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Duelist Revolution (DREV-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Revolution_(TCG-EN-1E)
                               Rating: 2 | DREV-EN099 | Effect Monster
Stygian Street Patrol
DARK | Fiend |
Level 4 | ATK 1600 | DEF 1200
When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 100. You can remove from play this card in your Graveyard to Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.
(Secret Rare)


Yubel's 1st form is probably one of your better choices because you'll be able to Normal Summon and tribute that new monster to keep Yubel on the field but there aren't many other choices.
 
                               Rating: 1 | DREV-EN098 | Effect Monster
Genex Power Planner
LIGHT | Spellcaster | Level 1 | ATK 300 | DEF 200
When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand.
(Common)


I'm not hiring this guy to deal with power here as he clearly doesn't plan well.
 
                               Rating: 2 | DREV-EN097 | Effect Monster
Genex Worker
WIND | Machine | Level 3 | ATK 1200 | DEF 1200
You can Tribute this card to Special Summon 1 "Genex" monster from your hand.
(Common)


Since it won't be on the field long anyway, might as well use its effect to bring something that will stay on the field longer to the field.
 
                               Rating: 1 | DREV-EN096 | Effect Monster
Flamvell Fiend
FIRE | Fiend | Level 5 | ATK 2100 | DEF 1200
When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type monster in your Graveyard.
(Common)


He's not even a Pyro-Type monster himself so he's sure to get no uses at all in any Deck and the 200 damage per Pyro-Type monster is terrible as well.
 
                               Rating: 2 | DREV-EN095 | Effect Monster
Flamvell Archer
FIRE | Pyro-Type Tuner | Level 3 | ATK 1000 | DEF 200
Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all face-up "Flamvell" monsters on the field gain 800 ATK until the End Phase.
(Common)


It's a Tuner monster but the effect isn't permanent, probably to avoid any OTKs.
 
                               Rating: 2 | DREV-EN094 | Effect Monster
Flamvell Poun
FIRE | Pyro | Level 1 | ATK 200 | DEF 200
When this card is destroyed by battle and sent to the Graveyard, you can add 1 monster with 200 DEF from your Deck to your hand.
(Common)


Since it cannot add anything below 200 DEF, it can't add much beyond itself or a Flamvell Firedog.
 
                               Rating: 3 | DREV-EN093 | Trap Card
Miracle's Wake
Normal Trap
Select 1 monster that was destroyed by battle and sent to your Graveyard during this turn. Special Summon it.
(Secret Rare)


With Honest and BW Kalut still legal for tournament play, this card is sure to see some uses as monsters most of the time do get sent to the Grave by battle.
 
                               Rating: 2 | DREV-EN092 | Effect Monster
Ally of Justice Cyclone Creator
DARK | Machine-Type Tuner | Level 3 | ATK 1400 | DEF 1200
Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
(Secret Rare)


It's unlikely you'll have more than one Tuner monster on the field so in most cases you won't get much out of it but he's a Tuner himself at least.
 
                               Rating: 2 | DREV-EN091 | Effect Monster
Fabled Raven
LIGHT | Fiend-Type Tuner | Level 2 | ATK 1300 | DEF 1000
Once per turn, you can discard any number of cards from your hand and increase the Level of this card by the number of discarded cards, until the End Phase. This card also gains ATK equal to the number of discarded cards x 400, until the End Phase.
(Secret Rare)


You can easily convert it to a Level 4 Tuner monster but there are Tuner monster already at Level 4 that are actually playable and not ScR.
 
                               Rating: 3 | DREV-EN090 | Trap Card
Mystical Refpanel
Normal Trap
Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead.
(Secret Rare)


Konami's ruling on this card saves it from the otherwise inevitable 2 or 1 star rating, making it decent to use against many popular cards!
 
                               Rating: 1 | DREV-EN089 | Trap Card
Super Rush Recklessly
Normal Trap
Select 1 face-up Beast-Type monster you control and 1 monster your opponent controls. Destroy your monster, and return the opponent's monster to the Deck.
(Super Rare)


There seems to be a pattern to this: All cards whose name is just the addition of "Super" i.e. Super Double Summon are terrible.
 
