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Enemy of Justice (EOJ-EN) Card Ratings
1.
Card gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Enemy_of_Justice_(TCG-EN-1E)
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Enemy of
Justice (EOJ-EN060) Forced Back TRAP / Counter Trap Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Normal Summons can only happen once per turn so this'll help a bit, but not against much else. |
Enemy of
Justice (EOJ-EN059) Shattered Axe TRAP / Continuous Trap Select 1 face-up monster on the field. While this card is on the field, decrease the ATK of that monster by 500 points during each of your Standby Phases. When the monster is destroyed, destroy this card. (Common) |
Rating: 1 out of 5 Don't expect this to even remotely work on time. |
Enemy of
Justice (EOJ-EN058) Miraculous Descent TRAP / Continuous Trap Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Perfect for that one strategy no one uses. |
Enemy of
Justice (EOJ-EN057) Macro Cosmos TRAP / Continuous Trap You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead. (Common) |
Rating: 2 out of 5 I guess it's viable with Grand Convergence, but few cards actually benefit. |
Enemy of
Justice (EOJ-EN056) Elemental Absorber TRAP / Continuous Trap Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 No matter how many different Attributes your Deck has, you'll never be able to make this work effectively. |
Enemy of
Justice (EOJ-EN055) Icarus Attack TRAP / Normal Trap By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field. (Common) |
Rating: 1 out of 5 I suppose even a weak Winged Beast has a purpose. |
Enemy of
Justice (EOJ-EN054) D - Shield TRAP / Normal Trap You can only activate this card when an Attack Position on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change that attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Card). The equipped monster cannot be destroyed as a result of battle. (Common) |
Rating: 2 out of 5 Most of them are weak so this'll be a must, but it only works if they're in Attack Mode. |
Enemy of
Justice (EOJ-EN053) D - Time TRAP / Normal Trap You can only activate this card when a monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" monster. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 You lose an Elemental Hero, but Destiny Heroes are mostly weaker still. |
Enemy of
Justice (EOJ-EN052) Destiny Signal TRAP / Normal Trap You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Destiny Hero" in its card name. (Common) |
Rating: 1 out of 5 Destiny Heroes get their own Hero Signal, but let's face it, their best monster has less DEF than Clayman. |
Enemy of
Justice (EOJ-EN051) Destruction of Destiny TRAP / Normal Trap Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 "Detriment of Destiny" is more like it. |
Enemy of
Justice (EOJ-EN050) Elemental Recharge TRAP / Normal Trap Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental Hero" in its card name. (Common) |
Rating: 1 out of 5 Good luck having more than 1 Elemental Hero out at a time. |
Enemy of
Justice (EOJ-EN049) Life Equalizer TRAP / Normal Trap You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 A card for that 1-in-a-million time during a Duel. |
Enemy of
Justice (EOJ-EN048) Clock Tower Prison SPELL / Field Spell Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 If you can survive for 4 turns, you'll survive future turns, but Dreadmaster isn't great. |
Enemy of
Justice (EOJ-EN047) Dimensional Fissure SPELL / Continuous Spell Any monster sent to the Graveyard is removed from play instead. (Common) |
Rating: 2 out of 5 The first real card to attempt at removing other cards from play, but it's still not great. |
Enemy of
Justice (EOJ-EN046) Grand Convergence SPELL / Quick-Play Spell You can only activate this card while "Macro Cosmos" is on your side of the field. Inflict 300 points of damage to your opponent's Life Points and destroy all monsters on the field. (Common) |
Rating: 2 out of 5 Dark Hole has stayed Forbidden, and this may be an okay substitute, but you still need Macro Cosmos too. |
Enemy of
Justice (EOJ-EN045) Guard Penalty SPELL / Quick-Play Spell Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Doesn't have to be from any effect so I guess there's that. |
Enemy of
Justice (EOJ-EN044) Celestial Transformation SPELL / Quick-Play Spell Special Summon 1 Fairy-Type monster from your hand. Halve the ATK of that monster and destroy it during the End Phase. (Common) |
Rating: 1 out of 5 Transform a powerhouse Fairy into a weakling in seconds. |
Enemy of
