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1/5

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Burst of Destiny (BODE-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Burst_of_Destiny_(TCG-EN-1E)
                               Rating: 3 | BODE-EN100 | Effect Monster
Elemental HERO Stratos
WIND | Warrior |
Level 4 | ATK 1800 | DEF 300
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.
(Starlight Rare)


It was at one point banned but nothing's really changed with it. It's still a decent monster.
 
                               Rating: 2 | BODE-EN099 | Trap Card
Cynet Cascade
Normal Trap
If you Link Summon a Link Monster: You can target 1 monster in your GY used as its material; Special Summon it.
(Common)


This isn't all that bad, especially for Link-3 or higher monsters but it's not continuous.
 
                               Rating: 1 | BODE-EN098 | Spell Card
Bayonet Punisher
Quick-Play Spell
Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation.
● Fusion: Banish 1 monster your opponent controls.
● Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up.
● Xyz: Banish 1 Spell/Trap your opponent controls.
● Link: Banish up to 3 cards from your opponent's GY.
You can only activate 1 "Bayonet Punisher" per turn.
(Super Rare)


Using this ignores all the cards that can do with this with less effort.
 
                               Rating: 1 | BODE-EN097 | Spell Card
Danger! Disturbance! Disorder!
Field Spell
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn.
(Common)


Danger! monsters cannot create much of a disturbance or disorder and this wastes their only resources to clear the board.
 
                               Rating: 1 | BODE-EN096 | Spell Card
Cynet Crosswipe
Quick-Play Spell
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.
(Common)


What a waste of a monster. Icarus Attack does twice as much.
 
                               Rating: 1 | BODE-EN095 | Effect Monster
Threshold Borg
EARTH | Cyberse | Level 7 | ATK 2400 | DEF 2000
If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. All monsters your opponent controls lose 500 ATK.
(Common)


The ATK loss won't matter to anyone with 3000 or more ATK and there are plenty of those.
 
                               Rating: 3 | BODE-EN094 | Effect Monster
Rebuildeer
WIND | Cyberse |
Level 4 | ATK 1800 | DEF 800
When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it.
(Common)


Effect is useless so just make use of it being a low-Level Beatstick.
 
                               Rating: 1 | BODE-EN093 | Effect Monster
Bravedrive
FIRE | Cyberse |
Level 4 | ATK 1500 | DEF 1000
Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.
(Common)


600 ATK is meaningless when compared to other cards that give them a higher continuous boost.
 
                               Rating: 2 | BODE-EN092 | Effect Monster
Flip Frozen
WATER | Cyberse |
Level 1 | ATK 500 | DEF 500
If this card is sent to the GY: Change all Attack Position monsters your opponent controls to Defense Position.
(Common)


It won't work on Link Monsters but everything else will at least be fair game. Still, it doesn't do anything else.
 
                               Rating: 1 | BODE-EN091 | Trap Card
Beetrooper Squad
Normal Trap
Tribute 1 non-Token Insect monster; Special Summon up to 1 "Beetrooper Token" (Insect/EARTH/
Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate "Beetrooper Squad" once per turn.
(Common)


If you trade your monsters for Tokens, then you won't have much of a squad will you?
 
                               Rating: 1 | BODE-EN090 | Spell Card
Beetrooper Landing
Normal Spell
Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.
(Common)


Of course it's a Poly for Insects. I should've seen that one coming a mile away but it's useless.
 
                               Rating: 1 | BODE-EN089 | Spell Card
Beetrooper Descent
Normal Spell
Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.
(Ultra Rare)


You're not missing out by excluding this card, trust me. You can get Tokens in many other better ways.
 
                               Rating: 1 | BODE-EN088 | Fusion Monster
Ultra Beetrooper Absolute Hercules
EARTH | Insect-Type Fusion | Level 11 | ATK 4000 | DEF 4000
4 Insect monsters
After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.
(Ultra Rare)


All I see is their names getting longer. They're not getting better as they evolve.
 
                               Rating: 1 | BODE-EN087 | Effect Monster
Heavy Beetrooper Mighty Neptune
EARTH | Insect | Level 8 | ATK 3000 | DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.
(Ultra Rare)


It could've been good but the very first line sweeps that away while the other effects really don't matter.
 
                               Rating: 1 | BODE-EN086 | Effect Monster
Beetrooper Light Flapper
WATER | Insect |
Level 6 | ATK 2000 | DEF 2200
If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn.
(Ultra Rare)


Both effects are really bad. Your opponent will probably take this card very lightly as they should.
 