                               Rating: 1 | DREV-EN088 | Trap Card
Amazoness Shamanism
Normal Trap
Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect.
(Super Rare)


Why is this Super Rare when Big Wave Small Wave is a Common and a Spell Card? Stick to BWSW instead.
 
                               Rating: 2 | DREV-EN087 | Spell Card
Amazoness Heirloom
Equip Spell
Equip only to an "Amazoness" monster. Once per turn, that monster cannot be destroyed by battle. When the equipped monster attacks, after damage calculation, destroy the attack target.
(Super Rare)


Offers temporary Amazoness monster protection but that's about it.
 
                               Rating: 2 | DREV-EN086 | Spell Card
Guts of Steel
Normal Spell
Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the rest from play.
(Rare)


Same as DREV-EN070's comments.
 
                               Rating: 1 | DREV-EN085 | Synchro Monster
Psychic Nightmare
WIND | Psychic-Type Synchro | Level 6 | ATK 2400 | DEF 1800
1 Tuner + 1 or more non-Tuner Psychic-Type monsters
Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase.
(Secret Rare)


A nightmare indeed......for you that is because it's non-Tuner specific and doesn't keep the ATK boost.
 
                               Rating: 2 | DREV-EN084 | Effect Monster
Dark Desertapir
EARTH | Beast | Level 2 | ATK 1100 | DEF 300
When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it.
(Rare)


Not many Level 4 or less Beast-Type monsters are playable but there are a small handful.
 
                               Rating: 1 | DREV-EN083 | Effect Monster
D.D. Destroyer
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1000
When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destroy it.
(Rare)


Terrible stats and all it does is destroy a face-up card when it is RFG. Plus, unlike D.D. Scout Plane, this guy doesn't come back.
 
                               Rating: 2 | DREV-EN082 | Effect Monster
Naturia Pineapple
EARTH | Plant | Level 2 | ATK 100 | DEF 100
All face-up monsters you control are treated as Plant-Type. If this card is in your Graveyard during your Standby Phase, and you control no Spell or Trap Cards, you can Special Summon this card. This effect cannot be activated if you control a face-up "Naturia Pineapple" or if there are any monsters in your Graveyard that are not Plant-Type or Beast-Type.
(Secret Rare)


Problem is that you can't have any non-Plant-Type monsters in your Graveyard, even if you could Special Summon it during your Standby Phase but it lets you use Plant support cards in a non-Plant Deck.
 
                               Rating: 2 | DREV-EN082 | Effect Monster
Amazoness Scouts
EARTH | Warrior | Level 2 | ATK 500 | DEF 1100
During either player's turn, you can Tribute this card. If you do, during this turn, face-up "Amazoness" monsters you control cannot be targeted by Effect Monsters' effects, and cannot be destroyed by the effects of Spells, Traps, or Effect Monsters.
(Rare)


At least you can use the effect during either player's turn but it only works on Amazoness monsters.
 
                               Rating: 2 | DREV-EN080 | Trap Card
Light of Destruction
Continuous Trap
When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.
(Common)


Helps aid in having LS Decks Deck out but that's about it.
 
                               Rating: 2 | DREV-EN079 | Trap Card
Chivalry
Counter Trap
Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.
(Ultra Rare) & (Ultimate Rare)


Like Solemn Warning, this card also stops Effect Monster effects during the Battle Phase but that's all it negates.
 
                               Rating: 1 | DREV-EN078 | Trap Card
Anti-Magic Prism
Normal Trap
Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.
(Common)


Where is the "Anti-Magic" part of this anywhere on the card besides its art? The effect doesn't negate the card's effect at all.
 
                               Rating: 3 | DREV-EN077 | Trap Card
Solemn Warning
Counter Trap
Pay 2000 Life Points to negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card.
(Ultra Rare)


Unlike Solemn Judgment, this card stops even monsters that Special Summon during the Damage Step like Gorz and Battle Fader! The steep activation cost stops its rating at 3.
 
                               Rating: 2 | DREV-EN076 | Trap Card
Paradox Fusion
Counter Trap
Activate by removing 1 face-up Fusion Monster you control from play. Negate the activation of a Spell or Trap Card, OR the Special Summon of a monster and destroy that card. During your 2nd End Phase, return the removed Fusion Monster to the field in face-up Attack Position.
(Super Rare)


At least you get your Fusion Monster back but by then, it may be too late.
 
