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Duelist Revolution (DREV-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Revolution_(TCG-EN-1E)
Duelist Revolution (DREV-EN099)
Stygian Street Patrol
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Fiend / Effect)

When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 100. You can remove from play this card in your Graveyard to Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.
(Secret Rare)
Rating: 2 out of 5
Not much for an actual cop, but has minor uses in Fiend Decks.
Duelist Revolution (DREV-EN098)
Genex Power Planner
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Spellcaster / Effect)

When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand.
(Common)
Rating: 1 out of 5
Poor planning for anyone using this as there's nothing good to get.
Duelist Revolution (DREV-EN097)
Genex Worker
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 1200
(Machine / Effect)

You can Tribute this card to Special Summon 1 "Genex" monster from your hand.
(Common)
Rating: 1 out of 5
Hardly working in my book, especially with those stats.
Duelist Revolution (DREV-EN096)
Flamvell Fiend
FIRE / Effect Monster / Level 5 / ATK 2100 / DEF 1200
(Fiend / Effect)

When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type monster in your Graveyard.
(Common)
Rating: 1 out of 5
2100 ATK just isn't good enough to make any part of this monster useful.
Duelist Revolution (DREV-EN095)
Flamvell Archer
FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 200
(Pyro / Tuner / Effect)

Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all face-up "Flamvell" monsters on the field gain 800 ATK until the End Phase.
(Common)
Rating: 2 out of 5
Make use of its Tuner status as nothing else is worth it.
Duelist Revolution (DREV-EN094)
Flamvell Poun
FIRE / Effect Monster / Level 1 / ATK 200 / DEF 200
(Pyro / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can add 1 monster with 200 DEF from your Deck to your hand.
(Common)
Rating: 2 out of 5
Firedog is a viable choice, but it's very limited.
Duelist Revolution (DREV-EN093)
Miracle's Wake
TRAP / Normal Trap
Select 1 monster that was destroyed by battle and sent to your Graveyard during this turn. Special Summon it.
(Secret Rare)
Rating: 3 out of 5
Quite a bit like Call of the Haunted and doesn't take the revived monster with it later on.
Duelist Revolution (DREV-EN092)
Ally of Justice Cyclone Creator
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1200
(Machine / Tuner / Effect)

Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
(Secret Rare)
Rating: 2 out of 5
A Tuner by itself, but it has very few uses.
Duelist Revolution (DREV-EN091)
Fabled Raven
LIGHT / Effect Monster / Level 2 / ATK 1300 / DEF 1000
(Fiend / Tuner / Effect)

Once per turn, you can discard any number of cards from your hand and increase the Level of this card by the number of discarded cards, until the End Phase. This card also gains ATK equal to the number of discarded cards x 400, until the End Phase.
(Secret Rare)
Rating: 2 out of 5
The effects are quite bad, but it's also a Tuner.
Duelist Revolution (DREV-EN090)
Mystical Refpanel
TRAP / Normal Trap
Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead.
(Secret Rare)
Rating: 2 out of 5
Not many good choices as there are few cards that target a player, with some of those being banned.
Duelist Revolution (DREV-EN089)
Super Rush Recklessly
TRAP / Normal Trap
Select 1 face-up Beast-Type monster you control and 1 monster your opponent controls. Destroy your monster, and return the opponent's monster to the Deck.
(Super Rare)
Rating: 1 out of 5
Needlessly destroying your own monster isn't worth the "benefit" this has to offer.
Duelist Revolution (DREV-EN088)
Amazoness Shamanism
TRAP / Normal Trap
Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect.
(Super Rare)
Rating: 0 out of 5
Big Wave Small Wave just got so much worse.
Duelist Revolution (DREV-EN087)
Amazoness Heirloom
SPELL / Equip Spell
Equip only to an "Amazoness" monster. Once per turn, that monster cannot be destroyed by battle. When the equipped monster attacks, after damage calculation, destroy the attack target.
(Super Rare)
Rating: 1 out of 5
Protecting them only once won't save them in the end.
Duelist Revolution (DREV-EN086)
Guts of Steel
SPELL / Normal Spell
Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the rest from play.
(Rare)
Rating: 1 out of 5
What's the point when you don't really benefit from their self-destruction?
Duelist Revolution (DREV-EN085)
Psychic Nightmare
WIND / Synchro Monster / Level 6 / ATK 2400 / DEF 1800
(Psychic / Synchro / Effect)

