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Crossroads of Chaos (CSOC-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Crossroads_of_Chaos_(TCG-EN-1E)
Crossroads of Chaos (CSOC-EN099)
Botanical Lion
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 2000
(Plant / Effect)
This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch.
(Super Rare)
Rating: 3 out of 5
ATK is low to start, but the ATK boost includes itself, it has 2000 DEF and cannot be stolen by your opponent.
Crossroads of Chaos (CSOC-EN098)
Elemental Hero Divine Neos
LIGHT / Fusion Monster / Level 12 / ATK 2500 / DEF 2500
(Warrior / Fusion / Effect)

This card cannot be Special Summoned except by a Fusion Summon of any 5 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters including at least 1 "Neos" monster, 1 "Neo-Spacian" monster, and 1 "Hero" monster. Once per turn, you can remove from play from 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to have this card gain 500 ATK. It also gains the removed monster's effect(s), until the End Phase.
(Secret Rare)
Rating: 1 out of 5
You don't need regular Neos as it might imply, but just about any combination of materials is not worth the effort.
Crossroads of Chaos (CSOC-EN097)
Neos Wiseman
LIGHT / Effect Monster / Level 10 / ATK 3000 / DEF 3000
(Spellcaster / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Elemental Hero Neos" and 1 face-up "Yubel" you control to the Graveyard. This card cannot be destroyed by card effects. If this card battles an opponent's monster, at the end of the Damage Step, inflict damage to your opponent equal to the ATK of the monster it battled, and gain Life Points equal to that monster's DEF.
(Secret Rare)
Rating: 2 out of 5
Tricky to bring out, even with Neos Alius, but the effects help make up for that though.
Crossroads of Chaos (CSOC-EN096)
Red Ogre
EARTH / Effect Monster / Level 7 / ATK 2800 / DEF 2100
(Zombie / Effect)
When this card is Normal Summoned, you can send any number of cards from your hand to the Graveyard to return an equal number of cards from the field to their owners' hand.
(Super Rare)
Rating: 1 out of 5
A stronger, but much slower and one-time Brionac isn't worth it.
Crossroads of Chaos (CSOC-EN095)
Goka, the Pyre of Malice
FIRE / Effect Monster / Level 6 / ATK 2200 / DEF 1900
(Zombie / Effect)
You can Special Summon this card from your hand if you control a FIRE monster. When this card is Special Summoned this way, destroy 1 FIRE monster you control. During your Standby Phase, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/
DEF 100) in Defense Position. You can Tribute 1 other FIRE monster to have this card gain 500 ATK, until the End Phase.
(Super Rare)
Rating: 1 out of 5
This is not the support you want in any Deck, let alone FIRE Decks.
Crossroads of Chaos (CSOC-EN094)
Mosaic Manticore
EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 2500
(Beast / Effect)
During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are negated.
(Rare)
Rating: 1 out of 5
Taking that long to revive the Tributed monsters once Tribute Summoned shouldn't have such restraints.
Crossroads of Chaos (CSOC-EN093)
Machine Lord Ür
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500
(Machine / Effect)
This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0.
(Secret Rare)
Rating: 1 out of 5
Attacking with it at all is risky enough, but you can't even deal battle damage with it.
Crossroads of Chaos (CSOC-EN092)
Virus Cannon
TRAP / Normal Trap
Tribute any number of non-Token monsters you control. For each Tributed monster, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard.
(Rare)
Rating: 1 out of 5
Tributing even one monster here is one too many.
Crossroads of Chaos (CSOC-EN091)
Time Machine
TRAP / Normal Trap
Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
(Secret Rare)
Rating: 2 out of 5
No choice for what monster comes back, but a strong one would be a good choice anyway.
Crossroads of Chaos (CSOC-EN090)
Puppet Master
DARK / Effect Monster / Level 6 / ATK 0 / DEF 0
(Fiend / Effect)
When this card is Tribute Summoned you can pay 2000 Life Points to Special Summon 2 Fiend-Type monsters from your Graveyard. They cannot attack this turn.
(Super Rare)
Rating: 1 out of 5
Double the price for less monsters than the anime, and it's more specific on what it revives.
Crossroads of Chaos (CSOC-EN089)
Treacherous Trap Hole
TRAP / Normal Trap
Destroy 2 monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard.
