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Breakers of Shadow (BOSH-EN) Card Ratings
1. Card gallery: https://yugioh.fandom.com/wiki/Set_Card_Galleries:Breakers_of_Shadow_(TCG-EN-1E) |
Breakers
of Shadow (BOSH-EN099) Traptrix Rafflesia EARTH / Xyz Monster / Rank 4 / ATK 300 / DEF 2500 (Plant / Xyz / Effect) 2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated. (Secret Rare) |
Rating: 2 out of 5 Not seeing the fuss about this card, just a mediocre Xyz Monster. |
Breakers
of Shadow (BOSH-EN098) Arisen Gaia the Fierce Knight DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100 (Warrior / Effect) If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. (Rare) |
Rating: 1 out of 5 Gaia first arose in LOB, and no decent upgrades have arrived since. |
Breakers
of Shadow (BOSH-EN097) Black Luster Soldier - Sacred Soldier LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Warrior / Effect) When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the Graveyard, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent’s monster by battle: You can target 1 Level 7 or lower Warrior-Type monster in your Graveyard; add it to your hand. (Ultra Rare) |
Rating: 3 out of 5 Finally another decent Black Luster Soldier remake. |
Breakers
of Shadow (BOSH-EN096) Dharma-Eye Magician LIGHT / Pendulum Monster / Level 7 / ATK 2000 / DEF 2500 / Scale 2 and Scale 2 Pendulum Text Once per turn: You can reveal 1 Pendulum Monster from your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field). |
(Spellcaster / Pendulum /
Effect) While this Pendulum Summoned card is on the field, "Magician" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned. (Super Rare) |
Rating: 2 out of 5 At least Timegazer and Stargazer are viable choices, but that's about it. |
Breakers
of Shadow (BOSH-EN095) Red-Eyes Retro Dragon DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Dragon / Effect) If a Level 7 or lower "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can Special Summon this card from your hand in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same battle position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn, except "Red-Eyes B. Chick", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (Super Rare) |
Rating: 2 out of 5 The best Red-Eyes of all isn't included here, but at least it's Level 4 and can revive one of the other good ones. |
Breakers
of Shadow (BOSH-EN094) Cyber Dragon Infinity LIGHT / Xyz Monster / Rank 6 / ATK 2100 / DEF 1600 (Machine / Xyz / Effect) 3 Level 6 LIGHT Machine-Type monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it. (Secret Rare) |
Rating: 2 out of 5 Cyber Dragon has gotten another upgrade, but much like Nova, it looks pretty bad honestly. |
Breakers
of Shadow (BOSH-EN093) Chimeratech Rampage Dragon DARK / Fusion Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Fusion / Effect) 2 or more "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, for each monster sent to the Graveyard, this card gains 1 additional attack during each Battle Phase this turn. (Super Rare) |
Rating: 1 out of 5 Someone at the lab decided to mix Chimeratech with Cyber Dragon and boy did they screw up badly. |
Breakers
of Shadow (BOSH-EN092) Neptabyss, the Atlantean Prince WATER / Effect Monster / Level 1 / ATK 800 / DEF 0 (Sea Serpent / Effect) You can send 1 "Atlantean" monster from your Deck to your Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn. (Ultra Rare) |
Rating: 1 out of 5 One culprit to the alleged destruction of Atlantis right here. |
Breakers
of Shadow (BOSH-EN091) Fiendish Rhino Warrior EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 900 (Fiend / Effect) Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn. (Rare) |
Rating: 1 out of 5 Basically just a worse Armageddon Knight. |
Breakers
of Shadow (BOSH-EN090) Performapal Pendulum Sorcerer EARTH / Pendulum Monster / Level 4 / ATK 1500 / DEF 800 / Scale 2 and Scale 2 Pendulum Text If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). |
(Spellcaster / Pendulum /
Effect) If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of monsters destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn. (Secret Rare) |
Rating: 1 out of 5 Performapals have the worst performance of any circus performer in history. |
Breakers
of Shadow (BOSH-EN089) Interrupted Kaiju Slumber SPELL / Normal Spell Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn. (Super Rare) |
