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The Shining Darkness (TSHD-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Shining_Darkness_(TCG-EN-1E)
The Shining Darkness (TSHD-EN099)
Koa'ki Meiru Bergzak
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 200
(Warrior / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.
(Secret Rare)
Rating: 2 out of 5
Compared to all other Koa'ki Meirus (#26), this one actually isn't all that bad.
The Shining Darkness (TSHD-EN098)
Infernity Destroyer
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1000
(Fiend / Effect)

While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent.
(Secret Rare)
Rating: 2 out of 5
Not very strong and the strategy necessary to apply the effect isn't any better.
The Shining Darkness (TSHD-EN097)
Genex Neutron
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Machine / Effect)

During the End Phase of the turn this card was Normal Summoned, you can add 1 Machine-Type Tuner monster from your Deck to your hand.
(Secret Rare)
Rating: 3 out of 5
Don't even need Genex Tuners with this and it's a Beatstick, but the effect is slow.
The Shining Darkness (TSHD-EN096)
Ally of Justice Light Gazer
DARK / Synchro Monster / Level 8 / ATK 2400 / DEF 1600
(Machine / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
(Super Rare)
Rating: 1 out of 5
Literally more work just to achieve the same effect as Mudora.
The Shining Darkness (TSHD-EN095)
Hydro Genex
WATER / Synchro Monster / Level 6 / ATK 2300 / DEF 1800
(Machine / Synchro / Effect)

"Genex Controller" + 1 or more non-Tuner WATER monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster.
(Super Rare)
Rating: 1 out of 5
A weaker Guardian Angel Joan. (SDRL #11)
The Shining Darkness (TSHD-EN094)
X-Saber Pashuul
EARTH / Effect Monster / Level 2 / ATK 100 / DEF 0
(Warrior / Tuner / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, you take 1000 damage during each of your opponent's Standby Phases.
(Common)
Rating: 2 out of 5
The effect almost entirely destroyed the point of using it as a Tuner.
The Shining Darkness (TSHD-EN093)
X-Saber Palomuro
EARTH / Effect Monster / Level 1 / ATK 200 / DEF 300
(Reptile / Tuner / Effect)

When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard.
(Common)
Rating: 2 out of 5
Practically Plaguespreader Zombie (#31) for X-Sabers. (#25)
The Shining Darkness (TSHD-EN092)
Genex Searcher
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 400
(Machine / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Rare)
Rating: 1 out of 5
Giant Rat and others can do this with any monster of their Attribute.
The Shining Darkness (TSHD-EN091)
Genex Undine
WATER / Effect Monster / Level 3 / ATK 1200 / DEF 600
(Aqua / Effect)

When this card is Normal Summoned, you can send 1 WATER monster from your Deck to the Graveyard to add 1 "Genex Controller" from your Deck to your hand.
(Common)
Rating: 1 out of 5
Controller is just a vanilla Tuner. It'd be better off with Marauding Captain. (SD5 #9)
The Shining Darkness (TSHD-EN090)
Genex Controller
DARK / Normal Monster / Level 3 / ATK 1400 / DEF 1200
(Machine / Tuner / Normal)

As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.
(Common)
Rating: 2 out of 5
There's been a big misunderstanding regarding the Deck's potency.
The Shining Darkness (TSHD-EN089)
Infernity Barrier
TRAP / Counter Trap
Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card.
(Secret Rare)
Rating: 1 out of 5
1 card to negate 3 different types, but the requirement is poor.
The Shining Darkness (TSHD-EN088)
Wave-Motion Inferno
SPELL / Continuous Spell
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.
(Secret Rare)
Rating: 1 out of 5
A foil for little more than +400 ATK?
The Shining Darkness (TSHD-EN087)
Core Overclock
SPELL / Continuous Spell
All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK until the End Phase.
(Super Rare)
Rating: 1 out of 5
Wasted on a Deck that lacks serious stability.
The Shining Darkness (TSHD-EN086)
Saber Vault
SPELL / Field Spell
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.
(Secret Rare)
Rating: 1 out of 5
This is generally going to leave most members with 0 DEF and barely any extra ATK.
The Shining Darkness (TSHD-EN085)
Akz, the Pumer
EARTH / Effect Monster / Level 6 / ATK 1500 / DEF 1000
(Beast-Warrior / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster from your hand to activate 1 of the following effects:
● Double this card's ATK until the End Phase. ● This card can attack your opponent directly this turn.
(Rare)
Rating: 1 out of 5
You're down 3 monsters before the effect is even used.
The Shining Darkness (TSHD-EN084)
Nimble Sunfish
WATER / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Fish / Effect)

