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Crimson Crisis

1. For info on how these ratings are determined, click here.
2.
Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Crimson_Crisis_(TCG-EN-1E)
                                                       CRMS-EN099
Effect Monster

Armoroid
EARTH | Machine |
Level 8 | ATK 2700 | DEF 2000
When you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.
(Super Rare)

                                                       Rating: 1
*Sigh* Konami, don't print crappy Manga cards unless you intend on making them better (not like RDA/AM).
 
                                                       CRMS-EN098
Effect Monster

Greed Quasar
DARK | Fiend | Level 7 | ATK ? | DEF ?
This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.
(Secret Rare)

                                                       Rating: 3
Starting out at 2100 ATK and DEF for a Level 7 monster isn't very good but every time it takes out a monster, it will get stronger!
 
                                                       CRMS-EN097
Effect Monster

Violet Witch
DARK | Spellcaster | Level 4 | ATK 1100 | DEF 1200
When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 2
Property of Plant and Akiza Decks only.
 
                                                       CRMS-EN096
Effect Monster

Ido the Supreme Magical Force
DARK | Fiend | Level 6 | ATK 2200 | DEF 800
You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control.
(Secret Rare)

                                                       Rating: 1
Supreme? Hardly! His stats are below decency, his effect just all around hurts you and at most annoys your opponent but annoyance generally doesn't win duels.
 
                                                       CRMS-EN095
Effect Monster

Tethys, Goddess of Light
LIGHT | Fairy | Level 5 | ATK 2400 | DEF 1800
When you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
(Secret Rare)

                                                       Rating: 4
At last a card worthy of its rarity! Monarch ATK and an effect Fairy decks will love is excellent!
 
                                                       CRMS-EN094
Effect Monster

Zeta Reticulant
DARK | Fairy | Level 7 | ATK 2400 | DEF 2100
You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500).
(Secret Rare)

                                                       Rating: 1
I now denounce this card "Zeta Ridiculous" for its effect is ridiculous (as in bad of course) and its stats are horrendous for a ScR.
 
                                                       CRMS-EN093
Effect Monster

Puppet King
EARTH | Warrior | Level 7 | ATK 2800 | DEF 2600
When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase.
(Secret Rare)

                                                       Rating: 1
Long live the king, except Puppet King as he won't live very long anyway thanks to his own powers.
 
                                                       CRMS-EN092
Spell Card

Assault Armor
Equip Spell
Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn.
(Rare)

                                                       Rating: 1
A Gx card in a 5Ds Booster Set? That's a first but nevertheless, not playable.
 
                                                       CRMS-EN091
Spell Card

Makiu, the Magical Mist
Normal Spell
Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
(Rare)

                                                       Rating: 1
Crimson Crisis spits out another of Yugi's Duelist Kingdom cards but unlike the previous one, this one is in a more fitting rarity, though both should really be Commons.
 
                                                       CRMS-EN090
Spell Card

Multiply
Quick-Play Spell
Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/
ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
(Super Rare)

                                                       Rating: 1
So the card so broken in the anime finally shows its face(s) in the States. Too bad it is already being outclassed by Scapegoat, which needs nothing but 4 empty Monster Card Zones on your field.
 
                                                       CRMS-EN089
Spell Card

Synchro Change
Normal Spell
Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
(Rare)

                                                       Rating: 2
Exchange your old Synchro monster for a new Synchro monster, then bring back the old one via D.D.R, etc or perhaps Book of Moon your new Synchro to give it back its effect(s) but overall not very playable.
 
                                                       CRMS-EN088
Spell Card

Code A Ancient Ruins
Continuous Spell
Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard.
(Super Rare)

                                                       Rating: 2
It's better than Alien Kid but incidentally, the card's art is partially blue so this card should be titled "Code Blue Ancient Ruins" as I'm sure it's heart of playability will soon stop.
 
