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Shadow Specters (SHSP-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Shadow_Specters_(TCG-EN-1E) |
Shadow
Specters (SHSP-EN099) Vivid Knight LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 800 (Beast-Warrior / Effect) During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand. (Rare) |
Rating: 1 out of 5 Trades your other monster for itself, which is likely going to be worse. |
Shadow
Specters (SHSP-EN098) Oh Tokenbaum! TRAP / Normal Trap Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon those targets. Their effects are negated. Destroy them during the End Phase. (Rare) |
Rating: 1 out of 5 Virus Cannon (#92) now revives monsters from the Graveyard. |
Shadow
Specters (SHSP-EN097) Armored Kappa WATER / Xyz Monster / Rank 2 / ATK 400 / DEF 1000 (Psychic / Xyz / Effect) 2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel. (Super Rare) |
Rating: 1 out of 5 The best effect is only once per Duel and the other will only amount to 2400 ATK or 3000 DEF. |
Shadow
Specters (SHSP-EN096) Black Dragon Collapserpent DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1700 (Dragon / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand. (Common) |
Rating: 1 out of 5 Undoubtedly tied to the Dragons Collide Deck and lacking any real merit. |
Shadow
Specters (SHSP-EN095) Secret Sanctuary of the Spellcasters SPELL / Continuous Spell When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card. (Rare) |
Rating: 1 out of 5 It's better off being kept a secret. |
Shadow
Specters (SHSP-EN094) Kidmodo Dragon EARTH / Effect Monster / Level 3 / ATK 100 / DEF 200 (Dragon / Effect) If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use the effect of "Kidmodo Dragon" once per turn. (Super Rare) |
Rating: 3 out of 5 Send it to the Grave and easily bring out strong Dragons like Darkness Metal (DUSA #68) and Blue-Eyes. |
Shadow
Specters (SHSP-EN093) White Dragon Wyverburster LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1800 (Dragon / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand. (Common) |
Rating: 1 out of 5 Maybe if it had blue eyes it could've had more than these dismal effects? |
Shadow
Specters (SHSP-EN092) Dragard DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1900 (Dragon / Effect) When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK. (Super Rare) |
Rating: 2 out of 5 Could Xyz Summon a Rank 8 with 1 or 2 Tributes, but otherwise, it's really only good for its DEF. |
Shadow
Specters (SHSP-EN091) Mira the Star-Bearer LIGHT / Xyz Monster / Rank 1 / ATK 1100 / DEF 1000 (Warrior / Xyz / Effect) 3 Level 1 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Level 4 or lower monsters you control cannot be destroyed by card effects. (Common) |
Rating: 2 out of 5 Bears 1 star for its Rank and only 2 for its rating from what's here. |
Shadow
Specters (SHSP-EN090) Celestial Wolf Lord, Blue Sirius DARK / Synchro Monster / Level 6 / ATK 2400 / DEF 1500 (Beast-Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK. (Ultra Rare) |
Rating: 3 out of 5 Cuts just about any monster down to size, and they'll have the loss until something changes. |
Shadow
Specters (SHSP-EN089) Sinister Yorishiro TRAP / Continuous Trap Each turn, 1 Level 5 or higher Fiend-Type monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend-Type monster (and no other cards) would be destroyed, you can send this card to the Graveyard instead. (Ultra Rare) |
Rating: 2 out of 5 Fiend Decks get some mediocre support. |
Shadow
Specters (SHSP-EN088) Noble Arms - Excaliburn SPELL / Equip Spell Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn. (Super Rare) |
Rating: 1 out of 5 Excalibur has been reduced to a plastic sword. (#41) |
Shadow
Specters (SHSP-EN087) Sacred Noble Knight of King Artorigus LIGHT / Xyz Monster / Rank 5 / ATK 2200 / DEF 2200 (Warrior / Xyz / Effect) 2 Level 5 "Noble Knight" monsters When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card on the field is sent to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target. (Ultra Rare) |
Rating: 1 out of 5 Trying to pose as Gilford the Legend. (SD5 #1) |
Shadow
Specters (SHSP-EN086) Ignoble Knight of High Laundsallyn DARK / Synchro Monster / Level 5 / ATK 2100 / DEF 900 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner "Noble Knight" monsters When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn". (Secret Rare) |
