monster's ATK.
(Rare)
Rating: 1 out of 5
A fire that burns dimmer than a typical match.
Ancient Prophecy (ANPR-EN010)
Fortune Lady Light
LIGHT Spellcaster / Effect Level 1 ATK: ?
DEF: ?
Pendulum
Scale:
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
(Rare)
Rating: 1 out of 5
Whatever you pick isn't going to be any better.
Ancient Prophecy (ANPR-EN009)
Jester Confit
DARK Spellcaster / Effect Level 1 ATK: 0
DEF: 0
Pendulum
Scale:
You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit".
(Super Rare)
Rating: 3 out of 5
Zero ATK and DEF isn't always bad, and here it doesn't even matter.
Ancient Prophecy (ANPR-EN008)
Jester Lord
DARK Spellcaster / Effect Level 1 ATK: 0
DEF: 0
Pendulum
Scale:
While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
(Rare)
Rating: 1 out of 5
I'll match the Level with the rating because that's about all it's worth.
Ancient Prophecy (ANPR-EN007)
Morphtronic Magnen Bar
EARTH Thunder / Effect Level 1 ATK: 100
DEF: 100
Pendulum
Scale:
● While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect.
● While in Defense Position: Monsters you control cannot attack.
(Common)
Rating: 1 out of 5
They took a relatively useful monster and broke it in half, making it worth about $0.00.
Ancient Prophecy (ANPR-EN006)
Blackwing - Fane the Steel Chain
DARK Winged Beast / Effect Level 2 ATK: 500
DEF: 800
Pendulum
Scale:
This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.
(Common)
Rating: 1 out of 5
Offers more than the rejects from the early days, but it's still about as weak.
Ancient Prophecy (ANPR-EN005)
Blackwing - Vayu the Emblem of Honor
DARK Winged Beast / Tuner / Effect Level 1 ATK: 800
DEF: 0
Pendulum
Scale:
If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.
(Ultra Rare) & (Ultimate Rare)
Rating: 0 out of 5
This is more like betrayal because it's Synchro Summoning the worst way possible.
Ancient Prophecy (ANPR-EN004)
Blackwing - Mistral the Silver Shield
DARK Winged Beast / Tuner / Effect Level 2 ATK: 100
DEF: 1800
Pendulum
Scale:
If this card on the field is destroyed and sent to the Graveyard, reduce the battle damage you take from the next attack this turn to 0.
(Common)
Rating: 2 out of 5
There's a couple things that make this useful, but none of them are enough for a higher rating.
Ancient Prophecy (ANPR-EN003)
Sunlight Unicorn
LIGHT Beast / Effect Level 4 ATK: 1800
DEF: 1000
Pendulum
Scale:
Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an Equip Spell Card, add it to your hand. If it is not, place it on the bottom of your Deck.
(Common)
Rating: 3 out of 5
The effect might help you out, but the ATK and low Level certainly will.
Ancient Prophecy (ANPR-EN002)
Sunny Pixie
LIGHT Spellcaster / Tuner / Effect Level 1 ATK: 300
DEF: 400
Pendulum
Scale:
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points.
(Common)
Rating: 2 out of 5
Pretty mediocre, but downright good compared to other Tuners I've seen in this set.
Ancient Prophecy (ANPR-EN001)
Kuribon
LIGHT Fairy / Effect Level 1 ATK: 300
DEF: 200
Pendulum
Scale:
If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand.
(Rare)
Rating: 1 out of 5
What's in it for you? Pretty much nothing.
Ancient Prophecy (ANPR-EN000)
XX-Saber Gardestrike
EARTH Beast-Warrior / Effect Level 5 ATK: 2100
DEF: 1400
Pendulum
Scale:
If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand.
(Secret Rare)
Rating: 1 out of 5
A swing and a miss for this wannabe Cyber Dragon.