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Dark Legends (DLG1-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Legends_(TCG-NA-UE) |
Dark Legends
(DLG1-EN112) Gellenduo LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-type monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. (Ultra Rare) |
Rating: 2 out of 5 There's some nice perks with this, but self-destructing when the owner takes damage is a major downside. |
Dark Legends
(DLG1-EN111) Nova Summoner LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Fairy / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. (Ultra Rare) |
Rating: 2 out of 5 A more restrained, though somewhat better Shining Angel (#73). |
Dark Legends
(DLG1-EN110) Meltiel, Sage of the Sky LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Fairy / Effect) Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls. (Ultra Rare) |
Rating: 1 out of 5 Weak and has a highly situational effect. |
Dark Legends
(DLG1-EN109) Destiny Draw SPELL / Normal Spell Discard 1 "Destiny Hero" card. Draw 2 cards. (Super Rare) |
Rating: 2 out of 5 It might as well be open to any Destiny Hero monster because they're all pretty bad anyway. |
Dark Legends
(DLG1-EN108) Destiny Hero - Malicious DARK / Effect Monster / Level 6 / ATK 800 / DEF 800 (Warrior / Effect) You can remove from play this card from your Graveyard to Special Summon 1 "Destiny Hero - Malicious" from your Deck. (Super Rare) |
Rating: 1 out of 5 Using this for anything is out of desperation. |
Dark Legends
(DLG1-EN107) Card Trooper EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400 (Machine / Effect) Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard until the End Phase. When this card you control is destroyed and sent to the Graveyard, draw 1 card. (Ultra Rare) |
Rating: 2 out of 5 Once the power-up is over, it's going to leave you quite vulnerable and drawing 1 card isn't much in return. |
Dark Legends
(DLG1-EN106) Dark Bribe TRAP / Counter Trap Negate the activation and effect of an opponent's Spell or Trap Card and destroy it. Your opponent draws 1 card. (Ultra Rare) |
Rating: 2 out of 5 People may say a free draw for the opponent is nothing, but it only takes 1 draw to win. |
Dark Legends
(DLG1-EN105) Ancient Lamp WIND / Effect Monster / Level 3 / ATK 900 / DEF 1400 (Spellcaster / Effect) When this face-down Defense Position card is attacked by your opponent's monster, you can select another monster your opponent controls to be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genie of the Lamp" from your hand. (Super Rare) |
Rating: 2 out of 5 Essentially, the effect only works once while Set, and even then, it's not likely going to do much. |
Dark Legends
(DLG1-EN104) Green Baboon, Defender of the Forest EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Beast / Effect) When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard. (Ultra Rare) |
Rating: 2 out of 5 Only one effect, but it can prove useful for the fee. |
Dark Legends
(DLG1-EN103) Des Mosquito DARK / Effect Monster / Level 3 / ATK 500 / DEF 500 (Insect / Effect) When this card is Normal Summoned or Special Summoned, place 2 counters on it. This card gains 500 ATK for each of these counters on it. If this card would be destroyed by battle, remove 1 of this card's counters instead. (Rare) |
Rating: 1 out of 5 Any attempt for it to suck blood will result in its own death. |
Dark Legends
(DLG1-EN102) Metal Shooter LIGHT / Effect Monster / Level 5 / ATK 800 / DEF 800 (Machine / Effect) When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead. (Rare) |
Rating: 1 out of 5 It shot itself in both feet and in the heart. |
Dark Legends
(DLG1-EN101) Blizzard Dragon WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Dragon / Effect) Once per turn, you can select 1 monster your opponent controls. It cannot change its battle position or declare an attack until the end of your opponent's next turn. (Rare) |
Rating: 3 out of 5 The effect may be a temporary Spellbinding Circle, but the ATK and Level are decent to make use of. |
