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The Shining Darkness (TSHD-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Shining_Darkness_(TCG-EN-1E) | ||||
The
Shining Darkness (TSHD-EN099) Koa'ki Meiru Bergzak |
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EARTH | Effect Monster | Level 4 | ATK: 2000 DEF: 200 |
Pendulum Scale NA / NA |
(Warrior / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row. (Secret Rare) |
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Rating: 2 out of 5 Compared to all other Koa'ki Meirus, this one actually isn't all that bad. |
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The
Shining Darkness (TSHD-EN098) Infernity Destroyer |
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DARK | Effect Monster | Level 6 | ATK: 2300 DEF: 1000 |
Pendulum Scale NA / NA |
(Fiend / Effect) While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent. (Secret Rare) |
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Rating: 2 out of 5 This means it won't deal any big damage until probably later. |
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The
Shining Darkness (TSHD-EN097) Genex Neutron |
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LIGHT | Effect Monster | Level 4 | ATK: 1800 DEF: 1200 |
Pendulum Scale NA / NA |
(Machine / Effect) During the End Phase of the turn this card was Normal Summoned, you can add 1 Machine-Type Tuner monster from your Deck to your hand. (Secret Rare) |
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Rating: 3 out of 5 Don't even need Genex Tuners with this and it's a Beatstick, but the effect is slow. |
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The
Shining Darkness (TSHD-EN096) Ally of Justice Light Gazer |
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DARK | Synchro Monster | Level 8 | ATK: 2400 DEF: 1600 |
Pendulum Scale NA / NA |
(Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard. (Super Rare) |
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Rating: 1 out of 5 This business of relying on the opponent having LIGHT monsters really doesn't hold up. |
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The
Shining Darkness (TSHD-EN095) Hydro Genex |
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WATER | Synchro Monster | Level 6 | ATK: 2300 DEF: 1800 |
Pendulum Scale NA / NA |
(Machine / Synchro / Effect) "Genex Controller" + 1 or more non-Tuner WATER monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster. (Super Rare) |
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Rating: 1 out of 5 More work to be a weaker Guardian Angel Joan. |
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The
Shining Darkness (TSHD-EN094) X-Saber Pashuul |
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EARTH | Effect Monster | Level 2 | ATK: 100 DEF: 0 |
Pendulum Scale NA / NA |
(Warrior / Tuner / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, you take 1000 damage during each of your opponent's Standby Phases. (Common) |
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Rating: 2 out of 5 The effect almost entirely destroyed the point of using it as a Tuner. |
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The
Shining Darkness (TSHD-EN093) X-Saber Palomuro |
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EARTH | Effect Monster | Level 1 | ATK: 200 DEF: 300 |
Pendulum Scale NA / NA |
(Reptile / Tuner / Effect) When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard. (Common) |
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Rating: 2 out of 5 Practically Plaguespreader Zombie for X-Sabers. |
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The
Shining Darkness (TSHD-EN092) Genex Searcher |
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EARTH | Effect Monster | Level 4 | ATK: 1600 DEF: 400 |
Pendulum Scale NA / NA |
(Machine / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position. (Rare) |
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Rating: 1 out of 5 Giant Rat and others can do this with any monster of their Attribute. |
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The
Shining Darkness (TSHD-EN091) Genex Undine |
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WATER | Effect Monster | Level 3 | ATK: 1200 DEF: 600 |
Pendulum Scale NA / NA |
(Aqua / Effect) When this card is Normal Summoned, you can send 1 WATER monster from your Deck to the Graveyard to add 1 "Genex Controller" from your Deck to your hand. (Common) |
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Rating: 1 out of 5 Controller is just a vanilla Tuner. It'd be better off with Marauding Captain. |
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The
Shining Darkness (TSHD-EN090) Genex Controller |
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DARK | Normal Monster | Level 3 | ATK: 1400 DEF: 1200 |
Pendulum Scale NA / NA |
(Machine / Tuner / Normal) As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions. (Common) |
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Rating: 2 out of 5 They've communicated to me that they're overrated. |
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The
Shining Darkness (TSHD-EN089) Infernity Barrier |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when your opponent activates a Spell Card, Trap
Card, or Effect Monster's effect, if you control a face-up
Attack Position "Infernity" monster and have no cards in your
hand. Negate the activation and destroy that card. (Secret Rare) |
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Rating: 1 out of 5 It's much easier to discard a card and block the necessary effect than wait until your hand is empty. |
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The
Shining Darkness (TSHD-EN088) Wave-Motion Inferno |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
While you have no cards in your hand, face-up "Infernity"
monsters you control gain 400 ATK and DEF. You can send this
face-up card from the field to the Graveyard to send all cards
from your hand to the Graveyard. (Secret Rare) |
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Rating: 1 out of 5 Cards like this really make me question the whole Infernity strategy. |
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The
Shining Darkness (TSHD-EN087) Core Overclock |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
All face-up "Koa'ki Meiru" monsters you control gain 500 ATK.