(Secret Rare)
Rating: 2 out of 5
Potent, but generally only once. At least it's free to use.
Crossroads of Chaos (CSOC-EN088)
Tempest Magician
DARK / Synchro Monster / Level 6 / ATK 2200 / DEF 1400
(Spellcaster / Synchro / Effect)

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.
(Secret Rare)
Rating: 2 out of 5
Only certain Decks can take advantage, and it's going to cost you there too.
Crossroads of Chaos (CSOC-EN087)
Night's End Sorcerer
DARK / Effect Monster / Level 2 / ATK 1300 / DEF 400
(Spellcaster / Tuner / Effect)
When this card is Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyard.
(Super Rare)
Rating: 2 out of 5
Needs more than this to be worth a foil rarity.
Crossroads of Chaos (CSOC-EN086)
Gladiator Beast Retiari
WATER / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Aqua / Effect)
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari".
(Secret Rare)
Rating: 1 out of 5
This is no different than Bestiari or Murmillo. Why ithe high rarity?
Crossroads of Chaos (CSOC-EN085)
Rai-Mei
LIGHT / Effect Monster / Level 3 / ATK 1400 / DEF 1200
(Thunder / Effect)
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand.
(Super Rare)
Rating: 2 out of 5
Very few choices with this, but The Calculator will do while we wait for Copycat to hit the TCG.
Crossroads of Chaos (CSOC-EN084)
Rai-Jin
LIGHT / Effect Monster / Level 4 / ATK ? / DEF 1000
(Thunder / Effect)
All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.
(Super Rare)
Rating: 1 out of 5
You lose a LIGHT monster each turn for a mere 100 ATK for each one in your Graveyard.
Crossroads of Chaos (CSOC-EN083)
Overdrive Teleporter
LIGHT / Effect Monster / Level 6 / ATK 2100 / DEF 1200
(Psychic / Effect)
This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field.
(Secret Rare)
Rating: 1 out of 5
Should teleport straight to your trade binder.
Crossroads of Chaos (CSOC-EN082)
Cactus Fighter
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 400
(Plant / Effect)
If this card destroys an opponent's monster by battle, Special Summon 1 "Needle Token"
(Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent's side of the field in Defense Position.
(Rare)
Rating: 2 out of 5
Winning a battle with it proves to be worse than using another Beatstick.
Crossroads of Chaos (CSOC-EN081)
Seed of Flame
FIRE / Effect Monster / Level 3 / ATK 1600 / DEF 1200
(Plant / Effect)
When this card you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Plant-Type monster, except "Seed of Flame", from your Graveyard. Also, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/
ATK 0/DEF 0) to your opponent's side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Unlike the next card, there's little chance of taking out the Token before it can be used.
Crossroads of Chaos (CSOC-EN080)
Giant Trap Hole
TRAP / Normal Trap
Activate only when 2 or more monsters are Special Summoned at the same time. Destroy all monsters on the field.
(Common)
Rating: 2 out of 5
Nearly impossible to pull this off, but maybe against Gladiator Beasts?
Crossroads of Chaos (CSOC-EN079)
Gozen Match
TRAP / Continuous Trap
Each player sends monsters they control to the Graveyard until they each control monsters of only 1 Attribute. Each player cannot control monsters with different Attributes.
(Common)
Rating: 1 out of 5
Rivalry of Warlords has a counterpart that isn't going to matter.
Crossroads of Chaos (CSOC-EN078)
DNA Checkup
TRAP / Normal Trap
Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.
(Common)
Rating: 1 out of 5
Reckless Greed is far less risky by comparison.
Crossroads of Chaos (CSOC-EN077)
Trap of the Imperial Tomb
TRAP / Normal Trap
Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field.
(Rare)
Rating: 2 out of 5
We've lost at least 1 way to revive opponent's monsters on your field, but not all of them at least.
Crossroads of Chaos (CSOC-EN076)
Plant Food Chain
TRAP / Normal Trap
Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard.
(Common)
Rating: 2 out of 5
Blast with Chain for Plants, but their end result is almost better.
Crossroads of Chaos (CSOC-EN075)
Bamboo Scrap
TRAP / Normal Trap
Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/
Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.