Justice (EOJ-EN043) Power Capsule SPELL / Normal Spell Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect. (Common) |
Rating: 1 out of 5 No changes to that monster's ATK, no powerful effects. |
Enemy of
Justice (EOJ-EN042) HERO Flash!! SPELL / Normal Spell Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Takes 4 cards to even use it, half of which are viable, then only applies to Normal Elemental Heroes. |
Enemy of
Justice (EOJ-EN041) O - Oversoul SPELL / Normal Spell Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field. (Common) |
Rating: 2 out of 5 At least you can choose what mode the monster is in and can use it to Summon something better. |
Enemy of
Justice (EOJ-EN040) R - Righteous Justice SPELL / Normal Spell Destroy Spell or Trap Cards on the field equal to the number of face-up monsters on your side of the field that include "Elemental Hero" in their card names. (Common) |
Rating: 1 out of 5 Looks better than Mystical Space Typhoon, but really isn't. You won't have more than 1 out at a time. |
Enemy of
Justice (EOJ-EN039) E - Emergency Call SPELL / Normal Spell Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name. (Common) |
Rating: 2 out of 5 Almost better than Reinforcement of the Army, but there aren't really any good members to get with this. |
Enemy of
Justice (EOJ-EN038) H - Heated Heart SPELL / Normal Spell Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent's Life Points. These effects continue until the end of this turn. (Common) |
Rating: 1 out of 5 Works on any monster, but it's a temporary Black Pendant and Fairy Meteor Crush. |
Enemy of
Justice (EOJ-EN037) Misfortune SPELL / Normal Spell Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn. (Common) |
Rating: 1 out of 5 On average, this'll amount to around 1000 damage unless that monster has 3000 or more ATK. |
Enemy of
Justice (EOJ-EN036) Elemental Hero Necroid Shaman DARK / Fusion Monster / Level 6 / ATK 1900 / DEF 1800 (Warrior / Fusion / Effect) "Elemental Hero Wildheart" + "Elemental Hero Necroshade" This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 monster on your opponent's side of the field. Then select 1 monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field. (Common) |
Rating: 1 out of 5 You probably won't have many choices, and this has pretty low stats for its Level. |
Enemy of
Justice (EOJ-EN035) Elemental Hero Wild Wingman EARTH / Fusion Monster / Level 8 / ATK 1900 / DEF 2300 (Warrior / Fusion / Effect) "Elemental Hero Wildheart" + "Elemental Hero Avian" This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Basically just the Spell & Trap version of Thunder Giant. |
Enemy of
Justice (EOJ-EN034) Elemental Hero Mariner WATER / Fusion Monster / Level 5 / ATK 1400 / DEF 1000 (Warrior / Fusion / Effect) "Elemental Hero Bubbleman" + "Elemental Hero Avian" This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly. (Common) |
Rating: 2 out of 5 You'll need them anyway, and this is one of the better direct attackers we have. |
Enemy of
Justice (EOJ-EN033) Elemental Hero Shining Phoenix Enforcer FIRE / Fusion Monster / Level 8 / ATK 2500 / DEF 2100 (Warrior / Fusion / Effect) "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman" This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its name. This card cannot be destroyed as a result of battle. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 About as good as Shining Flare, which is to be expected since it is essentially a mirror image. |
Enemy of
Justice (EOJ-EN032) Elemental Hero Phoenix Enforcer FIRE / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This card cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 1 perk in a sea of mostly negatives. |
Enemy of
Justice (EOJ-EN031) Super-Electromagnetic Voltech Dragon LIGHT / Effect Monster / Level 5 / ATK 2400 / DEF 1000 (Thunder / Effect) If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ● Batteryman AA: Increase the ATK of this card by 1000 points. (Super Rare) & (Ultimate Rare) |
Rating: 3 out of 5 I guess it's a good card for Batteryman Decks, but it's even better as a Beatstick. |
Enemy of
Justice (EOJ-EN030) Batteryman D LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 1900 (Thunder / Effect) When this card is face-up on your side of the field, your opponent cannot select a Thunder-Type monster on your side of the field as an attack target (except "Batteryman D"). (Common) |
Rating: 2 out of 5 A "D" is probably the equivalent of a 2/5. |
Enemy of
Justice (EOJ-EN029) Storming Wynn WIND / Effect Monster / Level 4 / ATK 800 / DEF 1500 (Spellcaster / Effect) Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field. (Common) |