When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-Type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.
(Super Rare)
Rating: 1 out of 5
Nimble Momonga works twice as hard and is twice as good.
The Shining Darkness (TSHD-EN083)
Snyffus
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Beast / Tuner / Effect)

Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, it is removed from play when it is removed from the field.
(Secret Rare)
Rating: 2 out of 5
I guess Plant Decks needed their own Plaguespreader Zombie? (#31)
The Shining Darkness (TSHD-EN082)
Koa'ki Meiru Prototype
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800
(Rock / Effect)

If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800).
(Rare)
Rating: 3 out of 5
This should've been the final product.
The Shining Darkness (TSHD-EN081)
XX-Saber Darksoul
EARTH / Effect Monster / Level 3 / ATK 100 / DEF 100
(Beast / Effect)

If this card you control is sent to the Graveyard, during the End Phase you can add 1 "X-Saber" monster from your Deck to your hand.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Little outside Anu Piranha is any good.
The Shining Darkness (TSHD-EN080)
Chaos Trap Hole
TRAP / Counter Trap
Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster and remove it from play.
(Common)
Rating: 2 out of 5
Pricy, but LIGHT (#95) and DARK Decks are pretty well supported.
The Shining Darkness (TSHD-EN079)
Synchro Ejection
TRAP / Normal Trap
Select 1 face-up Synchro Monster your opponent controls and remove it from play. Your opponent draws 1 card.
(Super Rare)
Rating: 2 out of 5
A lot like Anti-Fusion Device (#55) and Ritual Foregone (#39), but somewhat better.
The Shining Darkness (TSHD-EN078)
Crevice Into the Different Dimension
TRAP / Normal Trap
Declare 1 Attribute and select a total of 2 monsters with that Attribute from either Graveyard. Remove those monsters from play.
(Common)
Rating: 1 out of 5
Or just use Soul Release (SDDE #21) and take up to 5 cards out of the Graveyard without the fuss.
The Shining Darkness (TSHD-EN078)
Koa'ki Meiru Shield
TRAP / Normal Trap
Activate only when your opponent's monster declares an attack if you have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls.
(Rare)
Rating: 1 out of 5
You may have plenty in your Graveyard, but this is a far cry from Mirror Force. (#39)
The Shining Darkness (TSHD-EN078)
Power Break
TRAP / Normal Trap
Activate only while you control a face-up "Power Tool Dragon". Select up to 3 Equip Cards on your side of the field and/or in your Graveyard and return them to the Deck, and inflict 500 damage to your opponent for each card returned.
(Common)
Rating: 1 out of 5
This just makes it harder to get those Equip Cards back. (SD5 #22)
The Shining Darkness (TSHD-EN075)
Morphtronics, Scramble!
TRAP / Normal Trap
Activate only when your opponent declares a direct attack while you control no monsters. Negate the attack and Special Summon 1 "Morphtronic" monster from your hand.
(Common)
Rating: 1 out of 5
They'd better scram or they'll be dismantled.
The Shining Darkness (TSHD-EN074)
Blossom Bombardment
TRAP / Normal Trap
Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK.
(Common)
Rating: 2 out of 5
Worthless without a strong Plant-Type monster to use it on.
The Shining Darkness (TSHD-EN073)
Assault Spirits
TRAP / Normal Trap
After activation, this card becomes an Equip Card and is equipped to 1 monster you control. Once per turn, if the equipped monster attacks, during the Damage Step you can send 1 monster with 1000 or less ATK from your hand to the Graveyard to increase the equipped monster's ATK by the sent monster's ATK until the End Phase.
(Common)
Rating: 1 out of 5
