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Starter Deck: Joey (SDJ-EN) Card Spoiler)
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Joey_(TCG-NA-1E) |
Starter Deck: Joey (SDJ-050) Reverse Trap TRAP / Normal Trap All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. (Common) |
Starter Deck: Joey (SDJ-049) Fake Trap TRAP / Normal Trap When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s). (Common) |
Starter Deck: Joey (SDJ-048) Seven Tools of the Bandit TRAP / Counter Trap Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it. (Common) |
Starter Deck: Joey (SDJ-047) Ultimate Offering TRAP / Continuous Trap At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set. (Common) |
Starter Deck: Joey (SDJ-046) Waboku TRAP / Normal Trap Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated. (Common) |
Starter Deck: Joey (SDJ-045) Castle Walls TRAP / Normal Trap Increase a selected monster's DEF by 500 points during the turn this card is activated. (Common) |
Starter Deck: Joey (SDJ-044) Reinforcements TRAP / Normal Trap Increase a selected monster's ATK by 500 points during the turn this card is activated. (Common) |
Starter Deck: Joey (SDJ-043) Trap Hole TRAP / Normal Trap If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed. (Common) |
Starter Deck: Joey (SDJ-042) Just Desserts TRAP / Normal Trap Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. (Common) |
Starter Deck: Joey (SDJ-041) Scapegoat SPELL / Quick-Play Spell When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. (Super Rare) |
Starter Deck: Joey (SDJ-040) Shield & Sword SPELL / Normal Spell For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. (Common) |
Starter Deck: Joey (SDJ-039) Eternal Rest SPELL / Normal Spell Destroys all monsters equipped with Equip Cards. (Common) |
Starter Deck: Joey (SDJ-038) Dragon Treasure SPELL / Equip Spell A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. (Common) |
Starter Deck: Joey (SDJ-037) Mountain SPELL / Field Spell Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. (Common) |
Starter Deck: Joey (SDJ-036) Polymerization (original artwork) SPELL / Field Spell Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster. (Common) |
Starter Deck: Joey (SDJ-035) Monster Reborn SPELL / Normal Spell Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. (Common) |
Starter Deck: Joey (SDJ-034) Remove Trap SPELL / Normal Spell Destroys 1 face-up Trap Card on the field. (Common) |
Starter Deck: Joey (SDJ-033) The Reliable Guardian SPELL / Quick-Play Spell Increase 1 monster's DEF by 700 points during the turn this card is activated. (Common) |
Starter Deck: Joey (SDJ-032) Giant Trunade SPELL / Normal Spell Returns all Magic and Trap Cards on the field to the respective owner's hands. (Common) |
Starter Deck: Joey (SDJ-031) Block Attack SPELL / Normal Spell Select 1 of your opponent's monsters and shift it to Defense Position. (Common) |
Starter Deck: Joey (SDJ-030) Change of Heart SPELL / Normal Spell Select and control 1 opposing monster (regardless of position) on the field until end of your turn. (Common) |
Starter Deck: Joey (SDJ-029) De-Spell SPELL / Normal Spell Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. (Common) |
Starter Deck: Joey (SDJ-028) Fissure SPELL / Normal Spell Destroys 1 opponent's face-up monster with the lowest ATK. (Common) |
Starter Deck: Joey (SDJ-027) Dian Keto the Cure Master SPELL / Normal Spell Increases your Life Points by 1000 points. (Common) |
Starter Deck: Joey (SDJ-026) Dark Hole SPELL / Normal Spell Destroys all monsters on the field. (Common) |
Starter Deck: Joey (SDJ-025) Malevolent Nuzzler SPELL / Equip Spell A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck. (Common) |
Starter Deck: Joey (SDJ-024) Flame Swordsman (original artwork) FIRE / Fusion Monster / Level 5 / ATK 1800 / DEF 1600 (Warrior / Fusion) "Flame Manipulator" + "Masaki the Legendary Swordsman" (Common) |
Starter Deck: Joey (SDJ-023) Thousand Dragon (original artwork) WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Fusion) "Time Wizard" + "Baby Dragon" (Common) |