                               Rating: 1 | BODE-EN085 | Effect Monster
Beetrooper Assault Roller
EARTH | Insect | Level 4 | ATK 1600 | DEF 1200
You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.
(Common)


Even having 2600 ATK is nothing to be excited for since you're going to lose that number fairly quickly.
 
                               Rating: 2 | BODE-EN084 | Trap Card
Apex Predation
Normal Trap
If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn.
(Common)


You could bypass the side effect by Special Summoning afterwards but it requires a Normal Summoned or Set monster.
 
                               Rating: 1 | BODE-EN083 | Trap Card
Abyss Keeper
WATER | Fish-Type Link | ATK 1500 | Link-2
Active Link Arrow(s):
Bottom-Left and Bottom-Right
2 WATER monsters
Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.
(Common)


Not a keeper for my Extra Deck that's for sure and it should only be a drink coaster.
 
                               Rating: 1 | BODE-EN082 | Effect Monster
D.D. Assault Carrier
DARK | Machine |
Level 8 | ATK 2500 | DEF 2500
Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of "D.D. Assault Carrier" once per turn.
(Common)


How can it assault others if it can't even attack without banishing cards?
 
                               Rating: 1 | BODE-EN081 | Effect Monster
Night Sword Serpent
WATER | Reptile |
Level 4 | ATK 500 | DEF 600
If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.
(Common)


Perfectly harmless with those stats. It'd probably break its teeth when it tried to bite you.
 
                               Rating: 1 | BODE-EN080 | Trap Card
Laundry Trap
Continuous Trap
Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn.
(Common)


Much like the mess on the floor in the artwork, the benefits of using this don't exist.
 
                               Rating: 2 | BODE-EN079 | Trap Card
Giant Starfall
Normal Trap
Neither player can activate the effects of monsters without a Level in response to this card's activation. Target 1 face-up monster without a Level on the field; for the rest of this turn, any battle damage from battles involving that target is halved, it cannot activate its effects or be destroyed by battle, also its ATK becomes 0.
(Common)


It can only affect Link and Xyz Monsters but that's not all bad. Still, it leaves many ways to avoid it.
 
                               Rating: 1 | BODE-EN078 | Trap Card
Stained Glass of Light & Dark
Normal Trap
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.
● Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order.
● Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card.
You can only activate 1 "Stained Glass of Light & Dark" per turn.
(Super Rare)


The days of just drawing cards is over, which results in cards like this getting lower ratings.
 
                               Rating: 1 | BODE-EN077 | Trap Card
Magikey Locking
Normal Trap
Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves.
● Synchro Summon 1 "Magikey" Synchro Monster using monsters you control.
● Xyz Summon 1 "Magikey" Xyz Monster using monsters you control.
(Common)


Normal Monsters have better support than this.
 
                               Rating: 1 | BODE-EN076 | Trap Card
Break the Destiny
Normal Trap
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.
(Common)


All your opponent loses is their Battle Phase while you lose a powerful monster.
 
                               Rating: 1 | BODE-EN075 | Trap Card
Floowandereeze and the Scary Sea
Counter Trap
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.
(Super Rare)


The loss of 1 Special Summon is not going to phase your opponent and will put you at a disadvantage.
 
                               Rating: 1 | BODE-EN074 | Trap Card
Floowandereeze and the Dreaming Town
Normal Trap
During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.
(Super Rare)


Winged Beasts need better support than this to be viable.
 
                               Rating: 1 | BODE-EN073 | Trap Card
Swordsoul Blackout
Normal Trap
Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.
(Common)


Swordsouls must've blacked out. Why else would they copy pre-existing effects?
 
                               Rating: 1 | BODE-EN072 | Trap Card
Swordsoul Assessment
Normal Trap
Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Assessment" once per turn.
(Common)


I'll give them my assessment. They're terrible as a whole.
 
                               Rating: 1 | BODE-EN071 | Trap Card
Detonation Code
Continuous Trap
If you control a "Topologic" Link Monster: You can target 1 DARK non-Link Dragon, Machine, or Cyberse monster in your GY; Special Summon it. During the Standby Phase of the next turn after this card was banished from the Spell & Trap Zone: You can Set this card. You can only use each effect of "Detonation Code" once per turn.
(Common)


We haven't had a good Topologic Link Monster since Bomber Dragon and that was many sets ago.
 
                               Rating: 2 | BODE-EN070 | Trap Card
Magical Cylinders
Normal Trap
Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.
(Common)


It might as well be activatable the turn it is Set but it's clearly obvious and thus can be destroyed early.
 
