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Crimson Crisis (CRMS-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2.
Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Crimson_Crisis_(TCG-EN-1E)
                               Rating: 1 | CRMS-EN099 | Effect Monster
Armoroid
EARTH | Machine |
Level 8 | ATK 2700 | DEF 2000
When you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.
(Super Rare)


*Sigh
* Konami, don't print crappy Manga cards unless you intend on making them better (not like RDA/AM).
 
                               Rating: 3 | CRMS-EN098 | Effect Monster
Greed Quasar
DARK | Fiend | Level 7 | ATK ? | DEF ?
This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.
(Secret Rare)


It's weak for its Level but it gets stronger each time it's successful in battle.
 
                               Rating: 2 | CRMS-EN097 | Effect Monster
Violet Witch
DARK | Spellcaster | Level 4 | ATK 1100 | DEF 1200
When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
(Ultra Rare) & (Ultimate Rare)


Property of Plant and Akiza Decks only.
 
                               Rating: 1 | CRMS-EN096 | Effect Monster
Ido the Supreme Magical Force
DARK | Fiend | Level 6 | ATK 2200 | DEF 800
You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control.
(Secret Rare)


A card that punishes you for using it isn't supreme in the slightest.
 
                               Rating: 4 | CRMS-EN095 | Effect Monster
Tethys, Goddess of Light
LIGHT | Fairy | Level 5 | ATK 2400 | DEF 1800
When you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
(Secret Rare)


At last a card worthy of its rarity! Monarch ATK and an effect Fairy Decks will love is excellent!
 
                               Rating: 1 | CRMS-EN094 | Effect Monster
Zeta Reticulant
DARK | Fairy | Level 7 | ATK 2400 | DEF 2100
You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500).
(Secret Rare)


All it does is revive itself and only when you have an Eva Token out. One of the worst Secret Rares of the set.
 
                               Rating: 1 | CRMS-EN093 | Effect Monster
Puppet King
EARTH | Warrior | Level 7 | ATK 2800 | DEF 2600
When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase.
(Secret Rare)


Long live the king, except Puppet King as he won't live very long anyway thanks to his own powers.
 
                               Rating: 1 | CRMS-EN092 | Spell Card
Assault Armor
Equip Spell
Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn.
(Rare)


A Gx card in a 5Ds Booster Set? That's a first, but nevertheless, not playable.
 
                               Rating: 1 | CRMS-EN091 | Spell Card
Makiu, the Magical Mist
Normal Spell
Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
(Rare)


A card that has won Atem multiple Duels at Duelist Kingdom but it very likely won't win you a single one because it's that bad.
 
                              Rating: 1 | CRMS-EN090 | Spell Card
Multiply
Quick-Play Spell
Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/
ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
(Super Rare)


We finally get the card that gave Atem an infinite defense against Kaiba but we don't get even close to that perk.
 
                               Rating: 1 | CRMS-EN089 | Spell Card
Synchro Change
Normal Spell
Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
(Rare)


If you don't even get the effects of the new Synchro, what's the point? It's not even Summoned properly.
 
                               Rating: 1 | CRMS-EN088 | Spell Card
Code A Ancient Ruins
Continuous Spelll
Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard..
(Super Rare)


Alien Decks never got going after they debuted in Power of the Duelist but Konami continues to print support and members.
 
                               Rating: 1 | CRMS-EN087 | Effect Monster
Submarine Frog
WATER | Aqua | Level 2 | ATK 1200 | DEF 600
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)


Great, a card that copies what better cards can do and does nothing else.
 
                               Rating: 1 | CRMS-EN086 | Effect Monster
Royal Swamp Eel
WATER | Fish-Type Tuner | Level 4 | ATK 1700 | DEF 1200
If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
(Super Rare)


Allegedly, this card works  Superancient Coelacanth but I've seen no evidence of that monster being played. This isn't any better.
 
                               Rating: 2 | CRMS-EN085 | Effect Monster
Totem Dragon
EARTH | Dragon | Level 2 | ATK 400 | DEF 200
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
(Super Rare)


Dragon Decks might like this card but once its effect to bring itself back is used, this guy is gone.
 
