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1/5

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Invasion of Chaos (IOC-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Invasion_of_Chaos_(TCG-NA-1E)
                                  Rating: 1 | IOC-111 | Effect Monster
Invader of Darkness
DARK | Fiend |
Level 8 | ATK 2900 | DEF 2500
As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card.
(Secret Rare)


Without a good effect, a monster weaker than BEWD is certainly NOT playable because your opponent is only prevented from using Quick-Play Spells, so he's easily removed by everything else.
 
                                  Rating: 3 | IOC-110 | Trap Card
Trap Jammer
Counter Trap
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
(Super Rare)


Since most Trap Cards activate during the Battle Phase, this card is sure to come in handy!
 
                                  Rating: 1 | IOC-109 | Trap Card
Robbin' Zombie
Continuous Trap
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard.
(Rare)


Use Robbin' Goblin instead.
 
                                  Rating: 2 | IOC-108 | Trap Card
DNA Transplant
Continuous Trap
Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.
(Common)


I guess this card could work in any Deck where an Attribute is required to help that Deck out but it's not for every Deck.
 
                                  Rating: 1 | IOC-107 | Trap Card
Begone, Knave!
Continuous Trap
When a monster inflicts Battle Damage to a player, return the monster to its owner's hand.
(Common)


The only thing that'll begone is this card for it won't be used.
 
                                  Rating: 1 | IOC-106 | Trap Card
Curse of Darkness
Continuous Trap
Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.
(Rare)


The fact that it works on both players really brings this card's playability down. Don't use this card.
 
                                  Rating: 1 | IOC-105 | Trap Card
Self-Destruct Button
Normal Trap
You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0.
(Common)


What hurts this card is that the difference in both players' Life Points must be at least 7000, which isn't very likely at all and even if the case occurs, it can easily be negated.
 
                                  Rating: 1 | IOC-104 | Trap Card
A Hero Emerges
Normal Trap
When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.
(Common)


A very situational card. In most cases, you're not going to get a monster and even if you do, it might be one you can't Special Summon, which makes this card even worse.
 
                                  Rating: 3 | IOC-103 | Trap Card
Compulsory Evacuation Device
Normal Trap
Return 1 monster on the field to its owner's hand.
(Rare)


Return a monster your opponent has with difficult Summoning requirements or one that needed tributes back to the hand!
 
                                  Rating: 2 | IOC-102 | Trap Card
Fiend's Hand Mirror
Normal Trap
Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.
(Common)


Works well with Spell Cards your opponent uses on his or her's monsters but that's really it.
 
                                  Rating: 1 | IOC-101 | Trap Card
Destruction Ring
Normal Trap
Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
(Rare)


Immensely horrible.
 
                                  Rating: 2 | IOC-100 | Spell Card
Jade Insect Whistle
Normal Spell
Your opponent selects 1 Insect-Type monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck.
(Common)


Somewhat useful when you've flipped the Parasite Paracide card into your opponent's Deck but not much else.
 
                                  Rating: 1 | IOC-099 | Spell Card
Earth Chant
Ritual Spell
This card is used to Ritual Summon any EARTH monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
(Common)


With so few decent EARTH Ritual Monsters out there, this no need for this card.
 
                                  Rating: 1 | IOC-098 | Spell Card
Multiplication of Ants
Normal Spell
Offer 1 Insect-Type monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens"
(Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
(Common)


The ants don't multiply very quickly and stop and die out when your opponent's monsters destroy them. Don't use this card.
 
                                  Rating: 2 | IOC-097 | Spell Card
Ultra Evolution Pill
Normal Spell
Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type monster from your hand.
(Rare)


An okay card for Tributing Balloon Lizard for a strong Dino-Type monster like Black Tyranno or Dark Driceratops.
 
                                  Rating: 2 | IOC-096 | Spell Card
Salvage
Normal Spell
Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.
(Common)


Okay for WATER Decks but terrible elsewhere.
 
                                  Rating: 2 | IOC-095 | Spell Card
Dedication through Light and Darkness
Quick-Play Spell
You can only activate this card by offering "Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.
(Super Rare)

                                                                          Rating: 2
The problem is you need Dark Magician, which virtually no one uses, which is pretty sad considering this card's rarity.
 