                               Rating: 1 | BODE-EN069 | Spell Card
Small World
Normal Spell
Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.
(Secret Rare)


What on earth is with the effect? It's just a cycle of pointless actions that have no benefit.
 
                               Rating: 1 | BODE-EN068 | Spell Card
Night Flight
Quick-Play Spell
Target 1 face-up monster you control; return that face-up monster to the hand, and if you do, for the rest of this turn, neither player can activate the effects of cards with the returned card's name.
(Common)


A worse version of Compulsory Evacuation Device. Got it.
 
                               Rating: 2 | BODE-EN067 | Spell Card
Supernatural Danger Zone
Continuous Spell
If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn.
(Super Rare)


A Normal Monster Deck could certainly benefit from this but it's highly specific to them and a few others.
 
                               Rating: 1 | BODE-EN066 | Spell Card
Ursarctic Drytron
Normal Spell
Special Summon 1 "Ultimate Flagship Ursatron" from your Extra Deck by banishing 1 "Ursarctic Big Dipper" and 1 "Drytron Fafnir" from your hand and/or field, although you can banish 1 of them from your Deck instead if "Ursarctic Polari" or "Drytron Alpha Thuban" is on the field. If you would Tribute a monster(s) to activate an "Ursarctic" or "Drytron" monster's effect, you can banish this card from your GY instead. You can only use this effect of "Ursarctic Drytron" once per turn.
(Common)


You can combine their Archetype names all you want but I'll see right through the disguise.
 
                               Rating: 1 | BODE-EN065 | Spell Card
Sunvine Sowing
Normal Spell
Special Summon 1 "Sunseed" monster from your Deck, and if you do, take 1000 damage. If you control no "Sunavalon" Link Monsters, you can only Special Summon "Sunseed Genius Loci" with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Plant monsters. If a Plant Link Monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 "Sunvine Sowing" per turn.
(Super Rare)


Sunavalons are the worst plants I've ever seen and it's no surprise with support this bad.
 
                               Rating: 1 | BODE-EN064 | Spell Card
Sonic Tracker
Ritual Spell
This card is used to Ritual Summon "Transonic Bird". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. The Level of the monster Special Summoned by this effect becomes the total Levels of monsters used for its Ritual Summon. You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type or Attribute from your Deck to the GY. You can only use this effect of "Sonic Tracker" once per turn.
(Common)


Won't do any good to increase the Level of a bad Ritual Monster and the other effect isn't any better.
 
                               Rating: 1 | BODE-EN063 | Spell Card
Royal Penguins Garden
Continuous Spell
When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.
(Common)


They might as well stay in that garden because they're no use on the field with the exception of one or two.
 
                               Rating: 1 | BODE-EN062 | Spell Card
Magikey Battle
Quick-Play Spell
Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.
(Common)


The key to success isn't a card this bad. It's thinking about what cards could replace it.
 
                               Rating: 1 | BODE-EN061 | Spell Card
Reptilianne Recoil
Field Spell
You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of "Reptilianne Recoil" once per turn.
(Common)


None of the effects are worthwhile so this recoil needs a total makeover.
 
                               Rating: 1 | BODE-EN060 | Spell Card
Reptilianne Ramifications
Normal Spell
Send 1 card from your hand to the GY and activate 2 of these effects, in sequence;
● Add 1 "Reptilianne" monster from your Deck to your hand.
● Add 1 "Reptilianne" Spell/Trap from your Deck to your hand, except "Reptilianne Ramifications".
● Change the ATK of 1 monster your opponent controls to 0.
You can only activate 1 "Reptilianne Ramifications" per turn.
(Super Rare)


2 of these effects already have better cards to use them with and the 2nd really isn't that good.
 
                               Rating: 2 | BODE-EN059 | Spell Card
Floowandereeze and the Unexplored Winds
Continuous Spell
You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw cards equal to the number of cards placed. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.
(Super Rare)


It only supports a certain Tribute Summon but it can get rid of threats and make it easier to Tribute Summon as a whole.
 
                               Rating: 1 | BODE-EN058 | Spell Card
Floowandereeze and the Magnificent Map
Field Spell
During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.
(Ultra Rare)


There are no good Level 1 members of the Archetype so this map is about as useful as a broken compass.
 
                               Rating: 1 | BODE-EN057 | Spell Card
Branded in Red
Quick-Play Spell
Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect.
● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field, but it cannot attack directly this turn.
You can only activate 1 "Branded in Red" per turn.
(Super Rare)


Obligatory Fusion Summoning card found. Processing.......Status: Unplayable.
 