How about you toss out the weak monster and just go with Metalmorph?
The Shining Darkness (TSHD-EN072)
Phantom Hand
TRAP / Continuous Trap
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
(Common)
Rating: 1 out of 5
About as bad as Full Salvo from SOI. (#56)
The Shining Darkness (TSHD-EN071)
Infernity Inferno
TRAP / Normal Trap
Discard up to 2 cards and send the same number of "Infernity" cards from your Deck to the Graveyard.
(Rare)
Rating: 1 out of 5
Twice the Foolish Burial (SDRL #20) for about half the perks.
The Shining Darkness (TSHD-EN070)
Damage Gate
TRAP / Normal Trap
Activate only when you take Battle Damage. Special Summon 1 monster from your Graveyard with ATK less than or equal to the amount of damage you took.
(Super Rare)
Rating: 2 out of 5
It's better to avoid the damage, and if you need a monster, just use Call of the Haunted.
The Shining Darkness (TSHD-EN069)
Infernity Break
TRAP / Normal Trap
Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.
(Common)
Rating: 0 out of 5
Even if the strategy were good, this is a terrible reason to do it.
The Shining Darkness (TSHD-EN068)
Infernity Reflector
TRAP / Normal Trap
Activate only by discarding all the cards in your hand when an "Infernity" monster is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard and inflict 1000 damage to your opponent.
(Common)
Rating: 1 out of 5
I know their strategy is the cardless hand, but the effects are majorly lacking everywhere.
The Shining Darkness (TSHD-EN067)
Guard Mines
TRAP / Normal Trap
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.
(Rare)
Rating: 2 out of 5
Free to play, and is a pretty common set of conditions to meet.
The Shining Darkness (TSHD-EN066)
Black Thunder
TRAP / Normal Trap
Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls.
(Common)
Rating: 2 out of 5
Could deal about as much as the Blackwing monster (#41) itself, but that's unlikely.
The Shining Darkness (TSHD-EN065)
Blackwing - Bombardment
TRAP / Normal Trap
Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
(Common)
Rating: 1 out of 5
Synchro Strike (#66) and even Gift of the Martyr (#39) would be better choices.
The Shining Darkness (TSHD-EN064)
Blackwing - Backlash
TRAP / Normal Trap
Activate only when your opponent declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls.
(Rare)
Rating: 1 out of 5
Radiant Mirror Force (#55) isn't this strict.
The Shining Darkness (TSHD-EN063)
Power Frame
TRAP / Normal Trap
Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster gains ATK equal to the difference in ATK between the two monsters.
(Super Rare)
Rating: 2 out of 5
Your monster gets stronger as a result, but I'd bet it's around 1000 ATK at best.
The Shining Darkness (TSHD-EN062)
Corridor of Agony
SPELL / Continuous Spell
Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field.
(Common)
Rating: 2 out of 5
Pretty much useless, except against Tribute or Synchro Summons.
The Shining Darkness (TSHD-EN061)
Leeching the Light
SPELL / Normal Spell
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.
(Common)
Rating: 3 out of 5
DNA Transplant can make this viable just about any time, and your monster likely gets a high boost.
The Shining Darkness (TSHD-EN060)
Forbidden Graveyard
SPELL / Quick-Play Spell
Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated.
(Common)
Rating: 2 out of 5
A weak Side Deck card, if anything.
The Shining Darkness (TSHD-EN059)
Dawn of the Herald
SPELL / Ritual Spell
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters whose total Levels equal exactly 6 from the field or your hand. When "Herald of Perfection" is Ritual Summoned by this card's effect, you can remove from play this card in your Graveyard to select 1 of the monsters Tributed for that Ritual Summon, and return it from your Graveyard to your hand.