Rating: 1 out of 5 Neither card will really matter when they (#0) amount to mostly weak boosts at best. |
Shadow
Specters (SHSP-EN085) Noble Knight Borz LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 900 (Warrior / Effect) This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects. ● This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn. (Super Rare) |
Rating: 1 out of 5 They remade Power Tool Dragon (#42) as a weird Gemini-Hybrid monster. |
Shadow
Specters (SHSP-EN084) Lady of the Lake LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 1800 (Aqua / Tuner / Effect) Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type monster. If this card is used for a Synchro Summon, banish it. When this card is Normal Summoned: You can target 1 "Noble Knight" Normal Monster in your Graveyard; Special Summon that target. If this card is in your Graveyard: You can target 1 Level 5 "Noble Knight" monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard. (Secret Rare) |
Rating: 1 out of 5 They drowned without anyone noticing or coming to their rescue. |
Shadow
Specters (SHSP-EN083) Archfiend Giant DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1600 (Fiend / Effect) If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand. (Rare) |
Rating: 3 out of 5 2nd effect can bring out another copy of itself and it's quite strong. |
Shadow
Specters (SHSP-EN082) Vampire Duke DARK / Effect Monster / Level 5 / ATK 2000 / DEF 0 (Zombie / Effect) When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. (Rare) |
Rating: 2 out of 5 Vampires (DASA #3) haven't really proven much of the hype shows and movies make them out to be. |
Shadow
Specters (SHSP-EN081) Bujingi Raven LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 900 (Winged Beast / Effect) When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster. (Rare) |
Rating: 1 out of 5 Pretty weak for a Hand Trap when cards like Tribute to the Doomed get rid of monsters much faster. |
Shadow
Specters (SHSP-EN080) BIG Win!? TRAP / Normal Trap Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500. (Short Print Common) |
Rating: 1 out of 5 About as much of one as Last Turn. |
Shadow
Specters (SHSP-EN079) Survival of the Fittest TRAP / Normal Trap Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When it destroys an opponent's monster by battle and sends it to the Graveyard: The equipped monster can make a second attack on an opponent's monster in a row. (Common) |
Rating: 2 out of 5 Useful with the stronger Dinos like Black Tyranno and Sabersaurus. (SD09 #3) |
Shadow
Specters (SHSP-EN078) Grisaille Prison TRAP / Normal Trap If you control a face-up monster that was Tribute, Ritual or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated. (Rare) |
Rating: 2 out of 5 Basically, you can't do anything if your monster goes, but Dark Simorgh (#92) could work well. |
Shadow
Specters (SHSP-EN077) Chain Ignition TRAP / Continuous Trap Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target. (Common) |
Rating: 1 out of 5 About as bad as the other Chain cards that are actually meant for Chain Links. |
Shadow
Specters (SHSP-EN076) Mistake TRAP / Continuous Trap Neither player can add cards from their Deck to their hand except by drawing them. (Secret Rare) |
Rating: 2 out of 5 Has one half of Rai-Oh's effects, and is more prone to removal. |
Shadow
Specters (SHSP-EN075) Vampire Takeover TRAP / Normal Trap If you have no card in your Field Card Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn. (Super Rare) |
Rating: 1 out of 5 Can't get the better Field Spell (SDZW #17) and DARK Vampires (DASA #2) are mostly lacking too. |
Shadow
Specters (SHSP-EN074) Ghostrick Scare TRAP / Normal Trap Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1). (Common) |
Rating: 1 out of 5 It's just saying "boo". |
Shadow
Specters (SHSP-EN073) Ghostrick Vanish TRAP / Normal Trap Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects. (Common) |
Rating: 1 out of 5 They get trapped in their own haunted houses. |
Shadow
Specters (SHSP-EN072) Intrigue Shield TRAP / Normal Trap Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in face-up Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it. (Common) |
Rating: 1 out of 5 Waboku negates damage and prevents battle destruction in both modes. |
Shadow
Specters (SHSP-EN071) Numbers Overlay Boost TRAP / Normal Trap Target 1 "Number" Xyz Monster you control that has no Xyz Materials; attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz Materials. (Common) |
