← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to AST-EN Ratings →
Learn to play the TCG. More on these ratings IOC-EN Card Spoiler
0/5

1/5

2/5

3/5

4/5

5/5

Invasion of Chaos (IOC-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Invasion_of_Chaos_(TCG-NA-1E)
Invasion of Chaos (IOC-111)
Invader of Darkness
DARK / Effect Monster / Level 8 / ATK 2900 / DEF 2500
(Fiend / Effect)

As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card.
(Secret Rare)
Rating: 1 out of 5
The invasion is quite minimal.
Invasion of Chaos (IOC-110)
Trap Jammer
TRAP / Counter Trap
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
(Super Rare)
Rating: 3 out of 5
The Battle Phase is a dangerous part of a Duel and this greatly reduces your chances of having any interference.
Invasion of Chaos (IOC-109)
Robbin' Zombie
TRAP / Continuous Trap
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard.
(Rare)
Rating: 1 out of 5
Why not just use Gravekeeper's Servant, which does mostly the same thing as a Spell Card?
Invasion of Chaos (IOC-108)
DNA Transplant
TRAP / Continuous Trap
Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.
(Common)
Rating: 1 out of 5
So maybe you'll mess up their chances at getting a boost from a bad Field Spell? (#51)
Invasion of Chaos (IOC-107)
Begone, Knave!
TRAP / Continuous Trap
When a monster inflicts Battle Damage to a player, return the monster to its owner's hand.
(Common)
Rating: 1 out of 5
By then, it's already too late. You've taken the damage.
Invasion of Chaos (IOC-106)
Curse of Darkness
TRAP / Continuous Trap
Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.
(Rare)
Rating: 2 out of 5
Not all that useful unless you don't run a lot of Spell Cards.
Invasion of Chaos (IOC-105)
Self-Destruct Button
TRAP / Normal Trap
You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0.
(Common)
Rating: 1 out of 5
Already near zero odds of happening, and then no one really wins.
Invasion of Chaos (IOC-104)
A Hero Emerges
TRAP / Normal Trap
When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.
(Common)
Rating: 1 out of 5
Probably will chose the 1 monster in your hand you can't play.
Invasion of Chaos (IOC-103)
Compulsory Evacuation Device
TRAP / Normal Trap
Return 1 monster on the field to its owner's hand.
(Rare)
Rating: 2 out of 5
Pointless outside of a monster that has a Summoning requirement.
Invasion of Chaos (IOC-102)
Fiend's Hand Mirror
TRAP / Normal Trap
Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.
(Common)
Rating: 2 out of 5
Generic Spells and Traps are really the ones this counters.
Invasion of Chaos (IOC-101)
Destruction Ring
TRAP / Normal Trap
Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
(Rare)
Rating: 1 out of 5
A cheap imitation of the original.
Invasion of Chaos (IOC-100)
Jade Insect Whistle
SPELL / Normal Spell
Your opponent selects 1 Insect-Type monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck.
(Common)
Rating: 1 out of 5
Pretty much useless since you're not going to know if your opponent has any Insects in their Deck.
Invasion of Chaos (IOC-099)
Earth Chant
SPELL / Ritual Spell
This card is used to Ritual Summon any EARTH monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
(Common)
Rating: 1 out of 5
The chant is to throw it away.
Invasion of Chaos (IOC-098)
Multiplication of Ants
SPELL / Normal Spell
Offer 1 Insect-Type monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
(Common)
Rating: 1 out of 5
You can get more for less with Scapegoat.
Invasion of Chaos (IOC-097)
Ultra Evolution Pill
SPELL / Normal Spell
Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type monster from your hand.
(Rare)
Rating: 1 out of 5
How oddly specific, and not even that good.
Invasion of Chaos (IOC-096)
Salvage
SPELL / Normal Spell
Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.
(Common)
Rating: 1 out of 5
The range is so small that it won't be much of a recovery.
Invasion of Chaos (IOC-095)
Dedication through Light and Darkness
SPELL / Quick-Play Spell
You can only activate this card by offering "Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.
(Super Rare)
Rating: 1 out of 5
Dark Magician of Chaos is at 3 so there's really no need for this or Dark Magician.
Invasion of Chaos (IOC-094)
Dimension Fusion
SPELL / Normal Spell
Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.
(Ultra Rare)
Rating: 2 out of 5
Costly to play, even in a Deck where only you benefit.
Invasion of Chaos (IOC-093)
Smashing Ground
SPELL / Normal Spell
Destroy 1 monster with the highest DEF on your opponent's side of the field.
(Common)
Rating: 2 out of 5
You're paying the fee while your opponent gets free monsters.
Invasion of Chaos (IOC-092)
Stray Lambs
SPELL / Normal Spell
When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/
ATK 0/DEF 0) in Defense Position on your side of the field.
(Rare)
Rating: 1 out of 5
Not a Quick-Play and Special Summons half the Tokens Scapegoat does.
Invasion of Chaos (IOC-092)
Gryphon's Feather Duster
SPELL / Normal Spell
Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x500 points.
(Common)
Rating: 1 out of 5
You get twice as much with Emergency Provisions, which is also a Quick-Play Spell.
Invasion of Chaos (IOC-090)
Ryu Kokki
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2000
(Zombie / Effect)

