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Pharaonic Guardian (PGD-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Pharaonic_Guardian_(TCG-NA-1E) |
Pharaonic Guardian (PGD-107) Lava Golem FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Fiend / Effect) This monster must be Special Summoned on your opponent's side of the field by offering 2 monsters on your opponent's side of the field as a Tribute. This card inflicts 1000 points of Direct Damage to the Life Points of this card's controller during each of his/her Standby Phases. When you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. (Secret Rare) |
Pharaonic Guardian (PGD-106) Nightmare Wheel TRAP / Continuous Trap Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Spell, Trap or Effect Monster Card. This card inflicts 500 points of Direct Damage to your opponent's Life Points during each of your Standby Phases. When the selected monster is destroyed or removed from the field, this card is also destroyed. (Ultra Rare) |
Pharaonic Guardian (PGD-105) Rope of Life TRAP / Normal Trap This card can only be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of Battle. Special Summon the monster just sent to the Graveyard to the field in face-up Attack or Defense Position and increase its ATK by 800 points. (Ultra Rare) |
Pharaonic Guardian (PGD-104) Question SPELL / Normal Spell When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position. (Ultra Rare) |
Pharaonic Guardian (PGD-103) Byser Shock DARK / Effect Monster / Level 5 / ATK 800 / DEF 600 (Fiend / Effect) When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands. (Ultra Rare) |
Pharaonic Guardian (PGD-102) D. Tribe TRAP / Normal Trap All monsters on your side of the field are treated as Dragon-Type until the end of the turn this card is activated. (Common) |
Pharaonic Guardian (PGD-101) Non Aggression Area TRAP / Normal Trap You can only activate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set and/or Special Summon during the next turn. (Common) |
Pharaonic Guardian (PGD-100) Rite of Spirit TRAP / Normal Trap Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card's activation and effect are not affected by "Necrovalley". (Common) |
Pharaonic Guardian (PGD-099) Trap of Board Eraser TRAP / Counter Trap When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard. (Super Rare) |
Pharaonic Guardian (PGD-098) Disturbance Strategy TRAP / Normal Trap Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck. (Common) |
Pharaonic Guardian (PGD-097) Narrow Pass TRAP / Continuous Trap This card can only be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both players can only Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field. (Common) |
Pharaonic Guardian (PGD-096) Raigeki Break TRAP / Normal Trap Discard 1 card from your hand to the Graveyard to destroy 1 card on the field. (Common) |
Pharaonic Guardian (PGD-095) Barrel Behind the Door TRAP / Counter Trap When an effect that inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent's Life Points. (Super Rare) |
Pharaonic Guardian (PGD-094) Curse of Aging TRAP / Normal Trap Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated. (Common) |
Pharaonic Guardian (PGD-093) Coffin Seller TRAP / Continuous Trap Each time your opponent's Monster Cards are sent to the Graveyard, inflict 300 points of Direct Damage to your opponent's Life Points. (Rare) |
Pharaonic Guardian (PGD-092) Reversal Quiz SPELL / Normal Spell Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones. (Common) |
Pharaonic Guardian (PGD-091) Royal Tribute SPELL / Normal Spell This card can only be activated when your "Necrovalley" is active on the field. Both players must discard all monster cards in their hand to the Graveyard. (Common) |
Pharaonic Guardian (PGD-090) Metamorphosis SPELL / Normal Spell Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded. (Common) |
Pharaonic Guardian (PGD-089) Banner of Courage SPELL / Continuous Spell During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points. (Common) |
Pharaonic Guardian (PGD-088) Terraforming SPELL / Normal Spell Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck. (Common) |
Pharaonic Guardian (PGD-087) Dark Snake Syndrome SPELL / Continuous Spell Inflict Direct Damage to you and your opponent's Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases. (Common) |
Pharaonic Guardian (PGD-086) Heiroglyph Lithograph SPELL / Normal Spell Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards. (Common) |
Pharaonic Guardian (PGD-085) Buster Rancher SPELL / Equip Spell Only a monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points only when the opponent's monster that battles is in Attack Position and its ATK is equal to 2500 or more, OR when the opponent's monster that battles is in Defense Position and its DEF is equal to 2500 or more. (Common) |
