← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to SD09-EN Ratings → | |||
Learn to play the TCG. | More on these ratings | DB2-EN Card Spoiler | |||
0/5 | 1/5 | 2/5 | 3/5 | 4/5 | 5/5 |
Dark Beginning 2 (DB2-EN) Card Ratings
1.
DB2-EN195
was originally called "After Genocide". 2. DB2-EN165 was originally called "Luster Dragon". 3. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Beginning_2_(TCG-EN-UE) |
Dark Beginning 2 (DB2-EN250) Black Illusion Ritual SPELL / Ritual Spell This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Levels equal 1 or more from the field or your hand. (Common) |
Rating: 3 out of 5 Relinquished needs this card so this'll get the same rating. |
Dark Beginning 2 (DB2-EN249) Perfectly Ultimate Great Moth EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3000 (Insect / Effect) This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". (Ultra Rare) |
Rating: 1 out of 5 An Ultra Rare is not for monsters with just Summon requirements, no matter how strong. |
Dark Beginning 2 (DB2-EN248) Pharaoh's Treasure TRAP / Normal Trap After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand. (Common) |
Rating: 1 out of 5 The "treasure" is little more than counterfeit coins. |
Dark Beginning 2 (DB2-EN247) Reckless Greed TRAP / Normal Trap Draw 2 cards, and after that skip your next 2 Draw Phases. (Common) |
Rating: 1 out of 5 No matter what you get, you're paying for it with your next 2 Draw Phases. |
Dark Beginning 2 (DB2-EN246) Trap Dustshoot TRAP / Normal Trap You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck. (Common) |
Rating: 1 out of 5 It's a major crapshoot because you're gambling at getting something good, but it may be nothing at all. |
Dark Beginning 2 (DB2-EN245) Needle Wall TRAP / Continuous Trap During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again. (Common) |
Rating: 1 out of 5 Even with the extra roll, this is only going to have any chance at success when all zones are full. |
Dark Beginning 2 (DB2-EN244) Dark Coffin TRAP / Normal Trap When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: ● Discard 1 random card in their hand. ● Select 1 monster on their side of the field and destroy it. (Common) |
Rating: 1 out of 5 Since it's the opponent's choice and not yours, you can be sure they'll take the least damaging choice. |
Dark Beginning 2 (DB2-EN243) Statue of the Wicked TRAP / Normal Trap When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) on your side of the field. (Rare) |
Rating: 2 out of 5 It has to be destroyed while Set, but you do get a Token out of it at least. |
Dark Beginning 2 (DB2-EN242) Needle Ceiling TRAP / Normal Trap You can only activate this card when there are 4 or more monsters on the field. Destroy all face-up monsters on the field. (Common) |
Rating: 1 out of 5 We can't use Dark Hole and you certainly shouldn't use this as a substitute. |
Dark Beginning 2 (DB2-EN241) Curse of Royal TRAP / Counter Trap Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. (Common) |
Rating: 2 out of 5 Spell and Trap destruction is down to roughly 2 cards so this is quite limited on uses. |
Dark Beginning 2 (DB2-EN240) Bottomless Shifting Sand TRAP / Continuous Trap At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. (Common) |
Rating: 1 out of 5 With all the risk involved, it shouldn't self destruct, but because it does, you'd be wise not to use it at all. |
Dark Beginning 2 (DB2-EN239) Ordeal of a Traveler TRAP / Continuous Trap You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand. (Common) |
Rating: 2 out of 5 Unless your opponent already knows the 1 card or 1 card of several, this isn't that bad, but it's not great either. |
Dark Beginning 2 (DB2-EN238) Tutan Mask TRAP / Counter Trap Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it. (Common) |
Rating: 2 out of 5 At least it's free, but there aren't many good Zombie monsters. |
Dark Beginning 2 (DB2-EN237) Pyramid Energy SPELL / Quick-Play Spell You can select and activate 1 of the following effects: ● Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. ● Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. (Common) |
Rating: 1 out of 5 About as much energy as a few tablespoons of Red Bull. |
Dark Beginning 2 (DB2-EN236) Timidity SPELL / Normal Spell Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase. (Common) |
Rating: 1 out of 5 That means you can't destroy your opponent's either. It's just a way to screw you over. |
Dark Beginning 2 (DB2-EN235) Call of the Mummy SPELL / Continuous Spell If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn. (Common) |
Rating: 2 out of 5 Could bring out the stronger Zombies, but only when you have no monsters out. |
Dark Beginning 2 (DB2-EN234) Secret Pass to the Treasures SPELL / Normal Spell Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly. (Common) |
Rating: 1 out of 5 There's no advantage to this when so few monsters can benefit from dealing battle damage. |
Dark Beginning 2 (DB2-EN233) Mirage of Nightmare SPELL / Continuous Spell During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect. (Common) |
Rating: 1 out of 5 The only way to avoid the downside is to use up the cards when your turn comes. Like that's going to happen. |
Dark Beginning 2 (DB2-EN232) Book of Moon SPELL / Quick-Play Spell Flip 1 face-up monster on the field into face-down Defense Position. (Common) |
Rating: 3 out of 5 Even the strongest monsters will be vulnerable with this. It can also reset your Flip Effect monster effects. |
Dark Beginning 2 (DB2-EN232) Book of Taiyou SPELL / Normal Spell Flip 1 face-down monster on the field into face-up Attack Position. (Common) |
Rating: 1 out of 5 Stop Defense does better than this. |
Dark Beginning 2 (DB2-EN230) Book of Life SPELL / Normal Spell Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove from play 1 monster from your opponent's Graveyard. (Super Rare) |
Rating: 2 out of 5 Not bad for reviving the stronger Zombies, but your oppnent needs a monster in their Grave. |
Dark Beginning 2 (DB2-EN229) Fushioh Richie DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2900 (Zombie / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the conditions. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard. (Ultra Rare) |
Rating: 1 out of 5 Conditions this bad aren't worth fulfilling. |
Dark Beginning 2 (DB2-EN228) Don Zaloog DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1500 (Warrior / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ● Select 1 random card from your opponent's hand and discard it to the Graveyard. ● Send 2 cards from the top of your opponent's Deck to the Graveyard. (Super Rare) |
Rating: 1 out of 5 Needle Worm will send nearly 3 times the cards just by Setting it. Good luck with the first effect too. |
Dark Beginning 2 (DB2-EN227) Dark Scorpion Burglars DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. Then shuffle the Deck. (Common) |
Rating: 1 out of 5 Burglars dumb enough to "rob" their own house or leave the biggest clue for police to catch them. |
Dark Beginning 2 (DB2-EN226) Dice Jar LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 300 (Rock / Flip / Effect) FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again. (Common) |
Rating: 1 out of 5 Look beyond the 6000 damage because you may be receiving that damage if you see it at all. |
Dark Beginning 2 (DB2-EN225) Pyramid Turtle EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1400 (Zombie / Effect) When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle the Deck. (Rare) |
Rating: 2 out of 5 That criteria leaves only a few monsters and most of those are terrible. |
Dark Beginning 2 (DB2-EN224) Guardian Sphinx EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400 (Rock / Effect) You can flip this card into face-down Defense Position once per turn during you Main Phase. When this card is Flip Summoned successfully, return all monsters on your opponent's side of the field to the owner's hand. (Ultra Rare) |
Rating: 2 out of 5 The Tribute knocks it down to to 2/5, but it's okay for that sudden surprise effect. |
Dark Beginning 2 (DB2-EN223) Giant Axe Mummy EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2000 (Zombie / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. (Common) |
Rating: 1 out of 5 Your opponent would have to be a novice to make a mistake like triggering this card's effect. |
Dark Beginning 2 (DB2-EN222) Swarm of Locusts DARK / Effect Monster / Level 3 / ATK 1000 / DEF 500 (Insect / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Spell or Trap Card on your opponent's side of the field. (Common) |
