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Battles of Legend Partial Card Ratings (Page 3)
1.
Only new cards and those with
updated text that changes how they work are included below.
2.
Set names are shortend as the rest their full name is
essentially listed above. 3. BLCR-EN info: https://yugioh.fandom.com/wiki/Battles_of_Legend:_Crystal_Revenge 4. BLMR-EN info: https://yugioh.fandom.com/wiki/Battles_of_Legend:_Monstrous_Revenge |
Monstrous Revenge
(BLMR-EN080) Number 72: Shogi Rook EARTH / Xyz Monster / Rank 6 / ATK 2500 / DEF 1200 (Beast-Warrior / Xyz / Effect) 2 Level 6 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap your opponent controls; destroy them, also any battle damage your opponent takes is halved for the rest of this turn. (Ultra Rare) |
Rating: 1 out of 5 Apparently it wasn't enough to lose pretty much all the materials it had for the bad effect in return. |
Monstrous Revenge
(BLMR-EN074) Junk Archer EARTH / Synchro Monster / Level 7 / ATK 2300 / DEF 2000 (Warrior / Synchro / Effect) "Junk Synchron" + 1+ non-Tuner monsters Once per turn: You can target 1 monster your opponent controls; banish it. The banished monster returns to the opponent's field during the End Phase of this turn. (Secret Rare) |
Rating: 2 out of 5 It isn't gone long, but does a better job than Doom Lord. |
Monstrous Revenge
(BLMR-EN052) Sky Striker Ace - Azalea DARK / Link Monster / ATK 1500 / Link-2 Links: Top-Left and Bottom-Right (Machine / Link / Effect) 2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster. (Secret Rare) |
Rating: 1 out of 5 Destroys 1 card, and then says "goodbye" to the owner......kick them off the team. |
Monstrous Revenge
(BLMR-EN051) Sage of Benevolence - Ciela WATER / Effect Monster / Level 6 / ATK 2200 / DEF 1000 (Machine / Effect) (This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Bewilderment fits better because you're asked to give it up for a probably weaker member. (#29) |
Monstrous Revenge
(BLMR-EN050) Sage of Wisdom - Himmel EARTH / Effect Monster / Level 5 / ATK 500 / DEF 2500 (Machine / Effect) (This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Not very smart for a Level 5 monster with those effects. |
Monstrous Revenge
(BLMR-EN049) Sage of Strength - Akash FIRE / Effect Monster / Level 5 / ATK 2400 / DEF 200 (Machine / Effect) (This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn. (Ultra Rare) |
Rating: 3 out of 5 Strength idescribe this monster very well based on its ATK and relatively low Level. |
Monstrous Revenge
(BLMR-EN048) Synchro Zone TRAP / Continuous Trap Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material. (Secret Rare) |
Rating: 2 out of 5 I guess it's okay if you're not willing to use Link Monsters yet. |
Monstrous Revenge
(BLMR-EN047) Additional Mirror Level 7 SPELL / Quick-Play Spell If a Level 7 monster(s) is Special Summoned to your field: Send 2 "Additional Mirror Level 7" from your hand and/or Deck to the GY, then target 1 of those monsters; Special Summon 2 monsters with the same name as that target from your Deck, then take damage equal to their combined original ATK, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. (Ultra Rare) |
Rating: 1 out of 5 We're revisiting the likes of 7 from years ago. (#91) |
Monstrous Revenge
(BLMR-EN046) D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox DARK / Pendulum Monster / Level 12 / ATK 3000 / DEF 3000 / Scale 10 and Scale 10 Pendulum Text You can target 1 card in your opponent's Pendulum Zone; Special Summon this card, and if you do, place that card in your Pendulum Zone, but destroy it during the End Phase of the next turn. You can only use this effect of "D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox" once per turn. |
(Fiend / Pendulum / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Pendulum Summon a monster(s), while the total Pendulum Scales in your Pendulum Zones are higher than the total Levels of the Pendulum Summoned monsters: You can Special Summon this card from your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone. Once per turn, if another face-up "D/D/D" monster(s) you control leaves the field by Spell Card or effect: This card's ATK becomes 6000. (Ultra Rare) |
Rating: 1 out of 5 Just about maxed out the info, but not with the uses. |
Monstrous Revenge
(BLMR-EN045) Baby Spider DARK / Effect Monster / Level 3 / ATK 0 / DEF 0 (Insect / Effect) You can Tribute 1 DARK monster; increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn. (Ultra Rare) |
Rating: 1 out of 5 A single copy in your Deck is already ill-advised. |
Monstrous Revenge
(BLMR-EN044) Mother Spider Splitter DARK / Effect Monster / Level 5 / ATK 0 / DEF 2300 (Insect / Effect) If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 "Baby Spider" from your hand and/or Deck, and if you do, they become Level 5, but cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. You can only use this effect of "Mother Spider Splitter" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Devack got new Spider monsters, but they were bad enough back in SOVR. (#16) |
Monstrous Revenge
(BLMR-EN043) Photon Jumper LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0 (Warrior / Effect) When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn. (Secret Rare) |
Rating: 1 out of 5 If you need to skip a Battle Phase, go with Negate Attack or Battle Fader. (#6) |
Monstrous Revenge
(BLMR-EN042) Cattycorn EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Plant / Effect) If this card is Special Summoned while you control no card in your Field Zone: You can add 1 Field Spell from your Deck to your hand. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with its name from your Deck to your hand. You can only use each effect of "Cattycorn" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Searchable, but it's basically just a slower Terraforming. |