                               Rating: 1 | BODE-EN056 | Spell Card
Icejade Cradle
Normal Spell
Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.
(Super Rare)


It can get the best one of all but it's very unlikely.
 
                               Rating: 1 | BODE-EN055 | Spell Card
Branded in High Spirits
Quick-Play Spell
Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect.
● Discard the revealed monster, and if you do, add 1 "Fallen of Albaz", or 1 monster that lists that card in its text, from your Deck to your hand.
During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Branded in High Spirits" effect per turn, and only once that turn.
(Super Rare)


I'm seeing more of a resemblence to an all-foil set like Secret Slayers and it's about as bad too.
 
                               Rating: 1 | BODE-EN054 | Spell Card
Swordsoul Sacred Summit
Normal Spell
Target 1 "Swordsoul" monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Special Summon it. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Sacred Summit" once per turn.
(Super Rare)


Hi, Carbon Copy Monster Reborn. Have you seen your better half? It's not lost, just better than you.
 
                               Rating: 1 | BODE-EN053 | Spell Card
Swordsoul Emergence
Normal Spell
Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.
(Ultra Rare)


It's more like an emergency because you must be desperate to use this to get a monster that is terrible.
 
                               Rating: 1 | BODE-EN052 | Spell Card
Heavy Interlock
Ritual Spell
This card is used to Ritual Summon "Borreload Riot Dragon". You must also Tribute monsters from your hand or field, and/or destroy "Rokket" monsters from your hand or face-up field, whose total Levels equal 8 or more. The monster Special Summoned by this effect cannot be destroyed by battle with a monster Special Summoned from the Extra Deck, and is unaffected by the activated effect of any monster Special Summoned from the Extra Deck.
(Super Rare)


Doesn't do any good to protect a monster that punishes you for using its effect.
 
                               Rating: 1 | BODE-EN051 | Link Monster
Evil ★Twin's Trouble Sunny
LIGHT | Fiend-Type Link | ATK 3300 | Link-4
Active Link Arrow(s):
Top, Bottom, Left and Right
2+ monsters, including an "Evil ★Twin" monster
(Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil ★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil ★Twin's Trouble Sunny" once per turn.
(Ultra Rare) & (Starlight Rare)


Gotta love a monster that can only throw away your hard work just for weaklings that are useless.
 
                               Rating: 1 | BODE-EN050 | Link Monster
Borrelcode Dragon
DARK | Dragon-Type Link | ATK 2500 | Link-3
Active Link Arrow(s):
Top, Bottom-Left and Bottom-Right
2+ Effect Monsters
This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.
(Ultra Rare)


There's no point in using the effect if it destroys your hard work and unless you're linked to a Link Monster it will
 
                               Rating: 1 | BODE-EN049 | Xyz Monster
Gunkan Suship Shirauo-class Carrier
FIRE | Aqua-Type Xyz |
Rank 4 | ATK 2200 | DEF 250
2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Shirauo-class Carrier" once per turn.
● "Gunkan Suship Shari": Draw 1 card.
● "Gunkan Suship Shirauo": Add 1 "Gunkan" Spell/Trap from your Deck to your hand.
While a face-up card is in a Field Zone, "Gunkan" monsters you control Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, and gain ATK equal to their original DEF.
(Common)


They generally don't have much ATK to gain when their DEF is often quite low. Beyond that, everything is Gunkan related so you're sunk.
 
                               Rating: 1 | BODE-EN048 | Xyz Monster
Gunkan Suship Uni-class Super-Dreadnought
FIRE | Aqua-Type Xyz |
Rank 5 | ATK 2900 | DEF 500
2 Level 5 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Uni-class Super-Dreadnought" once per turn.
● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Uni": This card gains the ability to attack directly.
Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of "Gunkan" monsters you control Special Summoned from the Extra Deck; negate their effects.
(Super Rare)


No need for letters and numbers to sink this battleship. Just a simple change to Defense Mode.
 
                               Rating: 3 | BODE-EN047 | Xyz Monster
Magikey Spirit - Vepartu
WATER | Sea Serpent-Type Xyz |
Rank 4 | ATK 2000 | DEF 2000
2 Level 4 monsters
If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect.
● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.
(Super Rare)


Now we're talking. This isn't even restricted to Magikeys so I have lots of Normal Monsters to pick from.
 
                               Rating: 1 | BODE-EN046 | Synchro Monster
Cupid Pitch
LIGHT | Fairy, Synchro & Tuner | Level 4 | ATK 0 | DEF 600
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.
(Common)


Another possibly rejected Fortune Lady monster based on the first effect and dismal stats. Nothing else makes up for that.
 
