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Duelist Pack: Jesse Anderson (DP07-EN) Card Ratings
1. Product name was shortened to save
space. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Pack:_Jesse_Anderson_(TCG-EN-1E) |
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Jesse
Anderson (DP07-EN025) Crystal Pair |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a "Crystal Beast" monster you control is
destroyed by battle and sent to the Graveyard. Place 1 "Crystal
Beast" monster from your Deck in your Spell & Trap Card Zone,
face-up, as a Continuous Spell Card. You take no Battle Damage
this turn. (Rare) |
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Rating: 2 out of 5 Helps pave way for Rainbow Dark Dragon at least, but don't bother with the original. |
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Jesse
Anderson (DP07-EN024) Crystal Counter |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send all cards in your Spell & Trap Card Zone to the Graveyard.
Place as many "Crystal Beast" monsters as possible from your
Graveyard in your Spell & Trap Card Zone, face-up, as Continuous
Spell Cards. During the End Phase, destroy all face-up "Crystal
Beast" cards you control. (Ultra Rare) |
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Rating: 0 out of 5 Talk about being counterproductive. |
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Jesse
Anderson (DP07-EN023) Crystal Raigeki |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the
Graveyard. Destroy 1 card your opponent controls. (Common) |
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Rating: 1 out of 5 That's one monster you're going to have to put back on the field later. |
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Jesse
Anderson (DP07-EN022) Last Resort |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when your opponent's monster declares an attack. You can
select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it.
If your opponent had an active Field Spell Card when this card was
activated, they can draw 1 card. (Common) |
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Rating: 1 out of 5 Terraforming skips the waiting and doesn't give your opponent anything. |
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Jesse
Anderson (DP07-EN021) Triggered Summon |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when a monster is Special Summoned to your
opponent's side of the field. Each player can Special Summon 1
Level 4 or lower monster from their hand. (Common) |
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Rating: 1 out of 5 Did we just remake Familiar Knight as a Trap Card? |
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Jesse
Anderson (DP07-EN020) Crystal Tree |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Each time a "Crystal Beast" monster(s) is placed in either
player's Spell & Trap Card Zone, place 1 Crystal Counter on this
card. You can send this card to the Graveyard to take a number
of "Crystal Beast" monsters from your Deck equal to the number
of Crystal Counters on this card, then place those monsters in
your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. (Super Rare) |
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Rating: 2 out of 5 That's up to 5 if you're lucky. |
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Jesse
Anderson (DP07-EN019) Crystal Release |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When
this card is sent from the field to the Graveyard, you can place
1 "Crystal Beast" monster from your Deck in your Spell & Trap
Card Zone, face-up, as a Continuous Spell Card. (Super Rare) |
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Rating: 2 out of 5 Not great for use outside of Sapphire Pegasus and Topaz Tiger. Still, we have better options. |
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Jesse
Anderson (DP07-EN018) Hand Destruction |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Each player sends 2 cards from their hand to the Graveyard and
draws 2 cards. (Rare) |
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Rating: 1 out of 5 Since sending isn't the same as discarding, this isn't even viable with Dark World Decks. |
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Jesse
Anderson (DP07-EN017) Ancient City - Rainbow Ruins |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
This card gets these effects, based on the number of "Crystal
Beast" cards in your Spell & Trap Card Zone. ● 1+: This card
cannot be destroyed by a card effect. ● 2+: Once per turn, you
can halve the Battle Damage you take. ● 3+: You can send 1
"Crystal Beast" monster you control to the Graveyard to negate
the activation of a Spell or Trap Card and destroy it. ● 4+:
Once per turn, during your Main Phase, you can draw 1 card.
● 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone. (Rare) |
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Rating: 2 out of 5 Needs several Crystal Beasts to have any real impact. |
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Jesse
Anderson (DP07-EN016) Crystal Promise |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special
Summon it. (Common) |
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Rating: 2 out of 5 They won't do much good as Spell Cards anyway, but only 2 are decent for use with this. |
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Jesse
Anderson (DP07-EN015) Crystal Abundance |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to
the Graveyard. Send all cards on the field to the Graveyard.
