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Invasion: Vengeance (INOV-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Invasion:_Vengeance_(TCG-EN-1E)
                               Rating: 2 | INOV-EN099 | Xyz Monster
Xyz Monster

Paleozoic Opabinia
WATER | Aqua-Type Xyz |
Rank 2 | ATK 0 | DEF 2400
2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
(Super Rare)


It is a bit more playable, but I wouldn't recommend doing anything with it that involves those Trap Cards from earlier.
 
                               Rating: 1 | INOV-EN098 | Trap Card
Paleozoic Leanchoilia
Normal Trap
Target 1 banished card; return it to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/
Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
(Common)


Only one card left after this one and I'm not optimistic that it'll be any better.
 
                               Rating: 1 | INOV-EN097 | Trap Card
Paleozoic Marrella
Normal Trap
Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/
Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
(Common)


At least my ratings will be easy but I won't have much to say beyond what has already been said about these.
 
                               Rating: 1 | INOV-EN096 | Trap Card
Paleozoic Dinomischus
Normal Trap
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (AquaType/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
(Common)


I hope this won't be a consistant pattern for sets to come because this is going to be tiresome after a while.
 
                               Rating: 1 | INOV-EN095 | Trap Card
Paleozoic Eldonia
Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/ WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
(Common)


Get used to these because there's 3 more nearly identical ones after it.
 
                               Rating: 2 | INOV-EN094 | Effect Monster
Mare Mare
WATER | Wyrm-Type Tuner |
Level 7 | ATK 2100 | DEF 1400
Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.
(Common)


You can make its Level as low as 4, but it can't be Special Summoned outside a Wyrm-Type monster effect.
 
                               Rating: 2 | INOV-EN093 | Effect Monster
Dino-Sewing
EARTH | Fiend | Level 4 | ATK 0 | DEF 0
Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK gained from this effect returns to 0.
(Common)


At least it can survive attacks. Besides, the boost only matters if you're facing a monster that deals piercing damage.
 
                               Rating: 1 | INOV-EN092 | Effect Monster
Caninetaur
FIRE | Beast-Warrior | Level 3 | ATK 1500 | DEF 200
Once per turn, if this card battles an opponent's monster, during damage calculation (in either player's
turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase.
(Common)


You're losing a monster from the Deck just to give it a "boost" that will likely mean very little.
 
                               Rating: 2 | INOV-EN091 | Spell Card
Constellar Tempest
Continuous Spell
During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material.
(Rare)


It's best to use the last effect since it adds Xyz Materials, which is the only reason this card's rating isn't 1.
 
                               Rating: 2 | INOV-EN090 | Spell Card
Saber Reflection
Quick-Play Spell
When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn.
(Rare)


A less versatile version of other cards, but you also get a member support card too.
 
                               Rating: 1 | INOV-EN089 | Spell Card
SPYRAL Resort
Field Spell
Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.
(Super Rare)


A resort with probably no drinks or relaxation.
 
                               Rating: 2 | INOV-EN088 | Spell Card
SPYRAL MISSION - Assault
Continuous Spell
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.
(Rare)


If successful in battle or with an effect, you get rewarded, but it's not much.
 
                               Rating: 2 | INOV-EN087 | Effect Monster
SPYRAL Master Plan
DARK | Spellcaster | Level 7 | ATK 1200 | DEF 2800
Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.
(Super Rare)


There's few missions on tap thus far so it's pretty mediocre at this point.
 
                               Rating: 1 | INOV-EN086 | Effect Monster
Charming Resort Staff
LIGHT | Fairy | Level 3 | ATK 300 | DEF 200
When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand.
(Rare)


You can do better than having to resort to bad cards like this one.
 
                               Rating: 2 | INOV-EN085 | Trap Card
Subterror Behemoth Burrowing
Normal Trap
You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position.
(Rare)


Subterrors you control are only safe from effects and only if they're set. Hieracosphinx can do better on its own.
 
                               Rating: 2 | INOV-EN084 | Effect Monster
Subterror Behemoth Ultramafus
EARTH | Pyro-Type Flip | Level 12 | ATK 3000 | DEF 1800
FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
(Ultra Rare)


It may be Level 12 and have 3000 ATK, but those just aren't enough to make this all that useful, or to justify its rarity.
 