Rating: 1 out of 5 Much too slow just to destroy a Spell or Trap Card. We have MST for that. |
Dark Beginning 2 (DB2-EN221) Swarm of Scarabs DARK / Effect Monster / Level 3 / ATK 500 / DEF 1000 (Insect / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. (Common) |
Rating: 1 out of 5 The better of the two, but that's not saying much. |
Dark Beginning 2 (DB2-EN220) Great Dezard DARK / Effect Monster / Level 6 / ATK 1900 / DEF 2300 (Spellcaster / Effect) When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase. (Super Rare) |
Rating: 1 out of 5 What a terrible card, and it only brings out an even worse card. |
Dark Beginning 2 (DB2-EN219) Wandering Mummy EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Zombie / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. (Common) |
Rating: 1 out of 5 The effect could be useful, if it was actually capable of surviving in battle. |
Dark Beginning 2 (DB2-EN218) Royal Keeper EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1700 (Zombie / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up. (Common) |
Rating: 2 out of 5 The extra DEF is enough to bump it up to 2000, which should be enough to survive the first attack. |
Dark Beginning 2 (DB2-EN217) Dark Dust Spirit EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1800 (Zombie / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card. (Common) |
Rating: 2 out of 5 Pretty potent compared to other monster destruction cards, but being a Spirit monster gives it only a 2. |
Dark Beginning 2 (DB2-EN216) Sasuke Samurai WIND / Effect Monster / Level 2 / ATK 500 / DEF 800 (Warrior / Effect) If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. (Rare) |
Rating: 1 out of 5 It may bypass Set monsters, but once your opponent's turn comes, it's going down fast. |
Dark Beginning 2 (DB2-EN215) Gora Turtle WATER / Effect Monster / Level 3 / ATK 1100 / DEF 1100 (Aqua / Effect) As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack. (Common) |
Rating: 1 out of 5 Neither the ATK, nor the DEF allow the effect to be any use. |
Dark Beginning 2 (DB2-EN214) Moisture Creature LIGHT / Effect Monster / Level 9 / ATK 2900 / DEF 2900 (Fairy / Effect) If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field. (Common) |
Rating: 2 out of 5 We don't have Harpie's Feather Duster, but this is okay in case you didn't draw Heavy Storm. |
Dark Beginning 2 (DB2-EN213) Mucus Yolk DARK / Effect Monster / Level 3 / ATK 0 / DEF 100 (Aqua / Effect) This card can attack your opponent's Life Points directly, Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field. (Common) |
Rating: 1 out of 5 0 ATK cannot deal battle damage so this card has even less chances of direct damage than Mystic Lamp. |
Dark Beginning 2 (DB2-EN212) Jowls of Dark Demise WATER / Effect Monster / Level 2 / ATK 200 / DEF 100 (Fiend / Flip / Effect) FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly. (Common) |
Rating: 1 out of 5 If it's anything like Parasite Paracide, it has to survive somehow, and even then it doesn't last long. |
Dark Beginning 2 (DB2-EN211) Maiden of the Aqua WATER / Effect Monster / Level 4 / ATK 700 / DEF 2000 (Aqua / Effect) As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied. (Common) |
Rating: 2 out of 5 She got past the censors with her bust, but only gets a 2 otherwise. |
Dark Beginning 2 (DB2-EN210) Arsenal Bug EARTH / Effect Monster / Level 3 / ATK 2000 / DEF 2000 (Insect / Effect) If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points. (Common) |
Rating: 1 out of 5 The stats are likely going to mean nothing once it's on the field. |
Dark Beginning 2 (DB2-EN209) Kryuel DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1700 (Fiend / Effect) When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. (Common) |
Rating: 1 out of 5 Worst attempt to destroy a monster in this set. |
Dark Beginning 2 (DB2-EN208) Birdface WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Winged Beast / Effect) When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck. (Common) |
Rating: 1 out of 5 The best it can get is Cyber Harpie Lady. |
Dark Beginning 2 (DB2-EN207) King Tiger Wanghu EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Beast / Effect) As long as this card remains face-up on the field, destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned. (Common) |
Rating: 1 out of 5 Pointless effect considering monsters of 1400 ATK or less will be Set if this card is in Attack Mode. |
Dark Beginning 2 (DB2-EN206) Last Turn TRAP / Normal Trap This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from their Deck in face-up Attack Position and attack your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. (Rare) |
Rating: 1 out of 5 Win just barely or lose anyway. |
Dark Beginning 2 (DB2-EN205) Drop Off TRAP / Normal Trap This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew. (Common) |
Rating: 1 out of 5 Like you're ever going to know what card your opponent just drew, making this a huge risk. |
Dark Beginning 2 (DB2-EN204) Spirit's Invitation TRAP / Continuous Trap Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. (Common) |
Rating: 1 out of 5 You're the one losing out here because your opponent loses nothing while you're paying extra for a bad strategy. |
Dark Beginning 2 (DB2-EN203) Ominous Fortunetelling TRAP / Continuous Trap During your Standby Phase, select 1 random card form your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn. (Common) |
Rating: 1 out of 5 Ordeal of a Traveler is the better version of this card, but not by much. |
Dark Beginning 2 (DB2-EN202) Bad Reaction to Simochi TRAP / Continuous Trap As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. (Common) |
Rating: 1 out of 5 Burn Decks aren't really much of a threat since most cards are banned or just too weak. |
Dark Beginning 2 (DB2-EN201) Bottomless Trap Hole TRAP / Normal Trap When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s). (Common) |
Rating: 3 out of 5 The only Bottomless card that should be in anyone's Deck. It's a powerhouse for nothing in return. |
Dark Beginning 2 (DB2-EN200) Royal Oppression TRAP / Continuous Trap Pay 800 Life Points. Negate the Special Summon of a monster(s), and the effect that Special Summoned the monster(s), and destroy both. Both you and your opponent can use this effect. (Rare) |
Rating: 1 out of 5 Special Summons don't happen that often, especially with some of the methods banned. |
Dark Beginning 2 (DB2-EN199) Bubble Crash TRAP / Normal Trap This card can only be activated when any player has 6 or more cards on the field an/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5. (Common) |
Rating: 1 out of 5 It's more like a Bubble Burst for the card player. |
Dark Beginning 2 (DB2-EN198) Disappear TRAP / Normal Trap Remove from play 1 card from you opponent's Graveyard. (Common) |
Rating: 1 out of 5 Soul Release can remove from play up to 5 times as many cards and is a Spell Card. |
Dark Beginning 2 (DB2-EN197) Blast with Chain TRAP / Normal Trap After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it. (Rare) |
Rating: 1 out of 5 It's just a slower Black Pendant basically. |
Dark Beginning 2 (DB2-EN196) Magic Reflector SPELL / Normal Spell Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. (Common) |
Rating: 1 out of 5 You might think it's a variant of Mirror Force, but sadly it's not even close. |
Dark Beginning 2 (DB2-EN195) After The Struggle (formerly "After Genocide") SPELL / Normal Spell This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. (Common) |
Rating: 1 out of 5 You'll probably be out more monsters than your opponent. |
Dark Beginning 2 (DB2-EN194) The Secret of the Bandit SPELL / Normal Spell This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monsters inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. (Common) |
Rating: 1 out of 5 A free variant of Delinquent Duo and such, but it's just as bad. |
Dark Beginning 2 (DB2-EN193) Convulsion of Nature SPELL / Continuous Spell As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel. (Common) |
Rating: 1 out of 5 Takes away the surprise. |
Dark Beginning 2 (DB2-EN192) Second Coin Toss SPELL / Continuous Spell As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. (Common) |
Rating: 1 out of 5 If your cards require a coin toss, it's time to rethink your strategy. |
Dark Beginning 2 (DB2-EN191) Spiritual Energy Settle Machine SPELL / Continuous Spell As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands. (Common) |
Rating: 1 out of 5 Even if there was no cost to keep the card out, it's still junk. |