Rating: 1 out of 5 The Kaiju variant of Dark Hole isn't worth it given how bad Kaijus are. |
Breakers
of Shadow (BOSH-EN088) Jizukiru, the Star Destroying Kaiju LIGHT / Effect Monster / Level 10 / ATK 3300 / DEF 2600 (Machine / Effect) You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field. (Rare) |
Rating: 2 out of 5 Looks potent on the surface, but you can only control 1 regardless of how you use it. |
Breakers
of Shadow (BOSH-EN088) Gadaria, the Mystery Dust Kaiju WIND / Effect Monster / Level 8 / ATK 2700 / DEF 1600 (Insect / Effect) You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved. (Rare) |
Rating: 1 out of 5 Just use The Wicked Dreadroot, which boasts 4000 ATK and DEF too. |
Breakers
of Shadow (BOSH-EN086) Kozmojo TRAP / Normal Trap Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn. (Secret Rare) |
Rating: 1 out of 5 These are Star Wars-based cards, but they look like they came from the Dollar Store. |
Breakers
of Shadow (BOSH-EN085) Kozmo Dark Eclipser DARK / Effect Monster / Level 9 / ATK 3000 / DEF 2600 (Machine / Effect) Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand. (Secret Rare) |
Rating: 3 out of 5 It may be 2 Tributes, but it also has some built-in protection, high stats and no Summoning requirements. |
Breakers
of Shadow (BOSH-EN084) Kozmo Delta Shuttle DARK / Effect Monster / Level 5 / ATK 2000 / DEF 2000 (Machine / Effect) Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. (Common) |
Rating: 1 out of 5 Won't even get off the ground due to insufficient thrust and being made by Star Wars rejects. |
Breakers
of Shadow (BOSH-EN083) Kozmo Soartroopers DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Psychic / Effect) During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it. (Super Rare) |
Rating: 2 out of 5 Unleash the forces of Dark Eclipser or suffer a bitter defeat. |
Breakers
of Shadow (BOSH-EN082) Kozmo Tin Can DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Psychic / Effect) During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard. (Ultra Rare) |
Rating: 2 out of 5 Unlike in The WIzard of Oz, this Tincan doesn't need oil, but has little functionality otherwise. |
Breakers
of Shadow (BOSH-EN081) Ultimate Providence TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card. (Secret Rare) |
Rating: 3 out of 5 The rarity I feel is too high, but can negate pretty much anything by discarding the matching card. |
Breakers
of Shadow (BOSH-EN080) Bad Luck Blast TRAP / Normal Trap Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn. (Short Print Common) |
Rating: 1 out of 5 A weaker Ring of Destruction or slower Meteor of Destruction. Take your pick, just don't expect to win. |
Breakers
of Shadow (BOSH-EN079) Solemn Strike TRAP / Counter Trap When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. (Secret Rare) |
Rating: 1 out of 5 Black Horn of Heaven or Effect Veiler anyone? Both are pretty much cost-free too. |
Breakers
of Shadow (BOSH-EN078) Forbidden Apocrypha TRAP / Normal Trap Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the Graveyard. (Common) |
Rating: 2 out of 5 Not all that useful unless only one player has the declared type, and then you just have to declare that type. |
Breakers
of Shadow (BOSH-EN077) Pendulum Reborn TRAP / Normal Trap Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your Graveyard. (Rare) |
Rating: 2 out of 5 There's not many ways Pendulum Monsters can end up in the Grave, but this isn't bad for the Extra Deck ones. |
Breakers
of Shadow (BOSH-EN076) Quaking Mirror Force TRAP / Normal Trap When an opponent's monster declares an attack: Change all Attack Position monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. (Ultra Rare) |
Rating: 4 out of 5 This makes pretty much any monster useless, and even bypasses the likes of Stardust Dragon. |
Breakers
of Shadow (BOSH-EN075) Shiranui Style Swallow's Slash TRAP / Normal Trap Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn. (Common) |
Rating: 1 out of 5 Worse than any card like Icarus Attack because it costs you more. |
Breakers
of Shadow (BOSH-EN074) Majespecter Supercell TRAP / Continuous Trap While you have a "Majespecter" card in your Pendulum Zone, the activation and effects of other "Majespecter" cards activated on your side of the field cannot be negated. Once per turn: You can target 5 "Majespecter" cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. (Super Rare) |
