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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Return of the Duelist

*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card
***For info on how these ratings are determined, click here.
****For the booster set gallery, click
here.
                                                               REDU-EN099
Spell Card

Spirit Converter
Continuous Spell
Once per turn: You can target 1 Xyz Monster you control; attach 1 face-up Level 4 LIGHT monster you control to that target as an Xyz Material. When this card is sent from the field to the Graveyard: Target 2 Level 4 LIGHT Thunder-Type monsters with the same name in your Graveyard; add those targets to your hand.
SECRET RARE

                                               Rating: 2
Best to run this in an all-LIGHT monster Deck because for either effect, it needs LIGHT monsters. 
 
                                                               REDU-EN098*
Xyz Monster

Number 91: Thunder Spark Dragon
LIGHT / Dragon-Type Xyz / Rank 4 / ATK 2400 / DEF 2000
3 Level 4 monsters
Once per turn, you can activate 1 of these effects.
● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field.
● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.
ULTRA RARE

                                               Rating: 2
He seems pleasing at first but I think people forget that he has to give up (most likely) all his Xyz Materials and if he gets Effect Veilered, he's done. 
 
                                                               REDU-EN097
Effect Monster

Sishunder
LIGHT / Thunder / Level 4 / ATK 900 / DEF 400
When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.
RARE

                                               Rating: 1
It's like most little sisters: annoying and weak so unlike the previous two ' hunder cards, this one isn't justified by being even Rare.
 
                                                               REDU-EN096
Effect Monster

Mahunder
LIGHT / Thunder / Level 4 / ATK 1400 / DEF 700
Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon.
RARE

                                               Rating: 2
Same as REDU-EN095's comments.
 
                                                               REDU-EN095
Effect Monster

Pahunder
LIGHT / Thunder / Level 4 / ATK 1300 / DEF 600
Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon.
RARE

                                               Rating: 2
It's pretty weak but can set up some good plays if you meet his requirements.
 
                                                               REDU-EN094
Spell Card

Advanced Dark
Field Spell
All "Crystal Beast" monsters on the field and in the Graveyard become DARK. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle.
SECRET RARE

                                               Rating: 2
You get some nifty effects but you may also be setting yourself up to be screwed over by Consecrated Light.
 
                                                               REDU-EN093
Spell Card

Miracle Contact
Normal Spell
Shuffle into the Deck, from your hand, field, or Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
SECRET RARE

                                               Rating: 2
You recycle your Elemental HERO Fusion Materials and bring out a Fusion Monster but in the end, once it goes to the Grave, you can't bring it back.
 
                                                               REDU-EN092
Xyz Monster

Number 6: Chronomaly Atlandis
LIGHT / Machine-Type Xyz / Rank 6 / ATK 2600 / DEF 3000
2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card to send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.
SECRET RARE

                                               Rating: 2
It can put quite the hurt on your opponent's score but although the text doesn't say it, you can only do it once and the card this guy takes from your Grave must be a Number monster and gets only half its ATK.
 
                                                               REDU-EN091
Effect Monster

Eco, Mystical Spirit of the Forest
EARTH / Plant / Level 4 / ATK 1700 / DEF 1000
When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn.
RARE

                                               Rating: 2
So you get a two-for-one special: free monster and hurting your opponent with the same effect damage you just took but after that, he won't last long.
 
                                                               REDU-EN090
Effect Monster

Chewbone
EARTH / Zombie / Level 3 / ATK 300 / DEF 300
FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100/DEF 300) in Defense Position to your opponent's side of the field.
COMMON

                                               Rating: 1
Duelists are going to have a bone to pick with this guy and I hope they take all of them so he doesn't need to exist anymore.
 
                                                               REDU-EN089
Trap Card

Ninjitsu Art of Shadow Sealing
Continuous Trap
Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.
COMMON

                                               Rating: 1
You get rid of the monster better with Dark Core and Karma Cut and either one just needs you discard any 1 card from your hand.
 
                                                               REDU-EN088
Spell Card

Advance Zone
Continuous Spell
Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, depending on the number of monsters you Tributed for Tribute Summons this turn.
● 1 or more: Destroy 1 Set card your opponent controls.
● 2 or more: Draw 1 card.
● 3 or more: Add 1 monster from your Graveyard to your hand.
SECRET RARE

                                               Rating: 2
You can get a fair bit out of this but it's slow to resolve and relies solely on Tribute Summons.
 