Dark Beginning 2 (DB2-EN190) Creature Swap SPELL / Normal Spell Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn. (Super Rare) |
Rating: 2 out of 5 Although it can be useful, it's entirely depending on what's on each field, and what their owners choose. |
Dark Beginning 2 (DB2-EN189) Smoke Grenade of the Thief SPELL / Equip Spell When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard. (Common) |
Rating: 1 out of 5 Defective right from the manufacturer. |
Dark Beginning 2 (DB2-EN188) Fusion Sword Murasame Blade SPELL / Equip Spell You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards. (Common) |
Rating: 3 out of 5 An improvement over the more generic Equip Spells in that the card is immune to destruction effects. |
Dark Beginning 2 (DB2-EN187) A Legendary Ocean SPELL / Field Spell This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. (Common) |
Rating: 3 out of 5 I've talked about it and here it is, the better version of Umi. |
Dark Beginning 2 (DB2-EN186) Heart of Clear Water SPELL / Equip Spell If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) (Common) |
Rating: 1 out of 5 You shouldn't be running monsters that weak unless they can't be destroyed in battle anyway. |
Dark Beginning 2 (DB2-EN185) Spring of Rebirth SPELL / Continuous Spell Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. (Common) |
Rating: 1 out of 5 There are very few non-Spirit monster cards that return cards to the hand. |
Dark Beginning 2 (DB2-EN184) Fushi No Tori FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 0 (Winged Beast / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. (Common) |
Rating: 1 out of 5 The better name is "Is No Good". |
Dark Beginning 2 (DB2-EN183) Asura Priest LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Fairy / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monster on your opponent's side of the field once each. This monster cannot attack your opponent directly if it attacks any monster first. (Common) |
Rating: 1 out of 5 Even powering it up is a waste thanks to this card's last effect. |
Dark Beginning 2 (DB2-EN182) Hino-Kagu-Tsuchi FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2900 (Pyro / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all cards in their hand during the next Draw Phase, before they draw. (Ultra Rare) |
Rating: 1 out of 5 They really don't need both side effects, since the effects don't make up for it. |
Dark Beginning 2 (DB2-EN181) Otohime LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 100 (Spellcaster / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field. (Common) |
Rating: 1 out of 5 Those stats prevent it from winning a battle regardless of the other monster's mode. |
Dark Beginning 2 (DB2-EN180) Great Long Nose DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1700 (Beast-Warrior / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. (Common) |
Rating: 1 out of 5 Pinocchio had a long nose for being a liar. Airknight Parshath is far better. |
Dark Beginning 2 (DB2-EN179) Yamata Dragon FIRE / Effect Monster / Level 7 / ATK 2600 / DEF 3100 (Dragon / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from you Deck until you have 5 cards in your hand. (Super Rare) |
Rating: 1 out of 5 What good are its stats if you have to Tribute Summon it every time you want to do anything with it? |
Dark Beginning 2 (DB2-EN178) Susa Soldier LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Thunder / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. (Super Rare) |
Rating: 1 out of 5 Non-Spirit monsters with these properties are bad enough, but they made it a Spirit monster too. |
Dark Beginning 2 (DB2-EN177) Yata-Garasu WIND / Effect Monster / Level 2 / ATK 200 / DEF 100 (Fiend / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase. (Common) |
Rating: 1 out of 5 It got too chummy with Chaos Emperor Dragon, but is still otherwise useless. |
Dark Beginning 2 (DB2-EN176) Inaba White Rabbit EARTH / Effect Monster / Level 3 / ATK 700 / DEF 500 (Beast / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that his card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. (Common) |
Rating: 1 out of 5 Here's cards like Mystic Lamp as a Spirit monster. |
Dark Beginning 2 (DB2-EN175) Maharaghi EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1700 (Rock / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck. (Common) |
Rating: 1 out of 5 The card you draw during your Draw Phase may be as bad or worse than the one you looked at initially. |
Dark Beginning 2 (DB2-EN174) Twin-Headed Behemoth WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1200 (Dragon / Effect) If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel. (Common) |
Rating: 2 out of 5 The effect only works once, but whenever you use it, it might help. |
Dark Beginning 2 (DB2-EN173) Airknight Parshath LIGHT / Effect Monster / Level 5 / ATK 1900 / DEF 1400 (Fairy / Effect) When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. (Super Rare) |
Rating: 2 out of 5 You'll probably have to Tribute Summon it, but at least it's only one Tribute for the perks. |
Dark Beginning 2 (DB2-EN172) Woodland Sprite EARTH / Effect Monster / Level 3 / ATK 900 / DEF 400 (Plant / Effect) Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. (Common) |
Rating: 1 out of 5 Cannon Soldier if it sent Equip Cards. |
Dark Beginning 2 (DB2-EN171) Injection Fairy Lily EARTH / Effect Monster / Level 3 / ATK 400 / DEF 1500 (Spellcaster / Effect) This card's effect can only be activated during the Damage Step of either player's turn when this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points during the Damage Step only. (Ultra Rare) |
Rating: 2 out of 5 Quite pricy for such a temporary ATK boost, but it does become a threat during that time at least. |
Dark Beginning 2 (DB2-EN170) Gradius' Option LIGHT / Effect Monster / Level 1 / ATK ? / DEF ? (Machine / Effect) This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card. (Common) |
Rating: 0 out of 5 You have plenty of other options than to run this absolutely terrible excuse of a card. |
Dark Beginning 2 (DB2-EN169) Thunder Nyan Nyan LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 800 (Thunder / Effect) If there is a non-LIGHT monster on your side of the field, destroy this face-up card. (Rare) |
Rating: 2 out of 5 Pretty poor as far as LIGHT monsters go, but not as bad as a certain monster coming up. |
Dark Beginning 2 (DB2-EN168) Patrician of Darkness DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1400 (Zombie / Effect) As long as this monster remains face-up on the field, the controller of this card selects the targets of their opponent's attacks. (Common) |
Rating: 2 out of 5 With 2000 ATK, you can redirect the attacks to itself and may be more likely to win battles. |
Dark Beginning 2 (DB2-EN167) Serpentine Princess WATER / Effect Monster / Level 4 / ATK 1400 / DEF 2000 (Reptile / Effect) If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck. (Common) |
Rating: 2 out of 5 I don't see much use with the effect, but the DEF certainly can help. |
Dark Beginning 2 (DB2-EN166) Fiber Jar EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500 (Plant / Flip / Effect) FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. (Rare) |
Rating: 1 out of 5 Perhaps a Duelist's ultimate reset button, but it's been turned off indefinitely. |
Dark Beginning 2 (DB2-EN165) Luster Dragon #2 (formerly "Luster Dragon") WIND / Normal Monster / Level 6 / ATK 2400 / DEF 1400 (Dragon / Normal) This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. (Common) |
Rating: 3 out of 5 One of the best Dragon Normal Monsters in the game to date. |
Dark Beginning 2 (DB2-EN164) Burst Breath TRAP / Normal Trap Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster. (Common) |
Rating: 1 out of 5 No Tribute makes this worthwhile. |
Dark Beginning 2 (DB2-EN163) Dragon's Rage TRAP / Continuous Trap When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (Common) |
Rating: 2 out of 5 The strong ones will make this useful at least. |
Dark Beginning 2 (DB2-EN162) Super Rejuvenation SPELL / Quick-Play Spell During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn. (Common) |
Rating: 1 out of 5 You get to draw cards to make up for your loss. The only problem is, it'll probably be only one or two cards. |
Dark Beginning 2 (DB2-EN161) Stamping Destruction SPELL / Normal Spell You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card. (Common) |
Rating: 2 out of 5 Not as good as Mystical Space Typhoon, but it can somewhat help in a Dragon Deck. |