Monstrous Revenge
(BLMR-EN041) Final Cross SPELL / Quick-Play Spell During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn. (Ultra Rare) |
Rating: 2 out of 5 It can certainly help if you use a Synchro as material for another Synchro, but it offers very little. |
Monstrous Revenge
(BLMR-EN040) Rose Shaman EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 200 (Warrior / Effect) You can Tribute this card; draw 1 card. You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY. You can only use 1 "Rose Shaman" effect per turn, and only once that turn. (Ultra Rare) |
Rating: 1 out of 5 Lonefire Blossom still remains the best way to bring out Plant monsters. No need for this at all. |
Monstrous Revenge
(BLMR-EN039) Blackwing - Sharnga the Waning Moon DARK / Effect Monster / Level 2 / ATK 500 / DEF 500 (Winged Beast / Tuner / Effect) If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel. (Ultra Rare) |
Rating: 1 out of 5 Been waning for a while from what's here. |
Monstrous Revenge
(BLMR-EN038) Protection of the Elements TRAP / Counter Trap When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn. (Ultra Rare) |
Rating: 2 out of 5 The monster at least comes back at the end of the turn, but that may be too late. |
Monstrous Revenge
(BLMR-EN037) Shadow's Light SPELL / Normal Spell Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Shadow's Light" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects. (Secret Rare) |
Rating: 2 out of 5 Toss it in the Grave so you can bring out a 2nd LIGHT or DARK monster. Not great overall though. |
Monstrous Revenge
(BLMR-EN036) Duality SPELL / Quick-Play Spell Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn. (Secret Rare) |
Rating: 1 out of 5 Pot of Duality (#62) gives you a chance at giving you what you need. This is much worse. |
Monstrous Revenge
(BLMR-EN035) Golden Rule SPELL / Equip Spell (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn. (Secret Rare) |
Rating: 1 out of 5 As if you're going to have a choice in which you Special Summon later. They're mostly a bad Deck. |
Monstrous Revenge
(BLMR-EN034) Guard Mantis WIND / Effect Monster / Level 4 / ATK 1000 / DEF 2400 (Insect / Effect) You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Pretty high DEF for a Level 4 monster, and the side-effect isn't as bad as Barokuriboh's. |
Monstrous Revenge
(BLMR-EN033) Praying Mantis WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Insect / Effect) Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token". (Ultra Rare) |
Rating: 1 out of 5 Doesn't even stand a prayer on the field. |
Monstrous Revenge
(BLMR-EN032) Arms Regeneration SPELL / Quick-Play Spell Activate 1 of the following effects. ● Target 1 face-up monster you control; it gains 800 ATK until the end of this turn. ● Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control. You can only activate 1 "Arms Regeneration" per turn. (Ultra Rare) |
Rating: 2 out of 5 Much better than Fairy of the Spring (SD5 #28) from years ago, but that only amounts to a 2. |
Monstrous Revenge
(BLMR-EN031) Performapal Classikuriboh DARK / Pendulum Monster / Level 1 / ATK 300 / DEF 200 / Scale 8 and Scale 8 Pendulum Text When an opponent's monster declares a direct attack, this card is destroyed. |
(Fiend / Pendulum / Effect) If this card is destroyed by its own Pendulum Effect: End the Battle Phase. You can only use each of the following effects of "Performapal Classikuriboh" once per turn. You can discard this card, then target 1 card in your Pendulum Zone; its Pendulum Scale becomes 1 until the end of this turn. When you take battle damage while this card is in your GY: You can place this card in your Pendulum Zone. (Ultra Rare) |
Rating: 2 out of 5 The monster effect just barely makes up for the disaster of the Pendulum Text. |
Monstrous Revenge
(BLMR-EN030) Performapal Barokuriboh DARK / Pendulum Monster / Level 8 / ATK 300 / DEF 3000 / Scale 1 and Scale 1 Pendulum Text Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK/ 200 DEF from your Deck to your hand, then destroy this card. |
(Fiend / Pendulum / Effect) When your monster is destroyed by battle: You can Special Summon this card from your hand. Your opponent's monsters cannot target monsters for attacks, except this one. If this card is attacked, change it to Attack Position at the end of the Damage Step. (Ultra Rare) |
Rating: 2 out of 5 Even as a Level 8 monster, it can't escape Big Shield Gardna's side effect. |
Monstrous Revenge
(BLMR-EN029) Performapal Odd-Eyes Valet LIGHT / Pendulum Monster / Level 1 / ATK 100 / DEF 200 / Scale 8 and Scale 8 Pendulum Text Once per turn, when an opponent's monster declares an attack: You can make that opponent's monster lose 300 ATK for each face-up Pendulum Monster in your Extra Deck. |
(Spellcaster / Pendulum /
Effect) If this card is Normal or Special Summoned: You can send 1 "Performapal" or "Odd-Eyes" monster from your Deck to the GY, except "Performapal Odd-Eyes Valet", and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Performapal Odd-Eyes Valet" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. (Ultra Rare) |
Rating: 2 out of 5 Works okay only in the Pendulum Zone. |
Monstrous Revenge
(BLMR-EN028) Performapal Odd-Eyes Butler DARK / Pendulum Monster / Level 5 / ATK 1000 / DEF 2000 / Scale 2 and Scale 2 Pendulum Text Once per turn, when an opponent's monster declares an attack: You can add 1 "Odd-Eyes" Pendulum Monster from your GY to the Extra Deck face-up, and if you do, negate the attack, then you can gain LP equal to that Pendulum Monster's ATK. |