                               Rating: 2 | DREV-EN075 | Trap Card
Horn of the Phantom Beast
Normal Trap
Equip this card to a Beast-Type or Beast-Warrior-Type monster you control. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
(Rare)


With Gene-Warped Warwolf being a Beast-Warrior, he'll be at 2800 and has high potential to pull off this card's effect but that's about it.
 
                               Rating: 2 | DREV-EN074 | Trap Card
Beast Rising
Continuous Trap
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.
(Common)


It appears that the boost is permanent, which is good and you can do it each turn so this card isn't all that bad.
 
                               Rating: 2 | DREV-EN073 | Trap Card
Queen's Pawn
Normal Trap
Activate only when an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck.
(Common)


A slower Trap Card version of Hydrogeddon but if your Amazoness monsters are strong, this card has some uses.
 
                               Rating: 1 | DREV-EN072 | Trap Card
Amazoness Willpower
Continuous Trap
Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
(Rare)


Fight your willpower to use this terrible card as long as we have Call of the Haunted and other better ways to revive monsters.
 
                               Rating: 1 | DREV-EN071 | Trap Card
Wattcannon
Continuous Trap
Once per turn, when a Level 4 or lower Thunder-Type monster is Normal or Special Summoned to the field, inflict 600 damage to your opponent.
(Common)


The damage is so small, you probably won't even see that it's there and this card isn't alone as plenty of cards before it do the same thing.
 
                               Rating: 2 | DREV-EN070 | Trap Card
Scrap Rage
Normal Trap
Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase.
(Common)


Same as DREV-EN051's comments.
 
                               Rating: 2 | DREV-EN069 | Trap Card
Chain Whirlwind
Normal Trap
Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them.
(Common)


The fact that the Spell or Trap Cards you choose to destroy can be from either side of the field or face-up/
face-down is enough to give this card an extra star.
 
                               Rating: 2 | DREV-EN068 | Trap Card
Barrier Wave
Normal Trap
Activate by Tributing 1 Synchro Monster when your opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF.
(Common)


Won't do much unless the monster has high DEF like Goyo Guardian and you need to Tribute a Synchro Monster you control just to activate this.
 
                               Rating: 2 | DREV-EN067 | Trap Card
Reanimation Wave
Normal Trap
Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard.
(Rare)


Reanimation Wave? What reanimation? The card artworks are NOT animated! You'll have a wave of times where you can't even activate this or you lose because of it.
 
                               Rating: 2 | DREV-EN066 | Trap Card
Parallel Selection
Normal Trap
Activate only when a Synchro Monster you control is destroyed by your opponent (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand.
(Rare)


If you lost your Pot of Avarice, Monster Reborn or whatever due to your opponent's Macro Cosmos, then this card is okay but you need a Synchro Monster to be destroyed first.
 
                               Rating: 1 | DREV-EN065 | Trap Card
Howl of the Wild
Continuous Trap
When a monster you control destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each face-up Beast-Type monster you control.
(Common)


The damage adds up if you're running a Beast Deck but really no other reason to use this.
 
                               Rating: 2 | DREV-EN064 | Trap Card
Battle Instinct
Normal Trap
Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand in face-up Attack Position.
(Common)


My instinct tells me you shouldn't run this card as it's too situational but be my guest.
 
                               Rating: 2 | DREV-EN063 | Trap Card
Desperate Tag
Continuous Trap
If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
(Common)


Warrior Decks will get the most out of this card because you'll just replace 1 Warrior with another.
 
                               Rating: 2 | DREV-EN062 | Spell Card
Pot of Duality
Normal Spell
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
(Secret Rare)


So this is the "most talked about Spell Card in years"? I have to say, I'm disappointed because while some Decks don't Special Summon much, most do so this will hurt their chances of victory in duels.
 
                               Rating: 1 | DREV-EN061 | Spell Card
Summoning Curse
Continuous Spell
When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes it from play. During each of your End Phases, pay 500 Life Points or destroy this card.
(Common)


The curse is mostly upon you because you will have to literally pay for using this card.
                               Rating: 1 | DREV-EN060 | Spell Card
Wiseman's Chalice
Normal Spell
If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. The monster cannot be Tributed, or used as a Synchro Material Monster, while it is face-up on the field.
(Super Rare)


A wiseman would probably tell you not to use this since Monster Reborn is now tournament legal again.
 
