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All Foil Card Ratings (Page 2)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. DUSA-EN
info:
https://yugipedia.com/wiki/Duelist_Saga
3. DUPO-EN info: https://yugipedia.com/wiki/Duel_Power |
Duelist Saga (DUSA-EN094) Masked HERO Dark Law DARK / Fusion Monster / Level 6 / ATK 2400 / DEF 1800 (Warrior / Fusion / Effect) Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. (Ultra Rare) |
Rating: 1 out of 5 Change isn't always good and bringing this out with Mask Change sure isn't. |
Duelist Saga (DUSA-EN075) Goyo Guardian EARTH / Synchro Monster / Level 6 / ATK 2800 / DEF 2000 (Warrior / Synchro / Effect) 1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position. (Ultra Rare) |
Rating: 3 out of 5 They just had to restrain the required Tuner to drop its rating down, but still good. |
Duelist Saga (DUSA-EN073) Brionac, Dragon of the Ice Barrier WATER / Synchro Monster / Level 6 / ATK 2300 / DEF 1400 (Sea Serpent / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters You can discard any number of cards to the Graveyard, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn. (Ultra Rare) |
Rating: 3 out of 5 Now the effect is written exactly how I always used it. Making it once per turn is pointless. |
Duelist Saga (DUSA-EN068) Red-Eyes Darkness Metal Dragon (original artwork) DARK / Effect Monster / Level 10 / ATK 2800 / DEF 2400 (Dragon / Effect) You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon". (Ultra Rare) |
Rating: 4 out of 5 Surprisingly unchanged despite older cards getting at least somewhat of a detriment. |
Duelist Saga (DUSA-EN062) Future Fusion SPELL / Continuous Spell During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the Graveyard. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. (Ultra Rare) |
Rating: 1 out of 5 So far into the future that you'll never see the Fusion Monster appear. |
Duelist Saga (DUSA-EN059) Dandylion EARTH / Effect Monster / Level 3 / ATK 300 / DEF 300 (Plant / Effect) If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/ WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned. (Ultra Rare) |
Rating: 2 out of 5 Its demise means two free Tokens, but you won't be using them right away, if at all. |
Duelist Saga (DUSA-EN054) Dark Magician of Chaos DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Spellcaster / Effect) During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead. (Ultra Rare) |
Rating: 2 out of 5 Only slightly better than Dark Magician (SD6 #3) thanks to its erratum. |
Duelist Saga (DUSA-EN049) Imperial Order TRAP / Continuous Trap Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed. (Ultra Rare) |
Rating: 2 out of 5 Practically related to the chess Archfiends. (#68) |
Duelist Saga (DUSA-EN046) Brain Control SPELL / Normal Spell Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase. (Ultra Rare) |
Rating: 1 out of 5 Welcome to the Card of Sanctity (#37) version of stealing monsters. |
Duelist Saga (DUSA-EN042) Dueltaining SPELL / Field Spell For each player, the first time they do each of the following per turn, they draw 2 cards. ● Special Summon 5 monsters with different Levels at the same time. ● 1 monster they control battles 5 times. ● Activate a card or effect as Chain Link 5 or higher. ● Roll 1 six-sided die, or toss a coin, 5 times. ● Take damage that made their LP 500 or less. (Ultra Rare) |
Rating: 1 out of 5 Jack Atlas won't like that Yuya's way of Dueling is just as bad as a card. |
Duelist Saga (DUSA-EN041) Contract with Don Thousand SPELL / Continuous Spell When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn. (Ultra Rare) |
Rating: 1 out of 5 A contract not unlike D/D and D/D/D Decks. |
Duelist Saga (DUSA-EN040) Halfway to Forever TRAP / Normal Trap Target 2 monsters in your Graveyard; Special Summon both, but they have their effects negated (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters. (Ultra Rare) |
Rating: 1 out of 5 Xyz Summoning a Utopia monster (#59) is a waste of monsters because they are terrible. |
Duelist Saga (DUSA-EN039) Light Wing Shield SPELL / Quick-Play Spell When a monster's attack is negated: Activate 1 of these effects; ● It becomes the End Phase of this turn. ● Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn. If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead. (Ultra Rare) |
Rating: 2 out of 5 Almost a weaker Double or Nothing (#46), but the first bullet isn't all that bad and requires very little. |
Duelist Saga (DUSA-EN038) Clashing Souls SPELL / Quick-Play Spell During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead. (Ultra Rare) |
Rating: 1 out of 5 All this does is cost both players LP for basically nothing. |
Duelist Saga (DUSA-EN037) Converging Wishes TRAP / Normal Trap If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row. (Ultra Rare) |