                                  Rating: 2 | IOC-094 | Spell Card
Dimension Fusion
Normal Spell
Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.
(Ultra Rare)


It costs you 2000 Life Points to bring back all of your RFG monsters but all your opponent needs is Mirror Force or Bottomless and most (if not all) of your monsters are gone.
 
                                  Rating: 2 | IOC-093 | Spell Card
Smashing Ground
Normal Spell
Destroy 1 monster with the highest DEF on your opponent's side of the field.
(Common)


Works well when your opponent only has one monster out but that's really about it.
 
                                  Rating: 1 | IOC-092 | Spell Card
Stray Lambs
Normal Spell
When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field.
(Rare)


Use Scapegoat instead.
 
                                  Rating: 1 | IOC-091 | Spell Card
Gryphon's Feather Duster
Normal Spell
Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x500 points.
(Common)


It's hardly worth it to use this card when you have useless Spell and Trap Cards out.
 
                                  Rating: 4 | IOC-090 | Effect Monster
Ryu Kokki
DARK | Zombie | Level 6 | ATK 2400 | DEF 2000
If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage-Step.
(Common)


A great monster with a great effect!
 
                                  Rating: 1 | IOC-089 | Effect Monster
Getsu Fuhma
DARK | Warrior | Level 4 | ATK 1700 | DEF 1200
If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
(Rare)


It'll help in taking out Spirit Reaper and the like but still not very good to use.
 
                                  Rating: 2 | IOC-088 | Effect Monster
Manju of the Ten Thousand Hands
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.
(Common)


He lets you grab your Ritual Spell or Ritual Monster faster but that's about it.
 
                                  Rating: 2 | IOC-087 | Effect Monster
Guardian Angel Joan
LIGHT | Fairy | Level 7 | ATK 2800 | DEF 2000
When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed monster.
(Ultra Rare)


2800 ATK isn't too bad in Fairy Decks because with Luminous Spark, she can take out Chaos Emperor Dragon and give your Life Points a major boost but needing 2 tributes for her stats leave her a 2/5.
 
                                  Rating: 2 | IOC-086 | Effect Monster
Mataza the Zapper
DARK | Warrior | Level 3 | ATK 1300 | DEF 800
This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch.
(Rare)


He can attack twice, and with a small boost, put quite the hurt on your opponent's Life Points, especially since your opponent can't steal him with anything but his stats are pretty poor.
 
                                  Rating: 1 | IOC-085 | Effect Monster
Cannonball Spear Shellfish
WATER | Fish | Level 2 | ATK 1000 | DEF 1000
As long as 'Umi' remains face-up on the field, this card is unaffected by any Spell Cards.
(Common)


Same as IOC-082's comments.
 
                                  Rating: 2 | IOC-084 | Effect Monster
Orca Mega-Fortress of Darkness
WATER |
Sea Serpent | Level 5 | ATK 2100 | DEF 1200
Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy 1 monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.
(Super Rare)


With A Legendary Ocean, you'll be able to Summon it without Tributes and with its "friends" you can start destroying your opponent's cards but odds are they won't be in your hand to make this card useful.
 
                                  Rating: 3 | IOC-083 | Effect Monster
Levia-Dragon - Daedalus
WATER | Sea Serpent | Level 7 | ATK 2600 | DEF 1500
Send 'Umi' on your side of the field to the Graveyard to destroy all cards on the field except this card.
(Ultra Rare)


With its partner A Legendary Ocean, it becomes a Level 6 2800 ATK monster and only needs one Tribute! Plus its effect clears the field for its own direct attack just by sending Umi to the Graveyard!
 
                                  Rating: 1 | IOC-082 | Effect Monster
Torpedo Fish
WATER | Fish | Level 3 | ATK 1000 | DEF 1000
As long as 'Umi' remains face-up on the field, this card is unaffected by any Spell Cards.
(Common)


This fish will soon be dead in the water and will quickly drown. It's not worth the Deck space.
 
                                  Rating: 2 | IOC-081 | Effect Monster
Amphibious Bugroth MK-3
WATER | Machine | Level 4 | ATK 1500 | DEF 1200
As long as 'Umi' remains face-up on the field, this card can attack your opponent's Life Points directly.
(Common)


A 2-star rating for being able to attack directly with Umi on the field. Don't run this without Umi or vice-versa.
 
