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Flaming Eternity (FET-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Flaming_Eternity_(TCG-EN-1E)
Flaming Eternity (FET-EN060)
Forced Ceasefire
TRAP / Normal Trap
Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
(Rare) & (Ultimate Rare)
Rating: 3 out of 5
If your opponent can't use them, you won't really need to either, and it only costs you 1 card from your hand.
Flaming Eternity (FET-EN059)
Elemental Burst
TRAP / Normal Trap
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.
(Common)
Rating: 1 out of 5
You're losing nearly half your field just to clear the opponent's field.
Flaming Eternity (FET-EN058)
Deck Devastation Virus
TRAP / Normal Trap
Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws during your opponent's next 3 turns, and destroy all monsters with an ATK of 1500 or less.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
You're Tributing a stronger monster than anything the opponent loses.
Flaming Eternity (FET-EN057)
D.D. Dynamite
TRAP / Normal Trap
Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play.
(Common)
Rating: 1 out of 5
Likely only going to deal 900 damage at most.
Flaming Eternity (FET-EN056)
Assault on GHQ
TRAP / Normal Trap
Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Those goblins are literally defenseless and you're down a monster off the bat.
Flaming Eternity (FET-EN055)
Beast Soul Swap
TRAP / Normal Trap
Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned.
(Common)
Rating: 1 out of 5
All Beast monsters are bad so swapping 1 out for another doesn't help.
Flaming Eternity (FET-EN054)
Good Goblin Housekeeping
TRAP / Normal Trap
Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.
(Common)
Rating: 1 out of 5
There's nothing good about this.
Flaming Eternity (FET-EN053)
Phoenix Wing Wind Blast
TRAP / Normal Trap
Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
They'll just draw it again and it'll be back where it was before. Shouldn't even cost you a card anywhere.
Flaming Eternity (FET-EN052)
Threatening Roar
TRAP / Normal Trap
Your opponent cannot declare an attack during this turn.
(Common)
Rating: 3 out of 5
Little waiting and no payment required to do better than even Negate Attack.
Flaming Eternity (FET-EN051)
Penalty Game!
TRAP / Normal Trap
When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects:
● Your opponent cannot draw during his/her next Draw Phase.
● Your opponent cannot activate any Spell and/or Trap Cards during this turn.
(Common)
Rating: 1 out of 5
Good luck getting the opponent to suffer either consequence.
Flaming Eternity (FET-EN050)
Pole Position
TRAP / Continuous Trap
The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
(Common)
Rating: 2 out of 5
Your monsters better be the ones affected by this because otherwise, this isn't going to help.
Flaming Eternity (FET-EN049)
Cross Counter
TRAP / Continuous Trap
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Other than beginners, who's going to fall for this?
Flaming Eternity (FET-EN048)
The Big March of Animals
SPELL / Quick-Play Spell
Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.
(Common)
Rating: 1 out of 5
The big march leads straight to the small watering hole in the desert. Hardly a spectacle.
Flaming Eternity (FET-EN047)
Re-Fusion
SPELL / Equip Spell
Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
(Common)
Rating: 2 out of 5
Premature Burial is a much better for the activation fee, and the good ones mostly aren't in the TCG.
Flaming Eternity (FET-EN046)
Fulfillment of the Contract
SPELL / Equip Spell
Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
(Common)
Rating: 2 out of 5
It's just Premature Burial for Ritual Monsters, but there aren't many good ones.
Flaming Eternity (FET-EN045)
Centrifugal Field
SPELL / Field Spell
When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field.
(Common)
Rating: 2 out of 5
A small consolation if the Fusion Monster is your only monster out.
Flaming Eternity (FET-EN044)
Release Restraint
SPELL / Normal Spell
Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
(Common)
Rating: 2 out of 5
Gearfried is a good card, but it ends up being almost wasted.
Flaming Eternity (FET-EN043)
Spiral Spear Strike
SPELL / Continuous Spell
When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Awful support for an awful monster. Regular Fairy Meteor Crush is the one to use.
Flaming Eternity (FET-EN042)
Swords of Concealing Light
SPELL / Continuous Spell
When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
Yours are unaffected, but I'm not sure this'll counter all that many good cards.
Flaming Eternity (FET-EN041)
Meteor of Destruction
SPELL / Normal Spell
Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
The most damage printed on a card to deal the opponent, but the downside is quite large.
Flaming Eternity (FET-EN040)
Lightning Vortex
SPELL / Normal Spell
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
It only takes down up to half the opponent's monsters while you lose a card in your hand.
Flaming Eternity (FET-EN039)
Spell Absorption
SPELL / Continuous Spell
Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
Not going to make much of a difference in most cases.
Flaming Eternity (FET-EN038)
Poison Fangs
SPELL / Continuous Spell
Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
You'll need multiple copies to do anything meaningful with this and Most Beast monsters are pretty bad.
Flaming Eternity (FET-EN037)
A Feather of the Phoenix
SPELL / Normal Spell
Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Shouldn't cost you anything if you're not getting the card back right away.
Flaming Eternity (FET-EN036)
King Dragun
DARK / Fusion Monster / Level 7 / ATK 2400 / DEF 1100
(Dragon / Fusion / Effect)

