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Invasion: Vengeance (INOV-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Invasion:_Vengeance_(TCG-EN-1E) |
Invasion:
Vengenace
(INOV-EN099) Paleozoic Opabinia WATER / Xyz Monster / Rank 2 / ATK 0 / DEF 2400 (Aqua / Xyz / Effect) 2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn. (Super Rare) |
Rating: 1 out of 5 2 monsters isn't worth this card when all it does is get the really bad Trap Monsters. |
Invasion:
Vengenace
(INOV-EN098) Paleozoic Leanchoilia TRAP / Normal Trap Target 1 banished card; return it to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. (Common) |
Rating: 1 out of 5 These are beyond pathetic. They're worse than the first ones like Embodiment of Apophis. (#99) |
Invasion:
Vengenace
(INOV-EN097) Paleozoic Marella TRAP / Normal Trap Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. (Common) |
Rating: 1 out of 5 These should've stayed in whatever period they were modeled after. |
Invasion:
Vengenace
(INOV-EN096) Paleozoic Dinomischus TRAP / Normal Trap Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (AquaType/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. (Common) |
Rating: 1 out of 5 2 cards in and they're pretty much identical. |
Invasion:
Vengenace
(INOV-EN095) Paleozoic Eldonia TRAP / Normal Trap Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/ WATER/Level 2/ATK 1200/ DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. (Common) |
Rating: 1 out of 5 Already at the very bottom of the food chain, and easy pray for predators. |
Invasion:
Vengenace
(INOV-EN094) Mare Mare WATER / Effect Monster / Level 7 / ATK 2100 / DEF 1400 (Wyrm / Tuner / Effect) Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn. (Common) |
Rating: 1 out of 5 All I can sea with this horse are a bunch of terrible reasons to use it. |
Invasion:
Vengenace
(INOV-EN093) Dino-Sewing EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0 (Fiend / Effect) Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK gained from this effect returns to 0. (Common) |
Rating: 2 out of 5 A kind of better Satellite Cannon. |
Invasion:
Vengenace
(INOV-EN092) Caninetaur FIRE / Effect Monster / Level 3 / ATK 1500 / DEF 200 (Beast-Warrior / Effect) Once per turn, if this card battles an opponent's monster, during damage calculation (in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase. (Common) |
Rating: 1 out of 5 Has little bite to start with and doesn't really gain any more on its own. |
Invasion:
Vengenace
(INOV-EN091) Constellar Tempest SPELL / Continuous Spell During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material. (Rare) |
Rating: 1 out of 5 Quite bad effects, which is to be expected for a Rare. |
Invasion:
Vengenace
(INOV-EN090) Saber Reflection SPELL / Quick-Play Spell When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn. (Rare) |
Rating: 1 out of 5 Prime Material Dragon can make the damage gained and protects your monsters all on its own. |
Invasion:
Vengenace
(INOV-EN089) SPYRAL Resort SPELL / Field Spell Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. (Super Rare) |
Rating: 1 out of 5 No tip left for such bad service. |
Invasion:
Vengenace
(INOV-EN088) SPYRAL MISSION - Assault SPELL / Continuous Spell Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand. (Rare) |
Rating: 1 out of 5 SPYRALS couldn't assault a pillow. |
Invasion:
Vengenace
(INOV-EN087) SPYRAL Master Plan DARK / Effect Monster / Level 7 / ATK 1200 / DEF 2800 (Spellcaster / Effect) Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn. (Super Rare) |
Rating: 1 out of 5 A poor master plan if I ever saw one. |
Invasion:
Vengenace
(INOV-EN086) Charming Resort Staff LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 200 (Fairy / Effect) When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand. (Rare) |
Rating: 1 out of 5 Probably never performed anything like it before. Expect lots of spills and angry customers. |
Invasion:
Vengenace
(INOV-EN085) Subterror Behemoth Burrowing TRAP / Normal Trap You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position. (Rare) |
Rating: 1 out of 5 Just a worse version of Hieracosphinx. |
Invasion:
Vengenace
(INOV-EN084) Subterror Behemoth Ultramafus EARTH / Effect Monster / Level 12 / ATK 3000 / DEF 1800 (Pyro / Flip / Effect) FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Ultra Rare) |
Rating: 3 out of 5 No requirement to Set it so you can make full use of its 3000 ATK. |
Invasion:
Vengenace