                                  Rating: 2 | IOC-080 | Effect Monster
Insect Princess
WIND | Insect | Level 6 | ATK 1900 | DEF 1200
As long as this card remains face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster in battle, increase the ATK of this card by 500 points.
(Ultra Rare)


Its stats aren't impressive for the Tribute but since she can be combined with DNA Surgery to force your opponent's weaker monsters to Attack Mode, she can then become quite the powerhouse.
 
                                  Rating: 2 | IOC-079 | Effect Monster
Skull-Mark Ladybug
EARTH | Insect | Level 4 | ATK 500 | DEF 1500
When this card is sent to the Graveyard, increase your Life Points by 1000 points.
(Short Print Common)


At least you get 1000 Life Points for having it die on the field but that's about all it has to offer.
 
                                 Rating: 2 | IOC-078 | Effect Monster
Pinch Hopper
EARTH | Insect | Level 4 | ATK 1000 | DEF 1200
When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type monster from your hand.
(Common)


In most cases, you're going to want to Tribute this card to a) play a better monster and b) use its effect for yet another monster but both monsters are likely to be Bottomless Trap Holed by your opponent.
 
                                  Rating: 2 | IOC-077 | Effect Monster
Prickle Fairy
EARTH | Plant | Level 4 | ATK 300 | DEF 2000
Your opponent cannot attack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.
(Common)


2000 DEF grants this card a 2-star rating and a chance to be somewhat playable.
 
                                 Rating: 1 | IOC-076 | Effect Monster
Anti-Aircraft Flower
EARTH | Plant | Level 3 | ATK 0 | DEF 1600
Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.
(Common)


I'm not sure that an aircraft would land on this flower anyway with its weak DEF and lack of any sort of ATK.
 
                                  Rating: 2 | IOC-075 | Effect Monster
Black Tyranno
EARTH | Dinosaur | Level 7 | ATK 2600 | DEF 1800
If the only cards on your opponent's side of the field are Defense Position monster Cards, this card can attack your opponent's Life Points directly.
(Ultra Rare)


This dino will quickly become extinct when bigger and better dinos hit the field and his effect is the only reason for not giving him 1/5.
 
                                  Rating: 1 | IOC-074 | Effect Monster
Hyper Hammerhead
EARTH | Dinosaur | Level 4 | ATK 1500 | DEF 1200
When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step.
(Common)


Very low stats and virtually complete contrary to Dark Driceratops: Not playable, low stats, no Tribute and overall horrible to use.
 
                                  Rating: 4 | IOC-073 | Effect Monster
Dark Driceratops
EARTH | Dinosaur | Level 6 | ATK 2400 | DEF 1500
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)


2400 ATK and the trample ability is very nice along with the one Tribute!
 
                                  Rating: 2 | IOC-072 | Effect Monster
Balloon Lizard
EARTH | Reptile | Level 4 | ATK 500 | DEF 1900
Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters x400 points to the controller of the card that destroyed this card.
(Common)


1900 DEF stops attacks from even Gemini Elf and the MFC Luster Dragon but GAF and GO can knock it down with ease.
 
                                  Rating: 1 | IOC-071 | Effect Monster
Don Turtle
WATER | Reptile | Level 3 | ATK 1100 | DEF 1200
When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of "Don Turtle(s)" from your hand.
(Common)


This is a turtle that you'd find dead in the road or in this case, the Graveyard or more likely a trash can because he isn't wanted by anyone.
 
                                  Rating: 2 | IOC-070 | Effect Monster
Enraged Battle Ox
EARTH | Beast-Warrior | Level 4 | ATK 1700 | DEF 1000
As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior, and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)


If it weren't for his semi-decent effect, there would be no reason to give this card 2/5 unless he had a better effect.
 
                                  Rating: 2 | IOC-069 | Effect Monster
Sacred Crane
LIGHT | Winged Beast | Level 4 | ATK 1600 | DEF 400
When this card is Special Summoned, the controller of this card draws 1 card.
(Common)


Same as IOC-064's comments.
 
                                  Rating: 1 | IOC-068 | Effect Monster
Stealth Bird
DARK | Winged Beast | Level 3 | ATK 700 | DEF 1700
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points.
(Common)


With only 1700 DEF, he's not going to likely last one turn and is easy prey after the first flip up to face-down.
 