Rating: 1 out of 5 You have a single turn to win with Stardust Dragon before it's taken off the field. |
Duelist Saga (DUSA-EN036) Cosmic Flare SPELL / Quick-Play Spell Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead. (Ultra Rare) |
Rating: 2 out of 5 Not limited to Stardust Dragon, but for an Attack Name-based card, it's quite bad. |
Duelist Saga (DUSA-EN035) Clear Effector LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 900 (Spellcaster / Effect) If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects. (Ultra Rare) |
Rating: 2 out of 5 Despite not being a Tuner, this is already better than Trust Guardian. (#9) |
Duelist Saga (DUSA-EN034) Cosmic Blazar Dragon WIND / Synchro Monster / Level 12 / ATK 4000 / DEF 4000 (Dragon / Synchro / Effect) 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can banish this card until the End Phase to activate 1 of these Quick Effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase. (Ultra Rare) |
Rating: 1 out of 5 The extra work is not needed when we have easier ways to do all the bulleted effects. |
Duelist Saga (DUSA-EN033) Power Wall TRAP / Normal Trap During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the Graveyard for every 500 damage (round up) you are about to take, also you take no battle damage from that battle. (Ultra Rare) |
Rating: 1 out of 5 The only Deck that works are Graveyard-heavy (#21) ones, and even they risk losing. |
Duelist Saga (DUSA-EN032) White Veil SPELL / Equip Spell While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. (Ultra Rare) |
Rating: 4 out of 5 Just about any monster provides a huge advantage. Armed Protector Dragon (#12) can go even further. |
Duelist Saga (DUSA-EN031) Fallen Paradise SPELL / Field Spell Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Two of the Sacred Beasts (#2) are worth it, but these effects really don't make up for the work required. |
Duelist Saga (DUSA-EN030) Dark Summoning Beast DARK / Effect Monster / Level 5 / ATK 0 / DEF 0 (Fiend / Effect) You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or “Raviel, Lord of Phantasms" from your Deck to your hand. (Ultra Rare) |
Rating: 2 out of 5 Works with Mystic Tomato, but you'll need it off the field by its effect to have anything out of it. |
Duelist Saga (DUSA-EN029) Skydive Scorcher SPELL / Normal Spell Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead. (Ultra Rare) |
Rating: 2 out of 5 Skyscraper gets a bonus use, but the Fusion Monsters are quite underwhelming. |
Duelist Saga (DUSA-EN028) Elemental HERO Honest Neos LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Effect) During either player's turn: You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. During either player’s turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Even the worst HEROs benefit from this, but your chances of using it with the good ones are low. |
Duelist Saga (DUSA-EN027) Harpie's Feather Storm TRAP / Normal Trap If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand. (Ultra Rare) |
Rating: 2 out of 5 Now the support is improving, but we need more decent WIND Winged Beasts. (#2) |
Duelist Saga (DUSA-EN026) Diabound Kernel DARK / Effect Monster / Level 5 / ATK 1800 / DEF 1200 (Fiend / Effect) When this card declares an attack: It gains 600 ATK. During either player's turn: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn. (Ultra Rare) |
Rating: 2 out of 5 It keeps all ATK it gains, unless it gets banished by its effect. |
Duelist Saga (DUSA-EN025) Chaos Scepter Blast SPELL / Quick-Play Spell If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions. (Ultra Rare) |
Rating: 1 out of 5 The move that defeated Pegasus at Duelist Kingdom is nothing more than a weaker MST. |
Duelist Saga (DUSA-EN024) Legacy of the Duelist SPELL / Continuous Spell When your monster declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from their hand per turn. Monsters cannot attack the turn they were Special Summoned from the Extra Deck. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 monster from your Graveyard to your hand. (Ultra Rare) |
Rating: 1 out of 5 The micro fees are exchanged for basically Vengeful Bog Spirit. (#33) |
Duelist Saga (DUSA-EN023) Darklord Descent TRAP / Normal Trap Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls. (Ultra Rare) |
Rating: 1 out of 5 Paying half your Life Points can be worth it, but not if it brings out ones like Darklords. |
Duelist Saga (DUSA-EN022) Darklord Ukoback DARK / Effect Monster / Level 3 / ATK 700 / DEF 1000 (Fairy / Effect) If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn. (Ultra Rare) |
Rating: 1 out of 5 The former prize cards look much more formidable by comparison. |
Duelist Saga (DUSA-EN021) Vision HERO Vylon DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1200 (Warrior / Effect) If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand. (Ultra Rare) |