                                                       CRMS-EN087
Effect Monster

Submarine Frog
WATER | Aqua | Level 2 | ATK 1200 | DEF 600
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)

                                                       Rating: 1
Introducing the first ever Yu-Gi-Oh Card coaster! Don't bother looking around in your kitchen for one when you can pull this lame card instead! Plus it makes for decent firewood if you run out of logs!
 
                                                       CRMS-EN086
Effect Monster

Royal Swamp Eel
WATER | Fish-Type Tuner | Level 4 | ATK 1700 | DEF 1200
If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
(Super Rare)

                                                       Rating: 1
This card is supposedly "amazing with Super Coelacanth whatever his name is" but I haven't seen any signs of that card even being summoned nor this card even seeing play.
 
                                                       CRMS-EN085
Effect Monster

Totem Dragon
EARTH | Dragon | Level 2 | ATK 400 | DEF 200
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
(Super Rare)

                                                       Rating: 2
Dragon decks might like this card but once its effect to bring itself back is used, this guy is gone.
 
                                                       CRMS-EN084
Effect Monster

Alien Kid
LIGHT | Reptile | Level 4 | ATK 1600 | DEF 700
Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
(Super Rare)

                                                       Rating: 1
With most of the major cards that Special Summon being banned, there is little use for this card except for making it into your trade binder for some little kid or a nice coaster for your drink.
 
                                                       CRMS-EN083
Effect Monster

Bone Crusher
EARTH | Zombie | Level 4 | ATK 1600 | DEF 200
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster, you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was Special Summoned.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 1
Certainly not worth being an Ultra Rare since all it does is have an MST effect when Special Summoned by a Zombie Effect Monster and dies whenever it's Special Summoned.
 
                                                       CRMS-EN082
Effect Monster

Prime Material Falcon
WIND | Winged Beast | Level 5 | ATK 2200 | DEF 800
When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
(Secret Rare)

                                                       Rating: 1
This card is prime fireplace material or eBay material since it isn't worth running in a deck or its rarity.
 
                                                       CRMS-EN081
Effect Monster

Dark Voltanis
DARK | Fairy | Level 8 | ATK 2800 | DEF 1400
After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.
(Secret Rare)

                                                       Rating: 2
I'll admit this card's effect was better than the speculated effect but hardly makes it worth being a SCR.
 
                                                       CRMS-EN080
Trap Card

Planet Pollutant Virus
Normal Trap
Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.
(Rare)

                                                       Rating: 2
I guess in a way, this card is somewhat better than Crush Card Virus but CCV can be used anywhere while this card should only be in Alien decks, if they are still being ran.
 
                                                       CRMS-EN079
Trap Card

Wall of Thorns
Normal Trap
Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
(Rare)

                                                       Rating: 3
A Mirror Force specifically for Plant-Type monsters....pretty good but would be better if it were like the real Mirror Force.
 
                                                       CRMS-EN078
Trap Card

Trojan Gladiator Beast
Normal Trap
Special Summon 1 "Gladiator Beast" from your hand to your opponent's side of the field. Then, draw 1 card.
(Common)

                                                       Rating: 1
Wow, bad GB support. Haven't seen this since GLAS. A nice change IMO.
 
                                                       CRMS-EN077
Trap Card

Metaphysical Regeneration
Normal Trap
Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.
(Common)

                                                       Rating: 2
Use your Psychics for a Synchro Summon, discard them or tribute them and this card can give your LPs a nice boost but it isn't likely.
 
                                                       CRMS-EN076
Trap Card

Psychic Tuning
Continuous Trap
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.
(Rare)

                                                       Rating: 2
While your Psychic-Type monster becomes a Tuner, it's better to use Monster Reborn on a Psychic-Type monster that is already a Tuner.
 
                                                       CRMS-EN075
Trap Card

Assault Counter
Counter Trap
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
(Common)

                                                       Rating: 2
Run this only in your "Fun /Assault Mode" Deck if you create one.
 
                                                       CRMS-EN074
Trap Card

Assault Slash
Normal Trap
Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
(Common)

                                                       Rating: 1
Clear the field for your Synchro Monster that replaces it's /Assault Mode twin but that's about all.
 