(Spellcaster / Pendulum /
Effect) If this card is in your hand or GY: You can target 1 "Performapal" or "Odd-Eyes" Monster Card you control, except "Performapal Odd-Eyes Butler"; Special Summon this card, then destroy that card. You can only use this effect of "Performapal Odd-Eyes Butler" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. (Ultra Rare) |
Rating: 2 out of 5 Drop off Pendulum Dragon (#4) for a pretty decent boost, and this has a low Scale. |
Monstrous Revenge
(BLMR-EN027) Xyz Bento TRAP / Normal Trap If a monster(s) your opponent controls is destroyed by battle or sent to the GY: You can target 1 Xyz Monster you control; attach 1 monster from your opponent's GY to that monster as material. You can banish this card from your GY, then target 1 monster on the field Special Summoned from the Extra Deck; change its battle position. (Ultra Rare) |
Rating: 2 out of 5 Somewhat slower than Overlay Regen (#52), but you can take the monster from your opponent. |
Monstrous Revenge
(BLMR-EN026) Ghost Fusion SPELL / Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent's, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 "Ghost Fusion" per turn. (Ultra Rare) |
Rating: 0 out of 5 Got lost and forgotten early, then died without anyone missing it. |
Monstrous Revenge
(BLMR-EN025) Ghost Wyvern, the Underworld Dragon DARK / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Zombie / Effect) If this card is Normal or Special Summoned: You can add 1 "Ghost Fusion" from your Deck to your hand. During the End Phase, if this card is currently banished, and was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck, and either add it to your hand or send it to the GY. You can only use each effect of "Ghost Wyvern, the Underworld Dragon" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Paladin of the Cursed Dragon (SDZW #3) is a far better Dragon than this. |
Monstrous Revenge
(BLMR-EN024) Ghost Sleeper, the Underworld Princess DARK / Effect Monster / Level 3 / ATK 1300 / DEF 0 (Zombie / Effect) If this card is sent to the GY: You can add 1 "Ghost Fusion" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters; add it to your hand. You can only use each effect of "Ghost Sleeper, the Underworld Princess" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Throw her in the dungeon because this is malpractice no one needs. |
Monstrous Revenge
(BLMR-EN023) Ghost Lancer, the Underworld Spearman DARK / Effect Monster / Level 5 / ATK 2000 / DEF 0 (Zombie / Effect) If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot be destroyed by battle, except with monsters Special Summoned from the Extra Deck. If this card attacks a Defense Position monster, inflict piercing battle damage. (Ultra Rare) |
Rating: 2 out of 5 The Underworld Boatman has a family now, but it's not living up to much better expectations. |
Monstrous Revenge
(BLMR-EN022) Viper's Grudge TRAP / Continuous Trap Non-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the following effects of "Viper's Grudge" once per turn. If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck. If this card is destroyed in the Spell & Trap Zone: You can return all your banished Reptile monsters to your GY. (Ultra Rare) |
Rating: 2 out of 5 Snake Whistle (#66), but better, and it even reminds you to keep it out of other Decks. |
Monstrous Revenge
(BLMR-EN021) Lamia DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Reptile / Effect) If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can only use each effect of "Lamia" once per turn. (Ultra Rare) |
Rating: 2 out of 5 The last effect gives it minor benefits to Reptiles (#17), but it has to be banished. |
Monstrous Revenge
(BLMR-EN020) Urubonus, the Avatar of Malice DARK / Effect Monster / Level 5 / ATK 2000 / DEF 800 (Reptile / Effect) Monsters your opponent controls lose 300 ATK/DEF. You can only use each of the following effects of "Urubonus, the Avatar of Malice" once per turn. You can Tribute 1 Reptile monster; Special Summon this card from your hand. You can Tribute 1 monster; all monsters your opponent currently controls lose ATK/DEF equal to the original ATK of the Tributed monster, until the end of this turn. (Ultra Rare) |
Rating: 1 out of 5 Why waste anything for this when Reptilianne Medusa (#21) can do this using what's in your hand? |
Monstrous Revenge
(BLMR-EN019) Black Mamba DARK / Effect Monster / Level 3 / ATK 1300 / DEF 1000 (Reptile / Effect) If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Ranked only marginally higher than Divine Serpent Geh. (#92) |
Monstrous Revenge
(BLMR-EN018) Battlefield Tragedy SPELL / Continuous Spell During your Main Phase 2, if no monsters battled each other this turn: You can discard 1 card; Set 1 "Battlefield Tragedy" directly from your Deck to your Spell & Trap Zone. You can only use this effect of "Battlefield Tragedy" once per turn. Once per turn, during the End Phase, if any monsters battled each other this turn: The turn player sends 5 cards from the top of their Deck to the GY. (Secret Rare) |
Rating: 1 out of 5 Waiting until the turn is practically over is a tragedy, and only for more copies of itself. |
Monstrous Revenge
(BLMR-EN017) Promotion SPELL / Normal Spell Target 1 Level 3 or lower EARTH Warrior monster you control; send it to the GY, and if you do, Special Summon 1 Level 4 or higher EARTH Warrior monster from your Deck, then, if you control a "Puppet" monster that was originally an EARTH Warrior, that Special Summoned monster gains ATK/DEF equal to the number of cards currently in your opponent's GY x 100. You can only activate 1 "Promotion" per turn. (Ultra Rare) |