Rating: 2 out of 5 Only a small handful of Number Xyz Monsters (#34) are good, but this can help with those. |
Shadow
Specters (SHSP-EN070) Burst Rebirth TRAP / Normal Trap Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position. (Rare) |
Rating: 1 out of 5 Much worse than The Shallow Grave. (#90) |
Shadow
Specters (SHSP-EN069) Magicalized Duston Mop SPELL / Equip Spell You can only control 1 "Magicalized Duston Mop". The equipped monster cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card you control is destroyed by your opponent's card effect and sent to the Graveyard: You can add 1 "Duston" monster from your Deck to your hand. (Short Print Common) |
Rating: 2 out of 5 Locks out everything except attacking, and doesn't need Duston monsters (#36) except for the last effect. |
Shadow
Specters (SHSP-EN068) Sacred Serpent's Wake SPELL / Quick-Play Spell You can only activate 1 "Sacred Serpent's Wake" per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro, or Xyz): Activate 1 or more effects, depending on the number of different kinds you control, and resolve in sequence. ● 2 or more: Target 1 monster in your Graveyard or 1 of your banished monsters; add that target to your hand. ● 3 or more: Target 1 Trap Card in your Graveyard; add that target to your hand. ● 4: Target 1 Spell Card in your Graveyard, except "Sacred Serpent's Wake"; add that target to your hand. (Common) |
Rating: 1 out of 5 We've quadrupled the amount of work needed just to achieve certain effects. |
Shadow
Specters (SHSP-EN067) Return of the Monarchs SPELL / Continuous Spell You cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects; ● Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. ● Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. The Tribute Summoned monster must be face-up on the field to activate and to resolve this effect. You can only activate this effect of "Return of the Monarchs" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Blocks use of your Extra Deck, but you can choose from one of a handful of good monsters. (#19) |
Shadow
Specters (SHSP-EN066) Swords at Dawn SPELL / Quick-Play Spell Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn. (Rare) |
Rating: 1 out of 5 They will be gone at dawn. |
Shadow
Specters (SHSP-EN065) Pot of Dichotomy SPELL / Normal Spell At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. (Secret Rare) |
Rating: 2 out of 5 Much less likely to be used, but works almost as well as Pot of Avarice. (#37) |
Shadow
Specters (SHSP-EN064) Vampire Kingdom SPELL / Field Spell Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. (Common) |
Rating: 1 out of 5 Dracula would be very much a fool to rely on this acre of land for protection. |
Shadow
Specters (SHSP-EN063) Bujin Regalia - The Mirror SPELL / Normal Spell At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type "Bujin" monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated. (Rare) |
Rating: 1 out of 5 Time to reflect on the poor decisions made over the years. (#17) |
Shadow
Specters (SHSP-EN062) Ghostrick Mansion SPELL / Field Spell Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. (Common) |
Rating: 1 out of 5 "Like this is the least scary mansion I've ever been too. It looks primed for a toddler's Halloween". |
Shadow
Specters (SHSP-EN061) Dragon Shield SPELL / Equip Spell Equip only to a Dragon-Type monster. It cannot be destroyed by battle or by card effects. Neither player takes any battle damage from attacks involving it. (Common) |
Rating: 3 out of 5 Losing out on dealing Battle Damage puts this a step or two lower than Safe Zone. (#78) |
Shadow
Specters (SHSP-EN060) Battlin' Boxing Spirits SPELL / Normal Spell Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn. (Super Rare) |
Rating: 1 out of 5 They should know when they've been beaten. |
Shadow
Specters (SHSP-EN059) Gagagatag SPELL / Normal Spell All "Gagaga" monsters you currently control gains 500 ATK for each "Gagaga" monster you currently control, until your next Standby Phase. You can only activate 1 "Gagagatag" per turn. (Common) |
Rating: 1 out of 5 There aren't enough of them for the effect to matter. (#1) |
Shadow
Specters (SHSP-EN058) Giganticastle EARTH / Synchro Monster / Level 9 / ATK 2900 / DEF 2800 (Rock / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card. (Rare) |
Rating: 2 out of 5 Level 9 generally asks for around 2 non-Tuners so that's 400 ATK for a total of 3300 at least. |
Shadow