Dark Legends
(DLG1-EN100) Exchange of the Spirit TRAP / Normal Trap Activate only while there are 15 or more cards in your Graveyard. Pay 1000 Life Points. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, both players shuffle their Deck. (Ultra Rare) |
Rating: 1 out of 5 Too bad we can't swap it out for something you can actually use like Mirror Force. |
Dark Legends
(DLG1-EN099) Embodiment of Apophis TRAP / Continuous Trap Activate only during a Main Phase. After activation, Special Summon this card; it is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still treated as a Trap Card.) (Super Rare) |
Rating: 2 out of 5 At least it becomes a monster with high enough DEF for a 2 and is easy to play. |
Dark Legends
(DLG1-EN098) Amazoness Chain Master EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Warrior / Effect) When this card is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand. (Rare) |
Rating: 1 out of 5 A steeper price than in the anime and you don't even guarantee getting anything. |
Dark Legends
(DLG1-EN097) Cyber Harpie Lady WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Winged Beast / Effect) This card's name is treated as "Harpie Lady". (Super Rare) |
Rating: 3 out of 5 One of only two Harpie Lady monsters I'd approve for Duels. |
Dark Legends
(DLG1-EN096) Kaibaman LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 700 (Warrior / Effect) You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand. (Rare) |
Rating: 2 out of 5 Even with this, Blue-Eyes doesn't have enough support to be viable. |
Dark Legends
(DLG1-EN095) Cloning TRAP / Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token" that has the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token. (Super Rare) |
Rating: 2 out of 5 You keep the Token as long as the opponent still has the monster, but that probably won't be that long. |
Dark Legends
(DLG1-EN094) Relieve Monster TRAP / Normal Trap Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand. (Ultra Rare) |
Rating: 1 out of 5 Relieve this card of any chances of runing your Duels. |
Dark Legends
(DLG1-EN093) Copycat LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF. (Rare) |
Rating: 3 out of 5 Starts out with 0 ATK and DEF but will likely skyrocket once Summoned. Can be revived later too. |
Dark Legends
(DLG1-EN092) Blast Sphere DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Machine / Effect) If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without damage calculation. Destroy the equipped monster and this card during the Standby Phase of your opponent's next turn, and inflict damage to your opponent equal to the equipped monster's ATK. (Ultra Rare) |
Rating: 2 out of 5 The opponent basically has 2 turns to destroy it before they lose their monster and major damage. |
Dark Legends
(DLG1-EN091) Scapegoat SPELL / Quick-Play Spell If you activate this card, you cannot Summon other monsters this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). (Super Rare) |
Rating: 3 out of 5 4 free defenses may be all you need to survive a turn, and in most cases you'll probably only take one attack. |
Dark Legends
(DLG1-EN090) Penguin Soldier WATER / Effect Monster / Level 2 / ATK 750 / DEF 500 (Aqua / Flip / Effect) FLIP: You can return up to 2 Monster Cards from the field to their owner's hands. (Rare) |
Rating: 3 out of 5 One of the few low-Level monsters to date that actually has a decent amount of uses. |
Dark Legends
(DLG1-EN089) Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. (Super Rare) |
Rating: 1 out of 5 Yet another Spell Card goes to the great Banned List in the sky. |
Dark Legends
(DLG1-EN088) The Flute of Summoning Dragon SPELL / Normal Spell Activate only while "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand. (Rare) |
Rating: 1 out of 5 I don't think anyone runs that monster in the first place. |
Dark Legends
(DLG1-EN087) Lord of D. DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1100 (Spellcaster / Effect) While this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or Effect Monster's effects. (Common) |