(Common)
Rating: 3 out of 5
Once it's on the field, this does help provide fuel for Herald's effect or an extra defense if necessary.
The Shining Darkness (TSHD-EN058)
Koa'ki Meiru Initialize!
SPELL / Quick-Play Spell
Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.
(Common)
Rating: 1 out of 5
The Iron Core (#55) is a dead weight for an unstable idea. (#26)
The Shining Darkness (TSHD-EN057)
Magical Triangle of the Ice Barrier
SPELL / Normal Spell
Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.
(Common)
Rating: 2 out of 5
Not the best way to bring them out, but you don't lose anything at least.
The Shining Darkness (TSHD-EN056)
Worm Call
SPELL / Continuous Spell
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type "Worm" monster from your hand in face-down Defense Position.
(Common)
Rating: 1 out of 5
A bad call to even use them (#56) in the first place.
The Shining Darkness (TSHD-EN055)
Electromagnetic Shield
SPELL / Continuous Spell
Level 3 or lower face-up Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster.
(Rare)
Rating: 1 out of 5
Made exclusively by the Bagworm itself. (#90)
The Shining Darkness (TSHD-EN054)
Wattcube
SPELL / Equip Spell
Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card you control to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.
(Common)
Rating: 1 out of 5
Axe of Despair (#52) would be a much better choice.
The Shining Darkness (TSHD-EN053)
Dragon Laser
SPELL / Quick-Play Spell
Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls.
(Common)
Rating: 2 out of 5
Raigeki (#53) has been replicated, but even Lightning Vortex is better. (SD09 #26)
The Shining Darkness (TSHD-EN052)
The Fountain in the Sky
SPELL / Continuous Spell
When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
(Rare)
Rating: 1 out of 5
Save yourself the damage and just revive it again.
The Shining Darkness (TSHD-EN051)
Pyramid of Wonders
SPELL / Continuous Spell
All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If (exactly) 1 face-up Zombie-Type monster you control would be destroyed, you can send this card to the Graveyard instead.
(Rare)
Rating: 1 out of 5
The pyramids (#237) of Yu-Gi-Oh have lived up to very low expectations.
The Shining Darkness (TSHD-EN050)
Intercept Wave
SPELL / Quick-Play Spell
All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
In an era of Synchro Summons, this should get some uses, but they aren't gone until the End Phase.
The Shining Darkness (TSHD-EN049)
Into the Void
SPELL / Normal Spell
Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
That's where all cards in your hand go later.
The Shining Darkness (TSHD-EN048)
Infernity Launcher
SPELL / Continuous Spell
Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.
(Super Rare)
Rating: 1 out of 5
NASA will scrub this launch indefinitely.
The Shining Darkness (TSHD-EN047)
ZERO-MAX
SPELL / Normal Spell
Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase the same turn you activate this card.
(Super Rare)
Rating: 1 out of 5
They got the Zero part right as there's basically nothing useful here.
The Shining Darkness (TSHD-EN046)
Cards for Black Feathers
SPELL / Normal Spell
Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Same result as Allure of Darkness, which basically no restraints at all.
The Shining Darkness (TSHD-EN045)
Black-Winged Strafe
SPELL / Normal Spell
Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.
(Common)
Rating: 1 out of 5
This is just a weaker Tribute to the Doomed. (SD3 #20)
The Shining Darkness (TSHD-EN044)
Chaos Goddess
LIGHT / Synchro Monster / Level 8 / ATK 2500 / DEF 1800
(Fairy / Synchro / Effect)