                                  Rating: 2 | IOC-067 | Effect Monster
Manticore of Darkness
FIRE | Beast-Warrior | Level 6 | ATK 2300 | DEF 1000
During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior, or Winged Beast-Type monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.
(Ultra Rare)


I have given this monster 2/5 for he makes for decent Tribute bait when you're out of monsters or an extra attack.
 
                                  Rating: 1 | IOC-066 | Effect Monster
Gora Turtle of Illusion
WATER |
Aqua | Level 4 | ATK 1200 | DEF 1400
Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designate this face-up card on the field as a target.
(Common)


It's no illusion when this guy is destroyed and you lose the Duel for not having enough monsters to withstand your opponent's attacks. Find a better monster.
 
                                  Rating: 3 | IOC-065 | Effect Monster
Dark Magician of Chaos
DARK | Spellcaster | Level 8 | ATK 2800 | DEF 2600
When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play.
(Ultra Rare)


Had the big Spell Cards Monster Reborn etc not been banned, I'd certainly rate this card higher but with only 2800 ATK and a limited number of Spells to retrieve, he receives a 3/5.
 
                                  Rating: 2 | IOC-064 | Effect Monster
Molten Zombie
FIRE | Zombie | Level 4 | ATK 1600 | DEF 400
When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.
(Common)


He only receives a 2/5 for when you Special Summon him you draw 1 card. Had this not been his effect, his rating would most likely be 1/5.
 
                                  Rating: 2 | IOC-063 | Effect Monster
The Thing in the Crater
FIRE | Pyro | Level 4 | ATK 1000 | DEF 1200
When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type monster from your hand.
(Common)


I suppose you could use this to bring out Flame Cerebrus as it currently stands as the strongest Pyro-Type monster out thus far, although more may come later but we shall see.
 
                                  Rating: 2 | IOC-062 | Effect Monster
Burning Algae
FIRE | Plant | Level 3 | ATK 500 | DEF 1500
When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.
(Common)


Surely if you're not running this in a Bad Reaction to Simochi Deck then the algae won't be the only thing burning.
 
                                  Rating: 3 | IOC-061 | Normal Monster
Blazing Inpachi
FIRE | Pyro | Level 4 | ATK 1850 | DEF 0
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
(Common)


With 1850 ATK, it's enough to destroy X-Head Cannon, La Jinn and Dark Blade! That 0 DEF won't help it in Defense Mode, though.
 
                                  Rating: 4 | IOC-060 | Normal Monster
Terrorking Salmon
WATER | Fish | Level 5 | ATK 2400 | DEF 1000
A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
(Common)


This card is a must for almost any Deck!
 
                                  Rating: 3 | IOC-059 | Normal Monster
Sea Serpent Warrior of Darkness
WATER | Sea Serpent | Level 4 | ATK 1800 | DEF 1500
A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
(Common)


A good card for Sea Serpent or WATER Decks!
 
                                  Rating: 3 | IOC-058 | Normal Monster
Neo Bug
EARTH | Insect | Level 4 | ATK 1800 | DEF 1700
A huge bug-like monster said to come from another planet. It gathers in swarms.
(Common)


One of the better Insect Cards out there! Any Insect or Weevil Underwood fan should definitely use this card.
 
                                  Rating: 4 | IOC-057 | Normal Monster
Mad Dog of Darkness
DARK | Beast | Level 4 | ATK 1900 | DEF 1400
He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
(Rare)


A must have for any Duelist! 1900 ATK is one of the strongest Beatdown cards out there!
 
                                  Rating: 3 | IOC-056 | Normal Monster
Giga Gagagigo
WATER | Reptile | Level 5 | ATK 2450 | DEF 1500
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
(Common)


Take out that pesky Jinzo or Kazejin on your opponent's side of the field! A pretty good card overall.
 
                                  Rating: 1 | IOC-055 | Trap Card
Energy Drain
Normal Trap
Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase.
(Common)


This card's ability to see play is being drained away by better and better cards.
 
                                  Rating: 3 | IOC-054 | Trap Card
Dark Mirror Force
Normal Trap
You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play.
(Ultra Rare)


Combo this with Mirror Force and your opponent won't have any monsters left on his or her field! The down side is that it's only Defense Position monsters.
 