                               Rating: 1 | BODE-EN045 | Synchro Monster
BODE-EN045:
Zoroa, the Magistus Conflagrant Calamity
FIRE | Spellcaster-Type Synchro |
Level 8 | ATK 2900 | DEF 1500
1 Spellcaster Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" Monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn.
(Secret Rare)


It can only block 1 Extra Deck monster effect at all and reviving it costs you a monster.
 
                               Rating: 1 | BODE-EN044 | Synchro Monster
Magikey Fiend - Transfurlmine
FIRE | Thunder-Type Synchro |
Level 8 | ATK 2800 | DEF 2800
1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters
This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).
(Super Rare)


Magikeys are not worth unlocking because there's nothing good to take advantage of. Besides, plenty of monsters can attack twice.
 
                               Rating: 2 | BODE-EN043 | Synchro Monster
Reptilianne Melusine
DARK | Reptile-Type Synchro |
Level 8 | ATK 2500 | DEF 2800
1 Reptile Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.
(Super Rare)


Not all the effects require an all Reptile Synchro Summon but the main one does and that drastically reduces its playability.
 
                               Rating: 2 | BODE-EN042 | Synchro Monster
Swordsoul Supreme Sovereign - Chengying
WATER | Wyrm-Type Synchro |
Level 10 | ATK 3000 | DEF 3000
1 Tuner + 1+ non-Tuner monsters
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
(Ultra Rare)


It's okay for Macro Cosmos Decks, though they haven't had their beloved Trap Card come back in years and don't have much else.
 
                               Rating: 1 | BODE-EN041 | Synchro Monster
Swordsoul Grandmaster - Chixiao
LIGHT | Wyrm-Type Synchro | Level 8 | ATK 2800 | DEF 1000
1 Tuner + 1+ non-Tuner Wyrm monsters
If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.
(Secret Rare) & (Starlight Rare)


A Secret Rare should do more than negate 1 Effect Monster's effect, even for free. This shouldn't be higher than Super.
 
                               Rating: 1 | BODE-EN040 | Fusion Monster
Ultimate Flagship Ursatron
WATER | Machine-Type Fusion |
Level 7 | ATK 2000 | DEF 700
(This card is always treated as an "Ursarctic" and "Drytron" card.)
Must be Special Summoned with "Ursarctic Drytron". Once per turn, if another Effect Monster is Special Summoned to your field (except during the Damage Step): You can add 1 "Ursarctic" or "Drytron" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Ursarctic" or "Drytron" monsters; add it to your hand.
(Super Rare)


This better not be the ultimate flagship because as far as I'm concerned it isn't even close. Cards far stronger than this exist.
 
                               Rating: 1 | BODE-EN039 | Fusion Monster
Destiny HERO - Destroyer Phoenix Enforcer
DARK | Warrior-Type Fusion |
Level 8 | ATK 2500 | DEF 2100
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
(Secret Rare)


See what I mean about power creep being dead? This guy is actually a downgrade from the original.
 
                               Rating: 1 | BODE-EN038 | Fusion Monster
Masquerade the Blazing Dragon
DARK | Fiend-Type Fusion |
Level 8 | ATK 2500 | DEF 2000
1 "Despia" monster + 1 LIGHT or DARK monster
While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.
(Ultra Rare)


It might as well hide its identity beacause then no one will recognize how bad it is.
 
                               Rating: 1 | BODE-EN037 | Ritual Monster
Transonic Bird
DARK | Winged Beast-Type Ritual |
Level 4 | ATK 0 | DEF 2400
You can Ritual Summon this card with "Sonic Tracker". Once per turn: You can reveal 1 Ritual Spell in your hand, add 1 Ritual Monster from your Deck to your hand whose name is listed on that card, and if you do, shuffle the revealed card into the Deck. Once per opponent's turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.
(Common)


A Ritual Monster that doesn't even make it easy to Ritual Summon is the worst "support" for Rituals I've ever seen.
 
                               Rating: 1 | BODE-EN036 | Ritual Monster
Borreload Riot Dragon
DARK | Dragon-Type Ritual |
Level 8 | ATK 3000 | DEF 2500
You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.
(Ultra Rare)


Why bother Ritual Summoning it if you get punished for using the effect? Power creep has been replaced with dumbing down.
 