(Common)
Rating: 1 out of 5
You're just putting yourself at a disadvantage.
Crossroads of Chaos (CSOC-EN074)
Pollinosis
TRAP / Counter Trap
Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.
(Rare)
Rating: 2 out of 5
Basically Horn of Heaven for Plants.
Crossroads of Chaos (CSOC-EN073)
Psychic Trigger
TRAP / Normal Trap
Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards.
(Super Rare)
Rating: 1 out of 5
A trigger for the next stage of your defeat no doubt.
Crossroads of Chaos (CSOC-EN072)
Morphtronic Monitron
TRAP / Continuous Trap
When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position.
(Common)
Rating: 1 out of 5
They can't win in either mode so it doesn't matter.
Crossroads of Chaos (CSOC-EN071)
Morphtransition
TRAP / Normal Trap
Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster.
(Common)
Rating: 1 out of 5
Negate Attack and Battle Fader can do much more than this.
Crossroads of Chaos (CSOC-EN070)
Doppelganger
TRAP / Continuous Trap
When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent.
(Common)
Rating: 1 out of 5
Certainly a worse copy of Barrel Behind the Door.
Crossroads of Chaos (CSOC-EN069)
Lineage of Destruction
TRAP / Normal Trap
Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice.
(Common)
Rating: 1 out of 5
You may only have a Level 8 monster, but some can attack twice regardless of their Level.
Crossroads of Chaos (CSOC-EN068)
Revival Gift
TRAP / Normal Trap
Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500
DEF 1500) to your opponent's side of the field.
(Common)
Rating: 1 out of 5
Call of the Haunted doesn't give your opponent anything, and can revive any monster.
Crossroads of Chaos (CSOC-EN067)
Prideful Roar
TRAP / Normal Trap
Activate only during damage calculation when the ATK of your battling monster is lower than the ATK of your opponent's, and pay Life Points equal to the difference in ATK. Your monster gains ATK equal to that difference +300, during damage calculation only.
(Rare)
Rating: 1 out of 5
Paying Life Points for a 300 ATK point advantage is nothing to be proud of.
Crossroads of Chaos (CSOC-EN066)
Synchro Strike
TRAP / Normal Trap
Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase.
(Common)
Rating: 3 out of 5
That's at least 1000 extra ATK, and that can be quite the difference if used during your opponent's turn.
Crossroads of Chaos (CSOC-EN065)
Urgent Tuning
TRAP / Normal Trap
Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.)
(Super Rare)
Rating: 1 out of 5
No advantage is gained from using this effect.
Crossroads of Chaos (CSOC-EN064)
Confusion Chaff
TRAP / Normal Trap
Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle).
(Common)
Rating: 1 out of 5
A complicated effect is certainly going to cause "confusion", but it's not an excuse to use this.
Crossroads of Chaos (CSOC-EN063)
Battle Mania
TRAP / Normal Trap
Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.
(Super Rare)
Rating: 2 out of 5
Useful only for monsters like Yubel.
Crossroads of Chaos (CSOC-EN062)
Omega Goggles
SPELL / Equip Spell
Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect.
(Common)
Rating: 1 out of 5
You're not going to find anything important.
Crossroads of Chaos (CSOC-EN061)
Secret Village of the Spellcasters
SPELL / Field Spell
If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
(Super Rare)
Rating: 1 out of 5
Everyone knows it's a bad place to visit when you're punished if you don't have any Spellcasters out.
Crossroads of Chaos (CSOC-EN060)
Everliving Underworld Cannon
SPELL / Continuous Spell
Once during each player's turn, when a Zombie-Type monster is Special Summoned to your side of the field, inflict 800 damage to your opponent.
(Common)
Rating: 2 out of 5
Almost triples what Cyber Summon Blaster deals and it's a Spell Card.
Crossroads of Chaos (CSOC-EN059)
The World Tree
SPELL / Continuous Spell
Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card's effects.
● Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. ● Remove 2: Destroy 1 card on the field. ● Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it.
(Rare)
Rating: 2 out of 5
You really want the last bullet, if anything, but that's going to take a while.
Crossroads of Chaos (CSOC-EN058)
Fragrance Storm
SPELL / Normal Spell
Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card.
(Common)
Rating: 2 out of 5
Not much better than Tribute to the Doomed.