                                                       CRMS-EN073
Trap Card

Morphtronic Mix-up
Normal Trap
If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.
(Common)

                                                       Rating: 2
The thing is your opponent chooses which of the two cards you selected to get destroyed and just to activate this, you need 2 Morphtronic monsters on your field.
 
                                                       CRMS-EN072
Trap Card

Morphtronic Forcefield
Counter Trap
Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
(Common)

                                                       Rating: 2
This card is a must for only Morphtronic decks.
 
                                                       CRMS-EN071
Trap Card

Fake Explosion
Normal Trap
Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactor・SK" from your hand or Graveyard.
(Common)

                                                       Rating: 2
At least it prevents your attacked monster from being destroyed in battle from the attack and brings out Summon Reactor but isn't a great card.
 
                                                       CRMS-EN070
Trap Card

Ivy Shackles
Continuous Trap
While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.
(Common)

                                                       Rating: 2
Basically, it's food for Rose Tentacles and that's it.
 
                                                       CRMS-EN069
Trap Card

Ebon Arrow
Normal Trap
Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
(Common)

                                                       Rating: 2
Puncture through your opponent's defenses using this on Blackwing Armor Master but not really much else going for this.
 
                                                       CRMS-EN068
Trap Card

Nightmare Archfiends
Normal Trap
Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/
ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage.
(Common)

                                                       Rating: 1
You Tribute a monster and what do you get in return? Nothing. Your opponent gets 3 2000 ATK Tokens free of charge, except for 800 damage when they're destroyed.
 
                                                       CRMS-EN067
Trap Card

Half or Nothing
Normal Trap
Activate only during your opponent's Battle Phase. Your opponent selects 1 of the following effects:
● Halve the ATK of all monsters they control until the end of the Battle Phase.
● End the Battle Phase.
(Common)

                                                       Rating: 1
In most cases, your opponent will choose to end their Battle Phase since if they halve their monsters(s) ATK(s), they'll take more damage if they attack with them.
 
                                                       CRMS-EN066
Trap Card

Shining Silver Force
Counter Trap
Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.
(Rare)

                                                       Rating: 2
At best, this card is probably anti-Crystal Beasts but really that's about it since Heavy Storm is still easier to play than this.
 
                                                       CRMS-EN065
Trap Card

Descending Lost Star
Normal Trap
Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
(Common)

                                                       Rating: 2
A ruling on this card has saved it from the dreaded 1-star rating but not from being left out of Decks.
 
                                                       CRMS-EN064
Trap Card

Spirit Force
Normal Trap
Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
(Super Rare)

                                                       Rating: 2
TBH, I don't see the reason for this card's rarity. Had it been any Warrior-Type monster then I could see why but there aren't many playable Tuner monsters that fit this card's requirements.
 
                                                       CRMS-EN063
Trap Card

Assault Mode Activate
Normal Trap
Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.
(Common)

                                                       Rating: 2
A card no "Fun /Assault Mode" Deck should be without and in more than one copy. Downside is that you can't Special Summon the /Assault Mode monster from the hand or Graveyard.
 
                                                       CRMS-EN062
Spell Card

Mysterious Triangle
Quick-Play Spell
Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.
(Common)

                                                       Rating: 1
Even more mysterious than this card's triangle is the mystery of why you or your opponent even bothered to use this when in the end, you're back where you started.
 
                                                       CRMS-EN061
Spell Card

Arcane Barrier
Continuous Spell
Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.
(Rare)

                                                       Rating: 2
Draw up to 4 cards with its effect but you also have to send another of your own Spellcaster-Type monsters to the Grave with this card.
 
                                                       CRMS-EN060
Spell Card

Verdant Sanctuary
Continuous Spell
When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.
(Common)

                                                       Rating: 2
This card can help you pick up Insect Knight or Man-Eater Bug but if your high-Level monster is destroyed, you have to pick up another high-Level monster, which may or may not be helpful for you.
 