If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage-Step.
(Common)
Rating: 3 out of 5
The effect is pretty situational, but those stats will come in handy.
Invasion of Chaos (IOC-089)
Getsu Fuhma
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Warrior / Effect)

If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
(Rare)
Rating: 1 out of 5
Getsu in trouble in no time.
Invasion of Chaos (IOC-088)
Manju of the Ten Thousand Hands
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Fairy / Effect)

When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.
(Common)
Rating: 2 out of 5
We need additional better Rituals if this is to be decent.
Invasion of Chaos (IOC-087)
Guardian Angel Joan
LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2000
(Fairy / Effect)

When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed monster.
(Ultra Rare)
Rating: 2 out of 5
Comes up a bit short of a 3, but okay for a few attacks.
Invasion of Chaos (IOC-086)
Mataza the Zapper
DARK / Effect Monster / Level 3 / ATK 1300 / DEF 800
(Warrior / Effect)

This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch.
(Rare)
Rating: 1 out of 5
Both effects are meaningless with those stats.
Invasion of Chaos (IOC-085)
Cannonball Spear Shellfish
WATER / Effect Monster / Level 2 / ATK 1000 / DEF 1000
(Fish / Effect)

As long as 'Umi' remains face-up on the field, this card is unaffected by any Spell Cards.
(Common)
Rating: 1 out of 5
Did we really need two basically identical monsters?
Invasion of Chaos (IOC-084)
Orca Mega-Fortress of Darkness
WATER / Effect Monster / Level 5 / ATK 2100 / DEF 1200
(Sea Serpent / Effect)

Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy 1 monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.
(Super Rare)
Rating: 1 out of 5
Going to starve before too long as those fish are not going to last.
Invasion of Chaos (IOC-083)
Levia-Dragon - Daedalus
WATER / Effect Monster / Level 7 / ATK 2600 / DEF 1500
(Sea Serpent / Effect)

Send 'Umi' on your side of the field to the Graveyard to destroy all cards on the field except this card.
(Ultra Rare)
Rating: 2 out of 5
Possibly the most potent WATER monster thus far and A Legendary Ocean helps, but you lose cards too.
Invasion of Chaos (IOC-082)
Torpedo Fish
WATER / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Fish / Effect)

As long as 'Umi' remains face-up on the field, this card is unaffected by any Spell Cards.
(Common)
Rating: 1 out of 5
Doesn't survive a single attack on the field.
Invasion of Chaos (IOC-081)
Amphibious Bugroth MK-3
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Machine / Effect)