Rating: 1 out of 5 Woodsman (#4) can get Polymerization for free and better defend you. Or there's Fusion Sage too. |
Duelist Saga (DUSA-EN020) Gozuki EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 800 (Zombie / Effect) During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Let's rename this guy Gohome instead. |
Duelist Saga (DUSA-EN019) Legacy of a HERO SPELL / Normal Spell Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn. (Ultra Rare) |
Rating: 1 out of 5 We still have Jar of Avarice (#74), which is much better. |
Duelist Saga (DUSA-EN018) Celestial Double Star Shaman LIGHT / Synchro Monster / Level 2 / ATK 100 / DEF 800 (Fairy / Synchro / Tuner / Effect) 1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Basically limited to Ojamas and Dustons, the latter of which will hurt you back. |
Duelist Saga (DUSA-EN017) Synchro Call TRAP / Normal Trap Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster. (Ultra Rare) |
Rating: 1 out of 5 Just what no Deck needs, Monster Reborn (#36) with manditory Synchro Summoning. |
Duelist Saga (DUSA-EN016) Wandering King Wildwind DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1300 (Fiend / Effect) If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand. (Ultra Rare) |
Rating: 2 out of 5 Almost exclusively limited to Resonator monsters (#6), but those aren't all that bad. |
Duelist Saga (DUSA-EN015) Necroid Synchro SPELL / Normal Spell Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.) (Ultra Rare) |
Rating: 1 out of 5 We've found Vayu as as much worse Spell Card. |
Duelist Saga (DUSA-EN014) Number 70: Malevolent Sin DARK / Xyz Monster / Rank 4 / ATK 2400 / DEF 1200 (Insect / Xyz / Effect) 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. (Ultra Rare) |
Rating: 2 out of 5 Only viable for the 2nd effect. |
Duelist Saga (DUSA-EN013) Number 28: Titanic Moth FIRE / Xyz Monster / Rank 7 / ATK 2400 / DEF 1200 (Insect / Xyz / Effect) 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. (Ultra Rare) |
Rating: 1 out of 5 Won't take Raging Flame Sprite long to have this ATK and it can attack directly regardless. |
Duelist Saga (DUSA-EN012) Brohunder LIGHT / Effect Monster / Level 4 / ATK 900 / DEF 400 (Thunder / Effect) When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder". (Ultra Rare) |
Rating: 2 out of 5 Searches Thunder King Rai-Oh, but most other good ones are above or below Level 4. |
Duelist Saga (DUSA-EN011) Chain Summon SPELL / Normal Spell If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase. (Ultra Rare) |
Rating: 0 out of 5 Nothing is really accomplished since the new monster can't really do anything. |
Duelist Saga (DUSA-EN010) Diamond Dust TRAP / Normal Trap Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect. (Ultra Rare) |
Rating: 1 out of 5 Unlike Big Wave Small Wave (#46) or Poseidon Wave (#64), this has no major benefits at all. |
Duelist Saga (DUSA-EN009) Sea Lord's Amulet SPELL / Continuous Spell Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects. (Ultra Rare) |
Rating: 2 out of 5 Kind of like Safe Zone (#78) for WATER monsters (SD4 #11) on your field, but doesn't last very long. |
Duelist Saga (DUSA-EN008) Full Armored Black Ray Lancer WATER / Xyz Monster / Rank 4 / ATK 2100 / DEF 600 (Beast-Warrior / Xyz / Effect) 3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target. (Ultra Rare) |
Rating: 1 out of 5 More like Glass Cannon Black Ray Lancer (#40) because it's basically an all or nothing affair. |
Duelist Saga (DUSA-EN007) Full Armored Crystalzero Lancer WATER / Xyz Monster / Rank 6 / ATK 2200 / DEF 1600 (Warrior / Xyz / Effect) 3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn. (Ultra Rare) |
Rating: 2 out of 5 Won't have the ATK boost very long, but can negate the effects of opponent's monsters for 1 material. |
Duelist Saga (DUSA-EN006) Number 94: Crystalzero WATER / Xyz Monster / Rank 5 / ATK 2200 / DEF 1600 (Warrior / Xyz / Effect) 2 Level 5 WATER monsters During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn. (Ultra Rare) |
Rating: 2 out of 5 So many better options (SDZW #27) exist that require next to no work. |
Duelist Saga (DUSA-EN005) Guard Penguin WATER / Effect Monster / Level 4 / ATK 0 / DEF 1200 (Winged Beast / Effect) When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. (Ultra Rare) |
Rating: 1 out of 5 Guards basically nothing, especially compared to Prime Material Dragon. (#87) |
Duelist Saga (DUSA-EN004) Saber Shark WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Fish / Effect) Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects. ● Increase its Level by 1. ● Reduce its Level by 1. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. (Ultra Rare) |
Rating: 2 out of 5 Worse than Wind-Up Shark (#82), but can still be Xyz Material. |
Duelist Saga (DUSA-EN003) Depth Shark WATER / Effect Monster / Level 5 / ATK 1400 / DEF 0 (Fish / Effect) If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn. (Ultra Rare) |