1 Tuner + 1 or more non-Tuner Psychic-Type monsters
Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase.
(Secret Rare)
Rating: 1 out of 5
A gamble for a temporary ATK boost is never worth it.
Duelist Revolution (DREV-EN084)
Dark Deseertapir
EARTH / Effect Monster / Level 2 / ATK 1100 / DEF 300
(Beast / Effect)

When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it.
(Rare)
Rating: 1 out of 5
There aren't enough cards to make this even remotely good.
Duelist Revolution (DREV-EN083)
D.D. Destroyer
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)

When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destroy it.
(Rare)
Rating: 1 out of 5
Kycoo is a much better destroyer than this.
Duelist Revolution (DREV-EN082)
Naturia Pineapple
EARTH / Effect Monster / Level 2 / ATK 100 / DEF 100
(Plant / Effect)

All face-up monsters you control are treated as Plant-Type. If this card is in your Graveyard during your Standby Phase, and you control no Spell or Trap Cards, you can Special Summon this card. This effect cannot be activated if you control a face-up "Naturia Pineapple" or if there are any monsters in your Graveyard that are not Plant-Type or Beast-Type.
(Secret Rare)
Rating: 1 out of 5
Treeborn Frog gets another bad variant of itself.
Duelist Revolution (DREV-EN081)
Amazoness Scouts
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 1100
(Warrior / Effect)