                               Rating: 1 | CRMS-EN084 | Effect Monster
Alien Kid
LIGHT | Reptile | Level 4 | ATK 1600 | DEF 700
Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
(Super Rare)


When this kid grows up, maybe they'll realize the life of an alien isn't all it's cracked up to be.
 
                               Rating: 1 | CRMS-EN083 | Effect Monster
Bone Crusher
EARTH | Zombie | Level 4 | ATK 1600 | DEF 200
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster, you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was Special Summoned.
(Ultra Rare) & (Ultimate Rare)


Self-destructing is bad enough and all it can do outside of that is copy MST.
 
                               Rating: 1 | CRMS-EN082 | Effect Monster
Prime Material Falcon
WIND | Winged Beast | Level 5 | ATK 2200 | DEF 800
When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
(Secret Rare)


This card is prime fireplace material or eBay material since it isn't worth running in a Deck or its rarity.
 
                               Rating: 2 | CRMS-EN081 | Effect Monster
Dark Voltanis
DARK | Fairy | Level 8 | ATK 2800 | DEF 1400
After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.
(Secret Rare)


I'll admit this card's effect was better than the speculated effect but hardly makes it worth being a SCR.
 
                               Rating: 2 | CRMS-EN080 | Trap Card
Planet Pollutant Virus
Normal Trap
Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.
(Rare)


Alien Decks get their own variant of Crush Card Virus but it won't likely hit much.
 
                               Rating: 3 | CRMS-EN079 | Trap Card
Wall of Thorns
Normal Trap
Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
(Rare)


A Mirror Force specifically for Plant-Type monsters....pretty good but would be better if it were like the real Mirror Force.
 
                               Rating: 1 | CRMS-EN078 | Trap Card
Trojan Gladiator Beast
Normal Trap
Special Summon 1 "Gladiator Beast" from your hand to your opponent's side of the field. Then, draw 1 card.
(Common)


Wow, bad GB support. Haven't seen this since GLAS. A nice change IMO.
 
                               Rating: 2 | CRMS-EN077 | Trap Card
Metaphysical Regeneration
Normal Trap
Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.
(Common)


Use your Psychics for a Synchro Summon, discard them or tribute them and this card can give your LPs a nice boost but it isn't likely.
 
                               Rating: 2 | CRMS-EN076 | Trap Card
Psychic Tuning
Continuous Trap
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.
(Rare)


Your Psychic-Type monster becomes a Tuner, but it's better to revive a Psychic-Type Tuner monster.
 
                               Rating: 2 | CRMS-EN075 | Trap Card
Assault Counter
Counter Trap
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
(Common)


Run this only in your "Fun /Assault Mode" Deck if you create one.
 
                               Rating: 1 | CRMS-EN074 | Trap Card
Assault Slash
Normal Trap
Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
(Common)


Clear the field for your Synchro Monster that replaces it's /Assault Mode twin but that's about all.
 
                               Rating: 1 | CRMS-EN073 | Trap Card
Morphtronic Mix-up
Normal Trap
If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.
(Common)


The fact that your opponent chooses which card to destroy really defeats the purpose of using this.
 
                               Rating: 2 | CRMS-EN072 | Trap Card
Morphtronic Forcefield
Counter Trap
Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
(Common)


This card is a must for only Morphtronic Decks.
 
                               Rating: 2 | CRMS-EN071 | Trap Card
Fake Explosion
Normal Trap
Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactor・SK" from your hand or Graveyard.
(Common)


It's pretty poor but you do get a monster out of the deal if it's in the right place.
 
                               Rating: 2 | CRMS-EN070 | Trap Card
Ivy Shackles
Continuous Trap
While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.
(Common)


Basically, it's food for Rose Tentacles and that's it.
 
                               Rating: 2 | CRMS-EN069 | Trap Card
Ebon Arrow
Normal Trap
Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
(Common)


Puncture through your opponent's defenses using this on Blackwing Armor Master but not really much else going for this.
 