Specters (SHSP-EN057) Puralis, the Purple Pyrotile FIRE / Synchro Monster / Level 2 / ATK 800 / DEF 1400 (Reptile / Synchro / Tuner / Effect) 1 Tuner + 1 non-Tuner monster When this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK. (Rare) |
Rating: 1 out of 5 It's a Pretty Pathetic Purple Pyrotile. |
Shadow
Specters (SHSP-EN056) Divine Dragon Knight Felgrand LIGHT / Xyz Monster / Rank 8 / ATK 2800 / DEF 1800 (Warrior / Xyz / Effect) 2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects. (Secret Rare), (Ultimate Rare) & (Ghost Rare) |
Rating: 1 out of 5 Fell quite short of being grand actually. |
Shadow
Specters (SHSP-EN055) Meliae of the Trees EARTH / Xyz Monster / Rank 3 / ATK 1700 / DEF 900 (Plant / Xyz / Effect) 2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Send 1 Plant-Type monster from your Deck to the Graveyard. ● Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. (Secret Rare) |
Rating: 2 out of 5 Shallow root system, but can revive Plants or send them to the Grave for later. |
Shadow
Specters (SHSP-EN054) Crimson Knight Vampire Bram DARK / Xyz Monster / Rank 5 / ATK 2500 / DEF 0 (Zombie / Xyz / Effect) You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position. (Ultra Rare) |
Rating: 2 out of 5 A built-in Monster Reborn (#17) that costs you multiple attacks. Reviving itself isn't much better either. |
Shadow
Specters (SHSP-EN053) Bujintei Kagutsuchi DARK / Xyz Monster / Rank 4 / ATK 2500 / DEF 2000 (Beast-Warrior / Xyz / Effect) 2 Level 4 Beast-Warrior-Type monsters When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi". (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Applies Needle Worm's effect on you and then gives you no real benefits. |
Shadow
Specters (SHSP-EN052) Ghostrick Alucard DARK / Xyz Monster / Rank 3 / ATK 1800 / DEF 1600 (Zombie / Xyz / Effect) 2 Level 3 monsters Your opponent cannot target other "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Generic materials, but the Deck's members are still going to be Set 99% of the time. |
Shadow
Specters (SHSP-EN051) Number 64: Ronin Raccoon Sandayu EARTH / Xyz Monster / Rank 2 / ATK 1000 / DEF 1000 (Beast / Xyz / Effect) 2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects. (Rare) |
Rating: 1 out of 5 Or you could bring out 1 Token that redirects battle damage you take from its battles to the opponent? |
Shadow
Specters (SHSP-EN050) Number 46: Dragluon LIGHT / Xyz Monster / Rank 8 / ATK 3000 / DEF 3000 (Dragon / Xyz / Effect) 2 Level 8 Dragon-Type monsters Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Special Summon 1 Dragon-Type monster from your hand. ● Target 1 Dragon-Type monster your opponent controls; take control of that target. ● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Can do more than Darkness Metal (DUSA #68), but there's too many restraints for that to matter. |
Shadow
Specters (SHSP-EN049) Battlin' Boxer Cheat Comissioner FIRE / Xyz Monster / Rank 3 / ATK 0 / DEF 1300 (Warrior / Xyz / Effect) 2 Level 3 monsters All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field. (Rare) |
Rating: 1 out of 5 9 times out of 10 it's getting attacked and you're going to suffer major damage. |
Shadow
Specters (SHSP-EN048) Number C65: King Overfiend DARK / Xyz Monster / Rank 3 / ATK 1600 / DEF 0 (Fiend / Xyz / Effect) 3 Level 3 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect. ● Effect Monsters your opponent controls cannot activate their effects. (Rare) |
Rating: 1 out of 5 1000 ATK and DEF won't likely be enough to help this guy take anything down, and that's its best effect. |
Shadow
Specters (SHSP-EN047) Number 65: Djinn Buster DARK / Xyz Monster / Rank 2 / ATK 1300 / DEF 0 (Fiend / Xyz / Effect) 2 Level 2 DARK monsters During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent. (Rare) |
Rating: 1 out of 5 Twice as costly as Divine Wrath (#50) with a mere 500 damage on top. |
Shadow
Specters (SHSP-EN046) Number C96: Dark Storm DARK / Xyz Monster / Rank 3 / ATK 1000 / DEF 1000 (Fiend / Xyz / Effect) 4 Level 3 DARK monsters This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect. ● Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of that opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster. (Super Rare) |
Rating: 1 out of 5 A slightly stronger Relinquished, but still sucks. |
Shadow
Specters (SHSP-EN045) Blue Duston WATER / Effect Monster / Level 1 / ATK 0 / DEF 1000 (Fiend / Effect) Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from the controller's hand, face-down, until the next turn's Standby Phase. You can only control 1 face-up "Blue Duston". (Short Print Common) |