Once per turn, during your Main Phase, you can discard 1 "Iron
Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru"
monsters you control gain 1000 ATK until the End Phase. (Super Rare) |
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Rating: 1 out of 5 You're just going to lose them all during the End Phase anyway. |
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The
Shining Darkness (TSHD-EN086) Saber Vault |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Each face-up "X-Saber" monster on the field gains 100 ATK x its
Level, and loses 100 DEF x its Level. (Secret Rare) |
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Rating: 1 out of 5 This is generally going to leave most members with 0 DEF and barely any extra ATK. |
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The
Shining Darkness (TSHD-EN085) Akz, the Pumer |
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EARTH | Effect Monster | Level 6 | ATK: 1500 DEF: 1000 |
Pendulum Scale NA / NA |
(Beast-Warrior / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster from your hand to activate 1 of the following effects: ● Double this card's ATK until the End Phase. ● This card can attack your opponent directly this turn. (Rare) |
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Rating: 1 out of 5 You're down two monsters before you've even gotten to the effect, which then costs you another. |
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The
Shining Darkness (TSHD-EN084) Nimble Sunfish |
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WATER | Effect Monster | Level 2 | ATK: 1000 DEF: 100 |
Pendulum Scale NA / NA |
(Fiend / Effect) When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-Type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck. (Super Rare) |
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Rating: 1 out of 5 Nimble Momonga works twice as hard and is twice as good. |
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The
Shining Darkness (TSHD-EN083) Snyffus |
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EARTH | Effect Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale NA / NA |
(Beast / Tuner / Effect) Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, it is removed from play when it is removed from the field. (Secret Rare) |
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Rating: 2 out of 5 I guess Plant Decks needed their own Plaguespreader Zombie? |
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The
Shining Darkness (TSHD-EN082) Koa'ki Meiru Prototype |
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EARTH | Effect Monster | Level 4 | ATK: 1800 DEF: 1800 |
Pendulum Scale NA / NA |
(Rock / Effect) If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800). (Rare) |
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Rating: 3 out of 5 Those nuclear reactors aren't worth stablizing so just take advantage of this card's good perks. |
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The
Shining Darkness (TSHD-EN081) XX-Saber Darksoul |
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EARTH | Effect Monster | Level 3 | ATK: 100 DEF: 100 |
Pendulum Scale NA / NA |
(Beast / Effect) If this card you control is sent to the Graveyard, during the End Phase you can add 1 "X-Saber" monster from your Deck to your hand. (Ultra Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Little outside Anu Piranha is any good. |
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The
Shining Darkness (TSHD-EN080) Chaos Trap Hole |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK
monster and remove it from play. (Common) |
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Rating: 2 out of 5 Pricy, but LIGHT and DARK Decks are pretty well supported. |
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The
Shining Darkness (TSHD-EN079) Synchro Ejection |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 face-up Synchro Monster your opponent controls and
remove it from play. Your opponent draws 1 card. (Super Rare) |
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Rating: 2 out of 5 A lot like Anti-Fusion Device and Ritual Foregone from CDIP, but somewhat better. |
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The
Shining Darkness (TSHD-EN078) Crevice Into the Different Dimension |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Declare 1 Attribute and select a total of 2 monsters with that
Attribute from either Graveyard. Remove those monsters from
play. (Common) |
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Rating: 1 out of 5 Or just use Soul Release and quickly take up to 5 cards out of the Graveyard without the fuss. |
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The
Shining Darkness (TSHD-EN077) Koa'ki Meiru Shield |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when your opponent's monster declares an attack if
you have 2 or more "Iron Core of Koa'ki Meiru" in your
Graveyard. Destroy all face-up Attack Position monsters your
opponent controls. (Rare) |
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Rating: 1 out of 5 You may have a whole pile of them in your Graveyard. That doesn't make this even close to Mirror Force. |
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The
Shining Darkness (TSHD-EN076) Power Break |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only while you control a face-up "Power Tool Dragon".