                               Rating: 2 | DREV-EN059 | Spell Card
Cursed Armaments
Equip Spell
The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard, you can select 1 face-up monster your opponent controls and equip it with this card.
(Common)


Blackwings might get quite the use of this card with all the monsters they Special Summon but most Decks won't get much out of this.
 
                               Rating: 2 | DREV-EN058 | Spell Card
Pestilence
Equip Spell
Equip only to a Warrior, Beast-Warrior, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
(Common)


Once that Equip Spell that makes the ATK of the monster 100 comes out in STBL (Starstrike Blast) then this card will be obsolete but until then, it's not all that great but has its uses.
 
                               Rating: 2 | DREV-EN057 | Spell Card
Miracle Synchro Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by an opponent's card effect and sent to the Graveyard, draw 1 card.
(Common)


Helps bring out Ultimate Axon Kicker (DREV-EN039) but really not much else.
 
                               Rating: 2 | DREV-EN056 | Spell Card
Beast Rage
Normal Spell
All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters.
(Common)


This card probably won't help you much unless your opponent is running Macro Cosmos and you're using Blackwings.
 
                               Rating: 2 | DREV-EN055 | Spell Card
Unicorn Beacon
Normal Spell
Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position.
(Super Rare)


If you're using Macro Cosmos or Dimensional Fissure, then there's minor use for this but overall not worth being Super Rare.
 
                               Rating: 2 | DREV-EN054 | Spell Card
Amazoness Fighting Spirit
Continuous Spell
If an "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
(Common)


As a Field Spell, this card would've been searchable by Terraforming AND be protectable with Field Barrier but since it's not, it's not entirely unplayable but isn't all that good either.
 
                               Rating: 2 | DREV-EN053 | Spell Card
Amazoness Village
Field Spell
All face-up "Amazoness" monsters on the field gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect, and is sent to the Graveyard, you can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that of the destroyed "Amazoness".
(Rare)


At least you can choose the mode of your new Amazoness monster but 200 ATK is hardly an ATK boost.
 
                               Rating: 2 | DREV-EN052 | Spell Card
Landoise's Luminous Moss
Normal Spell
Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn.
(Rare)


Same as DREV-EN051's comments.
 
                               Rating: 2 | DREV-EN051 | Spell Card
Naturia Forest
Field Spell
If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand.
(Common)


Naturias don't have much going for them either but this card might help later.
 
                               Rating: 2 | DREV-EN050 | Spell Card
Wattcine
Continuous Spell
When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.
(Common)


There are a few playable monsters that fit this card's requirements so you'll probably gain at least 1000 Life Points most of the time but you won't draw one of them and/or this card most of the time.
 
                               Rating: 2 | DREV-EN049 | Spell Card
Scrap Sheen
Quick-Play Spell
Select 1 face-up "Scrap" monster you control and destroy it. All face-up "Scrap" monsters you control gain 1000 ATK until the End Phase.
(Common)


Same as DREV-EN048's comments.
 
                               Rating: 2 | DREV-EN048 | Spell Card
Scrapstorm
Quick-Play Spell
Select 1 face-up "Scrap" monster you control. Send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card. Then, destroy the selected monster.
(Super Rare)


Same as DREV-EN047's comments.
 
                               Rating: 2 | DREV-EN047 | Spell Card
Scrapyard
Normal Spell
Add 1 "Scrap" Tuner monster from your Deck to your hand.
(Super Rare)


Same as DREV-EN022's comments. 
 
                               Rating: 1 | DREV-EN046 | Spell Card
Double Cyclone
Quick-Play Spell
Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected card(s).
(Common)


This card is already outdated as MST is now at 2 thanks to the latest Banned/Restricted List to take effect in the coming days. 
 
                               Rating: 2 | DREV-EN045 | Spell Card
Blind Spot Strike
Quick-Play Spell
Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase.
(Common)


For monsters with Piercing Damage like Blackwing Bora the Spear, this card isn't too bad and at least it's a Quick-Play Spell.
 