                               Rating: 1 | BODE-EN035 | Effect Monster
Outstanding Dog Mary
LIGHT | Beast | Level 1 | ATK 100 | DEF 100
If this card is sent to the GY: You can activate 1 of these effects;
● Place this card on the bottom of your Deck.
● Add 1 "Outstanding Dog Marron" from your Deck to your hand, and if you do, place this card on top of your Deck.
You can only use this effect of "Outstanding Dog Mary" once per turn.
(Common)


The first dog wasn't outstanding and now that Mary has arrived, it's safe to say she isn't either and looks hidious in the artwork.
 
                               Rating: 1 | BODE-EN034 | Effect Monster
Meowseclick
EARTH | Cyberse | Level 4 | ATK 1400 | DEF 1100
If a Field Spell Card is activated: You can Special Summon this card from your hand, then, if face-up cards are in both Field Zones, this card cannot be destroyed by battle or card effects this turn. You can only use this effect of "Meowseclick" once per turn. During your turn, the effects of the face-up card in your opponent's Field Zone are negated. During your opponent's turn, the effects of the face-up card in your Field Zone are negated.
(Super Rare)


There's no benefit to this if your Field Spell becomes null for an entire turn and all you have left is a weak Cyberse monster.
 
                               Rating: 2 | BODE-EN033 | Effect Monster
Undaunted Bumpkin Beast
FIRE | Beast |
Level 2 | ATK 900 | DEF 2000
During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of "Undaunted Bumpkin Beast" once per turn. While you control no other monsters, this Attack Position card cannot be destroyed by battle.
(Common)


2000 DEF is the only thing notable the so-called undaunted beast can muster up? Not all that threatening.
 
                               Rating: 2 | BODE-EN032 | Effect Monster
Geminize Lord Golknight
EARTH | Warrior-Type Gemini | Level 4 | ATK 1500 | DEF 500
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn.
● This card becomes a Machine monster, also it gains 500 ATK.
(Common)


It has two effects to make use of but let's face it. Neither of them are all that great.
 
                               Rating: 1 | BODE-EN031 | Effect Monster
Fengli the Soldrapom
FIRE | Plant-Type Tuner |
Level 1 | ATK 800 | DEF 0
If this card is sent from the Deck to your GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 monster on the field. You can only use this effect of "Fengli the Soldrapom" once per turn. Once per turn, if this card on the field would be destroyed by battle or card effect, you can send 1 Plant monster from your Deck to the GY instead.
(Common)


We have monsters that have at least 1 of these benefits and more.
 
                               Rating: 1 | BODE-EN030 | Effect Monster
Lord of the Heavenly Prison
DARK | Rock |
Level 10 | ATK 3000 | DEF 3000
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.
(Secret Rare)


Prison is the perfect place for this guy because apart from 3000 ATK and DEF, the effects put you at a big disadvantage.
 
                               Rating: 3 | BODE-EN029 | Effect Monster
Mimicking Man-Eater Bug
EARTH | Insect-Type Flip | Level 4 | ATK 450 | DEF 600
FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type.
Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type.
(Common)


Finally Man-Eater Bug becomes relevent again and it's quite an upgrade from the original.
 
                               Rating: 2 | BODE-EN028 | Effect Monster
Machina Ruinforce
DARK | Machine |
Level 10 | ATK 4600 | DEF 4100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.
(Ultra Rare)


I'd say it's an improvement over Machina Force but that's not saying much and it's not by much either.
 
                               Rating: 2 | BODE-EN027 | Effect Monster
Starry Knight Orbitael
LIGHT | Fairy | Level 4 | ATK 400 | DEF 2100
(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.
(Common)


This is more of anti-LIGHT support considering you lose a LIGHT monster with either effect.
 
                               Rating: 1 | BODE-EN026 | Effect Monster
Penguin Cleric
WATER | Aqua |
Level 3 | ATK 600 | DEF 1700
If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.
(Common)


We just don't have enough good Penguin monsters to make this useful and 600 LP isn't going to help you much at all.
 
                               Rating: 1 | BODE-EN025 | Effect Monster
Penguiin Ninja
WATER | Aqua-Type Flip |
Level 3 | ATK 1400 | DEF 700
FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.
You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.
(Common)


It's Tornado Bird with more to offer but not enough to be worthwhile.
 
                               Rating: 1 | BODE-EN024 | Effect Monster
Penguin Squire
WATER | Aqua-Type Tuner |
Level 5 | ATK 1800 | DEF 600
Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.
(Common)


So Crump the Third gets more of his favorite species as cards so-to-speak but they're hardly on the same level as his Deck.
 