Dark Beginning 2 (DB2-EN160) Dragon's Gunfire SPELL / Normal Spell You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: ● Inflict 800 points of damage to your opponent's Life Points. ● Destroy 1 face-up monster with a DEF of 800 points or less. (Common) |
Rating: 1 out of 5 Hold your fire. This gun is a toy. |
Dark Beginning 2 (DB2-EN159) A Wingbeat of Giant Dragon SPELL / Normal Spell Return to the owner's hand 1 face-up Level 5 or higher Dragon-Type monster on your side of the field and destroy all Spell and Trap Cards on the field. (Common) |
Rating: 1 out of 5 There's no reason for this while Heavy Storm is legal. |
Dark Beginning 2 (DB2-EN158) The Dragon's Bead TRAP / Continuous Trap Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. (Common) |
Rating: 1 out of 5 Costs you a card to negate only 1/3 of card effects. |
Dark Beginning 2 (DB2-EN157) Troop Dragon WIND / Effect Monster / Level 2 / ATK 700 / DEF 800 (Dragon / Effect) If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 "Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck. (Common) |
Rating: 1 out of 5 No matter how many you bring out, it's not going to be a threat or a match for the opponent's monsters. |
Dark Beginning 2 (DB2-EN156) Gray Wing WIND / Effect Monster / Level 3 / ATK 1300 / DEF 700 (Dragon / Effect) Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of this turn. (Common) |
Rating: 1 out of 5 Mataza the Zapper can do it each turn for free and is searchable by a card in this set. |
Dark Beginning 2 (DB2-EN155) Cave Dragon WIND / Effect Monster / Level 4 / ATK 2000 / DEF 100 (Dragon / Effect) If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack. (Common) |
Rating: 1 out of 5 Lock it up in that cave because no one will want to see a monster that doesn't do anything useful. |
Dark Beginning 2 (DB2-EN154) Fiend Skull Dragon WIND / Fusion Monster / Level 5 / ATK 2000 / DEF 1200 (Dragon / Fusion / Effect) "Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it. (Rare) |
Rating: 1 out of 5 The twin of the aptly named Dark Balter the Terrible. Don't waste your resources for this either. |
Dark Beginning 2 (DB2-EN153) Spirit Ryu WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Dragon / Effect) You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. (Common) |
Rating: 1 out of 5 Your sacrifices don't last very long and with only 1000 ATK and DEF, it won't either. |
Dark Beginning 2 (DB2-EN152) Spear Dragon WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Dragon / Effect) When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step. (Super Rare) |
Rating: 2 out of 5 It deals piercing damage, but will be quite vulnerable afterwards. |
Dark Beginning 2 (DB2-EN151) Tyrant Dragon FIRE / Effect Monster / Level 8 / ATK 2900 / DEF 2500 (Dragon / Effect) When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that targets this card and destroy it. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster on your side of the field. (Ultra Rare) |
Rating: 2 out of 5 Blue-Eyes may not have all the perks this has, but also doesn't have the downsides either. It's just overall better. |
Dark Beginning 2 (DB2-EN150) Emergency Provisions SPELL / Quick-Play Spell Send Spell or Trap Cards on your side of the field to the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard. (Rare) |
Rating: 2 out of 5 Not all that useful, unless you have cards you can't use or don't need anymore. |
Dark Beginning 2 (DB2-EN149) The Warrior Returning Alive SPELL / Normal Spell Select 1 Warrior-Type monster in your Graveyard and add it to your hand. (Common) |
Rating: 2 out of 5 Only a handful of decent Warrior-Type monsters to retrieve with this. |
Dark Beginning 2 (DB2-EN148) Array of Revealing Light SPELL / Field Spell Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. (Common) |
Rating: 1 out of 5 A temporary stall from attacking is pointless, especially since this only does it for one Type of monster. |
Dark Beginning 2 (DB2-EN147) Reinforcement of the Army SPELL / Normal Spell Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck. (Rare) |
Rating: 2 out of 5 The choices are mostly down to a limited few. |
Dark Beginning 2 (DB2-EN146) The A. Forces SPELL / Continuous Spell Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field. (Common) |
Rating: 1 out of 5 That's up to 1000 points, which you can do better with Axe of Despair. |
Dark Beginning 2 (DB2-EN145) Dragon Manipulator EARTH / Effect Monster / Level 3 / ATK 700 / DEF 800 (Warrior / Flip / Effect) FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase. (Common) |
Rating: 1 out of 5 The best you'll probably do is snatch a weak Dragon for a turn. |
Dark Beginning 2 (DB2-EN144) Shadow Tamer EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700 (Warrior / Flip / Effect) FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase. (Common) |
Rating: 1 out of 5 I have my doubts that this monster can control a shadow, let alone monsters. |
Dark Beginning 2 (DB2-EN143) Exiled Force EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) Tribute this face-up card. Destroy 1 monster on the field. (Common) |
Rating: 1 out of 5 This is a waste of any kind of Summon just to destroy a monster. |
Dark Beginning 2 (DB2-EN142) Frontier Wiseman EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 800 (Spellcaster / Effect) As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards. (Common) |
Rating: 1 out of 5 No protection for itself and too weak to protect any other monsters. |
Dark Beginning 2 (DB2-EN141) Mysterious Guard EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Spellcaster / Flip / Effect) FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. (Common) |
Rating: 1 out of 5 Penguin Soldier returns twice the monsters to the hand, regardless of what their properties. |
Dark Beginning 2 (DB2-EN140) Warrior Dai Grepher EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Warrior / Normal) The warrior who can manipulate dragons. Nobody knows his mysterious past. (Common) |
Rating: 1 out of 5 Could probably beat the so-called "Dragon Manipulator", but won't last more than a turn on the field. |
Dark Beginning 2 (DB2-EN139) Ryu Senshi EARTH / Fusion Monster / Level 6 / ATK 2000 / DEF 1200 (Warrior / Fusion / Effect) "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it. (Rare) |
Rating: 1 out of 5 The Knights of the Round Table threw this guy in the dungeon for failure to adhere to the standards. |
Dark Beginning 2 (DB2-EN138) Marauding Captain EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. (Rare) |
Rating: 2 out of 5 You'll probably be wanting another Warrior to be the target as it's not going to do you much good otherwise. |
Dark Beginning 2 (DB2-EN137) Freed the Matchless General EARTH / Effect Monster / Level 5 / ATK 2300 / DEF 1700 (Warrior / Effect) Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck. (Ultra Rare) |
Rating: 2 out of 5 Reinfoircement of the Army as a Monster Card, but for each turn, though it's not going to help much. |
Dark Beginning 2 (DB2-EN136) Double Snare SPELL / Normal Spell Destroy 1 face-up card on the field that has the effect that negates Trap Cards' effects. (Common) |
Rating: 1 out of 5 A whopping 2 cards can get taken out by this. |
Dark Beginning 2 (DB2-EN135) Soul Demolition TRAP / Continuous Trap You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play. (Common) |
Rating: 1 out of 5 You have the free Spell Card version of this called Soul Release you know. |
Dark Beginning 2 (DB2-EN134) The Puppet Magic of Dark Ruler SPELL / Normal Spell Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. (Common) |
Rating: 1 out of 5 Call of the Haunted anyone? |
Dark Beginning 2 (DB2-EN133) Fatal Abacus TRAP / Continuous Trap Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. (Common) |
Rating: 1 out of 5 Basically Coffin Seller for both players and with more damage. Not what anyone should be using. |
Dark Beginning 2 (DB2-EN132) Bark of Dark Ruler TRAP / Normal Trap You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until End Phase of that turn. (Common) |
Rating: 1 out of 5 Pretty desperate to use this just win a battle. |
Dark Beginning 2 (DB2-EN131) Opticlops DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1700 (Fiend / Normal) A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. (Common) |
Rating: 3 out of 5 Here's a good choice for a DARK, Fiend, Beatdown or a mix. |
Dark Beginning 2 (DB2-EN130) Twin-Headed Wolf DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Fiend / Effect) When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle. (Common) |
Rating: 1 out of 5 Not only does it need to be face-up, but you need a 2nd monster and it only negates Flip Effects. |