Rating: 1 out of 5 The protection is useless when it can easily be taken out in battle. |
Dark Legends
(DLG1-EN086) La Jinn the Mystical Genie of the Lamp (original artwork) DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1000 (Fiend / Normal) A genie of the lamp that's at the beck and call of its master. (Common) |
Rating: 3 out of 5 3 wishes are not required for it's decent all on its own. |
Dark Legends
(DLG1-EN085) Card Destruction SPELL / Normal Spell You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded. (Super Rare) |
Rating: 2 out of 5 Risky, but you may do better than your opponent. |
Dark Legends
(DLG1-EN084) Wall of Illusion DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1850 (Fiend / Effect) A monster that attacks this card is returned to its owner's hand after damage calculation. Damage calculation is applied normally. (Rare) |
Rating: 2 out of 5 Unlike a certain Spellcaster Kaiba used against his Stepfather, this is almost good, but not quite there. |
Dark Legends
(DLG1-EN083) Messenger of Peace SPELL / Continuous Spell During each of your Standby Phases pay 100 Life Points or destroy this card. Neither player can declare attacks with face-up monsters with 1500 or more ATK. (Rare) |
Rating: 2 out of 5 Perhaps the lowest maintenance fee on a card, but that's probably because both sides are affected. |
Dark Legends
(DLG1-EN082) Luminous Spark SPELL / Field Spell All LIGHT monsters gain 500 ATK and lose 400 DEF. (Common) |
Rating: 2 out of 5 LIGHT monsters have gotten better since Magic Ruler days, but there aren't enough good ones. |
Dark Legends
(DLG1-EN081) Rising Air Current SPELL / Field Spell All WIND monsters gain 500 ATK and lose 400 DEF. (Common) |
Rating: 2 out of 5 WIND Decks really struggle to find any gems in the bunch. |
Dark Legends
(DLG1-EN080) Molten Destruction SPELL / Field Spell All FIRE monsters gain 500 ATK and lose 400 DEF. (Common) |
Rating: 3 out of 5 An Attribute that has quite a few decent members. |
Dark Legends
(DLG1-EN079) Umiiruka SPELL / Field Spell All WATER monsters gain 500 ATK and lose 400 DEF. (Common) |
Rating: 2 out of 5 Follows Gaia Power for lacking enough good members. |
Dark Legends
(DLG1-EN078) Gaia Power SPELL / Field Spell All EARTH monsters gain 500 ATK and lose 400 DEF. (Common) |
Rating: 2 out of 5 Here we go again with the Attribute Field Spells. Little has changed since DB1 was released. |
Dark Legends
(DLG1-EN077) Mystic Tomato DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1100 (Plant / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
Rating: 2 out of 5 Has some uses, but it's pretty bad compared to Sangan. |
Dark Legends
(DLG1-EN076) Sonic Bird WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Winged Beast / Effect) When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Spell Card from your Deck to your hand. (Common) |
Rating: 1 out of 5 We can basically call this Senju (#69) as a Winged Beast. |
Dark Legends
(DLG1-EN075) Flying Kamakiri #1 WIND / Effect Monster / Level 4 / ATK 1400 / DEF 900 (Insect / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
Rating: 2 out of 5 There's little variation with these searchers. |
Dark Legends
(DLG1-EN074) Mother Grizzly WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Beast-Warrior / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
Rating: 2 out of 5 This'd have way more uses if it was just limited to Level 4 WATER monsters. |
Dark Legends
(DLG1-EN073) Shining Angel LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Fairy / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
Rating: 2 out of 5 Some good tagets with this, but they'll leave your Life Points vulnerable. |
Dark Legends
(DLG1-EN072) Nimble Momonga EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Beast / Effect) When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon up to 2 "Nimble Momongas" from your Deck in face-down Defense Position. (Common) |
Rating: 3 out of 5 The best monsters we have to date are probably not going to mow down all 3 copies in a single turn. |