(INOV-EN083) Subterror Behemoth Stygokraken EARTH / Effect Monster / Level 5 / ATK 1400 / DEF 2600 (Sea Serpent / Flip / Effect) FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Super Rare) |
Rating: 2 out of 5 After the Nemesis proved underwhelming, I was hoping for something better, but this barely qualifies. |
Invasion:
Vengenace
(INOV-EN082) Subterror Nemesis Archer EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Fairy / Effect) At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn. (Secret Rare) |
Rating: 1 out of 5 Drillroid doesn't care if they're face-up or face-down, has more DEF and support for Machines. |
Invasion:
Vengenace
(INOV-EN081) Vermillion Dragon Mech FIRE / Synchro Monster / Level 9 / ATK 2700 / DEF 1800 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand. (Secret Rare) |
Rating: 1 out of 5 Generic Synchro Materials aren't enough to save this card from a low rating. |
Invasion:
Vengenace
(INOV-EN080) Present Card TRAP / Normal Trap Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn. (Short Print Common) |
Rating: 2 out of 5 Slower than cards like Card Destruction, but maybe it'll make their hand worse? |
Invasion:
Vengenace
(INOV-EN079) Summon Gate TRAP / Continuous Trap Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn. (Common) |
Rating: 1 out of 5 How many times do players actually use their Extra Deck anyway? |
Invasion:
Vengenace
(INOV-EN078) Dimensional Barrier TRAP / Normal Trap Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn. (Secret Rare) |
Rating: 1 out of 5 Skill Drain does basically the same thing continuously, albeit for a small fee. |
Invasion:
Vengenace
(INOV-EN077) Nine Pillars of the Yang Zing TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control. (Rare) |
Rating: 1 out of 5 Yang Zings copy a pre-existing (#40) bad strategy. |
Invasion:
Vengenace
(INOV-EN076) Qlife's End TRAP / Normal Trap Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/ DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster. (Rare) |
Rating: 2 out of 5 A Qliphort monster without the side-effects of its comrades. Unfortunately, it doesn't have many uses either. |
Invasion:
Vengenace
(INOV-EN075) Graydle Combat TRAP / Counter Trap When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects; ● The activated effect becomes "Destroy that monster". ● Negate the activation, and if you do, destroy that card. (Common) |
Rating: 2 out of 5 Not bad, but you cannot have any other cards being targeted to use this. |
Invasion:
Vengenace
(INOV-EN074) PSY-Frame Accelerator TRAP / Continuous Trap Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand. (Common) |
Rating: 1 out of 5 If you accelerate them past 5 MPH, they'll probably explode. |
Invasion:
Vengenace
(INOV-EN073) Burnout TRAP / Normal Trap Banish 1 face-up "Chemicritter" monster you control; Special Summon 2 "Chemicritter" monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 "Burnout" per turn. (Rare) |
Rating: 2 out of 5 The last effect makes this somewhat useful. |
Invasion:
Vengenace
(INOV-EN072) Crystron Impact TRAP / Normal Trap Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect. (Common) |
Rating: 1 out of 5 Unless the monster(s) are in Defense Mode, this won't make much of an impact. D.D.R. is much better. |
Invasion:
Vengenace
(INOV-EN071) Crystron Entry TRAP / Normal Trap Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn. (Common) |
Rating: 1 out of 5 Deny them inside as there's no place for Accel Synchros. |
Invasion:
Vengenace
(INOV-EN070) Fraud Freeze TRAP / Continuous Trap Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard. (Common) |
Rating: 1 out of 5 Doesn't really stop anything and requires one of those Wilting Flowers. |
Invasion:
Vengenace
(INOV-EN069) Cipher Bit TRAP / Normal Trap Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed. (Common) |
Rating: 1 out of 5 Not one cipher bit useful. |
Invasion:
Vengenace
(INOV-EN068) Double Cipher TRAP / Normal Trap If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster. (Common) |
Rating: 1 out of 5 Now you have two useless monsters on the field. |
Invasion:
Vengenace
(INOV-EN067) King's Synchro TRAP / Normal Trap When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.) (Super Rare) |
Rating: 1 out of 5 Basically you're paying more to negate an attack and Synchro Summon. |
Invasion:
Vengenace
(INOV-EN066) Quarantine SPELL / Continuous Spell Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position. (Short Print Common) |
Rating: 1 out of 5 Patroid does the exact same thing and is a regular Common. |
Invasion:
Vengenace
(INOV-EN065) Pot of Acquisitiveness SPELL / Quick-Play Spell Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn. (Super Rare) |