As long as 'Umi' remains face-up on the field, this card can attack your opponent's Life Points directly.
(Common)
Rating: 2 out of 5
Not too hard to apply the effect, but that card's boost isn't much and neither are this card's stats.
Invasion of Chaos (IOC-080)
Insect Princess
WIND / Effect Monster / Level 6 / ATK 1900 / DEF 1200
(Insect / Effect)

As long as this card remains face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster in battle, increase the ATK of this card by 500 points.
(Ultra Rare)
Rating: 1 out of 5
There's plenty of stronger high-Level monsters that'll ensure it never wins a single battle.
Invasion of Chaos (IOC-079)
Skull-Mark Ladybug
EARTH / Effect Monster / Level 4 / ATK 500 / DEF 1500
(Insect / Effect)

When this card is sent to the Graveyard, increase your Life Points by 1000 points.
(Short Print Common)
Rating: 2 out of 5
Not a whole lot better than Dian Keto the Cure Master.
Invasion of Chaos (IOC-078)
Pinch Hopper
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1200
(Insect / Effect)

When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type monster from your hand.
(Common)
Rating: 1 out of 5
Pretty sure the "best" monster this can bring out is Insect Queen. (#123)
Invasion of Chaos (IOC-077)
Prickle Fairy
EARTH / Effect Monster / Level 4 / ATK 300 / DEF 2000
(Plant / Effect)

Your opponent cannot attack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.
(Common)
Rating: 2 out of 5
Like a mini Insect Barrier, but Insect Barrier can do better still.
Invasion of Chaos (IOC-076)
Anti-Aircraft Flower
EARTH / Effect Monster / Level 3 / ATK 0 / DEF 1600
(Plant / Effect)

Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
Air Traffic Control would ground this plane due to safety concerns.
Invasion of Chaos (IOC-075)
Black Tyranno
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Dinosaur / Effect)

If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly.
(Ultra Rare)
Rating: 1 out of 5
You can pretty well guarantee Set monsters won't be your opponent's only cards during a Duel.
Invasion of Chaos (IOC-074)
Hyper Hammerhead
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Dinosaur / Effect)

When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step.
(Common)
Rating: 1 out of 5
A hammer only capable of hitting its own feet.
Invasion of Chaos (IOC-073)
Dark Driceratops
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Dinosaur / Effect)

When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)
Rating: 4 out of 5
This card could easily deserve a higher rarity, but even as a Rare, it's a great choice for a lot of Decks.
Invasion of Chaos (IOC-072)
Balloon Lizard
EARTH / Effect Monster / Level 4 / ATK 500 / DEF 1900
(Reptile / Effect)

Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters x400 points to the controller of the card that destroyed this card.
(Common)
Rating: 2 out of 5
The DEF is pretty  useful, but the effect is much too slow.
Invasion of Chaos (IOC-071)
Don Turtle
WATER / Effect Monster / Level 3 / ATK 1100 / DEF 1200
(Reptile / Effect)

When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of "Don Turtle(s)" from your hand.
(Common)
Rating: 1 out of 5
Wasting your Normal Summon just to bring out two more copies is awful.
Invasion of Chaos (IOC-070)
Enraged Battle Ox
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Beast-Warrior / Effect)

As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior, and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)
Rating: 1 out of 5
Group efforts like this only work if the members are strong. Fairy Meteor Crush can do better.
Invasion of Chaos (IOC-069)
Sacred Crane
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 400
(Winged Beast / Effect)

When this card is Special Summoned, the controller of this card draws 1 card.
(Common)
Rating: 1 out of 5
That's the last of these junk cards that are slower than Jar of Greed.
Invasion of Chaos (IOC-068)
Stealth Bird
DARK / Effect Monster / Level 3 / ATK 700 / DEF 1700
(Winged Beast / Effect)

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
Stealthy only the turn it is Set.
Invasion of Chaos (IOC-067)
Manticore of Darkness
FIRE / Effect Monster / Level 6 / ATK 2300 / DEF 1000
(Beast-Warrior / Effect)