Pharaonic Guardian (PGD-084) Necrovalley SPELL / Field Spell As long as this card remains face-up on the field, all effects of Magic, Trap, and/or Effect Monster Cards that involve Graveyards are negated and neither player can remove cards in the Graveyards from play. In addition, increase the ATK and DEF of all monsters that includes "Gravekeeper's" in their card name by 500 points. (Super Rare) |
Pharaonic Guardian (PGD-083) Different Dimension Capsule SPELL / Normal Spell After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand. (Common) |
Pharaonic Guardian (PGD-082) Dark Room of Nightmare SPELL / Continuous Spell Each time you inflict damage other than Battle Damage to your opponent's Life Points, inflict 300 points to Direct Damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare". (Super Rare) |
Pharaonic Guardian (PGD-081) Reasoning SPELL / Normal Spell Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard. (Common) |
Pharaonic Guardian (PGD-080) Card Shuffle SPELL / Continuous Spell Pay 300 of your own Life Points to shuffle either your or your opponent's Deck. You can use this effect during your own turn, once per turn. (Common) |
Pharaonic Guardian (PGD-079) Dark Designator SPELL / Normal Spell Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. (Rare) |
Pharaonic Guardian (PGD-078) Reaper on the Nightmare DARK / Fusion Monster / Level 5 / ATK 800 / DEF 600 (Zombie / Fusion / Effect) "Spirit Reaper" + "Nightmare Horse" This monster is not destroyed as a result of battle at any time, although damage calculation is applied. When this card is specifically designated as a target of the effect of Magic, Trap, or Effect Monster Card, this card is immediately destroyed. This monster can attack your opponent Life Points directly even if there is a monster on your opponent's side of the field. When this card attacks your opponent's Life points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. (Super Rare) |
Pharaonic Guardian (PGD-077) Nightmare Horse DARK / Effect Monster / Level 2 / ATK 500 / DEF 400 (Zombie / Effect) This monster can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. (Common) |
Pharaonic Guardian (PGD-076) Spirit Reaper DARK / Effect Monster / Level 3 / ATK 300 / DEF 200 (Zombie / Effect) This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. (Rare) |
Pharaonic Guardian (PGD-075) Cobra Jar EARTH / Effect Monster / Level 2 / ATK 600 / DEF 300 (Reptile / Flip / Effect) FLIP: Place 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/ DEF 1200) in Attack or Defense Position on your side of the field. When the Poisonous Snake Token is destroyed as result of battle, inflict 500 point of Direct Damage to your opponent's Life Points. (Common) |
Pharaonic Guardian (PGD-074) Charm of Shabti EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Rock / Effect) Discard this card from your hand to the Graveyard to make the damage inflicted to monsters that include "Gravekeeper's" in their card name 0 until the End Phase of the current turn. However, the damage to your Life Points is calculated normally. (Common) |
Pharaonic Guardian (PGD-073) An Owl of Luck WIND / Effect Monster / Level 2 / ATK 300 / DEF 500 (Winged Beast / Flip / Effect) FLIP: Select 1 Field Magic Card from your Deck and place it on top of your Deck. If "Necrovalley" is activate on the field, you can add the selected card to your hand. (Common) |
Pharaonic Guardian (PGD-072) Winged Sage Falcos WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Winged Beast / Effect) You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck. (Rare) |
Pharaonic Guardian (PGD-071) Yomi Ship WATER / Effect Monster / Level 3 / ATK 800 / DEF 1400 (Aqua / Effect) When this card is sent to the Graveyard as a result of battle, destroy the monster that destroyed this monster. (Common) |
Pharaonic Guardian (PGD-070) A Cat of Ill Omen DARK / Effect Monster / Level 2 / ATK 500 / DEF 300 (Beast / Flip / Effect) FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected card to your hand. (Common) |
Pharaonic Guardian (PGD-069) Mystical Knight of Jackal LIGHT / Effect Monster / Level 7 / ATK 2700 / DEF 1200 (Beast-Warrior / Effect) You can return your opponent's own monster that is sent to the Graveyard by this card as a result of battle to the top of their Deck. (Ultra Rare) |
Pharaonic Guardian (PGD-068) A Man with Wjat DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Spellcaster / Effect) When you Normal Summon this monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent's side of the field and see it. Return the card to its original position. (Common) |
Pharaonic Guardian (PGD-067) Gravekeeper's Assailant DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Spellcaster / Effect) You can activate this card's effect only when "Necrovalley" is active on the field. When this card attacks, you can change the battle position of 1 face-up monster on your opponent's side of the field. (Common) |
