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Duelist Pack: Jesse Anderson (DP07-EN) Card Ratings
1. Product name was shortened to save
space. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Pack:_Jesse_Anderson_(TCG-EN-1E) |
Jesse
Anderson (DP07-EN025) Crystal Pair TRAP / Normal Trap Activate only when a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard. Place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. You take no Battle Damage this turn. (Rare) |
Rating: 1 out of 5 Waboku (#40) got much worse. |
Jesse
Anderson (DP07-EN024) Crystal Counter TRAP / Normal Trap Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control. (Ultra Rare) |
Rating: 0 out of 5 Talk about counterproductive. |
Jesse
Anderson (DP07-EN023) Crystal Raigeki TRAP / Normal Trap Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls. (Common) |
Rating: 1 out of 5 That's one monster you're going to have to put back on the field later. |
Jesse
Anderson (DP07-EN022) Last Resort TRAP / Normal Trap Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. (Common) |
Rating: 1 out of 5 Terraforming skips the waiting and doesn't give your opponent anything. |
Jesse
Anderson (DP07-EN021) Triggered Summon TRAP / Normal Trap Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. (Common) |
Rating: 1 out of 5 Did we just remake Familiar Knight as a Trap Card? |
Jesse
Anderson (DP07-EN020) Crystal Tree SPELL / Cointinuous Spell Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard to take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters on this card, then place those monsters in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. (Super Rare) |
Rating: 1 out of 5 Nothing useful grows on this tree. |
Jesse
Anderson (DP07-EN019) Crystal Release SPELL / Equip Spell Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard, you can place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. (Super Rare) |
Rating: 2 out of 5 Not great for use outside of Sapphire Pegasus (#7) and Topaz Tiger. Still, we have better options. |
Jesse
Anderson (DP07-EN018) Hand Destruction SPELL / Quick-Play Spell Each player sends 2 cards from their hand to the Graveyard and draws 2 cards. (Rare) |
Rating: 1 out of 5 Not even viable with Dark World (#25) Decks. |
Jesse
Anderson (DP07-EN017) Ancient City - Rainbow Ruins SPELL / Field Spell This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone. ● 1+: This card cannot be destroyed by a card effect. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ● 4+: Once per turn, during your Main Phase, you can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone. (Rare) |
Rating: 1 out of 5 Needs several Crystal Beasts to have any real impact. |
Jesse
Anderson (DP07-EN016) Crystal Promise SPELL / Normal Spell Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it. (Common) |
Rating: 2 out of 5 Promises to be quite underwhelming. |
Jesse
Anderson (DP07-EN015) Crystal Abundance SPELL / Normal Spell Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect. (Rare) |
Rating: 2 out of 5 In the end, you're not losing as much, but it's up to the number of opponent's cards sent. |
Jesse
Anderson (DP07-EN014) Crystal Blessing SPELL / Normal Spell Select up to 2 "Crystal Beast" monsters in your Graveyard and place them in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. (Common) |
Rating: 1 out of 5 Useless when Rainbow Dragon (#6) is awful. |
Jesse
Anderson (DP07-EN013) Crystal Beacon SPELL / Normal Spell If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck. (Common) |
Rating: 2 out of 5 Not much light for any Duelist's strategy. |
Jesse
Anderson (DP07-EN012) Twister SPELL / Quick-Play Spell Pay 500 Life Points. Destroy 1 face-up Spell or Trap card. (Common) |
Rating: 1 out of 5 A fee for doing half of what regular MST does is not worth it. |
Jesse
Anderson (DP07-EN011) Gravi-Crush Dragon DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Dragon / Effect) You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls. (Common) |
Rating: 3 out of 5 The DARK counterpart to Slash Dragon is just as good. |
Jesse
Anderson (DP07-EN010) Magna-Slash Dragon LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Dragon / Effect) You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. (Common) |
Rating: 3 out of 5 The effect is quite bad, but the stats and Level still make it ideal. |
Jesse
Anderson (DP07-EN009) Grinder Golem DARK / Effect Monster / Level 8 / ATK 3000 / DEF 300 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by also Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. (Super Rare) |
Rating: 2 out of 5 Gives more than Lava Golem, but you still can't Normal Summon or Set that turn. |
Jesse
Anderson (DP07-EN008) Grave Squirmer DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) When this card is destroyed by battle and sent to the Graveyard, destroy 1 card on the field. (Super Rare) |
Rating: 2 out of 5 Somewhat like Man-Eater Bug (#46) and Old Vindictive (#13), but without having to be Set. |
Jesse
Anderson (DP07-EN007) Phantom Skyblaster DARK / Effect Monster / Level 4 / ATK 1100 / DEF 800 (Fiend / Effect) When you Normal or Flip Summon this card, you can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), but not more than the number of monsters you control. During your Standby Phase, you can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters you control cannot attack this turn. (Ultra Rare) |
Rating: 1 out of 5 All of them are about to be skyblasted off the field after just 1 turn. |
Jesse
Anderson (DP07-EN006) Crystal Beast Cobalt Eagle WIND / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Winged Beast / Effect) Once per turn, you can return 1 face-up "Crystal Beast" card you control to the top of its owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
Rating: 1 out of 5 Searchable, but the effect is pretty bad. |
Jesse
Anderson (DP07-EN005) Crystal Beast Amber Mammoth EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Beast / Effect) When a face-up "Crystal Beast" monster you control is selected as an attack target, you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
Rating: 1 out of 5 Stronger than most of them (#7), but they're generally half its ATK or less. |
Jesse
Anderson (DP07-EN004) Crystal Beast Topaz Tiger EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Beast / Effect) If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Rare) |
Rating: 2 out of 5 Doesn't weaken itself when attacked, unlike Steamroid (#8). Not great other than that though. |
Jesse
Anderson (DP07-EN003) Crystal Beast Emerald Tortoise WATER / Effect Monster / Level 3 / ATK 600 / DEF 2000 (Aqua / Effect) Once per turn, you can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
Rating: 2 out of 5 High DEF and it'll probably need to use the effect on itself at least. |
Jesse
Anderson (DP07-EN002) Crystal Beast Amethyst Cat EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Beast / Effect) This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Rare) |
Rating: 1 out of 5 600 damage is barely even a scratch in a Duelist's Life Points. |
Jesse
Anderson (DP07-EN001) Crystal Beast Ruby Carbuncle LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 300 (Fairy / Effect) When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
Rating: 2 out of 5 Special Summoning them is going to mean very little unless the opponent has no monsters out. |