Dark Beginning 2 (DB2-EN129) Skull Knight #2 DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1200 (Fiend / Effect) If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck. (Common) |
Rating: 1 out of 5 As if another copy is going to do you any better than the first. |
Dark Beginning 2 (DB2-EN128) Winged Minion DARK / Effect Monster / Level 2 / ATK 700 / DEF 700 (Fiend / Effect) Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. (Common) |
Rating: 1 out of 5 Or you could just use one of the vastly better Equip Spells for the same benefit? |
Dark Beginning 2 (DB2-EN127) Possessed Dark Soul DARK / Effect Monster / Level 3 / ATK 1200 / DEF 800 (Fiend / Effect) Tribute this face-up card. Take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are removed from the field. (Common) |
Rating: 1 out of 5 It's quite unlikely your opponent will have any Level 3 or less monsters, let alone good ones. |
Dark Beginning 2 (DB2-EN126) Lesser Fiend DARK / Effect Monster / Level 5 / ATK 2100 / DEF 1000 (Fiend / Effect) As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard. (Common) |
Rating: 1 out of 5 Lesser is right because it's far less useful than Banisher of the Light. |
Dark Beginning 2 (DB2-EN125) Dark Balter the Terrible DARK / Fusion Monster / Level 5 / ATK 2000 / DEF 1200 (Fiend / Fusion / Effect) "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. (Rare) |
Rating: 1 out of 5 UDE may not have meant it, but this is terrible in the negative way. |
Dark Beginning 2 (DB2-EN124) Dark Ruler Ha Des DARK / Effect Monster / Level 6 / ATK 2450 / DEF 1600 (Fiend / Effect) As long as this card remains face-up on the field, the effects of Effect Monsters destroyed as a result of battle by Fiend-Type monsters on your side of the field are negated. This card cannot be Special Summoned from the Graveyard. (Ultra Rare) |
Rating: 4 out of 5 Now here's a behemoth I can approve for Duels. The downside is pretty minor too. |
Dark Beginning 2 (DB2-EN123) Insect Queen EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400 (Insect / Effect) You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/ 1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster. (Ultra Rare) |
Rating: 1 out of 5 The Tokens are little consolation for 2 Tributes, weak boost and needing another Tribute just to attack with it. |
Dark Beginning 2 (DB2-EN122) Toon Defense TRAP / Continuous Trap When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points. (Common) |
Rating: 1 out of 5 This is basically asking to lose the Duel. |
Dark Beginning 2 (DB2-EN121) Toon Table of Contents SPELL / Normal Spell Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran". (Common) |
Rating: 1 out of 5 A book from A-to-Z on a variety of cards that no one uses. |
Dark Beginning 2 (DB2-EN120) Toon Masked Sorcerer EARTH / Effect Monster / Level 4 / ATK 900 / DEF 1400 (Spellcaster / Toon / Effect) This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. (Common) |
Rating: 1 out of 5 Has better chances of triggering the effect than the original, but has downsides the original does not. |
Dark Beginning 2 (DB2-EN120) Toon Gemini Elf EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 900 (Spellcaster / Toon / Effect) This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand. (Common) |
Rating: 2 out of 5 Not as bad as the original Toons and some of the newer ones like the previous card, but not great either. |
Dark Beginning 2 (DB2-EN118) Toon Cannon Soldier DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1300 (Machine / Toon / Effect) This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. (Common) |
Rating: 1 out of 5 Let's make the original Cannon Soldier (#61) even worse. |
Dark Beginning 2 (DB2-EN117) Toon Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Toon / Effect) This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn. (Common) |
Rating: 1 out of 5 If these are meant to be upgrades, then they shouldn't require Toon World on your field to do anything. |
Dark Beginning 2 (DB2-EN116) Vampire Lord DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1500 (Zombie / Effect) Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to the Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase. (Ultra Rare) |
Rating: 1 out of 5 Only comes back half as often as it did in the anime and doesn't have great stats. |
Dark Beginning 2 (DB2-EN115) Kaiser Sea Horse LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650 (Sea Serpent / Effect) If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. (Common) |
Rating: 2 out of 5 Regular Blue-Eyes becomes 1 Tribute at least. The best option we have. |
Dark Beginning 2 (DB2-EN114) Command Knight FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1900 (Warrior / Effect) As long as at least 1 other monster exist on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type by 400 points. (Super Rare) |
Rating: 2 out of 5 The lock with Marauding Captain is possible, but not that good with or without that card. |
Dark Beginning 2 (DB2-EN113) Luminous Soldier LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1400 (Warrior / Effect) If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. (Common) |
Rating: 1 out of 5 So many better Level 6 or higher monsters than this. |
Dark Beginning 2 (DB2-EN112) Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.) (Ultra Rare) |
Rating: 3 out of 5 Harder to get than when it was a Tin promo, but this much better over Slow Gaia down there. |
Dark Beginning 2 (DB2-EN111) Swift Gaia the Fierce Knight DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100 (Warrior / Effect) If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon. (Ultra Rare) |
Rating: 1 out of 5 Having to wait until your hand is practically empty is quite slow and it's only a Normal Summon. |
Dark Beginning 2 (DB2-EN110) Total Defense Shogun DARK / Effect Monster / Level 6 / ATK 1550 / DEF 2500 (Warrior / Effect) This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. (Super Rare) |
Rating: 2 out of 5 A monster with a very unique effect. Unfortunately, it can't be searched by pretty much anything. |
Dark Beginning 2 (DB2-EN109) Fusion Sage SPELL / Normal Spell Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck. (Common) |
Rating: 2 out of 5 I can't think of a better card to search for, but, there's few good Fusion Monsters. |
Dark Beginning 2 (DB2-EN108) Restructer Revolution SPELL / Normal Spell Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand. (Common) |
Rating: 1 out of 5 It's Sparks times 3 in most cases. |
Dark Beginning 2 (DB2-EN107) Magical Thorn TRAP / Continuous Trap When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded. (Common) |
Rating: 2 out of 5 Few cards can actually force a discard these days, but for once it deals 500 damage per card discarded. |
Dark Beginning 2 (DB2-EN106) Royal Decree TRAP / Continuous Trap As long as this card remains face-up on the field, negate the effects of all Trap Cards on the field except this card. (Super Rare) |
Rating: 3 out of 5 Jinzo's Trap Card counterpart is quite decent too. |
Dark Beginning 2 (DB2-EN105) Penguin Soldier WATER / Effect Monster / Level 2 / ATK 750 / DEF 500 (Aqua / Flip / Effect) FLIP: You can return up to 2 Monster Cards from the field to the owner's hand. (Rare) |
Rating: 3 out of 5 Does twice the work Compulsory Evacuation Device does and is easier to play. |
Dark Beginning 2 (DB2-EN104) Morphing Jar EARTH / Effect Monster / Level 2 / ATK 700 / DEF 600 (Rock / Flip / Effect) FLIP: Both you and your opponent discard all cards in your hands. After that, both players draw 5 cards from their respective Decks. (Rare) |
Rating: 3 out of 5 This would've been worth a foil over quite a few others. |
Dark Beginning 2 (DB2-EN103) Greenkappa DARK / Effect Monster / Level 3 / ATK 650 / DEF 900 (Warrior / Flip / Effect) FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them. (Common) |
Rating: 2 out of 5 A slower and weaker Mystical Space Typhoon, but for twice the results. |
Dark Beginning 2 (DB2-EN102) Needle Worm EARTH / Effect Monster / Level 2 / ATK 750 / DEF 600 (Insect / Flip / Effect) FLIP: Discard 5 cards from the top of your opponent's Deck to their Graveyard. (Common) |
Rating: 3 out of 5 I'm surprised this wasn't a higher rarity. It's a pretty decent Common overall. |
Dark Beginning 2 (DB2-EN101) Dragon Seeker DARK / Effect Monster / Level 6 / ATK 2000 / DEF 2100 (Fiend / Effect) When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field. (Common) |