                                  Rating: 1 | IOC-053 | Trap Card
Zero Gravity
Normal Trap
Change the battle positions of all face-up monsters on you and your opponent's sides of the field.
(Common)


The string of horrid cards rages on. Like all the other crappy cards in this set, don't use this one.
 
                                  Rating: 1 | IOC-052 | Trap Card
Chain Disappearance
Normal Trap
You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled.
(Rare)


This set is just full of useless cards and this one's no exception. Your opponent will most likely not Summon monsters with 1000 ATK or less. Just use Trap Hole instead.
 
                                  Rating: 1 | IOC-051 | Trap Card
Spatial Collapse
Continuous Trap
You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.
(Common)


Your opponent will be the one collapsing... over laughter from the fact that you activated this horrible card.
 
                                  Rating: 1 | IOC-050 | Trap Card
Tower of Babel
Continuous Trap
Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.
(Common)


This card is basically BtR without the 30 cards in your Graveyard requirement. Like I said about BtR, use Just Desserts instead of this card.
 
                                  Rating: 3 | IOC-049 | Trap Card
Cursed Seal of the Forbidden Spell
Counter Trap
Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel.
(Common)


An upgraded Magic Jammer! Not only does it negate the Spell card's activation but your opponent cannot activate any other copies of that Spell for the rest of the Duel! Not
bad at all.
 
                                  Rating: 1 | IOC-048 | Trap Card
Blasting the Ruins
Normal Trap
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
(Common)


What gives this card a 1 out of 5? In order to inflict 3000 points of damage you have to have at least 30 cards in your Graveyard. Use Just Desserts instead.
 
                                  Rating: 1 | IOC-047 | Trap Card
Big Burn
Normal Trap
You can only activate this card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play.
(Super Rare)


A card this
bad only deserves to be thrown out as it serves no purpose in a Duelist's Deck. If you want to negate Graveyard-targeting effects, use The End of Anubis instead.
 
                                  Rating: 1 | IOC-046 | Spell Card
Soul Absorption
Continuous Spell
Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points.
(Common)


Most of the time, you won't be removing monsters from play except to play the XYZ Fusion monsters and 500 points isn't a whole lot to gain. Use NH, DK or Nimble Momonga instead.
 
                                  Rating: 3 | IOC-045 | Spell Card
Reload
Quick-Play Spell
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Super Rare)


This card is great especially when you have a
bad hand. What keeps this card from getting a higher rating is that you may still end up drawing a bad hand. Not bad overall.
 
                                  Rating: 1 | IOC-044 | Spell Card
Dimension Distortion
Normal Spell
You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field.
(Common)


There's a better card that does the job a lot better and that card is Return from the Different Dimension. Sure you pay half your lifepoints, but that's still better than this card.
 
                                  Rating: 1 | IOC-043 | Spell Card
Thunder Crash
Normal Spell
Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x300 points.
(Common)


Destroying all of your monsters just to inflict up to 1500 points of damage is not too good at all. Use Just Desserts instead as it can inflict up to 2500 points.
 
                                  Rating: 1 | IOC-042 | Spell Card
Primal Seed
Normal Spell
You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand.
(Common)


Yet another horrid card from this set.
 
                                  Rating: 1 | IOC-041 | Spell Card
Recycle
Continuous Spell
During your Standby Phase, pay 300 Life Points to select 1 non-monster Card in your Graveyard and return it to the bottom of your Deck.
(Common)


There will be only 1 card recycled and that's this card. It should simply be put in a recycling bin as it doesn't deserve to be activated.
 
                                  Rating: 1 | IOC-040 | Spell Card
D. D. Borderline
Continuous Spell
When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.
(Common)


This is a waste of a card because you will most likely have at least 1 Spell Card in your Graveyard so don't use this card.
 
                                  Rating: 3 | IOC-039 | Spell Card
D. D. Designator
Normal Spell
Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.
(Super Rare)


Use this card in combination with Eye of Truth to know exactly what cards are in your opponent's hand!
 
                                  Rating: 1 | IOC-038 | Spell Card
Chaos Greed
Normal Spell
You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
(Common)


This card's effect is just completely horrid. You have to have no cards in your Graveyard and 4 cards out of play just to draw 2 cards. Use Pot of Greed instead.
 