Rating: 2 out of 5 Can be okay if the monsters do better on the field, but not for those that need to be in the Grave. |
Invasion:
Vengenace
(INOV-EN064) Sprite's Blessing SPELL / Ritual Spell This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. (Common) |
Rating: 2 out of 5 Contract with the Abyss for LIGHT Rituals, but there's not really a contribution here over others. |
Invasion:
Vengenace
(INOV-EN063) "A" Cell Recombination Device SPELL / Quick-Play Spell Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand. (Common) |
Rating: 1 out of 5 They don't give up, but they should because not a single person runs them. |
Invasion:
Vengenace
(INOV-EN062) Tellarknight Genesis SPELL / Quick-Play Spell Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control. (Super Rare) |
Rating: 2 out of 5 Slightly better than R - Righteous Justice, but not by much. |
Invasion:
Vengenace
(INOV-EN061) Igknights Unite SPELL / Quick-Play Spell Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn. (Common) |
Rating: 1 out of 5 Most of them don't do anything once destroyed so this'll just stack them on your Extra Deck. |
Invasion:
Vengenace
(INOV-EN060) Red-Eyes Insight SPELL / Normal Spell Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn. (Rare) |
Rating: 1 out of 5 Too few Red-Eyes cards worth running in the first place. |
Invasion:
Vengenace
(INOV-EN059) Catalyst Field SPELL / Field Spell Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. (Ultra Rare) |
Rating: 3 out of 5 This is quite a boost to Gemini Decks on top of Supervise (TOCH #55) or Raptinus. (#42) |
Invasion:
Vengenace
(INOV-EN058) Fullmetalfoes Fusion SPELL / Quick-Play Spell Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. (Super Rare) |
Rating: 0 out of 5 The Archetype could be the most broken one in the game and these will still never get high ratings. |
Invasion:
Vengenace
(INOV-EN057) Crystolic Potential SPELL / Field Spell All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. (Common) |
Rating: 1 out of 5 This would be decent if Crystron Synchros were any good. |
Invasion:
Vengenace
(INOV-EN056) Super Koi Koi SPELL / Normal Spell Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn. (Rare) |
Rating: 1 out of 5 Soul Charge with a gamble on top and restrained to Flower Cardians. |
Invasion:
Vengenace
(INOV-EN055) Flower Stacking SPELL / Normal Spell Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn. (Common) |
Rating: 1 out of 5 The odds will never be in your favor due to how bad Flower Cardians are. |
Invasion:
Vengenace
(INOV-EN054) The Phantom Knights' Rank-Up-Magic Launch SPELL / Quick-Play Spell During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Main Phase: You can banish this card from your Graveyard, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as Xyz Material. (Super Rare) |
Rating: 2 out of 5 One Xyz Material wouldn't have been enough to make this useful, but this becomes an extra one at least. |
Invasion:
Vengenace
(INOV-EN053) Amazing Pendulum SPELL / Normal Spell If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn. (Common) |
Rating: 2 out of 5 Strict in a sense, but you at least have Timegazer and Stargazer to pick from, if that becomes the case. |
Invasion:
Vengenace
(INOV-EN052) Toadally Awesome WATER / Xyz Monster / Rank 2 / ATK 2200 / DEF 0 (Aqua / Xyz / Effect) 2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand. (Secret Rare) |
Rating: 1 out of 5 Frog Decks are dead so this is a stronger-than-normal Rank 2 Xyz Monster with no DEF. |
Invasion:
Vengenace
(INOV-EN051) Darktellarknight Batlamyus DARK / Xyz Monster / Rank 4 / ATK 2600 / DEF 550 (Warrior / Xyz / Effect) 2 Level 4 "tellarknight" monsters All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard. (Ultra Rare) |
Rating: 2 out of 5 Using it as Xyz Materials is the best you can do since it's highly unlikely to have 7 Xyz Materials in general. |
Invasion:
Vengenace
(INOV-EN050) Vola-Chemicritter Methydraco FIRE / Xyz Monster / Rank 8 / ATK 3000 / DEF 3000 (Beast-Warrior / Xyz / Effect) 2 Level 8 Gemini monsters When this card is Xyz Summoned: You can target 1 Gemini monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target Gemini monsters you control for attacks, also your opponent cannot target Gemini monsters you control with card effects. When a Gemini monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice). (Super Rare) |
Rating: 2 out of 5 Oxy Ox will make this easier to play, but I'd still argue that Black Brutdrago (#43) is better still. |
Invasion:
Vengenace
