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Cybernetic Horizon (CYHO-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cybernetic_Horizon_(TCG-EN-1E) |
Cybernetic Horizon
(CYHO-EN099) Gladiator Beast Dragases WIND / Link Monster / ATK 2000 / Link-2 Links: Bottom Corners (Winged Beast / Link / Effect) 2 "Gladiator Beast" monsters If a "Gladiator Beast" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragases" once per turn. (Rare) |
Rating: 2 out of 5 The Main Deck ones are quite bad so you'll have to use the effect on itself or other Extra Deck members. |
Cybernetic Horizon
(CYHO-EN098) Link Disciple LIGHT / Link Monster / ATK 500 / Link-1 Links: Bottom (Cyberse / Link / Effect) 1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of “Link Disciple” once per turn. (Rare) |
Rating: 1 out of 5 "Disciple" spells doom for any Yu-Gi-Oh card as Ra's Disciple found out. |
Cybernetic Horizon
(CYHO-EN097) Interrupt Resistor LIGHT / Effect Monster / Level 6 / ATK 0 / DEF 2100 (Cyberse / Effect) When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation your attacked monster's DEF become equal to this card's DEF, also it cannot be destroyed by that battle. (Rare) |
Rating: 1 out of 5 It's literally a weaker Gorz. |
Cybernetic Horizon
(CYHO-EN096) White Stingray WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Fish / Effect) You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon “White Stingray” once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of “White Stingray” once per turn. (Rare) |
Rating: 2 out of 5 Both uses are mediocre when we already have Tuners. |
Cybernetic Horizon
(CYHO-EN095) Performapal Gold Fang LIGHT / Pendulum Monster / Level 4 / ATK 1800 / DEF 700 / Scale 3 and Scale 3 Pendulum Text Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. |
(Beast / Pendulum / Effect) If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn. (Rare) |
Rating: 3 out of 5 Pretty solid on its own. The effects are meaningless anyway. |
Cybernetic Horizon
(CYHO-EN094) Performapal Lebellman LIGHT / Pendulum Monster / Level 6 / ATK 100 / DEF 2600 / Scale 1 and Scale 1 Pendulum Text Once per turn: You can increase the Levels of all Pendulum Summoned monsters you control by 1 (even if this card leaves the field). |
(Fairy / Pendulum / Effect) Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount. (Common) |
Rating: 2 out of 5 Quite bad apart from its Pendulum Scale. |
Cybernetic Horizon
(CYHO-EN093) Performapal Handsamuraiger EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 400 (Beast-Warrior / Effect) When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn. (Common) |
Rating: 3 out of 5 Strong and can get some of the best Pendulums out there. |
Cybernetic Horizon
(CYHO-EN092) Divine Serpent Geh DARK / Effect Monster / Level 12 / ATK ? / DEF 0 (Reptile / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied). (Common) |
Rating: 1 out of 5 From infinite ATK and DEF to literally questionable properties. |
Cybernetic Horizon
(CYHO-EN091) Noble Arms - Clarent SPELL / Equip Spell Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn. (Common) |
Rating: 3 out of 5 Any Warrior becomes a Toon monster from the early days without the Summoning Sickness. |
Cybernetic Horizon
(CYHO-EN090) Noble Knight Pellinor LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 500 (Warrior / Effect) You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn. (Super Rare) |
Rating: 3 out of 5 We need more members like this to have Noble Knights truly be a threat. |
Cybernetic Horizon
(CYHO-EN089) Sacred Noble Knight of King Custennin LIGHT / Xyz Monster / Rank 4 / ATK 1500 / DEF 2500 (Warrior / Xyz / Effect) 2+ Level 4 "Noble Knight" monsters You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Brionac is now available as a poor Xyz Monster. |
Cybernetic Horizon
(CYHO-EN088) Noble Knight Custennin LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Warrior / Effect) If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. ● If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters. (Ultra Rare) |
Rating: 2 out of 5 The Knights of the Wobbly Table have returned, but with no major improvements. |
Cybernetic Horizon