                               Rating: 2 | INOV-EN083 | Effect Monster
Subterror Behemoth Stygokraken
EARTH | Sea Serpent-Type Flip | Level 5 | ATK 1400 | DEF 2600
FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
(Super Rare)


Just like those monsters from Pharaonic Guardian, this guy can reset itself, but it's not all that good for a Level 5 monster.
 
                               Rating: 1 | INOV-EN082 | Effect Monster
Subterror Nemesis Archer
EARTH | Fairy | Level 3 | ATK 1600 | DEF 1400
At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.
(Secret Rare)


I'd rather use Mystic Swordsman LV4 due to higher stats, being searchable and needing nothing for the same result.
 
                               Rating: 2 | INOV-EN081 | Synchro Monster
Vermillion Dragon Mech
FIRE | Machine-Type Synchro | Level 9 | ATK 2700 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
(Secret Rare)


At least you get 1 of the banished Tuners back, but it's pretty bad for a Secret Rare.
 
                               Rating: 2 | INOV-EN080 | Trap Card
Present Card
Normal Trap
Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.
(Short Print Common)


A one-sided and slower Morphing Jar, but it's still kinda risky since you might make your opponent's hand better.
 
                               Rating: 2 | INOV-EN079 | Trap Card
Summon Gate
Continuous Trap
Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn.
(Common)


It's not likely going to mean much when it often takes many resources to do it once, let alone 3 times.
 
                               Rating: 1 | INOV-EN078 | Trap Card
Dimensional Barrier
Normal Trap
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
(Secret Rare)


A barrier that only blocks 1 Type of monster is really bad.
 
                               Rating: 2 | INOV-EN077 | Trap Card
Nine Pillars of Yang Zing
Counter Trap
When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.
(Rare)


You basically need 2 cards to even use this so it's not entirely free, but not terrible either.
 
                               Rating: 2 | INOV-EN076 | Trap Card
Qlife's End
Normal Trap
Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster.
(Rare)


A Trap Monster that is safe from at least one means of destruction, but the last effect is pretty well meaningless.
 
                               Rating: 2 | INOV-EN075 | Trap Card
Graydle Combat
Counter Trap
When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects;
● The activated effect becomes "Destroy that monster".
● Negate the activation, and if you do, destroy that card.
(Common)


Graydles have some decent monsters and this costs nothing to activate it, but only one Graydle can be threatened for this.
 
                               Rating: 1 | INOV-EN074 | Trap Card
PSY-Frame Accelerator
Continuous Trap
Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.
(Common)


PSY-Frames are pretty bad thus far with only Driver being any good, though using this makes you pretty desperate.
 
                               Rating: 2 | INOV-EN073 | Trap Card
Burnout
Normal Trap
Banish 1 face-up "Chemicritter" monster you control; Special Summon 2 "Chemicritter" monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 "Burnout" per turn.
(Rare)


You do need a Chemicritter for the first effect, but the last one doesn't need any and can work with regular Geminis too.
 
                               Rating: 1 | INOV-EN072 | Trap Card
Crystron Impact
Normal Trap
Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect.
(Common)


D.D.R. can retrieve any banished monster for the price of 1 card in your hand.
 
                               Rating: 1 | INOV-EN071 | Trap Card
Crystron Entry
Normal Trap
Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn.
(Common)


Crystrons are another overhyped Archetype that have such poor tactics that it makes you wonder who the experts are.
 
                               Rating: 1 | INOV-EN070 | Trap Card
Fraud Freeze
Continuous Trap
Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard.
(Common)


Very specific for requirements and end result, not to mention requires one of those awful Flower Cardians.
 
                               Rating: 2 | INOV-EN069 | Trap Card
Cipher Bit
Normal Trap
Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed.
(Common)


Less versatile, but it's somwhat improved over Overlay Regen at least.
 
                               Rating: 1 | INOV-EN068 | Trap Card
Double Cipher
Normal Trap
If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster.
(Common)


What's the point? Your first one loses all its Xyz Materials and the 2nd one never has any to start with.
 
