1. Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format.

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Structure Deck Card Ratings (Page 2)

1. These ratings are only for non-duplicate cards included.
2. Product names are shortened as the other half is listed above.
3. SD3-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Blaze_of_Destruction 
4. SD4-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Fury_from_the_Deep 
Fury from the Deep (SD4-EN032)
Xing Zhen Hu
TRAP / Continuous Trap
Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated.
(Common)
Rating: 1 out of 5
This sort of lockdown won't last very long.
Fury from the Deep (SD4-EN031)
Spell Shield Type-8
TRAP / Counter Trap
Select and activate 1 of the following effects:
● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
(Common)
Rating: 2 out of 5
A bit more versatile than Magic Jammer, but only because the first effect is free.
Fury from the Deep (SD4-EN030)
Torrential Tribute
TRAP / Normal Trap
You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field.
(Common)
Rating: 4 out of 5
Mako Tsunami had it in his WATER Deck so it's only fitting that it'd be here too, and it's a great card.
Fury from the Deep (SD4-EN029)
Tornado Wall
TRAP / Continuous Trap
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
(Common)
Rating: 2 out of 5
A Continuous version of Waboku (#40), but only while Umi is active.
Fury from the Deep (SD4-EN028)
Gravity Bind
TRAP / Continuous Trap
All Level 4 or higher monsters on the field cannot attack.
(Common)
Rating: 3 out of 5
Not bad for stalling and/or keeping your monsters safe so they can bypass it.
Fury from the Deep (SD4-EN027)
Call of the Haunted
TRAP / Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Common)
Rating: 3 out of 5
You don't have to wait long to revive a monster with this.
Fury from the Deep (SD4-EN026)
Dust Tornado
TRAP / Normal Trap
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
(Common)
Rating: 1 out of 5
They're still reprinting this card, even though it's already outclassed by MST.
Fury from the Deep (SD4-EN025)
Big Wave Small Wave
SPELL / Normal Spell
Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
(Common)
Rating: 2 out of 5
You really onlly need to lose 1 WATER monster to bring out stronger ones.
Fury from the Deep (SD4-EN024)
Hammer Shot
SPELL / Normal Spell
Destroy 1 face-up Attack Position monster with the highest ATK on the field.
(Common)
Rating: 2 out of 5
Better than Fissure to a point.
Fury from the Deep (SD4-EN023)
Salvage
SPELL / Normal Spell
Add 2 WATER monsters in your Graveyard with an ATK of 1500 or less each to your hand.
(Common)
Rating: 2 out of 5
Probably won't help that much, but better than having no monsters available at all.
Fury from the Deep (SD4-EN022)
Reload
SPELL / Quick-Play Spell
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)
Rating: 2 out of 5
Can't have all cards be as good as Snatch Steal I guess.
Fury from the Deep (SD4-EN021)
Creature Swap
SPELL / Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
(Common)
Rating: 2 out of 5
Generally only offers an advantage to you if you're giving a weaker monster.
Fury from the Deep (SD4-EN020)
A Legendary Ocean
SPELL / Field Spell
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
(Common)
Rating: 2 out of 5
Helpful for the stronger WATER monsters, but not much else.
Fury from the Deep (SD4-EN019)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
Rating: 4 out of 5
A storm this potent will certainly make waves crash along the shore.
Fury from the Deep (SD4-EN018)
Pot of Greed
SPELL / Normal Spell
Draw 2 cards from your Deck.
(Common)
Rating: 4 out of 5
I'm surprised this card hasn't gotten banned yet.
Fury from the Deep (SD4-EN017)
Premature Burial
SPELL / Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)
Rating: 3 out of 5
A small price to pay to revive a potentially strong monster from your Graveyard.
Fury from the Deep (SD4-EN016)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 3 out of 5
I may run out of things to say about these cards if they keep showing up.
Fury from the Deep (SD4-EN015)
Snatch Steal
SPELL / Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Common)
Rating: 4 out of 5
Another good reprint as the Deck really needs the extra fighting power.
Fury from the Deep (SD4-EN014)
Creeping Doom Manta
WATER / Effect Monster / Level 3 / ATK 1300 / DEF 1200
(Fish / Effect)

When this card is Normal Summoned successfully, no Trap Cards can be activated.
(Common)
Rating: 1 out of 5
The name makes it sound menacing, but the effect and stats take all of that away.
Fury from the Deep (SD4-EN013)
Unshaven Angler
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Fish / Effect)

If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Common)
Rating: 2 out of 5
Outside of regular Levia-Dragon, there aren't many good high-Level WATER monsters.
Fury from the Deep (SD4-EN012)
Mobius the Frost Monarch
WATER / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Aqua / Effect)

When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field.
(Common)
Rating: 4 out of 5
Thestalos doesn't have the effect to really make the Tribute worth it, but this does.
Fury from the Deep (SD4-EN011)
Mermaid Knight
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 700
(Aqua / Effect)

As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
(Common)
Rating: 1 out of 5
Barely stronger than Mataza the Zapper. (SD5 #12)
Fury from the Deep (SD4-EN010)
Levia-Dragon - Daedalus
WATER / Effect Monster / Level 7 / ATK 2600 / DEF 1500
(Sea Serpent / Effect)

Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.
(Common)
Rating: 3 out of 5
This becomes Level 6 with A Legendary Ocean, making it easier to play and the effect is quite good.
Fury from the Deep (SD4-EN009)
Amphibious Bugroth MK-3
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Machine / Effect)

As long as 'Umi' remains face-up on the field, this card can attack your opponent's Life Points directly.
(Common)
Rating: 1 out of 5
Needs to be stronger for the direct attacks to really be worth it.
Fury from the Deep (SD4-EN008)
Fenrir
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Beast / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
(Common)
Rating: 1 out of 5
Needs twice the monsters as Inferno for half the perks.
Fury from the Deep (SD4-EN007)
Tribe-Infecting Virus
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Aqua / Effect)

Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
(Common)
Rating: 2 out of 5
Could be potent, but not really on its own.
Fury from the Deep (SD4-EN006)
Star Boy
WATER / Effect Monster / Level 2 / ATK 550 / DEF 500
(Aqua / Effect)

As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
(Common)
Rating: 1 out of 5
Patrick Star now has a relative.
Fury from the Deep (SD4-EN005)
Mother Grizzly
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Beast-Warrior / Effect)

When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Rating: 2 out of 5
Literally just the WATER counterpart to UFO Turtle.
Fury from the Deep (SD4-EN004)
Space Mambo
WATER / Normal Monster / Level 4 / ATK 1700 / DEF 1000
(Fish / Normal)

A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
(Common)
Rating: 1 out of 5
Giga Gagagigo (#56) or the original (#54) would've been much better.
Fury from the Deep (SD4-EN003)
Sea Serpent Warrior of Darkness
WATER / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Sea Serpent / Normal)

A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
(Common)
Rating: 3 out of 5
If we keep this up, this might be able to rival SD3.
Fury from the Deep (SD4-EN002)
7 Colored Fish
WATER / Normal Monster / Level 4 / ATK 1800 / DEF 800
(Fish / Normal)

A rare rainbow fish that has never been caught by mortal man.
(Common)
Rating: 3 out of 5
Haven't seen this since Starter Deck: Joey and it's a worthy addition here too.
Fury from the Deep (SD4-EN001)
Ocean Dragon Lord - Neo-Daedalus
WATER / Effect Monster / Level 8 / ATK 2900 / DEF 1600
(Sea Serpent / Effect)

Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.
(Ultra Rare)
Rating: 2 out of 5
The misprint hides a Summon requirement that really brings its rating down.
 
Blaze of Destruction (SD3-EN031)
Backfire
TRAP / Continuous Trap
When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
(Common)
Rating: 3 out of 5
From what's here, I can deal massive damage in a single turn with just a single copy.
Blaze of Destruction (SD3-EN030)
Spell Shield Type-8
TRAP / Counter Trap
Select and activate 1 of the following effects:
● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
(Common)
Rating: 2 out of 5
Probably going to be easier to use the first bulleted effect than the 2nd.
Blaze of Destruction (SD3-EN029)
Jar of Greed
TRAP / Normal Trap
Draw 1 card from your Deck.
(Common)
Rating: 2 out of 5
Useful after being Set, but unlike Skelengel (YSD #11) is easier to play thereafter.
Blaze of Destruction (SD3-EN028)
Call of the Haunted
TRAP / Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Common)
Rating: 3 out of 5
Monster Reborn has gone down for good so this'll have to fill in, and it's decent.
Blaze of Destruction (SD3-EN027)
Dust Tornado
TRAP / Normal Trap
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
(Common)
Rating: 1 out of 5
Should be collecting dust as a result of not being used.
Blaze of Destruction (SD3-EN026)
Meteor of Destruction
SPELL / Normal Spell
Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
(Common)
Rating: 2 out of 5
The most amount of damage written on a card, but the drawback will cost you later.
Blaze of Destruction (SD3-EN025)
Necklace of Command
SPELL / Equip Spell
When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects:
● Draw 1 card from your Deck. 
● Randomly discard 1 card from your opponent's hand to the Graveyard.
(Common)
Rating: 2 out of 5
Not great effects for losing a monster, but the first is better.
Blaze of Destruction (SD3-EN024)
Level Limit - Area B
SPELL / Continuous Spell
All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
(Common)
Rating: 3 out of 5
Much better than Area A (#60) for a lot of reasons. A very nice addition to this Deck and others.
Blaze of Destruction (SD3-EN023)
Reload
SPELL / Quick-Play Spell
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)
Rating: 2 out of 5
We really need a better way to shuffle cards into the Deck than this.
Blaze of Destruction (SD3-EN022)
Dark Room of Nightmare
SPELL / Continuous Spell
Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
(Common)
Rating: 2 out of 5
The damage is only slightly more than the card it contributes to.
Blaze of Destruction (SD3-EN021)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
Rating: 4 out of 5
Just about as good as Harpie's Feather Duster (#2), and leagues above MST.
Blaze of Destruction (SD3-EN020)
Tribute to the Doomed
SPELL / Normal Spell
Discard 1 card from your hand. Select 1 monster on the field and destroy it.
(Common)
Rating: 2 out of 5
Takes down any monster for a price.
Blaze of Destruction (SD3-EN019)
Pot of Greed
SPELL / Normal Spell
Draw 2 cards from your Deck.
(Common)
Rating: 4 out of 5
No need for Reckless Greed when this pot is available.
Blaze of Destruction (SD3-EN018)
Premature Burial
SPELL / Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)
Rating: 3 out of 5
This and Call of the Haunted are pretty much interchangeable for using.
Blaze of Destruction (SD3-EN017)
Nobleman of Crossout
SPELL / Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
(Common)
Rating: 2 out of 5
Shield Crush (#7) would be better still, but that's still in Japan only.
Blaze of Destruction (SD3-EN016)
Molten Destruction
SPELL / Field Spell
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
(Common)
Rating: 2 out of 5
Only natural for a FIRE Deck to get the only FIRE-based Field Spell, but its boost is quite low.
Blaze of Destruction (SD3-EN015)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 3 out of 5
This card is certainly seeing a lot of reprints lately, along with other good cards.
Blaze of Destruction (SD3-EN014)
Snatch Steal
SPELL / Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Common)
Rating: 4 out of 5
The Life Point boost is pretty much irrelevent when you can using the stolen monster before it applies.
Blaze of Destruction (SD3-EN013)
Fox Fire
FIRE / Effect Monster / Level 2 / ATK 300 / DEF 200
(Pyro / Effect)

