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Duelist Pack: Chazz Princeton (DP2-EN) Card Ratings
1. Product name was shortened to save
space. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Pack:_Chazz_Princeton_(TCG-EN-1E) |
Chazz Princeton
(DP2-EN030) The Grave of Enkindling TRAP / Normal Trap You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect. (Super Rare) |
Rating: 1 out of 5 Worse than The Shallow Grave (SDRL #23), which is a Spell Card. |
Chazz Princeton
(DP2-EN029) Chthonian Polymer TRAP / Normal Trap You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster. (Common) |
Rating: 1 out of 5 Such an unlikely occurence, and you're forced to lose a monster in response. |
Chazz Princeton
(DP2-EN028) Chthonian Blast TRAP / Normal Trap You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK. (Common) |
Rating: 1 out of 5 Half of Ring of Destruction (#8), and that's if you destroy a strong monster. |
Chazz Princeton
(DP2-EN027) Ojama Trio TRAP / Normal Trap Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage. (Common) |
Rating: 2 out of 5 Fusion Summons are still possible, but I doubt you'll be able to use them that way in most cases. |
Chazz Princeton
(DP2-EN026) Ring of Defense SPELL / Quick-Play Spell You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0. (Ultra Rare) |
Rating: 2 out of 5 Barrel Behind the Door (#95) counters the damage back on the opponent, but isn't a Quick-Play Spell. |
Chazz Princeton
(DP2-EN025) Inferno Reckless Summon SPELL / Quick-Play Spell You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard. (Super Rare) |
Rating: 1 out of 5 Sort-of like a really bad Machine Duplication. (#41) |
Chazz Princeton
(DP2-EN024) Magical Mallet SPELL / Normal Spell Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck. (Super Rare) |
Rating: 3 out of 5 A vasty better Reload (#45). |
Chazz Princeton
(DP2-EN023) Armed Changer SPELL / Equip Spell Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with an ATK equal to or less than the equipped monster from their Graveyard to their hand. (Common) |
Rating: 1 out of 5 Unarmed and not dangerous. |
Chazz Princeton
(DP2-EN022) Chthonian Alliance SPELL / Equip Spell Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster. (Common) |
Rating: 2 out of 5 Up to 6 copies could be out at once, but that's a very unlikely occurence. It'll probably only be half that. |
Chazz Princeton
(DP2-EN021) Ojamuscle SPELL / Normal Spell Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster. (Rare) |
Rating: 2 out of 5 Unless it's your copy, it's probably not going to help. |
Chazz Princeton
(DP2-EN020) Ojamagic SPELL / Normal Spell When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand. (Rare) |
Rating: 2 out of 5 Instant access to the Ojama Brothers, but they're mostly only useful for Fusion Summons. |
Chazz Princeton
(DP2-EN019) Level Modulation SPELL / Normal Spell Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn. (Rare) |
Rating: 1 out of 5 You just helped your opponent out while your monster is a sitting duck until your next turn. |
Chazz Princeton
(DP2-EN018) Ojama Delta Hurricane!! SPELL / Normal Spell You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. (Common) |
Rating: 2 out of 5 Once you nuke the opponent's field, the trio can't take advantage. |
Chazz Princeton
(DP2-EN017) VWXYZ-Dragon Catapult Cannon LIGHT / Fusion Monster / Level 8 / ATK 3000 / DEF 2800 (Machine / Fusion / Effect) "VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.) (Rare) |
Rating: 2 out of 5 Strong as it may be, the effects aren't strong enough for the requirements. |
Chazz Princeton
(DP2-EN016) VW-Tiger Catapult LIGHT / Fusion Monster / Level 6 / ATK 2000 / DEF 2100 (Machine / Fusion / Effect) "V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization".) By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.) (Rare) |
Rating: 2 out of 5 About as useful as the other XYZ Fusions that aren't (#53) Dragon Cannon. |
Chazz Princeton
(DP2-EN015) Ojama King LIGHT / Fusion Monster / Level 6 / ATK 0 / DEF 3000 (Beast / Fusion / Effect) "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. (Common) |