(INOV-EN049) Dark Requiem Xyz Dragon DARK / Xyz Monster / Rank 5 / ATK 3000 / DEF 2500 (Dragon / Xyz / Effect) 3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ● During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your Graveyard. (Secret Rare) |
Rating: 2 out of 5 Having powerful effects doesn't mean much here since it needs the original to even use them. |
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Vengenace
(INOV-EN048) Denglong, First of the Yang Zing LIGHT / Synchro Monster / Level 5 / ATK 0 / DEF 2800 (Warrior / Synchro / Tuner / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn. (Ultra Rare) |
Rating: 1 out of 5 It's last to be reviewed and for good reason. |
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(INOV-EN047) Aromaseraphy Rosemary LIGHT / Synchro Monster / Level 5 / ATK 2000 / DEF 900 (Plant / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn. (Rare) |
Rating: 1 out of 5 Nothing useful here considering Effect Veiler can handle effects better and you're left with a mere boost. |
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(INOV-EN046) Cryston Phoenix WATER / Synchro Monster / Level 9 / ATK 2800 / DEF 2000 (Machine / Synchro / Effect) 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it. (Ultra Rare) |
Rating: 2 out of 5 Powerful to a point, but only for a single turn. |
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(INOV-EN045) Cryston Ametrix WATER / Synchro Monster / Level 5 / ATK 2500 / DEF 1500 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it. (Super Rare) |
Rating: 2 out of 5 Stronger than Quandax, but the effects remain quite poor. |
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(INOV-EN044) Cryston Quandax WATER / Synchro Monster / Level 4 / ATK 1800 / DEF 2000 (Machine / Synchro / Tuner / Effect) 1 Tuner + 1 or more non-Tuner monsters During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it. (Ultra Rare) |
Rating: 1 out of 5 Just a remake of Formula Synchron (#41) basically. |
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(INOV-EN043) Flower Cardian Boardefly DARK / Synchro Monster / Level 6 / ATK 2000 / DEF 2000 (Warrior / Synchro / Effect) 1 Tuner + 2 non-Tuner monsters If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard. (Rare) |
Rating: 2 out of 5 Piercing damage isn't too bad, but this is barely stronger than more generic monsters with that. |
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(INOV-EN042) Superheavy Samurai Ninja Sarutobi EARTH / Synchro Monster / Level 8 / ATK 2000 / DEF 2800 (Machine / Synchro / Effect) 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent. (Rare) |
Rating: 2 out of 5 While significantly worse than Big Benkei, it's not completely useless thanks to the first effect. |
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(INOV-EN041) Meteor Black Comet Dragon DARK / Fusion Monster / Level 8 / ATK 3500 / DEF 2000 (Dragon / Fusion / Effect) 1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it. (Ultra Rare) |
Rating: 1 out of 5 An "upgrade" of the original vanilla Fusion. |
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(INOV-EN040) Metalfoes Mithrilium FIRE / Fusion Monster / Level 6 / ATK 2600 / DEF 1000 (Psychic / Fusion / Effect) 1 "Metalfoes" monster + 1 Pendulum Monster You can target 2 "Metalfoes" cards in your Graveyard and 1 card on the field; shuffle the targets from your Graveyard into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Metalfoes" Pendulum Monster from your Graveyard or face-up from your Extra Deck. (Ultra Rare) |
Rating: 2 out of 5 Not great, but easy to Summon and has a decent last effect. |
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(INOV-EN039) Fullmetalfoes Alkahest FIRE / Fusion Monster / Level 1 / ATK 0 / DEF 0 (Psychic / Fusion / Effect) 1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during your opponent's turn: You can target 1 Effect Monster on the field; equip that target to this card (this is a Quick Effect). This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as Fusion Materials for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as Materials. (Secret Rare) |
Rating: 1 out of 5 Relinquished's effects are better and it can fairly easily be searched. |
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(INOV-EN038) Starving Venom Fusion Dragon DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2000 (Dragon / Fusion / Effect) 2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 Special Summoned monster your opponent controls, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all Special Summoned monsters your opponent controls. (Secret Rare) |