                                                       CRMS-EN059
Spell Card

Six Scrolls of the Samurai
Quick-Play Spell
Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.
(Common)

                                                       Rating: 1
Worst part is, you can't bring out GSS from your hand or Graveyard.
 
                                                       CRMS-EN058
Spell Card

Super Solar Nutrient
Continuous Spell
Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster whose Level is equal to or lower than the Tributed monster's Level +3 from your hand or Deck. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Common)

                                                       Rating: 2
Because it's specific on what monster you Tribute and Special Summon, it loses 2 stars.
 
                                                       CRMS-EN057
Spell Card

Seed Cannon
Continuous Spell
Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counter on it.
(Common)

                                                       Rating: 2
Rack up enough counters and you can deal 2500 damage! However, that's the most you can deal in a single turn with this card, unless you have multiple copies.
 
                                                       CRMS-EN056
Spell Card

Indomitable Gladiator Beast
Quick-Play Spell
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" monsters from your Graveyard to the Deck to return this card to your hand.
(Common)

                                                       Rating: 1
The targeted GB monster doesn't even keep the boost and unless you have 2 GB monsters in your Grave, this card's a sitting duck.
 
                                                       CRMS-EN055
Spell Card

Telekinetic Power Well
Quick-Play Spell
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.
(Common)

                                                       Rating: 2
While this card doesn't stay attached to the monster and is a Quick-Play, your newly Summoned monsters are at risk for Lightning Vortex and Torrential Tribute.
 
                                                       CRMS-EN054
Spell Card

Psychic Sword
Equip Spell
Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
(Common)

                                                       Rating: 2
It can give your Krebons 3200 total ATK or Psychic Commander 3400 ATK, both of which are respectable for their Levels but you won't have that much of a boost too often.
 
                                                       CRMS-EN053
Spell Card

Assault Revival
Quick-Play Spell
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
(Common)

                                                       Rating: 1
Destroying all other monsters you have isn't worth bringing back an /Assault Mode "Normal Monster" that is prone to everything.
 
                                                       CRMS-EN052
Spell Card

Assault Teleport
Normal Spell
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
(Common)

                                                       Rating: 2
Your "fun /Assault Mode" Deck will want as many copies of this card as possible. Just pray that you don't draw an /Assault Mode monster with this card's effect.
 
                                                       CRMS-EN051
Spell Card

Assault Overload
Quick-Play Spell
Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
(Common)

                                                       Rating: 1
You're much better off using Dark Strike Fighter's effect than this card.
 
                                                       CRMS-EN050
Spell Card

Morphtronic Map
Field Spell
Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.
(Common)

                                                       Rating: 2
At least you get to Special Summon a Morphtronic monster from your Grave and your Morphtronic Monsters get +300 ATK per counter this card has but it's only useful in Morphtronic Decks.
 
                                                       CRMS-EN049
Spell Card

Morphtronic Rusty Engine
Equip Spell
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
(Common)

                                                       Rating: 1
It puzzles me why Konami bothers making bad support for their own deck themes. This one is certainly among the bad support.
 
                                                       CRMS-EN048
Spell Card

Raptor Wing Strike
Normal Spell
Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
(Common)

                                                       Rating: 2
If you control a monster you don't need, then this card isn't too bad but in most cases you'll draw this card and not need it.
 
                                                       CRMS-EN047
Spell Card

Star Blast
Normal Spell
Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
(Rare)

                                                       Rating: 2
You'd have to pay large amounts of Life Points to bring out your high-Level monsters like BEWD but it isn't too bad to use on monsters like Summoned Skull.
 
                                                       CRMS-EN046
Spell Card

Vengeful Servant
Equip Spell
When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.
(Common)

                                                       Rating: 2
Use this card right and you'll deal your opponent damage but avoid damage yourself but you'd have to tribute the monster before your opponent does or this card's effect activates.
 