During either player's turn, you can Tribute this card. If you do, during this turn, face-up "Amazoness" monsters you control cannot be targeted by Effect Monsters' effects, and cannot be destroyed by the effects of Spells, Traps, or Effect Monsters.
(Rare)
Rating: 1 out of 5
I have no doubt that these scouts will be unable to attend their next meeting.
Duelist Revolution (DREV-EN080)
Light of Destruction
TRAP / Continuous Trap
When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.
(Common)
Rating: 2 out of 5
Mostly only good against Lightsworn Decks.
Duelist Revolution (DREV-EN079)
Chivalry
TRAP / Counter Trap
Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Not as good as Trap Jammer, which counters more cards, but there's Effect Veiler at least.
Duelist Revolution (DREV-EN078)
Anti-Magic Prism
TRAP / Normal Trap
Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.
(Common)
Rating: 1 out of 5
It counters nothing, and does nothing useful in return.
Duelist Revolution (DREV-EN077)
Solemn Warning
TRAP / Counter Trap
Pay 2000 Life Points to negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card.
(Ultra Rare)
Rating: 3 out of 5
Pricy, but pretty much anything gets blocked, including cards Solemn Judgment cannot block.
Duelist Revolution (DREV-EN076)
Paradox Fusion
TRAP / Counter Trap
Activate by removing 1 face-up Fusion Monster you control from play. Negate the activation of a Spell or Trap Card, OR the Special Summon of a monster and destroy that card. During your 2nd End Phase, return the removed Fusion Monster to the field in face-up Attack Position.
(Super Rare)
Rating: 1 out of 5
It'll likely be too late to get your Fusion Monster back.
Duelist Revolution (DREV-EN075)
Horn of the Phantom Beast
TRAP / Normal Trap
Equip this card to a Beast-Type or Beast-Warrior-Type monster you control. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
(Rare)
Rating: 2 out of 5
Only a select few monsters are worth using with this, and even then it's not much.
Duelist Revolution (DREV-EN074)
Beast Rising
TRAP / Continuous Trap
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.
(Common)
Rating: 1 out of 5
Gift of the Martyr is bad enough, but is better than this.
Duelist Revolution (DREV-EN073)
Queen's Pawn
TRAP / Normal Trap
Activate only when an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck.
(Common)
Rating: 1 out of 5
Most Amazoness monsters have less than 2000 ATK. Queen is really the only one that'll be successful.
Duelist Revolution (DREV-EN072)
Amazoness Willpower
TRAP / Continuous Trap
Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
(Rare)
Rating: 1 out of 5
Being forced to attack is against what little willpower they have.
Duelist Revolution (DREV-EN071)
Wattcannon
TRAP / Continuous Trap
Once per turn, when a Level 4 or lower Thunder-Type monster is Normal or Special Summoned to the field, inflict 600 damage to your opponent.
(Common)
Rating: 1 out of 5
Cannon Soldier is realistically better than this, but only by a hair.
Duelist Revolution (DREV-EN070)
Scrap Rage
TRAP / Normal Trap
Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase.
(Common)
Rating: 1 out of 5
They should be upset with how poorly UDE treats them, but that doesn't make them good.
Duelist Revolution (DREV-EN069)
Chain Whirlwind
TRAP / Normal Trap
Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them.
(Common)
Rating: 2 out of 5
Unrelated to those god awful cards from Cyberdark Impact, but only about a step above them.
Duelist Revolution (DREV-EN068)
Barrier Wave
TRAP / Normal Trap
Activate by Tributing 1 Synchro Monster when your opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF.
(Common)
Rating: 1 out of 5
I think even Labyrinth of Nightmare would be better than this.
Duelist Revolution (DREV-EN067)
Reanimation Wave
TRAP / Normal Trap
Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard.
(Rare)
Rating: 1 out of 5
A very poor man's Negate Attack.
Duelist Revolution (DREV-EN066)
Parallel Selection
TRAP / Normal Trap
Activate only when a Synchro Monster you control is destroyed by your opponent (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand.
(Rare)
Rating: 1 out of 5
Make a better selection than this.
Duelist Revolution (DREV-EN065)
Howl of the Wild
TRAP / Continuous Trap
When a monster you control destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each face-up Beast-Type monster you control.
(Common)
Rating: 1 out of 5
A howl is nothing to be afraid of, and neither is this.
Duelist Revolution (DREV-EN064)
Battle Instinct
TRAP / Normal Trap
Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand in face-up Attack Position.
(Common)
Rating: 1 out of 5
Instinct should tell you using this is a bad idea.
Duelist Revolution (DREV-EN063)
Desperate Tag
TRAP / Continuous Trap
If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
(Common)
Rating: 3 out of 5
Strategic block is more like it. Not even tied to Gladiator Beasts like the name would suggest.
