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Duelist Pack: Aster Phoenix
DP05-EN030 Trap Card Eternal Dread Normal Trap Put 2 Clock Counters on "Clock Tower Prison". SUPER RARE Rating: 3 Speed up the process by which Clock Tower Prison protects your LPs! |
DP05-EN029 Trap Card D - Counter Normal Trap Activate only when a "Destiny Hero" monster you control is selected as an attack target. Destroy the attacking monster. SUPER RARE Rating: 3 While Sakuretsu Armor is the better choice, this card is still decent. |
DP05-EN028 Trap Card D - Chain Normal Trap This card becomes an Equip Card, and equips to a "Destiny Hero" monster you control. That monster gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent. COMMON Rating: 2 It's best to use this card on an already strong Destiny Hero like Dogma. |
DP05-EN027 Trap Card Destiny Mirage Normal Trap Activate only when a "Destiny Hero" monster you control is destroyed and sent to your Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monster that were destroyed and sent to the Graveyard this turn. COMMON Rating: 2 If your only Destiny Hero monsters can be Special Summoned, then this card has minor uses. |
DP05-EN026 Trap Card D - Shield Normal Trap Activate only when an Attack Position "Destiny Hero" monster you control is selected as an attack target. Change that monster to Defense Position and equip it with this card (this card becomes an Equip Card). The equipped monster cannot be destroyed by battle. COMMON Rating: 3 This card is a must for Destiny Heroes as they need the extra protection. |
DP05-EN025 Trap Card D - Time Normal Trap Activate only when an "Elemental Hero" monster you control is removed from the field. Add 1 "Destiny Hero" monster from your Deck to your hand whose Level is less than or equal to that "Elemental Hero" monster's Level. COMMON Rating: 2 The big downside is that you don't summon the monster so you may be wide open for direct attacks. |
DP05-EN024 Trap Card Destiny Signal Normal Trap Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand or Deck. COMMON Rating: 3 Search for Diamond Dude or Disc Commander to gain their effects! |
DP05-EN023 Trap Card Destruction of Destiny Normal Trap Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way. COMMON Rating: 1 The cost really isn't worth the risk of taking damage with its effect. |
DP05-EN022 Trap Card Elemental Recharge Normal Trap Gain 1000 Life Points for each "Elemental Hero" monster you control. COMMON Rating: 3 Give your LPs a major boost! |
DP05-EN021 Spell Card Over Destiny Normal Spell Select 1 "Destiny Hero" monster in your Graveyard. Special Summon 1 "Destiny Hero" monster from your Deck whose Level is less than or equal to half the selected monster's. The Special Summoned monster is destroyed at the end of this turn. SUPER RARE Rating: 2 If you aren't going to Tribute the monster, don't bother playing this card. |
DP05-EN020 Spell Card Destiny Draw Normal Spell Discard 1 "Destiny Hero" card. Draw 2 cards. ULTRA RARE Rating: 3 You get to draw 2 cards for the price of discarding a Destiny Hero. Not a bad trade-off. |
DP05-EN019 Spell Card Dark City Field Spell When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. COMMON Rating: 2 Destiny Hero decks shouldn't be without this card as they're pretty weak overall. |
DP05-EN018 Spell Card Cyclone Blade Equip Spell Equip only to a "Destiny Hero" monster. If it attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. COMMON Rating: 2 If the card you destroy this way is a card that prevents your opponent's monsters from being destroyed in battle, this card can be useful but that's about it. |
DP05-EN017 Spell Card D - Spirit Normal Spell If you do not control any face-up "Destiny Hero" monsters, you can Special summon 1 Level 4 or lower "Destiny Hero" monster from your hand. COMMON Rating: 2 It can be a lifesaver if you have no monsters but a dead draw otherwise. |
DP05-EN016 Spell Card Clock Tower Prison Field Spell Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck. RARE Rating: 3 Rack up enough Clock Counters and you have yourself a permanent Spirit Barrier! |
DP05-EN015 Spell Card Guard Penalty Quick-Play Spell Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card. COMMON Rating: 2 You can draw multiple cards with its effect if you use it correctly but even drawing 1 card isn't so easy. |
DP05-EN014 Spell Card Misfortune Normal Spell Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn. COMMON Rating: 1 Misfortune awaits you if you use this card as you lose the chance to take out your opponent's monsters. |