Dark Legends
(DLG1-EN071) Giant Germ DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Fiend / Effect) When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Giant Germs" from your Deck in face-up Attack Position. (Common) |
Rating: 1 out of 5 Even with Crush Card Virus being in English, this doesn't get better at all. |
Dark Legends
(DLG1-EN070) UFO Turtle FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Machine / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
Rating: 3 out of 5 Solar Flare Dragon and Flame Ruler are both decent choices to search with this. |
Dark Legends
(DLG1-EN069) Senju of the Thousand Hands LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Fairy / Effect) When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Monster Card from your Deck to your hand. (Common) |
Rating: 1 out of 5 All those hands and it can only get 1/2 of the main Ritual Summon requirements. |
Dark Legends
(DLG1-EN068) Giant Rat EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1450 (Beast / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
Rating: 2 out of 5 Can't give anyone the plague, but the end result isn't that good either. |
Dark Legends
(DLG1-EN067) Toon World (original artwork) SPELL / Continuous Spell Pay 1000 Life Points to activate this card. (Common) |
Rating: 1 out of 5 I'd like to close the book on these Toons, but clearly UDE does not. |
Dark Legends
(DLG1-EN066) Hyozanryu LIGHT / Normal Monster / Level 7 / ATK 2100 / DEF 2800 (Dragon / Normal) A dragon created from a massive diamond that sparkles with blinding light. (Common) |
Rating: 1 out of 5 Labyrinth Wall and Millennium Shield have higher DEF for Level 5 monsters. |
Dark Legends
(DLG1-EN065) Toon Summoned Skull DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Toon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster you must select it as an attack target. (Common) |
Rating: 1 out of 5 Level 6 and about six lines of useless text. |
Dark Legends
(DLG1-EN064) Toon Mermaid WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1500 (Aqua / Toon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster you must select it as an attack target. (Common) |
Rating: 1 out of 5 It's like Larvae Moth only it has even more junk attached. |
Dark Legends
(DLG1-EN063) Manga Ryu-Ran FIRE / Effect Monster / Level 7 / ATK 2200 / DEF 2600 (Dragon / Toon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster you must select it as an attack target. (Common) |
Rating: 1 out of 5 Not designated a Toon monster even though it otherwise is one and it's just as bad. |
Dark Legends
(DLG1-EN062) Megamorph SPELL / Equip Spell While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved. (Rare) |
Rating: 2 out of 5 Rating it any higher would mean ignoring the serious drawback it has. |
Dark Legends
(DLG1-EN061) Black Illusion Ritual SPELL / Equip Spell This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more. (Common) |
Rating: 3 out of 5 Can't go any lower than Level 1 and it's an easy requirement for a decent Ritual Monster. |
Dark Legends
(DLG1-EN060) Painful Choice SPELL / Normal Spell Select 5 cards from your Deck and reveal them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the other cards. (Common) |
Rating: 1 out of 5 UDE made my rating quick and painless by needlessly banning it. |
Dark Legends
(DLG1-EN059) Giant Trunade SPELL / Normal Spell Return all Spell and Trap Cards on the field to their owners' hands. (Common) |
Rating: 1 out of 5 You know they'll come back so you're basically getting 1 free Battle Phase, if that. |
Dark Legends
(DLG1-EN058) Mystical Space Typhoon SPELL / Quick-Play Spell Destroy 1 Spell or Trap Card on the field. (Common) |
Rating: 3 out of 5 There's no way to go wrong with this versatile card. |
Dark Legends
(DLG1-EN057) Upstart Goblin SPELL / Normal Spell Draw 1 card from your Deck. Your opponent gains 1000 Life Points. (Common) |
Rating: 2 out of 5 Barely eeking out 2/5 because it's not much better than Jar of Greed. |
Dark Legends