(CYHO-EN087) Danger! Zone TRAP / Normal Trap Draw 3 cards, then discard 2 cards, including at least 1 "Danger!" card, or if you have no "Danger!" cards in your hand, show your opponent your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. (Ultra Rare) |
Rating: 1 out of 5 The Deck is filled with endangered species. |
Cybernetic Horizon
(CYHO-EN086) Realm of Danger! SPELL / Field Spell Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. (Ultra Rare) |
Rating: 1 out of 5 Basically puts a bullseye on each member that is Summoned. |
Cybernetic Horizon
(CYHO-EN085) Danger!? Jackalope? DARK / Effect Monster / Level 4 / ATK 500 / DEF 2000 (Beast / Effect) You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger?! Jackalope?”, Special Summon 1 “Danger!? Jackalope?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn. (Ultra Rare) |
Rating: 2 out of 5 The name doesn't think this card is dangerous and it certainly isn't. |
Cybernetic Horizon
(CYHO-EN084) Danger! Chupacabra! DARK / Effect Monster / Level 4 / ATK 1500 / DEF 400 (Fiend / Effect) You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Chupacabra!”, Special Summon 1 “Danger! Chupacabra!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn. (Ultra Rare) |
Rating: 1 out of 5 So far, Bigfoot is the strongest one available, which bodes rather poorly for the idea as a whole. |
Cybernetic Horizon
(CYHO-EN083) Danger! Nessie! DARK / Effect Monster / Level 7 / ATK 1600 / DEF 2800 (Aqua / Effect) You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn. (Secret Rare) |
Rating: 1 out of 5 Looks like this is an even slower version of Dark World from years ago. |
Cybernetic Horizon
(CYHO-EN082) Danger! Bigfoot! DARK / Effect Monster / Level 8 / ATK 3000 / DEF 0 (Beast / Effect) You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn. (Secret Rare) |
Rating: 2 out of 5 Bigfoot at Home is just like what would likely be the "real" thing. |
Cybernetic Horizon
(CYHO-EN081) Pinpoint Landing SPELL / Continuous Spell If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY. (Secret Rare) |
Rating: 1 out of 5 Card of Safe Return got its own variant that won't even get to do anything before it leaves the field. |
Cybernetic Horizon
(CYHO-EN080) Dealer's Choice TRAP / Normal Trap Each player shuffles their Deck, then, each player draws 1 card, then each player discards 1 card. (Short Print Common) |
Rating: 1 out of 5 Dark World Dealings, but with a needless bonus effect. |
Cybernetic Horizon
(CYHO-EN079) Universal Adapter TRAP / Normal Trap Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's ATK, until the end of this turn. (Common) |
Rating: 3 out of 5 Easily spare yourself big damage and make your opponent think twice about attacking. |
Cybernetic Horizon
(CYHO-EN078) The Deep Grave TRAP / Normal Trap Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY. (Rare) |
Rating: 1 out of 5 Anyone playing this has already dug it themselves. |
Cybernetic Horizon
(CYHO-EN077) Ballista Squad TRAP / Normal Trap Tribute 1 monster, then target 1 card your opponent controls; destroy it. (Common) |
Rating: 1 out of 5 The worst Tribute to the Doomed to date. |
Cybernetic Horizon
(CYHO-EN076) Metaphys Ascension TRAP / Normal Trap Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 An entire crowd will be ready to overwhelm them in seconds. |
Cybernetic Horizon
(CYHO-EN075) World Legacy's Mind Meld TRAP / Normal Trap When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 They can meld minds, but they'll never be collectively smart. |
Cybernetic Horizon
(CYHO-EN074) Dragunity Legion TRAP / Continuous Trap You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters. ● Target 1 "Dragunity" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. ● Target 1 "Dragunity" monster you control; equip that target with 1 "Dragunity" monster from your GY. You can only use this effect of "Dragunity Legion" once per turn. (Common) |
Rating: 1 out of 5 The card symbolizes just how bad the Deck actually is. |
Cybernetic Horizon
(CYHO-EN073) Cybernetic Overflow TRAP / Continuous Trap Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn. (Common) |
Rating: 1 out of 5 It actually just dries up your resources. |
Cybernetic Horizon