Rating: 2 out of 5 Majespecters are far better as monsters than as Spell Cards, but this is okay. |
Breakers
of Shadow (BOSH-EN073) Dinomist Rush TRAP / Normal Trap Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn. (Common) |
Rating: 0 out of 5 Being unaffected by other effects is meaningless when it's gone after just one turn. |
Breakers
of Shadow (BOSH-EN072) Destruction Sword Flash TRAP / Normal Trap If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card. (Common) |
Rating: 2 out of 5 The new Dark Paladin is viable for this, but not much else. |
Breakers
of Shadow (BOSH-EN071) Reject Reborn TRAP / Normal Trap When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner monster and 1 Synchro Monster from your Graveyard, but their effects are negated. (Rare) |
Rating: 1 out of 5 Reject this outright and use Call of the Haunted. |
Breakers
of Shadow (BOSH-EN070) Follow Wing TRAP / Continuous Trap Activate this card by targeting 1 Synchro Monster you control; it cannot be destroyed by battle or your opponent's card effects. At the start of the Damage Step, if it battles an opponent's Level 5 or higher monster: You can destroy that opponent's monster, and if you do, the targeted Synchro Monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn. When that monster leaves the field, destroy this card. (Common) |
Rating: 1 out of 5 Safe Zone does a much better job than this. |
Breakers
of Shadow (BOSH-EN069) Dragon's Bind TRAP / Continuous Trap Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card. (Common) |
Rating: 1 out of 5 Hardly a bind when the better dragons have more than 2500 ATK and/or DEF. |
Breakers
of Shadow (BOSH-EN068) Mistaken Accusation SPELL / Quick-Play Spell If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn. (Short Print Common) |
Rating: 1 out of 5 I accuse this card of being bad for Decks, and that's no mistake. |
Breakers
of Shadow (BOSH-EN067) Twin Twisters SPELL / Quick-Play Spell Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them. (Super Rare) |
Rating: 1 out of 5 The first Twister that hit Yu-Gi-Oh cost 500 LP. Now we have two and it still costs more than MST. |
Breakers
of Shadow (BOSH-EN066) Odd-Eyes Advent SPELL / Ritual Spell This card can be used to Ritual Summon any Dragon-Type Ritual Monster from your hand or Graveyard. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the Graveyard. You can only activate 1 "Odd-Eyes Advent" per turn. (Rare) |
Rating: 1 out of 5 Most of the better Dragons aren't Ritual Monsters so I don't know what the point of this is then. |
Breakers
of Shadow (BOSH-EN065) Shiranui Style Synthesis SPELL / Field Spell Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. ● Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. ● Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only activate 1 "Shiranui Style Synthesis" per turn. (Common) |
Rating: 1 out of 5 Basically Zombie Master or bust because virtually anything else is truly a bad play. |
Breakers
of Shadow (BOSH-EN064) Majespecter Sonics SPELL / Quick-Play Spell Target 1 "Majespecter" monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved. (Common) |
Rating: 1 out of 5 Basically their ATK bonus doesn't even matter. |
Breakers
of Shadow (BOSH-EN063) Dinomist Charge SPELL / Continuous Spell When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn. (Common) |
Rating: 2 out of 5 They're not all bad, but most of the ones that are bad are more likely to be available. |
Breakers
of Shadow (BOSH-EN062) Dinomist Powerload SPELL / Field Spell All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. (Common) |
Rating: 2 out of 5 The boost is negligable, but the other effect isn't bad. |
Breakers
of Shadow (BOSH-EN061) Draco Face-Off SPELL / Field Spell Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn. (Common) |
Rating: 2 out of 5 At least you get to choose where the chosen monster goes, but it probably won't matter much. |
Breakers
of Shadow (BOSH-EN060) Karma of the Destruction Swordsman SPELL / Quick-Play Spell Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn. (Common) |
Rating: 1 out of 5 Pretty bad karma for any of them overall. |
Breakers
of Shadow (BOSH-EN059) Destruction Swordsman Fusion SPELL / Quick-Play Spell Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn. (Common) |