                               Rating: 1 | CRMS-EN068 | Trap Card
Nightmare Archfiends
Normal Trap
Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/
ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage.
(Common)


Why would you trade a monster to give your opponent 2 free tokens they'll just Tribute next turn? They're also hard to destroy in battle.
 
                               Rating: 1 | CRMS-EN067 | Trap Card
Half or Nothing
Normal Trap
Activate only during your opponent's Battle Phase. Your opponent selects 1 of the following effects:
● Halve the ATK of all monsters they control until the end of the Battle Phase.
● End the Battle Phase.
(Common)


Giving your oppnent good choices is a bad choice in itself.
 
                               Rating: 2 | CRMS-EN066 | Trap Card
Shining Silver Force
Counter Trap
Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.
(Rare)


At best, this card is probably anti-Crystal Beasts but really that's about it since Heavy Storm is still easier to play than this.
 
                               Rating: 2 | CRMS-EN065 | Trap Card
Descending Lost Star
Normal Trap
Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
(Common)


A ruling on this card has saved it from the dreaded 1-star rating but not from being left out of Decks.
 
                               Rating: 2 | CRMS-EN064 | Trap Card
Spirit Force
Normal Trap
Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
(Super Rare)


You'll avoid taking damage from 1 battle and getting a Warrior-Type Tuner isn't bad, but I don't see why this is Super Rare.
 
                               Rating: 2 | CRMS-EN063 | Trap Card
Assault Mode Activate
Normal Trap
Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.
(Common)


The key card to any /Assault Mode Deck but they really aren't all that good.
 
                               Rating: 1 | CRMS-EN062 | Spell Card
Mysterious Triangle
Quick-Play Spell
Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.
(Common)


You won't be doing yourself any favors with this.
 
                               Rating: 2 | CRMS-EN061 | Spell Card
Arcane Barrier
Continuous Spell
Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.
(Rare)


Draw up to 4 cards with its effect but you end up losing 2 cards as a whole, including this one.
 
                               Rating: 2 | CRMS-EN060 | Spell Card
Verdant Sanctuary
Continuous Spell
When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.
(Common)


It's entirely dependent on your defeated Insect, which means you could get a monster that is helpful or one that isn't.
 
                               Rating: 1 | CRMS-EN059 | Spell Card
Six Scrolls of the Samurai
Quick-Play Spell
Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.
(Common)


Worst part is, you can't bring out GSS from your hand or Graveyard.
 
                               Rating: 2 | CRMS-EN058 | Spell Card
Super Solar Nutrient
Continuous Spell
Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster whose Level is equal to or lower than the Tributed monster's Level +3 from your hand or Deck. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Common)


Because it's specific on what monster you Tribute and Special Summon, it loses 2 stars.
 
                               Rating: 2 | CRMS-EN057 | Spell Card
Seed Cannon
Continuous Spell
Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counter on it.
(Common)


A Plant Deck could probably get the counters quickly but it's exclusive to them and the damage probably won't be much.
 
                               Rating: 1 | CRMS-EN056 | Spell Card
Indomitable Gladiator Beast
Quick-Play Spell
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" monsters from your Graveyard to the Deck to return this card to your hand.
(Common)


How does a mere +500 ATK make a Gladiator Beast, or anything, indomitable?
 
                               Rating: 2 | CRMS-EN055 | Spell Card
Telekinetic Power Well
Quick-Play Spell
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.
(Common)


It costs you quite a bit to bring back those Psychic-Type monsters but maybe that'll be worth it.
 
                               Rating: 2 | CRMS-EN054 | Spell Card
Psychic Sword
Equip Spell
Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
(Common)


It can give a Psychic-Type monster quite the boost but you need to have less LP for it to even matter.
 
                               Rating: 1 | CRMS-EN053 | Spell Card
Assault Revival
Quick-Play Spell
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
(Common)


Destroying all other monsters you have isn't worth bringing back an /Assault Mode "Normal Monster" that is prone to everything.
 
