*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | |||||
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1/5 |
2/5 |
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Tactical Evolution (TAEV-EN) Card Ratings
1. TAEV-EN080 was misprinted as a Normal Trap Card. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Tactical_Evolution_(TCG-EN-1E) |
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Tactical
Evolution (TAEV-EN089) Blazewing Butterfly |
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FIRE | Insect / Gemini / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect. (Super Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Does aid in Gemini monsters gaining their effects more quickly, and is searchable but it's one of them too. |
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Tactical
Evolution (TAEV-EN088) Il Blud |
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DARK | Zombie / Gemini / Effect | Level 6 | ATK: 2100 DEF: 800 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect. (Secret Rare) |
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Rating: 2 out of 5 It has the advantage of Call of the Mummy, but the side-effect is costly. |
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Tactical
Evolution (TAEV-EN087) Phantom Dragonray Bronto |
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WATER | Fish / Gemini / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. (Rare) |
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Rating: 0 out of 5 More work just to have it basically become Goblin Attack Force. |
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Tactical
Evolution (TAEV-EN086) Fossil Tusker |
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EARTH | Rock / Effect | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale: |
When this card destroys an opponent's monster by battle and
sends it to the Graveyard, inflict 400 damage to your opponent. (Rare) |
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Rating: 2 out of 5 The damage is minimal, but the lack of DEF will eventually take it down. |
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Tactical
Evolution (TAEV-EN085) Mormolith |
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EARTH | Rock / Effect | Level 4 | ATK: 1000 DEF: 900 |
Pendulum Scale: |
You can Tribute 1 EARTH monster to destroy all face-up monsters
with DEF equal to or less than the ATK of the Tributed card. (Secret Rare) |
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Rating: 2 out of 5 Tributing a strong EARTH monster means hitting a lot, but this isn't going to stay long. |
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Tactical
Evolution (TAEV-EN084) Abyssal Kingshark |
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WATER | Fish / Effect | Level 4 | ATK: 1700 DEF: 600 |
Pendulum Scale: |
Once per turn, if this card would be destroyed by an effect that
does not target it, it is not destroyed. (Secret Rare) |
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Rating: 1 out of 5 There's pretty much no need to destroy a monster this weak with effects. Just take it down in battle. |
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Tactical
Evolution (TAEV-EN083) Cranium Fish |
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WATER | Fish / Effect | Level 6 | ATK: 2400 DEF: 1000 |
Pendulum Scale: |
You can Special Summon this card by Tributing 1 "Ocean's
Keeper". You can discard 1 WATER monster to the Graveyard to
destroy 1 face-down card. (Secret Rare) |
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Rating: 3 out of 5 As strong as a Monarch or Amphibian Beast, though the last effect isn't very good. |
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Tactical
Evolution (TAEV-EN082) Thousand-Eyes Jellyfish |
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WATER | Fish / Effect | Level 5 | ATK: 300 DEF: 2100 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by Tributing 1 "Ocean's Keeper". Your
opponent must play with their hand revealed. (Rare) |
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Rating: 0 out of 5 Must be in love with Thousand-Eyes Idol, whom is almost as useless. |
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Tactical
Evolution (TAEV-EN081) Ocean's Keeper |
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WATER | Fish / Effect | Level 3 | ATK: 1500 DEF: 1200 |
Pendulum Scale: |
During battle between this attacking card and a Defense Position
monster whose DEF is lower than the ATK of this card, inflict
the difference as Battle Damage to your opponent. When this card
is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1
"Cranium Fish" from your Deck to your hand. (Rare) |
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Rating: 2 out of 5 Searchable and can get Cranium Fish, which is the better of the trio. |
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Tactical
Evolution (TAEV-EN080) Counter Counter |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Negate the activation of a Counter Trap Card, and destroy it. (Common) |
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Rating: 2 out of 5 Regardless of its intended card type, it can block so few effects as a whole. |
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Tactical
Evolution (TAEV-EN079) The Gift of Greed |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent draws 2 cards. (Common) |
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Rating: 1 out of 5 I'd rather be reckless with greed than giving greed during a Duel. |
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Tactical
Evolution (TAEV-EN078) Gift Card |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent gains 3000 Life Points. (Common) |
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Rating: 1 out of 5 Simochi is only going to let you down, with or without this. |
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Tactical
Evolution (TAEV-EN077) Trap Reclamation |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card and chain this card to a Trap Card you activated.