                               Rating: 1 | INOV-EN067 | Trap Card
King's Synchro
Normal Trap
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)
(Super Rare)


An overpriced and limited Negate Attack.
 
                               Rating: 1 | INOV-EN066 | Spell Card
Quarantine
Continuous Spell
Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position.
(Short Print Common)


We've had cards not short printed that do the same thing, or perhaps better.
 
                               Rating: 2 | INOV-EN065 | Spell Card
Pot of Acquisitiveness
Quick-Play Spell
Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.
(Super Rare)


Konami continues stiring the pot with a new mediocre Pot Spell Card.
 
                               Rating: 2 | INOV-EN064 | Spell Card
Sprite's Blessing
Ritual Spell
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
(Common)


Finally we get a LIGHT version of Dark Contract with the Abyss but this is literally no better than that card.
 
                               Rating: 1 | INOV-EN063 | Spell Card
"A" Cell Recombination Device
Quick-Play Spell
Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.
(Common)


Aliens are about as successfil as Invader Zim was on his show.
 
                               Rating: 2 | INOV-EN062 | Spell Card
Tellarknight Genesis
Quick-Play Spell
Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.
(Super Rare)


The tellarknight version of R - Righteous Justice, but it doesn't care whether you have monsters or Spell/Traps.
 
                               Rating: 2 | INOV-EN061 | Spell Card
Igknights Unite
Quick-Play Spell
Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn.
(Common)


At least Igknights have some decent members to pick from.
 
                               Rating: 2 | INOV-EN059 | Spell Card
Red-Eyes Insight
Normal Spell
Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.
(Rare)


There's little to pick from in both categories, but it's not all bad.
 
                               Rating: 2 | INOV-EN059 | Spell Card
Catalyst Field
Field Spell
Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card.
(Ultra Rare)


Double Summon can do this only once and isn't searchable. This may be restrained to Gemini Decks, but it's not bad.
 
                               Rating: 2 | INOV-EN058 | Spell Card
Fullmetalfoes Fusion
Quick-Play Spell
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
(Super Rare)


Most Fusion Summoning cards are not Quick-Play Spells but since this offers nothing else, I can't rate it any higher.
 
                               Rating: 2 | INOV-EN057 | Spell Card
Crystolic Potential
Field Spell
All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn.
(Common)


Drawing cards is about the only thing useful Crystrons can help you do.
 
                               Rating: 1 | INOV-EN056 | Spell Card
Super Koi Koi
Normal Spell
Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn.
(Rare)


As if Flower Cardians need worse support.
 
                               Rating: 1 | INOV-EN055 | Spell Card
Flower Stacking
Normal Spell
Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn.
(Common)


Doesn't matter that this helps get the odds in your favor. The odds don't even matter when Flower Cardians suck.
 
                               Rating: 2 | INOV-EN054 | Spell Card
The Phantom Knights' Rank-Up-Magic Launch
Quick-Play Spell
During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Main Phase: You can banish this card from your Graveyard, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as Xyz Material.
(Super Rare)


The new DARK Xyz will have 2 Xyz Materials and this is a Quick-Play Spell with few restraints.
 
                               Rating: 2 | INOV-EN053 | Spell Card
Amazing Pendulum
Normal Spell
If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
(Common)


Haven't seen many good ones that fit the bill, but Timegazer and Stargazer are certainly good choices.
 
                               Rating: 2 | INOV-EN052 | Xyz Monster
Toadally Awesome
WATER | Aqua-Type Xyz | Rank 2 | ATK 2200 | DEF 0
2 Level 2 Aqua-Type monsters
Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.
(Secret Rare)


It's an attempt to revive Frog Decks, but while its ATK is high for its Rank, it lacks DEF and has pretty poor effects.
 
                               Rating: 2 | INOV-EN051 | Xyz Monster
Darktellarknight Batlamyus
DARK | Warrior-Type Xyz | Rank 4 | ATK 2600 | DEF 550
2 Level 4 "tellarknight" monsters
All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.
(Ultra Rare)


You really have only 1 effect to work with because how often are you going to have 7 materials on any Xyz Monster?
 