1 LIGHT Tuner + 2 or more non-Tuner DARK monsters
Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster.
(Secret Rare)
Rating: 1 out of 5
Tricky enough to bring out, then requires LIGHT and DARK monsters in the effects too.
The Shining Darkness (TSHD-EN043)
Splendid Rose
WIND / Synchro Monster / Level 6 / ATK 2200 / DEF 2000
(Plant / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
It's been cooked in the sun too long, and is now effectively worse than Black Rose Dragon.
The Shining Darkness (TSHD-EN042)
Infernity Doom Dragon
DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2400
(Dragon / Synchro / Effect)

1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack the same turn you activate this effect.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Only slightly above Destruction Ring.
The Shining Darkness (TSHD-EN041)
Chaos King Archfiend
DARK / Synchro Monster / Level 7 / ATK 2600 / DEF 2600
(Fiend / Synchro / Effect)

1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card declares an attack, you can switch the ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 4 out of 5
It's basically unaffected by its own effect and only specifically requires a Fiend Tuner.
The Shining Darkness (TSHD-EN040)
Black-Winged Dragon
DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 1600
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 1 out of 5
UDE knew Blackwings (#8) deserve a better monster than this anyway.
The Shining Darkness (TSHD-EN039)
Herald of Perfection
LIGHT / Ritual Monster / Level 6 / ATK 1800 / DEF 2800
(Fairy / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "Dawn of the Herald". When your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, you can send 1 Fairy-Type monster from your hand to the Graveyard to negate the activation and destroy that card.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Negates any effect for a small price and can be equipped with Ritual Weapon if necessary.
The Shining Darkness (TSHD-EN038)
Hunter of Black Feathers
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Beast-Warrior / Effect)

While your opponent controls 2 or more face-up monsters, all of the same Type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls.
(Common)
Rating: 1 out of 5
Hardly hunts anything down.
The Shining Darkness (TSHD-EN037)
Ally of Justice Core Destroyer
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 200
(Machine / Effect)

If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
(Rare)
Rating: 1 out of 5
Too weak to make even DNA Transplant worth it.
The Shining Darkness (TSHD-EN036)
Key Mouse
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Beast / Tuner / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand.
(Common)
Rating: 2 out of 5
A Tuner version of Super Nimble Mega Hamster (#83).
The Shining Darkness (TSHD-EN035)
Batteryman Fuel Cell
LIGHT / Effect Monster / Level 6 / ATK 2100 / DEF 0
(Thunder / Effect)

If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 other "Batteryman" monster to return 1 card your opponent controls to the owner's hand.
(Rare)
Rating: 1 out of 5
Batteryman Decks (#31) can't hold a charge for a single phase of a Duel.
The Shining Darkness (TSHD-EN034)
Batteryman AAA
LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0
(Thunder / Effect)

When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
(Common)
Rating: 1 out of 5
AA (#30) was at least able to gain ATK or DEF.
The Shining Darkness (TSHD-EN033)
Ronintoadin
WATER / Effect Monster / Level 2 / ATK 100 / DEF 2000
(Aqua / Effect)

This card's name is treated as "Des Frog" while face-up on the field. You can remove from play 1 "Frog" monster in your Graveyard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster.
(Common)
Rating: 2 out of 5
A slightly better Des Frog (#26), only because the original was significantly worse.
The Shining Darkness (TSHD-EN032)
Testudo erat Numen
WATER / Effect Monster / Level 1 / ATK 0 / DEF 1800
(Aqua / Effect)

Neither player can Special Summon monsters with 1800 or more ATK.
(Common)
Rating: 2 out of 5
Normal Summons of anything are still valid, but it packs 1800 DEF and the effect may help somewhat.
The Shining Darkness (TSHD-EN031)
Trigon
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1700
(Dragon / Union / Effect)

Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
(Common)
Rating: 1 out of 5
Less supportive than the XYZ monsters.
The Shining Darkness (TSHD-EN030)
Delta Tri
LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Machine / Effect)

If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
● Select 1 appropriate Union monster in your Graveyard and equip it to this card.
● Select 1 face-up LIGHT Machine-Type monster you control, and return it to the Deck. Then draw 1 card.
(Rare)
Rating: 1 out of 5
The only ones that this can equip to provide very little of a boost, and this is otherwise useless.
The Shining Darkness (TSHD-EN029)
Memory Crush King
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 0
(Fiend / Effect)