Whenever that Trap Card is sent to the Graveyard, return it to
its owner's hand. (Rare) |
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Rating: 1 out of 5 It's only going to apply once, and you lose a card even though the Trap can't be reactivated that turn. |
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Tactical
Evolution (TAEV-EN076) Spell Reclamation |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card and chain this card to a Spell Card you
activated. Whenever that Spell Card is sent to the Graveyard,
return it to its owner's hand. (Rare) |
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Rating: 2 out of 5 Would be useful with the Spell Cards that remain banned, but otherwise, not so much. |
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Tactical
Evolution (TAEV-EN075) Strike Slash |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when a monster you control declares an attack.
Until the end of this turn, that monster gains 700 ATK, and
during battle between that attacking monster and a Defense
Position monster whose DEF is lower than the ATK of that card,
inflict the difference as Battle Damage to your opponent. (Common) |
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Rating: 1 out of 5 How about we Meteor Crush instead? |
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Tactical
Evolution (TAEV-EN074) Shield Spear |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target monster gains 400 ATK and DEF until the end of this turn. (Common) |
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Rating: 1 out of 5 It's more like a pencil than a spear. |
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Tactical
Evolution (TAEV-EN073) Destructive Draw |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If either player has no cards in their hand at the start of
their Draw Phase, they can draw 1 more card in addition to their
normal draw. This card's controller loses 700 Life Points during
their End Phase. (If less than 700, they become 0 instead.) When
this face-up card is removed from the field, inflict 3000 damage
to the player who controlled it. (Common) |
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Rating: 1 out of 5 Your opponent gets free draws while you're paying the rent and risking 3000 extra damage. |
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Tactical
Evolution (TAEV-EN072) Common Charity |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Draw 2 cards, then remove from play 1 Normal Monster Card from
your hand. If you don't have any Normal Monster Cards in your
hand to remove, send all cards in your hand to the Graveyard. (Rare) |
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Rating: 2 out of 5 Quite risky, even in a Normal Monster Deck. |
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Tactical
Evolution (TAEV-EN071) Venom Burn |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster with a Venom Counter(s). Remove all Venom
Counters from that card, and inflict 700 damage to your opponent
for each Venom Counter removed. (Common) |
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Rating: 1 out of 5 Not going to be very much, and otherwise returns an affected monster's ATK to normal. |
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Tactical
Evolution (TAEV-EN070) Ambush Fangs |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when a face-up "Venom" monster you control is
declared as an attack target. Negate the attack and end the
Battle Phase. Then place 1 Venom Counter on the monster that
attacked. (Common) |
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Rating: 2 out of 5 Negate Attack with a small bonus. |
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Tactical
Evolution (TAEV-EN069) Rise of the Snake Deity |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when a face-up "Vennominon the King of Poisonous
Snakes" you control is destroyed. Special Summon 1 "Vennominaga
the Deity of Poisonous Snakes" from your hand or Deck. (Common) |
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Rating: 3 out of 5 Vennominon's destruction is all you need, and it's not limited to one player or the other. |
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Tactical
Evolution (TAEV-EN068) Snake Deity's Command |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate by showing your opponent 1 "Venom" monster in your
hand. Negate the activation and effect of an opponent's Spell
Card, and destroy it. (Rare) |
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Rating: 2 out of 5 Essentially a free Magic Jammer, but Venom monsters aren't very good. |
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Tactical
Evolution (TAEV-EN067) Damage = Reptile |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, when you take Battle Damage from a battle
involving a Reptile-Type monster, you can Special Summon 1
Reptile-Type monster from your Deck with ATK less than or equal
to the Battle Damage you took. (Rare) |
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Rating: 2 out of 5 This is one way to get Vennominon on the field, but it's one of the few good options. |
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Tactical
Evolution (TAEV-EN066) Snake Whistle |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when a Reptile-Type monster you control is
destroyed. Special Summon 1 Level 4 or lower Reptile-Type
monster from your Deck. (Common) |