Select up to 3 Equip Cards on your side of the field and/or in
your Graveyard and return them to the Deck, and inflict 500
damage to your opponent for each card returned. (Common) |
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Rating: 1 out of 5 This just makes it harder to get those Equip Cards back. |
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The
Shining Darkness (TSHD-EN075) Morphtronics, Scramble! |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when your opponent declares a direct attack while
you control no monsters. Negate the attack and Special Summon 1
"Morphtronic" monster from your hand. (Common) |
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Rating: 1 out of 5 Scrambled like eggs every time they're attacked. |
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The
Shining Darkness (TSHD-EN074) Blossom Bombardment |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a Plant-Type monster you control destroys an
opponent's monster by battle and sends it to the Graveyard.
Inflict damage to your opponent equal to the destroyed monster's
original ATK. (Common) |
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Rating: 2 out of 5 Worthless without a strong Plant-Type monster to use it on. |
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The
Shining Darkness (TSHD-EN073) Assault Spirits |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
After activation, this card becomes an Equip Card and is
equipped to 1 monster you control. Once per turn, if the
equipped monster attacks, during the Damage Step you can send 1
monster with 1000 or less ATK from your hand to the Graveyard to
increase the equipped monster's ATK by the sent monster's ATK
until the End Phase. (Common) |
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Rating: 1 out of 5 How about you toss out the weak monster and just go with Metalmorph? |
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The
Shining Darkness (TSHD-EN072) Phantom Hand |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Once per turn, if you control a face-up "Infernity" monster(s),
you can remove from play all cards in your hand (face-down)
until your next Standby Phase. (Common) |
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Rating: 1 out of 5 About as bad as Full Salvo from SOI. |
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The
Shining Darkness (TSHD-EN071) Infernity Inferno |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard up to 2 cards and send the same number of "Infernity"
cards from your Deck to the Graveyard. (Rare) |
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Rating: 1 out of 5 Twice the Foolish Burial for about half the perks. |
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The
Shining Darkness (TSHD-EN070) Damage Gate |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when you take Battle Damage. Special Summon 1
monster from your Graveyard with ATK less than or equal to the
amount of damage you took. (Super Rare) |
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Rating: 2 out of 5 It's better to avoid the damage, and if you need a monster, just use Call of the Haunted. |
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The
Shining Darkness (TSHD-EN069) Infernity Break |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only if you have no cards in your hand. Select 1
"Infernity" card in your Graveyard and remove it from play.
Select 1 card your opponent controls and destroy it. (Common) |
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Rating: 0 out of 5 Even if the strategy were good, this'd be a terrible reason to do it. |
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The
Shining Darkness (TSHD-EN068) Infernity Reflector |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only by discarding all the cards in your hand when an
"Infernity" monster is destroyed by battle and sent to the
Graveyard. Select and Special Summon that monster from your
Graveyard and inflict 1000 damage to your opponent. (Common) |
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Rating: 1 out of 5 I know their strategy is the cardless hand, but the effects are majorly lacking everywhere. |
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The
Shining Darkness (TSHD-EN067) Guard Mines |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a card is activated with an effect that would
target and destroy 1 monster you control. Negate the effect and
destroy that card. Then inflict 500 damage to your opponent. (Rare) |
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Rating: 2 out of 5 Free to play, and is a pretty common set of conditions to meet. |
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The
Shining Darkness (TSHD-EN066) Black Thunder |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a "Blackwing" monster you control is
destroyed by battle and sent to the Graveyard. Inflict 400
damage to your opponent for each card your opponent controls. (Common) |
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Rating: 2 out of 5 Could deal about as much as the Blackwing monster itself, but I wouldn't get my hopes up. |
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The
Shining Darkness (TSHD-EN065) Blackwing - Bombardment |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 "Blackwing" monster to select 1 face-up Synchro
Monster you control. That Synchro Monster gains ATK equal to the
Tributed monster's ATK, until the End Phase. (Common) |
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Rating: 1 out of 5 Synchro Strike and even Gift of the Martyr would be better choices. |
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The
Shining Darkness (TSHD-EN064) Blackwing - Backlash |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when your opponent declares a direct attack while
you have 5 or more "Blackwing" monsters in your Graveyard.
Destroy all monsters your opponent controls. (Rare) |
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Rating: 1 out of 5 Radiant Mirror Force isn't this strict. |
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The
Shining Darkness (TSHD-EN063) Power Frame |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a face-up monster you control is selected as
an attack target by an opponent's monster with a higher ATK.