(DLG1-EN056) Gravekeeper's Servant SPELL / Continuous Spell Your opponent must send 1 card from the top of their Deck to the Graveyard to declare an attack. (Common) |
Rating: 2 out of 5 Deck Destruction is an obvious choice, but it's also pretty much the only choice. |
Dark Legends
(DLG1-EN055) Relinquished DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Ritual / Effect) Once per turn, select 1 monster your opponent controls and equip it to this card (only 1 monster can be equipped to it at a time). This card's ATK and DEF become equal to the ATK and DEF of the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent. (Super Rare) |
Rating: 3 out of 5 It's a lot like Copycat (#93), only it can steal monsters each turn, making it quite useful. |
Dark Legends
(DLG1-EN054) Maha Vailo LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1400 (Spellcaster / Effect) This card gains 500 ATK for each Equip Card equipped to it. (Common) |
Rating: 3 out of 5 Arm with any Equip Card to give it at least 500 ATK. Can't really be searched by anything legal though. |
Dark Legends
(DLG1-EN053) Black Pendant SPELL / Equip Spell The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent. (Common) |
Rating: 1 out of 5 Was marginally useful back in MRL, but now it's highly outclassed by pretty much everything. |
Dark Legends
(DLG1-EN052) Axe of Despair SPELL / Equip Spell The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard, you can Tribute 1 monster to return this card to the top of the Deck. (Common) |
Rating: 4 out of 5 Despair only for those on the receiving end of the monster wielding it. |
Dark Legends
(DLG1-EN051) Blue-Eyes Toon Dragon LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Toon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. (Common) |
Rating: 1 out of 5 As Kaiba once said, "it's a disgrace to the original Blue-Eyes". (#2) |
Dark Legends
(DLG1-EN050) Thousand Dragon (original artwork) WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Fusion) "Time Wizard" + "Baby Dragon" (Common) |
Rating: 1 out of 5 Twice the ATK of Baby Dragon (#35), but no effects. |
Dark Legends
(DLG1-EN049) Heavy Storm SPELL / Normal Spell Destroy all Spell and Trap Cards on the field. (Rare) |
Rating: 3 out of 5 Still the best way to clear your opponent's other surprises. |
Dark Legends
(DLG1-EN048) Seven Tools of the Bandit TRAP / Counter Trap Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it. (Common) |
Rating: 2 out of 5 The only thing that really offsets the cost is that it counters any Trap Card. |
Dark Legends
(DLG1-EN047) Magic Jammer TRAP / Counter Trap Discard 1 card. Negate the activation of a Spell Card and destroy it. (Common) |
Rating: 2 out of 5 It's just not going to feel as potent if it can't negate the big Spell Cards of the game. |
Dark Legends
(DLG1-EN046) Solemn Judgment TRAP / Counter Trap Pay half your Life Points. Negate the activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster. (Super Rare) |
Rating: 3 out of 5 It is perhaps the most powerful Counter Trap in the game and certainly worth the steep activation cost. |
Dark Legends
(DLG1-EN045) Barrel Dragon DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Machine / Effect) Once per turn, you can toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster your opponent controls. (Rare) |
Rating: 1 out of 5 It's actually comical that a machine this potent-looking can only destroy monsters by chance. |
Dark Legends
(DLG1-EN044) Gazelle the King of Mythical Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Common) |
Rating: 1 out of 5 The King is pretty underwhelming compared to even Machine King. |
Dark Legends
(DLG1-EN043) Twin-Headed Thunder Dragon LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2100 (Thunder / Fusion) "Thunder Dragon" + "Thunder Dragon" (Common) |
Rating: 1 out of 5 Maybe it would've had something if it could've attacked twice per Battle Phase. |
Dark Legends
(DLG1-EN042) Cannon Soldier DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1300 (Machine / Effect) You can Tribute 1 monster to inflict 500 damage to your opponent. (Common) |