Rating: 1 out of 5 Does what its name says, but there's like 20 Monster Card Types in the game right now? |
Dark Beginning 2 (DB2-EN100) Cyber-Stein DARK / Effect Monster / Level 2 / ATK 700 / DEF 500 (Machine / Effect) Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position. (Rare) |
Rating: 1 out of 5 Banning it drained the huge price tag it once had, but using the effect is still as costly as ever. |
Dark Beginning 2 (DB2-EN099) Machine King EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 2000 (Machine / Effect) Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field. (Common) |
Rating: 1 out of 5 Don't expect more than a Black Pendant's worth of extra ATK. |
Dark Beginning 2 (DB2-EN098) Lord of the Lamp DARK / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Fiend / Normal) This spirit emerges from the mystic lamp and obeys the wishes of its Summoner. (Common) |
Rating: 1 out of 5 That name belongs to La Jinn. |
Dark Beginning 2 (DB2-EN097) Goddess with the Third Eye LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1000 (Fairy / Effect) You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). (Common) |
Rating: 2 out of 5 Would be rated higher if we didn't have mostly bad Fusions. |
Dark Beginning 2 (DB2-EN096) Two-Headed King Rex EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200 (Dinosaur / Normal) A powerful monster whose two heads attack as one. (Common) |
Rating: 1 out of 5 Two heads can't beat 1 Battle Ox. |
Dark Beginning 2 (DB2-EN095) Graceful Charity SPELL / Normal Spell Draw 3 cards from your Deck, then discard any 2 cards from your hand. (Rare) |
Rating: 2 out of 5 Your hand doesn't get a whole lot bigger in the end, but may get better. |
Dark Beginning 2 (DB2-EN094) Gemini Elf (original artwork) EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900 (Spellcaster / Normal) Elf twins that alternate their attacks. (Common) |
Rating: 3 out of 5 From Secret Rare to Common, but still a decent card. |
Dark Beginning 2 (DB2-EN093) Mechanicalchaser DARK / Normal Monster / Level 4 / ATK 1850 / DEF 800 (Machine / Normal) A hunter that relentlessly pursues its target by order of the Machine King. (Common) |
Rating: 3 out of 5 Nearly as strong as the next card. |
Dark Beginning 2 (DB2-EN092) Axe Raider EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1150 (Warrior / Normal) An axe-wielding monster of tremendous strength and agility. (Common) |
Rating: 1 out of 5 Its attacks may be quick, but it always misses. |
Dark Beginning 2 (DB2-EN091) Tiger Axe (original artwork) EARTH / Normal Monster / Level 4 / ATK 1300 / DEF 1100 (Beast-Warrior / Normal) A fast and powerful axe-wielding beast-warrior. (Common) |
Rating: 1 out of 5 Can't even beat Shining Friendship from 2 cards prior. |
Dark Beginning 2 (DB2-EN090) The Wicked Worm Beast EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 700 (Beast / Effect) This face-up card on the field is returned to the owner's hand during the End Phase of your turn. (Common) |
Rating: 1 out of 5 We found a Spirit monster without a bonus effect. |
Dark Beginning 2 (DB2-EN089) Shining Friendship LIGHT / Normal Monster / Level 4 / ATK 1300 / DEF 1100 (Fairy / Normal) The peacemaker among monsters. (Common) |
Rating: 1 out of 5 Shines very dimly. |
Dark Beginning 2 (DB2-EN088) The Statue of Easter Island EARTH / Normal Monster / Level 4 / ATK 1100 / DEF 1400 (Rock / Normal) A stone monument from Easter Island that launches laser blasts from its rock-hewn lips. (Common) |
Rating: 1 out of 5 Made out of 10 sheets of paper. |
Dark Beginning 2 (DB2-EN087) Dark-Piercing Light SPELL / Normal Spell Flip all face-down monsters on your opponent's side on the field face-up. (Common) |
Rating: 1 out of 5 Exactly 1/2 of Swords of Revealing Light, making it pointless. |
Dark Beginning 2 (DB2-EN086) Soul of the Pure SPELL / Normal Spell Increase your Life Points by 800 points. (Common) |
Rating: 1 out of 5 Dian Keto can do better, albeit not by much. |
Dark Beginning 2 (DB2-EN085) Oscillo Hero #2 LIGHT / Normal Monster / Level 3 / ATK 1000 / DEF 500 (Thunder / Normal) A creature that electrocutes opponents with bolts of lightning. (Common) |
Rating: 1 out of 5 Only takes about 10,0000 attacks to make a difference. |
Dark Beginning 2 (DB2-EN084) Heavy Storm SPELL / Normal Spell Destroy all Spell and Trap Cards on the field. (Super Rare) |
Rating: 3 out of 5 A highly versatitle and powerful card. |
Dark Beginning 2 (DB2-EN083) Share the Pain SPELL / Normal Spell Tribute 1 monster on your side of the field. Your opponent must Tribute one monster on his/her side of the field. (Common) |
Rating: 1 out of 5 Even Soul Exchange would be better. |
Dark Beginning 2 (DB2-EN082) Ring of Magnetism SPELL / Equip Spell You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. (Rare) |
Rating: 1 out of 5 Seems like a big waste to force a monster to become weaker just to be the attack target. |
Dark Beginning 2 (DB2-EN081) Mirror Force TRAP / Normal Trap You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field. (Super Rare) |
Rating: 4 out of 5 The ultimate counter against heavy opposition during a Duel. |
Dark Beginning 2 (DB2-EN080) Robbin' Goblin TRAP / Continuous Trap Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand. (Common) |
Rating: 1 out of 5 Your opponent likely knows all cards in their hand so it won't be so random. |
Dark Beginning 2 (DB2-EN079) The Unhappy Maiden LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 100 (Spellcaster / Effect) When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. (Common) |
Rating: 3 out of 5 Just goes to show that stats aren't everything. |
Dark Beginning 2 (DB2-EN078) Block Attack SPELL / Normal Spell Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position. (Common) |
Rating: 2 out of 5 Helpful for a few strong monsters that have low DEF. |
Dark Beginning 2 (DB2-EN077) Shield & Sword SPELL / Normal Spell Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded. (Common) |
Rating: 2 out of 5 Maybe a bit more helpful if you don't have any monsters out? |
Dark Beginning 2 (DB2-EN076) Horn of Heaven TRAP / Counter Trap Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it. (Rare) |
Rating: 2 out of 5 Less costly than Solemn Judgment at least. |
Dark Beginning 2 (DB2-EN075) Seven Tools of the Bandit TRAP / Counter Trap Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it. (Super Rare) |
Rating: 2 out of 5 Negates any Trap Card, but the cost is kind of steep. |
Dark Beginning 2 (DB2-EN074) Magic Jammer TRAP / Counter Trap Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it. (Super Rare) |
Rating: 2 out of 5 A pretty minor cost to negate any Spell Card, but most aren't even worth negating. |
Dark Beginning 2 (DB2-EN073) Solemn Judgment TRAP / Counter Trap Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster. (Super Rare) |
Rating: 2 out of 5 Blocks pretty much everything at any time, but it's risky no matter what. |
Dark Beginning 2 (DB2-EN072) Barrel Dragon DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Machine / Effect) Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. You can only use this effect once per turn, during your Main Phase. (Ultra Rare) |
Rating: 1 out of 5 Tribute to the Doomed looks a whole lot better by comparison. |
Dark Beginning 2 (DB2-EN071) Gazelle the King of Mythical Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Common) |
Rating: 1 out of 5 There's nowhere to run on the field. |
Dark Beginning 2 (DB2-EN070) Witch's Apprentice DARK / Effect Monster / Level 2 / ATK 550 / DEF 500 (Spellcaster / Effect) As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. (Common) |
Rating: 1 out of 5 The only spell they know is "Bippity, boppity, oops!" |
Dark Beginning 2 (DB2-EN069) Twin-Headed Thunder Dragon LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2100 (Thunder / Fusion) "Thunder Dragon" + "Thunder Dragon" (Common) |
Rating: 1 out of 5 A few hundred ATK short of being good, but that's all it takes when you're a vanilla Fusion Monster. |
Dark Beginning 2 (DB2-EN068) Bladefly WIND / Effect Monster / Level 2 / ATK 600 / DEF 700 (Insect / Effect) As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. (Common) |
Rating: 1 out of 5 The insect even kids can snare with an empty jar. |
Dark Beginning 2 (DB2-EN067) Little Chimera FIRE / Effect Monster / Level 2 / ATK 600 / DEF 550 (Beast / Effect) As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. (Common) |
Rating: 1 out of 5 Everything about it is little, including its uses. |
Dark Beginning 2 (DB2-EN066) Witch of the Black Forest DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200 (Spellcaster / Effect) When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. (Rare) |