                                  Rating: 3 | IOC-037 | Spell Card
Yellow Luster Shield
Continuous Spell
Increase the DEF of all monsters on your side of the field by 300 points.
(Common)


While 300 extra DEF doesn't seem like a lot, but use it with Chorus of Sanctuary and that's 800 additional DEF points! Great for stall Decks. 
 
                                  Rating: 1 | IOC-036 | Spell Card
Chaos End
Normal Spell
You can only activate this card when 7 or more of your cards are removed from play. Destroy all monster Cards on the field.
(Common)


This card should not be played in any Deck. Dark Hole does the job better in any other Deck.
 
                                  Rating: 2 | IOC-035 | Spell Card
Stumbling
Continuous Spell
As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.
(Common)


While the Summoned go to Defense Position, they can be switched to Attack Position next turn. Use LLA-B as the monsters remain in Defense.
 
                                  Rating: 3 | IOC-034 | Spell Card
Ojama Delta Hurricane!!
Normal Spell
You can only activate this card when "Ojama Green", "Ojama Yellow", and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
(Common)


You need all 3 Ojama monsters face-up on your field, but if you can surpass this task, your opponent's field gets wiped out and you can Tribute them for a God card or another powerful monster!
 
                                  Rating: 1 | IOC-033 | Spell Card
Wild Nature's Release
Normal Spell
Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase.
(Super Rare)


Why such a
bad rating? Sure your monster's ATK gets a boost by the amount of its DEF but it's destroyed at your End Phase and if it was your only monster, you're defenseless!
 
                                  Rating: 3 | IOC-032 | Spell Card
Heart of the Underdog
Continuous Spell
During your Draw Phase, if the card you draw is a Normal monster Card, you can draw 1 more card by showing the card to your opponent.
(Common)


This is a card that Exodia Decks shouldn't be without! It gives them a chance to get more Exodia pieces from the Deck quicker.
 
                                  Rating: 1 | IOC-031 | Spell Card
Fuhma Shuriken
Equip Spell
This card can only be used to equip a monster that includes 'Ninja' in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points.
(Rare)


A Malevolent Nuzzler for Ninja monsters and not a good one at that. Stick with Malevolent Nuzzler instead.
 
                                  Rating: 3 | IOC-030 | Effect Monster
Granadora
WATER | Reptile | Level 4 | ATK 1900 | DEF 700
When this monster is Normal Summoned, Flip Summoned or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
(Common)


Combo him with Barrel behind the Door when he's destroyed and take out 2000 of your opponent's lifepoints! 1900 ATK is also great for beat down or Reptile Decks.
 
                                  Rating: 3 | IOC-029 | Effect Monster
Bowganian
DARK | Machine | Level 3 | ATK 1300 | DEF 1000
During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points.
(Common)


Keep 3 of these out and you'll be taking 1800 points out of your opponent's lifepoints each of your turns! Powering them up will help them stay out longer as they cannot do it alone.
 
                                  Rating: 1 | IOC-028 | Effect Monster
Lord Poison
WATER | Plant | Level 3 | ATK 1500 | DEF 1000
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison" on your side of the field.
(Common)


A horrible card even for a Plant-Type monster. His effect might come in handy though but don't count on it.
 
                                  Rating: 1 | IOC-027 | Effect Monster
Lekunga
WATER | Plant | Level 4 | ATK 1700 | DEF 700
Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Lekunga Token"
(Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field.
(Rare)


Removing 2 WATER monsters just for a Token with (700/700) just isn't worth it and with only 1700 ATK, it won't last very long with GE's and GAF's out.
 
                                  Rating: 3 | IOC-026 | Effect Monster
Drillago
DARK | Machine | Level 4 | ATK 1600 | DEF 1100
When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly.
(Rare)


Boost him up and your opponent could be in for some real trouble. What hurts this card is that your opponent must only have monsters with 1600 ATK or more on his or her field.
 
                                  Rating: 4 | IOC-025 | Effect Monster
Black Luster Soldier - Envoy of the Beginning
LIGHT | Warrior | Level 8 | ATK 3000 | DEF 2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
● Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn.
● If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
(Ultra Rare)


Like CED, this card receives a 4 out of 5 because of its devastating effect. First of all, if it destroys a monster in battle, it can attack again! Great for Warrior or beat down Decks.
 