                               Rating: 2 | CRMS-EN052 | Spell Card
Assault Teleport
Normal Spell
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
(Common)


Since /Assault Modes rely on being Special Summoned from the Deck, this helps a bit, but not by much.
 
                               Rating: 1 | CRMS-EN051 | Spell Card
Assault Overload
Quick-Play Spell
Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
(Common)


You're much better off using Dark Strike Fighter's effect than this card.
 
                               Rating: 2 | CRMS-EN050 | Spell Card
Morphtronic Map
Field Spell
Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.
(Common)


It's pretty slow and most Morphtronics are weak so you'll need quite a few counters to make this useful.
 
                               Rating: 1 | CRMS-EN049 | Spell Card
Morphtronic Rusty Engine
Equip Spell
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
(Common)


It puzzles me why Konami bothers making bad support for their own Deck themes. This one is certainly among the bad support.
 
                               Rating: 2 | CRMS-EN048 | Spell Card
Raptor Wing Strike
Normal Spell
Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
(Common)


If you control a monster you don't need, then this card isn't too bad but in most cases you'll draw this card and not need it.
 
                               Rating: 2 | CRMS-EN047 | Spell Card
Star Blast
Normal Spell
Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
(Rare)


It's actually more costly than Cost Down but can lower 1 monster's Level by 1 for every 500 LP paid.
 
                               Rating: 2 | CRMS-EN046 | Spell Card
Vengeful Servant
Equip Spell
When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.
(Common)


Not many cards shift control to another player but this might be useful when your strong monster is stolen.
 
                               Rating: 2 | CRMS-EN045 | Spell Card
Prevention Star
Equip Spell
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
(Common)


Cards like Level Limit Area - B can make this somewhat useful but theopponent's monster can still be Tributed, making it pointless.
 
                               Rating: 2 | CRMS-EN044 | Synchro Monster
Cosmic Fortress Gol'gar
LIGHT | Reptile-Type Synchro | Level 5 | ATK 2600 | DEF 1800
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
(Ultra Rare) & (Ultimate Rare)


At least for all the effort it takes to get this guy out it has a Giant Trunade-like effect.
 
                               Rating: 3 | CRMS-EN043 | Synchro Monster
Arcanite Magician
LIGHT | Spellcaster-Type Synchro | Level 7 | ATK 400 | DEF 1800
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
(Super Rare)


It's original ATK may be low but it gains 2000 ATK just for being Synchro Summoned and can gain more with other cards.
 
                               Rating: 3 | CRMS-EN042 | Synchro Monster
Hyper Psychic Blaster
EARTH | Psychic-Type Synchro | Level 9 | ATK 3000 | DEF 2500
1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
(Ultra Rare) & (Ultimate Rare)


Thanks to its Level and non-Tuner requirement, it's a bit harder to Summon but it really makes up for it with two great effects.
 
                               Rating: 4 | CRMS-EN041 | Synchro Monster
Blackwing Armor Master
DARK | Winged Beast-Type Synchro | Level 7 | ATK 2500 | DEF 1500
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.
(Ultra Rare) & (Ultimate Rare)


Stats don't really matter here because it can't lose a battle, nor do you take any damage. It's also very easy to bring out.
 
                               Rating: 2 | CRMS-EN040 | Synchro Monster
Dark Strike Fighter
DARK | Machine-Type Synchro | Level 7 | ATK 2600 | DEF 1800
1 Tuner + 1 or more non-Tuner monsters
You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
(Super Rare)


The effect can be used more than once per turn but at only 200 per Level, it'll probably take multiple monsters anyway.
 
                               Rating: 2 | CRMS-EN039 | Effect Monster
Alien Ammonite
LIGHT | Reptile-Type Tuner | Level 1| ATK 500 | DEF 2000
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase..
(Rare)


2000 DEF is enough to rate it a 2/5 but Alien Decks are still not being used.
 
                               Rating: 1 | CRMS-EN038 | Effect Monster
Alien Overlord
DARK | Reptile | Level 6 | ATK 2200 | DEF 1600
You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord".
(Rare)


So Konami's bringing back Alien monsters... that's all fine and dandy but no one runs them anymore. They were barely ran back in POTD.
 