(CYHO-EN072) Renewal of the World TRAP / Continuous Trap When this card is activated: Banish 1 Ritual Monster from your Deck. You can only use the following effect of “Renewal of the World” once per turn. You can send this card to the GY, then activate 1 of these effects; ● Ritual Summon the Ritual Monster banished by this card's effect, by Tributing 1 monster from your hand whose Level equals or exceeds that banished monster's OR by shuffling into the Deck, 1 Ritual Monster from your GY whose Level equals or exceeds that banished monster's. ● Add the monster banished by this card’s effect to your hand. (Rare) |
Rating: 1 out of 5 It's like Future Fusion as it was in the anime, but for Rituals. |
Cybernetic Horizon
(CYHO-EN071) Crusadia Vanguard TRAP / Continuous Trap When you activate this card: You can also Tribute 1 "Crusadia" or "World Legacy" monster, if you did, Special Summon 1 "Crusadia" or "World Legacy" monster, with a different original name, from your Deck or GY. While you control a "Crusadia" Link Monster, your opponent's monsters can only target Link Monsters for attacks. You can only activate 1 "Crusadia Vanguard" per turn. (Common) |
Rating: 1 out of 5 Their security is just guys with flashlights and pool noodles. You have nothing to fear. |
Cybernetic Horizon
(CYHO-EN070) Link Turret TRAP / Continuous Trap When this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but its effects are negated, also it is banished when it leaves the field. You cannot Special Summon monsters from your Extra Deck, except DARK Link Monsters, the turn you activate this effect (even if this card leaves the field). (Common) |
Rating: 1 out of 5 That paragraph boils down to support for the Deck that goes boom, which is a poor strategy. |
Cybernetic Horizon
(CYHO-EN069) Mirror Force Launcher TRAP / Continuous Trap Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn. (Super Rare) |
Rating: 2 out of 5 The element of surprise is essentially gone with this, but it's ready in case they can't do anything anyway. |
Cybernetic Horizon
(CYHO-EN068) Shield Handler TRAP / Normal Trap When a card or effect is activated that would destroy a monster on the field (except during the Damage Step): Target 1 Link Monster on each field; negate the effects of your opponent's targeted monster, and if you do, equip this card to your targeted monster. The equipped monster cannot be destroyed by card effects. (Common) |
Rating: 1 out of 5 Safe Zone is the overall much better version of this. |
Cybernetic Horizon
(CYHO-EN067) Ledger of Legerdemain SPELL / Normal Spell Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 “Ledger of Legerdemain” per turn. (Secret Rare) |
Rating: 1 out of 5 1000 times more risky than Different Dimension Capsule and Gold Sarcophagus. |
Cybernetic Horizon
(CYHO-EN066) Cross Breed SPELL / Normal Spell Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, from your Deck to your hand, but a different name. You can only activate 1 "Cross Breed" per turn. (Rare) |
Rating: 1 out of 5 It's like performing a Tribute Summon without playing the monster. |
Cybernetic Horizon
(CYHO-EN065) Solitary Sword of Poison SPELL / Equip Spell Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 “Solitary Sword of Poison”. (Common) |
Rating: 1 out of 5 Stim-Pack is back in a whole new design. |
Cybernetic Horizon
(CYHO-EN064) Celestial Observatory SPELL / Normal Spell Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn. (Secret Rare) |
Rating: 1 out of 5 The only thing to observe is your strategy falling apart. |
Cybernetic Horizon
(CYHO-EN063) Beast Magic Attack SPELL / Quick-Play Spell Remove Spell Counters from your field to activate 1 of these effects; ● 2 Counters: Return 1 "Mythical Beast" Pendulum Monster you control to the hand. ● 4 Counters: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it. ● 6 Counters: Special Summon 1 face-up Pendulum Monster from your Extra Deck. You can only activate 1 "Beast Magic Attack" per turn. (Common) |
Rating: 1 out of 5 I think a regular Pendulum Summon is more viable than this. |
Cybernetic Horizon
(CYHO-EN062) Mythical Institution SPELL / Continuous Spell Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed that you can place a Spell Counter on. If this card on the field would be destroyed by a card effect, you can remove 1 Spell Counter from this card instead. (Common) |
Rating: 2 out of 5 Mostly useful for Decks using Spell Counters. |
Cybernetic Horizon
(CYHO-EN061) World Legacy's Memory SPELL / Quick-Play Spell Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn. (Common) |