Crossroads of Chaos (CSOC-EN057)
Miracle Fertilizer
SPELL / Continuous Spell
Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card.
(Rare)
Rating: 1 out of 5
Plants get their own Call of the Haunted that takes away your Normal Summon or Set. Pretty bad.
Crossroads of Chaos (CSOC-EN056)
Psychokinesis
SPELL / Normal Spell
Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 damage.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Use Tribute to the Doomed to destroy any monster during your turn for just 1 card in your hand.
Crossroads of Chaos (CSOC-EN055)
Teleport
SPELL / Continuous Spell
Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand.
(Common)
Rating: 2 out of 5
A bit worse than other cards like it, but the fee isn't all that much.
Crossroads of Chaos (CSOC-EN054)
Paralyzing Chain
SPELL / Continuous Spell
When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent.
(Rare)
Rating: 1 out of 5
Your opponent is definitely not going to fear 300 damage.
Crossroads of Chaos (CSOC-EN053)
Poison Chain
SPELL / Continuous Spell
During the End Phase of your turn, if you did not attack, your opponent sends cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard.
(Common)
Rating: 1 out of 5
Needle Worm can do this without you attacking either.
Crossroads of Chaos (CSOC-EN052)
Morphtronic Engine
SPELL / Equip Spell
Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster.
(Common)
Rating: 1 out of 5
Yusei Fudo could make a better engine than this.
Crossroads of Chaos (CSOC-EN051)
Morphtronic Cord
SPELL / Equip Spell
Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 1 out of 5
Morphtronics cannot make any card good.
Crossroads of Chaos (CSOC-EN050)
Morphtronic Accelerator
SPELL / Normal Spell
Return 1 "Morphtronic" card from your hand to the Deck. Destroy 1 card on the field, and draw 1 card.
(Rare)
Rating: 1 out of 5
Their time on the field is certainly accelerated.
Crossroads of Chaos (CSOC-EN049)
Factory of 100 Machines
SPELL / Quick-Play Spell
Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase.
(Common)
Rating: 1 out of 5
All 100 of them are wasted.
Crossroads of Chaos (CSOC-EN048)
Black Garden
SPELL / Field Spell
When a monster is Normal or Special Summoned, except by the effect of "Black Garden", halve its ATK and Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/
DEF 800) to its controller's opponent's side of the field, in Attack Position. You can destroy this card and all face-up Plant-Type monsters on the field and Special Summon 1 monster with ATK equal to the total ATK of those monsters from your Graveyard.
(Super Rare)
Rating: 2 out of 5
There's little advantage with this because everything is halved. The Tokens can't do much either.
Crossroads of Chaos (CSOC-EN047)
Mark of the Rose
SPELL / Equip Spell
Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Possibly the best variant of Change of Heart to date, but only with Plant monsters basically.
Crossroads of Chaos (CSOC-EN046)
Seed of Deception
SPELL / Quick-Play Spell
Special Summon 1 Level 2 or lower Plant-Type monster from your hand.
(Common)
Rating: 1 out of 5
There's no deception here. You really do Special Summon that weak a monster.
Crossroads of Chaos (CSOC-EN045)
Card Rotator
SPELL / Normal Spell
Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)
(Common)
Rating: 2 out of 5
I guess it can help, but it costs a card in your hand.
Crossroads of Chaos (CSOC-EN044)
Revived King Ha Des
DARK / Synchro Monster / Level 6 / ATK 2450 / DEF 0
(Zombie / Synchro / Effect)

"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters
Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Dark Ruler Ha Des is now a Zombie, but with about the same restraints and no DEF.
Crossroads of Chaos (CSOC-EN043)
Doomkaiser Dragon
FIRE / Synchro Monster / Level 6 / ATK 2400 / DEF 1500
(Zombie / Synchro / Effect)

"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters
When this card is Special Summoned, you can select 1 Zombie-Type monster in your opponent's Graveyard and Special Summon it to your side of the field in Attack Position. Destroy it when this card is removed from the field.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
It's a one-time revival effect unfortunately and it goes when this goes.
Crossroads of Chaos (CSOC-EN042)
Queen of Thorns
LIGHT / Synchro Monster / Level 6 / ATK 2200 / DEF 1800
(Plant / Synchro / Effect)

1 Tuner + 1 or more non-Tuner Plant-Type monsters
Each player must pay 1000 Life Points to Normal or Special Summon a non-Plant-Type monster from their hand.