When this card inflicts Battle Damage to your opponent by a direct attack, remove from play all Synchro Monsters in your opponent's Graveyard, and inflict 1000 damage to your opponent for each monster removed.
(Common)
Rating: 2 out of 5
Has a higher chance at being able to deal direct damage, but the effect is quite specific.
The Shining Darkness (TSHD-EN028)
Koa'ki Meiru Sandman
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Rock / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card.
(Common)
Rating: 1 out of 5
If the Sandman existed, this is probably what they'd be, and without any useful features.
The Shining Darkness (TSHD-EN027)
Wattwoodpecker
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 100
(Thunder / Effect)

This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position.
(Common)
Rating: 1 out of 5
Most monsters that it battles won't need to change battle positions anyway.
The Shining Darkness (TSHD-EN026)
Wattfox
LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 100
(Thunder / Tuner / Effect)

If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn.
(Common)
Rating: 3 out of 5
For the little electric furballs that they are, this guy really packs a punch.
The Shining Darkness (TSHD-EN025)
Wattgiraffe
LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 100
(Thunder / Effect)

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn.
(Super Rare)
Rating: 3 out of 5
This practically ends your opponent's turn on the spot and can also attack directly by its own effect.
The Shining Darkness (TSHD-EN024)
Lyna the Light Charmer
LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 1500
(Spellcaster / Flip / Effect)

FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.
(Common)
Rating: 1 out of 5
Someone else couldn't be bothered to set their alarm and now face the consequences of being useless.
The Shining Darkness (TSHD-EN023)
Magidog
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Spellcaster / Effect)

If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Field Spell Card from your Graveyard to your hand.
(Rare)
Rating: 1 out of 5
The dog's original owner clearly didn't train them very well.
The Shining Darkness (TSHD-EN022)
Cherry Inmato
DARK / Effect Monster / Level 2 / ATK 700 / DEF 400
(Plant / Tuner / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. The monster(s) Special Summoned by this effect cannot be used as Synchro Material Monsters this turn.
(Rare)
Rating: 2 out of 5
It'll probably lose a battle during your opponent's turn, though having two Tuners rarely helps.
The Shining Darkness (TSHD-EN021)
Biofalcon
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Machine / Effect)

When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
(Common)
Rating: 1 out of 5
If you want to call it a family, here's member number 2, and it's just as bad.
The Shining Darkness (TSHD-EN020)
Fairy Archer
LIGHT / Effect Monster / Level 3 / ATK 1400 / DEF 600
(Fairy / Effect)

During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.
(Common)
Rating: 1 out of 5
You'd be lucky to deal around 1000 damage before this card loses its first and only battle.
The Shining Darkness (TSHD-EN019)
Spore
WIND / Effect Monster / Level 1 / ATK 400 / DEF 800
(Plant / Tuner / Effect)

If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to activate this effect. Each player can only use the effect of "Spore" once per Duel.
(Common)
Rating: 2 out of 5
The effect can help, but it's once per Duel, and is otherwise a weak Tuner.
The Shining Darkness (TSHD-EN018)
Bird of Roses
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Plant / Effect)

When this face-up Attack Position card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.
(Super Rare)
Rating: 3 out of 5
Not at all a thorn in your side with the effect as its ATK is likely to be useful with attacks.
The Shining Darkness (TSHD-EN017)
Morphtronic Vacuumen
WIND / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)

● While in Attack Position: Once per turn, you can send 1 card equipped to this card to the Graveyard to inflict 500 damage to your opponent.
● While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card. (You can only equip 1 monster at a time to this card by this effect.)
(Common)
Rating: 1 out of 5
It really does suck, but without any way to actually keep the house clean.
The Shining Darkness (TSHD-EN016)
Revival Rose
DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1300
(Plant / Effect)

If a Level 5 or higher Plant-Type monster you control is destroyed, you can Special Summon this card from your Graveyard.
(Rare)
Rating: 1 out of 5
Revives quicker than Revival Jam (#210), but only when your high-Level Plant (#29) is destroyed.
The Shining Darkness (TSHD-EN015)
Infernity Avenger
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Tuner / Effect)