                               Rating: 1 | CRMS-EN038 | Effect Monster
Hydra Viper
WATER | Reptile | Level 4 | ATK 1800 | DEF 400
Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.
(Common)


The ATK is nice but it costs you a monster just to attack at all with it.
 
                               Rating: 1 | CRMS-EN036 | Effect Monster
Bee List Soldier
WIND | Insect | Level 1 | ATK 500 | DEF 400
You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.
(Common)


"ATTEN-TION! I want to see all copies of this card out of your possession by 01200! Do I make myself clear?" What a joke.
 
                               Rating: 3 | CRMS-EN035 | Effect Monster
Cross-Sword Beetle
WIND | Insect | Level 4 | ATK 1800 | DEF 1200
While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type monster, inflict the difference as Battle Damage to your opponent.
(Common)


Two copies of itself will alow both copies to deal the extra damage and there's a low Level and 1800 ATK to boot.
 
                               Rating: 1 | CRMS-EN034 | Effect Monster
Desert Protector
EARTH | Insect | Level 4 | ATK 800 | DEF 1000
This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.
(Common)


This guy won't even be able to protect himself from Man-Eaters, and more importantly Skill Drain.
 
                               Rating: 1 | CRMS-EN033 | Effect Monster
Dimension Fortress Weapon
DARK | Machine | Level 4 | ATK 1700 | DEF 200
Cards cannot be sent from the Deck to the Graveyard.
(Super Rare)


Shuts down all Lightsworn and most DARK Decks but won't last long on the field without protection.
 
                               Rating: 1 | CRMS-EN032 | Effect Monster
Scanner
LIGHT | Machine | Level 1 | ATK ? | DEF ?
Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.
(Super Rare)


The changes only last 1 turn and while it can still inflict damage, it can only adapt to opponent's monsters removed from play.
 
                               Rating: 2 | CRMS-EN031 | Effect Monster
Inmato
DARK | Plant | Level 3 | ATK 1400 | DEF 800
When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.
(Rare)


A clever name perhaps, but won't do very much most of the time.
 
                               Rating: 1 | CRMS-EN030 | Effect Monster
B.E.S. Big Core MK-2
FIRE | Machine | Level 6 | ATK 2400 | DEF 1100
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.
(Rare)


B.E.S. Decks were hardly good back when they came out but here's a new member to remind you in case you forgot.
 
                               Rating: 1 | CRMS-EN029 | Effect Monster
Flip Flop Frog
WATER | Aqua | Level 2 | ATK 500 | DEF 200
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".
(Common)


Well Konami got the "flop and frog" right as this card was entirely a flop and will most likely never get used.
 
                               Rating: 2 | CRMS-EN028 | Effect Monster
Dupe Frog
WATER | Aqua | Level 2 | ATK 100 | DEF 2000
This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.
(Common)

Konami was clearly duped into creating this card because it only has 2000 DEF and medicore effects to work with.
 
                               Rating: 1 | CRMS-EN027 | Effect Monster
Gladiator Beast Samnite
EARTH | Beast | Level 3 | ATK 1600 | DEF 1200
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".
(Rare)


Oh goodie. Another lame GB monster suitable only for his own Deck.
 
                               Rating: 1 | CRMS-EN026 | Effect Monster
Lifeforce Harmonizer
WIND | Psychic | Level 2 | ATK 800 | DEF 400
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
(Ultra Rare) & (Ultimate Rare)


Barrel Behind the Door's far less superior cousin. It's hardly worth its rarity or anything else.
 
                               Rating: 2 | CRMS-EN025 | Effect Monster
Night Wing Sorceress
WIND | Spellcaster | Level 3 | ATK 1300 | DEF 1200
You can activate "Assault Mode Activate" the turn it is Set.
(Common)


Mostly, it's a vanilla monster in disguise considering even 3 copies of the required Trap Card don't guarantee anything.
 