"Lord of D." + "Divine Dragon Ragnarok"
As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Could be good, but there aren't many decent Dragons to revive, and its Fusion Materials are pretty bad too.
Flaming Eternity (FET-EN035)
Gatling Dragon
DARK / Fusion Monster / Level 8 / ATK 2600 / DEF 1200
(Machine / Fusion / Effect)

"Barrel Dragon" + "Blowback Dragon"
Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
(Ultra Rare)
& (Ultimate Rare)
Rating: 1 out of 5
Just as risky as its Fusion Materials and more work.
Flaming Eternity (FET-EN034)
Brain Jacker
DARK / Effect Monster / Level 2 / ATK 200 / DEF 900
(Fiend / Flip / Effect)

FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.
(Rare)
& (Ultimate Rare)
Rating: 1 out of 5
It has to survive to get anything out of it.
Flaming Eternity (FET-EN033)
Rescue Cat
EARTH / Effect Monster / Level 4 / ATK 300 / DEF 100
(Beast / Effect)

Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase.
(Common)
Rating: 1 out of 5
The rescue should be aborted because there are no good Beast-Type monsters to get with this.
Flaming Eternity (FET-EN032)
Firebird
FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Winged Beast / Effect)

As long as this card remains face-up on the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points.
(Common)
Rating: 1 out of 5
Stats that low forbid a monster to stay on the field for more than 1 turn.
Flaming Eternity (FET-EN031)
Flame Ruler
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Pyro / Effect)

If you Tribute Summon a FIRE monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Common)
Rating: 2 out of 5
Searchable and can bring out the stronger FIRE monsters, but none of them are all that good.
Flaming Eternity (FET-EN030)
Whirlwind Prodigy
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Fairy / Effect)

If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Common)
Rating: 2 out of 5
Better than the Hex-Sealed Fusions below, which don't even Fusion Summon at all.
Flaming Eternity (FET-EN029)
The Earth - Hex-Sealed Fusion
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1600
(Rock / Effect)

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck.
(Common)
Rating: 1 out of 5
Much worse than the Fusion Substitutes.
Flaming Eternity (FET-EN028)
The Dark - Hex-Sealed Fusion
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1600
(Rock / Effect)

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck.
(Common)
Rating: 1 out of 5
No real changes from its LIGHT counterpart.
Flaming Eternity (FET-EN027)
The Light - Hex-Sealed Fusion
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1600
(Rock / Effect)

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
(Common)
Rating: 1 out of 5
All it does is bypass Polymerization, which is highly ill-advised.
Flaming Eternity (FET-EN026)
Abare Ushioni
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Beast-Warrior / Effect)

Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. You can only use this effect once per turn, during your Main Phase.
(Common)
Rating: 1 out of 5
Time Wizard is now a bull that gambles with effect damage.
Flaming Eternity (FET-EN025)
Golem Sentry
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1800
(Rock / Effect)

You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand.
(Common)
Rating: 2 out of 5
Flip Summoning it means it'll be vulnerable, but 1800 DEF helps a bit.
Flaming Eternity (FET-EN024)
Shadowslayer
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 200
(Fiend / Effect)

If the only cards on your opponent's Monster Card Zones are Defense Position monsters, this card can attack your opponent's Life Points directly.
(Rare)
& (Ultimate Rare)
Rating: 1 out of 5
No one is going to defend when something this weak is in Attack Mode.
Flaming Eternity (FET-EN023)
Armed Samurai - Ben Kei
DARK / Effect Monster / Level 4 / ATK 500 / DEF 800
(Warrior / Effect)

In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.
(Common)
Rating: 2 out of 5
Going to need the right Equip Cards, to be a threat.
Flaming Eternity (FET-EN022)
Gearfried the Swordmaster
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.
(Ultra Rare)
& (Ultimate Rare)
Rating: 2 out of 5
The effect isn't bad, except for the Summoning requirements.
Flaming Eternity (FET-EN021)
Chiron the Mage
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Beast-Warrior / Effect)

Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn.
(Rare)
& (Ultimate Rare)
Rating: 3 out of 5
Good as a Beatstick, but not for the effect.
Flaming Eternity (FET-EN020)
Blast Magician
FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1700
(Spellcaster / Effect)

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.
(Super Rare)
& (Ultimate Rare)
Rating: 1 out of 5
It'll take 3-5 Spell Cards to deal meaningful damage and many big names (#113) are banned.
Flaming Eternity (FET-EN019)
Mecha-Dog Marron
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Machine / Effect)