Rating: 1 out of 5 Nothing to feel blue about unless you're the card's owner. |
Shadow
Specters (SHSP-EN044) Risebell the Star Psycher WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Psychic / Effect) Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1. (Short Print Common) |
Rating: 1 out of 5 This bell tolls for its own demise. |
Shadow
Specters (SHSP-EN043) Terrene Toothed Tsuchinoko EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 500 (Reptile / Effect) When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn. (Common) |
Rating: 2 out of 5 Putting them face-down probably won't be enough to get rid of them. |
Shadow
Specters (SHSP-EN042) Swarm of Crows DARK / Effect Monster / Level 5 / ATK 1200 / DEF 1800 (Winged Beast / Effect) Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand. (Rare) |
Rating: 1 out of 5 Must be from the Elphin the Raven (#13) side of the Blackwing family. (#41) |
Shadow
Specters (SHSP-EN041) Granmarg the Mega Monarch EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 1000 (Rock / Effect) You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect. ● Also, draw 1 card after that. (Secret Rare) |
Rating: 2 out of 5 Slightly improved from the original, but this isn't a good start if this is a trend going forward. |
Shadow
Specters (SHSP-EN040) Marińa, Princess of Sunflowers FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 1600 (Plant / Effect) If exactly 1 other Plant-Type monster you control (and no other cards) is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect. (Super Rare) |
Rating: 1 out of 5 About as tame as a sunflower too. |
Shadow
Specters (SHSP-EN039) Genomix Fighter WIND / Effect Monster / Level 5 / ATK 2200 / DEF 1100 (Psychic / Tuner / Effect) You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monsters as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monsters for the rest of this turn, except monsters with the declared Monster Type. (Ultra Rare) |
Rating: 2 out of 5 Versatile for a Level 5 Tuner, but that means limiting yourself to only 1 Monster Type. |
Shadow
Specters (SHSP-EN038) Knight Day Grepher LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn. (Common) |
Rating: 1 out of 5 Takes you the entire turn just to get 1 Equip Spell back, and that's after Gemini Summoning it. |
Shadow
Specters (SHSP-EN037) Skelesaurus DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Zombie / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in face-up Defense Position, and if you do, it becomes Zombie-Type. (Common) |
Rating: 1 out of 5 An "upgrade" to Mammoth Graveyard. |
Shadow
Specters (SHSP-EN036) Rasetsu FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1900 (Fairy / Spirit / Effect) Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect. (Common) |
Rating: 1 out of 5 The spirits that haunt this set are just as bad as the ones from LOD. (#0) |
Shadow
Specters (SHSP-EN035) Aratama DARK / Effect Monster / Level 4 / ATK 800 / DEF 1800 (Fiend / Spirit / Effect) Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except “Aratama”. (Rare) |
Rating: 1 out of 5 The higher their Level, the worse the problem becomes for you. |
Shadow
Specters (SHSP-EN034) Vampire Hunter DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Warrior / Effect) At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster. (Super Rare) |
Rating: 1 out of 5 Just run Catastor get a nearly 100% chance of destroying a monster with the effect. |
Shadow
Specters (SHSP-EN033) Yellow-Bellied Oni DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Zombie / Effect) When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK. (Common) |
Rating: 1 out of 5 It's more like a parasite that takes from your own Xyz Monster. |
Shadow
Specters (SHSP-EN032) Pumprincess the Princess of Ghosts DARK / Effect Monster / Level 3 / ATK 900 / DEF 1000 (Zombie / Effect) If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card. (Common) |
Rating: 1 out of 5 Pumpking (#79) has an equally bad sister now. |
Shadow
Specters (SHSP-EN031) Vampire Grace DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1200 (Zombie / Effect) When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. (Common) |
Rating: 1 out of 5 Vampire Lord isn't this costly. (SD2 #3) |
Shadow
Specters (SHSP-EN030) Shadow Vampire DARK / Effect Monster / Level 6 / ATK 2000 / DEF 0 (Zombie / Effect) When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. (Secret Rare) |