                               Rating: 1 | BODE-EN023 | Effect Monster
Gunkan Suship Shirauo
FIRE | Aqua |
Level 4 | ATK 200 | DEF 250
If you control a "Gunkan Suship Shari", or an Xyz Monster that has "Gunkan Suship Shari" as material: You can Special Summon this card from your hand. During your Main Phase: You can Special Summon 1 "Gunkan" monster from your hand, except "Gunkan Suship Shirauo", then you can take any number of "Gunkan Suship Shari" from your Deck or GY and place them on top of your Deck in any order. You can only use each effect of "Gunkan Suship Shirauo" once per turn.
(Common)


When your Level 4 stats are this low, you'd better make up for it but this guy's wall of text fails at every corner.
 
                               Rating: 1 | BODE-EN022 | Effect Monster
Gunkan Suship Uni
FIRE | Aqua |
Level 5 | ATK 900 | DEF 500
You can reveal 1 other "Gunkan" card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card.
● "Gunkan Suship Shari": You can Special Summon the revealed monster.
● Other: Place the revealed card on the bottom of the Deck.
You can target 1 "Gunkan" monster you control: Change its Level to 4 or 5, then you can add 1 "Gunkan Suship Shari" from your Deck to your hand.
You can only use each effect of "Gunkan Suship Uni" once per turn.
(Common)


These ships are better off on the ocean floor because they'd never pass sea trials.
 
                               Rating: 1 | BODE-EN021 | Effect Monster
Magnificent Magikey Mafteal
LIGHT | Fiend-Type Tuner | Level 4 | ATK 1600 | DEF 1600
Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.
(Common)


Thanks a lot, Konami. You've ruined what could've been at least a medicore card.
 
                               Rating: 2 | BODE-EN020 | Effect Monster
Reptilianne Coatl
DARK | Reptile-Type Tuner |
Level 4 | ATK 1400 | DEF 1000
If you control a DARK Reptile monster: You can Special Summon this card from your hand, then, if your opponent controls any monsters with 0 ATK, you can Special Summon up to an equal number of "Reptilianne" monsters from your hand. You can only use this effect of "Reptilianne Coatl" once per turn. If this card you control would be used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.
(Common)


It's a Level 4 Tuner that can bring out multiple members, but only if your opponent already has monsters with 0 ATK.
 
                               Rating: 1 | BODE-EN019 | Effect Monster
Reptilianne Nyami
DARK | Reptile |
Level 2 | ATK 200 | DEF 0
During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 "Reptilianne Nyami" effect per turn, and only once that turn.
(Common)


It's pretty usless as a whole when Medusa can do the same thing multiple times for pretty much nothing and is far stronger.
 
                               Rating: 1 | BODE-EN018 | Effect Monster
Destiny HERO - Denier
DARK | Warrior |
Level 3 | ATK 1100 | DEF 600
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
(Super Rare)


There's no denying how bad this card is considering pretty much all Destiny HERO monsters are pretty bad.
 
                               Rating: 1 | BODE-EN017 | Effect Monster
Floowandereeze & Empen
WIND | Winged Beast |
Level 10 | ATK 2700 | DEF 1000
If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.
(Secret Rare)


It's a pity when cards like this stop so many Decks today due to all their Special Summons because the card isn't broken. the top Decks are just flawed.
 
                               Rating: 1 | BODE-EN016 | Effect Monster
Floowandereeze & Toccan
WIND | Winged Beast |
Level 1 | ATK 500 | DEF 1300
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
(Common)


We've had only two good Floowandereeze monsters and even then they're only 3/5s so it's not like this is any better.
 
                               Rating: 1 | BODE-EN015 | Effect Monster
Floowandereeze & Stri
WATER | Winged Beast |
Level 1 | ATK 700 | DEF 1100
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
(Common)


Why couldn't the previous two cards get this rarity? They're literally just as useless as this card.
 
                               Rating: 1 | BODE-EN014 | Effect Monster
Floowandereeze & Eglen
WIND | Winged Beast |
Level 1 | ATK 800 | DEF 1000
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
(Super Rare)


Just like Robina, there's nothing useful here. It's pretty much a carbon copy.
 
                               Rating: 1 | BODE-EN013 | Effect Monster
Floowandereeze & Robina
WATER | Winged Beast |
Level 1 | ATK 600 | DEF 1200
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
(Super Rare)


Even with these guys, Winged Beasts don't have what it takes to be decent. They were underappreciated back then and continue to remain as such now.
 