                                  Rating: 1 | IOC-024 | Effect Monster
Gren Maju Da Eiza
FIRE | Fiend | Level 3 | ATK ? | DEF ?
The ATK and the DEF of this card become the number of your cards removed from play x 400 points.
(Common)


He's most likely going to see play in a Banisher of the Light Deck but not much else.
 
                                  Rating: 1 | IOC-023 | Effect Monster
Chaos Sorcerer
DARK | Spellcaster | Level 6 | ATK 2300 | DEF 2000
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
(Common)


This card is at least better than the last 3 but isn't better than Chaos Emperor Dragon or Black Luster Soldier - Envoy of the Beginning so use them instead. 
 
                                  Rating: 1 | IOC-022 | Effect Monster
Silpheed
WIND | Fairy | Level 4 | ATK 1700 | DEF 700
This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.
(Common)


This card is worse than Gigantes with stats of just (1700/700) there's no reason to use this card.
 
                                  Rating: 1 | IOC-021 | Effect Monster
Gigantes
EARTH | Rock | Level 4 | ATK 1900 | DEF 1300
This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field.
(Common)


Use Gemini Elf over this card as it has no effect and is overall a better card than this one.
 
                                  Rating: 1 | IOC-020 | Effect Monster
Fenrir
WATER | Beast | Level 4 | ATK 1400 | DEF 1200
This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
(Common)


Another useless card. Removing 2 WATER monsters just to Summon a monster with stats of (1400/1200) is just horrid. I'd rather Summon Celtic Guardian instead of this card.
 
                                  Rating: 3 | IOC-019 | Effect Monster
Inferno
FIRE | Pyro | Level 4 | ATK 1100 | DEF 1900
This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points.
(Common)


While he may seem weak at just 1100, give him equip Spells and he'll be a powerhouse. Plus when he destroys a monster, your opponent takes 1500 points of damage!
 
                                  Rating: 1 | IOC-018 | Effect Monster
Chaosrider Gustaph
WIND | Warrior | Level 4 | ATK 1400 | DEF 1500
You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.
(Super Rare)


Removing Spells from your Graveyard isn't too good unless they're
bad ones and 600 ATK gain is just horrible. Use Black Pendant or better yet Axe of Despair.
 
                                  Rating: 3 | IOC-017 | Effect Monster
Chaos Necromancer
DARK | Fiend | Level 1 | ATK 0 | DEF 0
The ATK of this card becomes the number of monster Cards in your Graveyard x 300 points.
(Common)


Use this card well and he'll be a pain for your opponent. He gains 300 x the number of monsters in your Graveyard and chances are you'll have quite a few in your Graveyard by the time he's out.
 
                                  Rating: 1 | IOC-016 | Effect Monster
Witch Doctor of Chaos
DARK | Spellcaster | Level 2 | ATK 500 | DEF 500
FLIP: Select 1 monster Card from you or your opponent's Graveyard. Remove it from play.
(Common)


A card this
bad only deserves to be laughed at. Just use Dark Magician of Chaos as it doesn't need to be flipped up to remove a monster and has better ATK and DEF than this card.
 
                                  Rating: 1 | IOC-015 | Effect Monster
Coach Goblin
EARTH | Fiend | Level 4 | ATK 1200 | DEF 1500
As long as this card remains face-up on your side of the field, you can return 1 Normal monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
(Common)


Key words: As long as this card remains face-up on the field. With only 1500 DEF, he won't be staying face-up for long and his effect isn't worth it. Use JoG instead.
 
                                  Rating: 2 | IOC-014 | Effect Monster
Freed the Brave Wanderer
LIGHT | Warrior | Level 4 | ATK 1700 | DEF 1200
Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn.
(Super Rare)


He'll be wandering alright. Wandering around for someone foolish enough to use him. You can use Raigeki and not have to remove any monster from play so use that instead.
 
                                  Rating: 1 | IOC-013 | Effect Monster
Berserk Gorilla
EARTH | Beast | Level 4 | ATK 2000 | DEF 1000
If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
(Rare)


You're the only one that'll go berserk as you must attack with him whenever possible. Why does UDE even bother making cards with such horrible effects?
 