Rating: 2 out of 5 High DEF helps, and it locks a bit more than half the opponent's Monster Card Zones. |
Chazz Princeton
(DP2-EN014) XYZ-Dragon Cannon (original artwork) LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2600 (Machine / Fusion / Effect) "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field. (Rare) |
Rating: 3 out of 5 Pretty strong and can use its effect multiple times per turn. Can't be revived later though. |
Chazz Princeton
(DP2-EN013) Armed Dragon LV10 WIND / Effect Monster / Level 10 / ATK 3000 / DEF 2000 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field. (Ultra Rare) |
Rating: 3 out of 5 Raigeki (#14) is reborn as a strong Level 10 Dragon. Requires Tributing LV7 though. |
Chazz Princeton
(DP2-EN012) Armed Dragon LV7 WIND / Effect Monster / Level 7 / ATK 2800 / DEF 1000 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". By sending 1 Monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster. (Super Rare) |
Rating: 3 out of 5 Could copy Raigeki (#53) with the right monster, and it's pretty strong. A bit tricky to Summon though. |
Chazz Princeton
(DP2-EN011) Armed Dragon LV5 WIND / Effect Monster / Level 5 / ATK 2400 / DEF 1700 (Dragon / Effect) By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck. (Common) |
Rating: 3 out of 5 Strong on its own and you can get rid of a monster in the same manner as XYZ-Dragon Cannon. |
Chazz Princeton
(DP2-EN010) Armed Dragon LV3 WIND / Effect Monster / Level 3 / ATK 1200 / DEF 900 (Dragon / Effect) During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck. (Common) |
Rating: 1 out of 5 Doesn't really add to the potency of the others and isn't really needed either. |
Chazz Princeton
(DP2-EN009) Infernal Incinerator FIRE / Effect Monster / Level 6 / ATK 2800 / DEF 1800 (Fiend / Effect) This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 monster with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card. (Rare) |
Rating: 0 out of 5 Looks like Metal Armored Bug (#5) got too close to a campfire. |
Chazz Princeton
(DP2-EN008) W-Wing Catapult LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Machine / Union / Effect) Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V - Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) (Common) |
Rating: 2 out of 5 Flipped stats from Z-Metal Tank, but otherwise pretty much the same. |
Chazz Princeton
(DP2-EN007) Z-Metal Tank LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Machine / Union / Effect) Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) (Common) |
Rating: 2 out of 5 The last of the OG Unions in this pack, but its lower rarity only further proves how mediocre it is. |
Chazz Princeton
(DP2-EN006) Y-Dragon Head LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Machine / Union / Effect) Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) (Common) |
Rating: 2 out of 5 Only one letter from the end of the alphabet, but has pretty much nothing compared to X-Head Cannon. |
Chazz Princeton
(DP2-EN005) X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. (Common) |
Rating: 3 out of 5 X marks the spot of a decent monster. |
Chazz Princeton
(DP2-EN004) Ojama Black LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Normal) He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. (Common) |
Rating: 1 out of 5 Chazz couldn't drop them for long, but just about everyone else can. |
Chazz Princeton
(DP2-EN003) Ojama Yellow LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Normal) He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. (Common) |
Rating: 1 out of 5 The show made them basically annoying house guests, but they're lacking any real muscle. |
Chazz Princeton
(DP2-EN002) Ojama Green LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Normal) He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. (Common) |
Rating: 1 out of 5 We've been greenlit to reprint the same 3 monsters that weren't that difficult to get before. |
Chazz Princeton
(DP2-EN001) V-Tiger Jet LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1800 (Machine / Normal) This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks. (Common) |
Rating: 2 out of 5 Hardly unbeatable in the game, but packs enough DEF to survive a turn or two. |