(Super Rare)
Rating: 2 out of 5
Naturally useful in a Plant Deck, but nothing else.
Crossroads of Chaos (CSOC-EN041)
Psychic Lifetrancer
EARTH / Synchro Monster / Level 7 / ATK 2400 / DEF 2000
(Psychic / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points.
(Rare)
Rating: 2 out of 5
Poison of the Old Man can do this for free, but only once. This is still a bit costly though.
Crossroads of Chaos (CSOC-EN040)
Iron Chain Dragon
EARTH / Synchro Monster / Level 6 / ATK 2500 / DEF 1300
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.
(Rare)
Rating: 1 out of 5
Doesn't even keep what it gains for more than a single turn.
Crossroads of Chaos (CSOC-EN039)
Black Rose Dragon
FIRE / Synchro Monster / Level 7 / ATK 2400 / DEF 1800
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 2 out of 5
Once the first effect is done, you'll probably have nothing left to take advantage of the situation.
Crossroads of Chaos (CSOC-EN038)
Turbo Warrior
WIND / Synchro Monster / Level 6 / ATK 2500 / DEF 1500
(Warrior / Synchro / Effect)

"Turbo Synchron" + 1 or more non-Tuner monsters
When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
At least some of the big Synchros can fall from this.
Crossroads of Chaos (CSOC-EN037)
Jade Knight
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Machine / Effect)
Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.
(Common)
Rating: 2 out of 5
Both effects include itself, but neither are going to do you much good, unlike the 1800 DEF.
Crossroads of Chaos (CSOC-EN036)
Tiger Dragon
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1800
(Dragon / Effect)
If this card is Tribute Summoned by Tributing a Dragon-Type monster, you can destroy up to 2 face-down Spell and Trap Cards your opponent controls.
(Rare)
Rating: 3 out of 5
A half-Mobius when Dragons are used for its Tribute Summon, or it's good on its own.
Crossroads of Chaos (CSOC-EN035)
The White Stone of Legend
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 250
(Dragon / Tuner / Effect)
When this card is sent to the Graveyard, add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
(Common)
Rating: 2 out of 5
Even with this guy's help, there aren't many ways to bring out Blue-Eyes.
Crossroads of Chaos (CSOC-EN034)
Hanewata
LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Tuner / Effect)
You can discard this card to make any effect damage you take this turn 0. This effect can be activated during either player's turn.
(Super Rare)
Rating: 2 out of 5
Pretty mediocre compared to Prime Material Dragon.
Crossroads of Chaos (CSOC-EN033)
Comrade Swordsman of Landstar
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Tuner / Effect)
All Warrior-Type monsters you control gain 400 ATK.
(Common)
Rating: 2 out of 5
Basically a weaker and less useful Command Knight.
Crossroads of Chaos (CSOC-EN032)
Goblin Decoy Squad
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 0
(Warrior / Effect)
When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
(Common)
Rating: 1 out of 5
Even having nearly 1/3 the original's ATK it still changes to Defense Mode after attacking.
Crossroads of Chaos (CSOC-EN031)
Plaguespreader Zombie
DARK / Effect Monster / Level 2 / ATK 400 / DEF 200
(Zombie / Tuner / Effect)
You can return 1 card from your hand to the top of the Deck to Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Can self-recycle, but you're likely only getting that perk once.
Crossroads of Chaos (CSOC-EN030)
Zombie Mammoth
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Zombie / Effect)
Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK.
(Common)
Rating: 1 out of 5
Is this what happened to Mammoth Graveyard? A big side-effect to boot.
Crossroads of Chaos (CSOC-EN029)
Tytannial, Princess of Camellias
WIND / Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Plant / Effect)
You can Tribute 1 face-up Plant-Type monster you control to negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) on the field and destroy it.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Does get risky when you're low on monsters, but I guess it's okay for not having it be once per turn.
Crossroads of Chaos (CSOC-EN028)
Cursed Fig
WATER / Effect Monster / Level 1 / ATK 200 / DEF 200
(Plant / Effect)
When this card is destroyed by battle and sent to the Graveyard, select 2 Set Spell or Trap Cards on the field. While this card is in the Graveyard, the selected cards cannot be activated.