When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
The Outstanding Dog is now 10 times stronger, but it really didn't amount to anything useful.
Flaming Eternity (FET-EN018)
Blade Rabbit
EARTH / Effect Monster / Level 2 / ATK 400 / DEF 300
(Beast / Effect)

When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.
(Common)
Rating: 1 out of 5
Dream Clown is now dreaming its a rabbit with a weak blade.
Flaming Eternity (FET-EN017)
Hyena
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 300
(Beast / Effect)

When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck.
(Common)
Rating: 1 out of 5
Laughable info here.
Flaming Eternity (FET-EN016)
Kangaroo Champ
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 700
(Beast / Effect)

A monster that battles with this card is changed to Defense Position after damage calculation.
(Common)
Rating: 1 out of 5
A monster that battles this card will also very likely win the battle.
Flaming Eternity (FET-EN015)
Big-Tusked Mammoth
EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1000
(Beast / Effect)

As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.
(Rare)
& (Ultimate Rare)
Rating: 1 out of 5
Won't do anything to the ones already on the field, and it's probably not strong enough either way.
Flaming Eternity (FET-EN014)
Behemoth the King of All Animals
EARTH / Effect Monster / Level 7 / ATK 2700 / DEF 1500
(Beast / Effect)

This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.
(Super Rare)
& (Ultimate Rare)
Rating: 1 out of 5
The King of All Animals is no match for Wingweaver, and doesn't offer anything once on the field.
Flaming Eternity (FET-EN013)
Catnipped Kitty
EARTH / Effect Monster / Level 2 / ATK 0 / DEF 500
(Beast / Effect)

This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn.
(Common)
Rating: 1 out of 5
Won't win a single battle and isn't really worth it otherwise.
Flaming Eternity (FET-EN012)
Maji-Gire Panda
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 800
(Beast / Effect)

As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points.
(Common)
Rating: 1 out of 5
The original had two pretty good effects over this.
Flaming Eternity (FET-EN011)
Element Doom
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Fiend / Effect)

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
● EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
● WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
(Common)
Rating: 1 out of 5
Doomed from the very start.
Flaming Eternity (FET-EN010)
Element Valkyrie
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Fairy / Effect)

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
● FIRE: Increase the ATK of this card by 500 points.
● WATER: Control of this card cannot switch.
(Common)
Rating: 1 out of 5
These were useless back in Rise of Destiny.
Flaming Eternity (FET-EN009)
Granmarg the Rock Monarch
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Rock / Effect)

When this card is Tribute Summoned successfully, destroy 1 face-down card on the field.
(Super Rare)
& (Ultimate Rare)
Rating: 3 out of 5
Getting the Set card is just a bonus, and doesn't really factor into the rating.
Flaming Eternity (FET-EN008)
Silent Swordsman LV5
LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000
(Warrior / Effect)

This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
(Ultra Rare)
& (Ultimate Rare)
Rating: 2 out of 5
Only remotely good for the first effect.
Flaming Eternity (FET-EN007)
Ultimate Insect LV5
WIND / Effect Monster / Level 5 / ATK 2300 / DEF 900
(Insect / Effect)

If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
(Rare)
& (Ultimate Rare)
Rating: 1 out of 5
Barely stronger than Insect Queen. (#123)
Flaming Eternity (FET-EN006)
Hand of Nephthys
WIND / Effect Monster / Level 2 / ATK 600 / DEF 600
(Spellcaster / Effect)

Tribute 2 monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
(Common)
Rating: 1 out of 5
Flame Ruler bypasses the extra Tribute and is much more generic.
Flaming Eternity (FET-EN005)
Sacred Phoenix of Nephthys
FIRE / Effect Monster / Level 8 / ATK 2400 / DEF 1600
(Winged Beast / Effect)

If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field.
(Ultra Rare)
& (Ultimate Rare)
Rating: 1 out of 5
Quite slow just to copy Heavy Storm, which is still legal.
Flaming Eternity (FET-EN004)
Insect Knight
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500
(Insect / Normal)

Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
(Common)
Rating: 3 out of 5
Easily better than the rejects that started this set.
Flaming Eternity (FET-EN003)
Chu-Ske the Mouse Fighter
EARTH / Normal Monster / Level 3 / ATK 1200 / DEF 0
(Beast / Normal)

A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
(Common)
Rating: 1 out of 5
About to be kung-food for any predator, even a weak one.
Flaming Eternity (FET-EN002)
Divine Dragon Ragnarok
LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1000
(Dragon / Normal)

A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
(Common)
Rating: 1 out of 5
When people talk of divine intervention, this is probably not what they had in mind.
Flaming Eternity (FET-EN001)
Space Mambo
WATER / Normal Monster / Level 4 / ATK 1700 / DEF 1000
(Fish / Normal)

A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
(Common)
Rating: 1 out of 5
WATER Decks have better fish to use.