                                                       CRMS-EN045
Spell Card

Prevention Star
Equip Spell
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
(Common)

                                                       Rating: 2
There are minor uses with this card like Level Limit Area - B but the selected monster can still be tributed, nulling this card's other effect.
 
                                                       CRMS-EN044
Synchro Monster

Cosmic Fortress Gol'gar
LIGHT | Reptile-Type Synchro | Level 5 | ATK 2600 | DEF 1800
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 2
At least for all the effort it takes to get this guy out it has a Giant Trunade-like effect.
 
                                                       CRMS-EN043
Synchro Monster

Arcanite Magician
LIGHT | Spellcaster-Type Synchro | Level 7 | ATK 400 | DEF 1800
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
(Super Rare)

                                                       Rating: 3
Weak stats to start off but unless Skill Drain is active, it quickly gains 2000 ATK and 2 Spell Counters along with the effect to remove a Spell Counter it has to destroy an opponent's card!
 
                                                       CRMS-EN042
Synchro Monster

Hyper Psychic Blaster
EARTH | Psychic-Type Synchro | Level 9 | ATK 3000 | DEF 2500
1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 3
Being a Level 9 monster makes it harder to use 2 monsters for its Synchro Summon and requiring Psychic-Type non-Tuner monsters makes it harder still. It has effects to make up for it though!
 
                                                       CRMS-EN041
Synchro Monster

Blackwing Armor Master
DARK | Winged Beast-Type Synchro | Level 7 | ATK 2500 | DEF 1500
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 4
This card is absolutely ridiculous and I mean that in a good way! If it weren't for the specific Tuner monster, I'd have a big enough reason to rate it 5/5!
 
                                                       CRMS-EN040
Synchro Monster

Dark Strike Fighter
DARK | Machine-Type Synchro | Level 7 | ATK 2600 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
(Super Rare)

                                                       Rating: 2
Yu-Gi-Oh 5Ds' Greiger gets his Synchro monster in here but it's not a great one but it's better than Cannon Soldier.
 
                                                       CRMS-EN039
Effect Monster

Alien Ammonite
LIGHT | Reptile-Type Tuner | Level 1 | ATK 500 | DEF 200
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.
(Rare)

                                                       Rating: 1
Same as CRMS-EN038's comments.
 
                                                       CRMS-EN038
Effect Monster

Alien Overlord
DARK | Reptile | Level 6 | ATK 2200 | DEF 1600
You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord".
(Rare)

                                                       Rating: 1
So Konami's bringing back Alien monsters... that's all fine and dandy but no one runs them anymore. They were barely ran back in POTD.
 
                                                       CRMS-EN037
Effect Monster

Hydra Viper
WATER | Reptile | Level 4 | ATK 1800 | DEF 400
Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.
(Common)

                                                       Rating: 1
While possessing the decent ATK for a Level 4 monster and an effect that lets him attack three times per Battle Phase, with each attack, you must Tribute an Aqua-Type monster. Use a better 1800 ATK monster.
 
                                                       CRMS-EN036
Effect Monster

Bee List Soldier
WIND | Insect | Level 1 | ATK 500 | DEF 400
You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.
(Common)

                                                       Rating: 1
"ATTEN-TION! I want to see all copies of this card out of your possession by 01200! Do I make myself clear?" I hope so since this guy isn't even a decent enough soldier to be drafted.
 
                                                       CRMS-EN035
Effect Monster

Cross-Sword Beetle
WIND | Insect | Level 4 | ATK 1800 | DEF 1200
While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type monster, inflict the difference as Battle Damage to your opponent.
(Common)

                                                       Rating: 3
Far better than Desert Protector since he has 1000 more ATK and doesn't rely on anything else except an open Monster Card Zone for him to be played on.
 
                                                       CRMS-EN034
Effect Monster

Desert Protector
EARTH | Insect | Level 4 | ATK 800 | DEF 1000
This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.
(Common)

                                                       Rating: 1
This guy won't even be able to protect himself from Man-Eaters, and more importantly Skill Drain.
 