Duelist Revolution (DREV-EN062)
Pot of Duality
SPELL / Normal Spell
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
(Secret Rare)
Rating: 2 out of 5
Patched up from a recent accident, but the results are less than ideal.
Duelist Revolution (DREV-EN061)
Summoning Curse
SPELL / Continuous Spell
When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes it from play. During each of your End Phases, pay 500 Life Points or destroy this card.
(Common)
Rating: 1 out of 5
This card is certainly cursed to follow previously useless cards like Confiscation.
Duelist Revolution (DREV-EN060)
Wiseman's Chalice
SPELL / Normal Spell
If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. The monster cannot be Tributed, or used as a Synchro Material Monster, while it is face-up on the field.
(Super Rare)
Rating: 1 out of 5
Wise Duelists use Monster Reborn now that it's legal again.
Duelist Revolution (DREV-EN059)
Cursed Armaments
SPELL / Equip Spell
The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard, you can select 1 face-up monster your opponent controls and equip it with this card.
(Common)
Rating: 2 out of 5
Slightly weaker than United We Stand, but also reusable on its own.
Duelist Revolution (DREV-EN058)
Pestilence
SPELL / Equip Spell
Equip only to a Warrior, Beast-Warrior, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
(Common)
Rating: 2 out of 5
Only works on specific monsters, but there's no fee to use it.
Duelist Revolution (DREV-EN057)
Miracle Synchro Fusion
SPELL / Normal Spell
Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by an opponent's card effect and sent to the Graveyard, draw 1 card.
(Common)
Rating: 2 out of 5
There aren't many Fusions that are like this, but Ultimate Axon Kicker is a good one among those.
Duelist Revolution (DREV-EN056)
Beast Rage
SPELL / Normal Spell
All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters.
(Common)
Rating: 1 out of 5
Permanent or not, it'll take 5 or more monsters to get even 1000 ATK.
Duelist Revolution (DREV-EN055)
Unicorn Beacon
SPELL / Normal Spell
Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position.
(Super Rare)
Rating: 1 out of 5
A less versatile D.D.R. isn't any good.
Duelist Revolution (DREV-EN054)
Amazoness Fighting Spriit
SPELL / Continuous Spell
If an "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
(Common)
Rating: 1 out of 5
They hardly have any fighting spirit to begin with so the boost probably won't be enough.
Duelist Revolution (DREV-EN053)
Amazoness Village
SPELL / Field Spell
All face-up "Amazoness" monsters on the field gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect, and is sent to the Graveyard, you can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that of the destroyed "Amazoness".
(Rare)
Rating: 1 out of 5
Hero Signal for Amazoness, but they're about as bad as most Main Deck Elemental Heroes.
Duelist Revolution (DREV-EN052)
Landoise's Luminous Moss
SPELL / Normal Spell
Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn.
(Rare)
Rating: 1 out of 5
They probably won't need to use effects to take down Naturia monsters.
Duelist Revolution (DREV-EN051)
Naturia Forest
SPELL / Field Spell
If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand.
(Common)
Rating: 1 out of 5
The reality is it doesn't matter which one you get. They're only around 2000 ATK at most.
Duelist Revolution (DREV-EN050)
Wattcine
SPELL / Continuous Spell
When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.
(Common)
Rating: 2 out of 5
Watt Decks are more likely to deal damage, but that's generally only 1000 points.
Duelist Revolution (DREV-EN049)
Scrap Sheen
SPELL / Quick-Play Spell
Select 1 face-up "Scrap" monster you control and destroy it. All face-up "Scrap" monsters you control gain 1000 ATK until the End Phase.
(Common)
Rating: 1 out of 5
Reveals only rusty armor from years of neglect.
Duelist Revolution (DREV-EN048)
Scrapstorm
SPELL / Quick-Play Spell
Select 1 face-up "Scrap" monster you control. Send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card. Then, destroy the selected monster.
(Super Rare)
Rating: 1 out of 5
Scrap the idea altogether.
Duelist Revolution (DREV-EN047)
Scrapyard
SPELL / Normal Spell
Add 1 "Scrap" Tuner monster from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
An appropriate place for the entire Archetype, but this doesn't belong anywhere except a trade binder or trash can.
Duelist Revolution (DREV-EN046)
Double Cyclone
SPELL / Quick-Play Spell
Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected card(s).
(Common)
Rating: 1 out of 5
We can just use Scrap Dragon instead.
Duelist Revolution (DREV-EN045)
Blind Spot Strike
SPELL / Quick-Play Spell
Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase.
(Common)
Rating: 2 out of 5
Might be enough to take that monster down and/or deal piercing damage, but it's only for a single turn.
Duelist Revolution (DREV-EN044)
Wattchimera
LIGHT / Synchro Monster / Level 6 / ATK 1400 / DEF 1200
(Thunder / Synchro / Effect)