Rating: 1 out of 5 Fetches some of the biggest names in the game and lost its freedom on the field. |
Dark Beginning 2 (DB2-EN065) Milus Radiant EARTH / Effect Monster / Level 1 / ATK 300 / DEF 250 (Beast / Effect) As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. (Common) |
Rating: 1 out of 5 About as bright as those toy flashlight keychains. |
Dark Beginning 2 (DB2-EN064) Star Boy WATER / Effect Monster / Level 2 / ATK 550 / DEF 500 (Aqua / Effect) As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. (Common) |
Rating: 1 out of 5 Must be related to Patrick Star. |
Dark Beginning 2 (DB2-EN063) The Bistro Butcher DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Fiend / Effect) When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck. (Common) |
Rating: 1 out of 5 Your opponent gets free draws, nulling all the good things about this. |
Dark Beginning 2 (DB2-EN062) Muka Muka EARTH / Effect Monster / Level 2 / ATK 600 / DEF 300 (Rock / Effect) As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand. (Common) |
Rating: 1 out of 5 Maybe if you're lucky it'll be at Gazelle's (#71) stats? |
Dark Beginning 2 (DB2-EN061) Cannon Soldier DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1300 (Machine / Effect) Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. (Super Rare) |
Rating: 1 out of 5 Would need to deal at least twice the damage for it to be a worthwhile trade-off. |
Dark Beginning 2 (DB2-EN060) Hoshiningen LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 700 (Fairy / Effect) As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. (Common) |
Rating: 1 out of 5 There's one of these for pretty much every Attribute. |
Dark Beginning 2 (DB2-EN059) The Immortal of Thunder LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Thunder / Flip / Effect) FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. (Common) |
Rating: 1 out of 5 Zeus has some sort of mentally ill cousin that punishes Yu-Gi-Oh players. |
Dark Beginning 2 (DB2-EN058) Thunder Dragon LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1500 (Thunder / Effect) Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your Deck to your hand. Then shuffle your Deck. You can only use this effect during your Main Phase. (Common) |
Rating: 1 out of 5 Is your Deck so bad that you need an effect to shuffle it? |
Dark Beginning 2 (DB2-EN057) Launcher Spider FIRE / Normal Monster / Level 7 / ATK 2200 / DEF 2500 (Machine / Normal) A mechanical spider with rocket launchers capable of random fire. (Common) |
Rating: 1 out of 5 I'll just call it a retooled Slot Machine. |
Dark Beginning 2 (DB2-EN056) Ryu-Kishin Powered DARK / Normal Monster / Level 4 / ATK 1600 / DEF 1200 (Fiend / Normal) A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. (Common) |
Rating: 1 out of 5 Significantly underpowered. |
Dark Beginning 2 (DB2-EN055) Shadow Ghoul DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1300 (Zombie / Effect) Increase the ATK of this monster by 100 points for each monster in your Graveyard. (Common) |
Rating: 1 out of 5 Break out the magnifying glass and maybe you'll see the boost take hold. |
Dark Beginning 2 (DB2-EN054) Jirai Gumo EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 100 (Insect / Effect) When you declare an attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, lose half your Life Points before attacking. (Common) |
Rating: 1 out of 5 It's like if Solemn Judgment didn't actually do anything for the fee. |
Dark Beginning 2 (DB2-EN053) Tremendous Fire SPELL / Normal Spell Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points. (Common) |
Rating: 1 out of 5 You may be dealing twice the damage to your opponent, but Meteor of Destruction deals nothing to you. |
Dark Beginning 2 (DB2-EN052) Princess of Tsurugi WIND / Effect Monster / Level 3 / ATK 900 / DEF 700 (Warrior / Flip / Effect) FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. (Common) |
Rating: 2 out of 5 Might deal 2500 damage to your opponent, but it's more likely to deal 1000 or less. |
Dark Beginning 2 (DB2-EN051) Dream Clown EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 900 (Warrior / Effect) When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field. (Common) |
Rating: 1 out of 5 It's got a smile on its face, but it's probably internally fearful of most monsters. |
Dark Beginning 2 (DB2-EN050) Crass Clown DARK / Effect Monster / Level 4 / ATK 1350 / DEF 1400 (Fiend / Effect) When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand. (Common) |
Rating: 1 out of 5 Wall of Illusion can at least survive an attack. |
Dark Beginning 2 (DB2-EN049) Rabid Horseman EARTH / Fusion Monster / Level 6 / ATK 2000 / DEF 1700 (Beast-Warrior / Fusion) "Battle Ox" + "Mystic Horseman" (Common) |
Rating: 1 out of 5 Want Dark Magician Girl as a Beast-Warrior? Here it is. |
Dark Beginning 2 (DB2-EN048) Mystic Horseman EARTH / Normal Monster / Level 4 / ATK 1300 / DEF 1550 (Beast / Normal) Half man and half horse, this monster is known for its extreme speed. (Common) |
Rating: 1 out of 5 Half man, half horse, all bad. |
Dark Beginning 2 (DB2-EN047) Catapult Turtle WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Aqua / Effect) Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points. (Super Rare) |
Rating: 1 out of 5 Deals more damage than Cannon Soldier, but it's only half the monster's ATK and it's Level 5. |
Dark Beginning 2 (DB2-EN046) King of Yamimakai DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1530 (Fiend / Normal) Wields the power of darkness to destroy its enemies. (Common) |
Rating: 1 out of 5 Must not be very dark wherever its power comes from. |
Dark Beginning 2 (DB2-EN045) Thousand Dragon (original artwork) WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Fusion) "Time Wizard" + "Baby Dragon" (Common) |
Rating: 1 out of 5 The only plus side with this is its rarity. |
Dark Beginning 2 (DB2-EN044) Kuriboh (original artwork) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase. (Rare) |
Rating: 2 out of 5 It only works for 1 instance of Battle Damage. If it did more than that, it'd be rated higher. |
Dark Beginning 2 (DB2-EN043) Great Moth EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 2500 (Insect / Effect) This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". (Common) |
Rating: 1 out of 5 Cannot poison monsters and has no other effect at all. |
Dark Beginning 2 (DB2-EN042) Sangan DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Fiend / Effect) When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. (Rare) |
Rating: 2 out of 5 Limiting the options to 1500 ATK or less really reduces its uses quite a bit. |
Dark Beginning 2 (DB2-EN041) Illusionist Faceless Mage DARK / Normal Monster / Level 5 / ATK 1200 / DEF 2200 (Spellcaster / Normal) Manipulates enemy attacks with the power of illusion. (Common) |
Rating: 1 out of 5 "Tricks novice Duelists into believing it has magic powers." is more like it. |
Dark Beginning 2 (DB2-EN040) Dragon Piper FIRE / Effect Monster / Level 3 / ATK 200 / DEF 1800 (Pyro / Flip / Effect) FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position. (Common) |
Rating: 2 out of 5 Really doesn't change anything, but the DEF is okay. |
Dark Beginning 2 (DB2-EN039) Saggi the Dark Clown DARK / Normal Monster / Level 3 / ATK 600 / DEF 1500 (Spellcaster / Normal) This clown appears from nowhere and executes very strange moves to avoid enemy attacks. (Common) |
Rating: 1 out of 5 Won't take a strong counterattack to beat this thing. |
Dark Beginning 2 (DB2-EN038) Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn during your Main Phase. (Super Rare) |
Rating: 1 out of 5 A substantial risk when you have any monsters out. |
Dark Beginning 2 (DB2-EN037) Battle Steer EARTH / Normal Monster / Level 5 / ATK 1800 / DEF 1300 (Beast-Warrior / Normal) A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. (Common) |
Rating: 1 out of 5 "Steer" clear of this abomination. |
Dark Beginning 2 (DB2-EN036) Blackland Fire Dragon DARK / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Dragon / Normal) A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. (Common) |
Rating: 1 out of 5 Joey lost to this because he had even worse cards in his Deck. |
Dark Beginning 2 (DB2-EN035) Baby Dragon WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700 (Dragon / Normal) Much more than just a child, this dragon is gifted with untapped power. (Common) |
Rating: 1 out of 5 What "untapped power"? Thousand Dragon is a vanilla Fusion Monster. |