Pharaonic Guardian (PGD-066) Gravekeeper's Cannonholder DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Spellcaster / Effect) Offer 1 monster that includes "Gravekeeper's" in its card name on your side of the field as a Tribute to inflict 700 Points of Direct Damage to your opponent's Life Points. However, you cannot offer this card or another "Gravekeeper's Cannonholder" with this card's effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. (Common) |
Pharaonic Guardian (PGD-065) Gravekeeper's Chief DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1200 (Spellcaster / Effect) You can have only 1 face-up "Gravekeeper's Chief" on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by "Necrovalley". When you Tribute Summon this monster, you can Special Summon 1 monster that includes "Gravekeeper's" in its card name from your Graveyard. (Super Rare) |
Pharaonic Guardian (PGD-064) Gravekeeper's Watcher DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding cards), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation and effect of the card and destroy it. (Rare) |
Pharaonic Guardian (PGD-063) Gravekeeper's Vassal DARK / Effect Monster / Level 3 / ATK 800 / DEF 500 (Spellcaster / Effect) The Battle Damage this card inflicts to your opponent's Life Points is treated as the Effect Damage of this card. (Common) |
Pharaonic Guardian (PGD-062) Gravekeeper's Spear Soldier DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Spellcaster / Effect) When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (Common) |
Pharaonic Guardian (PGD-061) Gravekeeper's Guard DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1900 (Spellcaster / Flip / Effect) FLIP: Select 1 Monster Card on your opponent's side of the field (regardless of position) and return it to its owner's hand. (Common) |
Pharaonic Guardian (PGD-060) Gravekeeper's Curse DARK / Effect Monster / Level 3 / ATK 800 / DEF 800 (Spellcaster / Effect) When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent's Life Points. (Common) |
Pharaonic Guardian (PGD-059) Gravekeeper's Spy DARK / Effect Monster / Level 4 / ATK 1200 / DEF 2000 (Spellcaster / Flip / Effect) FLIP: Select 1 monster that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled. (Common) |
Pharaonic Guardian (PGD-058) Helpoemer DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1400 (Fiend / Effect) When this card has been sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card exists in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summon this card from the Graveyard. (Ultra Rare) |
Pharaonic Guardian (PGD-057) Newdoria DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Fiend / Effect) When this card has been sent to the Graveyard as a result of battle, this card's effect is When this card is sent to the Graveyard as a result of battle, select 1 monster on the field and destroy it. (Rare) |
Pharaonic Guardian (PGD-056) Dark Jeroid DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1500 (Fiend / Effect) When this monster is Normal Summoned, Flip Summoned, or Special Summoned, select 1 face-up monster on the field and decrease its ATK by 800 points. This effect lasts until the selected card is destroyed or removed from the field. (Rare) |
Pharaonic Guardian (PGD-055) Inpachi EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1900 (Machine / Normal) A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. (Common) |
Pharaonic Guardian (PGD-054) Kabuzauls WATER / Normal Monster / Level 4 / ATK 1700 / DEF 1500 (Dinosaur / Normal) A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. (Common) |
Pharaonic Guardian (PGD-053) Master Kyonshee EARTH / Normal Monster / Level 4 / ATK 1750 / DEF 1000 (Zombie / Normal) A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. (Common) |
Pharaonic Guardian (PGD-052) Pharaoh's Treasure TRAP / Normal Trap After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand. (Rare) |
Pharaonic Guardian (PGD-051) Reckless Greed TRAP / Normal Trap Draw 2 cards from your Deck, and skip your next 2 Draw Phases. (Rare) |
Pharaonic Guardian (PGD-050) Pyro Clock of Destiny TRAP / Normal Trap Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal. (Common) |
Pharaonic Guardian (PGD-049) Trap Dustshoot TRAP / Normal Trap You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. The Deck is then shuffled. (Common) |
Pharaonic Guardian (PGD-048) Needle Wall TRAP / Continuous Trap During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again. (Common) |
Pharaonic Guardian (PGD-047) Dark Coffin TRAP / Normal Trap When this face-down card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects: ● Discard 1 card in his/her hand. ● Select 1 monster on his/her side of the field and destroy it. (Common) |
Pharaonic Guardian (PGD-046) Statue of the Wicked TRAP / Normal Trap When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field. (Super Rare) |