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Rating: 2 out of 5 About as good as the original Hero Signal. |
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Tactical
Evolution (TAEV-EN065) Cocoon Veil |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate by Tributing 1 face-up "Chrysalis" monster. This turn,
any damage to a player caused by an effect becomes 0. Special
Summon 1 "Neo-Spacian" monster written on the "Chrysalis"
monster you Tributed, from your hand, Deck or from either
player's Graveyard. (Common) |
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Rating: 1 out of 5 Only negates effect damage, and you're limited on both activation requirements and results. |
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Tactical
Evolution (TAEV-EN064) Hero Counterattack |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when an "Elemental Hero" monster you control is destroyed
by battle. Your opponent selects 1 random card from your hand. If that
card is an "Elemental Hero" monster, destroy 1 monster your opponent
controls, then Special Summon the selected card. (Common) |
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Rating: 1 out of 5 Hero Signal mated with A Hero Emerges to become even more situational than ever before. |
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Tactical
Evolution (TAEV-EN063) Mirror Gate |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when your opponent's monster declares an attack
targeting a face-up "Elemental Hero" monster you control. Switch
control of the opponent's attacking monster with the targeted
monster you control, then calculate damage. Control of those
monsters switches back during the End Phase of this turn. (Super Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 After debuting early in the GX anime, it's finally in the TCG, and is just a worse Creature Swap. |
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Tactical
Evolution (TAEV-EN062) Broken Bamboo Sword |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
The equipped monster gains 0 ATK. (Common) |
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Rating: 0 out of 5 Hope you kept the receipt. |
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Tactical
Evolution (TAEV-EN061) Amulet of Ambition |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Normal Monster. If it battles a monster with a
higher Level, the equipped monster gains 500 ATK x the
difference in Levels (during that battle only). When this card
is sent to the Graveyard, you can return it to the top of your
Deck. (Common) |
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Rating: 2 out of 5 The weaker the monster, the more likely it can get the boost, but that also makes it riskier. |
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Tactical
Evolution (TAEV-EN060) Symbols of Duty |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 Normal Monster you control to the Graveyard. Select and
Special Summon 1 monster from either Graveyard and equip it with
this card. When this card is removed from the field, destroy the
equipped monster. (Rare) |
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Rating: 2 out of 5 I guess it could be worse, but Premature Burial is still legal at this point. |
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Tactical
Evolution (TAEV-EN059) Phalanx Pike |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
The equipped monster gains 900 ATK for each card in either
Graveyard that has the same name it does. (Rare) |
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Rating: 2 out of 5 Certainly better than Chthonian Alliance, but still just as likely to be applied. |
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Tactical
Evolution (TAEV-EN058) Creature Seizure |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each player gives their opponent control of 1 of their monsters
(controller's choice). You must choose a face-up Normal Monster. (Common) |
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Rating: 2 out of 5 Creature Swap can already do this with any 2 monsters. |
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Tactical
Evolution (TAEV-EN057) Summoner's Art |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 Level 5 or higher Normal Monster from your Deck to your
hand. (Rare) |
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Rating: 2 out of 5 There's some good choices with this, but it doesn't help you Summon them. |
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Tactical
Evolution (TAEV-EN056) Double Summon |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can Normal Summon 1 additional time this turn. You can only
gain this effect once per turn. (Rare) |
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Rating: 3 out of 5 A key card in quite a few Decks like the new Gemini Deck. |
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Tactical
Evolution (TAEV-EN055) Flint Missile |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 monster equipped with "Flint". You can return this
card to your Deck instead of sending it to the Graveyard after
it resolves. (Common) |
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Rating: 1 out of 5 Pretty desperate just to take down a monster. |
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Tactical
Evolution (TAEV-EN054) Cyberdark Impact! |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn"
from your side of the field, hand, or Graveyard to your Deck.
Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This
Special Summon is treated as a Fusion Summon.) (Secret Rare) |
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Rating: 1 out of 5 Even UDE knew it didn't matter where they came from. They don't have any good qualities. |
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Tactical
Evolution (TAEV-EN053) Venom Shot |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate only while you control a face-up "Venom" monster, "Vennominaga
the Deity of Poisonous Snakes", or "Vennominon the King of
Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to
the Graveyard and place 2 Venom Counters on 1 face-up monster
your opponent controls. (Common) |
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Rating: 1 out of 5 The concept of getting Counters to weaken monsters isn't very good. It takes too long to destroy 1 monster. |
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Tactical
Evolution (TAEV-EN052) Snake Rain |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card. Select 4 Reptile-Type monsters from your Deck
and send them to the Graveyard. (Rare) |
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Rating: 2 out of 5 Even with Vennominon and Vennominaga, this is quite bad. |
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Tactical
Evolution (TAEV-EN051) Venom Swamp |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Monsters lose 500 ATK for each Venom Counter on them. Destroy a
monster if its ATK becomes 0 by this effect. During each
player's End Phase, place 1 Venom Counter on each face-up
monster, except "Venom" monsters. (Common) |
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Rating: 1 out of 5 Monsters with 1000 or more ATK will take 2+ turns to be destroyed this way. |
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Tactical
Evolution (TAEV-EN050) Cocoon Rebirth |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can Tribute 1 face-up "Chrysalis" monster you control to
Special Summon 1 "Neo-Spacian" monster written in the card text
of that card from either player's Graveyard. (Common) |
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Rating: 1 out of 5 Too bad no Neo-Spacians are truly worth it. |
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Tactical
Evolution (TAEV-EN049) NEX |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 face-up "Neo-Spacian" monster you control to the
Graveyard. Special Summon 1 Level 4 monster with the same name
from your Fusion Deck. (Common) |
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Rating: 1 out of 5 This implies there will be more, but there's only 1 to bring out and a myriad of the rest. |
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Tactical
Evolution (TAEV-EN048) Cocoon Party |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 "Chrysalis" monster from your Deck for each
"Neo-Spacian" monster with a different name in your Graveyard. (Common) |
||||
Rating: 1 out of 5 Just as vulnerable as the real things. Don't expect them to last very long on the field. |
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Tactical
Evolution (TAEV-EN047) Convert Contact |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate only while you control no monsters. Send 1 "Neo-Spacian"
monster from your hand and 1 from your Deck to the Graveyard. Then draw
2 cards. (Common) |
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Rating: 1 out of 5 Don't contact them. They're not worth contacting you either. |
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Tactical
Evolution (TAEV-EN046) Reverse of Neos |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when a face-up "Neos" Fusion Monster you control is
destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in
Attack Position. It gains 1000 ATK and is destroyed during the End Phase
of this turn. (Common) |
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Rating: 0 out of 5 The Fusions return to the Extra Deck after just 1 turn, and their replacement is just about as bad. |
||||
Tactical
Evolution (TAEV-EN045) Fifth Hope |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 5 "Elemental Hero" cards from your Graveyard and shuffle
them into the Deck. Then draw 2 cards. Draw 3 cards instead if
you had no other cards on your side of the field and in your
hand when you activated this card. (Super Rare) & (Ultimate Rare) |
||||
Rating: 1 out of 5 Even Elemental Hero Decks have more generic options. |
||||
Tactical
Evolution (TAEV-EN044) Ojama Knight |
||||
LIGHT | Beast / Fusion / Effect | Level 5 | ATK: 0 DEF: 2500 |
Pendulum Scale: |
1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used. (Common) |
||||
Rating: 2 out of 5 Slightly less DEF than King, but does nearly the same thing. |
||||
Tactical
Evolution (TAEV-EN043) Elemental Hero Magma Neos |
||||
FIRE | Warrior / Fusion / Effect | Level 9 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
"Elemental Hero Neos" + "Neo-Spacian Flare Scarab" +
"Neo-Spacian Grand Mole" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owner's hands. (Secret Rare) |
||||
Rating: 1 out of 5 Could've been the best so far, but it has to include the side-effect the other Neos Fusions have. |
||||
Tactical
Evolution (TAEV-EN042) Elemental Hero Darkbright |
||||
DARK | Warrior / Fusion / Effect | Level 6 | ATK: 2000 DEF: 1000 |
Pendulum Scale: |
"Elemental Hero Sparkman" + "Elemental Hero Necroshade" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls. (Ultra Rare) & (Ultimate Rare) |
||||
Rating: 1 out of 5 Sparkman just couldn't put in enough spark to make this viable. |
||||
Tactical
Evolution (TAEV-EN041) Elemental Hero Marine Neos |
||||
WATER | Warrior / Fusion / Effect | Level 8 | ATK: 2800 DEF: 2300 |
Pendulum Scale: |
"Elemental Hero Neos" + "Neo-Spacian Marine Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can select 1 random card from your opponent's hand and destroy it. (Rare) |
||||
Rating: 1 out of 5 Only a few more water molecules to add over Aqua Neos. |
||||
Tactical
Evolution (TAEV-EN040) Neo-Spacian Marine Dolphin |
||||
WATER | Warrior / Fusion / Effect | Level 4 | ATK: 900 DEF: 1100 |
Pendulum Scale: |
This card's name is also treated as "Neo-Spacian Aqua Dolphin".