1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters.
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Quite strict, and even when successful with the effect, you get a gamble that won't pay off.
Duelist Revolution (DREV-EN043)
Scrap Dragon
EARTH / Synchro Monster / Level 8 / ATK 2800 / DEF 2000
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 1 card your opponent controls. Destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard and Special Summon it.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Strong, but the effect affects both players so each player needs a card to lose.
Duelist Revolution (DREV-EN042)
Lightning Tricorn
LIGHT / Synchro Monster / Level 8 / ATK 2800 / DEF 2000
(Beast / Synchro / Effect)

1 Tuner + 1 or more non-Tuner Beast-Type monsters
If this card is destroyed by your opponent's card (either by battle or by card effect), you can select 1 "Thunder Unicorn" or "Voltic Bicorn" in your Graveyard and Special Summon it.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Not going to do you any good since both the other monsters are weaker than this.
Duelist Revolution (DREV-EN041)
Voltic Bicorn
LIGHT / Synchro Monster / Level 7 / ATK 2500 / DEF 2000
(Beast / Synchro / Effect)

1 Beast-Type Tuner + 1 or more non-Tuner monsters
If this card is destroyed by your opponent's card (either by battle or by card effect), both players send the top 7 cards of their Deck to the Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Deck Destruction only works if the opponent is the only losing the cards.
Duelist Revolution (DREV-EN040)
Thunder Unicorn
LIGHT / Synchro Monster / Level 5 / ATK 2200 / DEF 1800
(Beast / Synchro / Effect)

1 Beast-Type Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
It's just a weaker version of Pestilence, which you'll see soon enough.
Duelist Revolution (DREV-EN039)
Ultimate Axon Kicker
LIGHT / Fusion Monster / Level 10 / ATK 2900 / DEF 1700
(Psychic / Fusion / Effect)

1 Psychic-Type Synchro Monster + 1 Psychic-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.
(Super Rare)
Rating: 4 out of 5
I just can't take away much with those great effects it has to offset the Fusion Materials.
Duelist Revolution (DREV-EN038)
Dragon Knight Draco-Equiste
WIND / Fusion Monster / Level 10 / ATK 3200 / DEF 2000
(Dragon / Fusion / Effect)

1 Dragon-Type Synchro Monster + 1 Warrior-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can select 1 Dragon-Type Synchro Monster in the Graveyard. Remove it from play, treat this card's name as that monster's name, and give this card the same effects as that monster, until the End Phase. While this card is in face-up Attack Position, any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 1 out of 5
Tough to Fusion Summon for pretty bad effects.
Duelist Revolution (DREV-EN037)
Final Psychic Ogre
EARTH / Effect Monster / Level 5 / ATK 2200 / DEF 1700
(Psychic / Effect)

If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand.
(Common)
Rating: 1 out of 5
Even Krebons isn't worth retrieving with this.
Duelist Revolution (DREV-EN036)
Ambitious Gopher
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 100
(Fiend / Effect)

Once per turn, you select up to 2 monsters your opponent controls. Your opponent can reveal 1 monster in their hand to negate this card's effect. If they do not, destroy the selected monsters.
(Rare)
Rating: 3 out of 5
Never mind the effect as it's too risky. It still boasts 2400 ATK for a Level 6 monster.
Duelist Revolution (DREV-EN035)
Synchro Fusionist
DARK / Effect Monster / Level 2 / ATK 800 / DEF 600
(Spellcaster / Effect)

If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion".
(Rare)
Rating: 2 out of 5
Not really good on the field anyway, but it doesn't offer much.
Duelist Revolution (DREV-EN034)
Elephun
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300
(Beast / Tuner / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand.
(Common)
Rating: 2 out of 5
I don't get all the "support" for a bad Deck idea.
Duelist Revolution (DREV-EN033)
Lock Cat
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1000
(Beast / Effect)

When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated.
(Common)
Rating: 1 out of 5
This kitty deserves better than this poor effect.
Duelist Revolution (DREV-EN032)
Amazoness Queen
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1800
(Warrior / Effect)

"Amazoness" monsters you control cannot be destroyed by battle.
(Super Rare)
Rating: 3 out of 5
It's still good, even if the effect didn't include itself.
Duelist Revolution (DREV-EN031)
Amazoness Trainee
EARTH / Effect Monster / Level 2 / ATK 1500 / DEF 1300
(Warrior / Effect)

Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.
(Common)
Rating: 1 out of 5
They're all pretty much trainees next to their queen.
Duelist Revolution (DREV-EN030)
Amazoness Sage
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 700
(Warrior / Effect)

If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Step.
(Common)
Rating: 1 out of 5
Mai's signature Deck strategy is back, but to no avail for the most part.
Duelist Revolution (DREV-EN029)
Naturia Bamboo Shoot
EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 2000
(Plant / Effect)

If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Just take it down in battle and the effect is moot.
Duelist Revolution (DREV-EN028)
Naturia Beans
EARTH / Effect Monster / Level 2 / ATK 100 / DEF 1200
(Plant / Effect)

Once per turn, this card cannot be destroyed by battle. When this face-up card is selected as an attack target, inflict 500 damage to your opponent.
(Common)
Rating: 2 out of 5
The effect was a must to even consider giving it 2 stars.
Duelist Revolution (DREV-EN027)
Naturia Mosquito
EARTH / Effect Monster / Level 1 / ATK 200 / DEF 300
(Insect / Effect)