                                  Rating: 1 | IOC-012 | Effect Monster
D. D. Scout Plane
DARK | Machine | Level 2 | ATK 800 | DEF 1200
If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn.
(Super Rare)


A Super Rare card with a lame effect? Why? Most likely the only place this scout is going is the card Graveyard or the garbage can. Leave this card alone.
 
                                  Rating: 1 | IOC-011 | Effect Monster
Sasuke Samurai #3
LIGHT | Warrior | Level 3 | ATK 1000 | DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards.
(Rare)


Oh he'll be inflicting damage alright.... to your lifepoints and your opponent most likely won't be drawing many cards so just don't use this card.
 
                                  Rating: 1 | IOC-010 | Effect Monster
Chopman the Desperate Outlaw
DARK | Zombie | Level 3 | ATK 1100 | DEF 500
When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card.
(Common)


Only an extremely desperate Duelist would run this card and this card's weak stats won't put its effect to good use anyway.
 
                                  Rating: 1 | IOC-009 | Effect Monster
Spirit of the Pot of Greed
LIGHT | Fairy | Level 1 | ATK 100 | DEF 100
When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card.
(Common)


This card most likely isn't going to stay on the field in either Mode long enough to use its effect so use Jar of Greed instead.
 
                                  Rating: 1 | IOC-008 | Effect Monster
Gale Lizard
WATER | Reptile | Level 4 | ATK 1400 | DEF 700
FLIP: Select 1 monster Card on your opponent's side of the field and return it to its owner's hand.
(Common)


This card has absolutely no use in any Deck with stats of (1400/700) except for running a "joke Deck".
 
                                  Rating: 1 | IOC-007 | Effect Monster
Strike Ninja
DARK | Warrior | Level 4 | ATK 1700 | DEF 1200
You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn.
(Ultra Rare)


His effect allows you to remove him from play by removing 2 DARK monsters from play. That's just horrible. Use Interdimensional Matter Transporter instead.
 
                                  Rating: 1 | IOC-006 | Effect Monster
Crimson Ninja
EARTH | Warrior | Level 1 | ATK 300 | DEF 300
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
(Common)


Um no. There's no reason to play this card. Wow, I get to destroy 1 measly Trap Card, woohoo.... NOT! Stick to Harpie's Feather Duster instead.
 
                                  Rating: 1 | IOC-005 | Effect Monster
Des Kangaroo
DARK | Beast | Level 4 | ATK 1500 | DEF 1700
When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculation is applied normally.
(Common)


This is basically a Thousand Needles with higher ATK but less DEF. Don't use this card except for running Master of Oz or Chumley's Deck.
 
                                  Rating: 2 | IOC-004 | Normal Monster
Big Koala
EARTH | Beast | Level 7 | ATK 2700 | DEF 2000
A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
(Common)


Unless you're using a Koala or Chumley Huffington Deck. Don't use this card as a Blue-Eyes could take it out. Heck even a Wingweaver could destroy this card.
 
                                  Rating: 3 | IOC-003 | Normal Monster
Soul Tiger
EARTH | Beast | Level 4 | ATK 0 | DEF 2100
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
(Common)


This card has 2100 DEF! Great for stall or Exodia Decks! Its 0 ATK won't get you too far so use plenty of Stall cards.
 
                                  Rating: 2 | IOC-002 | Normal Monster
Ojama Black
LIGHT | Beast | Level 2 | ATK 0 | DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
(Common)


See my comments on Ojama Yellow (IOC-001) and Ojama Green (DCR-056) for my comments on this card since they're all basically the same card.
 
                                  Rating: 2 | IOC-001 | Normal Monster
Ojama Yellow
LIGHT | Beast | Level 2 | ATK 0 | DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
(Common)


Like Ojama Green in Dark Crisis, unless you're doing an Ojama Deck, don't use this card.
 
                                  Rating: 4 | IOC-000 | Effect Monster
Chaos Emperor Dragon - Envoy of the End
DARK | Dragon | Level 8 | ATK 3000 | DEF 2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.
(Secret Rare)


A very nice card! Sure you may have to remove a LIGHT and DARK monster in your Graveyard from play but you can inflict up to 6000 points of damage in one turn!