Rating: 0 out of 5 The only way these actually work is if Blue-Eyes and its Fusions are listed. |
Breakers
of Shadow (BOSH-EN058) Hi-Speed Re-Level SPELL / Normal Spell Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500. (Common) |
Rating: 1 out of 5 Synchros already hae a better support card than this. |
Breakers
of Shadow (BOSH-EN057) Pendulum Storm SPELL / Normal Spell Destroy as many cards in each player's Pendulum Zones as possible, then you can destroy 1 Spell/Trap Card your opponent controls. (Super Rare) |
Rating: 2 out of 5 Only really viable if your Pendulum Zones are empty or will benefit from being destroyed. |
Breakers
of Shadow (BOSH-EN056) Performance Hurricane SPELL / Normal Spell Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn. (Common) |
Rating: 1 out of 5 The world's first-ever Category 0 with winds of 0 MPH. |
Breakers
of Shadow (BOSH-EN055) Aegaion the Sea Castrum WATER / Xyz Monster / Rank 8 / ATK ? / DEF 3000 (Machine / Xyz / Effect) 2 Level 8 monsters During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn. (Common) |
Rating: 2 out of 5 Just snatch any opponent's Extra Deck monster for a boost. |
Breakers
of Shadow (BOSH-EN054) Shiranui Shogunsaga FIRE / Synchro Monster / Level 8 / ATK 3000 / DEF 0 (Zombie / Synchro / Effect) 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn. (Rare) |
Rating: 2 out of 5 It can gain ATK for any Zombie in your Grave, but that monster is banished until you can retrieve it somehow. |
Breakers
of Shadow (BOSH-EN053) Shiranui Samuraisaga FIRE / Synchro Monster / Level 6 / ATK 2500 / DEF 0 (Zombie / Synchro / Effect) 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn. (Common) |
Rating: 2 out of 5 Probably isn't going to hit much on the field, but it works with any banished Zombie you have. |
Breakers
of Shadow (BOSH-EN052) Buster Dragon DARK / Synchro Monster / Level 8 / ATK 1200 / DEF 2800 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters All monsters your opponent controls become Dragon-Type. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your Graveyard; Special Summon it. Once per turn, during your opponent's turn: You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your Graveyard (this is a Quick Effect). (Ultra Rare) |
Rating: 1 out of 5 There's only two options with this, and both of them are bad. |
Breakers
of Shadow (BOSH-EN051) Goyo King EARTH / Synchro Monster / Level 8 / ATK 2800 / DEF 2000 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Synchro Monsters When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects; ● Special Summon that monster to your side of the field. ● Take control of 1 face-up monster your opponent controls. (Rare) |
Rating: 2 out of 5 Barely a step above Goyo Guardian. |
Breakers
of Shadow (BOSH-EN050) Goyo Defender EARTH / Synchro Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, if all monsters you control are EARTH Warrior-Type Synchro Monsters (min 1.): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior-Type Synchro Monster you control (other than this card), until the end of the Damage Step. (Rare) |
Rating: 1 out of 5 Must have toy swords and shields to have stats that low for your efforts. |
Breakers
of Shadow (BOSH-EN049) Hi-Speedroid Hagoita WIND / Synchro Monster / Level 5 / ATK 2000 / DEF 1000 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn. (Rare) |
Rating: 2 out of 5 Pretty bad, but it can help with Synchro Summons at least. |
Breakers
of Shadow (BOSH-EN048) Superheavy Samurai Beast Kyubi EARTH / Synchro Monster / Level 9 / ATK 1900 / DEF 2500 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls. (Rare) |
Rating: 1 out of 5 Just use Big Ben Kei, which has higher DEF, can be brought out with Giant Rat. |
Breakers
of Shadow (BOSH-EN044) Enlightenment Paladin DARK / Synchro Monster / Level 8 / ATK 2500 / DEF 2000 (Spellcaster / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK. (Ultra Rare) |
Rating: 2 out of 5 Arguably a slightly better version of Shining Flare Wingman, though it doesn't gain ATK. |
Breakers
of Shadow (BOSH-EN046) Dinoster Power, the Mighty Dracoslayer WATER / Fusion Monster / Level 8 / ATK 2000 / DEF 2950 (Dragon / Fusion / Effect) 1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material. (Rare) |
Rating: 2 out of 5 It's only a Rare so you get very little for your efforts in most cases. |
Breakers