During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior, or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.
(Ultra Rare)
Rating: 1 out of 5
Even though can use it on another copy, it doesn't do anything while on the field.
Invasion of Chaos (IOC-066)
Gora Turtle of Illusion
WATER / Effect Monster / Level 4 / ATK 1200 / DEF 1400
(Aqua / Effect)

Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designate this face-up card on the field as a target.
(Common)
Rating: 1 out of 5
Who'd want to target it anyway? It's not even a threat.
Invasion of Chaos (IOC-065)
Dark Magician of Chaos
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Spellcaster / Effect)

When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play.
(Ultra Rare)
Rating: 2 out of 5
A slightly stronger Dark Magician that falls victim to its own party trick later on.
Invasion of Chaos (IOC-064)
Molten Zombie
FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 400
(Zombie / Effect)

When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.
(Common)
Rating: 1 out of 5
It'd be quite a bit better if the effect triggered when Special Summoned at all.
Invasion of Chaos (IOC-063)
The Thing in the Crater
FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1200
(Pyro / Effect)

When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type monster from your hand.
(Common)
Rating: 1 out of 5
Let it Special Summon a FIRE monster and we might have something.
Invasion of Chaos (IOC-062)
Burning Algae
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1500
(Plant / Effect)

When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.
(Common)
Rating: 1 out of 5
This is not a good way to be successful in Duels.
Invasion of Chaos (IOC-061)
Blazing Inpachi
FIRE / Normal Monster / Level 4 / ATK 1850 / DEF 0
(Pyro / Normal)

A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
(Common)
Rating: 3 out of 5
Somehow it has high ATK despite being overcooked to ashes, but that's good enough for a 3.
Invasion of Chaos (IOC-060)
Terrorking Salmon
WATER / Normal Monster / Level 5 / ATK 2400 / DEF 1000
(Fish / Normal)

A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
(Common)
Rating: 3 out of 5
This has been quite the string of decent monsters so far. I wish it'd keep going.
Invasion of Chaos (IOC-059)
Sea Serpent Warrior of Darkness
WATER / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Sea Serpent / Normal)

A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
(Common)
Rating: 3 out of 5
More WATER monsters like this, UDE. These are what win Duels.
Invasion of Chaos (IOC-058)
Neo Bug
EARTH / Normal Monster / Level 4 / ATK 1800 / DEF 1700
(Insect / Normal)

A huge bug-like monster said to come from another planet. It gathers in swarms.
(Common)
Rating: 3 out of 5
Finally an Insect monster that has some real sting to it.
Invasion of Chaos (IOC-057)
Mad Dog of Darkness
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1400
(Beast / Normal)

He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
(Rare)
Rating: 4 out of 5
1900 ATK crosses into that realm of 4 stars if it's as good as this one.
Invasion of Chaos (IOC-056)
Giga Gagagigo
WATER / Normal Monster / Level 5 / ATK 2450 / DEF 1500
(Reptile / Normal)