Rating: 2 out of 5 Can't send the EARTH monster (#3) from the hand, but it's basically 1 Tribute for the high-Level ones. |
Monstrous Revenge
(BLMR-EN016) Puppet Rook EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Warrior / Effect) When this card is Normal Summoned: You can change this card to Defense Position, and if you do, send 1 EARTH Warrior monster from your Deck to your GY. Monsters your opponent controls that can attack must attack this card. Once per turn, when this card is targeted for an attack: You can target 1 Level 6 or higher EARTH Warrior monster in your GY; send this card from the field to the GY, and if you do, Special Summon that monster, then change the attack target to it. (Ultra Rare) |
Rating: 2 out of 5 Decoy Dragon (SDRL #4) has a counterpart that is actually better. |
Monstrous Revenge
(BLMR-EN015) Puppet Pawn EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Warrior / Effect) This card can attack directly. You can only use each of the following effects of "Puppet Pawn" once per turn. When this card inflicts battle damage to your opponent: You can add 1 "Promotion" from your Deck to your hand. You can banish this card from your GY; add 1 EARTH Warrior monster from your Deck to your hand, except "Puppet Pawn", then your opponent can add 1 monster from their Deck to their hand. (Ultra Rare) |
Rating: 2 out of 5 Direct attackers have come a long way since Leghul (#31), but they still don't have that many uses. |
Monstrous Revenge
(BLMR-EN014) Courageous Crimson Chevalier Bradamante FIRE / Effect Monster / Level 1 / ATK 500 / DEF 200 (Warrior / Tuner / Effect) (This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn. (Secret Rare) |
Rating: 2 out of 5 Actually has uses beyond being a feeble Tuner. Still, being equipped with a monster won't help much. |
Monstrous Revenge
(BLMR-EN013) Link Decoder DARK / Link Monster / ATK 300 / Link-1 Links: Bottom (Cyberse / Link / Effect) 1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Linkuriboh (DUPO #71) really got shredded this time. |
Monstrous Revenge
(BLMR-EN012) Elemental HERO Flame Wingman - Infernal Rage WIND / Fusion Monster / Level 8 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) 2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn. (Secret Rare) |
Rating: 1 out of 5 Level 8 like the original initially was in the anime, but without anything useful from the original. |
Monstrous Revenge
(BLMR-EN011) RGB Rainbowlution TRAP / Continuous Trap Once per turn: You can target 1 face-up monster on the field; its Type is changed to Machine, also it gains the LIGHT/DARK/EARTH/WATER/FIRE/WIND Attributes (even if this card leaves the field). (Secret Rare) |
Rating: 1 out of 5 This'd be a card Yuya Sakaki would play despite nothing being gained at all. |
Monstrous Revenge
(BLMR-EN010) Don't Slip, the Dogs of War SPELL / Field Spell When either player draws a Tuner(s) for their normal draw in their Draw Phase: They can reveal that card(s); they draw 2 cards. If your opponent draws by this effect: You lose 2000 LP, and if you do, send this card to the GY. (Ultra Rare) |
Rating: 1 out of 5 If it means you take damage, of course they're drawing 2 cards. |
Monstrous Revenge
(BLMR-EN009) Daidaratant the Ooze Giant WATER / Pendulum Monster / Rank 4 / ATK 2400 / DEF 400 / Scale 3 and Scale 3 Pendulum Text You can target 1 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Daidaratant the Ooze Giant" once per turn. |
(Zombie / Xyz / Pendulum /
Effect) 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to the Extra Deck face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Daidaratant the Ooze Giant" once per turn. (Secret Rare) |
Rating: 1 out of 5 It's like a snowman that decided to come inside to warm up. |
Monstrous Revenge
(BLMR-EN008) Tri-Edge Master LIGHT / Synchro Monster / Level 6 / ATK 2100 / DEF 1800 (Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn. (Secret Rare) & (Quarter Century Secret Rare) |
Rating: 1 out of 5 These are not effects worth using any materials for. |
Monstrous Revenge
(BLMR-EN007) Etox Hydra WATER / Fusion Monster / Level 4 / ATK 2000 / DEF 2000 (Reptile / Fusion / Effect) 2+ monsters you control, Special Summoned from the Extra Deck Monsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted. (Secret Rare) & (Quarter Century Secret Rare) |
Rating: 2 out of 5 It always wins battles, barring effects, but requires quite a bit of extra work and the stats don't change. |
Monstrous Revenge
(BLMR-EN006) Rokket Coder DARK / Effect Monster / Level 4 / ATK 1700 / DEF 300 (Cyberse / Effect) If this card would be used for the Link Summon of a "Borrel" monster, you can treat this card as a Dragon. You can only use each of the following effects of "Rokket Coder" once per turn. If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card you control would be used as Link Material for a "Borrel" monster, 1 DARK monster in your hand can also be used as material. (Secret Rare) |
Rating: 2 out of 5 Mostly corrupted data, apart from the very last effect. |
Monstrous Revenge
(BLMR-EN005) Odd-Eyes Rebellion Xyz Dragon DARK / Pendulum Monster / Rank 7 / ATK 3000 / DEF 2500 / Scale 4 and Scale 4 Pendulum Text During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. |
(Dragon / Xyz / Pendulum /
Effect) 2 Level 7 Pendulum Monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. (Ultra Rare) |
Rating: 2 out of 5 "Xyz Dragon" is back with minimal improvement once again. It's as complicated as it's ever been. |
Monstrous Revenge