Rating: 1 out of 5 A double backstabber to its owner just for using it. |
Shadow
Specters (SHSP-EN029) Vampire Sorcerer DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Zombie / Effect) If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. (Ultra Rare) |
Rating: 1 out of 5 Nothing good to get with either effect. |
Shadow
Specters (SHSP-EN028) Mecha Phantom Beast Kalgriffin WIND / Effect Monster / Level 8 / ATK 1000 / DEF 2500 (Machine / Effect) You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). (Rare) |
Rating: 1 out of 5 Only gives you back 1 Token for your sacrifice of two and has pretty bad Level 8 stats. |
Shadow
Specters (SHSP-EN027) Mecha Phantom Beast Sabre Hawk WIND / Effect Monster / Level 4 / ATK 2100 / DEF 100 (Machine / Effect) This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target. (Common) |
Rating: 1 out of 5 This is the plane everyone pilfers from for when the others break down. |
Shadow
Specters (SHSP-EN026) Bujingi Centipede LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 500 (Beast / Effect) If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn. (Common) |
Rating: 1 out of 5 MST is far superior, but Worm Apocalypse is also better. (#17) |
Shadow
Specters (SHSP-EN025) Bujingi Boar LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Beast / Effect) If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase. (Common) |
Rating: 2 out of 5 The effect is certainly helpful, but only with other Bujins. (#19) The DEF is the best it can do otherwise. |
Shadow
Specters (SHSP-EN024) Bujingi Ibis LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 300 (Winged Beast / Effect) During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Common) |
Rating: 1 out of 5 All-time piercing beats one-time piercing. |
Shadow
Specters (SHSP-EN023) Bujingi Crow LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 800 (Winged Beast / Effect) When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn. (Rare) |
Rating: 1 out of 5 The damage is probably going to be less than half this card's ATK. |
Shadow
Specters (SHSP-EN022) Bujin Mikazuchi LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1500 (Beast-Warrior / Effect) When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi". (Ultra Rare) |
Rating: 2 out of 5 It's come down with Malefic Syndrome, preventing multiple copies from being on your field. |
Shadow
Specters (SHSP-EN021) Ghostrick Stein DARK / Effect Monster / Level 3 / ATK 1600 / DEF 0 (Zombie / Effect) Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn. (Common) |
Rating: 1 out of 5 Frankenstein's monster made into a $1 toy. |
Shadow
Specters (SHSP-EN020) Ghostrick Jiangshi DARK / Effect Monster / Level 3 / ATK 400 / DEF 1800 (Zombie / Effect) Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn. (Common) |
Rating: 2 out of 5 They combined ROTA and the likes of Guardian Sphinx (#224), but still only has 1800 DEF that is useful. |
Shadow
Specters (SHSP-EN019) Ghostrick Yuki-onna DARK / Effect Monster / Level 2 / ATK 1000 / DEF 800 (Spellcaster / Effect) Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position. (Common) |
Rating: 2 out of 5 Since Normal Summoning it is nearly impossible, the slightly slower Book of Moon effect will have to do. |
Shadow
Specters (SHSP-EN018) Ghostrick Witch DARK / Effect Monster / Level 2 / ATK 1200 / DEF 200 (Spellcaster / Effect) Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. (Common) |
Rating: 1 out of 5 The curse they tried to apply on their opponent backfired on themselves instead. |
Shadow
Specters (SHSP-EN017) Ghostrick Specter DARK / Effect Monster / Level 1 / ATK 600 / DEF 0 (Fiend / Effect) Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card. (Common) |
Rating: 1 out of 5 So the set's name came from here. Hardly supportive for any of its comrades when it lacks DEF. |
Shadow
Specters (SHSP-EN016) Ghostrick Lantern DARK / Effect Monster / Level 1 / ATK 800 / DEF 0 (Fiend / Effect) Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position. (Super Rare) |
Rating: 1 out of 5 Battle Fader (#6) has less points than this and does more. |
Shadow
Specters (SHSP-EN015) Baby Raccoon Tantan EARTH / Effect Monster / Level 2 / ATK 0 / DEF 800 (Beast / Flip / Effect) FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan". (Common) |
Rating: 1 out of 5 Could fetch Nimble Momonga, but so can Mega Hamster (#83), which has higher DEF too. |