                               Rating: 2 | INOV-EN050 | Xyz Monster
Vola-Chemicritter Methydraco
FIRE | Beast-Warrior-Type Xyz | Rank 8 | ATK 3000 | DEF 3000
2 Level 8 Gemini monsters
When this card is Xyz Summoned: You can target 1 Gemini monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target Gemini monsters you control for attacks, also your opponent cannot target Gemini monsters you control with card effects. When a Gemini monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice).
(Super Rare)


With the help of Oxy Ox, you can bring this card out more easily but this is only usable in Gemini Decks.
 
                               Rating: 2 | INOV-EN049 | Xyz Monster
Dark Requiem Xyz Dragon
DARK | Dragon-Type Xyz | Rank 5 | ATK 3000 | DEF 2500
3 Level 5 monsters
If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
● During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your Graveyard.
(Secret Rare)


It needs the original just to use any of its effects, which probably means using a Rank-Up-Magic card. Not exactly great.
 
                               Rating: 1 | INOV-EN048 | Synchro Monster
Denglong, First of the Yang Zing
LIGHT | Wyrm, Synchro and Tuner | Level 5 | ATK 0 | DEF 2800
1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.
(Ultra Rare)


The DEF won't help anyone because the effects are exclusive to the band of rejects the Deck has to offer or Wyrms.
 
                               Rating: 1 | INOV-EN047 | Synchro Monster
Aromaseraphy Rosemary
LIGHT | Plant-Type Synchro | Level 5 | ATK 2000 | DEF 900
1 Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn.
(Rare)


Two bad effects mean this isn't worth using.
 
                               Rating: 2 | INOV-EN046 | Synchro Monster
Crystron Phoenix
WATER | Machine-Type Synchro | Level 9 | ATK 2800 | DEF 2000
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.
(Ultra Rare)


The effect isn't bad, but it's basically an Accel Synchro and if not Synchro Summoned, you get basically nothing.
 
                               Rating: 2 | INOV-EN045 | Synchro Monster
Crystron Ametrix
WATER | Machine-Type Synchro | Level 5 | ATK 2500 | DEF 1500
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
(Super Rare)


Your opponent's Special Summoned monsters will probably be more vulnerable, but there's not much you can do afterwards.
 
                               Rating: 1 | INOV-EN044 | Synchro Monster
Crystron Quandax
WATER | Machine, Synchro and Tuner | Level 4 | ATK 1800 | DEF 2000
1 Tuner + 1 or more non-Tuner monsters
During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
(Ultra Rare)


What a joke this is. Such a high rarity and pretty much limits you to doing a stupid move that does nothing for you.
 
                               Rating: 2 | INOV-EN043 | Synchro Monster
Flower Cardian Boardefly
DARK | Warrior-Type Synchro | Level 6 | ATK 2000 | DEF 2000
1 Tuner + 2 non-Tuner monsters
If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard.
(Rare)


Thankfully the first effect includes itself, which means I can give it a 2/5.
 
                               Rating: 1 | INOV-EN042 | Synchro Monster
Superheavy Samurai Ninja Sarutobi
EARTH | Machine-Type Synchro | Level 8 | ATK 2000 | DEF 2800
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
(Rare)


Big Benkei is much easier to bring out and has more DEF than this card.
 
                               Rating: 1 | INOV-EN041 | Fusion Monster
Meteor Black Comet Dragon
DARK | Dragon-Type Fusion | Level 8 | ATK 3500 | DEF 2000
1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster
If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.
(Ultra Rare)


Highly restrained in all directions and it's supposed to be an upgrade to Meteor Black Dragon from yesteryear.
 
                               Rating: 2 | INOV-EN040 | Fusion Monster
Metalfoes Mithrilium
FIRE | Psychic-Type Fusion | Level 6 | ATK 2600 | DEF 1000
1 "Metalfoes" monster + 1 Pendulum Monster
You can target 2 "Metalfoes" cards in your Graveyard and 1 card on the field; shuffle the targets from your Graveyard into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Metalfoes" Pendulum Monster from your Graveyard or face-up from your Extra Deck.
(Ultra Rare)


Metalfoes Pendulums aren't that bad so that's about hte only thing useful here.
 