(BLMR-EN004) Numbers Last Hope SPELL / Normal Spell (This card is always treated as a "Galaxy-Eyes" card.) Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Number" Xyz Monster using only those 2 monsters, also for the rest of this turn after this card resolves, you can only Special Summon one more time from the Extra Deck. You can only activate 1 "Numbers Last Hope" per turn. (Ultra Rare) |
Rating: 1 out of 5 We took Soul Charge (#14) and cut its uses in half, literally. |
Monstrous Revenge
(BLMR-EN003) Assault Synchron DARK / Effect Monster / Level 2 / ATK 700 / DEF 0 (Machine / Tuner / Effect) During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn. (Secret Rare) & (Quarter Century Secret Rare) |
Rating: 1 out of 5 Assulting the owner by being far weaker than Darkness Metal Dragon. (DUSA #68) |
Monstrous Revenge
(BLMR-EN002) Armed Neos WIND / Fusion Monster / Level 10 / ATK 3500 / DEF 3000 (Warrior / Fusion / Effect) "Elemental HERO Neos" + 1 "Armed Dragon" monster Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect. ● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. (Secret Rare) & (Quarter Century Secret Rare) |
Rating: 1 out of 5 Armed Dragon LV7 or its upgrade (#2) are way better than this. Much less work for better results. |
Monstrous Revenge
(BLMR-EN001) Dark Magician the Knight of Dark Magic DARK / Fusion Monster / Level 8 / ATK 2900 / DEF 2400 (Dragon / Fusion / Effect) "Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY. (Secret Rare) & (Quarter Century Secret Rare) |
Rating: 2 out of 5 Meant to be an upgrade to Dark Paladin, but doesn't really have the better effects or stats. |
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(BLCR-EN087) Salamangreat Circle SPELL / Quick-Play Spell Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn. (Ultra Rare) |
Rating: 2 out of 5 They'll probably be Link Material anyway, or you can use them for anything else. |
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(BLCR-EN075) Odd-Eyes Phantasma Dragon DARK / Pendulum Monster / Level 8 / ATK 3000 / DEF 2500 / Scale 0 and Scale 0 Pendulum Text You can discard 1 card; add 1 face-up Dragon Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Odd-Eyes Phantasma Dragon" once per turn. |
(Dragon / Pendulum / Effect) If you have 2 cards in your Pendulum Zones and a face-up "Odd-eyes" Pendulum Monster in your Extra Deck: You can Special Summon this card from your hand. You cannot Pendulum Summon the turn you activate this effect. During damage calculation, if this card attacks an opponent's monster: You can make that opponent's monster lose 1000 ATK for each face-up Pendulum Monster in your Extra Deck, during damage calculation only. You can only use each effect of "Odd-Eyes Phantasma Dragon" once per turn. (Secret Rare) |
Rating: 3 out of 5 Practically Blue-Eyes White Dragon as a Pendulum Monster, and a good one at that. |
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Revenge
(BLCR-EN074) Odd-Eyes Persona Dragon DARK / Pendulum Monster / Level 5 / ATK 1200 / DEF 2400 / Scale 1 and Scale 1 Pendulum Text Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted exactly 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon". |
(Dragon / Pendulum / Effect) Once per turn, during either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn. (Ultra Rare) |
Rating: 2 out of 5 I guess it too will sit in Defense Mode or in the Pendulum Zone without doing much at all. |
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Revenge
(BLCR-EN063) Blackwing - Gram the Shining Star DARK / Synchro Monster / Level 5 / ATK 2200 / DEF 1500 (Winged Beast / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects are negated. (Ultra Rare) |
Rating: 1 out of 5 Whether you Synchro Summon it or not, it doesn't offer enough to be useful, unlike Armor Master. (#41) |
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(BLCR-EN046) Gravity Balance SPELL / Normal Spell (This card is always treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn. (Ultra Rare) |
Rating: 2 out of 5 It's something at least, but it's going to come back to bite you if they're not used right away. |
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(BLCR-EN045) G Golem Dignified Trilithon EARTH / Link Monster / ATK 3200 / Link-4 Links: All 4 Center Arrows (Cyberse / Link / Effect) 2+ EARTH monsters All monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn. (Secret Rare) |
Rating: 3 out of 5 These last two have certainly helped pick up the slack of the first few. |
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(BLCR-EN044) G Golem Invalid Dolmen EARTH / Link Monster / ATK 2800 / Link-3 Links: Top, Left and Right (Cyberse / Link / Effect) 2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls. (Secret Rare) |
Rating: 3 out of 5 The 2nd effect is enough to make this quite ideal actually. |
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Revenge
(BLCR-EN043) G Golem Stubborn Menhir EARTH / Link Monster / ATK 1500 / Link-2 Links: Top and Bottom (Cyberse / Link / Effect) 2 EARTH monsters If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Why waste the monsters for this when Monster Reborn (#35) is legal and doesn't harm the revived monster? |
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(BLCR-EN042) G Golem Crystal Heart WATER / Link Monster / ATK 0 / Link-2 Links: Left and Bottom (Cyberse / Link / Effect) 2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent. (Ultra Rare) |
Rating: 1 out of 5 Earth Ignis' special card from the Water Ignis, but only works with EARTH Link monsters and has no ATK. |
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(BLCR-EN041) G Golem Pebble Dog EARTH / Effect Monster / Level 2 / ATK 300 / DEF 1000 (Cyberse / Effect) If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Has about the "strength" of a pebble too. |