Rating: 2 out of 5 1st and 3rd effects are worthwhile, and the Fusion Materials are pretty generic, but still a letdown from the anime. |
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(INOV-EN037) Sauravis, the Ancient and Ascended LIGHT / Ritual Monster / Level 7 / ATK 2600 / DEF 2800 (Dragon / Ritual / Effect) You can Ritual Summon this card with "Sprite's Blessing". During either player's turn, when your opponent activates a card or effect that targets a monster you control: You can discard this card; negate the activation. During either player's turn, when your opponent would Special Summon a monster(s): You can return this card from your field to the hand; negate the Special Summon, and if you do, banish that monster(s). (Secret Rare) |
Rating: 1 out of 5 It's a remake of Herald of Perfection (#39) without a single viable use. |
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(INOV-EN036) Cyber Angel Vrash LIGHT / Ritual Monster / Level 10 / ATK 3000 / DEF 2000 (Fairy / Ritual / Effect) You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card. (Super Rare) |
Rating: 3 out of 5 Largely better than any of the original Cyber Angel Rituals. (#14) |
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(INOV-EN035) Fairy Tail - Sleeper LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1000 (Spellcaster / Flip / Effect) FLIP: You can Special Summon 1 monster from your hand. During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn. (Short Print Common) |
Rating: 3 out of 5 Really can't go wrong with this as even Setting it has its own perk. |
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(INOV-EN034) Pandora's Jewelry Box DARK / Pendulum Monster / Level 4 / ATK 1500 / DEF 1500 / Scale 4 and Scale 4 Pendulum Text While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone. |
(Wyrm / Pendulum / Effect) While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase. (Short Print Common) |
Rating: 1 out of 5 If you're Dueling without an Extra Deck, you're already in trouble and this relies on it. |
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(INOV-EN033) Torque Tune Gear LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Union / Tuner / Effect) Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. (Super Rare) |
Rating: 2 out of 5 Works like every other Union Monster to date, only it's also a Tuner. |
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(INOV-EN032) Doki Doki LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 500 (Rock / Effect) You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn. (Common) |
Rating: 2 out of 5 Useless on the field, but there are some strong Rock-Type monsters it can bring out. |
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(INOV-EN031) Aromaseraphy Angelica LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Plant / Tuner / Effect) During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn. (Common) |
Rating: 2 out of 5 Barely more helpful than the Rugrats character. |
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(INOV-EN030) Graydle Slime Jr. WATER / Effect Monster / Level 2 / ATK 0 / DEF 2000 (Aqua / Tuner / Effect) When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck. (Common) |
Rating: 2 out of 5 High DEF and it's a Tuner, but those are really the only perks. |
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(INOV-EN029) PSY-Frame Multi-Threader LIGHT / Effect Monster / Level 6 / ATK 0 / DEF 2500 (Psychic / Effect) This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn. (Common) |
Rating: 1 out of 5 Driver (HSRD #28) has been overworked and now doesn't even work as intended. |
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(INOV-EN028) Meteor Dragon Red-Eyes Impact DARK / Effect Monster / Level 6 / ATK 1800 / DEF 2000 (Dragon / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects. (Rare) |
Rating: 1 out of 5 It'll make a bigger impact falling out of the sky than attacking on the field. |
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(INOV-EN027) Poly-Chemicritter Hydragon WATER / Effect Monster / Level 6 / ATK 200 / DEF 2800 (Dragon / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● When another Gemini monster is Normal Summoned: You can make that monster gain 500 ATK and DEF. ● If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead. (Common) |
Rating: 2 out of 5 The DEF is going to be needed because there isn't really anything protecting it or its friends. |