                               Rating: 2 | INOV-EN039 | Fusion Monster
Fullmetalfoes Alkahest
FIRE | Psychic-Type Fusion | Level 1 | ATK 0 | DEF 0
1 "Metalfoes" monster + 1 Normal Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during your opponent's turn: You can target 1 Effect Monster on the field; equip that target to this card (this is a Quick Effect). This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as Fusion Materials for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as Materials.
(Secret Rare)


It's like an inverse Relinquished/Thousand-Eyes Restrict, but it only gains DEF equal to the monsters' ATK(s).
 
                               Rating: 2 | INOV-EN038 | Fusion Monster
Starving Venom Fusion Dragon
DARK | Dragon-Type Fusion | Level 8 | ATK 2800 | DEF 2000
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 Special Summoned monster your opponent controls, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all Special Summoned monsters your opponent controls.
(Secret Rare)


Being able to adapt an oppnent's effect isn't that bad, but I doubt you'll see Level 5 or higher monsters in the wild.
 
                               Rating: 1 | INOV-EN037 | Ritual Monster
Sauravis, the Ancient and Ascended
LIGHT | Dragon-Type Ritual | Level 7 | ATK 2600 | DEF 2800
You can Ritual Summon this card with "Sprite's Blessing". During either player's turn, when your opponent activates a card or effect that targets a monster you control: You can discard this card; negate the activation. During either player's turn, when your opponent would Special Summon a monster(s): You can return this card from your field to the hand; negate the Special Summon, and if you do, banish that
monster(s).
(Secret Rare)


I think we can do better than a bad Ritual Monster if we want to negate Special Summons.
 
                               Rating: 3 | INOV-EN036 | Ritual Monster
Cyber Angel Vrash
LIGHT | Fairy-Type Ritual | Level 10 | ATK 3000 | DEF 2000
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.
(Super Rare)


The first effect has a pretty high chance of at least greatly reducing your opponent's arsenal of monsters and their LP.
 
                               Rating: 3 | INOV-EN035 | Effect Monster
Fairy Tail - Sleeper
LIGHT | Spellcaster-Type Flip | Level 4 | ATK 1850 | DEF 1000
FLIP: You can Special Summon 1 monster from your hand.
During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
(Short Print Common)


Whether you get the Flip Effect or not, it's a decent monster that works with Honest.
 
                               Rating: 1 | INOV-EN034 | Pendulum Monster
Pandora's Jewelry Box
DARK | Wyrm-Type Pendulum | Level 4 | ATK 1500 | DEF 1500 | Scale 4
While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone.

While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
(Short Print Common)


If anything, the monster follows the very story it's based on because it has just as much negativity to offer you.
 
                               Rating: 2 | INOV-EN033 | Effect Monster
Torque Tune Gear
LIGHT | Machine, Union and Tuner | Level 1 | ATK 0 | DEF 0
Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(Super Rare)


It's already a Tuner so make use of it that way.
 
                               Rating: 2 | INOV-EN032 | Effect Monster
Doki Doki
EARTH | Rock | Level 2 | ATK 500 | DEF 500
You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.
(Common)


Very weak, but at least can bring out strong Rock-Type monsters, though I imagine most have summoning requirements.
 
                               Rating: 1 | INOV-EN031 | Effect Monster
Aromaseraphy Angelica
LIGHT | Plant-Type Tuner | Level 1 | ATK 0 | DEF 0
During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.
(Common)


Angelica Pickles has been reincarnated as a monster, but the cartoon character is more successful than this'll ever be.
 
                               Rating: 2 | INOV-EN030 | Effect Monster
Graydle Slime Jr.
WATER | Aqua-Type Tuner | Level 2 | ATK 0 | DEF 2000
When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck.
(Common)


A Tuner with high DEF, though not much else is good.
 
                               Rating: 1 | INOV-EN029 | Effect Monster
PSY-Frame Multi-Threader
LIGHT | Psychic | Level 6 | ATK 0 | DEF 2500
This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.
(Common)


The threads have all been stripped and now nothing will screw onto it, but it'll screw you over for sure.
 
                               Rating: 1 | INOV-EN028 | Effect Monster
Meteor Dragon Red-Eyes Impact
DARK | Dragon-Type Gemini | Level 6 | ATK 1800 | DEF 2000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects.
(Rare)


It won't make much of an impact given it's a poor "upgrade" to the original from decades ago.
 