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(BLCR-EN040) G Golem Rock Hammer EARTH / Effect Monster / Level 6 / ATK 1800 / DEF 2400 (Cyberse / Effect) If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Certainly a rocky start for the Earth Ignis' Deck. |
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Revenge
(BLCR-EN039) Amazoness Hot Spring TRAP / Continuous Trap When this card is activated: You can take 1 "Amazoness" monster from your Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. When you take battle damage while you control an "Amazoness" Monster Card: You can gain LP equal to the damage you took. You can only use this effect of "Amazoness Hot Spring" once per turn. (Ultra Rare) |
Rating: 1 out of 5 No wonder they're (#60) not doing well. They're spending too much time here. |
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(BLCR-EN038) Amazoness Hall TRAP / Continuous Trap When this card is activated: You can take 1 "Amazoness" monster from your GY or your face-up Extra Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. If a monster(s) is Special Summoned to your opponent's field while you control an "Amazoness" Monster Card (except during the Damage Step): You can target 1 of those opponent's monsters; gain LP equal to its ATK. You can only use this effect of "Amazoness Hall" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Tanya proved she was more of a lover than a fighter, but Amazoness (#61) monsters are neither. |
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(BLCR-EN037) Raijin the Breakbolt Star LIGHT / Fusion Monster / Level 10 / ATK 3000 / DEF 2200 (Warrior / Fusion / Effect) 1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them. You can only use this effect of "Raijin the Breakbolt Star" once per turn. (Ultra Rare) |
Rating: 2 out of 5 The materials really screw this card out of a higher rating because they're so specific. |
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(BLCR-EN036) Senko the Skybolt Star LIGHT / Effect Monster / Level 7 / ATK 2400 / DEF 0 (Warrior / Effect) If an EARTH monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 Attack Position monster your opponent controls; your monster loses exactly 1500 ATK, and if it does, destroy that opponent's monster. You can only use each effect of "Senko the Skybolt Star" once per turn. (Ultra Rare) |
Rating: 2 out of 5 These are also reminding me of Goukis (#10) with their lack of DEF and pretty poor effects overall. |
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Revenge
(BLCR-EN035) Todoroki the Earthbolt Star EARTH / Effect Monster / Level 6 / ATK 2100 / DEF 0 (Warrior / Effect) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Same stats as Big Piece Golem (#8), but only the last effect is useful. |
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(BLCR-EN034) Doodlebook - Uh uh uh! TRAP / Normal Trap When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 "Doodle Beast" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of "Doodlebook - Uh uh uh!" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Better do as the card says and not use it. |
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(BLCR-EN033) Doodle Beast - Tyranno EARTH / Effect Monster / Level 8 / ATK 2400 / DEF 1800 (Dinosaur / Effect) You can Tribute Summon this card by Tributing 1 Dinosaur monster. During the Main Phase, if a Dinosaur monster is on the field, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon this card from your hand. You can only use this effect of "Doodle Beast - Tyranno" once per turn. If this card is Normal Summoned: You can destroy 1 monster on the field, then, if this card was Tribute Summoned by Tributing a "Doodle Beast" monster(s), it gains ATK equal to half the destroyed monster's ATK on the field. (Secret Rare) |
Rating: 2 out of 5 Two ways to bring it out with a single Tribute, but the effects are otherwise mediocre. |
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(BLCR-EN032) Doodle Beast - Stego EARTH / Effect Monster / Level 5 / ATK 1200 / DEF 1800 (Dinosaur / Effect) If you control no monsters, or if all monsters you control are Dinosaur monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Doodlebook" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of "Doodle Beast - Stego" once per turn. (Secret Rare) |
Rating: 1 out of 5 Frederick's kid-friendly monsters are here, but they only prove the Deck is nothing to take notice of. |
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(BLCR-EN031) Performapal Odd-Eyes Seer DARK / Pendulum Monster / Level 6 / ATK 100 / DEF 1800 / Scale 1 and Scale 1 Pendulum Text You can target 1 "Performapal" or "Odd-Eyes" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Performapal Odd-Eyes Seer" once per turn. |
(Spellcaster / Pendulum /
Effect) During your Main Phase, if you control this Pendulum Summoned card: You can activate the following effect, based on its battle position; ● Attack Position: You can banish this card, then target 1 "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it. ● Defense Position: Take 1 "Performapal" or "Odd-Eyes" Pendulum Monster from your Deck, and either add it to your face-up Extra Deck or send it to the GY. You can only use this effect of "Performapal Odd-Eyes Seer" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Really not all that useful outside its Pendulum Scale. |
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(BLCR-EN030) Ninjitsu Art of Mosquito Marching SPELL / Normal Spell Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Two Insect Knight (#4) and/or Cross-Sword Beetle (#35) can be brought out with this at least. |