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(INOV-EN026) Poly-Chemicritter Dioxogre DARK / Effect Monster / Level 8 / ATK 2800 / DEF 200 (Fiend / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● The Normal Summon of a Gemini monster cannot be negated. ● Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it. (Rare) |
Rating: 2 out of 5 It'll need to be Normal Summoned twice to offer any protection for its friends. |
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(INOV-EN025) Chemicritter Oxy Ox WIND / Effect Monster / Level 2 / ATK 0 / DEF 2100 (Beast / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, all Gemini monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of "Chemicritter Oxy Ox" once per turn. (Common) |
Rating: 3 out of 5 A couple of these will really help Gemini Decks flourish and its DEF will help itself stay on the field. |
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(INOV-EN024) Chemicritter Carbo Crab FIRE / Effect Monster / Level 2 / ATK 700 / DEF 1400 (Aqua / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn. (Common) |
Rating: 1 out of 5 Worse than Featherizer, which achieves the same result without being Gemini Summoned. |
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(INOV-EN023) Chemicritter Hydron Hawk WATER / Effect Monster / Level 2 / ATK 1400 / DEF 700 (Winged Beast / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can discard 1 card, then target 1 Gemini monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemicritter Hydron Hawk" once per turn. (Common) |
Rating: 2 out of 5 Once Gemini Summoned, it only costs you a card to revive any Gemini monster, but only in Defense Mode. |
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(INOV-EN022) Raremetalfoes Bismugear FIRE / Pendulum Monster / Level 1 / ATK 0 / DEF 0 / Scale 8 and Scale 8 Pendulum Text Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
(Psychic / Pendulum / Effect) If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn. (Common) |
Rating: 2 out of 5 Effects are either bad or just slow, leaving only the Pendulum Scale for uses. |
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(INOV-EN021) True King Bahrastos, the Fathomer WATER / Effect Monster / Level 9 / ATK 1800 / DEF 3000 (Wyrm / Effect) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn. (Ultra Rare) |
Rating: 1 out of 5 I cannot fathom why you'd waste Deck space with this and resources in your possession for this. |
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(INOV-EN020) Crystron Rosenix WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Machine / Effect) You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn. (Common) |
Rating: 3 out of 5 The other members will just hold both of you back so stick this guy in something better. |
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(INOV-EN019) Crystron Thystvern WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1500 (Machine / Effect) You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 Use Tuning if you need a Tuner so badly. |
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(INOV-EN018) Crystron Smiger WATER / Effect Monster / Level 3 / ATK 1000 / DEF 1800 (Machine / Effect) You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn. (Common) |
Rating: 2 out of 5 A smidgen of play is all this has. |
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(INOV-EN017) Crystron Prasiortle WATER / Effect Monster / Level 2 / ATK 500 / DEF 2000 (Machine / Effect) You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn. (Common) |
Rating: 2 out of 5 Can't say I'm all that surprised that this is all they can do. |
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(INOV-EN016) Crystron Citree WATER / Effect Monster / Level 2 / ATK 500 / DEF 500 (Machine / Tuner / Effect) During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Quan as a Tuner. |
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(INOV-EN015) Crystron Quan WATER / Effect Monster / Level 1 / ATK 500 / DEF 500 (Machine / Tuner / Effect) During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn. (Super Rare) |
Rating: 2 out of 5 Good thing this is also a Tuner, because the strategy offers no value. |
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(INOV-EN014) Flower Cardian Peony with Butterfly DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1000 (Warrior / Tuner / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. (Common) |
Rating: 1 out of 5 This garden will suffer even in 70 degree weather. |