                               Rating: 1 | DREV-EN044 | Synchro Monster
Wattchimera
LIGHT | Thunder-Type Synchro | Level 6 | ATK 1400 | DEF 1200
1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters.
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.
(Ultra Rare) & (Ultimate Rare)


If anything, this card should've been a regular Rare because its effect isn't all that good and neither are its stats.

 
                               Rating: 2 | DREV-EN043 | Synchro Monster
Scrap Dragon
EARTH | Dragon-Type Synchro | Level 8 | ATK 2800 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 1 card your opponent controls. Destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard and Special Summon it.
(Ultra Rare) & (Ultimate Rare)


If the card you choose to destroy on your side of the field can benefit from this like Yubel's 1st form or Sangan, then this isn't too bad but overall it isn't that great of an Ultra Rare Synchro monster.

 
                               Rating: 2 | DREV-EN042 | Synchro Monster
Lightning Tricorn
LIGHT | Beast-Type Synchro | Level 8 | ATK 2800 | DEF 2000
1 Tuner + 1 or more non-Tuner Beast-Type monsters
If this card is destroyed by your opponent's card (either by battle or by card effect), you can select 1 "Thunder Unicorn" or "Voltic Bicorn" in your Graveyard and Special Summon it.
(Ultra Rare) & (Ultimate Rare)


Like the other 2 before him, he has 1 specific Synchro Material needed and the effect isn't all that good since it brings back a not-so-good "relative".
 
                               Rating: 2 | DREV-EN041 | Synchro Monster
Voltic Bicorn
LIGHT | Beast-Type Synchro | Level 7 | ATK 2500 | DEF 2000
1 Beast-Type Tuner + 1 or more non-Tuner monsters
If this card is destroyed by your opponent's card (either by battle or by card effect), both players send the top 7 cards of their Deck to the Graveyard.
(Ultra Rare) & (Ultimate Rare)


If your Deck has more cards than your opponent's, this card isn't all that bad but in general, it's Tuner specific and Lightsworn will gain a pretty large advantage from this.
 
                               Rating: 2 | DREV-EN040 | Synchro Monster
Thunder Unicorn
LIGHT | Beast-Type Synchro | Level 5 | ATK 2200 | DEF 1800
1 Beast-Type Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 2
Why does a "thunder unicorn" have lightning bolts on it? It should've been called Lightning Unicorn. In any case, it's non-Tuner specific and your other monsters can't attack so its rating cannot go higher than 2/5.
 
                               Rating: 4 | DREV-EN039 | Fusion Monster
Ultimate Axon Kicker
LIGHT | Psychic-Type Fusion | Level 10 | ATK 2900 | DEF 1700
1 Psychic-Type Synchro Monster + 1 Psychic-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.
(Super Rare)


His low stats and more-specific Fusion Materials are more than made up for with his awesome effects that also are a good enough reason for this guy to be Super.
 
                               Rating: 2 | DREV-EN038 | Fusion Monster
Dragon Knight Draco-Equiste
WIND | Dragon-Type Fusion | Level 10 | ATK 3200 | DEF 2000
1 Dragon-Type Synchro Monster + 1 Warrior-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can select 1 Dragon-Type Synchro Monster in the Graveyard. Remove it from play, treat this card's name as that monster's name, and give this card the same effects as that monster, until the End Phase. While this card is in face-up Attack Position, any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)


Another Ghost Rare/Ultra Rare slot is taken up by this guy, a barely playable Fusion Monster with specifics all over.
 
                               Rating: 1 | DREV-EN037 | Effect Monster
Final Psychic Ogre
EARTH | Psychic | Level 5 | ATK 2200 | DEF 1700
If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand.
(Common)


I hope he is the final psychic ogre because he's off to a bad start as it is.
 
                               Rating: 3 | DREV-EN036 | Effect Monster
Ambitious Gopher
DARK | Fiend | Level 6 | ATK 2400 | DEF 100
Once per turn, you select up to 2 monsters your opponent controls. Your opponent can reveal 1 monster in their hand to negate this card's effect. If they do not, destroy the selected monsters.
(Rare)


The anti-Infernity Deck card but with the recent limiting of one of the Deck's best cards (Infernity Launcher) this guy won't see as much play with the most likely demise of Infernity Decks.
 