Pharaonic Guardian (PGD-045) Needle Ceiling TRAP / Normal Trap You can only activate this card when there are 4 or more monsters on the field. Destroy all face-up monsters on the field. (Common) |
Pharaonic Guardian (PGD-044) Curse of Royal TRAP / Counter Trap Negate the activation of a card that includes the effect of destroying 1 Magic or Trap Card and destroy it. (Rare) |
Pharaonic Guardian (PGD-043) Bottomless Shifting Sand TRAP / Continuous Trap At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. (Common) |
Pharaonic Guardian (PGD-042) Ordeal of a Traveler TRAP / Continuous Trap You can activate this card's effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand. (Common) |
Pharaonic Guardian (PGD-043) Tutan Mask TRAP / Counter Trap Negate the activation and the effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it. (Common) |
Pharaonic Guardian (PGD-040) Pyramid Energy SPELL / Quick-Play Spell You can select and activate 1 of the following effects: ● Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. ● Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. (Common) |
Pharaonic Guardian (PGD-039) Timidity SPELL / Normal Spell Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent's next End Phase. (Common) |
Pharaonic Guardian (PGD-038) Call of the Mummy SPELL / Continuous Spell If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect once per turn. (Common) |
Pharaonic Guardian (PGD-037) Secret Pass to the Treasures SPELL / Normal Spell Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly. (Common) |
Pharaonic Guardian (PGD-036) Mirage of Nightmare SPELL / Continuous Spell During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard that same number of cards you drew with this card's effect to the Graveyard. (Super Rare) |
Pharaonic Guardian (PGD-035) Book of Moon SPELL / Quick-Play Spell Flip 1 face-up monster on the field into face-down Defense Position. (Rare) |
Pharaonic Guardian (PGD-034) Book of Taiyou SPELL / Normal Spell Flip 1 face-down monster on the field into face-up Attack Position. (Common) |
Pharaonic Guardian (PGD-033) Book of Life SPELL / Normal Spell Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play. (Super Rare) |
Pharaonic Guardian (PGD-032) Cobraman Sakuzy EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1400 (Reptile / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position. (Common) |
Pharaonic Guardian (PGD-031) Fushioh Richie DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2900 (Zombie / Effect) This card can only be Special Summoned from your hand or your Deck by offering 1 "Great Dezard" that had fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Magic or Trap Cards that specifically designate this card as a target and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position. (Ultra Rare) |
Pharaonic Guardian (PGD-030) Des Lacooda EARTH / Effect Monster / Level 3 / ATK 500 / DEF 600 (Zombie / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, you draw 1 card from your Deck. (Common) |
Pharaonic Guardian (PGD-029) Don Zaloog DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1500 (Warrior / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ● Select 1 card from your opponent's hand randomly and discard it to the Graveyard. ● Send 2 cards from the top of your opponent's Deck to the Graveyard. (Ultra Rare) |
Pharaonic Guardian (PGD-028) Dark Scorpion Burglars DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is then shuffled. (Common) |
Pharaonic Guardian (PGD-027) Dice Jar LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 300 (Rock / Flip / Effect) FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again. (Common) |
Pharaonic Guardian (PGD-026) Pyramid Turtle EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1400 (Zombie / Effect) When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face up Attack or Defense Position (no Tribute is required for monsters of level 5 or more). The Deck is then shuffled. (Rare) |
Pharaonic Guardian (PGD-025) Guardian Sphinx EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400 (Rock / Effect) You can flip this card into face-down Defense Position once per turn during you Main Phase. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand. (Ultra Rare) |
Pharaonic Guardian (PGD-024) 8-Claws Scorpion DARK / Effect Monster / Level 2 / ATK 300 / DEF 200 (Insect / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position monster on your opponent's side of the field in battle, the ATK of this card becomes 2400 during that damage calculation only. (Common) |
Pharaonic Guardian (PGD-023) Giant Axe Mummy EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2000 (Zombie / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. (Common) |
Pharaonic Guardian (PGD-022) Swarm of Locusts DARK / Effect Monster / Level 3 / ATK 1000 / DEF 500 (Insect / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Magic or Trap Card on your opponent's side of the field. (Common) |