Shadow
Specters (SHSP-EN014) Baby Raccoon Ponpoko EARTH / Effect Monster / Level 2 / ATK 800 / DEF 0 (Beast / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters. (Common) |
Rating: 1 out of 5 Even Nimble Momonga won't bail you out of the damage you're likely taking next turn. |
Shadow
Specters (SHSP-EN013) Soul Drain Dragon LIGHT / Effect Monster / Level 8 / ATK 4000 / DEF 0 (Dragon / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Point deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly. (Common) |
Rating: 1 out of 5 Rainbow Dragon (#6) lost its colors and what little perks it had. |
Shadow
Specters (SHSP-EN012) Armed Protector Dragon LIGHT / Effect Monster / Level 8 / ATK 2000 / DEF 2800 (Dragon / Effect) Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card. (Common) |
Rating: 3 out of 5 Not ideal stats for its Level, but the effects help offset that quite a bit. |
Shadow
Specters (SHSP-EN011) Mythic Water Dragon WATER / Effect Monster / Level 8 / ATK 1000 / DEF 2000 (Dragon / Effect) If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythic Water Dragon" once per turn this way. (Common) |
Rating: 1 out of 5 Is this what happened to Water Dragon (#15) when no one wanted to play it? |
Shadow
Specters (SHSP-EN010) Mythic Tree Dragon EARTH / Effect Monster / Level 4 / ATK 100 / DEF 1400 (Dragon / Effect) Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster. (Common) |
Rating: 1 out of 5 Quite literally all bark and no bite. |
Shadow
Specters (SHSP-EN009) Secret Sect Druid Dru DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Spellcaster / Effect) When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn. (Common) |
Rating: 2 out of 5 Flipped stats of Wid doesn't really make this all that good. |
Shadow
Specters (SHSP-EN008) Secret Sect Druid Wid DARK / Effect Monster / Level 4 / ATK 0 / DEF 1800 (Spellcaster / Effect) If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn. (Common) |
Rating: 2 out of 5 Better have a secret meeting to discuss possibly rebooting the entire ceremony. |
Shadow
Specters (SHSP-EN007) Battlin' Boxer Rabbit Puncher FIRE / Effect Monster / Level 3 / ATK 800 / DEF 1000 (Warrior / Effect) At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. (Common) |
Rating: 1 out of 5 About half the stats of the better card, Drillroid. (#9) |
Shadow
Specters (SHSP-EN006) Battlin' Boxer Rib Gardna FIRE / Effect Monster / Level 3 / ATK 100 / DEF 1400 (Warrior / Effect) During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase. (Common) |
Rating: 0 out of 5 That's two turns you'll be down a member. |
Shadow
Specters (SHSP-EN005) Malicevorous Knife DARK / Effect Monster / Level 2 / ATK 600 / DEF 100 (Fiend / Effect) When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous Knife"; Special Summon that target. (Common) |
Rating: 1 out of 5 No horror film will have anyone using a knife this dull. |
Shadow
Specters (SHSP-EN004) Malicevorous Fork DARK / Effect Monster / Level 2 / ATK 400 / DEF 400 (Fiend / Effect) You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand. (Common) |
Rating: 1 out of 5 It's already done. |
Shadow
Specters (SHSP-EN003) Malicevorous Spoon DARK / Effect Monster / Level 2 / ATK 100 / DEF 500 (Fiend / Effect) When a "Malicevorous" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn. (Common) |
Rating: 1 out of 5 Maybe if you're lucky, you'll get a few drops of soup into your mouth before it fails. |
Shadow
Specters (SHSP-EN002) Chow Chow Chan EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800 (Beast / Effect) When your opponent activates a Normal Trap Card in response to your monster’s attack declaration targeting an opponent’s monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect). (Common) |
Rating: 2 out of 5 There are some potent Normal Traps, but Trap Jammer does better for all Traps. |
Shadow
Specters (SHSP-EN001) Labradorite Dragon DARK / Normal Monster / Level 6 / ATK 0 / DEF 2400 (Dragon / Tuner / Normal) The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men. (Super Rare) |
Rating: 1 out of 5 Prized like the Niwatori card in the anime? |
Shadow
Specters (SHSP-EN000) Ghostrick Ghoul DARK / Effect Monster / Level 3 / ATK 1100 / DEF 1200 (Zombie / Effect) Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase, but if it does, only that monster can attack this turn. (Super Rare) |
Rating: 1 out of 5 This is exactly the kind of effects that make Ghostricks underwhelming. |