                                                               REDU-EN087
Spell Card

Spellbook Library of the Crescent
Normal Spell
If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
RARE

                                               Rating: 2
If by chance you don't have any Spellbook Spells in your hand, this card helps you get some but you only get one and it may not be one you need at the time.
 
                                                               REDU-EN086
Spell Card

Noble Arms - Gallatin
Equip Spell
You can only control 1 face-up "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. This effect of "Noble Arms - Gallatin" can only be used once per turn.
COMMON

                                               Rating: 1
Remember Stim Pack? This is just a poorer version of that and there are better Equip Spells than either of them.
 
                                                               REDU-EN085
Effect Monster

Revival Golem
EARTH / Rock / Level 4 / ATK 100 / DEF 2100
The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects.
● Special Summon this card from the Graveyard.
● Add this card from the Graveyard to your hand.
RARE

                                               Rating: 2
Foolish Burial could put this right into the Grave and trigger its effect and given that 2100 DEF, you'll opt for its 1st option but it's only once per turn.
 
                                                               REDU-EN084
Effect Monster

Imairuka
WATER / Sea Serpent / Level 2 / ATK 1000 / DEF 1000
When this card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Send the top card of your Deck to the Graveyard, then, if it was a WATER monster, draw 1 card.
RARE

                                               Rating: 2
You could get lucky and pull of his effect but odds are about 66% likely you won't get anything good.
 
                                                               REDU-EN083
Effect Monster

Blue Dragon Ninja
WATER / Sea Serpent / Level 5 / ATK 2100 / DEF 1200

Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.
SUPER RARE
                                               Rating: 2
Ninja Decks have shown me that they're good but since this guy is useless without their support, it's not getting a high rating.
 
                                                               REDU-EN082
Effect Monster

Lightray Madoor
LIGHT / Spellcaster / Level 6 / ATK 1200 / DEF 3000
If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
COMMON

                                               Rating: 1
He's not even good at ripping off Fortress Warrior's effect because Fortress Warrior also saves you Battle Damage from his battles.
 
                                                               REDU-EN081*
Effect Monster

Prophecy Destroyer
DARK / Spellcaster / Level 6 / ATK 2500 / DEF 1200
If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard.
ULTRA RARE

                                               Rating: 4
Run him with his Archetype or as a stand-alone Beatstick and you're bound to have a good start to your turn!
 
                                                               REDU-EN080
Trap Card

Lucky Punch
Continuous Trap
Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.
COMMON

                                               Rating: 1
You could get lucky twice and get 3 cards and of that have a card to save you but you only have one shot at it per turn and will most likely end up losing those 6000 Life Points and likely the Duel.
 
                                                               REDU-EN079
Trap Card

Rebound
Counter Trap
When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
SUPER RARE

                                               Rating: 2
With Brionac banned from play, this card's big target is Grand Mole and there's also Compulsory Evacuation Device. Plus if your opponent destroys it before you can use it, you draw 1 card.
 
                                                               REDU-EN078
Trap Card

Soul Drain
Continuous Trap
Activate by paying 1000 Life Points. Monsters that are banished, as well as monsters in the Graveyard, cannot activate their effects (that start a Chain).
RARE

                                               Rating: 2
Anything Grave-reliant is shut down and it can also stop D.D. Survivor or D.D. Scout Plane from returning by their effects but its effect includes your cards and is limited to the Grave and banished monsters.
 
                                                               REDU-EN077
Trap Card

Three of a Kind
Normal Trap
If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.
COMMON

                                               Rating: 2
It isn't all that hard to get 3 of the same monsters in play at once (easiest would be Watapon via Photon Veil) and you're rewarded with getting rid of 3 of your opponent's cards they control.
 
                                                               REDU-EN076
Trap Card

Void Trap Hole
Normal Trap
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of one of those monsters with 2000 or more ATK, and if you do, destroy it.
SUPER RARE

                                               Rating: 3
While nailing less than Bottomless Trap Hole, this can stop even Stardust Dragon as it negates the effect before getting rid of it!
 