Rating: 1 out of 5 My memory of Mekk-Knights hasn't faded, and this just turns it into a Spirit monster. |
Cybernetic Horizon
(CYHO-EN060) World Legacy's Survivor SPELL / Normal Spell Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn. (Super Rare) |
Rating: 1 out of 5 So you'll have even less odds of getting a useful card. Duality isn't as strict as this. |
Cybernetic Horizon
(CYHO-EN059) Cyber Revsystem SPELL / Normal Spell Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects. (Secret Rare) |
Rating: 2 out of 5 As good as Cyber Dragon is, this doesn't do much for it. |
Cybernetic Horizon
(CYHO-EN058) Turning of the World SPELL / Quick-Play Spell This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 “Turning of the World” per turn. (Common) |
Rating: 2 out of 5 Not much better than End of the World, but certainly better than the previous card. |
Cybernetic Horizon
(CYHO-EN057) Breaking of the World SPELL / Field Spell Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. ● Draw 1 card. ● Destroy 1 card on the field. (Common) |
Rating: 1 out of 5 You're no closer to Ritual Summoning at all if you use this. |
Cybernetic Horizon
(CYHO-EN056) Cycle of the World SPELL / Ritual Spell This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand. (Common) |
Rating: 2 out of 5 With Demise being the good Ritual of the two, it's the obvious choice here, and this can recycle itself. |
Cybernetic Horizon
(CYHO-EN055) Crusadia Power SPELL / Quick-Play Spell Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn. (Common) |
Rating: 1 out of 5 Crusadias hold themselves back so all the protection in the world doesn't matter. |
Cybernetic Horizon
(CYHO-EN054) Crusadia Revival SPELL / Continuous Spell All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. (Super Rare) |
Rating: 1 out of 5 Low ATK boost and then only one of them can attack that turn thanks to their own behavior. |
Cybernetic Horizon
(CYHO-EN053) Borrel Regenerator SPELL / Equip Spell Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn. (Common) |
Rating: 2 out of 5 At least not all Rokket monsters are bad, but this has few uses regardless. |
Cybernetic Horizon
(CYHO-EN052) Zero Extra Link SPELL / Continuous Spell Activate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains the same ATK increase that the targeted monster had, until the end of this turn (even if this card leaves the field). After damage calculation, if the targeted monster attacked: Destroy this card. (Common) |
Rating: 1 out of 5 Vastly situational for an 800 ATK boost, even if it's per Link Monster. |
Cybernetic Horizon
(CYHO-EN051) Cynet Ritual SPELL / Ritual Spell This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/ LIGHT/Level 4/ATK 0/DEF 0) in Defense Position. You cannot activate this effect the turn this card is sent to the GY. (Rare) |
Rating: 1 out of 5 Not really a better alternative for Ritual Summoning given how few Cyberse Rituals we have. |
Cybernetic Horizon
(CYHO-EN050) Hip Hoshiningen LIGHT / Link Monster / ATK 1400 / Link-2 Links: Bottom Corners (Fairy / Link / Effect) 2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn. (Super Rare) |
Rating: 1 out of 5 The hip thing to actually do would be to learn from better monsters. |
Cybernetic Horizon
(CYHO-EN049) Wee Witch's Apprentice DARK / Link Monster / ATK 1400 / Link-2 Links: Bottom Corners (Spellcaster / Link / Effect) 2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn. (Super Rare) |
Rating: 1 out of 5 You'll be seeing double here as there's two nearly identical cards. |
Cybernetic Horizon
(CYHO-EN048) Reprodocus EARTH / Link Monster / ATK 800 / Link-2 Links: Top and Bottom (Dinosaur / Link / Effect) 2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn. (Rare) |
Rating: 1 out of 5 Weaker and ,more work than Black Ptera. |
Cybernetic Horizon
(CYHO-EN047) Sky Striker Ace - Hayate WIND / Link Monster / ATK 1500 / Link-1 Links: Bottom-Left (Machine / Link / Effect) 1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY. (Super Rare) |
Rating: 1 out of 5 The Link Material completely negates even bringing this out at all. |
Cybernetic Horizon