In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
(Common)
Rating: 4 out of 5
What's a single Tribute if it means slaying Jinzo or the Monarchs?
Invasion of Chaos (IOC-055)
Energy Drain
TRAP / Normal Trap
Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase.
(Common)
Rating: 1 out of 5
Maybe up to 1000 points if you're lucky, but why do that when you can guarantee it with Axe of Despair?
Invasion of Chaos (IOC-054)
Dark Mirror Force
TRAP / Normal Trap
You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play.
(Ultra Rare)
Rating: 1 out of 5
Doesn't take down the attacking monster and likely won't get much else.
Invasion of Chaos (IOC-053)
Zero Gravity
TRAP / Normal Trap
Change the battle positions of all face-up monsters on you and your opponent's sides of the field.
(Common)
Rating: 2 out of 5
Unlike Labyrinth of Nightmare, this lets you choose when to use it, but that's pretty much the only perk.
Invasion of Chaos (IOC-052)
Chain Disappearance
TRAP / Normal Trap
You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled.
(Rare)
Rating: 1 out of 5
Did we really need a variant of Chain Destruction? (#70)
Invasion of Chaos (IOC-051)
Spatial Collapse
TRAP / Continuous Trap
You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.
(Common)
Rating: 1 out of 5
Isn't this the same amount of cards people place on their field anyway?
Invasion of Chaos (IOC-050)
Tower of Babel
TRAP / Continuous Trap
Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.
(Common)
Rating: 1 out of 5
You may be the recipient of your OWN card's effect.
Invasion of Chaos (IOC-049)
Cursed Seal of the Forbidden Spell
TRAP / Counter Trap
Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel.
(Common)
Rating: 2 out of 5
It can't hit any of the actual Forbidden Spell Cards, (#113) but there's still some potent ones left.
Invasion of Chaos (IOC-048)
Blasting the Ruins
TRAP / Normal Trap
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
Your Deck will likely be nearly out by then.
Invasion of Chaos (IOC-047)
Big Burn
TRAP / Normal Trap
You can only activate this card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play.
(Super Rare)
Rating: 1 out of 5
You're taking a minor offense and making it 10 times worse.
Invasion of Chaos (IOC-046)
Soul Absorption
SPELL / Continuous Spell
Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points.
(Common)
Rating: 1 out of 5
A strategy that has no real merit at all.
Invasion of Chaos (IOC-045)
Reload
SPELL / Quick-Play Spell
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Super Rare)
Rating: 2 out of 5
At least it's a Quick-Play, but your hand must be pretty bad to use this over Card Destruction.
Invasion of Chaos (IOC-044)
Dimension Distortion
SPELL / Normal Spell
You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field.
(Common)
Rating: 1 out of 5
Oh there's going to be cards in your Graveyard at some point.
Invasion of Chaos (IOC-043)
Thunder Crash
SPELL / Normal Spell
Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x300 points.
(Common)
Rating: 1 out of 5
A one-card guide to losing a Duel.
Invasion of Chaos (IOC-042)
Primal Seed
SPELL / Normal Spell
You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand.
(Common)
Rating: 1 out of 5
Talk about situational. Those cards may be good, but the end result sure isn't.
Invasion of Chaos (IOC-041)
Recycle
SPELL / Continuous Spell
During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
(Common)
Rating: 1 out of 5
Recycling is good, but it doesn't belong in Yu-Gi-Oh if it's this bad.
Invasion of Chaos (IOC-040)
D. D. Borderline
SPELL / Continuous Spell
When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.
(Common)
Rating: 1 out of 5
Shouldn't even have an activation requirement. Blocking off the Battle Phase is nothing to worry about.
Invasion of Chaos (IOC-039)
D. D. Designator
SPELL / Normal Spell
Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.
(Super Rare)
Rating: 1 out of 5
Designated as a really bad strategy.
Invasion of Chaos (IOC-038)
Chaos Greed
SPELL / Normal Spell
You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
(Common)
Rating: 1 out of 5
Pot of Greed after one too many drinks at the bar.
Invasion of Chaos (IOC-037)
Yellow Luster Shield
SPELL / Continuous Spell
Increase the DEF of all monsters on your side of the field by 300 points.
(Common)
Rating: 1 out of 5
Chorus of Sanctuary (#22) gives a higher boost than this, and it's also searchable.
Invasion of Chaos (IOC-036)
Chaos End
SPELL / Normal Spell
You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.
(Common)
Rating: 1 out of 5
The Chaos Deck variant of Dark Hole. It's too bad you'll never get to use it.
Invasion of Chaos (IOC-035)
Stumbling
SPELL / Continuous Spell
As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.
(Common)
Rating: 1 out of 5
Swords of Revealing Light can do better.
Invasion of Chaos (IOC-034)
Ojama Delta Hurricane!!
SPELL / Normal Spell
You can only activate this card when "Ojama Green", "Ojama Yellow", and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
(Common)
Rating: 1 out of 5
I'd rather use Chaos Emperor Dragon.
Invasion of Chaos (IOC-033)
Wild Nature's Release
SPELL / Normal Spell
Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase.
(Super Rare)
Rating: 1 out of 5
The call of the wild is not one you should be answering since it'll only lead to your monster's demise.
Invasion of Chaos (IOC-032)
Heart of the Underdog
SPELL / Continuous Spell
During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent.
(Common)
Rating: 1 out of 5
Your odds are still only 33%, even in a Normal Monster Deck.
Invasion of Chaos (IOC-031)
Fuhma Shuriken
SPELL / Equip Spell
This card can only be used to equip a monster that includes "Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points.
(Rare)
Rating: 1 out of 5
Ninjas don't need to use this when there are better ones (#5) not limited to an Archetype.
Invasion of Chaos (IOC-030)
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)