                               Rating: 2 | DREV-EN035 | Effect Monster
Synchro Fusionist
DARK | Spellcaster | Level 2 | ATK 800 | DEF 600
If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion".
(Rare)


With a rather decent Fusion Monster released in this set, this card has a use at least but it'd be better as a Tuner monster.
 
                               Rating: 2 | DREV-EN034 | Effect Monster
Elephun
EARTH | Beast-Type Tuner | Level 2 | ATK 500 | DEF 300
When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand.
(Common)


Might as well have made it a Normal Monster because it's unlikely that its effect will ever get used.
 
                               Rating: 1 | DREV-EN033 | Effect Monster
Lock Cat
EARTH | Beast | Level 3 | ATK 1200 | DEF 1000
When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated.
(Common)


Now here's a kitty that the woman recently in the news could dump in the trash can because unlike the one she DID put in the trash, this one is clearly more worthy of that.
 
                               Rating: 4 | DREV-EN032 | Effect Monster
Amazoness Queen
EARTH | Warrior | Level 6 | ATK 2400 | DEF 1800
"Amazoness" monsters you control cannot be destroyed by battle.
(Super Rare)


On its own as a Normal Monster, it'd get 3/5 stars but this brings it closer to 5/5 stars because it protects itself with its effect!
 
                               Rating: 1 | DREV-EN031 | Effect Monster
Amazoness Trainee
EARTH | Warrior | Level 2 | ATK 1500 | DEF 1300
Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.
(Common)


She needs more trainING because her stats and effect make her terrible for using.
 
                               Rating: 1 | DREV-EN030 | Effect Monster
Amazoness Sage
EARTH | Warrior | Level 4 | ATK 1400 | DEF 700
If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Step.
(Common)


So Konami brought back Amazoness, eh? Well you'd think that if they wanted the Archetype to stick around on the field they'd give them better stats, wouldn't you?
 
                               Rating: 2 | DREV-EN029 | Effect Monster
Naturia Bamboo Shoot
EARTH | Plant | Level 5 | ATK 2000 | DEF 2000
If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards.
(Ultra Rare) & (Ultimate Rare)


I don't see what all the fuss about this card is considering it does nothing when Special Summoned and those stats are terrible for a Level 5 monster.
 
                               Rating: 2 | DREV-EN028 | Effect Monster
Naturia Beans
EARTH | Plant | Level 2 | ATK 100 | DEF 1200
Once per turn, this card cannot be destroyed by battle. When this face-up card is selected as an attack target, inflict 500 damage to your opponent.
(Common)


He'll last longer than most monsters this weak but they are far from as strong as the one bean claims to be.
 
                               Rating: 2 | DREV-EN027 | Effect Monster
Naturia Mosquito
EARTH | Insect | Level 1 | ATK 200 | DEF 300
While you control another face-up "Naturia" monster(s), your opponent cannot select this card as an attack target. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Naturia" monster you control, except this card.
(Common)


At least if you control 2 of these they protect each other from being attacked but really doesn't have much else.
 
                               Rating: 1 | DREV-EN026 | Effect Monster
Wattpheasant
LIGHT | Thunder | Level 4 | ATK 1000 | DEF 800
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.
(Common)


The effect doesn't make up for the amount of effort you need to put in to keep this guy alive so in the very least, pick the previous card over this one.
 
                               Rating: 2 | DREV-EN025 | Effect Monster
Wattlemur
LIGHT | Thunder | Level 2 | ATK 800 | DEF 100
If this card is destroyed by your opponent's card (either by battle or by card effect), they cannot conduct their Battle Phase during their next turn.
(Common)


If you manage to survive the Battle Phase that this guy dies in, you're bound to survive the next one unless his effect is negated.
 
                               Rating: 2 | DREV-EN024 | Effect Monster
Wattbetta
LIGHT | Thunder-Type Tuner | Level 2 | ATK 100 | DEF 0
When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice.
(Common)


This one is total trash apart from being a Tuner monster.
 
                               Rating: 2 | DREV-EN023 | Effect Monster
Scrap Golem
EARTH | Rock | Level 5 | ATK 2300 | DEF 1400
Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to either player's side of the field.
(Rare)


Same as DREV-EN022's comments.
 