Negate that attack, and equip this card to your monster that was
being attacked. The equipped monster gains ATK equal to the
difference in ATK between the two monsters. (Super Rare) |
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Rating: 2 out of 5 Your monster gets stronger as a result, but I'd bet it's around 1000 ATK at best. |
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The
Shining Darkness (TSHD-EN062) Corridor of Agony |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Monsters that were Special Summoned from the Main Deck cannot
activate their effects, their effects are negated, and they
cannot declare an attack, as long as they remain face-up on the
field. (Common) |
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Rating: 2 out of 5 Otherwise pretty much useless, except to Tribute or Synchro Summon. |
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The
Shining Darkness (TSHD-EN061) Leeching the Light |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 face-up LIGHT monster your opponent controls. All
face-up Attack Position monsters you control gain ATK equal to
the ATK of the selected monster, until the End Phase. (Common) |
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Rating: 3 out of 5 DNA Transplant can make this viable just about any time, and your monster likely gets a high boost. |
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The
Shining Darkness (TSHD-EN060) Forbidden Graveyard |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate by discarding 1 card. Effects that activate in the
Graveyard this turn are negated. (Common) |
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Rating: 2 out of 5 More of a Side Deck card than anything, and a weak one at that. |
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The
Shining Darkness (TSHD-EN059) Dawn of the Herald |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
This card is used to Ritual Summon "Herald of Perfection". You
must also Tribute monsters whose total Levels equal exactly 6
from the field or your hand. When "Herald of Perfection" is
Ritual Summoned by this card's effect, you can remove from play
this card in your Graveyard to select 1 of the monsters Tributed
for that Ritual Summon, and return it from your Graveyard to
your hand. (Common) |
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Rating: 3 out of 5 Once it's on the field, this does help provide fuel for Herald's effect or an extra defense if necessary. |
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The
Shining Darkness (TSHD-EN058) Koa'ki Meiru Initialize! |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki
Meiru" from your Deck or Graveyard to your hand. (Common) |
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Rating: 1 out of 5 The Iron Core is worthless to have anywhere near the Duel. |
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The
Shining Darkness (TSHD-EN057) Magical Triangle of the Ice Barrier |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Reveal 3 "Ice Barrier" monsters with different names in your
hand to select 1 card your opponent controls. Destroy the
opponent's card and Special Summon 1 "Ice Barrier" monster from
your hand. (Common) |
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Rating: 2 out of 5 Not the best way to bring them out, but you don't lose anything at least. |
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The
Shining Darkness (TSHD-EN056) Worm Call |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Once per turn, if your opponent controls a monster and you
control no monsters, you can Special Summon 1 Reptile-Type
"Worm" monster from your hand in face-down Defense Position. (Common) |
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Rating: 1 out of 5 Easily played around since the monster will be revealed before being played face-down. |
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The
Shining Darkness (TSHD-EN055) Electromagnetic Shield |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Level 3 or lower face-up Defense Position Thunder-Type monsters
you control cannot be destroyed by battle. Destroy this card if
you control a face-up Attack Position monster. (Rare) |
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Rating: 1 out of 5 Let's be honest. They won't be defending for long. |
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The
Shining Darkness (TSHD-EN054) Wattcube |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a Thunder-Type monster. It gains 100 ATK for each
Thunder-Type monster in your Graveyard. You can send this
face-up card you control to the Graveyard to have 1 face-up
Thunder-Type monster you control gain 1000 ATK. (Common) |
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Rating: 1 out of 5 Axe of Despair would be a much better choice. |
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The
Shining Darkness (TSHD-EN053) Dragon Laser |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to
the Graveyard, and destroy all monsters your opponent controls. (Common) |
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Rating: 2 out of 5 Raigeki has been replicated, but even Lightning Vortex is better. |
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The
Shining Darkness (TSHD-EN052) The Fountain in the Sky |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When a LIGHT monster is destroyed by battle and sent to your
Graveyard, you can remove that monster from play to gain Life
Points equal to its ATK. (Rare) |
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Rating: 2 out of 5 Better than Tributing it to have another monster gain ATK or to gain the Life Points. |
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The
Shining Darkness (TSHD-EN051) Pyramid of Wonders |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
All face-up Zombie-Type monsters you control gain 200 ATK for
each monster your opponent controls. If (exactly) 1 face-up
Zombie-Type monster you control would be destroyed, you can send
this card to the Graveyard instead. (Rare) |
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Rating: 1 out of 5 About as useful as the TCG's Pyramid of Light card. |
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The
Shining Darkness (TSHD-EN050) Intercept Wave |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