Rating: 1 out of 5 Baby Catapult Turtle (#39) basically. |
Dark Legends
(DLG1-EN041) Thunder Dragon LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1500 (Thunder / Effect) You can discard this card to add up to 2 "Thunder Dragons" from your Deck to your hand. (Common) |
Rating: 1 out of 5 Useless in 1s, 2s or 3s. |
Dark Legends
(DLG1-EN040) Jirai Gumo EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 100 (Insect / Effect) When this card declares an attack, toss a coin and call it. If you call it right, attack normally. If you call it wrong, lose half your Life Points before attacking. (Common) |
Rating: 1 out of 5 Want the cost of using Solemn Judgment (#46) when you attack? Go with this. |
Dark Legends
(DLG1-EN039) Catapult Turtle WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Aqua / Effect) You can Tribute 1 monster to inflict damage equal to half of its ATK to your opponent. (Rare) |
Rating: 2 out of 5 The damage is higher than with Cannon Soldier (#42), but so is its Level. Pretty poor stats for said Level too. |
Dark Legends
(DLG1-EN038) Kuriboh (original artwork) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage inflicted to your Life Points to 0. (Common) |
Rating: 2 out of 5 Not bad, but Waboku is better. |
Dark Legends
(DLG1-EN037) Sangan DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Fiend / Effect) When this card is sent from the field to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your hand. (Super Rare) |
Rating: 3 out of 5 This little guy just got even better thanks to new additions to the card game like Copycat (#93). |
Dark Legends
(DLG1-EN036) Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) Once per turn, toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and lose Life Points equal to half of the total ATK of the destroyed monsters. (Rare) |
Rating: 1 out of 5 Time to look elsewhere. |
Dark Legends
(DLG1-EN035) Baby Dragon WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700 (Dragon / Normal) Much more than just a child, this dragon is gifted with untapped power. (Common) |
Rating: 1 out of 5 The only untapped power it has is being a vanilla Fusion Monster. |
Dark Legends
(DLG1-EN034) Magician of Faith LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400 (Spellcaster / Flip / Effect) FLIP: Add 1 Spell Card from your Graveyard to your hand. (Rare) |
Rating: 1 out of 5 The Upper Deck Gods have sentenced her to life on the Forbidden & Limited List. |
Dark Legends
(DLG1-EN033) Suijin WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2400 (Aqua / Effect) During your opponent's damage calculation, you can reduce the ATK of a monster attacking this monster to 0. This effect can only be used once while this card remains face-up on the field. (Rare) |
Rating: 1 out of 5 The alleged "God of Water" probabaly can't even fill a glass with water. |
Dark Legends
(DLG1-EN032) Kazejin WIND / Effect Monster / Level 7 / ATK 2400 / DEF 2200 (Spellcaster / Effect) During your opponent's damage calculation, you can reduce the ATK of a monster attacking this monster to 0. This effect can only be used once while this card remains face-up on the field. (Rare) |
Rating: 1 out of 5 Sanga couldn't even get to a 2 so any lower is just asking for a 1. |
Dark Legends
(DLG1-EN031) Sanga of the Thunder LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Thunder / Effect) During your opponent's damage calculation, you can reduce the ATK of a monster attacking this monster to 0. This effect can only be used once while this card remains face-up on the field. (Rare) |
Rating: 1 out of 5 Here's your refresher course on why Gate Guardian has no business being played. |
Dark Legends
(DLG1-EN030) Elegant Egotist SPELL / Normal Spell Activate only while there is a face-up "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck. (Common) |
Rating: 1 out of 5 It can now also bring out Cyber Harpie Lady, but there's no need to waste Deck space with this at all. |
Dark Legends