                               Rating: 2 | DREV-EN022 | Effect Monster
Scrap Hunter
EARTH | Machine | Level 3 | ATK 1600 | DEF 400
Once per turn, you can select 1 face-up "Scrap" monster you control, except this card. Destroy it and send 1 Tuner monster from your Deck to your Graveyard.
(Rare)


Unless I see better Scrap support, I'll be rating all of these guys 2/5 unless their effects are truly horrid.
 
                               Rating: 2 | DREV-EN021 | Effect Monster
Scrap Beast
EARTH | Beast-Type Tuner | Level 4 | ATK 1600 | DEF 1200
If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast", and add it to your hand.
(Rare)


Finally another 4-star Tuner monster but he seems to have come down with "Scrapitis" because he too self-destructs at the end of a Battle Phase that he was attacked while defending face-up .
 
                               Rating: 2 | DREV-EN020 | Effect Monster
Scrap Goblin
EARTH | Beast-Warrior-Type Tuner | Level 3 | ATK 0 | DEF 500
This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin" and add it to your hand.
(Common)


A Tuner monster that cannot die in battle isn't all that bad but what hurts it is that it self-destructs after being attacked while defending face-up  at the end of the Battle Phase.
 
                               Rating: 2 | DREV-EN019 | Effect Monster
Scrap Chimera
EARTH | Beast | Level 4 | ATK 1700 | DEF 500
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.
(Super Rare)


Now I'm not a big fan of this Archetype with the whole "destroy my friends for their effects" routine but even so, this guy should've been Rare at highest since there aren't many Scrap Tuners out at the moment.
 
                               Rating: 1 | DREV-EN018 | Effect Monster
Hypnocorn
DARK | Beast | Level 4 | ATK 1400 | DEF 600
When this card is Normal Summoned, if your opponent controls a monster(s) and you control no other monsters, you can select 1 Set Spell or Trap Card and destroy it.
(Rare)


Why was this guy made Rare when its effect only activates when Normal Summoned and only destroys Set Spells or Traps?
 
                               Rating: 3 | DREV-EN017 | Effect Monster
Rhinotaurus
FIRE | Beast-Warrior | Level 4 | ATK 1800 | DEF 600
If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can attack twice during that Battle Phase.
(Common)


Stats worthy of giving this guy 3 stars make this a good card by itself and the effect only reinforces that rating but will not make it go higher.
 
                               Rating: 2 | DREV-EN016 | Effect Monster
Delta Flyer
WIND | Dragon-Type Tuner | Level 3 | ATK 1500 | DEF 900
Once per turn, you can select 1 other face-up monster you control and increase its Level by 1.
(Rare)


If it could increase its own Level by 1, then I'd give it more stars but it doesn't so its rating will stop at 2.
 
                               Rating: 3 | DREV-EN015 | Effect Monster
Trident Warrior
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1200
When this card is Normal Summoned, you can Special Summon 1 Level 3 monster from your hand.
(Super Rare)


Makes for easy Synchro Summoning of Blackwing Armor Master.
 
                               Rating: 1 | DREV-EN014 | Effect Monster
Mine Mole
EARTH | Beast | Level 3 | ATK 1000 | DEF 1200
Once per turn, this card cannot be destroyed by battle. If this card is sent to the Graveyard as a Synchro Material Monster of a Beast-Type monster, draw 1 card. If this card is removed from the field by your opponent's card effect, remove this card from play.
(Common)


Hi-ho, hi-ho. It's off to the trash you go. 
 
                               Rating: 2 | DREV-EN013 | Effect Monster
Bicorn Re'em
DARK | Beast | Level 4 | ATK 800 | DEF 1600
If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard.
(Common)


IF you combine them together, your opponent will lose up to 6 cards from the top of their Deck but if your opponent runs LS, that'll only benefit them.
 
                               Rating: 2 | DREV-EN012 | Effect Monster
Unibird
WIND | Winged Beast | Level 2 | ATK 100 | DEF 600
You can remove from play this face-up card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster.
(Super Rare)


Macro Cosmos Decks might use this but I can't imagine any other Decks would.
 
                               Rating: 1 | DREV-EN011 | Effect Monster
D.D. Unicorn Knight
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.
(Rare)


His stats say 3-star rating but his effect says otherwise and they're what bring his rating down.
 