All Synchro Monsters on the field are changed to Defense
Position. And then, return all face-up Synchro Monsters to the
Extra Deck during the End Phase. (Ultra Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 In an era of Synchro Summons, this should get some uses, but the threats stay until the End Phase. |
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The
Shining Darkness (TSHD-EN049) Into the Void |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only if you have 3 or more cards in your hand. Draw 1
card. During the End Phase of this turn, discard all the cards
in your hand. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 That's where all cards in your hand go later. |
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The
Shining Darkness (TSHD-EN048) Infernity Launcher |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Once per turn, you can send 1 "Infernity" monster from your hand
to the Graveyard. If there are no cards in your hand, you can
send this card to the Graveyard to select up to 2 "Infernity"
monster(s) in your Graveyard and Special Summon them. (Super Rare) |
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Rating: 1 out of 5 NASA will scrub this launch indefinitely. |
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The
Shining Darkness (TSHD-EN047) ZERO-MAX |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only if you have no cards in your hand. Select 1
"Infernity" monster in your Graveyard. Special Summon it, and
destroy all face-up monsters on the field with ATK lower than
the Special Summoned monster's ATK. You cannot conduct your
Battle Phase the same turn you activate this card. (Super Rare) |
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Rating: 1 out of 5 What's worse than the Infernity strategy? Losing weaker monsters as a result. |
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The
Shining Darkness (TSHD-EN046) Cards for Black Feathers |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Remove from play 1 "Blackwing" monster in your hand to draw 2
cards. You cannot Special Summon during the same turn you
activate this card. You can only activate 1 "Cards for Black
Feathers" per turn. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Same result with Allure of Darkness, and without any restraints at all. |
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The
Shining Darkness (TSHD-EN045) Black-Winged Strafe |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send 1 "Blackwing" monster from your hand to the Graveyard to
select 1 Defense Position monster your opponent controls. Send
that monster to the Graveyard. (Common) |
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Rating: 1 out of 5 This is just a weaker Tribute to the Doomed. |
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The
Shining Darkness (TSHD-EN044) Chaos Goddess |
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LIGHT | Synchro Monster | Level 8 | ATK: 2500 DEF: 1800 |
Pendulum Scale NA / NA |
(Fairy / Synchro / Effect) 1 LIGHT Tuner + 2 or more non-Tuner DARK monsters Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster. (Secret Rare) |
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Rating: 1 out of 5 Tricky enough to bring out, then requires LIGHT and DARK monsters in the effects too. |
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The
Shining Darkness (TSHD-EN043) Splendid Rose |
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WIND | Synchro Monster | Level 6 | ATK: 2200 DEF: 2000 |
Pendulum Scale NA / NA |
(Plant / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 It's been cooked in the sun too long, and is now effectively worse than Black Rose Dragon. |
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The
Shining Darkness (TSHD-EN042) Infernity Doom Dragon |
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DARK | Synchro Monster | Level 8 | ATK: 3000 DEF: 2400 |
Pendulum Scale NA / NA |
(Dragon / Synchro / Effect) 1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack the same turn you activate this effect. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Only slightly above Destruction Ring. |
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The
Shining Darkness (TSHD-EN041) Chaos King Archfiend |
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DARK | Synchro Monster | Level 7 | ATK: 2600 DEF: 2600 |
Pendulum Scale NA / NA |
(Fiend / Synchro / Effect) 1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card declares an attack, you can switch the ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase. (Ultra Rare) & (Ultimate Rare) |
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Rating: 4 out of 5 It's basically unaffected by its own effect and only specifically requires a Fiend Tuner. |
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The
Shining Darkness (TSHD-EN040) Black-Winged Dragon |
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DARK | Synchro Monster | Level 8 | ATK: 2800 DEF: 1600 |
Pendulum Scale NA / NA |
(Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
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Rating: 1 out of 5 UDE knew Blackwings deserve a better monster than this anyway. |
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The
Shining Darkness (TSHD-EN039) Herald of Perfection |
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LIGHT | Ritual Monster | Level 6 | ATK: 1800 DEF: 2800 |
Pendulum Scale NA / NA |
(Fairy / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Dawn of the Herald". When your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, you can send 1 Fairy-Type monster from your hand to the Graveyard to negate the activation and destroy that card. (Ultra Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 Negates any effect for a small price and can be equipped with Ritual Weapon if necessary. |
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The
Shining Darkness (TSHD-EN038) Hunter of Black Feathers |
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LIGHT | Effect Monster | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale NA / NA |
(Beast-Warrior / Effect) While your opponent controls 2 or more face-up monsters, all of the same Type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls. (Common) |
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Rating: 1 out of 5 Hardly hunts anything down. |