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(INOV-EN013) Flower Cardian Maple with Deer DARK / Effect Monster / Level 10 / ATK 1000 / DEF 1000 (Warrior / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard. (Common) |
Rating: 1 out of 5 The knockoff of Bambi was made on a budget of exactly $1. |
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(INOV-EN012) Flower Cardian Clover with Boar DARK / Effect Monster / Level 7 / ATK 1000 / DEF 1000 (Warrior / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard. (Common) |
Rating: 1 out of 5 They really are becoming boaring. |
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(INOV-EN011) Cipher Mirror Knight LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0 (Warrior / Effect) When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn. (Common) |
Rating: 1 out of 5 Let's be honest. Time Machine can do better than this. |
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(INOV-EN010) Cipher Twin Raptor LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 800 (Machine / Effect) If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn. (Common) |
Rating: 1 out of 5 ARC-V's Kite lacks cards that were even mediocre. |
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(INOV-EN009) Superheavy Samurai Soulpeacemaker EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn. (Rare) |
Rating: 2 out of 5 Blue Brawler and Big Benkei are good targets, or it can bring out either of them later. Not too bad. |
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(INOV-EN008) Predaplant Squid Drosera DARK / Effect Monster / Level 2 / ATK 800 / DEF 400 (Plant / Effect) You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. (Common) |
Rating: 1 out of 5 Predator Counters are the pointless ripoff of Spell Counters. |
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(INOV-EN007) Predaplant Moray Nepenthes DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Plant / Effect) This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK. (Common) |
Rating: 1 out of 5 Needs 5 Predator Counters to get a decent boost. |
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(INOV-EN006) Predaplant Flytrap DARK / Effect Monster / Level 2 / ATK 400 / DEF 800 (Plant / Effect) Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster. (Rare) |
Rating: 1 out of 5 Did Ally of Justice Catastor shrink in the washing machine? |
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Vengenace
(INOV-EN005) Performapal Changeraffe EARTH / Pendulum Monster / Level 1 / ATK 100 / DEF 500 / Scale 5 and Scale 5 Pendulum Text When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field). |
(Beast / Pendulum / Effect) When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field. (Common) |
Rating: 2 out of 5 Make use of the Pendulum Text because nothing else is really that useful. |
Invasion:
Vengenace
(INOV-EN004) Performapal Seal Eel WATER / Pendulum Monster / Level 1 / ATK 100 / DEF 100 / Scale 3 and Scale 3 Pendulum Text Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field). |
(Fish / Pendulum / Effect) When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation. (Common) |
Rating: 2 out of 5 Not going to take anything down in battle, but the effects and Scale are okay. |
Invasion:
Vengenace
(INOV-EN003) Performapal Flip Hippo EARTH / Effect Monster / Level 3 / ATK 800 / DEF 800 (Beast / Effect) When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position. (Common) |
Rating: 1 out of 5 Hip Hippo's cousin or brother comes up a little short to be useful. |
Invasion:
Vengenace
(INOV-EN002) Performapal Whim Witch DARK / Pendulum Monster / Level 3 / ATK 800 / DEF 800 / Scale 4 and Scale 4 Pendulum Text If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you do not: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Whim Witch" once per turn. |
(Spellcaster / Pendulum / Effect) This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster. (Rare) |
Rating: 2 out of 5 Certainly a weaker version of monsters that count as 2 Tributes based on the new monster's Attribute. |
Invasion:
Vengenace
(INOV-EN001) Dragon Core Hexer DARK / Normal Monster / Level 8 / ATK 2300 / DEF 3000 (Dragon / Tuner / Normal) Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place. (Rare) |
Rating: 1 out of 5 Ally of Justice Clausolas has been reborn as a Level 8 monster. |
Invasion:
Vengenace
(INOV-EN000) Space Dragster TRAP / Continuous Trap Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone. (Rare) |
Rating: 2 out of 5 Embodiment of Apophis, (#99) was the last Sneak Preview Trap Monster but there's little improvement. |