Dark Beginning 2 (DB2-EN034) Blade Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Warrior / Effect) If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle. (Ultra Rare) |
Rating: 1 out of 5 Both conditions make this a terrible card to use over Dark Ruler Ha Des, which is also in this set. |
Dark Beginning 2 (DB2-EN033) Vengeful Bog Spirit SPELL / Continuous Spell No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned. (Common) |
Rating: 1 out of 5 Swords of Revealing Light blocks the opponent's attacks for 3 turns. A far superior card by comparison. |
Dark Beginning 2 (DB2-EN032) Miracle Dig SPELL / Normal Spell If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard. (Common) |
Rating: 1 out of 5 It will be a miracle if you can actually use this. |
Dark Beginning 2 (DB2-EN031) Ekibyo Drakmord SPELL / Equip Spell A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand. (Common) |
Rating: 2 out of 5 A slow, but reusable Spellbinding Circle as a Spell Card, making it the better card. |
Dark Beginning 2 (DB2-EN030) Fusion Gate SPELL / Field Spell As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play. (Rare) |
Rating: 2 out of 5 Not a lot better than regular Poly. |
Dark Beginning 2 (DB2-EN029) De-Fusion SPELL / Quick-Play Spell Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field. (Common) |
Rating: 2 out of 5 Has about as many uses as cards that Fusion Summon. |
Dark Beginning 2 (DB2-EN028) Cyclon Laser SPELL / Equip Spell You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (Common) |
Rating: 1 out of 5 We're back to the early days of Equip Spells only we've added another effect better suited elsewhere. |
Dark Beginning 2 (DB2-EN027) Spiritualism SPELL / Normal Spell Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card. (Rare) |
Rating: 1 out of 5 No one would waste the effort to block a card this bad anyway. |
Dark Beginning 2 (DB2-EN026) The Dark Door SPELL / Continuous Spell Both players can only attack with 1 monster during their respective Battle Phases. (Common) |
Rating: 2 out of 5 Mostly only useful in Stall Decks. |
Dark Beginning 2 (DB2-EN025) Spirit Message "L" SPELL / Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". (Common) |
Rating:
1 out of 5 The "L" is for your Dueling record afterwards. |
Dark Beginning 2 (DB2-EN024) Spirit Message "A" SPELL / Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". (Common) |
Rating: 1 out of 5 Only worth an "F". |
Dark Beginning 2 (DB2-EN023) Spirit Message "N" SPELL / Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". (Common) |
Rating: 1 out of 5 It's missing an "O" at the end. |
Dark Beginning 2 (DB2-EN022) Spirit Message "I" SPELL / Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". (Common) |
Rating: 1 out of 5 The worst game of Wheel of Fortune ever has begun. |
Dark Beginning 2 (DB2-EN021) Destiny Board TRAP / Continuous Trap At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately. (Common) |
Rating: 1 out of 5 You can be faster than this with Exodia. |
Dark Beginning 2 (DB2-EN020) The Emperor's Holiday TRAP / Continuous Trap Negate the effects of all Equip Cards. (Common) |
Rating: 1 out of 5 Doesn't deserve a holiday if this is what happens. |
Dark Beginning 2 (DB2-EN019) Blind Destruction TRAP / Continuous Trap During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.) (Common) |
Rating: 2 out of 5 Has better odds than Fairy Box. |
Dark Beginning 2 (DB2-EN018) Destruction Punch TRAP / Normal Trap If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.) (Common) |
Rating: 1 out of 5 Only a novice would end up triggering this effect. |
Dark Beginning 2 (DB2-EN017) Graverobber's Retribution TRAP / Continuous Trap During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. (Common) |
Rating: 1 out of 5 How exactly is 100 damage per card a retribution? |
Dark Beginning 2 (DB2-EN016) Skull Lair TRAP / Continuous Trap Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play. (Common) |
Rating: 1 out of 5 Tribute to the Doomed can do better for much less. |
Dark Beginning 2 (DB2-EN015) Riryoku Field TRAP / Counter Trap Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card. (Rare) |
Rating: 1 out of 5 Cost-free, but that's because it blocks a very specific instance. |
Dark Beginning 2 (DB2-EN014) Royal Command TRAP / Continuous Trap Negate the activation and effects of all Flip Effect monsters' effects. (Rare) |
Rating: 1 out of 5 Negates about 1/4 of all Monster effects. |
Dark Beginning 2 (DB2-EN013) Dark Spirit of the Silent TRAP / Normal Trap This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. (If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.) (Common) |
Rating: 1 out of 5 Silent, and not even remotely deadly. |
Dark Beginning 2 (DB2-EN012) The Last Warrior from Another Planet EARTH / Fusion Monster / Level 7 / ATK 2350 / DEF 2300 (Warrior / Fusion / Effect) "Zombyra the Dark" + "Maryokutai" When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster. (Super Rare) |
Rating: 1 out of 5 UDE has banned the very last one. |
Dark Beginning 2 (DB2-EN011) Maryokutai WATER / Effect Monster / Level 3 / ATK 900 / DEF 900 (Aqua / Effect) You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it. (Common) |
Rating: 1 out of 5 A manditory effect is no good at all when it will beforced to block a weak card. |
Dark Beginning 2 (DB2-EN010) Zombyra the Dark DARK / Effect Monster / Level 4 / ATK 2100 / DEF 500 (Warrior / Effect) This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points. (Common) |
Rating: 1 out of 5 Starts off strong, but will be down to weak territory in no time and can't attack directly. |
Dark Beginning 2 (DB2-EN009) Tornado Bird WIND / Effect Monster / Level 4 / ATK 1100 / DEF 1000 (Winged Beast / Flip / Effect) FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands. (Common) |
Rating: 1 out of 5 "Tornado Bird used 'Gust'......but it missed!" and would never land a hit before it fainted. |
Dark Beginning 2 (DB2-EN008) Gilasaurus EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Dinosaur / Effect) You can treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent can Special Summon 1 monster from their Graveyard. (Common) |
Rating: 2 out of 5 Not going to be all that useful unless your opponent can't revive anything. |
Dark Beginning 2 (DB2-EN007) The Rock Spirit EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Rock / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase. (Common) |
Rating: 1 out of 5 Rumor has it that it wanders Dueling Fields in search of playability. |
Dark Beginning 2 (DB2-EN006) Aqua Spirit WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Aqua / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phase, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn. (Common) |
Rating: 1 out of 5 We had better cards than this back in AST. |
Dark Beginning 2 (DB2-EN005) Soul of Purity and Light LIGHT / Effect Monster / Level 6 / ATK 2000 / DEF 1800 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during their Battle Phase. (Common) |
Rating: 1 out of 5 A pretty big loss just to lower the opponent's monsters by 300 ATK during the Battle Phase. |
Dark Beginning 2 (DB2-EN004) Dark Necrofear DARK / Effect Monster / Level 8 / ATK 2200 / DEF 2800 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed as a result of battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster. (Ultra Rare) |
Rating: 1 out of 5 Snatch Steal isn't banned yet so take advantage of the far superior card. |
Dark Beginning 2 (DB2-EN003) Bazoo the Soul-Eater EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 900 (Beast / Effect) You can remove from play up to 3 Monster Cards in your Graveyard to increase the ATK of this monster by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn. (Rare) |
Rating: 1 out of 5 The ATK boost lasts longer than most non-Equip Cards, but it's still not permanent. |
Dark Beginning 2 (DB2-EN002) Kycoo the Ghost Destroyer DARK / Effect Monster / Level 4 / ATK 1800 / DEF 700 (Spellcaster / Effect) You can remove from play up to 3 Monster Cards in your Graveyard to increase the ATK of this monster by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn. (Rare) |
Rating: 3 out of 5 It's good as a Normal Monster and is one of the few monsters with a chance at activating their effect. |
Dark Beginning 2 (DB2-EN001) Jowgen the Spiritualist LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 1300 (Spellcaster / Effect) Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned. (Rare) |
Rating: 1 out of 5 Both it and its partner in crime (#206) are banned when neither one needs to be reduced at all. |