                               Rating: 1 | DREV-EN010 | Effect Monster
Monoceros
LIGHT | Beast | Level 3 | ATK 1000 | DEF 1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard.
(Common)


Not even a Tuner monster so whatever he is, he isn't playable.
 
                               Rating: 2 | DREV-EN009 | Effect Monster
Uni-Horned Familiar
LIGHT | Beast-Type Tuner | Level 2 | ATK 0 | DEF 1000
When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, if this card was removed from play by this effect, this card returns to the field.
(Common)


The only thing familiar about this guy is his effect is just as bad as many other monsters released before him but he is a searchable Tuner that can be Summoned any way.
 
                               Rating: 2 | DREV-EN008 | Effect Monster
Egotistical Ape
EARTH | Beast-Type Tuner | Level 5 | ATK 1200 | DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can activate 1 of these effects: ● Increase the Level of this card by the Level of the Beast-Type monster. ● Decrease the Level of this card by the Level of the Beast-Type monster.
(Rare)


In the very least, he's a searchable Tuner monster but you can't bring him out any old way except by his method on the card first.
 
                              Rating: 2 | DREV-EN007 | Effect Monster
Playful Possum
EARTH | Beast | Level 2 | ATK 800 | DEF 600
During your Main Phase, if your opponent controls a face-up monster with a higher ATK than the ATK of this card, you can destroy this card on the field. During your Standby Phase, if this card was destroyed by this effect, you can Special Summon this card from the Graveyard.
(Rare)


Having it self-destruct when faced with a stronger monster only to bring out a stronger monster yourself (Green Baboon Defender of the Forest) isn't all that bad but he can trigger Torrential Tributes.
 
                               Rating: 2 | DREV-EN006 | Effect Monster
Stronghold Guardian
EARTH | Warrior | Level 4 | ATK 0 | DEF 1500
If a Defense Position monster you control is attacked, during the Damage Step, you can send this card from your hand to the Graveyard to have that monster gain 1500 DEF until the End Phase.
(Common)


1500 extra DEF can save your monster from dying in battle but it can't save itself on the field unless you have another copy in your hand.
 
                               Rating: 1 | DREV-EN005 | Effect Monster
A/D Changer
LIGHT | Warrior | Level 1 | ATK 100 | DEF 100
You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
(Common)


He needs another flag so he can have it spell BAD because he certainly is and so is his job.
 
                               Rating: 1 | DREV-EN004 | Effect Monster
Damage Eater
DARK | Fiend | Level 2 | ATK 100 | DEF 800
During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead.
(Common)


He can't protect you from Battle Damage or attacks in general so stick with both Necro Gardna and Prime Material Dragon because your LPs will be eaten quickly otherwise.
 
                               Rating: 1 | DREV-EN003 | Effect Monster
Dash Warrior
WIND | Warrior | Level 3 | ATK 600 | DEF 1200
If this card attacks, it gains 1200 ATK during the Damage Step only.
(Common)

                                                       Rating: 1
He can get up to 1800 ATK but there will be no dashing through the snow for him because tires don't do well in snow and he doesn't do well in Yu-Gi-Oh at all.
 
                               Rating: 3 | DREV-EN002 | Effect Monster
Effect Veiler
LIGHT | Spellcaster-Type Tuner | Level 1 | ATK 0 | DEF 0
During your opponent's Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up Effect Monster your opponent controls. Negate the effect(s) of that monster until the End Phase.
(Ultra Rare) & (Ultimate Rare)


As just a Tuner monster, she'd get 2 stars but her effect is decent enough to raise her another star but you can't use the effect during your turn.
 
                               Rating: 1 | DREV-EN001 | Effect Monster
Earthquake Giant
EARTH | Rock | Level 5 | ATK 1600 | DEF 2100
Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position.
(Common)


Cards this bad are a giant waste of Deck space.
 
                               Rating: 2 | DREV-EN000 | Synchro Monster
Scrap Archfiend
EARTH | Fiend-Type Synchro | Level 7 | ATK 2700 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
(Super Rare)


In the very least, it is not Tuner or non-Tuner specific but not worth being a Sneak Preview card or being Super Rare.