(DLG1-EN029) B. Skull Dragon DARK / Fusion Monster / Level 9 / ATK 3200 / DEF 2500 (Dragon / Fusion) "Summoned Skull" + "Red-Eyes B. Dragon" (Rare) |
Rating: 3 out of 5 Ranked 2nd for best vanilla Fusion Monster in the game. |
Dark Legends
(DLG1-EN028) Mask of Darkness DARK / Effect Monster / Level 2 / ATK 900 / DEF 400 (Fiend / Flip / Effect) FLIP: Add 1 Trap Card from your Graveyard to your hand. (Rare) |
Rating: 2 out of 5 It only works with 1/3 of all card types in the game, but there's some good ones to retrieve. |
Dark Legends
(DLG1-EN027) Harpie Lady Sisters WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100 (Winged Beast / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by "Elegant Egotist". (Common) |
Rating: 1 out of 5 3 of the previous card doesn't add up to much. |
Dark Legends
(DLG1-EN026) Harpie Lady WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Normal) This human-shaped animal with wings is beautiful to watch but deadly in battle. (Common) |
Rating: 1 out of 5 Mai proved how vulnerable this card and her strategy was at Duelist Kingdom. Joey even beat her. |
Dark Legends
(DLG1-EN025) Summoned Skull (original artwork) DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Common) |
Rating: 4 out of 5 The strongest 1-Tribute Normal Monster in the game so far. Quite the powerhouse indeed. |
Dark Legends
(DLG1-EN024) Gate Guardian DARK / Effect Monster / Level 11 / ATK 3750 / DEF 3400 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin". (Rare) |
Rating: 1 out of 5 Needs 9 Tributes just to Summon it, and none of the work is worth it in the end. |
Dark Legends
(DLG1-EN023) Gaia the Dragon Champion WIND / Fusion Monster / Level 7 / ATK 2600 / DEF 2100 (Dragon / Fusion) "Gaia the Fierce Knight" + "Curse of Dragon" (Common) |
Rating: 1 out of 5 Hardly a qualified champion. |
Dark Legends
(DLG1-EN022) Exodia the Forbidden One DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Effect) When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. (Ultra Rare) |
Rating: 2 out of 5 Might even call this the leader of the 5 cards. |
Dark Legends
(DLG1-EN021) Left Arm of the Forbidden One DARK / Normal Monster / Level 1 / ATK 200 / DEF 300 (Spellcaster / Normal) A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. (Common) |
Rating: 2 out of 5 Exodia is almost complete, and I'm just about all out of things to say. |
Dark Legends
(DLG1-EN020) Right Arm of the Forbidden One DARK / Normal Monster / Level 1 / ATK 200 / DEF 300 (Spellcaster / Normal) A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. (Common) |
Rating: 2 out of 5 The 5 cards have really lost a lot of their luster with many draw cards being actually Forbidden. |
Dark Legends
(DLG1-EN019) Left Leg of the Forbidden One DARK / Normal Monster / Level 1 / ATK 200 / DEF 300 (Spellcaster / Normal) A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. (Common) |
Rating: 2 out of 5 The Right Leg's twin brother. |
Dark Legends
(DLG1-EN018) Right Leg of the Forbidden One DARK / Normal Monster / Level 1 / ATK 200 / DEF 300 (Spellcaster / Normal) A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. (Common) |
Rating: 2 out of 5 Time to review the limbs of Exodia, but there's very little to discuss. |
Dark Legends
(DLG1-EN017) Monster Reborn SPELL / Normal Spell Special Summon 1 monster from either player's Graveyard to your side of the field. (Super Rare) |
Rating: 5 out of 5 Unbanning it was a crazy thought, but it's at 1 again so I can rate this a perfect score. |
Dark Legends
(DLG1-EN016) Hane-Hane EARTH / Effect Monster / Level 2 / ATK 450 / DEF 500 (Beast / Flip / Effect) FLIP: Return 1 monster on the field to its owner's hand. (Common) |
Rating: 2 out of 5 Just Compulsory Evacuation Device with legs, or 1/2 of Penguin Soldier. |
Dark Legends
(DLG1-EN015) Man-Eater Bug EARTH / Effect Monster / Level 2 / ATK 450 / DEF 600 (Insect / Flip / Effect) FLIP: Destroy 1 monster on the field. (Common) |
Rating: 2 out of 5 Slightly better than the next card, and only because it destroys the monster. |
Dark Legends