                                                       CRMS-EN033
Effect Monster

Dimension Fortress Weapon
DARK | Machine | Level 4 | ATK 1700 | DEF 200
Cards cannot be sent from the Deck to the Graveyard.
(Super Rare)

                                                       Rating: 2
Shuts down all Lightsworn and most DARK decks but won't last long on the field without protection.
 
                                                       CRMS-EN032
Effect Monster

Scanner
LIGHT | Machine | Level 1 | ATK ? | DEF ?
Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.
(Super Rare)

                                                       Rating: 2
At least it can deal Battle Damage after adapting virtually everything the selected monster has but even my scanner is more reliable since I can use it whenever I want and don't lose it when I do.
 
                                                       CRMS-EN031
Effect Monster

Inmato
DARK | Plant | Level 3 | ATK 1400 | DEF 800
When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.
(Rare)

                                                       Rating: 2
I'll admit that Konami was rather clever with this card's name but its effect doesn't make this card very useful outside Plant Decks.
 
                                                       CRMS-EN030
Effect Monster

B.E.S. Big Core MK-2
FIRE | Machine | Level 6 | ATK 2400 | DEF 1100
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.
(Rare)

                                                       Rating: 1
While it has excellent stats for a Level 6 monster, its effect is more than enough to spoil that since it dies without any counters to remove and only gets counters when Special Summoned.
 
                                                       CRMS-EN029
Effect Monster

Flip Flop Frog
WATER | Aqua | Level 2 | ATK 500 | DEF 200
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".
(Common)

                                                       Rating: 1
Well Konami got the "flop and frog" right as this card was entirely a flop and will most likely never get used.
 
                                                       CRMS-EN028
Effect Monster

Dupe Frog
WATER | Aqua | Level 2 | ATK 100 | DEF 2000
This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.
(Common)

                                                       Rating: 2
What I want to know is which one of his froggy friends duped Konami into creating this card. It has at least 2000 DEF and is better than Des Frog but who really runs that or frogs anymore?
 
                                                       CRMS-EN027
Effect Monster

Gladiator Beast Samnite
EARTH | Beast | Level 3 | ATK 1600 | DEF 1200
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".
(Rare)

                                                       Rating: 1
Oh goodie, another lame GB monster suitable only for his own deck.
 
                                                       CRMS-EN026
Effect Monster

Lifeforce Harmonizer
WIND | Psychic | Level 2 | ATK 800 | DEF 400
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 1
The Ultra Rare Monster Card version of Barrel Behind the Door and by far the crappier of the two. Use Barrel instead.
 
                                                       CRMS-EN025
Effect Monster

Night Wing Sorceress
WIND | Spellcaster | Level 3 | ATK 1300 | DEF 1200
You can activate "Assault Mode Activate" the turn it is Set.
(Common)

                                                       Rating: 2
Contrary to the previous two cards, this card can play the role of a crappy Normal Monster or a supporter for your "fun /Assault Mode" Deck.
 
                                                       CRMS-EN024
Effect Monster

Assault Beast
EARTH | Beast-Warrior | Level 4 | ATK 1900 | DEF 1200
You can discard this card to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand.
(Rare)

                                                       Rating: 4
Same as CRMS-EN023's comments.
 
                                                       CRMS-EN023
Effect Monster

Assault Mercenary
EARTH | Beast | Level 4 | ATK 1800 | DEF 300
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
(Common)

                                                       Rating: 3
He can play the role of a Normal Monster (playing him without using his effect) or as a supporter for your "fun /Assault Mode" deck.
 
                                                       CRMS-EN022
Effect Monster

Arcane Apprentice
FIRE | Spellcaster-Type Tuner | Level 2 | ATK 1000 | DEF 400
If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.
(Rare)

                                                       Rating: 2
Most likely this guy won't be used for his effect but just for ordinary Synchro Summoning.
 
                                                       CRMS-EN021
Effect Monster

Arcanite Magician/Assault Mode
LIGHT | Spellcaster | Level 9 | ATK 900 | DEF 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 2
Worthy only for the new Spellcaster Structure Deck and perhaps a "Fun /Assault Mode" Deck.
 