While you control another face-up "Naturia" monster(s), your opponent cannot select this card as an attack target. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Naturia" monster you control, except this card.
(Common)
Rating: 2 out of 5
2 copies creates an attack lock similar to other cards, but it's pretty much useless outside of that.
Duelist Revolution (DREV-EN026)
Wattpheasant
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 800
(Thunder / Effect)

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.
(Common)
Rating: 1 out of 5
Of course it can attack directly when there's no benefit given for doing so.
Duelist Revolution (DREV-EN025)
Wattlemur
LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 100
(Thunder / Effect)

If this card is destroyed by your opponent's card (either by battle or by card effect), they cannot conduct their Battle Phase during their next turn.
(Common)
Rating: 2 out of 5
Quite slow, but if you can hang on until your turn, you should be better off.
Duelist Revolution (DREV-EN024)
Wattbeta
LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 0
(Thunder / Tuner / Effect)

When this card inflicts Battle Damage to your opponent by a direct attack, your opponent
discards 1 card of their choice.
(Common)
Rating: 2 out of 5
Bare minimum uses here.
Duelist Revolution (DREV-EN023)
Scrap Golem
EARTH / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Rock / Effect)

Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to either player's side of the field.
(Rare)
Rating: 1 out of 5
They're so bad UDE is letting you pick who deals with the burdon.
Duelist Revolution (DREV-EN022)
Scrap Hunter
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 400
(Machine / Effect)

Once per turn, you can select 1 face-up "Scrap" monster you control, except this card. Destroy it and send 1 Tuner monster from your Deck to your Graveyard.
(Rare)
Rating: 1 out of 5
Even Scraps don't benefit from filling up their Graveyard.
Duelist Revolution (DREV-EN021)
Scrap Beast
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1300
(Machine / Effect)

If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast", and add it to your hand.
(Rare)
Rating: 2 out of 5
At least it doesn't self-destruct right away.
Duelist Revolution (DREV-EN020)
Scrap Goblin
EARTH / Effect Monster / Level 3 / ATK 0 / DEF 500
(Beast-Warrior / Tuner / Effect)

This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin" and add it to your hand.
(Common)
Rating: 1 out of 5
Not really invicinble if you self-destruct at any point.
Duelist Revolution (DREV-EN019)
Scrap Chimera
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 500
(Beast / Effect)

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.
(Super Rare)
Rating: 1 out of 5
Scrap Tuners are just as bad as the non-Tuners.
Duelist Revolution (DREV-EN018)
Hypnocorn
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 600
(Beast / Effect)

When this card is Normal Summoned, if your opponent controls a monster(s) and you control no other monsters, you can select 1 Set Spell or Trap Card and destroy it.
(Rare)
Rating: 1 out of 5
With Mystical Space Typhoon going to 2, there's no need for monsters this bad.
Duelist Revolution (DREV-EN017)
Rhinotaurus
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 600
(Beast-Warrior / Effect)

If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can attack twice during that Battle Phase.
(Common)
Rating: 3 out of 5
Getting 2 attacks is quite decent, but it does require some extra work.
Duelist Revolution (DREV-EN016)
Delta Flyer
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 900
(Dragon / Tuner / Effect)

Once per turn, you can select 1 other face-up monster you control and increase its Level by 1.
(Rare)
Rating: 2 out of 5
Can help with Synchro Summons, but doesn't work on itself.
Duelist Revolution (DREV-EN015)
Trident Warrior
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Warrior / Effect)

When this card is Normal Summoned, you can Special Summon 1 Level 3 monster from your hand.
(Super Rare)
Rating: 3 out of 5
There are a few good Level 3 monsters, but most of those aren't Tuners.
Duelist Revolution (DREV-EN014)
Mine Mole
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1200
(Beast / Effect)

Once per turn, this card cannot be destroyed by battle. If this card is sent to the Graveyard as a Synchro Material Monster of a Beast-Type monster, draw 1 card. If this card is removed from the field by your opponent's card effect, remove this card from play.
(Common)
Rating: 1 out of 5
Must be a rejected dwarf from Snow White.
Duelist Revolution (DREV-EN013)
Bicorn Re'em
DARK / Effect Monster / Level 4 / ATK 800 / DEF 1600
(Beast / Effect)