Rating: 1 out of 5 We did this a set ago, but those cards were much better. |
Enemy of
Justice (EOJ-EN028) Blazing Hiita FIRE / Effect Monster / Level 4 / ATK 800 / DEF 1500 (Spellcaster / Effect) Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field. (Common) |
Rating: 1 out of 5 Barely smoldering actually. |
Enemy of
Justice (EOJ-EN027) Raging Eria WATER / Effect Monster / Level 4 / ATK 800 / DEF 1500 (Spellcaster / Effect) Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field. (Common) |
Rating: 1 out of 5 Raging with anger at how bad they are. |
Enemy of
Justice (EOJ-EN026) Avalancing Aussa EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1500 (Spellcaster / Effect) Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field. (Common) |
Rating: 1 out of 5 Sounds dangerous, but not from their card info. |
Enemy of
Justice (EOJ-EN025) Whirlwind Weasel WIND / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Beast / Flip / Effect) FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn. (Common) |
Rating: 2 out of 5 They'll have to win battles or Set cards. |
Enemy of
Justice (EOJ-EN024) Guard Dog EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 500 (Beast / Flip / Effect) FLIP: Your opponent cannot Special Summon for the rest of this turn. (Common) |
Rating: 1 out of 5 UDE is better at blocking Special Summons than this. |
Enemy of
Justice (EOJ-EN023) Voltanis the Adjudicator LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fairy / Effect) After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing all monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type monsters you Tributed. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Up to 5 monsters lost for a 1-time effect and bad Level 8 stats. |
Enemy of
Justice (EOJ-EN022) Banisher of the Radiance LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 0 (Fairy / Effect) While this card is face-up on the field, any card sent to the Graveyard is removed from play instead. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Basically the effect amounts to 1 turn with thoe stats. |
Enemy of
Justice (EOJ-EN021) Layard the Liberator LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1500 (Fairy / Effect) While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated. (Common) |
Rating: 1 out of 5 So far, I haven't seen anything living up to the booster set's name. |
Enemy of
Justice (EOJ-EN020) Bountiful Artemis LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1700 (Fairy / Effect) While this card is face-up on the field, draw 1 card from your Deck each time a Counter Trap Card is activated. (Common) |
Rating: 1 out of 5 Counter Traps aren't all that common in Duels. |
Enemy of
Justice (EOJ-EN019) Herald of Purple Light LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 500 (Fairy / Effect) Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 You lose twice as many monsters as Horn of Heaven just to copy Seven Tools. |
Enemy of
Justice (EOJ-EN018) Herald of Green Light LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 500 (Fairy / Effect) Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Greenlit for disaster on your end. |
Enemy of
Justice (EOJ-EN017) Royal Knight LIGHT / Effect Monster / Level 3 / ATK 1300 / DEF 800 (Fairy / Effect) When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the DEF of the destroyed monster. (Common) |
Rating: 1 out of 5 Take Shinato and cut its stats down to about 1/3. That's what this is. |
Enemy of
Justice (EOJ-EN016) Majestic Mech - Goryu LIGHT / Effect Monster / Level 8 / ATK 2900 / DEF 1400 (Fairy / Effect) You can Normal Summon this card by Tributing 1 monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Piercing damage for 1 Tribute isn't bad, except that you have 1 turn to do it before it's gone. |
Enemy of
Justice (EOJ-EN015) Majestic Mech - Ohka LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1400 (Fairy / Effect) You can Normal Summon this card without Tributing a monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. (Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Just make the Tribute Summon so you'll actually have a threat for more than a single turn. |
Enemy of
Justice (EOJ-EN014) Majestic Mech - Senku LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 500 (Fairy / Effect) If this card attacks your opponent's Life Points directly, draw 1 card from your Deck. This card is sent to the Graveyard during the End Phase of the turn it was Normal Summoned, Flip Summoned or Special Summoned. (Common) |
Rating: 1 out of 5 Masked Sorcerer hasn't done well as a LIGHT Fairy. |