                                                               REDU-EN075
Trap Card

Turnabout
Normal Trap
If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position.
COMMON

                                               Rating: 1
Unless there's a turnabout in the Forbidden List that puts Book of Eclipse to Banned, (and even then, this has minimal uses) don't expect much of anything with this card.
 
                                                               REDU-EN074
Trap Card

Compulsory Escape Device
Normal Trap
Each player chooses 1 monster they control, then shuffles it into the Deck.
COMMON

                                               Rating: 1
In most cases, your opponent will most likely choose their weakest monster and in which case, you're worse off than before so use good ol' Evacuation Device instead.
 
                                                               REDU-EN073
Trap Card

Xyz Soul
Normal Trap
Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase.
COMMON

                                               Rating: 1
There are better card boosters out there than this so leave this to rest in pieces.
 
                                                               REDU-EN072
Trap Card

Madolche Tea Break
Counter Trap
When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.
RARE

                                               Rating: 1
Whether you meet this card's secondary effect requirements or not, this isn't worth using.
 
                                                               REDU-EN071
Trap Card

Madolche Waltz
Continuous Trap
Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent.
COMMON

                                               Rating: 1
So for each battle a Madolche monster engages in (and most likely will lose), you deal your opponent a measly 300 damage? Maybe this card can waltz to the trash can instead?
 
                                                               REDU-EN070
Trap Card

Madolche Lesson
Normal Trap
Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.
COMMON

                                               Rating: 1
Using this over Pot of Avarice (while legal for tournament play) will certainly teach you a lesson about Dueling intelligently.
 
                                                               REDU-EN069
Trap Card

Stonehenge Methods
Normal Trap
When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position.
COMMON

                                               Rating: 2
The Hero Signal for Chronomalies but more restrictive as the Chronomaly it brings out, which must be in Defense Mode, is stuck in Defense Mode
 
                                                               REDU-EN068
Trap Card

Heroic Retribution Sword
Normal Trap
Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster.
COMMON

                                               Rating: 2
Essentially this gives your Heroic monster gain Chthonian Soldier's effect but also gets rid of the monster after Damage Calculation but it has to survive first.
 
                                                               REDU-EN067
Trap Card

Gagagarush
Normal Trap
When a face-up "Gagaga" monster(s) you control is targeted by the effect of an opponent's monster: Negate the effect of that opponent's monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster's ATK or DEF in the Graveyard (whichever is higher).
COMMON

                                               Rating: 2
Gagaga monsters out thus far will need this and while it doesn't do better than Negate Attack or even the previous card of this set, you get to get rid of a monster and deal its higher stat value to your opponent. 
 
                                                               REDU-EN066
Trap Card

Impenetrable Attack
Normal Trap
During the Battle Phase, activate 1 of these effects.
● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
● You take no Battle Damage during this Battle Phase.
COMMON

                                               Rating: 3
You have to wait until the Battle Phase but either effect is good enough to be worth the wait and it's not restricted to your opponent's turn! 
 
                                                               REDU-EN065
Spell Card

Cold Feet
Quick-Play Spell
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.
SHORT PRINT COMMON

                                               Rating: 1
Ironically, this being short-print is a good thing because you won't see it pulled that often and you're asking to lose the Duel by using this, even as a Quick-Play Spell. 
 
                                                               REDU-EN064
Spell Card

Catapult Zone
Field Spell
Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead.
COMMON

                                               Rating: 2
With this you could have fuel to bring out Megarock Dragon or Valkyrion (once its needs are in place) but it's only once per turn and only sends Rock-Type monsters. 
 
                                                               REDU-EN063
Spell Card

Generation Force
Normal Spell
If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand.
COMMON

                                               Rating: 1
Even with the good Xyz Monsters, there aren't any Xyz cards that make this card usable.
 
                                                               REDU-EN062
Spell Card

Where Arf Thou?
Normal Spell
If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
COMMON

                                               Rating: 1
Trash can, trash can. Where for art thou trash can for thy card above be too pitiful to see the light of day?
 