When this monster is Normal Summoned, Flip Summoned or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
(Common)
Rating: 2 out of 5
We had The Immortal of Thunder (#59) for pretty much the same result, though this is a bit better.
Invasion of Chaos (IOC-029)
Bowganian
DARK / Effect Monster / Level 3 / ATK 1300 / DEF 1000
(Machine / Effect)

During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
Must be made by ACME because it's just going to self-destruct before the arrow is launched.
Invasion of Chaos (IOC-028)
Lord Poison
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Plant / Effect)

When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison" on your side of the field.
(Common)
Rating: 1 out of 5
There's nothing useful for this to retrieve.
Invasion of Chaos (IOC-027)
Lekunga
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500
(Plant / Effect)

Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field.
(Rare)
Rating: 1 out of 5
One of the steepest ways I've seen to get Tokens.
Invasion of Chaos (IOC-026)
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)

When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly.
(Rare)
Rating: 1 out of 5
Looking to dig underground? Forget it! These drills are about as dull as rocks.
Invasion of Chaos (IOC-025)
Black Luster Soldier - Envoy of the Beginning
LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Warrior / Effect)

This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
● Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn.
● If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
(Ultra Rare)
Rating: 4 out of 5
The other powerhouse of the set is also well worth the effort to bring out and being such a high rarity.
Invasion of Chaos (IOC-024)
Gren Maju Da Eiza
FIRE / Effect Monster / Level 3 / ATK ? / DEF ?
(Fiend / Effect)

The ATK and the DEF of this card become the number of your cards removed from play x 400 points.
(Common)
Rating: 1 out of 5
Even the stats are questioning the point of this card.
Invasion of Chaos (IOC-023)
Chaos Sorcerer
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 2000
(Spellcaster / Effect)

This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
(Common)
Rating: 1 out of 5
Removes from play a single monster and then can't attack that turn. Why the Summoning requirement?
Invasion of Chaos (IOC-022)
Silpheed
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 700
(Fairy / Effect)

This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.
(Common)
Rating: 1 out of 5
Costs you a monster and then it has to lose a battle before anything "beneficial" happens.
Invasion of Chaos (IOC-021)
Gigantes
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1300
(Rock / Effect)

This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field.
(Common)
Rating: 1 out of 5
Heavy Storm with legs should be faster, but it's not.
Invasion of Chaos (IOC-020)
Fenrir
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Beast / Effect)

This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
(Common)
Rating: 1 out of 5
There are much better WATER monsters than this.
Invasion of Chaos (IOC-019)
Inferno
FIRE / Effect Monster / Level 4 / ATK 1100 / DEF 1900
(Pyro / Effect)

This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points.
(Common)
Rating: 2 out of 5
1100 ATK is probably not going to win any battles, but the DEF can help a bit.
Invasion of Chaos (IOC-018)
Chaosrider Gustaph
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1500
(Warrior / Effect)

You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.
(Super Rare)
Rating: 1 out of 5
Only looks like they're riding a motorcycle and they're ready to run away screaming.
Invasion of Chaos (IOC-017)
Chaos Necromancer
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)