of Shadow (BOSH-EN045) Buster Blader, the Dragon Destroyer Swordsman LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2500 (Warrior / Fusion / Effect) 1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Secret Rare) |
Rating: 2 out of 5 Very little can be used out of the box considering your opponent needs to run Dragons. |
Breakers
of Shadow (BOSH-EN044) Goyo Emperor EARTH / Fusion Monster / Level 10 / ATK 3300 / DEF 2500 (Warrior / Fusion / Effect) 2 EARTH Warrior-Type Synchro Monsters When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner. (Rare) |
Rating: 1 out of 5 It's more of a dictator, and your own strategy will be affected negatively. |
Breakers
of Shadow (BOSH-EN043) Odd-Eyes Gravity Dragon EARTH / Ritual Monster / Level 7 / ATK 2800 / DEF 2500 (Dragon / Ritual / Effect) You can Ritual Summon this card with "Odd-Eyes Advent". When this card is Special Summoned: You can return all Spell and Trap Cards your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Odd-Eyes Gravity Dragon" once per turn. Your opponent must pay 500 LP to activate card effects. (Ultra Rare) |
Rating: 2 out of 5 One of the better Odd-Eyes monsters, but the first effect is only a temporary setback for the opponent. |
Breakers
of Shadow (BOSH-EN042) Zany Zebra DARK / Pendulum Monster / Level 2 / ATK 0 / DEF 2000 / Scale 7 and Scale 7 Pendulum Text Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used. |
(Beast / Pendulum /
Effect) If this card is Normal or Special Summoned: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used. (Short Print Common) |
Rating: 2 out of 5 You won't see this zebra earn many stripes with just 2000 DEF to work with. |
Breakers
of Shadow (BOSH-EN041) Engraver of the Mark DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Spellcaster / Effect) During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn. (Short Print Common) |
Rating: 3 out of 5 Not many cards allowing name declaration are legal for tournaments, but this helps ensure they're useless. |
Breakers
of Shadow (BOSH-EN040) Deskbot 008 EARTH / Pendulum Monster / Level 8 / ATK 500 / DEF 500 / Scale 1 and Scale 1 Pendulum Text You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. |
(Machine / Pendulum /
Effect) This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target face-up "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase. (Common) |
Rating: 1 out of 5 This has to be the worst budget Deck I've ever seen as all 8 members are abyssmal. |
Breakers
of Shadow (BOSH-EN039) Deskbot 007 EARTH / Pendulum Monster / Level 7 / ATK 500 / DEF 500 / Scale 10 and Scale 10 Pendulum Text You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. |
(Machine / Pendulum /
Effect) This card gains 500 ATK for each "Deskbot" card in your Graveyard. Monsters your opponent controls cannot target face-up "Deskbot" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Common) |
Rating: 1 out of 5 James Bond won't like that this Walmart reject has stolen his agent name. |
Breakers
of Shadow (BOSH-EN038) Toon Buster Blader EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Toon / Effect) Cannot attack the turn it is Summoned. This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. (Rare) |
Rating: 1 out of 5 The only change comes with the monster's godawful new artwork and all the restraints other Toons have. |
Breakers
of Shadow (BOSH-EN037) Al-Lumi'raj WIND / Effect Monster / Level 3 / ATK 1600 / DEF 1000 (Wyrm / Tuner / Effect) All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300. (Common) |
Rating: 1 out of 5 Unfortunately, this is no "mi'raj". It's the real deal and it's terrible. |
Breakers
of Shadow (BOSH-EN036) Guiding Ariadne LIGHT / Pendulum Monster / Level 4 / ATK 1700 / DEF 800 / Scale 3 and Scale 3 Pendulum Text Apply these effects. ● You do not pay LP to activate Counter Trap Cards. ● You do not discard to activate Counter Trap Cards. |
(Fairy / Pendulum /
Effect) If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. (Super Rare) |
Rating: 2 out of 5 As a Spell Card, the effect is quite potent, but the rest comes up short. |
Breakers
of Shadow (BOSH-EN035) Dark Doriado DARK / Pendulum Monster / Level 4 / ATK 1800 / DEF 1400 / Scale 5 and Scale 5 Pendulum Text All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control. |
(Spellcaster / Pendulum /
Effect) If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order. (Common) |