                                                       CRMS-EN020
Effect Monster

Hyper Psychic Blaster/Assault Mode
EARTH | Psychic | Level 11 | ATK 3500 | DEF 3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 2
A powerful monster with a horrid Summoning requirement but otherwise good effect. At least he brings out his "synchronized twin"
 
                                                       CRMS-EN019
Effect Monster

Doomkaiser Dragon/Assault Mode
FIRE | Zombie | Level 8 | ATK 2900 | DEF 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.
(Ultra Rare) & (Ultimate Rare)

                                                       Rating: 2
Being a Level 8 monster, you can drop him in the Grave with Trade-In but that's all I really see for use with this guy since everything you bring back by his effect dies during the End Phase.
 
                                                       CRMS-EN018
Effect Monster

Morphtronic Slingen
WIND | Machine | Level 4 | ATK 1200 | DEF 800
● While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.
● While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
(Common)

                                                       Rating: 1
Odds are more likely that he won't last very long at all, not even long enough for his effect without proper support and by using his effect, you lose most of that.
 
                                                       CRMS-EN017
Effect Monster

Morphtronic Boarden
EARTH | Machine | Level 3 | ATK 500 | DEF 1800
● While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.
● While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
(Common)

                                                       Rating: 2
Although horribly weak with such low ATK, in Morphtronic Decks, this guy can be quite annoying if played correctly.
 
                                                       CRMS-EN016
Effect Monster

Flying Fortress SKY FIRE
WIND | Machine | Level 8 | ATK 3000 | DEF 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
(Rare)

                                                       Rating: 3
The heavy Summoning requirement and not being able to negate Flip Summons bring this card's rating down but his remaining effects keep him at a 3-star rating.
 
                                                       CRMS-EN015
Effect Monster

Black Salvo
DARK | Machine-Type Tuner | Level 3 | ATK 100 | DEF 1100
When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
(Super Rare)

                                                       Rating: 2
A card not worthy of its rarity with so few monsters he can choose from. He is, however, worthy of 2 stars for being a Tuner monster.
 
                                                       CRMS-EN014
Effect Monster

Spell Reactor RE
DARK | Machine | Level 3 | ATK 1200 | DEF 900
Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.
(Common)

                                                       Rating: 2
Searchable by Mystic Tomato and Sangan but no match for most monsters, he too lets you choose what Spell Card to negate and inflict 800 damage to your opponent and is only worthy of 2 stars.
 
                                                       CRMS-EN013
Effect Monster

Trap Reactor Y FI
DARK | Machine | Level 4 | ATK 800 | DEF 1800
Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.
(Common)

                                                       Rating: 2
He at least has some DEF to hang on against the 1800 ATK monsters and can let you choose what Trap to negate and deal 800 damage to your opponent but overall just okay.
 
                                                       CRMS-EN012
Effect Monster

Summon Reactor SK
DARK | Machine | Level 5 | ATK 2000 | DEF 1400
The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.
(Common)

                                                       Rating: 2
The big downside and reason for its low rating is that this card doesn't negate the summoning and you can't choose when to use the effect. It brings out the decent Flying Fortress SKY FIRE, leaving it with 2 stars.
 
                                                       CRMS-EN011
Effect Monster

Twilight Rose Knight
DARK | Warrior-Type Tuner | Level 3 | ATK 1000 | DEF 1000
Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
(Super Rare)

                                                       Rating: 2
It's another Tuner monster but its effects and stats aren't enough for it to get a higher rating.
 
                                                       CRMS-EN010
Effect Monster

Blackwing - Sirocco the Dawn
DARK | Winged Beast | Level 5 | ATK 2000 | DEF DEF 900
If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn, you can select 1 face-up "Blackwing" monster you control. It gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field except itself. Monsters other than the selected monster cannot attack the turn you activate this effect.
(Common)

                                                       Rating: 3
2000 ATK seems low for one tribute, but control no monsters and he doesn't need Tributes for his Normal Summon! He can also power up another Blackwing monster and still deal damage! His other effects leave his rating at 3.
 