(CYHO-EN046) Cyber Dragon Sieger LIGHT / Link Monster / ATK 2100 / Link-2 Links: Left and Bottom (Machine / Link / Effect) 2 Machine monsters, including "Cyber Dragon" This card’s name becomes “Cyber Dragon” while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. You can only use this effect of “Cyber Dragon Sieger” once per turn. (Ultra Rare) |
Rating: 1 out of 5 Limiter Removal can do better than this for all your Machines. |
Cybernetic Horizon
(CYHO-EN045) Mekk-Knight of the Morning Star LIGHT / Link Monster / ATK 2000 / Link-2 Links: Bottom Corners (Machine / Link / Effect) 2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. (Secret Rare) |
Rating: 1 out of 5 A star that glows dimmer than a dying lightbulb. |
Cybernetic Horizon
(CYHO-EN044) Crusadia Equimax LIGHT / Link Monster / ATK 2000 / Link-3 Links: Top and both Bottom Corners (Cyberse / Link / Effect) 2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. (Ultra Rare) |
Rating: 1 out of 5 There's no way to maximize uses here because it has none to begin with. |
Cybernetic Horizon
(CYHO-EN043) Crusadia Regulex LIGHT / Link Monster / ATK 1000 / Link-2 Links: Top and Bottom (Beast / Link / Effect) 2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of “Crusadia Regulex” once per turn. (Common) |
Rating: 1 out of 5 With only two arrows, and one pointing on your side, you're not at any advantage with this. |
Cybernetic Horizon
(CYHO-EN042) Crusadia Magius LIGHT / Link Monster / ATK 100 / Link-1 Links: Bottom (Spellcaster / Link / Effect) 1 "Crusadia" monster, except “Crusadia Magius” Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of “Crusadia Magius” once per turn. (Super Rare) |
Rating: 1 out of 5 There are several 1s here, and I've added another. |
Cybernetic Horizon
(CYHO-EN041) Vorticular Drumgon DARK / Link Monster / ATK 1000 / Link-3 Links: Left, Right and Bottom (Dragon / Link / Effect) 3 DARK Dragon monsters If this card is Special Summoned: You can draw 1 card. You can only use this effect of “Vorticular Drumgon” once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn. (Super Rare) |
Rating: 1 out of 5 Ojama King does much of this card's effect to your opponent and packs 3000 DEF. |
Cybernetic Horizon
(CYHO-EN040) Miniborrel Dragon DARK / Link Monster / ATK 800 / Link-2 Links: Left and Right (Dragon / Link / Effect) 2 "Rokket" monsters If you control a "Borrel" Link Monster while this card is in your GY: You can Tribute 1 Link-3 or lower monster; Special Summon this card, but it cannot be used as material for the Link Summon of a monster with the same Link Rating as the Tributed monster. You can only use this effect of "Miniborrel Dragon" once per turn. (Common) |
Rating: 1 out of 5 Mini indeed, right down to its playability. |
Cybernetic Horizon
(CYHO-EN039) Gouki The Giant Ogre EARTH / Link Monster / ATK 3000 / Link-4 Links: Left, Right and both Bottom Corners (Warrior / Link / Effect) 3+ "Gouki" monsters Cannot be destroyed by battle, and is unaffected by the activated effects of your opponent's monsters with ATK less than or equal to this card. When your opponent activates a card or effect that targets this card, and/or a monster(s) this card points to (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation. Once per turn, if this card's current ATK is different from its original ATK (Quick Effect): You can make this card gain 1000 ATK until the end of this turn. (Rare) |
Rating: 1 out of 5 Wasted Link Materials given the effect actually makes it weaker with each use. |
Cybernetic Horizon
(CYHO-EN038) Gouki Heel Ogre EARTH / Link Monster / ATK 1000 / Link-2 Links: Top and Bottom (Warrior / Link / Effect) 2 "Gouki" monsters Once per turn, when a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Gouki" monster from your GY, except "Gouki Heel Ogre". (Common) |
Rating: 1 out of 5 Normal Monsters can beat this thing, and they don't need to be that strong either. |
Cybernetic Horizon
(CYHO-EN037) Restoration Point Guard DARK / Link Monster / ATK 1000 / Link-2 Links: Left and Bottom-Left (Cyberse / Link / Effect) 2 Cyberse monsters Once per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent’s card effect while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of “Restoration Point Guard” once per turn. (Common) |
Rating: 1 out of 5 It's too far gone to restore anything. |
Cybernetic Horizon
