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Duelist Pack: Aster Phoenix (DP05-EN) Card Ratings
1. Product name was shortened to save
space. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Pack:_Aster_Phoenix_(TCG-EN-1E) |
Aster Phoenix
(DP05-EN030) Eternal Dread TRAP / Normal Trap Put 2 Clock Counters on "Clock Tower Prison". (Super Rare) |
Rating: 1 out of 5 Only cuts the time Clock Tower Prison takes to prevent your battle damage by half. |
Aster Phoenix
(DP05-EN029) D - Counter TRAP / Normal Trap Activate only when a "Destiny Hero" monster you control is selected as an attack target. Destroy the attacking monster. (Super Rare) |
Rating: 1 out of 5 A better counter to attacks is the original (YSDS #35). |
Aster Phoenix
(DP05-EN028) D - Chain TRAP / Normal Trap This card becomes an Equip Card, and equips to a "Destiny Hero" monster you control. That monster gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent. (Common) |
Rating: 1 out of 5 Black Pendant (#25) is now available for the weaker Hero monsters. |
Aster Phoenix
(DP05-EN027) Destiny Mirage TRAP / Normal Trap Activate only when a "Destiny Hero" monster you control is destroyed and sent to your Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monster that were destroyed and sent to the Graveyard this turn. (Common) |
Rating: 1 out of 5 The ones it can revive have under 1000 ATK and DEF, making this useless. |
Aster Phoenix
(DP05-EN026) D - Shield TRAP / Normal Trap Activate only when an Attack Position "Destiny Hero" monster you control is selected as an attack target. Change that monster to Defense Position and equip it with this card (this card becomes an Equip Card). The equipped monster cannot be destroyed by battle. (Common) |
Rating: 2 out of 5 The Deck mostly lacks offense and defense and this provides some defense in return. |
Aster Phoenix
(DP05-EN025) D - Time TRAP / Normal Trap Activate only when an "Elemental Hero" monster you control is removed from the field. Add 1 "Destiny Hero" monster from your Deck to your hand whose Level is less than or equal to that "Elemental Hero" monster's Level. (Common) |
Rating: 1 out of 5 A more situational Destiny Signal. |
Aster Phoenix
(DP05-EN024) Destiny Signal TRAP / Normal Trap Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand or Deck. (Common) |
Rating: 1 out of 5 Aside from Defender, most can't provide much of a defense. |
Aster Phoenix
(DP05-EN023) Destruction of Destiny TRAP / Normal Trap Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way. (Common) |
Rating: 0 out of 5 Self-destruction is assured. |
Aster Phoenix
(DP05-EN022) Elemental Recharge TRAP / Normal Trap Gain 1000 Life Points for each "Elemental Hero" monster you control. (Common) |
Rating: 2 out of 5 I can only see 2000 points being the most gained in most cases. |
Aster Phoenix
(DP05-EN021) Over Destiny SPELL / Normal Spell Select 1 "Destiny Hero" monster in your Graveyard. Special Summon 1 "Destiny Hero" monster from your Deck whose Level is less than or equal to half the selected monster's. The Special Summoned monster is destroyed at the end of this turn. (Super Rare) |
Rating: 1 out of 5 Won't help with Dreadmaster or you for very long. |
Aster Phoenix
(DP05-EN020) Destiny Draw SPELL / Normal Spell Discard 1 "Destiny Hero" card. Draw 2 cards. (Ultra Rare) |
Rating: 2 out of 5 The Deck is filled with ones that can be thrown aside. |
Aster Phoenix
(DP05-EN019) Dark City SPELL / Field Spell When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. (Common) |
Rating: 1 out of 5 You're looking at a maximum of 1600 ATK at most. |
Aster Phoenix
(DP05-EN018) Cyclone Blade SPELL / Equip Spell Equip only to a "Destiny Hero" monster. If it attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. (Common) |
Rating: 1 out of 5 Even with the anime effect, they're generally not strong enough to attack with. |
Aster Phoenix
(DP05-EN017) D - Spirit SPELL / Normal Spell If you do not control any face-up "Destiny Hero" monsters, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand. (Common) |
Rating: 1 out of 5 With their weak stats, it's pretty much guaranteed you'll have none of them out. Doesn't make this any good. |
Aster Phoenix
(DP05-EN016) Clock Tower Prison SPELL / Field Spell Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck. (Rare) |
Rating: 1 out of 5 Takes 4 turns to get there in most cases, and the one card that can help isn't enough. |
Aster Phoenix
(DP05-EN015) Guard Penalty SPELL / Quick-Play Spell Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card. (Common) |
Rating: 2 out of 5 Not a guarantee, but I suspect it could get a few uses. |
Aster Phoenix
(DP05-EN014) Misfortune SPELL / Normal Spell Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn. (Common) |