This card cannot be Special Summoned except with "NEX". Once per
turn, you can discard 1 card to look at your opponent's hand and
select 1 Monster Card in it. If you control a monster with an
ATK greater than or equal to the selected monster's, destroy the
selected card and inflict 500 damage to your opponent. (Common) |
||||
Rating: 1 out of 5 Maybe Eliza Thornberry can talk some sense into this dolphin to get better effects? |
||||
Tactical
Evolution (TAEV-EN039) Zombie Master |
||||
DARK | Zombie / Effect | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale: |
Once per turn, you can send 1 Monster Card from your hand to the
Graveyard to Special Summon 1 Level 4 or lower Zombie-Type
Monster from either player's Graveyard. (Super Rare) & (Ultimate Rare) |
||||
Rating: 2 out of 5 Zombies have yet to truly have a dedicated Deck, and don't have a lot of good members. |
||||
Tactical
Evolution (TAEV-EN038) Dark Effigy |
||||
DARK | Fiend / Effect | Level 4 | ATK: 1500 DEF: 0 |
Pendulum Scale: |
If you Tribute Summon a DARK Normal Monster, you can treat this 1
monster as 2 Tributes. (Common) |
||||
Rating: 1 out of 5 I can't even name a good DARK Normal Monster to use with this. |
||||
Tactical
Evolution (TAEV-EN037) Light Effigy |
||||
LIGHT | Fairy / Effect | Level 4 | ATK: 1500 DEF: 0 |
Pendulum Scale: |
If you Tribute Summon a
LIGHT Normal Monster, you can treat this 1
monster as 2 Tributes. (Common) |
||||
Rating: 1 out of 5 Kaiser Sea Horse got weaker and more restrained. |
||||
Tactical
Evolution (TAEV-EN036) Razor Lizard |
||||
EARTH | Reptile / Effect | Level 3 | ATK: 1500 DEF: 300 |
Pendulum Scale: |
When this card attacks a face-down Defense Position monster
while there is another Reptile-Type monster on your side of the
field besides this card, destroy the monster immediately with
this card's effect without flipping it face-up, or applying
damage calculation. (Common) |
||||
Rating: 1 out of 5 Drillroid from back when Set IDs had only 3 letters is still better. |
||||
Tactical
Evolution (TAEV-EN035) Ritual Raven |
||||
DARK | Fiend / Effect | Level 1 | ATK: 300 DEF: 300 |
Pendulum Scale: |
If you Ritual Summon a DARK Ritual Monster, this 1 card can be
used as the entire Tribute. (Common) |
||||
Rating: 3 out of 5 DARK Rituals from years past now become pretty good with this. |
||||
Tactical
Evolution (TAEV-EN034) Desert Twister |
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WIND | Fiend / Effect | Level 6 | ATK: 2300 DEF: 2000 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by removing from play 1 EARTH and 2 WIND
monsters from your Graveyard. Once per turn, you can discard 1
card to destroy 1 Spell or Trap Card on the field. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Two bad Chaos-like monsters occupying high rarity slots. |
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Tactical
Evolution (TAEV-EN033) Frost and Flame Dragon |
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WATER | Dragon / Effect | Level 6 | ATK: 2300 DEF: 2000 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by removing from play 1 FIRE and 2 WATER
monsters from your Graveyard. Once per turn, you can discard 1
card to destroy 1 monster on the field. (Secret Rare) |
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Rating: 1 out of 5 They probably fight a lot. |
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Tactical
Evolution (TAEV-EN032) Neo Space Pathfinder |
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LIGHT | Warrior / Effect | Level 4 | ATK: 1800 DEF: 800 |
Pendulum Scale: |
You can discard this card to the Graveyard to add 1 "Neo Space"
from your Deck or Graveyard to your hand. (Rare) |
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Rating: 3 out of 5 You've found your path if you're just using this as a Beatstick. |
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Tactical
Evolution (TAEV-EN031) Crystal Seer |
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WATER | Spellcaster / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
FLIP: Pick up 2 cards from the top of your Deck. Select 1 of
those cards and add it to your hand, and put the other card on
the bottom of your Deck. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Apparently gambling is worth a high rarity in this game? |
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Tactical
Evolution (TAEV-EN030) Phantom Cricket |
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EARTH | Insect / Effect | Level 2 | ATK: 300 DEF: 1000 |
Pendulum Scale: |
FLIP: Return 1 face-down monster from the field to the top of
its owner's Deck. (Common) |
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Rating: 1 out of 5 Set Monsters can only do harm when they're revealed later. |
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Tactical
Evolution (TAEV-EN029) Gravitic Orb |
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DARK | Fiend / Effect | Level 3 | ATK: 1100 DEF: 700 |
Pendulum Scale: |
FLIP: Change the Battle Positions of all face-up monsters your
opponent controls. (Common) |
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Rating: 1 out of 5 We had this as a card called "Labyrinth of Nightmare". I don't think we need an even slower one. |
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Tactical