(CYHO-EN036) Link Devotee DARK / Link Monster / ATK 500 / Link-1 Links: Top (Cyberse / Link / Effect) 1 Level 4 or lower Cyberse monster If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 “Link Tokens” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn. (Common) |
Rating: 1 out of 5 Devoted its life to getting beaten in battle. |
Cybernetic Horizon
(CYHO-EN035) Cyberse Witch DARK / Link Monster / ATK 800 / Link-2 Links: Bottom and Bottom-Left (Cyberse / Link / Effect) 2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn. (Rare) |
Rating: 1 out of 5 Cyberse Wizard is much more viable than this. |
Cybernetic Horizon
(CYHO-EN034) Borrelsword Dragon DARK / Link Monster / ATK 3000 / Link-4 Links: Top, Bottom, Left and Bottom-Left (Dragon / Link / Effect) 3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. (Secret Rare) |
Rating: 3 out of 5 Looks like Borreload isn't the only good Link-4 monster, but it's also one of the few good Link Monsters. |
Cybernetic Horizon
(CYHO-EN033) Dragunity Knight - Ascalon WIND / Synchro Monster / Level 10 / ATK 3300 / DEF 3200 (Dragon / Synchro / Effect) 1 "Dragunity" Tuner + 1+ non-Tuner monsters You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of “Dragunity Knight - Ascalon” once per turn. (Ultra Rare) |
Rating: 1 out of 5 The stats are wasted here, which is a shame because even generic materials would've made this viable. |
Cybernetic Horizon
(CYHO-EN032) Dragunity Knight - Luin WIND / Synchro Monster / Level 6 / ATK 1200 / DEF 1900 (Dragon / Synchro / Tuner / Effect) 1 "Dragunity" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of “Dragunity Knight - Luin” once per turn. (Rare) |
Rating: 1 out of 5 Dragunities are like a bad form of Union monsters, much like Inzektors. |
Cybernetic Horizon
(CYHO-EN031) Paladin of Storm Dragon LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 900 (Cyberse / Ritual / Effect) You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn. (Rare) |
Rating: 1 out of 5 Paladin of White Dragon is reborn again, but we're still not getting the right monsters here. |
Cybernetic Horizon
(CYHO-EN030) Demise, Supreme King of Armageddon DARK / Ritual Monster / Level 10 / ATK 3000 / DEF 3000 (Fiend / Ritual / Effect) You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled. (Rare) |
Rating: 2 out of 5 Upgrade would be a bit generous here because to use the effect for free, you need to only use Ritual Monsters. |
Cybernetic Horizon
(CYHO-EN029) Ruin, Supreme Queen of Oblivion LIGHT / Ritual Monster / Level 10 / ATK 2900 / DEF 3000 (Fairy / Ritual / Effect) You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys a monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. (Rare) |
Rating: 2 out of 5 It has some protection, but getting the other effect the original has requires specific monsters. |
Cybernetic Horizon
(CYHO-EN028) Demise, Agent of Armageddon DARK / Ritual Monster / Level 4 / ATK 1800 / DEF 1000 (Fiend / Ritual / Effect) You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 face-up Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects. (Common) |
Rating: 2 out of 5 Weak, but at least it offers protection for any Ritual Monster's effect. |
Cybernetic Horizon
(CYHO-EN027) Ruin, Angel of Oblivion LIGHT / Ritual Monster / Level 4 / ATK 1700 / DEF 1000 (Fairy / Ritual / Effect) You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. If this card is Ritual Summoned: It can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects when your Ritual Monsters declare an attack. (Common) |
Rating: 2 out of 5 The originals have made offspring, but there's little to do with them compared to the originals. |
Cybernetic Horizon
(CYHO-EN026) Cyberse Magician DARK / Ritual Monster / Level 7 / ATK 2500 / DEF 2000 (Cyberse / Ritual / Effect) You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent’s card effect: You can add 1 Cyberse monster from your Deck to your hand. (Ultra Rare) |
Rating: 2 out of 5 Slightly better than other recent monsters with the stats and Level. |
Cybernetic Horizon
(CYHO-EN025) Centerfrog WATER / Effect Monster / Level 2 / ATK 100 / DEF 2000 (Aqua / Effect) Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 “Centerfrog” in the Main Monster Zone, gain control of all monsters in between those 2 cards. (Common) |
Rating: 2 out of 5 The effects just ask for defeat so use it for the DEF. |
Cybernetic Horizon