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(BLCR-EN029) Number 2: Ninja Shadow Mosquito WIND / Xyz Monster / Rank 2 / ATK 0 / DEF 0 (Insect / Xyz / Effect) 2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter. (Secret Rare) |
Rating: 2 out of 5 Better than what Predaplants (#8) offer, but it's going to take several Level 2s for this to be a threat. |
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(BLCR-EN028) Dream Cicada WIND / Effect Monster / Level 3 / ATK 300 / DEF 1300 (Insect / Effect) If you control an Attack Position Insect monster, you can Special Summon this card (from your hand). You can only Special Summon "Dream Cicada" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. You can only use this effect of "Dream Cicada" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Probably can't even signal that it's summer the way others do. |
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(BLCR-EN027) Oily Cicada WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Insect / Effect) If this card is Normal or Special Summoned: You can reduce the Levels of all Insect monsters you currently control by 1. If the battle position of this card is changed: You can Special Summon 1 "Oily Cicada" from your hand, Deck, or GY. You can only use each effect of "Oily Cicada" once per turn. (Ultra Rare) |
Rating: 1 out of 5 The BP spill did a number on animals, but this is in the wost shape of all. |
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(BLCR-EN026) Heroic Call SPELL / Normal Spell Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn. (Ultra Rare) |
Rating: 1 out of 5 Either a desperate attempt at a Summon or an equally bad attempt to make a weak monster stronger. |
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(BLCR-EN025) Dream Shark WATER / Effect Monster / Level 5 / ATK 0 / DEF 2600 (Fish / Effect) The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field. (Ultra Rare) |
Rating: 2 out of 5 Reviving it is generally going to be a bad idea, but the first effect is okay. |
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(BLCR-EN024) Stonehenge SPELL / Equip Spell Target 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. You can only activate 1 "Stonehenge" per turn. (Ultra Rare) |
Rating: 2 out of 5 Actually has quite a few uses like Relinquished (#1) and Yubel. (#6) |
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(BLCR-EN023) Curse Reflection Doll SPELL / Quick-Play Spell When a monster effect is activated that would inflict damage to you: Your opponent takes that damage instead. When you take battle damage, while this card is in your GY: You can Set this card. You can only use this effect of "Curse Reflection Doll" once per turn. (Ultra Rare) |
Rating: 2 out of 5 A retooled Spell of Pain (#90), but with the ability recycle itself. |
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(BLCR-EN022) Crystal Skull WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Rock / Effect) If this card is Summoned: Take 1000 damage, then change this card to Defense Position. During the End Phase, if you did not take effect damage this turn: You can either add to your hand or Special Summon 1 Rock monster with 0 ATK from your Deck. You can only use this effect of "Crystal Skull" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Just about any Level 1 (#93) monster before it is better. |
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(BLCR-EN021) Tool Box SPELL / Continuous Spell If you control a monster: You can reveal 2 Equip Spells from your Deck with different names, your opponent randomly picks 1 for you to add to your hand, also place the remaining card on the bottom of your Deck. You can only use this effect of "Tool Box" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Less work than Power Tool Mecha, but also not as good. |
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(BLCR-EN020) Morphtronic Impact Return TRAP / Normal Trap Target up to 2 Spells/Traps your opponent controls; shuffle 1 "Morphtronic" monster from your hand into the Deck, and if you do, shuffle the targeted card(s) into the Deck. You can banish this card from your GY, then target 1 of your "Morphtronic" monsters that is banished or in your GY; Special Summon it in Defense Position. You can only use 1 "Morphtronic Impact Return" effect per turn, and only once that turn. (Ultra Rare) |
Rating: 1 out of 5 About as big of an impact as a light tap on the shoulder. |
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(BLCR-EN019) Gadget Box SPELL / Continuous Spell (This card is always treated as a "Morphtronic" card.) When this card is activated: Place 3 Morph Counters on it. Once per turn, during your Main Phase: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 "Gadget Box Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Gadget Box" per turn. (Ultra Rare) |
Rating: 2 out of 5 It gains 3 counters right away so that's 1 Token, but Fiend's Sanctuary and others can do better still. |
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Revenge
(BLCR-EN018) Dyna Tank EARTH / Fusion Monster / Level 7 / ATK ? / DEF 2100 (Machine / Fusion / Effect) 1 Machine monster + 1 Dinosaur monster Gains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of "Dyna Tank" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY. (Ultra Rare) |
Rating: 2 out of 5 It's a lot like UFOroid Fighter (#34), except with additional effects that aren't very good. |
Crystal
Revenge