                                                       CRMS-EN009
Effect Monster

Blackwing - Bora the Spear
DARK | Winged Beast | Level 4 | ATK 1700 | DEF 800
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)

                                                       Rating: 2
Like the Blackwing before him, this one can come out quickly as long as he hasn't cloned himself on your side of the field and he has trample but not as good as Gale the Whirlwind. 
 
                                                       CRMS-EN008
Effect Monster

Blackwing - Gale the Whirlwind
DARK | Winged Beast-Type Tuner | Level 3 | ATK 1300 | DEF 400
If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
(Rare)

                                                       Rating: 3
A Tuner monster that will come in quite handy in Blackwing or Winged-Beast Decks! 
 
                                                       CRMS-EN007
Effect Monster

Dark Tinker
DARK | Fiend-Type Tuner | Level 2 | ATK 1000 | DEF 1300
When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.
(Common)

                                                       Rating: 2
It's a Tuner monster with a bizarre name and okay effect. Nothing more or less. 
 
                                                       CRMS-EN006
Effect Monster

Twin-Sword Marauder
DARK | Warrior | Level 4 | ATK 1600 | DEF 1000
Once per turn, after this card attacks a Defense Position monster, it can attack once more. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)

                                                       Rating: 2
At least he can deal extra damage when attacking Spirit Reaper or The Fool but not very good.
 
                                                       CRMS-EN005
Effect Monster

Trap Eater
DARK | Fiend-Type Tuner | Level 4 | ATK 1900 | DEF 1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
(Common)

                                                       Rating: 3
If he had some self-protection and could be Special Summoned by sending an opponent's face up Trap to the Grave, this guy would've been given the perfect rating but still decent for Synchros. 
 
                                                       CRMS-EN004
Effect Monster

Red Dragon Archfiend/Assault Mode
DARK | Dragon | Level 10 | ATK 3500 | DEF 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)

                                                       Rating: 2
They say "if it ain't broke, don't fix it" but Konami did just that to this guy and a few others in TDGS and in this set, when they were fine as is, although this card has more playability than CF/AM.
 
                                                       CRMS-EN003
Effect Monster

Hyper Synchron
LIGHT | Machine-Type Tuner | Level 4 | ATK 1600 | DEF 800
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that monster gains 800 ATK. Remove it from play during the End Phase.
(Rare)

                                                       Rating: 2
Thanks to some card rulings and this guy being a Tuner monster, it gained an extra star in its rating. My advise is don't use it for Dragon Synchros unless you have Imperial Iron Wall handy. 
 
                                                       CRMS-EN002
Effect Monster

Debris Dragon
WIND | Dragon-Type Tuner | Level 4 | ATK 1000 | DEF 2000
When this card is Normal Summoned, you can Special Summon 1 monster with 500 or less ATK from your Graveyard in Attack Position. That monster's effect(s) is negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
(Rare)

                                                       Rating: 2
Thank goodness Konami gave it only a Rare status but I'm sure it'll live up to its name when experienced duelists rip it up for its horribleness.  
 
                                                       CRMS-EN001
Effect Monster

Turret Warrior
EARTH | Warrior | Level 5 | ATK 1200 | DEF 2000
You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
(Super Rare)

                                                       Rating: 3
At least you can Special Summon it and this monster gets the tributed monster's ATK but if it leaves the field, all bonuses it had are lost. Still decent for Synchro Summoning and Warrior decks though.
 
                                                       CRMS-EN000
Effect Monster

Colossal Fighter/Assault Mode
DARK | Warrior | Level 10 | ATK 3300 | DEF 1500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard.
(Secret Rare)

                                                       Rating: 1
Another bad card makes its way to the Sneak Preview and SCR-in-set categories. I would much rather prefer the original than this.