Rating: 2 out of 5 Perhaps the most potent Spell Card in the pack, but it's only half the ATK and you don't get your Battle Phase. |
Aster Phoenix
(DP05-EN013) Elemental Hero Shining Phoenix Enforcer FIRE / Fusion Monster / Level 8 / ATK 2500 / DEF 2100 (Warrior / Fusion / Effect) "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman" This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. This card cannot be destroyed by battle. (Super Rare) |
Rating: 2 out of 5 Aster's counterpart to Shining Flare (#36) is quite a bit worse. |
Aster Phoenix
(DP05-EN012) Elemental Hero Phoenix Enforcer FIRE / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle. (Rare) |
Rating: 2 out of 5 Needed at least battle destruction prevention to get this rating. Doesn't help much though. |
Aster Phoenix
(DP05-EN011) Destiny Hero - Malicious DARK / Effect Monster / Level 6 / ATK 800 / DEF 800 (Warrior / Effect) By removing from play this card while it's in your Graveyard, select 1 "Destiny Hero - Malicious" in your Deck, and Special Summon it. (Ultra Rare) |
Rating: 1 out of 5 Very weak and offers no effects or benefits. |
Aster Phoenix
(DP05-EN010) Destiny Hero - Dasher DARK / Effect Monster / Level 6 / ATK 2100 / DEF 1000 (Warrior / Effect) Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it. (Common) |
Rating: 1 out of 5 The boost doesn't even last, so it shouldn't have to change to Defense Mode afterwards. |
Aster Phoenix
(DP05-EN009) Destiny Hero - Fear Monger DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase. (Rare) |
Rating: 1 out of 5 Takes too long for the effect to cause any fear. |
Aster Phoenix
(DP05-EN008) Destiny Hero - Blade Master DARK / Effect Monster / Level 3 / ATK 300 / DEF 600 (Warrior / Effect) During your opponent's Battle Phase, by discarding this card, all face-up "Destiny Hero" monster you control gain 800 ATK until the end of this turn. (Common) |
Rating: 1 out of 5 Useless on the field or in the hand. |
Aster Phoenix
(DP05-EN007) Destiny Hero - Dogma DARK / Effect Monster / Level 8 / ATK 3400 / DEF 2400 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during their next Standby Phase. (Rare) |
Rating: 3 out of 5 You only need 1 of them and Defender is probably your best choice. The effect only happens once though. |
Aster Phoenix
(DP05-EN006) Destiny Hero - Defender DARK / Effect Monster / Level 4 / ATK 100 / DEF 2700 (Warrior / Effect) If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card. (Rare) |
Rating: 2 out of 5 Not as risky as Big Shield Gardna at least, but the free draw can prove critical. |
Aster Phoenix
(DP05-EN005) Destiny Hero - Double Dude DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1000 (Warrior / Effect) This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase. (Rare) |
Rating: 1 out of 5 Mataza the Zapper (YSDJ #13) is overall the much better version of this. |
Aster Phoenix
(DP05-EN004) Destiny Hero - Dreadmaster DARK / Effect Monster / Level 8 / ATK ? / DEF ? (Warrior / Effect) If this card was Special Summoned by "Clock Tower Prison", destroy all monsters you control (except for "Destiny Hero" monsters), then you can Special Summon up to 2 "Destiny Hero" monsters from your Graveyard. During the turn this card is Special Summoned, "Destiny Hero" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all "Destiny Hero" monsters you control (except this card). (Rare) |
Rating: 2 out of 5 Can't revive all of them, which means most are going to add up to around 2000 ATK and DEF. |
Aster Phoenix
(DP05-EN003) Destiny Hero - Diamond Dude DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) Once per turn, you can look at the top card of your Deck. If it is a Normal Spell Card, send it to the Graveyard and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck. (Common) |
Rating: 1 out of 5 Too many variables to allow the effect to be successful. |
Aster Phoenix
(DP05-EN002) Destiny Hero - Captain Tenacious DARK / Effect Monster / Level 3 / ATK 800 / DEF 800 (Warrior / Effect) Once per turn, if a "Destiny Hero" monster you control (except this card) is destroyed by battle and sent to the Graveyard, you can Special Summon that 1 monster during your next Standby Phase. (Common) |
Rating: 1 out of 5 An even weaker Fear Monger. Not very good at all. |
Aster Phoenix
(DP05-EN001) Destiny Hero - Doom Lord DARK / Effect Monster / Level 3 / ATK 600 / DEF 800 (Warrior / Effect) Once per turn, if this card is in face-up Attack Position, you can remove from play 1 monster your opponent controls. If you use this effect, you cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation. (Common) |
Rating: 1 out of 5 Doom for your strategy if you use this card at all. |