                               Rating: 4 | CRMS-EN024 | Effect Monster
Assault Beast
EARTH | Beast-Warrior | Level 4 | ATK 1900 | DEF 1200
You can discard this card to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand.
(Rare)


I guess as long as it's not an /Assault Mode monster it should be fine and this one very much is.
 
                               Rating: 3 | CRMS-EN023 | Effect Monster
Assault Mercenary
EARTH | Beast | Level 4 | ATK 1800 | DEF 300
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
(Common)


There's no harm in keeping Assault Mode Activate considering the required monsters "live" inside the Deck, but it's also a Beatstick.
 
                               Rating: 2 | CRMS-EN022 | Effect Monster
Arcane Apprentice
FIRE | Spellcaster-Type Tuner | Level 2 | ATK 1000 | DEF 400
If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.
(Rare)


Most likely this guy won't be used for his effect but just for ordinary Synchro Summoning.
 
                               Rating: 2 | CRMS-EN021 | Effect Monster
Arcanite Magician/Assault Mode
LIGHT | Spellcaster | Level 9 | ATK 900 | DEF 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
(Ultra Rare) & (Ultimate Rare)


Worthy only for the new Spellcaster Structure Deck and perhaps a "Fun /Assault Mode" Deck.
 
                               Rating: 2 | CRMS-EN020 | Effect Monster
Hyper Psychic Blaster/Assault Mode
EARTH | Psychic | Level 11 | ATK 3500 | DEF 3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
(Ultra Rare) & (Ultimate Rare)


A powerful monster with a horrid Summoning requirement but otherwise good effect. At least he brings out the original when destroyed.
 
                               Rating: 2 | CRMS-EN019 | Effect Monster
Doomkaiser Dragon/Assault Mode
FIRE | Zombie | Level 8 | ATK 2900 | DEF 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.
(Ultra Rare) & (Ultimate Rare)


Trade In becomes useful with this but not a whole lot else.
 
                               Rating: 1 | CRMS-EN018 | Effect Monster
Morphtronic Slingen
WIND | Machine | Level 4 | ATK 1200 | DEF 800
● While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.
● While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
(Common)


It probably won't even last long enough on the field to make use of either effect. Plus both effects cost you a monster.
 
                               Rating: 2 | CRMS-EN017 | Effect Monster
Morphtronic Boarden
EARTH | Machine | Level 3 | ATK 500 | DEF 1800
● While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.
● While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
(Common)


Although horribly weak with such low ATK, in Morphtronic Decks, this guy can be quite annoying if played correctly.
 
                               Rating: 2 | CRMS-EN016 | Effect Monster
Flying Fortress SKY FIRE
WIND | Machine | Level 8 | ATK 3000 | DEF 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
(Rare)


Pretty tricky to summon but basically anything your opponent does will cost them some Life Points, though not much.
 
                               Rating: 2 | CRMS-EN015 | Effect Monster
Black Salvo
DARK | Machine-Type Tuner | Level 3 | ATK 100 | DEF 1100
When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
(Super Rare)


A card not worthy of its rarity with so few monsters to choose from. I can give it a 2/5 for being a Tuner monster over anything.
 
                               Rating: 1 | CRMS-EN014 | Effect Monster
Spell Reactor RE
DARK | Machine | Level 3 | ATK 1200 | DEF 900
Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.
(Common)


Much too weak to have any impact during a Duel and it's only a mere 800 damage without negating the Spell Card.
 
                               Rating: 2 | CRMS-EN013 | Effect Monster
Trap Reactor Y FI
DARK | Machine | Level 4 | ATK 800 | DEF 1800
Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.
(Common)


The DEF will help it last a bit but the effect is quite poor.
 
                               Rating: 1 | CRMS-EN012 | Effect Monster
Summon Reactor SK
DARK | Machine | Level 5 | ATK 2000 | DEF 1400
The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.
(Common)


Greiger's key card for both his Duels in the Fortune Cup and beyond, but its effects and stats are pretty bad.
 