Rating: 3 out of 5 Finally, a transformation done right. It only took 3 or 4 tries. |
Breakers
of Shadow (BOSH-EN034) Shiranui Samurai FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Zombie / Effect) During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn. (Common) |
Rating: 1 out of 5 As far as ATK goes, it's good, but it lacks DEF and good effects. |
Breakers
of Shadow (BOSH-EN033) Shiranui Spiritmaster FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 0 (Zombie / Effect) When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn. (Rare) |
Rating: 1 out of 5 After 3 cards, we've only doubled its ATK. Pretty bad overall. |
Breakers
of Shadow (BOSH-EN032) Shiranui Smith FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 0 (Zombie / Effect) If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle. (Common) |
Rating: 1 out of 5 With only 200 more ATK than Spectralsword, Smith is certainly not going to be a threat. |
Breakers
of Shadow (BOSH-EN031) Shiranui Spectralsword FIRE / Effect Monster / Level 2 / ATK 800 / DEF 0 (Zombie / Tuner / Effect) If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Vayu is now a Zombie and not a Tuner. |
Breakers
of Shadow (BOSH-EN030) Majespecter Toad- Ogama WIND / Pendulum Monster / Level 4 / ATK 1300 / DEF 500 / Scale 5 and Scale 5 Pendulum Text None |
(Spellcaster / Pendulum /
Effect) When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects. (Super Rare) |
Rating: 2 out of 5 It'll have to be taken out in battle, and with those stat's it's an easy task. |
Breakers
of Shadow (BOSH-EN029) Dinomist Rex WATER / Pendulum Monster / Level 5 / ATK 2400 / DEF 2200 / Scale 6 and Scale 6 Pendulum Text Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. |
(Machine / Pendulum /
Effect) If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can make a second attack on an opponent's monster in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK. (Super Rare) |
Rating: 3 out of 5 This is only our 2nd good member from like 6 so far. |
Breakers
of Shadow (BOSH-EN028) Dinomist Ceratops WATER / Pendulum Monster / Level 5 / ATK 2100 / DEF 400 / Scale 3 and Scale 3 Pendulum Text If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. |
(Machine / Pendulum /
Effect) If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand). (Common) |
Rating: 2 out of 5 A somwhat better The Fiend Megacyber, but it's also slightly weaker. |
Breakers
of Shadow (BOSH-EN027) Dinomist Brachion WATER / Pendulum Monster / Level 5 / ATK 2000 / DEF 800 / Scale 6 and Scale 6 Pendulum Text Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. |
(Machine / Pendulum /
Effect) If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand). (Common) |
Rating: 1 out of 5 We found Cyber Dragon from prehistoric times and it's nothing like what it became. |
Breakers
of Shadow (BOSH-EN026) Dinomist Pteran WATER / Pendulum Monster / Level 4 / ATK 1800 / DEF 1200 / Scale 3 and Scale 3 Pendulum Text If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. |
(Machine / Pendulum /
Effect) When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand. (Rare) |
Rating: 3 out of 5 A few properties can make all the difference between a card like this and a card like the previous one. |
Breakers
of Shadow (BOSH-EN025) Dinomist Plesios WATER / Pendulum Monster / Level 4 / ATK 1700 / DEF 1400 / Scale 6 and Scale 6 Pendulum Text Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. |
(Machine / Pendulum /
Effect) All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control. (Common) |
Rating: 1 out of 5 They dinomist their chance for a higher rating. |
Breakers
of Shadow (BOSH-EN024) Dinomist Stegosaur WATER / Pendulum Monster / Level 4 / ATK 1600 / DEF 1800 / Scale 3 and Scale 3 Pendulum Text If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. |
(Machine / Pendulum /
Effect) If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters. (Common) |
Rating: 2 out of 5 Like most Archetypes, we're starting on the low end of the scale. |
Breakers
of Shadow (BOSH-EN023) Master Pendulum, the Dracoslayer LIGHT / Pendulum Monster / Level 4 / ATK 1950 / DEF 0 / Scale 3 and Scale 3 Pendulum Text Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it. |
(Dragon / Pendulum /
Normal) Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends? (Super Rare) |