(CYHO-EN024) Cupid Volley LIGHT / Effect Monster / Level 1 / ATK 600 / DEF 600 (Fairy / Effect) You can choose a number from 1 to 3 cards, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: Gain 1500 LP. You can only use each effect of “Cupid Volley” once per turn. (Common) |
Rating: 2 out of 5 Almost reminds me of Card Trooper, and it's about as useful. |
Cybernetic Horizon
(CYHO-EN023) Psychic Ace DARK / Effect Monster / Level 2 / ATK 1000 / DEF 0 (Psychic / Effect) If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it. (Common) |
Rating: 1 out of 5 Actually decreases the value of your entire hand. |
Cybernetic Horizon
(CYHO-EN022) Terrifying Toddler of Torment DARK / Effect Monster / Level 3 / ATK 0 / DEF 2000 (Fiend / Flip / Effect) FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn. (Common) |
Rating: 2 out of 5 Not really terrifying and 2000 DEF is hardly torment. |
Cybernetic Horizon
(CYHO-EN021) Mana Dragon Zirnitron DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Dragon / Effect) If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step: You can Special Summon this card from the GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of “Mana Dragon Zirnitron” once per turn. If Summoned this way, banish this card when it leaves the field. (Super Rare) |
Rating: 1 out of 5 This is much worse than any foil card should be. |
Cybernetic Horizon
(CYHO-EN020) Cosmo Brain DARK / Effect Monster / Level 7 / ATK 1500 / DEF 2450 (Spellcaster / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn. (Common) |
Rating: 2 out of 5 I'd figure in most cases it'll be in Defense Mode, but the right monster could make it rather strong. |
Cybernetic Horizon
(CYHO-EN019) Umbramirage the Elemental Lord DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2200 (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. If this card is Special Summoned: Add 1 monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of "Umbramirage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. (Super Rare) |
Rating: 1 out of 5 Even if Witch of the Black Forest had the last effect, it'd still be better than this. |
Cybernetic Horizon
(CYHO-EN018) Metaphys Decoy Dragon LIGHT / Pendulum Monster / Level 2 / ATK 300 / DEF 200 / Scale 1 and Scale 1 Pendulum Text When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. You can only use this effect of "Metaphys Decoy Dragon" once per turn. |
(Wyrm / Pendulum / Effect) When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Metaphys Decoy Dragon" once per turn. (Common) |
Rating: 2 out of 5 Bad effects, but relatively decent Pendulum Scale. |
Cybernetic Horizon
(CYHO-EN017) Dragunity Couse WIND / Effect Monster / Level 2 / ATK 1000 / DEF 200 (Dragon / Tuner / Effect) Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as Level as 4 when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card. (Common) |
Rating: 1 out of 5 Might as well not be a Tuner then. |
Cybernetic Horizon
(CYHO-EN016) Dragunity Senatus WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Winged Beast / Effect) You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead. (Super Rare) |
Rating: 3 out of 5 Dragunities don't have many of these unfortunately or they could actually be considered good. |
Cybernetic Horizon
(CYHO-EN015) Cyber Dragon Herz LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Machine / Effect) This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of the turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand. (Ultra Rare) |
Rating: 2 out of 5 The weakest Cyber Dragon monster to count as such on the field that I can recall, but the effects are okay. |
Cybernetic Horizon
(CYHO-EN014) Cyber Dragon Vier LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1600 (Machine / Effect) This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF. (Common) |
Rating: 1 out of 5 Not vierry good at all. |
Cybernetic Horizon
(CYHO-EN013) Impcantation Talismandra DARK / Effect Monster / Level 6 / ATK 0 / DEF 0 (Plant / Effect) You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. (Rare) |
Rating: 1 out of 5 With the Candoll burned out, this guy doesn't have a chance on the field either. |
Cybernetic Horizon
(CYHO-EN012) Impcantation Candoll LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0 (Psychic / Effect) You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. (Rare) |