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The
Shining Darkness (TSHD-EN037) Ally of Justice Core Destroyer |
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DARK | Effect Monster | Level 3 | ATK: 1200 DEF: 200 |
Pendulum Scale NA / NA |
(Machine / Effect) If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation). (Rare) |
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Rating: 1 out of 5 Too weak to make even DNA Transplant worth it. |
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The
Shining Darkness (TSHD-EN036) Key Mouse |
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EARTH | Effect Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale NA / NA |
(Beast / Tuner / Effect) When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand. (Common) |
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Rating: 2 out of 5 The only advantage this has over Super Nimble Mega Hamster is being a Tuner. |
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The
Shining Darkness (TSHD-EN035) Batteryman Fuel Cell |
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LIGHT | Effect Monster | Level 6 | ATK: 2100 DEF: 0 |
Pendulum Scale NA / NA |
(Thunder / Effect) If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 other "Batteryman" monster to return 1 card your opponent controls to the owner's hand. (Rare) |
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Rating: 1 out of 5 Batteryman Decks can't hold a charge for a single phase of a Duel. |
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The
Shining Darkness (TSHD-EN034) Batteryman AAA |
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LIGHT | Effect Monster | Level 4 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Thunder / Effect) When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard. (Common) |
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Rating: 1 out of 5 AA was at least able to gain ATK or DEF. This can't even do that. |
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The
Shining Darkness (TSHD-EN033) Ronintoadin |
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WATER | Effect Monster | Level 2 | ATK: 100 DEF: 2000 |
Pendulum Scale NA / NA |
(Aqua / Effect) This card's name is treated as "Des Frog" while face-up on the field. You can remove from play 1 "Frog" monster in your Graveyard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster. (Common) |
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Rating: 2 out of 5 A margianlly better Des Frog, only because the original was significantly worse. |
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The
Shining Darkness (TSHD-EN032) Testudo erat Numen |
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WATER | Effect Monster | Level 1 | ATK: 0 DEF: 1800 |
Pendulum Scale NA / NA |
(Aqua / Effect) Neither player can Special Summon monsters with 1800 or more ATK. (Common) |
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Rating: 2 out of 5 Normal Summons of anything are still valid, but it packs 1800 DEF and the effect may help somewhat. |
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The
Shining Darkness (TSHD-EN031) Trigon |
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FIRE | Effect Monster | Level 3 | ATK: 500 DEF: 1700 |
Pendulum Scale NA / NA |
(Dragon / Union / Effect) Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) (Common) |
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Rating: 1 out of 5 Less supportive than the XYZ monsters from MFC. |
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The
Shining Darkness (TSHD-EN030) Delta Tri |
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LIGHT | Effect Monster | Level 4 | ATK: 1200 DEF: 1000 |
Pendulum Scale NA / NA |
(Machine / Effect) If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ● Select 1 appropriate Union monster in your Graveyard and equip it to this card. ● Select 1 face-up LIGHT Machine-Type monster you control, and return it to the Deck. Then draw 1 card. (Rare) |
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Rating: 1 out of 5 The only ones that this can equip to don't provide enough of a boost, and this is otherwise useless on its own. |
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The
Shining Darkness (TSHD-EN029) Memory Crush King |
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DARK | Effect Monster | Level 5 | ATK: 2000 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Effect) When this card inflicts Battle Damage to your opponent by a direct attack, remove from play all Synchro Monsters in your opponent's Graveyard, and inflict 1000 damage to your opponent for each monster removed. (Common) |
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Rating: 2 out of 5 Has a higher chance at being able to deal direct damage, but the effect is quite specific. |
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The
Shining Darkness (TSHD-EN028) Koa'ki Meiru Sandman |
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EARTH | Effect Monster | Level 4 | ATK: 1900 DEF: 1200 |
Pendulum Scale NA / NA |
(Rock / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card. (Common) |
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Rating: 1 out of 5 If the Sandman existed, this is probably what they'd be, and without any useful features. |
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The
Shining Darkness (TSHD-EN027) Wattwoodpecker |
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LIGHT | Effect Monster | Level 3 | ATK: 1000 DEF: 100 |
Pendulum Scale NA / NA |
(Thunder / Effect) This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position. (Common) |
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Rating: 1 out of 5 Woodpeckers aren't really known for much as is. |
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The
Shining Darkness (TSHD-EN026) Wattfox |
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LIGHT | Effect Monster | Level 2 | ATK: 800 DEF: 100 |
Pendulum Scale NA / NA |
(Thunder / Tuner / Effect) If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn. (Common) |
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Rating: 3 out of 5 For the little electric furballs that they are, this guy really packs a punch. |
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The
Shining Darkness (TSHD-EN025) Wattgiraffe |