Then, Special Summon as many "Crystal Beast" monsters as
possible from your Graveyard, up to the number of your
opponent's cards that were sent to the Graveyard by this card's
effect. (Rare) |
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Rating: 2 out of 5 In the end, you're not losing as much, but it's up to the number of opponent's cards sent. |
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Jesse
Anderson (DP07-EN014) Crystal Blessing |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select up to 2 "Crystal Beast" monsters in your Graveyard and
place them in your Spell & Trap Card Zone, face-up, as
Continuous Spell Cards. (Common) |
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Rating: 1 out of 5 What good are they as Spell Cards when they can't defend you? |
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Jesse
Anderson (DP07-EN013) Crystal Beacon |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card
Zone, Special Summon 1 "Crystal Beast" monster from your Deck. (Common) |
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Rating: 2 out of 5 Not much light for any Duelist's strategy. |
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Jesse
Anderson (DP07-EN012) Twister |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay 500 Life Points. Destroy 1 face-up Spell or Trap card. (Common) |
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Rating: 1 out of 5 A fee for doing half of what regular MST does is not worth it. |
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Jesse
Anderson (DP07-EN011) Gravi-Crush Dragon |
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DARK | Effect Monster | Level 6 | ATK: 2400 DEF: 1200 |
Pendulum Scale NA / NA |
(Dragon / Effect) You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls. (Common) |
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Rating: 3 out of 5 The DARK counterpart to Slash Dragon is just as good. |
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Jesse
Anderson (DP07-EN010) Magna-Slash Dragon |
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LIGHT | Effect Monster | Level 6 | ATK: 2400 DEF: 1200 |
Pendulum Scale NA / NA |
(Dragon / Effect) You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. (Common) |
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Rating: 3 out of 5 The effect is quite bad, but the stats and Level still make it ideal. |
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Jesse
Anderson (DP07-EN009) Grinder Golem |
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DARK | Effect Monster | Level 8 | ATK: 3000 DEF: 300 |
Pendulum Scale NA / NA |
(Fiend / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by also Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. (Super Rare) |
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Rating: 2 out of 5 Gives more than Lava Golem, but you still can't Normal Summon or Set that turn. |
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Jesse
Anderson (DP07-EN008) Grave Squirmer |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Effect) When this card is destroyed by battle and sent to the Graveyard, destroy 1 card on the field. (Super Rare) |
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Rating: 2 out of 5 Somewhat like Man-Eater Bug and Old Vindictive, but without having to be Set. |
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Jesse
Anderson (DP07-EN007) Phantom Skyblaster |
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DARK | Effect Monster | Level 4 | ATK: 1100 DEF: 800 |
Pendulum Scale NA / NA |
(Fiend / Effect) When you Normal or Flip Summon this card, you can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), but not more than the number of monsters you control. During your Standby Phase, you can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters you control cannot attack this turn. (Ultra Rare) |
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Rating: 1 out of 5 All of them are about to be skyblasted off the field after just 1 attack. |
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Jesse
Anderson (DP07-EN006) Crystal Beast Cobalt Eagle |
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WIND | Effect Monster | Level 4 | ATK: 1400 DEF: 800 |
Pendulum Scale NA / NA |
(Winged Beast / Effect) Once per turn, you can return 1 face-up "Crystal Beast" card you control to the top of its owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
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Rating: 1 out of 5 Searchable, but the effect is pretty bad. |
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Jesse
Anderson (DP07-EN005) Crystal Beast Amber Mammoth |
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EARTH | Effect Monster | Level 4 | ATK: 1700 DEF: 1600 |
Pendulum Scale NA / NA |
(Beast / Effect) When a face-up "Crystal Beast" monster you control is selected as an attack target, you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
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Rating: 1 out of 5 Stronger than most of them, but most of them are half its ATK or less. |
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Jesse
Anderson (DP07-EN004) Crystal Beast Topaz Tiger |
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EARTH | Effect Monster | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale NA / NA |
(Beast / Effect) If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Rare) |
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Rating: 2 out of 5 Doesn't weaken itself when attacked, unlike Steamroid. Not great other than that though. |
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Jesse
Anderson (DP07-EN003) Crystal Beast Emerald Tortoise |
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WATER | Effect Monster | Level 3 | ATK: 600 DEF: 2000 |
Pendulum Scale NA / NA |
(Aqua / Effect) Once per turn, you can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
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Rating: 2 out of 5 High DEF and it'll probably need to use the effect on itself at least. |
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Jesse
Anderson (DP07-EN002) Crystal Beast Amethyst Cat |
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EARTH | Effect Monster | Level 3 | ATK: 1200 DEF: 400 |
Pendulum Scale NA / NA |
(Beast / Effect) This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Rare) |
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Rating: 1 out of 5 600 damage is barely even a scratch in a Duelist's Life Points. |
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Jesse
Anderson (DP07-EN001) Crystal Beast Ruby Carbuncle |
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LIGHT | Effect Monster | Level 3 | ATK: 300 DEF: 300 |
Pendulum Scale NA / NA |
(Fairy / Effect) When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
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Rating: 2 out of 5 Special Summoning them isn't going to mean very much unless the opponent has no monsters out. |