(Common)
Rating: 2 out of 5
Better than Xing Zen Hu given it's not as vulnerable to effects, but it's still not great.
Crossroads of Chaos (CSOC-EN027)
Botanical Girl
WATER / Effect Monster / Level 3 / ATK 1300 / DEF 1100
(Plant / Effect)
When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand.
(Common)
Rating: 1 out of 5
A Plant-based Witch of the Black Forest that really doesn't have any good choices.
Crossroads of Chaos (CSOC-EN026)
Horseytail
WIND / Effect Monster / Level 2 / ATK 400 / DEF 500
(Plant / Effect)
When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Horseytail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard.
(Common)
Rating: 1 out of 5
Just say "neigh" to this equine of embarassment.
Crossroads of Chaos (CSOC-EN025)
Gigantic Cephalotus
EARTH / Effect Monster / Level 4 / ATK 1850 / DEF 700
(Plant / Effect)
This card gains 200 ATK each time a Plant-Type monster is sent to the Graveyard.
(Common)
Rating: 3 out of 5
About time a decent card sprouts from the set's card pool.
Crossroads of Chaos (CSOC-EN024)
Nettles
EARTH / Effect Monster / Level 2 / ATK 1200 / DEF 400
(Plant / Tuner / Effect)
If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead.
(Common)
Rating: 2 out of 5
Not worth saving with the effect, but okay for Synchro Summons.
Crossroads of Chaos (CSOC-EN023)
Psychic Jumper
EARTH / Effect Monster / Level 2 / ATK 100 / DEF 1500
(Psychic / Tuner / Effect)
Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper". Switch control of those monsters. Their battle positions cannot be changed this turn, except with a card effect.
(Common)
Rating: 2 out of 5
The effect is nothing compared to Creature Swap so bypass it and make it Synchro Material.
Crossroads of Chaos (CSOC-EN022)
Storm Caller
WIND / Effect Monster / Level 6 / ATK 2300 / DEF 2000
(Psychic / Effect)
You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on the top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes damage equal to its original ATK.
(Rare)
Rating: 1 out of 5
About as bad as Setting Giant Kozaky on its own.
Crossroads of Chaos (CSOC-EN021)
Power Injector
EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Psychic / Effect)
Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn.
(Common)
Rating: 1 out of 5
Looks like we remade Destiny Hero - Blade Master from POTD.
Crossroads of Chaos (CSOC-EN020)
Iron Chain Coil
EARTH / Effect Monster / Level 3 / ATK 1100 / DEF 1600
(Machine / Tuner / Effect)
Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.
(Common)
Rating: 2 out of 5
Plenty of weak links in this chain.
Crossroads of Chaos (CSOC-EN019)
Iron Chain Blaster
EARTH / Effect Monster / Level 2 / ATK 1100 / DEF 0
(Warrior / Effect)
Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent.
(Common)
Rating: 1 out of 5
800 damage is nothing and you're down a monster for it.
Crossroads of Chaos (CSOC-EN018)
Iron Chain Snake
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Reptile / Effect)
During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard.
(Common)
Rating: 2 out of 5
Actually not too bad and you don't even have to Summon it a certain way first.
Crossroads of Chaos (CSOC-EN017)
Iron Chain Repairman
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect.
(Rare)
Rating: 1 out of 5
Their repairs need repairs based on these credentials.
Crossroads of Chaos (CSOC-EN016)
Pursuit Chaser
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 600
(Machine / Effect)
When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
Deals the equivalent of Black Pendant at best.
Crossroads of Chaos (CSOC-EN015)
Search Striker
WIND / Effect Monster / Level 3 / ATK 1600 / DEF 1200
(Warrior / Effect)
If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
(Rare)
Rating: 1 out of 5
It's only half Drillroid's effect combined with Goblin Attack Force's effect.
Crossroads of Chaos (CSOC-EN014)
Gadget Driver
EARTH / Effect Monster / Level 1 / ATK 200 / DEF 200
(Machine / Effect)
You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn.
(Common)
Rating: 1 out of 5
I don't think they even have their Learner's Permit.