Evolution (TAEV-EN028) Flint Lock |
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LIGHT | Machine / Effect | Level 4 | ATK: 1500 DEF: 800 |
Pendulum Scale: |
Once per turn, you can equip a "Flint" on the field to this
card. You can take any "Flint" equipped to this card and equip
it to another face-up monster. This card can only be equipped
with one "Flint" at a time. While equipped with "Flint", this
card is unaffected by "Flint's" effect and cannot be destroyed
by battle. (Common) |
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Rating: 1 out of 5 Flint is a card virtually no one will remember because it was back in Rise of Destiny. |
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Tactical
Evolution (TAEV-EN027) Shadow Delver |
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DARK | Fiend / Gemini / Effect | Level 4 | ATK: 1500 DEF: 500 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn. (Common) |
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Rating: 2 out of 5 If UDE expects Gemini Decks to flourish, they're doing it wrong. |
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Tactical
Evolution (TAEV-EN026) King Pyron |
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FIRE | Pyro / Gemini / Effect | Level 5 | ATK: 1500 DEF: 500 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● Once per turn, you can inflict 1000 damage to your opponent. (Common) |
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Rating: 2 out of 5 UFO Turtle will put it in a prime position to gain its bonus effect, but that's hardly notable. |
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Tactical
Evolution (TAEV-EN025) Doom Shaman |
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DARK | Spellcaster / Gemini / Effect | Level 6 | ATK: 2400 DEF: 2000 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect. (Super Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 The effects can be put aside as this has high ATK and DEF for its Level. |
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Tactical
Evolution (TAEV-EN024) Dawnbreak Gardna |
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LIGHT | Warrior / Gemini / Effect | Level 3 | ATK: 1500 DEF: 500 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● The original DEF of this card becomes 2300. (Common) |
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Rating: 1 out of 5 The DEF is mostly going to be out of reach. |
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Tactical
Evolution (TAEV-EN023) Goggle Golem |
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EARTH | Rock / Gemini / Effect | Level 4 | ATK: 1500 DEF: 500 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● The original ATK of this card becomes 2100. (Common) |
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Rating: 1 out of 5 What a waste of a bonus effect. Plenty of monsters have that ATK or more. |
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Tactical
Evolution (TAEV-EN022) Grasschopper |
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EARTH | Insect / Gemini / Effect | Level 5 | ATK: 2350 DEF: 1000 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● This card can attack all monsters your opponent controls once each. (Rare) |
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Rating: 2 out of 5 At least it stays on the field when using this effect, unlike Asura Priest, which is also weaker. |
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Tactical
Evolution (TAEV-EN021) Lucky Pied Piper |
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WIND | Fairy / Gemini / Effect | Level 4 | ATK: 1500 DEF: 500 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. (Super Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Even cereal mascot Lucky isn't always able to live up to his namesake. |
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Tactical
Evolution (TAEV-EN020) Aquarian Alessa |
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WATER | Aqua / Gemini / Effect | Level 4 | ATK: 1500 DEF: 500 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card. (Super Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Probably just learning how to swim, and the field is no swimming pool. |
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Tactical
Evolution (TAEV-EN019) Chthonian Emperor Dragon |
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FIRE | Dragon / Gemini / Effect | Level 6 | ATK: 2400 DEF: 1500 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● This card can attack twice during the same Battle Phase. (Ultra Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 Obtaining the bonus effect makes it quite a bit better than other monsters that can do it right away. |
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Tactical
Evolution (TAEV-EN018) Elemental Hero Neos Alius |
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LIGHT | Warrior / Gemini / Effect | Level 4 | ATK: 1900 DEF: 1300 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● This face-up card's name is treated as "Elemental Hero Neos". (Super Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 The better Neos, but by no means worth using for the Neos Fusions. |
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Tactical