                                                               REDU-EN061
Spell Card

Madolche Chateau
Field Spell
When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.
COMMON

                                               Rating: 2
The Madolche playground for when activated any of them in the Grave go into your Deck and if they lose a battle, you can put them back into your hand and they get a minor boost but it doesn't fix their flaws.
 
                                                               REDU-EN060
Spell Card

Spellbook of Wisdom
Quick-Play Spell
Target 1 face-up Spellcaster-Type monster on the field and activate 1 of these effects;
● It is unaffected by other Spell effects this turn.
● It is unaffected by Trap effects this turn.
RARE

                                               Rating: 2
It works on any Spellcaster but only protects it from one or the other.
 
                                                               REDU-EN059
Spell Card

Spellbook of Life
Equip Spell
Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.
SUPER RARE

                                               Rating: 1
While Monster Reborn and Call of the Haunted remain legal for tournament play, this card will remain pointless.
 
                                                               REDU-EN058
Spell Card

Spellbook of Power
Normal Spell
Target 1 face-up Spellcaster-Type monster you control; until the End Phase, it gains 1000 ATK. Also, until the End Phase, each time it destroys an opponent's monster by battle: You can add 1 "Spellbook" Spell Card from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
COMMON

                                               Rating: 2
Your Spellcaster gets a temporary +1000 ATK and you get another Spellbook if it wins a battle but being only temporary, will leave this card with only 2 stars for a rating.
 
                                                               REDU-EN057*
Spell Card

Spellbook of Secrets
Normal Spell
Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.
ULTRA RARE

                                               Rating: 2
Recruit any other Spellbook Spell Card but I have yet to see any good ones.
 
                                                               REDU-EN056
Spell Card

Galaxy Queen's Light
Normal Spell
Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase.
COMMON

                                               Rating: 2
It's only good for Xyz Summoning Ranks 7 or higher, which really limits this card's playability.
 
                                                               REDU-EN055
Spell Card

Chronomaly Pyramid Eye Tablet
Continuous Spell
All "Chronomaly" monsters you control gain 800 ATK.
COMMON

                                               Rating: 2
Unlike Solidarity, this card doesn't need anything in the Graveyard to match its affected monsters' anything but it's limited to Chronomaly monsters.
 
                                                               REDU-EN054
Spell Card

Chronomaly Technology
Normal Spell
Target 1 "Chronomaly" monster in your Graveyard; banish it, then look at the top 2 cards of your Deck, add 1 of them to your hand, and send the other to the Graveyard. You can only activate 1 "Chronomaly Technology" per turn. You cannot Special Summon any monsters during the turn you activate this card, except "Chronomaly" monsters.
COMMON

                                               Rating: 1
Their technology must be vastly outdated if they're copying already poor cards like Pot of Duality, then giving them bad effects.
 
                                                               REDU-EN053
Spell Card

Heroic Chance
Normal Spell
Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn.
COMMON

                                               Rating: 2
It makes any Heroic monster you have become twice as powerful but it can only attack monsters and you can't use more than one of these per turn.
 
                                                               REDU-EN052
Spell Card

Overlay Regen
Normal Spell
Target 1 face-up Xyz Monster on the field; attach this card to it as an Xyz Material.
COMMON

                                               Rating: 2
For the good Xyz monsters, this isn't all that bad but for the rest, which is far more than the good ones IMO, it does nothing helpful.
 
                                                               REDU-EN051
Spell Card

Gagagarevenge
Equip Spell
Target 1 "Gagaga" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 300 ATK.
SUPER RARE

                                               Rating: 1
Even though you can bring back Gagaga Magician, you'll likely only use him as Xyz Material and this card doesn't provide much of a boost when you do.
 
                                                               REDU-EN050
Xyz Monster

Sword Breaker
EARTH / Warrior-Type Xyz / Rank 6 / ATK 2700 / DEF 1000
2 Level 6 monsters
Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.
SUPER RARE

                                               Rating: 1
He's already outclassed by Ally of Justice Catastor, which can also beat him with his own effect.
 
                                                               REDU-EN049
Xyz Monster

Fairy King Albverdich
EARTH / Plant-Type Xyz / Rank 4 / ATK 2300 / DEF 1400
2 Level 4 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.
RARE

                                               Rating: 2
It'll probably hit a few monsters on the field but there are better ways to lower ATK than this.
 