If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard.
(Common)
Rating: 1 out of 5
Only Needle Worm is potent enough to send from the Deck to the Graveyard.
Duelist Revolution (DREV-EN012)
Unibird
WIND / Effect Monster / Level 2 / ATK 100 / DEF 600
(Winged Beast / Effect)

You can remove from play this face-up card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster.
(Super Rare)
Rating: 1 out of 5
Or you could waste no time or resources and revive it with Call of the Haunted?
Duelist Revolution (DREV-EN011)
D.D. Unicorn Knight
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 900
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.
(Rare)
Rating: 1 out of 5
Nothing revolutionary here.
Duelist Revolution (DREV-EN010)
Monoceros
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Beast / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard.
(Common)
Rating: 1 out of 5
That's 3 of these awful rejects with Summon requirements.
Duelist Revolution (DREV-EN009)
Uni-Horned Familiar
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 1000
(Beast / Tuner / Effect)

When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, if this card was removed from play by this effect, this card returns to the field.
(Common)
Rating: 1 out of 5
Tuners with mediocre-to-bad effects are unfortunately a familiar sight.
Duelist Revolution (DREV-EN008)
Egotistical Ape
EARTH / Effect Monster / Level 5 / ATK 1200 / DEF 1200
(Beast / Tuner / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can activate 1 of these effects: ● Increase the Level of this card by the Level of the Beast-Type monster. ● Decrease the Level of this card by the Level of the Beast-Type monster.
(Rare)
Rating: 1 out of 5
Once it loses a battle, it'll realize what a mistake it is.
Duelist Revolution (DREV-EN007)
Playful Possum
EARTH / Effect Monster / Level 2 / ATK 800 / DEF 600
(Beast / Effect)

During your Main Phase, if your opponent controls a face-up monster with a higher ATK than the ATK of this card, you can destroy this card on the field. During your Standby Phase, if this card was destroyed by this effect, you can Special Summon this card from the Graveyard.
(Rare)
Rating: 1 out of 5
People combo this with Green Baboon, which just drains your Life Points.
Duelist Revolution (DREV-EN006)
Stronghold Guardian
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 1500
(Warrior / Effect)

If a Defense Position monster you control is attacked, during the Damage Step, you can send this card from your hand to the Graveyard to have that monster gain 1500 DEF until the End Phase.
(Common)
Rating: 2 out of 5
Might as well make good use of the effect.
Duelist Revolution (DREV-EN005)
A/D Changer
LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100
(Warrior / Effect)

You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
(Common)
Rating: 1 out of 5
If it has to be in the Graveyard just to change 1 monster's battle position, that's no good and takes too long.
Duelist Revolution (DREV-EN004)
Damage Eater
DARK / Effect Monster / Level 2 / ATK 100 / DEF 800
(Fiend / Effect)

During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead.
(Common)
Rating: 1 out of 5
The true "damage eater" is Prime Material Dragon.
Duelist Revolution (DREV-EN003)
Dash Warrior
WIND / Effect Monster / Level 3 / ATK 600 / DEF 1200
(Warrior / Effect)

If this card attacks, it gains 1200 ATK during the Damage Step only.
(Common)
Rating: 1 out of 5
All hopes of winning are dashed with this.
Duelist Revolution (DREV-EN002)
Effect Veiler
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Tuner / Effect)

During your opponent's Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up Effect Monster your opponent controls. Negate the
effect(s) of that monster until the End Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
A nice surprise for your opponent and it's a Tuner, but only against 1 monster effect for 1 turn.
Duelist Revolution (DREV-EN001)
Earthquake Giant
EARTH / Effect Monster / Level 5 / ATK 1600 / DEF 2100
(Rock / Effect)

Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position.
(Common)
Rating: 1 out of 5
Really bad Level 5 monster.
Duelist Revolution (DREV-EN000)
Scrap Archfiend
EARTH / Synchro Monster / Level 7 / ATK 2700 / DEF 1800
(Fiend / Synchro)

1 Tuner + 1 or more non-Tuner monsters
(Super Rare)
Rating: 2 out of 5
It's what one comes to expect from a Sneak Preview card.