Evolution (TAEV-EN017) Venom Serpent |
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DARK | Reptile / Effect | Level 4 | ATK: 1000 DEF: 800 |
Pendulum Scale: |
Once per turn, you can place 1 Venom Counter on 1 monster your
opponent controls. (Common) |
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Rating: 1 out of 5 Don't put faith in that Venom Counter. This won't survive regardless. |
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Tactical
Evolution (TAEV-EN016) Venom Boa |
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DARK | Reptile / Effect | Level 5 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
Once per turn, you can place 2 Venom Counters on 1 monster your
opponent controls. If you activate this effect, this card cannot
attack during this turn. (Common) |
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Rating: 1 out of 5 Snake is understandable for not attacking, but why this? The Tribute should suffice as is. |
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Tactical
Evolution (TAEV-EN015) Venom Snake |
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DARK | Reptile / Effect | Level 3 | ATK: 1200 DEF: 600 |
Pendulum Scale: |
Once per turn, you can place 1 Venom Counter on 1 monster your
opponent controls. If you activate this effect, this card cannot
attack during this turn. (Common) |
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Rating: 1 out of 5 The two behemoths below should just eat this one. |
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Tactical
Evolution (TAEV-EN014) Vennominon the King of Poisonous Snakes |
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DARK | Reptile / Effect | Level 8 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card cannot be Special Summoned by another Effect Monster's
effect. This card is unaffected by "Venom Swamp". This card
gains 500 ATK for each Reptile-Type monster in your Graveyard.
When this card is destroyed by battle and sent to the Graveyard,
you can remove from play 1 other Reptile-Type monster from your
Graveyard to Special Summon this card. (Ultra Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 Sangan can still fetch it, and Limit Reverse can revive it. |
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Tactical
Evolution (TAEV-EN013) Vennominaga the Deity of Poisonous Snakes |
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DARK | Reptile / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except with its own effect or with "Rise of the
Snake Deity". This card gains 500 ATK for each Reptile-Type
monster in your Graveyard. This card cannot be targeted and is
unaffected by the effects of other Monsters, Spells, and Traps.
When this card is destroyed by battle and sent to the Graveyard,
you can remove from play 1 other Reptile-Type monster from your
Graveyard to Special Summon this card. When this card inflicts
Battle Damage to your opponent, place 1 Hyper-Venom Counter on
it. When 3 Hyper-Venom Counters are on this card, you win the
Duel. (Secret Rare) |
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Rating: 4 out of 5 A bit more work than Vennominon, but it's one of the easiest ways to win instantly. |
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Tactical
Evolution (TAEV-EN012) Necro Gardna |
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DARK | Warrior / Effect | Level 3 | ATK: 600 DEF: 1300 |
Pendulum Scale: |
Remove from play this card in your Graveyard to negate 1 attack
from a monster your opponent controls. (Super Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Helps you survive 2 attacks if you Set it as a monster first, but Negate Attack is far better. |
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Tactical
Evolution (TAEV-EN011) Chrysalis Mole |
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EARTH | Rock / Effect | Level 2 | ATK: 700 DEF: 100 |
Pendulum Scale: |
You can Tribute this card while "Neo Space" is face-up on the
field to Special Summon 1 "Neo-Spacian Grand Mole" from your
hand or Deck. (Common) |
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Rating: 1 out of 5 It's called Grand Mole for a reason. |
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Tactical
Evolution (TAEV-EN010) Chrysalis Larva |
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FIRE | Insect / Effect | Level 2 | ATK: 300 DEF: 300 |
Pendulum Scale: |
You can Tribute this card while "Neo Space" is on the field to
Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or
Deck. (Common) |
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Rating: 1 out of 5 At least Pokemon can do well to protect themselves before they evolve. |
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Tactical
Evolution (TAEV-EN009) Chrysalis Pinny |
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LIGHT | Plant / Effect | Level 2 | ATK: 100 DEF: 700 |
Pendulum Scale: |
You can Tribute this card while "Neo Space" is face-up on the
field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand
or Deck. (Common) |
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Rating: 1 out of 5 I won't pinny my hopes on this doing well. Glow Moss isn't any better. |
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Tactical
Evolution (TAEV-EN008) Chrysalis Chicky |