Rating: 3 out of 5 The ATK and low Level are perfectly good reasons to use this, as is its Attribute. |
Breakers
of Shadow (BOSH-EN022) Robot Buster Destruction Sword DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Machine / Effect) You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn. (Common) |
Rating: 1 out of 5 Too bad it can't go to any EARTH Warrior at least. |
Breakers
of Shadow (BOSH-EN021) Wizard Buster Destruction Sword DARK / Effect Monster / Level 3 / ATK 1200 / DEF 900 (Spellcaster / Effect) You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand. (Common) |
Rating: 1 out of 5 These could've been useful when Buster Blader first came out, but not now. |
Breakers
of Shadow (BOSH-EN020) Dragon Buster Destruction Sword DARK / Effect Monster / Level 1 / ATK 400 / DEF 300 (Spellcaster / Effect) You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn. (Common) |
Rating: 1 out of 5 These are like the Zexal Weapons, but with a slightly better monster. |
Breakers
of Shadow (BOSH-EN019) Buster Whelp of the Destruction Swordsman LIGHT / Effect Monster / Level 1 / ATK 400 / DEF 300 (Dragon / Tuner / Effect) When this card is Normal Summoned: You can add 1 "Destruction Sword" card from your Deck to your hand, except "Buster Whelp of the Destruction Swordsman". You can only use 1 of the following effects of "Buster Whelp of the Destruction Swordsman" per turn, and only once that turn. ● You can Tribute this card; Special Summon 1 "Buster Blader" from your hand or Graveyard. ● If this card is in your Graveyard and you control "Buster Blader": You can discard 1 "Destruction Sword" card; Special Summon this card. (Super Rare) |
Rating: 1 out of 5 Whelp, here's the first of many "support" monsters for the monster below and its counterpart. |
Breakers
of Shadow (BOSH-EN018) Buster Blader, the Destruction Swordmaster EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard. (Ultra Rare) |
Rating: 1 out of 5 Instead of gaining ATK, it opts to be a Union monster of sorts without having any good effects to boot. |
Breakers
of Shadow (BOSH-EN017) Twilight Ninja Getsuga, the Shogun DARK / Effect Monster / Level 8 / ATK 2000 / DEF 3000 (Warrior / Effect) You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your Graveyard, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn. (Rare) |
Rating: 1 out of 5 You could let it be Special Summoned in a Cyber Dragon-esque way and it still wouldn't be good. |
Breakers
of Shadow (BOSH-EN016) Twilight Ninja Nichirin, the Chunin DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1000 (Warrior / Effect) Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects; ● This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects. ● 1 "Ninja" monster you control gains 1000 ATK until the end of this turn. (Common) |
Rating: 1 out of 5 Only 3 this time around, but they remain about as bad as they were in IOC. |
Breakers
of Shadow (BOSH-EN015) Twilight Ninja Shingetsu DARK / Effect Monster / Level 4 / ATK 1500 / DEF 100 (Warrior / Effect) Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn. (Common) |
Rating: 1 out of 5 Like it makes a difference whether it protects one or all of them. |
Breakers
of Shadow (BOSH-EN014) Blackwing - Harmatten the Dust DARK / Effect Monster / Level 2 / ATK 800 / DEF 800 (Winged Beast / Effect) If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's. (Common) |
Rating: 2 out of 5 Looks somewhat useful in Blackwing Decks, but still pretty minor. |
Breakers
of Shadow (BOSH-EN013) Score the Melodious Diva LIGHT / Effect Monster / Level 2 / ATK 200 / DEF 200 (Fairy / Effect) During damage calculation (in either player's turn), if a "Melodious" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; change that opponent's monster's ATK and DEF to 0, until the end of this turn. (Common) |
Rating: 2 out of 5 The only score I can give it is a 2. |
Breakers
of Shadow (BOSH-EN012) Solo the Melodious Songstress LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Fairy / Effect) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Melodious" monster from your Deck, except "Solo the Melodious Songstress". (Common) |
Rating: 2 out of 5 Photon Lead can also bring this card out, but it's not very good. |
Breakers
of Shadow (BOSH-EN011) Superheavy Samurai General Coral EARTH / Pendulum Monster / Level 1 / ATK 300 / DEF 500 / Scale 8 and Scale 8 Pendulum Text While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field). |