During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon.
(Common)
Rating: 1 out of 5
Barely even a defense, and you can't even use it for a Tribute Summon.
Blaze of Destruction (SD3-EN012)
Gaia Soul the Combustible Collective
FIRE / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Pyro / Effect)

You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase.
(Common)
Rating: 1 out of 5
The perks go out the window once this card self-destructs.
Blaze of Destruction (SD3-EN011)
Thestalos the Firestorm Monarch
FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Pyro / Effect)

When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points.
(Common)
Rating: 3 out of 5
Might not get a monster every time, and the damage that follows is pretty low, but it's still quite strong.
Blaze of Destruction (SD3-EN010)
Raging Flame Sprite
FIRE / Effect Monster / Level 3 / ATK 100 / DEF 200
(Pyro / Effect)

This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.
(Common)
Rating: 2 out of 5
Pretty weak at first, but the attacks that follow should be better and it can attack directly on its own.
Blaze of Destruction (SD3-EN009)
Ultimate Baseball Kid
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1000
(Warrior / Effect)

Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.
(Common)
Rating: 2 out of 5
Can't do much of anything on its own so it'll need another FIRE monster out with it.
Blaze of Destruction (SD3-EN008)
Solar Flare Dragon
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Effect)

This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.
(Common)
Rating: 2 out of 5
Two or more copies are ideal to make this useful.
Blaze of Destruction (SD3-EN007)
Molten Zombie
FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 400
(Zombie / Effect)

When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.
(Common)
Rating: 2 out of 5
Molten to its core, and not a lot to use in return.
Blaze of Destruction (SD3-EN006)
Inferno
FIRE / Effect Monster / Level 4 / ATK 1100 / DEF 1900
(Pyro / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points.
(Common)
Rating: 2 out of 5
Provides an extra defense or Tribute, but is going to have a hard time activating its party trick.
Blaze of Destruction (SD3-EN005)
Little Chimera
FIRE / Effect Monster / Level 2 / ATK 600 / DEF 550
(Beast / Effect)

As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.
(Common)
Rating: 1 out of 5
The Field Spell can do much of this on its own, leaving your field open for something much stronger.
Blaze of Destruction (SD3-EN004)
UFO Turtle
FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Machine / Effect)

When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Rating: 2 out of 5
Fetching a 2nd Solar Flare Dragon while having one out is about the best you can do.
Blaze of Destruction (SD3-EN003)
Blazing Inpachi
FIRE / Normal Monster / Level 4 / ATK 1850 / DEF 0
(Pyro / Normal)

A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
(Common)
Rating: 2 out of 5
Pretty strong as far a Level 4 FIRE monsters go, but the DEF makes its rating come up short of a 3.
Blaze of Destruction (SD3-EN002)
Great Angus
FIRE / Normal Monster / Level 4 / ATK 1800 / DEF 600
(Beast / Normal)

A very violent beast, it is always berserk. People say that they have never seen it silent.
(Common)
Rating: 3 out of 5
The boss monster was pretty much a bust so cards like this are needed to give the Deck some punch.
Blaze of Destruction (SD3-EN001)
Infernal Flame Emperor
FIRE / Effect Monster / Level 9 / ATK 2700 / DEF 1600
(Pyro / Effect)

This card cannot be Special Summoned. When this card is Tribute Summoned successfully, you can remove from play up to 5 FIRE monsters in your Graveyard. Destroy a number of Spell or Trap Cards on the field equal to the number of cards that you remove from play by this effect.
(Ultra Rare)
Rating: 1 out of 5
Only uses the effect when Tribute Summoned. Awful as a whole.