Starter Deck: Joey (SDJ-022) Penguin Soldier WATER / Effect Monster / Level 2 / ATK 750 / DEF 500 (Aqua / Flip / Effect) FLIP: You can return up to 2 Monster Cards from the field to the owner's hand. (Super Rare) |
Starter Deck: Joey (SDJ-021) White Magical Hat LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 700 (Spellcaster / Effect) When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. (Common) |
Starter Deck: Joey (SDJ-020) Princess of Tsurugi WIND / Effect Monster / Level 3 / ATK 900 / DEF 700 (Warrior / Flip / Effect) FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field. (Common) |
Starter Deck: Joey (SDJ-019) Sangan DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Fiend / Effect) When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled. (Common) |
Starter Deck: Joey (SDJ-018) Big Eye DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1000 (Fiend / Flip / Effect) FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. (Common) |
Starter Deck: Joey (SDJ-017) Magician of Faith LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400 (Spellcaster / Flip / Effect) FLIP: Select 1 Magic Card from your Graveyard and return it to your hand. (Common) |
Starter Deck: Joey (SDJ-016) Maha Vailo LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1400 (Spellcaster / Effect) In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster. (Common) |
Starter Deck: Joey (SDJ-015) Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn. (Common) |
Starter Deck: Joey (SDJ-014) Milus Radiant EARTH / Effect Monster / Level 1 / ATK 300 / DEF 250 (Beast / Effect) As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. (Common) |
Starter Deck: Joey (SDJ-013) Karate Man EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase. (Common) |
Starter Deck: Joey (SDJ-012) Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Any Equip Card this card is equipped with is automatically destroyed. (Common) |
Starter Deck: Joey (SDJ-011) Harpie's Brother WIND / Normal Monster / Level 4 / ATK 1800 / DEF 600 (Winged Beast / Normal) With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. (Common) |
Starter Deck: Joey (SDJ-010) Darkfire Soldier #1 FIRE / Normal Monster / Level 4 / ATK 1700 / DEF 1150 (Pyro / Normal) An explosive expert from a special elite force. (Common) |
Starter Deck: Joey (SDJ-009) Armored Lizard EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Reptile / Normal) A lizard with a very tough hide and a vicious bite. (Common) |
Starter Deck: Joey (SDJ-008) 7 Colored Fish WATER / Normal Monster / Level 4 / ATK 1800 / DEF 800 (Fish / Normal) A rare rainbow fish that has never been caught by mortal man. (Common) |
Starter Deck: Joey (SDJ-007) Masaki the Legendary Swordsman EARTH / Normal Monster / Level 4 / ATK 1100 / DEF 1100 (Warrior / Normal) Legendary swordmaster Masaki is a veteran of over 100 battles. (Common) |
Starter Deck: Joey (SDJ-006) Flame Manipulator FIRE / Normal Monster / Level 3 / ATK 900 / DEF 1000 (Spellcaster / Normal) This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". (Common) |
Starter Deck: Joey (SDJ-005) Island Turtle WATER / Normal Monster / Level 4 / ATK 1100 / DEF 2000 (Aqua / Normal) A huge turtle that is often mistaken for an island. (Common) |
Starter Deck: Joey (SDJ-004) Spirit of the Harp LIGHT / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Fairy / Normal) A spirit that soothes the soul with the music of its heavenly harp. (Common) |
Starter Deck: Joey (SDJ-003) Baby Dragon WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700 (Dragon / Normal) Much more than just a child, this dragon is gifted with untapped power. (Common) |
Starter Deck: Joey (SDJ-002) Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. (Common) |
Starter Deck: Joey (SDJ-001) Red-Eyes B. Dragon (original artwork) DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Normal) A ferocious dragon with a deadly attack. (Ultra Rare) |