Crossroads of Chaos (CSOC-EN013)
Gadget Hauler
EARTH / Effect Monster / Level 6 / ATK 1300 / DEF 0
(Machine / Effect)
Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.
(Common)
Rating: 1 out of 5
Keeps the boost, but the Deck is terrible, and this has awful stats for a Level 6.
Crossroads of Chaos (CSOC-EN012)
Morphtronic Clocken
EARTH / Effect Monster / Level 2 / ATK 600 / DEF 1100
(Machine / Effect)
● While in Attack Position: This card gains 500 ATK for each Morph Counter on it.
● While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it.
(Common)
Rating: 1 out of 5
2 counters will only have it clocken in at 1600 ATK. Pathetic.
Crossroads of Chaos (CSOC-EN011)
Morphtronic Radion
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 900
(Thunder / Effect)
● While in Attack Position: "Morphtronic" monsters you control gain 800 ATK.
● While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF.
(Rare)
Rating: 1 out of 5
While included in both effects, it relies entirely on them and has such poor stats to boot.
Crossroads of Chaos (CSOC-EN010)
Morphtronic Cameran
LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 600
(Machine / Effect)
● While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran".
● While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects.
(Common)
Rating: 1 out of 5
Only a few pixels per inch with each photo.
Crossroads of Chaos (CSOC-EN009)
Morphtronic Boomboxen
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 400
(Machine / Effect)
● While in Attack Position: This card can attack twice during each Battle Phase.
● While in Defense Position: Once per turn, when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate that attack.
(Rare)
Rating: 1 out of 5
A relic from the 80s and early 90s. It'd probably be better off being the real thing.
Crossroads of Chaos (CSOC-EN008)
Morphtronic Datatron
FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 600
(Pyro / Effect)
● While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent. ● While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.
(Common)
Rating: 1 out of 5
According to their own data, they are not fit to be on the field or in anyone's Deck.
Crossroads of Chaos (CSOC-EN007)
Morphtronic Magnen
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 800
(Thunder / Effect)
● While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target. ● While in Defense Position: Your opponent cannot select another monster as an attack target.
(Common)
Rating: 1 out of 5
Creates its own lock with two, but so does the much better Marauding Captain.
Crossroads of Chaos (CSOC-EN006)
Morphtronic Celfon
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Machine / Effect)
● While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from the top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck.
● While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order.
(Common)
Rating: 1 out of 5
Should dial 9-1-1 because it'll be in an emergency situation in no time.
Crossroads of Chaos (CSOC-EN005)
Copy Plant
WIND / Effect Monster / Level 1 / ATK 0 / DEF 0
(Plant / Tuner / Effect)
Once per turn, you can select 1 face-up Plant-Type monster on the field to have this card's Level become equal to the selected monster's Level, until the End Phase.
(Common)
Rating: 2 out of 5
Mostly a medicore Tuner because it'll need help to have the best chance of copying Levels.
Crossroads of Chaos (CSOC-EN004)
Wall of Ivy
EARTH / Effect Monster / Level 2 / ATK 300 / DEF 1200
(Plant / Flip / Effect)
FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage.
(Common)
Rating: 1 out of 5
Can't even call it poison ivy for that little damage.
Crossroads of Chaos (CSOC-EN003)
Mad Archfiend
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Fiend / Effect)
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position monster is selected as an attack target, change it to Defense Position.
(Rare)
Rating: 2 out of 5
If you can block attacks, it can keep dealing piercing damage, but that 0 DEF awaits to be used.
Crossroads of Chaos (CSOC-EN002)
Turbo Synchron
WIND / Effect Monster / Level 1 / ATK 100 / DEF 500
(Machine / Tuner / Effect)
When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took.
(Rare)
Rating: 2 out of 5
Spare yourself the big damage by using it as a Tuner.
Crossroads of Chaos (CSOC-EN001)
Healing Wave Generator
WIND / Effect Monster / Level 4 / ATK 800 / DEF 1600
(Machine / Effect)
Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
(Common)
Rating: 1 out of 5
Your options are generally only up to 1200, which is already easier with Poison of the Old Man.
Crossroads of Chaos (CSOC-EN000)
Rose, Warrior of Revenge
FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 600
(Warrior / Tuner / Effect)
When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
No side-effects here and it's a Level 4 Tuner for a change.