The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.
(Common)
Rating: 1 out of 5
Might as well join all the fallen monsters in your Grave because it'll be there soon anyway.
Invasion of Chaos (IOC-016)
Witch Doctor of Chaos
DARK / Effect Monster / Level 2 / ATK 500 / DEF 500
(Spellcaster / Flip / Effect)

FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
(Common)
Rating: 1 out of 5
Know where you can remove up to 5 monsters in any Grave from play? How about Soul Release?
Invasion of Chaos (IOC-015)
Coach Goblin
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1500
(Fiend / Effect)

As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
(Common)
Rating: 1 out of 5
Needs more coaching from the professionals.
Invasion of Chaos (IOC-014)
Freed the Brave Wanderer
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Warrior / Effect)

Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn.
(Super Rare)
Rating: 1 out of 5
It won't be hard to find a monster with more ATK, but you can do better than this.
Invasion of Chaos (IOC-013)
Berserk Gorilla
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1000
(Beast / Effect)

If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
(Rare)
Rating: 1 out of 5
The Monster Card version of attacking without thinking.
Invasion of Chaos (IOC-012)
D. D. Scout Plane
DARK / Effect Monster / Level 2 / ATK 800 / DEF 1200
(Machine / Effect)

If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn.
(Super Rare)
Rating: 1 out of 5
Won't be removed from play 9 times out of 10.
Invasion of Chaos (IOC-011)
Sasuke Samurai #3
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)

When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards.
(Rare)
Rating: 0 out of 5
So for being successful at dealing damage, your opponent gets an even bigger advantage than before?
Invasion of Chaos (IOC-010)
Chopman the Desperate Outlaw
DARK / Effect Monster / Level 3 / ATK 1100 / DEF 500
(Zombie / Effect)

When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card.
(Common)
Rating: 1 out of 5
It's not the only one that's desperate.
Invasion of Chaos (IOC-009)
Spirit of the Pot of Greed
LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100
(Fairy / Effect)

When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card.
(Common)
Rating: 1 out of 5
It'll only be there spiritually in the Graveyard.
Invasion of Chaos (IOC-008)
Gale Lizard
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 700
(Reptile / Flip / Effect)

FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.
(Common)
Rating: 1 out of 5
A slower Compulsory Evacuation Device is not useful at all.
Invasion of Chaos (IOC-007)
Strike Ninja
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Warrior / Effect)

You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn.
(Ultra Rare)
Rating: 0 out of 5
One card sums up how to be even further behind during a Duel.
Invasion of Chaos (IOC-006)
Crimson Ninja
EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300
(Warrior / Flip / Effect)

FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
(Common)
Rating: 1 out of 5
We didn't need any variant of Armed Ninja (#106) thank you very much.
Invasion of Chaos (IOC-005)
Des Kangaroo
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1700
(Beast / Effect)

When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculation is applied normally.
(Common)
Rating: 1 out of 5
Anyone running monsters with 1600 ATK or less aren't very skilled.
Invasion of Chaos (IOC-004)
Big Koala
EARTH / Normal Monster / Level 7 / ATK 2700 / DEF 2000
(Beast / Normal)

A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
(Common)
Rating: 1 out of 5
Des Koala got big I guess, but that hasn't proven enough here.
Invasion of Chaos (IOC-003)
Soul Tiger
EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2100
(Beast / Normal)

The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
(Common)
Rating: 2 out of 5
Could be worse, like with 90% of Normal Monsters in LOB.
Invasion of Chaos (IOC-002)
Ojama Black
LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000
(Beast / Normal)

He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
(Common)
Rating: 1 out of 5
They must be twins because everything is just as bad.
Invasion of Chaos (IOC-001)
Ojama Yellow
LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000
(Beast / Normal)

He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
(Common)
Rating: 1 out of 5
Some unfortunate parent(s) gave birth to two of these.
Invasion of Chaos (IOC-000)
Chaos Emperor Dragon - Envoy of the End
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)

This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.
(Secret Rare)
Rating: 4 out of 5
Not the starting card I'd ever expect, but it's worth the wait once you get it on the field.