                                                               REDU-EN048
Xyz Monster

Soul of Silvermountain
EARTH / Rock-Type Xyz / Rank 3 / ATK 1800 / DEF 2200
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.
SUPER RARE

                                               Rating: 2
It has enough DEF to survive at least the first battle it takes part in and has a bonus effect in case you don't want it to sit and do nothing but it's not that good overall.
 
                                                               REDU-EN047
Xyz Monster

Alchemic Magician
DARK / Spellcaster-Type Xyz / Rank 4 / ATK 1500 / DEF 1500
3 Level 4 Spellcaster-Type monsters
This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.
SUPER RARE

                                               Rating: 2
What it lacks in ATK and DEF it sort of makes up for with its effects.
 
                                                               REDU-EN046
Xyz Monster

Gear Gigant X
EARTH / Machine-Type Xyz / Rank 4 / ATK 2300 / DEF 1500
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.
SECRET RARE

                                               Rating: 3
Much like the card around him in this set, he's specific on Xyz Materials but you have a choice in what kind of Machines you use and both benefit from this card's effect!
 
                                                               REDU-EN045*
Xyz Monster

Hierophant of Prophecy
DARK / Spellcaster-Type Xyz / Rank 7 / ATK 2800 / DEF 2600
2 Level 7 Spellcaster-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.
ULTRA RARE

                                               Rating: 2
It demands specific Xyz Materials but you get to take away some of your opponent's hidden surprises.
 
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Xyz Monster

Superdimensional Robot Galaxy Destroyer
LIGHT / Machine-Type Xyz / Rank 10 / ATK 5000 / DEF 2000
3 Level 10 monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
ULTRA RARE

                                               Rating: 3
Although needing 3 Level 10s is daunting, it can be done with 3 Metal Reflect Slime cards and you get a big payoff in the end with his high ATK and virtually un-chainable effect!
 
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Xyz Monster

Number 33: Chronomaly Machu Mech
LIGHT / Machine-Type Xyz / Rank 5 / ATK 2400 / DEF 1500
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.
ULTRA RARE

                                               Rating: 2
He keeps any extra ATK and combos with Darkworld Shackles but needs 2 Level 5 Xyz Materials and his stats aren't very high for those needs.
 
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Xyz Monster

Chronomaly Crystal Chrononaut
LIGHT / Psychic-Type Xyz / Rank 3 / ATK 2100 / DEF 1000
2 Level 3 monsters
Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would have taken from battles involving this card.
SUPER RARE

                                               Rating: 3
Unlike Excalibur, this guy's effects protect you and himself while hurting your opponent when/if they attack it and all for half as many non-Xyz Material specific Xyz Materials!
 
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Xyz Monster

Heroic Champion - Excalibur
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2000 / DEF 2000
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.
ULTRA RARE

                                               Rating: 2
People seem to like this guy but what turns me away is needing use BOTH Xyz Materials for a non-permanent effect and if the effect is stopped, that's basically it for him and that's sad since he's Xyz Material-specific.
 
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Effect Monster

Goblin Marauding Squad
EARTH / Beast-Warrior / Level 4 / ATK 1900 / DEF 0
When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
SHORT PRINT COMMON

                                               Rating: 2
It's one of the better Goblin monsters as it gets to attack interruption-free but once successful, it goes to Defense Mode, where it likely won't survive to have its position changed back.
 
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Effect Monster

Three Thousand Needles
EARTH / Beast / Level 8 / ATK 3000 / DEF 1800
At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster.
SHORT PRINT COMMON

                                               Rating: 3
This guy has finally accumulated enough needles to be considered good in my book, even if you take out the effect.
 
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Effect Monster

Grandsoil the Elemental Lord
EARTH / Beast-Warrior / Level 8 / ATK 2800 / DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster in either player's Graveyard; Special Summon that target to your side of the field. If this card leaves the field, skip the Battle Phase of your next turn.
SECRET RARE

                                               Rating: 1
He's the only kind of soil that isn't going to make anything grow, including his playability!
 