(Machine / Pendulum /
Effect) If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn. (Common) |
Rating: 1 out of 5 Just like when Timegazer Magician was released, only this is worse. |
Breakers
of Shadow (BOSH-EN010) Superheavy Samurai General Jade EARTH / Pendulum Monster / Level 8 / ATK 1800 / DEF 2800 / Scale 1 and Scale 1 Pendulum Text You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field). |
(Machine / Pendulum /
Effect) You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. (Common) |
Rating: 2 out of 5 Unlike Qliphorts, these guys can still do okay with Archetype Bias. |
Breakers
of Shadow (BOSH-EN009) Superheavy Samurai Prepped Defense EARTH / Effect Monster / Level 3 / ATK 100 / DEF 2100 (Machine / Effect) Cannot be Normal or Flip Summoned, if you have any Spell/Trap Card in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn. (Common) |
Rating: 1 out of 5 The best offense isn't a good defense when it's this bad. |
Breakers
of Shadow (BOSH-EN008) Superheavy Samurai Magnet EARTH / Effect Monster / Level 4 / ATK 900 / DEF 1900 (Machine / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one. (Common) |
Rating: 2 out of 5 Blue Brawler is an obvious choice, but this doesn't really do much after that. |
Breakers
of Shadow (BOSH-EN007) Performapal Trump Girl DARK / Pendulum Monster / Level 2 / ATK 200 / DEF 200 / Scale 4 and Scale 4 Pendulum Text None |
(Spellcaster / Pendulum /
Effect) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase. (Common) |
Rating: 0 out of 5 Trump Witch has a sister that breaks everything they touch. |
Breakers
of Shadow (BOSH-EN006) Performapal Rain Goat WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Beast / Effect) During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; make that effect damage to you 0. During either player's Main Phase: You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects. (Common) |
Rating: 1 out of 5 It's mostly going to rain on your chances of winning. |
Breakers
of Shadow (BOSH-EN005) Performapal Bit Bite Turtle WATER / Pendulum Monster / Level 3 / ATK 800 / DEF 1200 / Scale 3 and Scale 3 Pendulum Text Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field). |
(Reptile / Pendulum /
Effect) When this card is destroyed by battle: You can destroy the monster that destroyed it. (Common) |
Rating: 2 out of 5 Quite the Poorformapal from what I'm seeing. |
Breakers
of Shadow (BOSH-EN004) Performapal Guitartle WATER / Pendulum Monster / Level 1 / ATK 300 / DEF 400 / Scale 6 and Scale 6 Pendulum Text If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn. |
(Aqua / Pendulum /
Effect) Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn. (Rare) |
Rating: 2 out of 5 A few strings need to be pulled to make this a better card. |
Breakers
of Shadow (BOSH-EN003) Performapal Monkeyboard EARTH / Pendulum Monster / Level 6 / ATK 1000 / DEF 2400 / Scale 1 and Scale 1 Pendulum Text Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. |
(Beast / Pendulum /
Effect) You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set). (Common) |
Rating: 1 out of 5 Hits all the wrong notes if it wants to get a higher rating. |
Breakers
of Shadow (BOSH-EN002) Timebreaker Magician DARK / Pendulum Monster / Level 3 / ATK 1400 / DEF 0 / Scale 2 and Scale 2 Pendulum Text Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed. |
(Spellcaster / Pendulum /
Effect) When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field, but return them in your next Standby Phase. (Rare) |
Rating: 2 out of 5 It's almost better than Timegazer Magician, and certainly better than cards of the past. |
Breakers
of Shadow (BOSH-EN001) Tuning Magician DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Tuner / Effect) If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage. (Super Rare) |
Rating: 1 out of 5 So whose side is this monster on? Doesn't look to be yours. |
Breakers
of Shadow (BOSH-EN000) Steel Cavalry of Dinon EARTH / Pendulum Monster / Level 4 / ATK 1600 / DEF 2600 / Scale 5 and Scale 5 Pendulum Text None |
(Dinosaur / Pendulum /
Effect) At the start of the Damage Step, if this card battles a Pendulum Monster: This card's ATK and DEF become half its current ATK and DEF until the end of the Damage Step. (Rare) |
Rating: 1 out of 5 Here comes the cavalry, but they're about as weak as rusted metal. |