Enemy of
Justice (EOJ-EN013) Harpie's Pet Baby Dragon WIND / Effect Monster / Level 4 / ATK 1200 / DEF 600 (Dragon / Effect) This card accumulates effects according to the number of monsters on your side of the field that include "Harpie" in their names (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn, you can destroy 1 card on your opponent's side of the field. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Doesn't grow up to be any better either. |
Enemy of
Justice (EOJ-EN012) Swift Birdman Joe WIND / Effect Monster / Level 6 / ATK 2300 / DEF 1400 (Winged Beast / Effect) If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands. (Common) |
Rating: 1 out of 5 Slow is more fitting and rhymes. |
Enemy of
Justice (EOJ-EN011) Victory Viper XX03 LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1000 (Machine / Effect) When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: ● Increase the ATK of this card by 400 points. ● Destroy 1 face-up Spell or Trap Card on the field. ● Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Can't really be victorious with those stats or effects. |
Enemy of
Justice (EOJ-EN010) Searchlightman LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Flip / Effect) FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn. (Common) |
Rating: 1 out of 5 The biggest threats are the face-up ones. |
Enemy of
Justice (EOJ-EN009) Cyber Phoenix FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1600 (Machine / Effect) While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster on your side of the field. When this face-up card on the field attacks or is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Zane was doing well with Cyber Dragon and the Fusions. Now he's on a slippery slope it seems. |
Enemy of
Justice (EOJ-EN008) Cyber Kirin LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 800 (Machine / Effect) By Tributing this card, until the end of this turn, any effect damage inflicted to the controller of this card becomes 0. (Common) |
Rating: 1 out of 5 Counters only about 3 cards with some of the big ones banned. |
Enemy of
Justice (EOJ-EN007) Cyber Prima LIGHT / Effect Monster / Level 6 / ATK 2300 / DEF 1600 (Warrior / Effect) When this card is Tribute Summoned, destroy all face-up Spell Cards on the field. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Exactly 1/2 of Heavy Storm for more work. |
Enemy of
Justice (EOJ-EN006) Cyber Gymnast EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1800 (Warrior / Effect) Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field. (Common) |
Rating: 2 out of 5 I guess gymnastics is slightly better than ballet in Yu-Gi-Oh. |
Enemy of
Justice (EOJ-EN005) Cyber Tutu EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800 (Warrior / Effect) If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly. (Common) |
Rating: 1 out of 5 Just about anything has higher ATK. Doesn't make this a good idea. |
Enemy of
Justice (EOJ-EN004) Destiny Hero - Dreadmaster DARK / Effect Monster / Level 8 / ATK ? / DEF ? (Warrior / Effect) If this card is Special Summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summon up to 2 monsters from your Graveyard that include "Destiny Hero" in their card names. During the turn this card is Special Summoned, monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed, and all Battle Damage inflicted to the controller of this card becomes 0 during battle involving monsters on your side of the field that include "Destiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK of all monsters of your side of the field (except this card) that include "Destiny Hero" in their card name. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 About 10 lines of text and mostly for effects that last a single turn and stats down to around 2000. |
Enemy of
Justice (EOJ-EN003) Destiny Hero - Diamond Dude DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Oh you can bet it won't be a Normal Spell very often. |
Enemy of
Justice (EOJ-EN002) Destiny Hero - Captain Tenacious DARK / Effect Monster / Level 3 / ATK 800 / DEF 800 (Warrior / Effect) Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase. (Common) |
Rating: 1 out of 5 It's going to lose its own battle so the effect doesn't matter. |
Enemy of
Justice (EOJ-EN001) Destiny Hero - Doom Lord DARK / Effect Monster / Level 3 / ATK 600 / DEF 800 (Warrior / Effect) Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation. (Common) |
Rating: 1 out of 5 Quite literally holds the Deck back. Doesn't have anything to back that up either. |