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LIGHT | Effect Monster | Level 4 | ATK: 1200 DEF: 100 |
Pendulum Scale NA / NA |
(Thunder / Effect) This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn. (Super Rare) |
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Rating: 3 out of 5 This practically ends your opponent's turn on the spot and can also attack directly by its own effect. |
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The
Shining Darkness (TSHD-EN024) Lyna the Light Charmer |
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LIGHT | Effect Monster | Level 4 | ATK: 500 DEF: 1500 |
Pendulum Scale NA / NA |
(Spellcaster / Flip / Effect) FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field. (Common) |
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Rating: 1 out of 5 Someone else couldn't be bothered to set their alarm and now face the consequences of being useless. |
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The
Shining Darkness (TSHD-EN023) Magidog |
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LIGHT | Effect Monster | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Field Spell Card from your Graveyard to your hand. (Rare) |
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Rating: 1 out of 5 The dog's original owner clearly didn't train them very well. |
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The
Shining Darkness (TSHD-EN022) Cherry Inmato |
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DARK | Effect Monster | Level 2 | ATK: 700 DEF: 400 |
Pendulum Scale NA / NA |
(Plant / Tuner / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. The monster(s) Special Summoned by this effect cannot be used as Synchro Material Monsters this turn. (Rare) |
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Rating: 2 out of 5 Chances are, it'll lose a battle during your opponent's turn, though having two Tuners rarely helps Duelists. |
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The
Shining Darkness (TSHD-EN021) Biofalcon |
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LIGHT | Effect Monster | Level 4 | ATK: 1700 DEF: 1200 |
Pendulum Scale NA / NA |
(Machine / Effect) When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand. (Common) |
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Rating: 1 out of 5 If you want to call it a family, here's member number 2, and it's just as bad. |
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The
Shining Darkness (TSHD-EN020) Fairy Archer |
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LIGHT | Effect Monster | Level 3 | ATK: 1400 DEF: 600 |
Pendulum Scale NA / NA |
(Fairy / Effect) During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn. (Common) |
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Rating: 1 out of 5 You'd be lucky to deal around 1000 damage before this card loses its first and only battle. |
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The
Shining Darkness (TSHD-EN019) Spore |
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WIND | Effect Monster | Level 1 | ATK: 400 DEF: 800 |
Pendulum Scale NA / NA |
(Plant / Tuner / Effect) If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to activate this effect. Each player can only use the effect of "Spore" once per Duel. (Common) |
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Rating: 2 out of 5 The effect can help, but it's once per Duel, and is otherwise a weak Tuner. |
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The
Shining Darkness (TSHD-EN018) Bird of Roses |
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WIND | Effect Monster | Level 4 | ATK: 1800 DEF: 1500 |
Pendulum Scale NA / NA |
(Plant / Effect) When this face-up Attack Position card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position. (Super Rare) |
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Rating: 3 out of 5 Not at all a thorn in your side with the effect as its ATK is likely to be useful with attacks. |
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The
Shining Darkness (TSHD-EN017) Morphtronic Vacuumen |
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WIND | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Machine / Effect) ● While in Attack Position: Once per turn, you can send 1 card equipped to this card to the Graveyard to inflict 500 damage to your opponent. ● While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card. (You can only equip 1 monster at a time to this card by this effect.) (Common) |
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Rating: 1 out of 5 It really does suck, but without any way to actually keep the house clean. |
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The
Shining Darkness (TSHD-EN016) Revival Rose |
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DARK | Effect Monster | Level 4 | ATK: 1300 DEF: 1300 |
Pendulum Scale NA / NA |
(Plant / Effect) If a Level 5 or higher Plant-Type monster you control is destroyed, you can Special Summon this card from your Graveyard. (Rare) |
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Rating: 1 out of 5 Revives more quickly than Revival Jam, but that's up to when your high-Level Plant is destroyed. |
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The
Shining Darkness (TSHD-EN015) Infernity Avenger |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Tuner / Effect) When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster. (Rare) |
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Rating: 2 out of 5 It's hardly going to make up for your loss, even as a Tuner. |
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The
Shining Darkness (TSHD-EN014) Infernity Beetle |
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DARK | Effect Monster | Level 2 | ATK: 1200 DEF: 0 |
Pendulum Scale NA / NA |
(Insect / Tuner / Effect) While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck. (Rare) |
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Rating: 2 out of 5 Possible double Synchro Summons, but requires a cardless hand as usual. |
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The
Shining Darkness (TSHD-EN013) Infernity Randomizer |
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DARK | Effect Monster | Level 1 | ATK: 900 DEF: 0 |
Pendulum Scale NA / NA |