Pharaonic Guardian (PGD-021) Swarm of Scarabs DARK / Effect Monster / Level 3 / ATK 500 / DEF 1000 (Insect / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field. (Common) |
Pharaonic Guardian (PGD-020) Great Dezard DARK / Effect Monster / Level 6 / ATK 1900 / DEF 2300 (Spellcaster / Effect) When this monster destroys the following number of monsters in battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Magic and Trap Cards that specifically designate this card as a target and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Ultra Rare) |
Pharaonic Guardian (PGD-019) Wandering Mummy EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Zombie / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, shuffle all face-down Defense Position monsters on your side of the field and return them in face-down Defense Position to your side of the field. (Rare) |
Pharaonic Guardian (PGD-018) Royal Keeper DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1700 (Spellcaster / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up. (Common) |
Pharaonic Guardian (PGD-017) Dark Dust Spirit EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1800 (Zombie / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up destroy all face-up monsters except this monster on the field. (Short Print Common) |
Pharaonic Guardian (PGD-016) Poison Mummy EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Zombie / Flip / Effect) FLIP: Inflict 500 points of Direct Damage to your opponent's Life Points. (Common) |
Pharaonic Guardian (PGD-015) Sasuke Samurai WIND / Effect Monster / Level 2 / ATK 500 / DEF 800 (Warrior / Effect) When this card attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. (Super Rare) |
Pharaonic Guardian (PGD-014) Gora Turtle WATER / Effect Monster / Level 3 / ATK 1100 / DEF 1400 (Aqua / Effect) As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack. (Rare) |
Pharaonic Guardian (PGD-013) Moisture Creature LIGHT / Effect Monster / Level 9 / ATK 2800 / DEF 2900 (Fairy / Effect) If you Tribute Summon this monster by offering 3 monsters on the field as a Tribute, destroy all Magic and Trap Cards on your opponent's side of the field. (Rare) |
Pharaonic Guardian (PGD-012) Servant of Catabolism LIGHT / Effect Monster / Level 3 / ATK 700 / DEF 500 (Aqua / Effect) This monster may attack your opponent's Life Points directly. (Common) |
Pharaonic Guardian (PGD-011) Mucus Yolk DARK / Effect Monster / Level 3 / ATK 0 / DEF 100 (Aqua / Effect) This card may attack your opponent's Life Points directly. Each time this card inflicts battle damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field. (Common) |
Pharaonic Guardian (PGD-010) Timeater DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1700 (Machine / Effect) If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1. (Common) |
Pharaonic Guardian (PGD-009) Jowls of Dark Demise WATER / Effect Monster / Level 2 / ATK 200 / DEF 100 (Fiend / Flip / Effect) FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it may attack your opponent's LIfe Points directly. (Rare) |
Pharaonic Guardian (PGD-008) Maiden of the Aqua WATER / Effect Monster / Level 4 / ATK 700 / DEF 2000 (Aqua / Effect) As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Magic Card on the field, this effect is not applied. (Common) |
Pharaonic Guardian (PGD-007) Arsenal Bug EARTH / Effect Monster / Level 3 / ATK 2000 / DEF 2000 (Insect / Effect) If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points. (Common) |
Pharaonic Guardian (PGD-006) Kryuel DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1700 (Fiend / Effect) When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. (Common) |
Pharaonic Guardian (PGD-005) Birdface WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Winged Beast / Effect) When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. (Common) |
Pharaonic Guardian (PGD-004) King Tiger Wanghu EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Beast / Effect) As long as this card remains face-up on the field, all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summoned) are automatically destroyed. (Rare) |
Pharaonic Guardian (PGD-003) Souleater EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 0 (Fish / Normal) A living wonder of mystery. (Common) |
Pharaonic Guardian (PGD-002) Shapesnatch DARK / Normal Monster / Level 5 / ATK 1200 / DEF 1700 (Machine / Normal) A bow tie with horrible power, it attacks an opponent by controlling others. (Common) |
Pharaonic Guardian (PGD-001) Molten Behemoth FIRE / Normal Monster / Level 5 / ATK 1000 / DEF 2200 (Pyro / Normal) A giant born from magma, it attacks with a magma punch. (Common) |
Pharaonic Guardian (PGD-000) Ring of Destruction TRAP / Normal Trap Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponent. (Secret Rare) |