                               Rating: 2 | INOV-EN027 | Effect Monster
Poly-Chemicritter Hydragon
WATER | Dragon-Type Gemini | Level 6 | ATK 200 | DEF 2800
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● When another Gemini monster is Normal Summoned: You can make that monster gain 500 ATK and DEF.
● If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead.
(Common)


Not seeing much use here, though the ATK boost is permanent at least.
 
                               Rating: 2 | INOV-EN026 | Effect Monster
Poly-Chemicritter Dioxogre
DARK | Fiend-Type Gemini | Level 8 | ATK 2800 | DEF 200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● The Normal Summon of a Gemini monster cannot be negated.
● Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it.
(Rare)


Your Geminis can at least guarantee 1 Normal Summon, but the other effect is pretty poor.
 
                               Rating: 3 | INOV-EN025 | Effect Monster
Chemicritter Oxy Ox
WIND | Beast-Type Gemini | Level 2 | ATK 0 | DEF 2100
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, all Gemini monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of "Chemicritter Oxy Ox" once per turn.
(Common)


This opens up a wealth of possibilities, even outside Gemini Decks.
 
                               Rating: 1 | INOV-EN024 | Effect Monster
Chemicritter Carbo Crab
FIRE | Aqua-Type Gemini | Level 2 | ATK 700 | DEF 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn.
(Common)


We have this effect, mostly with Featherizer, which doesn't need to be Gemini summoned to do the same thing.
 
                               Rating: 2 | INOV-EN023 | Effect Monster
Chemicritter Hydron Hawk
WATER | Winged Beast-Type Gemini | Level 2 | ATK 1400 | DEF 700
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● You can discard 1 card, then target 1 Gemini monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemicritter Hydron Hawk" once per turn.
(Common)


Geminis get some new friends in the form of Chemicritters but this guy probably shouldn't be your first choice to join them.
 
                               Rating: 3 | INOV-EN022 | Pendulum Monster
Raremetalfoes Bismugear
FIRE | Psychic-Type Pendulum | Level 1 | ATK 0 | DEF 0 | Scale 8
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.

If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.
(Common)


Thankfully the name change hasn't done anything to ruin their number of uses.
 
                               Rating: 2 | INOV-EN021 | Effect Monster
True King Bahrastos, the Fathomer
WATER | Wyrm | Level 9 | ATK 1800 | DEF 3000
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.
(Ultra Rare)


WATER Decks of any kind can at least bring it out, but it needs Wyrms to do anything beyond that.
 
                               Rating: 3 | INOV-EN020 | Effect Monster
Crystron Rosenix
WATER | Machine | Level 4 | ATK 1800 | DEF 1000
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
(Common)


Now this is an ideal choice for WATER, Machine, Beatstick or Crystron Decks.
 
                               Rating: 1 | INOV-EN019 | Effect Monster
Crystron Thystvern
WATER | Machine | Level 3 | ATK 1500 | DEF 1500
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
(Common)


Karakuris are better machines than these guys will ever be.
 
                               Rating: 1 | INOV-EN018 | Effect Monster
Crystron Smiger
WATER | Machine | Level 3 | ATK 1000 | DEF 1800
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.
(Common)


I can't even rate it a smidgen higher than 1.
 
                               Rating: 2 | INOV-EN017 | Effect Monster
Crystron Prasiortle
WATER | Machine | Level 2 | ATK 500 | DEF 2000
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn.
(Common)


Not much better than the previous card.
 
                               Rating: 2 | INOV-EN016 | Effect Monster
Crystron Citree
WATER | Machine-Type Tuner | Level 2 | ATK 500 | DEF 500
During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.
(Ultra Rare)


An incredibly weak Tuner monster, but a Tuner nonetheless.
 
                               Rating: 2 | INOV-EN015 | Effect Monster
Crystron Quan
WATER | Machine-Type Tuner | Level 1 | ATK 500 | DEF 500
During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn.
(Super Rare)


We're kicking off these guys with a Tuner that reveals a pointless strategy of what's to come.
 