(BLCR-EN017) Dyna Base EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2100 (Machine / Effect) If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as material. You can only use each effect of "Dyna Base" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Won't be as good as Endless Decay, but it has high DEF at least. |
Crystal
Revenge
(BLCR-EN016) Advanced Crystal Beast Sapphire Pegasus WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Beast / Effect) If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. (Secret Rare) |
Rating: 2 out of 5 The advances are proving to be going backwards. |
Crystal
Revenge
(BLCR-EN015) Advanced Crystal Beast Cobalt Eagle WIND / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Winged Beast / Effect) If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. (Secret Rare) |
Rating: 1 out of 5 Might as well use Terraforming instead as you can also get other Field Spells that could benefit. |
Crystal
Revenge
(BLCR-EN014) Advanced Crystal Beast Amber Mammoth EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Beast / Effect) If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. (Secret Rare) |
Rating: 2 out of 5 The original (#5) could only make itself the attack target so these bonuses aren't too bad. |
Crystal
Revenge
(BLCR-EN013) Advanced Crystal Beast Topaz Tiger EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Beast / Effect) If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. (Secret Rare) |
Rating: 2 out of 5 Gains around 800 more ATK than the opponent's monsters, but still requires that awful Field Spell. (#94) |
Crystal
Revenge
(BLCR-EN012) Advanced Crystal Beast Emerald Tortoise WATER / Effect Monster / Level 3 / ATK 600 / DEF 2000 (Aqua / Effect) If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. (Secret Rare) |
Rating: 2 out of 5 Still packs high DEF, but the effect hasn't evolved (#3) much. |
Crystal
Revenge
(BLCR-EN011) Advanced Crystal Beast Amethyst Cat EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Beast / Effect) If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. (Secret Rare) |
Rating: 1 out of 5 Now it affects all of them with the same side-effect it started with. |
Crystal
Revenge
(BLCR-EN010) Advanced Crystal Beast Ruby Carbuncle LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 300 (Fairy / Effect) If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn. (Secret Rare) |
Rating: 1 out of 5 The advancement is mostly in the length of the name and effects. |
Crystal
Revenge
(BLCR-EN009) Battle of Sleeping Spirits SPELL / Quick-Play Spell Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn. (Ultra Rare) |
Rating: 1 out of 5 A worse Shallow Grave (SDRL #23). So many better ways to revive monsters today. |
Crystal
Revenge
(BLCR-EN008) EN Shuffle SPELL / Normal Spell Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn. (Secret Rare) |
Rating: 1 out of 5 Maybe from the hand it'd be okay, but it's only from the field. A retooled Bubble Shuffle. |
Crystal
Revenge
(BLCR-EN007) Clockwork Night SPELL / Continuous Spell All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn. (Secret Rare) |
Rating: 2 out of 5 The gain and loss isn't much, but the last effect is certainly helpful. |
Crystal
Revenge
(BLCR-EN006) Dimension Dice SPELL / Normal Spell If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck. (Ultra Rare) |
Rating: 1 out of 5 There is no effect requiring a die roll that is truly useful. |
Crystal
Revenge
(BLCR-EN005) Dice Dungeon SPELL / Field Spell When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK. (Ultra Rare) |
Rating: 1 out of 5 There's always a risk, but this applies to all your monsters, similar to Time Wizard. (#15) |
Crystal
Revenge
(BLCR-EN004) Thunder Ball DARK / Effect Monster / Level 3 / ATK 450 / DEF 400 (Fiend / Effect) At the end of the Damage Step, if a monster battled: You can Special Summon this card from your hand. You can send 1 Trap from your hand or that's Set on your field to the GY; destroy all other monsters in this card's column. If this card in the Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 card in your GY; roll a six-sided die, and if the result is 6, add that target to your hand. You can only use each effect of "Thunder Ball" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Could actually prove useful, especially if facing Jinzo (#3) or Royal Decree. |
Crystal
Revenge
(BLCR-EN003) Dragon Nails SPELL / Equip Spell Equip only to a DARK monster. It gains 600 ATK, also it cannot be destroyed by your opponent's card effects. If this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster, and if you do, equip this card to it, but banish this card when it leaves the field. You can only use this effect of "Dragon Nails" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Any DARK monster can use it, but the perks prove to be mediocre as a whole. |
Crystal
Revenge
(BLCR-EN002) Royal Straight SPELL / Quick-Play Spell Send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight". (Ultra Rare) |
Rating: 2 out of 5 Not limited to RSS, but I'm not aware of any others that'll be Summoned properly. |
Crystal
Revenge
(BLCR-EN001) Royal Straight Slasher LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1350 (Warrior / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned with "Royal Straight". If you have all of "Queen's Knight", "King's Knight", and "Jack's Knight" in your GY: You can send 5 monsters, with different Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls. When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them. You can only use each effect of "Royal Straight Slasher" once per turn. (Secret Rare) |
Rating: 2 out of 5 Works just as it did in the anime, which means no buff for the work it takes. |