                               Rating: 2 | CRMS-EN011 | Effect Monster
Twilight Rose Knight
DARK | Warrior-Type Tuner | Level 3 | ATK 1000 | DEF 1000
Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
(Super Rare)


It's another Tuner monster but its effects and stats aren't enough for it to get a higher rating.
 
                               Rating: 3 | CRMS-EN010 | Effect Monster
Blackwing - Sirocco the Dawn
DARK | Winged Beast | Level 5 | ATK 2000 | DEF DEF 900
If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn, you can select 1 face-up "Blackwing" monster you control. It gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field except itself. Monsters other than the selected monster cannot attack the turn you activate this effect.
(Common)


Regardless of how you get it on the field, it can end up being an OTK card with just a few Blackwings on your field.
 
                               Rating: 2 | CRMS-EN009 | Effect Monster
Blackwing - Bora the Spear
DARK | Winged Beast | Level 4 | ATK 1700 | DEF 800
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)


Not very strong but at least it can be Special Summoned by controlling a Blackwing and deals piercing damage.
 
                               Rating: 3 | CRMS-EN008 | Effect Monster
Blackwing - Gale the Whirlwind
DARK | Winged Beast-Type Tuner | Level 3 | ATK 1300 | DEF 400
If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
(Rare)


A Tuner monster that will come in quite handy in Blackwing or Winged-Beast Decks! 
 
                               Rating: 2 | CRMS-EN007 | Effect Monster
Dark Tinker
DARK | Fiend-Type Tuner | Level 2 | ATK 1000 | DEF 1300
When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.
(Common)


It's a Tuner monster with a bizarre name and okay effect. Nothing more or less. 
 
                               Rating: 2 | CRMS-EN006 | Effect Monster
Twin-Sword Marauder
DARK | Warrior | Level 4 | ATK 1600 | DEF 1000
Once per turn, after this card attacks a Defense Position monster, it can attack once more. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)


At least he can deal extra damage when attacking Spirit Reaper or The Fool but not very good.
 
                               Rating: 2 | CRMS-EN005 | Effect Monster
Trap Eater
DARK | Fiend-Type Tuner | Level 4 | ATK 1900 | DEF 1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
(Common)


I could've rate it higher had it not been for the summoning requirement and/or if it had something else.
 
                               Rating: 2 | CRMS-EN004 | Effect Monster
Red Dragon Archfiend/Assault Mode
DARK | Dragon | Level 10 | ATK 3500 | DEF 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)


The adage of "if it ain't broke, don't fix it" was violated here as Red Dragon Archfiend is the far superior monster of the two.
 
                               Rating: 2 | CRMS-EN003 | Effect Monster
Hyper Synchron
LIGHT | Machine-Type Tuner | Level 4 | ATK 1600 | DEF 800
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that monster gains 800 ATK. Remove it from play during the End Phase.
(Rare)


Rulings and being a Tuner have helped give this card a higher rating than it would've normally had, but it's still not that useful.
 
                               Rating: 2 | CRMS-EN002 | Effect Monster
Debris Dragon
WIND | Dragon-Type Tuner | Level 4 | ATK 1000 | DEF 2000
When this card is Normal Summoned, you can Special Summon 1 monster with 500 or less ATK from your Graveyard in Attack Position. That monster's effect(s) is negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
(Rare)


I had anticipated it being at least a Super Rare, but that didn't happen and for good reason because the effects are pretty poor.
 
                               Rating: 3 | CRMS-EN001 | Effect Monster
Turret Warrior
EARTH | Warrior | Level 5 | ATK 1200 | DEF 2000
You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
(Super Rare)


There's so much potential with this considering how many possible monsters there are to Tribute for it. It's also searchable too.
 
                               Rating: 1 | CRMS-EN000 | Effect Monster
Colossal Fighter/Assault Mode
DARK | Warrior | Level 10 | ATK 3300 | DEF 1500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard.
(Secret Rare)


Konami just had to include one of the awful /Assault Mode monsters as a Sneak Preview card and it's one everyone can do without.