                               Rating: 3 | BODE-EN012 | Effect Monster
Floowandereeze & Snowl
WATER | Winged Beast |
Level 10 | ATK 2900 | DEF 800
Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position.
(Secret Rare) & (Starlight Rare)


You have to Tribute Summon it to get the best out of it but the last effect isn't bad, but doesn't work on Link Monsters.
 
                               Rating: 1 | BODE-EN011 | Effect Monster
Ad Libitum of Despia
DARK | Fairy |
Level 8 | ATK 1500 | DEF 2000
During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.
(Super Rare)


Ads are so annoying these days they prompt users to use ad blockers and this guy would be blocked.
 
                               Rating: 3 | BODE-EN010 | Effect Monster
Icejade Tremora
WATER | Aqua |
Level 5 | ATK 1500 | DEF 1500
You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.
(Secret Rare)


If nothing else, you can discard it to bring out a strong WATER monster with ease. The other effect just isn't worth it.
 
                               Rating: 1 | BODE-EN009 | Effect Monster
Icejade Tinola
WATER | Aqua |
Level 4 | ATK 1000 | DEF 1000
You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tinola". You can only use each effect of "Icejade Tinola" once per turn.
(Common)


It's much more work than any other card that can revive less specific monsters from the Grave.
 
                               Rating: 2 | BODE-EN008 | Effect Monster
Icejade Acti
WATER | Aqua |
Level 4 | ATK 1000 | DEF 1000
If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn.
(Common)


It's more generic than I thought it'd be but there's only 2 other member you can work with and only one of those is actually good.
 
                               Rating: 1 | BODE-EN007 | Effect Monster
Incredible Ecclesia, the Virtuous
LIGHT | Spellcaster-Type Tuner | Level 4 | ATK 1500 | DEF 1500
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.
(Secret Rare) & (Starlight Rare)


I don't see anything truly incredible here but it's not limited to Albaz that Fell Down Stairs.
 
                               Rating: 3 | BODE-EN006 | Effect Monster
Swordsoul Auspice Chunjun
EARTH | Wyrm | Level 6 | ATK 2400 | DEF 1800
Before damage calculation, if your Wyrm monster battles an opponent's monster that was Special Summoned from the Extra Deck: You can destroy both that opponent's monster and this card. You can only use each of the following effects of "Swordsoul Auspice Chunjun" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it.
(Super Rare)


This Archetype seems to be hit-or-miss, which is better than previous Archetypes and this guy has enough decency to be one of the hits.
 
                               Rating: 1 | BODE-EN005 | Effect Monster
Swordsoul Strategist Longyuan
FIRE | Wyrm |
Level 6 | ATK 1200 | DEF 2300
You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.
(Ultra Rare)


A strategist that can only inflict 1200 damage once per turn when Synchro Material is hardly a threat. Meteor of Destruction can do better for less.
 
                               Rating: 3 | BODE-EN004 | Effect Monster
Swordsoul of Taia
WIND | Wyrm | Level 4 | ATK 1800 | DEF 1500
You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.
(Super Rare)

Let this be the blueprints for how to be a decent Monster Card. Make the effect optional and non-intrusive.
 
                               Rating: 1 | BODE-EN003 | Effect Monster
Swordsoul of Mo Ye
WATER | Wyrm |
Level 4 | ATK 1700 | DEF 1800
If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.
(Secret Rare)


You can get more Tokens for less work than this and most of those options are easier to obtain.
 
                               Rating: 1 | BODE-EN002 | Effect Monster
Double Disruptor Dragon
DARK | Dragon |
Level 8 | ATK 2500 | DEF 1500
You can Tribute this card, then target 2 "Rokket" monsters in your GY with different names; Special Summon them in Defense Position. You can banish this card from your GY; add 1 "Rapid Trigger" or "Heavy Interlock" from your Deck or GY to your hand. You can only use each effect of "Double Disruptor Dragon" once per turn.
(Super Rare)


Little disruption is what you want for classroom discussion but not for Dueling.
 
                               Rating: 2 | BODE-EN001 | Effect Monster
Rokket Caliber
DARK | Dragon-Type Tuner |
Level 4 | ATK 1700 | DEF 100
You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. You can only Special Summon "Rokket Caliber" once per turn this way. You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except "Rokket Caliber". You can only use this effect of "Rokket Caliber" once per turn.
(Ultra Rare)


It has enough beyond being a Tuner to get 2 stars but that's hardly a rating to strive for.
 
                               Rating: 1 | BODE-EN000 | Spell Card
Heritage of the Light
Continuous Spell
If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn.
(Common)


This doesn't BODE well for the rest of the set if we're already 0/1.