Rating: 1 out of 5 Candoll cantdoo anything useful. |
Cybernetic Horizon
(CYHO-EN011) World Legacy - "World Crown" DARK / Effect Monster / Level 6 / ATK 2000 / DEF 2000 (Machine / Effect) You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 “World Legacy” Spell/Trap Card from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn. (Rare) |
Rating: 2 out of 5 Marginally useful with Link Monsters being the main force. |
Cybernetic Horizon
(CYHO-EN010) Crusadia Maximus LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Psychic / Effect) You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon “Crusadia Maximus” once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of “Crusadia Maximus” once per turn. (Super Rare) |
Rating: 1 out of 5 Another Maximus monster and it's weaker than all previous ones with nothing to show for it. |
Cybernetic Horizon
(CYHO-EN009) Crusadia Draco WIND / Effect Monster / Level 4 / ATK 600 / DEF 2000 (Dragon / Effect) You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except “Crusadia Draco”; add it to your hand. You can only use this effect of “Crusadia Draco” once per turn. (Common) |
Rating: 2 out of 5 The effects aren't very good, but the DEF is enough to give this a 2. |
Cybernetic Horizon
(CYHO-EN008) Crusadia Leonis EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1600 (Beast / Effect) You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn. (Common) |
Rating: 1 out of 5 Dealing piercing damage is nice, except when the monster using it has limitations on attacks. |
Cybernetic Horizon
(CYHO-EN007) Crusadia Arboria WATER / Effect Monster / Level 3 / ATK 800 / DEF 1800 (Warrior / Tuner / Effect) You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon “Crusadia Arboria” once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of “Crusadia Arboria” once per turn. (Common) |
Rating: 2 out of 5 Little change has occured between this and Reclusia. |
Cybernetic Horizon
(CYHO-EN006) Crusadia Reclusia FIRE / Effect Monster / Level 3 / ATK 400 / DEF 2000 (Spellcaster / Effect) You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of “Crusadia Reclusia” once per turn. (Common) |
Rating: 2 out of 5 Every Archetype wants to copy Scrap Dragon it seems, but only Scrap Dragon will come out on top. |
Cybernetic Horizon
(CYHO-EN005) Gouki Ringtrainer EARTH / Effect Monster / Level 3 / ATK 0 / DEF 0 (Warrior / Effect) If you control no monsters: You can reveal this card in your hand, then target 1 "Gouki" Link Monster in your GY; Special Summon this card from your hand, then Special Summon the target, but it loses 500 ATK. You can only use this effect of "Gouki Ringtrainer" once per turn. While you control a "Gouki" Link Monster, this card cannot be destroyed by battle. (Common) |
Rating: 1 out of 5 Needs more training, and from better monsters. |
Cybernetic Horizon
(CYHO-EN004) Gouki Tagpartner EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 0 (Warrior / Effect) If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck. (Common) |
Rating: 1 out of 5 A repeat of Cyberdark Impact looks to be on the Horizon. |
Cybernetic Horizon
(CYHO-EN003) Gouki Moonsault EARTH / Effect Monster / Level 6 / ATK 1900 / DEF 0 (Warrior / Effect) You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn. (Common) |
Rating: 1 out of 5 No need to try landing on this moon because it probably can't handle the weight of two astronauts. |
Cybernetic Horizon
(CYHO-EN002) Cluster Congester LIGHT / Effect Monster / Level 7 / ATK 1000 / DEF 2200 (Cyberse / Effect) If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon "Congester Tokens" up to the number of Link Monsters your opponent controls. (Common) |
Rating: 2 out of 5 Limit Reverse is about the only friend this card will have. |
Cybernetic Horizon
(CYHO-EN001) SIMM Tablir DARK / Effect Monster / Level 5 / ATK 0 / DEF 1800 (Cyberse / Effect) You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn. (Rare) |
Rating: 1 out of 5 Leaving this guy out will save room for something actually useful. |
Cybernetic Horizon
(CYHO-EN000) Contact Gate SPELL / Normal Spell Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn. (Common) |
Rating: 1 out of 5 Contact was initiated in POTD, but no one responded back. |