                               Rating: 1 | INOV-EN014 | Effect Monster
Flower Cardian Peony with Butterfly
DARK | Warrior-Type Tuner | Level 6 | ATK 1000 | DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
(Common)


These are flowers that'd die in the most bearable weather conditions.
 
                               Rating: 1 | INOV-EN013 | Effect Monster
Flower Cardian Maple with Deer
DARK | Warrior | Level 10 | ATK 1000 | DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.
(Common)


More like Failure Card that Copies Others.
 
                               Rating: 1 | INOV-EN012 | Effect Monster
Flower Cardian Clover with Boar
DARK | Warrior | Level 7 | ATK 1000 | DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.
(Common)


Even 1 Tribute is too many because it's just a gamble from there and only one time.
 
                               Rating: 1 | INOV-EN011 | Effect Monster
Cipher Mirror Knight
LIGHT | Warrior | Level 4 | ATK 0 | DEF 0
When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.
(Common)


Call of the Haunted can do better than this.
 
                               Rating: 1 | INOV-EN010 | Effect Monster
Cipher Twin Raptor
LIGHT | Machine | Level 4 | ATK 1600 | DEF 800
If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.
(Common)


Haven't seen anything viable so far.
 
                               Rating: 2 | INOV-EN009 | Effect Monster
Superheavy Samurai Soulpeacemaker
EARTH | Machine | Level 1 | ATK 0 | DEF 0
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.
(Rare)


It can bring out Big Benkei or force it to be the attack target. Not too bad.
 
                               Rating: 2 | INOV-EN008 | Effect Monster
Predaplant Squid Drosera
DARK | Plant | Level 2 | ATK 800 | DEF 400
You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
(Common)


The counters won't do much to your opponent's monsters, but if their monsters already have them, this won't be too bad.
 
                               Rating: 2 | INOV-EN007 | Effect Monster
Predaplant Moray Nepenthes
DARK | Plant | Level 2 | ATK 1600 | DEF 1000
This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.
(Common)


You don't need Preadtor Counters to make use of the 2nd effect, but that will help a bit.
 
                               Rating: 1 | INOV-EN006 | Effect Monster
Predaplant Flytrap
DARK | Plant | Level 2 | ATK 400 | DEF 800
Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
(Rare)


It'll take too long for it to take down monsters on its own when Ally of Justice Catastor can do that already.
 
                               Rating: 2 | INOV-EN005 | Pendulum Monster
Performapal Changeraffe
EARTH | Beast-Type Pendulum | Level 1 | ATK 100 | DEF 500 | Scale 5
When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field).

When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field.
(Common)


It won't last very long to use or maintain its Monster Text effect but the Pendulum Text effect isn't too bad.
 
                               Rating: 2 | INOV-EN004 | Pendulum Monster
Performapal Seal Eel
WATER | Fish-Type Pendulum | Level 1 | ATK 100 | DEF 100 | Scale 3
Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field).

When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.
(Common)


The weakest monster in this set so far, but if there's a card on the field that's giving you grief, this can help, for a time.
 
                               Rating: 2 | INOV-EN003 | Effect Monster
Performapal Flip Hippo
EARTH | Beast | Level 3 | ATK 800 | DEF 800
When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.
(Common)


Regardless of your choice, that monster can't really do much that turn.
 
                               Rating: 2 | INOV-EN002 | Pendulum Monster
Performapal Whim Witch
DARK | Spellcaster-Type Pendulum | Level 3 | ATK 800 | DEF 800 | Scale 4
If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you do not: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Whim Witch" once per turn.

This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster.
(Rare)


It's okay, but I think I'd rather use the monster that offer to be 2 Tributes for monsters of a certain Attribute.
 
                               Rating: 2 | INOV-EN001 | Normal Monster
Dragon Core Hexer
DARK | Dragon-Type Tuner | Level 8 | ATK 2300 | DEF 3000
Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place.
(Rare)


All I can note that's worthwhile is it being a Tuner.
 
                               Rating: 2 | INOV-EN000 | Trap Card
Space Dragster
Continuous Trap
Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.
(Rare)


For once in ages, we get a Trap Monster as the Sneak Preview card, though it's pretty mediocre.