When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.
(Rare)
Rating: 2 out of 5
It's hardly going to make up for your loss, even as a Tuner.
The Shining Darkness (TSHD-EN014)
Infernity Beetle
DARK / Effect Monster / Level 2 / ATK 1200 / DEF 0
(Insect / Tuner / Effect)

While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.
(Rare)
Rating: 2 out of 5
Possible double Synchro Summons (#43), but requires a cardless hand as usual.
The Shining Darkness (TSHD-EN013)
Infernity Randomizer
DARK / Effect Monster / Level 1 / ATK 900 / DEF 0
(Warrior / Effect)

Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.
(Common)
Rating: 1 out of 5
Now your cardless hand requirement has a gamble to boot.
The Shining Darkness (TSHD-EN012)
Infernity Mirage
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)

This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.
(Super Rare)
Rating: 1 out of 5
Blink and you'll miss seeing its demise up close.
The Shining Darkness (TSHD-EN011)
Synchro Magnet
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Machine / Tuner / Effect)

This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.
(Common)
Rating: 1 out of 5
Going to have hard to time acually being Synchro Material with that effect.
The Shining Darkness (TSHD-EN010)
Flare Resonator
FIRE / Effect Monster / Level 3 / ATK 300 / DEF 1300
(Fiend / Tuner / Effect)

The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK.
(Common)
Rating: 2 out of 5
Not likely to jumpstart any Duel, but can help with Synchro Summons.
The Shining Darkness (TSHD-EN009)
Trust Guardian
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 800
(Fairy / Tuner / Effect)

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step.
(Super Rare)
Rating: 0 out of 5
Can't trust them for anything.
The Shining Darkness (TSHD-EN008)
Dread Dragon
FIRE / Effect Monster / Level 2 / ATK 1100 / DEF 400
(Dragon / Tuner / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand.
(Rare)
Rating: 2 out of 5
Masked Dragon (#26) brings out the monster, but being a Tuner is okay too.
The Shining Darkness (TSHD-EN007)
Archfiend Interceptor
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600
(Fiend / Effect)

While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
They'll just attack this card and make the damage a non-factor.
The Shining Darkness (TSHD-EN006)
Second Booster
FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 500
(Machine / Effect)

You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
(Common)
Rating: 2 out of 5
A bit better than Rising Energy, but the boost doesn't last any longer than that card's.
The Shining Darkness (TSHD-EN005)
Card Breasker
LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 900
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.
(Common)
Rating: 1 out of 5
Not Trap Eater (#5), but a really poor imitation.
The Shining Darkness (TSHD-EN004)
Changer Synchron
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Tuner / Effect)

If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.
(Common)
Rating: 2 out of 5
Does what its namesake suggests, but there's little to do with it otherwise.
The Shining Darkness (TSHD-EN003)
Blackwing - Breeze the Zephyr
DARK / Effect Monster / Level 3 / ATK 1100 / DEF 300
(Winged Beast / Tuner / Effect)

If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Blackwing" monster.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Black Whirlwind (#51) will easily trigger the effect, but its limited to Blackwing Synchros. (#41)
The Shining Darkness (TSHD-EN002)
Blackwing - Gust the Backblast
DARK / Effect Monster / Level 3 / ATK 900 / DEF 1400
(Winged Beast / Effect)

If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only.
(Rare)
Rating: 1 out of 5
The first two Blackwings (#9) in this set don't really follow the tradition, or have any good uses either.
The Shining Darkness (TSHD-EN001)
Blackwing - Ghibli the Searing Wind
DARK / Effect Monster / Level 3 / ATK 0 / DEF 1600
(Winged Beast / Effect)

When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch the original ATK and DEF of this card, until the End Phase.
(Common)
Rating: 1 out of 5
A mini Battle Fader (#6), but that does you little good whether you use the 2nd effect or not.
The Shining Darkness (TSHD-EN000)
XX-Saber Boggart Knight
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1000
(Beast-Warrior / Effect)

When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster.
(Super Rare)
Rating: 2 out of 5
That last effect brings its rating down nearly to the levels of Koa'ki Meirus. (#21)