(DLG1-EN014) Armed Ninja EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300 (Warrior / Flip / Effect) FLIP: Destroy 1 Spell Card on the field. If the card is face-down, look at the card and destroy it if it is a Spell Card. If it is a Trap Card, return it to its original position. (Common) |
Rating: 1 out of 5 It'd have something if all it did was its first line of text. |
Dark Legends
(DLG1-EN013) Swords of Revealing Light SPELL / Normal Spell Flip all monsters your opponent controls face-up. This card remains face-up on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. (Rare) |
Rating: 3 out of 5 A card that still holds uses to this day. There's pretty much never a time where this is a dead draw. |
Dark Legends
(DLG1-EN012) Red-Eyes B. Dragon (original artwork) DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Normal) A ferocious dragon with a deadly attack. (Rare) |
Rating: 1 out of 5 Not very ferocious for a Level 7 Normal Monster. |
Dark Legends
(DLG1-EN011) Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. (Common) |
Rating: 2 out of 5 Certainly above Curse of Dragon, but only just. |
Dark Legends
(DLG1-EN010) Curse of Dragon DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1500 (Dragon / Normal) A wicked dragon that taps into dark forces to execute a powerful attack. (Common) |
Rating: 1 out of 5 Maybe this is Baby Dragon's (#35) "dark side"? |
Dark Legends
(DLG1-EN009) Polymerization (original artwork) SPELL / Normal Spell Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Fusion Deck. (Common) |
Rating: 2 out of 5 Two better ones have arrived here, but we're still lacking many good ones. |
Dark Legends
(DLG1-EN008) Trap Hole TRAP / Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. (Common) |
Rating: 2 out of 5 Hits most monsters, but Bottomless banishes them and can hit more than one at the same time. |
Dark Legends
(DLG1-EN007) Fissure SPELL / Normal Spell Destroy 1 face-up monster your opponent controls with the lowest ATK. (If it's a tie, you get to choose.) (Rare) |
Rating: 2 out of 5 Not all that useful, unless it's your opponent's only monster. |
Dark Legends
(DLG1-EN006) Raigeki SPELL / Normal Spell Destroy all monsters your opponent controls. (Super Rare) |
Rating: 1 out of 5 Still Banned, just as it was in DB1. |
Dark Legends
(DLG1-EN005) Gaia the Fierce Knight (original artwork) EARTH / Normal Monster / Level 7 / ATK 2300 / DEF 2100 (Warrior / Normal) A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. (Common) |
Rating: 1 out of 5 They're still printing this card even though so many cards are better. |
Dark Legends
(DLG1-EN004) Dark Magician (2nd artwork) DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. (Rare) |
Rating: 2 out of 5 Its stats are barely above Red-Eyes B. Dragon's. |
Dark Legends
(DLG1-EN003) Flame Swordsman (original artwork) FIRE / Fusion Monster / Level 5 / ATK 1800 / DEF 1600 (Warrior / Fusion) "Flame Manipulator + "Masaki the Legendary Swordsman" (Common) |
Rating: 1 out of 5 Hasn't been a Common since SDJ, and it's still Starter Deck material at best. |
Dark Legends
(DLG1-EN002) Blue-Eyes White Dragon (2nd artwork) LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. (Super Rare) |
Rating: 4 out of 5 Only natural to have the Fusion Material for the best vanilla Fusion in the game be next. |
Dark Legends
(DLG1-EN001) Blue-Eyes Ultimate Dragon (original artwork) LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" (Super Rare) |
Rating: 4 out of 5 The only vanilla Fusion Monster you should be using, if not B. Skull Dragon (#29). |
Dark Legends
(DLG1-EN000) Gorz the Emissary of Darkness DARK / Effect Monster / Level 7 / ATK 2700 / DEF 2500 (Fiend / Effect) When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage: ● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/ Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect Damage: Inflict damage to your opponent equal to the amount of damage you took. (Secret Rare) |
Rating: 1 out of 5 It's the only new card in this set and it's quite situational. |