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WIND | Winged Beast / Effect | Level 2 | ATK: 600 DEF: 400 |
Pendulum Scale: |
You can Tribute this card while "Neo Space" is on the field to
Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or
Deck. (Common) |
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Rating: 1 out of 5 So here we are after the letdown of Rainbow Dragon we come to these runts of the evolution world. |
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Tactical
Evolution (TAEV-EN007) Chrysalis Pantail |
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DARK | Beast / Effect | Level 2 | ATK: 800 DEF: 300 |
Pendulum Scale: |
You can Tribute this card while "Neo Space" is on the field to
Special Summon 1 "Neo-Spacian Dark Panther" from your hand or
Deck. (Common) |
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Rating: 1 out of 5 Need I remind you that none of the Neo-Spacians ever mentioned them in their text for anything? |
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Tactical
Evolution (TAEV-EN006) Rainbow Dragon |
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LIGHT | Dragon / Effect | Level 10 | ATK: 4000 DEF: 0 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned, except from your hand while you have 7
"Crystal Beast" cards with different names on the field or in
your Graveyard. This card cannot activate its effects the turn
it is Special Summoned. ● Send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either player's turn. ● You can remove from play all "Crystal Beast" Monster Cards in your Graveyard to return all cards on the field to their owners' Decks. (Secret Rare), (Ultimate Rare) & (Ghost Rare) |
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Rating: 1 out of 5 So in the unliklihood you meet the requirements, it can only attack that turn? This is the cover card for pete's sake. |
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Tactical
Evolution (TAEV-EN005) Venom Cobra |
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EARTH | Reptile / Normal | Level 4 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
Hard scales cover all parts of this gigantic cobra. It hunts
by shooting large amounts of venom, but because of its large
size, its attack pattern is easily predicted. (Common) |
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Rating: 2 out of 5 Sadly, this may just be the best Venom monster in the set. |
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Tactical
Evolution (TAEV-EN004) Hunter Dragon |
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DARK | Dragon / Normal | Level 3 | ATK: 1700 DEF: 100 |
Pendulum Scale: |
This dragon has taken down countless prey with its sharp
fangs. It strikes very quickly, because if it does not strike
first, it is vulnerable to a counter-attack. (Rare) |
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Rating: 1 out of 5 Guess they're aiming for use with Cyberdark monsters, but they only gain half, which is 850. |
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Tactical
Evolution (TAEV-EN003) Renge, Gatekeeper of Dark World |
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DARK | Fiend / Normal | Level 4 | ATK: 100 DEF: 2100 |
Pendulum Scale: |
His renowned athletic physique has made him famous with the populace
of Dark World. They call him "Iron Wall Renge" because no one can break
through his incredible defenses. (Common) |
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Rating: 2 out of 5 The DEF pretty much rivals two of the strongest Dark World monsters in the past. Not great though. |
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Tactical
Evolution (TAEV-EN002) Volcanic Rat |
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FIRE | Pyro / Normal | Level 1 | ATK: 500 DEF: 500 |
Pendulum Scale: |
This mutated mouse dwells in the core of active volcanoes.
No amount of heat is too much for it to bear. (Common) |
||||
Rating: 1 out of 5 No wonder it has such low stats. It's been hanging out in volcanoes for too long. |
||||
Tactical
Evolution (TAEV-EN001) Alien Shocktrooper |
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EARTH | Reptile / Normal | Level 4 | ATK: 1900 DEF: 800 |
Pendulum Scale: |
The Aliens have used a mysterious biological substance to
create a supreme race of soldiers. They do not have the natural
powers of the other Aliens, but can make stunning physical
attacks. (Common) |
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Rating: 3 out of 5 This is the only Alien you ever need to worry about. It has the ATK to actually be useful in battle. |
||||
Tactical
Evolution (TAEV-EN000) Gemini Summoner |
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WATER | Spellcaster / Effect | Level 4 | ATK: 1500 DEF: 0 |
Pendulum Scale: |
Once per turn, during your opponent's End Phase, you can pay 500
Life Points to Normal Summon or Set 1 Gemini monster from your
hand or Normal Summon 1 face-up Gemini monster you control. Once
per turn, if this card would be destroyed by battle, it is not
destroyed. (Damage Calculation is applied normally.) (Secret Rare) |
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Rating: 2 out of 5 Lives up to its name, but you're still making Tributes for that fee, and neither choice is all that great. |