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Effect Monster

Illusory Snatcher
DARK / Fiend / Level 7 / ATK 2400 / DEF 1000
When you Tribute Summon a monster: You can Special Summon this card from your hand, and if you do, the Type, Attribute, and Level of this card become the same as that face-up Tribute Summoned monster.
SUPER RARE

                                               Rating: 2
He isn't a very strong Level 7 monster but gets to come out quickly when you Tribute Summon and adapts the other monster's Level, Attribute and Type.
 
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Effect Monster

Atlantean Attack Squad
WATER / Sea Serpent / Level 3 / ATK 1400 / DEF 0
This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.
COMMON

                                               Rating: 1
Not much of an attack squad if you rely on your own kind to give you a boost but even with all his friends, he gets no more than 800 ATK.
 
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Effect Monster

Block Golem
EARTH / Rock / Level 3 / ATK 1000 / DEF 1500
If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn.
COMMON

                                               Rating: 2
You get back any Level 2 Level 4 or less Rock-Type monsters but they can't use any effects that activate on the field and you need a Graveyard of Rock-Type monsters.
 
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Effect Monster

Dust Knight
EARTH / Warrior / Level 4 / ATK 1400 / DEF 1200
FLIP: Send 1 EARTH monster from your Deck to the Graveyard.
RARE

                                               Rating: 2
Dump any EARTH monster you like for resurrection later but that means your opponent could revive it too.
 
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Effect Monster

Silver Sentinel
EARTH / Warrior / Level 4 / ATK 1500 / DEF 1300
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).
ULTRA RARE

                                               Rating: 2
You can bait your opponent with their MST or Night Beam but it's a pretty slow effect and will likely only go off once or twice per Duel.
 
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Effect Monster

Little Trooper
EARTH / Warrior / Level 1 / ATK 900 / DEF 500
If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck in face-down Defense Position.
COMMON

                                               Rating: 1
What a trooper. He dies in the line of duty but it's all for nothing as his replacement is just as weak.
 
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Effect Monster

Uniflora, Mystical Beast of the Forest
EARTH / Beast / Level 1 / ATK 700 / DEF 500
If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except "Uniflora, Mystical Beast of the Forest", but it cannot attack this turn.
COMMON

                                               Rating: 2
You can trade him in for a stronger Beast-Type monster but it's unable to strike right away and you need a Graveyard of Beast-Type monsters.
 
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Effect Monster

Geargiarmor
EARTH / Machine / Level 4 / ATK 1100 / DEF 1900
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".
SUPER RARE

                                               Rating: 2
He's learned from the monsters from The Lost Millennium and Pharaonic Guardian with his flip-to-face-down ability but he hasn't learned any good effects for when flipped face up.
 
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Effect Monster

Geargiarsenal
EARTH / Machine / Level 4 / ATK 1500 / DEF 500
This card gains 200 ATK for each face-up "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck, except "Geargiarsenal", in face-up Defense Position.
RARE

                                               Rating: 2
He'll be at most 2500 ATK if you have a Geargia monster in each Monster Card Zone and can swap itself out for another Geargia monster in your Deck but I have yet to see a good one in its Archetype.
 
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Effect Monster

Geargiaccelerator
EARTH / Machine / Level 4 / ATK 1400 / DEF 800
If you control a face-up "Geargia" monster, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
COMMON

                                               Rating: 2
It comes with a Blackwing-style effect and lets you retrieve one of its fallen friends from the Grave when sent from the field to the Grave but it's not enough for a good rating.
 
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Effect Monster

Gearigiano Mk-II
EARTH / Machine / Level 3 / ATK 1000 / DEF 500
When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in face-up Defense Position.
RARE

                                               Rating: 2
You're welcome to bring out any Geargiano monster in your hand or Grave but be prepared for your opponent to hit you hard next turn.
 
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Effect Monster

Madolche Puddingcess
EARTH / Fairy / Level 5 / ATK 1000 / DEF 1000
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
ULTRA RARE

                                               Rating: 1
You might call her the "boss" monster of the Archetype but let's face it, that's a terrible boss monster if true, not to mention nowhere near worth being Ultra Rare.
 
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Effect Monster

Madolche Butlerusk
EARTH / Spellcaster / Level 4 / ATK 1500 / DEF 800
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.
COMMON

                                               Rating: 2
You're not restricted to a Madolche Field Spell but you do need another Madolche monster out to even obtain that Field Spell his way and that's if you Normal Summon him.
 