DP05-EN013 Fusion Monster Elemental Hero Shining Phoenix Enforcer FIRE / Warrior-Type Fusion / Level 8 / ATK 2500 / DEF 2100 "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman" This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. This card cannot be destroyed by battle. SUPER RARE Rating: 3 It's hard to bring out but succeed and he'll be around for a while! |
DP05-EN012 Fusion Monster Elemental Hero Phoenix Enforcer FIRE / Warrior-Type Fusion / Level 6 / ATK 2100 / DEF 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle. RARE Rating: 3 His effect works great while he's in Defense Position but with CED still running around, you're LPs are going to take a serious hit. |
DP05-EN011 Effect Monster Destiny Hero - Malicious DARK / Warrior / Level 6 / ATK 800 / DEF 800 By removing from play this card while it's in your Graveyard, select 1 "Destiny Hero - Malicious" in your Deck, and Special Summon it. ULTRA RARE Rating: 2 It's his weak stats that bring his rating to 2/5 as opposed to maybe 4/5 but at least you can bring out another copy with his effect. |
DP05-EN010 Effect Monster Destiny Hero - Dasher DARK / Warrior / Level 6 / ATK 2100 / DEF 1000 Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it. COMMON Rating: 3 Tribute a weaker monster to make this guy stronger than BEWD! He goes to Defense Mode after attacking though and 1000 DEF won't help him much at all. |
DP05-EN009 Effect Monster Destiny Hero - Fear Monger DARK / Warrior / Level 4 / ATK 1000 / DEF 1000 If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase. RARE Rating: 3 This is the only time where having weak stats is a good thing. Let this guy die to bring back Destiny Hero Dasher! |
DP05-EN008 Effect Monster Destiny Hero - Blade Master DARK / Warrior / Level 3 / ATK 300 / DEF 600 During your opponent's Battle Phase, by discarding this card, all face-up "Destiny Hero" monster you control gain 800 ATK until the end of this turn. COMMON Rating: 1 What really hurts this card is that you cannot use it in your own Battle Phase like on the show. |
DP05-EN007 Effect Monster Destiny Hero - Dogma DARK / Warrior / Level 8 / ATK 3400 / DEF 2400 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during their next Standby Phase. RARE Rating: 3 The hard summoning requirement is what keeps his rating below 5/5 and his other effects certainly keep him above 1/5. |
DP05-EN006 Effect Monster Destiny Hero - Defender DARK / Warrior / Level 4 / ATK 100 / DEF 2700 If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card. RARE Rating: 3 The highest DEF for a Level 4 monster thus far! Only downside is your opponent gets an extra card to draw during their Draw Phase. |
DP05-EN005 Effect Monster Destiny Hero - Double Dude DARK / Warrior / Level 6 / ATK 1000 / DEF 1000 This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase. RARE Rating: 2 At least he leaves behind 2 extra defenses/monsters to tribute with when he's destroyed and it doesn't matter how that happens. |
DP05-EN004 Effect Monster Destiny Hero - Dreadmaster DARK / Warrior / Level 8 / ATK ? / DEF ? If this card was Special Summoned by "Clock Tower Prison", destroy all monsters you control (except for "Destiny Hero" monsters), then you can Special Summon up to 2 "Destiny Hero" monsters from your Graveyard. During the turn this card is Special Summoned, "Destiny Hero" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all "Destiny Hero" monsters you control (except this card). RARE Rating: 3 Bring back your strongest Destiny Heroes to make this guy the strongest monster! Too bad he only gets this effect if summoned by Clock Tower Prison's effect. |
DP05-EN003 Effect Monster Destiny Hero - Diamond Dude DARK / Warrior / Level 4 / ATK 1400 / DEF 1600 Once per turn, you can look at the top card of your Deck. If it is a Normal Spell Card, send it to the Graveyard and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck. COMMON Rating: 2 Nearly twice the ATK of both previous cards but his effect isn't likely to be in your favor. |
DP05-EN002 Effect Monster Destiny Hero - Captain Tenacious DARK / Warrior / Level 3 / ATK 800 / DEF 800 Once per turn, if a "Destiny Hero" monster you control (except this card) is destroyed by battle and sent to the Graveyard, you can Special Summon that 1 monster during your next Standby Phase. COMMON Rating: 2 Stronger than Doom Lord but still not enough to survive the Battle Phase. |
DP05-EN001 Effect Monster Destiny Hero - Doom Lord DARK / Warrior / Level 3 / ATK 600 / DEF 800 Once per turn, if this card is in face-up Attack Position, you can remove from play 1 monster your opponent controls. If you use this effect, you cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation. COMMON Rating: 1 It can take out an unwanted monster temporarily but only when in Attack Position and without a D-Shield, you're LPs are bound to take a hit. |