(Warrior / Effect) Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage. (Common) |
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Rating: 1 out of 5 Sure, let's throw in the lottery on top of the cardless hand requirement and basically nothing for stats. |
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The
Shining Darkness (TSHD-EN012) Infernity Mirage |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Effect) This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters. (Super Rare) |
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Rating: 1 out of 5 Blink and you'll miss seeing its demise up close. |
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The
Shining Darkness (TSHD-EN011) Synchro Magnet |
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EARTH | Effect Monster | Level 3 | ATK: 1000 DEF: 600 |
Pendulum Scale NA / NA |
(Machine / Tuner / Effect) This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand. (Common) |
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Rating: 1 out of 5 Going to have hard to time acually being Synchro Material with that effect. |
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The
Shining Darkness (TSHD-EN010) Flare Resonator |
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FIRE | Effect Monster | Level 3 | ATK: 300 DEF: 1300 |
Pendulum Scale NA / NA |
(Fiend / Tuner / Effect) The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK. (Common) |
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Rating: 2 out of 5 Not likely to jumpstart any Duel, but can help with Synchro Summons. |
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The
Shining Darkness (TSHD-EN009) Trust Guardian |
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LIGHT | Effect Monster | Level 3 | ATK: 0 DEF: 800 |
Pendulum Scale NA / NA |
(Fairy / Tuner / Effect) This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step. (Super Rare) |
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Rating: 0 out of 5 Can't trust them for anything. |
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The
Shining Darkness (TSHD-EN008) Dread Dragon |
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FIRE | Effect Monster | Level 2 | ATK: 1100 DEF: 400 |
Pendulum Scale NA / NA |
(Dragon / Tuner / Effect) When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand. (Rare) |
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Rating: 2 out of 5 Masked Dragon brings out the monster, but being a Tuner is okay too. |
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The
Shining Darkness (TSHD-EN007) Archfiend Interceptor |
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DARK | Effect Monster | Level 4 | ATK: 1400 DEF: 1600 |
Pendulum Scale NA / NA |
(Fiend / Effect) While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent. (Common) |
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Rating: 1 out of 5 So how is 500 damage going to be any sort of interception? |
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The
Shining Darkness (TSHD-EN006) Second Booster |
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FIRE | Effect Monster | Level 3 | ATK: 1000 DEF: 500 |
Pendulum Scale NA / NA |
(Machine / Effect) You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase. (Common) |
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Rating: 2 out of 5 A bit better than Rising Energy, but the boost doesn't last any longer than that card's. |
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The
Shining Darkness (TSHD-EN005) Card Breaker |
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LIGHT | Effect Monster | Level 2 | ATK: 100 DEF: 900 |
Pendulum Scale NA / NA |
(Warrior / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard. (Common) |
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Rating: 1 out of 5 Not Trap Eater, but a really poor imitation. |
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The
Shining Darkness (TSHD-EN004) Changer Synchron |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Machine / Tuner / Effect) If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position. (Common) |
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Rating: 2 out of 5 Does what its namesake suggests, but there's little to do with it otherwise. |
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The
Shining Darkness (TSHD-EN003) Blackwing - Breeze the Zephyr |
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DARK | Effect Monster | Level 3 | ATK: 1100 DEF: 300 |
Pendulum Scale NA / NA |
(Winged Beast / Tuner / Effect) If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Blackwing" monster. (Ultra Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 Black Whirlwind easily gets this into your hand, but its uses are limited to Blackwing Synchros. |
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The
Shining Darkness (TSHD-EN002) Blackwing - Gust the Backblast |
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DARK | Effect Monster | Level 3 | ATK: 900 DEF: 1400 |
Pendulum Scale NA / NA |
(Winged Beast / Effect) If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only. (Rare) |
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Rating: 1 out of 5 The first two Blackwings in this set really don't follow the tradition, and dont really have uses either. |
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The
Shining Darkness (TSHD-EN001) Blackwing - Ghibli the Searing Wind |
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DARK | Effect Monster | Level 3 | ATK: 0 DEF: 1600 |
Pendulum Scale NA / NA |
(Winged Beast / Effect) When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch the original ATK and DEF of this card, until the End Phase. (Common) |
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Rating: 1 out of 5 A mini Battle Fader, but that does you little good whether you use the 2nd effect or not. |
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The
Shining Darkness (TSHD-EN000) XX-Saber Boggart Knight |
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EARTH | Effect Monster | Level 4 | ATK: 1900 DEF: 1000 |
Pendulum Scale NA / NA |
(Beast-Warrior / Effect) When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster. (Super Rare) |
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Rating: 2 out of 5 That last effect brings its rating down nearly to the levels of Koa'ki Meirus. |