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Effect Monster

Madolche Magileine
EARTH / Spellcaster / Level 4 / ATK 1400 / DEF 1200
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
SUPER RARE

                                               Rating: 2
Just by performing a Normal or Flip Summon with her grants you any Madolche monster in your Deck but much like Mewfeuille, she needs all the help she can get to survive afterwards.
 
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Effect Monster

Madolche Chouxvalier
EARTH / Warrior / Level 4 / ATK 1700 / DEF 1300
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters for attacks, except "Madolche Chouxvalier".
RARE

                                               Rating: 2
He protects your other Madolche monsters and thus far is the strongest of the Archetype but that's about it.
 
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Effect Monster

Madolche Baaple
EARTH / Beast / Level 3 / ATK 0 / DEF 1800
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 face-up Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
COMMON

                                               Rating: 2
She barely can hold her own in Defense Mode but can thankfully get there with her own effect but if the opponent's monster leaves, she and your Life Points are at risk.
 
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Effect Monster

Madolche Mewfeuille
EARTH / Beast / Level 3 / ATK 300 / DEF 500
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.
COMMON

                                               Rating: 2
So begins the food Archetype. The one above offers what her friends have and can bring out one of her friends when Normal Summoned but with those stats, you need another Summoning in mind.
 
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Effect Monster

High Priestess of Prophecy
LIGHT / Spellcaster / Level 7 / ATK 2500 / DEF 2100
You can reveal 3 "Spellbook" Spell Cards in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell Card from your hand or Graveyard to target 1 card on the field; destroy that target.
SECRET RARE

                                               Rating: 2
She has no restriction on how many copies of herself can be in play and you don't lose the Spellbooks for bringing her out her way but you do for her effect and her stats aren't very good.
 
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Effect Monster

Charioteer of Prophecy
WIND / Spellcaster / Level 4 / ATK 1800 / DEF 1300
Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand.
COMMON

                                               Rating: 3
A good way to begin any Duel, even if its effect isn't used!
 
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Effect Monster

Strength of Prophecy
FIRE / Spellcaster / Level 4 / ATK 1500 / DEF 1400
Once per turn: You can shuffle 1 "Spellbook" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500.
COMMON

                                               Rating: 2
He relies on used Spellbook Spells in your Graveyard to permanently power up any Spellcaster in play by 500 and give it an additional Star Level but without his Spellbooks, his strength becomes his weakness.
 
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Effect Monster

Temperance of Prophecy
EARTH / Spellcaster / Level 3 / ATK 1000 / DEF 1000
During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect.
SUPER RARE

                                               Rating: 2
Once your Spellbook Spell card has resolved, you can trade this guy in for a stronger Spellcaster but your options are limited.
 
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Effect Monster

Amores of Prophecy
EARTH / Spellcaster / Level 3 / ATK 600 / DEF 2000
Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand.
COMMON

                                               Rating: 2
It has enough DEF to survive most Duel-starting monsters and can double your defenses quickly for another Summon but without any Spellbook Spells to reveal, there's little he can do for you.
 
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Effect Monster

Spellbook Magician of Prophecy
WATER / Spellcaster / Level 2 / ATK 500 / DEF 400
When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand.
ULTRA RARE

                                               Rating: 2
I don't know any of the good (if any) Spellbook Spell Cards this guy can get but even if there are any good ones, I don't think they merit this guy being so high on the rarity chart.
 
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Effect Monster

Chronomaly Moai
EARTH / Rock / Level 5 / ATK 1800 / DEF 1600
If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position.
COMMON

                                               Rating: 2
He allows you to bypass him being Level 5 if another one of his friends are out, which can include himself but unless you do, he'll be a disappointing draw.
 
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Effect Monster

Chronomaly Crystal Skull
LIGHT / Rock / Level 3 / ATK 900 / DEF 600
If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn.
RARE

                                               Rating: 2
He's poor for defending your Life Points so when not Xyz or Synchro Material, you can discard him for another Chronomaly that isn't him, though I'm not impressed with the Archetype as a whole.
 
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Effect Monster

Chronomaly Crystal Bones
LIGHT / Rock / Level 3 / ATK 1300 / DEF 400
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".
RARE

                                               Rating: 2
He comes with Cyber Dragon's effect, which isn't too bad and can bring out another Chronomaly monster from your hand or Grave but in that case, this guy is off limits.
 
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Effect Monster

Chronomaly Golden Jet
LIGHT / Machine / Level 4 / ATK 1300 / DEF 1400
Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.
COMMON

                                               Rating: 2
It might help with Synchro or Xyz Summons but nothing more.
 
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Effect Monster

Chronomaly Colossal Head
EARTH / Rock / Level 4 / ATK 800 / DEF 1600
You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn.
RARE

                                               Rating: 2
It has a pretty high range of monsters to choose from but you have to banish it from the Graveyard yet we already have Book of Moon and Enemy Controller that do this for free.
 
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Effect Monster

Chronomaly Mayan Machine
EARTH / Machine / Level 3 / ATK 1500 / DEF 700
This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
COMMON

                                               Rating: 2
Searchable and can count as 2 Tributes for Machine-Type monsters yet The Trojan Horse does this but its effect is open to any EARTH monster.
 
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Effect Monster

Heroic Challenger - Double Lance
EARTH / Warrior / Level 4 / ATK 1700 / DEF 900
When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.
RARE

                                               Rating: 1
A pity he's a Rare because the better Marauding Captain offers so much more, is immune to Bottomless Trap Hole and is more searchable.
 
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Effect Monster

Heroic Challenger - Swordshield
EARTH / Warrior / Level 4 / ATK 0 / DEF 2000
During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.
COMMON

                                               Rating: 2
He can survive most battles on his own if it's just brute force and if discarded, he saves your other Heroic monsters and you from harm that turn but you need one of his friends first.
 
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Effect Monster

Heroic Challenger - War Hammer
EARTH / Warrior / Level 6 / ATK 2100 / DEF 1300
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK.
COMMON

                                               Rating: 2
If he wins a battle, he obtains the monster's ATK but he's limited to one monster at a time, which is understandable but unfortunate because it might not be enough.
 
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Effect Monster

Heroic Challenger - Spartan
EARTH / Warrior / Level 4 / ATK 1600 / DEF 1000
Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.
COMMON

                                               Rating: 2
His stats are about average for his Level but when it comes to his comrades, he's not interested in powering himself up, leaving him to die and won't do anything to help them for their chance to attack.
 
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Effect Monster

Photon Caesar
LIGHT / Warrior / Level 8 / ATK 2000 / DEF 2800
When this card is Normal or Flip Summoned: You can Special Summon 1 "Photon Caesar" from your hand or Deck.
COMMON

                                               Rating: 2
It doesn't have to be Tribute Summoned and can be discarded with Trade-In but it does very little for needing 2 tributes.
 
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Effect Monster

ZW - Phoenix Bow
FIRE / Winged Beast / Level 3 / ATK 1100 / DEF 0
You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1100 ATK. When the equipped monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. You can only control 1 face-up "ZW - Phoenix Bow".
RARE

                                               Rating: 2
So Utopia Ray gets a boost and your opponent takes 1000 damage when its target wins a battle but its TOS, and being an otherwise dead draw make him out-of-Deck material only.
 
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Effect Monster

Damage Mage
DARK / Spellcaster / Level 3 / ATK 600 / DEF 1200
When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.
COMMON

                                               Rating: 2
Most of the time it won't save you but with Magic Cylinder at 3 and Marshmallon at 2, it'll see some uses.
 
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Normal Monster

Trance the Magic Swordsman
EARTH / Spellcaster / Level 6 / ATK 2600 / DEF 200
A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.
COMMON

                                               Rating: 4
He's got enough ATK to run over Stardust Dragon, Jinzo or Dark Ruler Ha Des and is in perfect position for Ancient Rules!
 
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Effect Monster

Noble Knight Gawayn
LIGHT / Warrior / Level 4 / ATK 1900 / DEF 500
If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position.
SUPER RARE

                                               Rating: 4
You're welcome to use his effect but note that he'll be much more vulnerable unless you use him for a Synchro, Xyz or Tribute. Even so, he's a great start for you in any Duel!