Rating: 1 out of 5 It's like Fusilier Dragon, only slower. |
Duelist Saga (DUSA-EN002) Silent Angler WATER / Effect Monster / Level 4 / ATK 800 / DEF 1400 (Fish / Effect) If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn. (Ultra Rare) |
Rating: 1 out of 5 Dispose this card now or forever lose your strategy. |
Duelist Saga (DUSA-EN001) Double Fin Shark WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1200 (Fish / Effect) When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. (Ultra Rare) |
Rating: 2 out of 5 Doubles some uses, but also cuts others in half. |
Duel Power (DUPO-EN106) Decode Talker (2nd artwork) DARK / Link Monster / ATK 2300 / Link-3 Links: Top and both Bottom Corners (Cyberse / Link / Effect) 2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card. (Ultra Rare) |
Rating: 2 out of 5 Up to 3800 ATK, but it costs you 1 of those monsters to negate an effect. |
Duel Power (DUPO-EN071) Linkuriboh DARK / Link Monster / ATK 300 / Link-1 Links: Bottom (Cyberse / Link / Effect) 1 Level 1 monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Zero Force (#64) requires much less work for an even bigger impact. |
Duel Power (DUPO-EN052) Eternal Soul TRAP / Continuous Trap Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or Graveyard. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. (Secret Rare) |
Rating: 1 out of 5 Dark Magician gets far too many support cards when better ones don't. |
Duel Power (DUPO-EN040) Quintet Magician DARK / Fusion Monster / Level 12 / ATK 4500 / DEF 4500 (Spellcaster / Fusion / Effect) 5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects. (Ultra Rare) |
Rating: 2 out of 5 A weaker Five-Headed Dragon (MIL1 #12) for Spellcasters. The main effect requires more work too. |
Duel Power (DUPO-EN039) Platinum Gadget LIGHT / Link Monster / ATK 1600 / Link-2 Links: Bottom Corners (Machine / Link / Effect) 2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn. (Ultra Rare) |
Rating: 2 out of 5 About as strong as the regular Gadgets (SD10 #6), but isn't entirely limited to them at least. |
Duel Power (DUPO-EN038) Beat Cop from the Underworld DARK / Link Monster / ATK 1000 / Link-2 Links: Bottom Corners (Fiend / Link / Effect) 2 monsters If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect. ● You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.) (Ultra Rare) |
Rating: 1 out of 5 Alongside Security Dragon, they'll be ranked in the top 5 for worst teamates in history. |
Duel Power (DUPO-EN037) Security Dragon LIGHT / Link Monster / ATK 1100 / Link-2 Links: Top and Bottom (Cyberse / Link / Effect) 2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn. (Ultra Rare) |
Rating: 1 out of 5 There will be a major security breach in your Life Points by using this. |
Duel Power (DUPO-EN036) Cyber Dragon Nachester LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 200 (Machine / Effect) This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Cyber Dragon shrank in the washing machine. |
Duel Power (DUPO-EN035) Predaplant Spider Orchid DARK / Pendulum Monster / Level 1 / ATK 0 / DEF 0 / Scale 8 and Scale 8 Pendulum Text During your Main Phase, if this card was activated this turn: You can target 1 other face-up card in the Spell & Trap Zone; destroy it. You can only use this effect of "Predaplant Spider Orchid" once per turn. |
(Plant / Pendulum / Effect) During the End Phase, if this card was Normal or Special Summoned this turn: You can discard 1 Plant monster; add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only use this effect of "Predaplant Spider Orchid" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Being a searchable Scale 8 Pendulum Monster is about the best it has to offer. |
Duel Power (DUPO-EN034) Photon Advancer LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) If a "Photon" monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Photon Advancer" once per turn this way. Gains 1000 ATK if another "Photon" monster is on the field. (Ultra Rare) |
Rating: 1 out of 5 Advances very little for the Deck's theme. (#11) |
Duel Power (DUPO-EN033) Lefty Driver EARTH / Effect Monster / Level 2 / ATK 300 / DEF 100 (Machine / Effect) If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Certainly not the best tool available. |
Duel Power (DUPO-EN032) Righty Driver EARTH / Effect Monster / Level 1 / ATK 100 / DEF 300 (Machine / Effect) For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn. (Ultra Rare) |
Rating: 2 out of 5 A Tuner that substitutes better than Quickdraw Synchron. (#4) |
Duel Power (DUPO-EN031) Nine-Tailed Fox FIRE / Effect Monster / Level 6 / ATK 2200 / DEF 2000 (Zombie / Effect) If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens (Zombie/FIRE/Level 2/ATK 500/DEF 500). (Ultra Rare) |
Rating: 1 out of 5 The Pokemon didn't translate well to Yu-Gi-Oh. |
Duel Power (DUPO-EN030) Thunder Dragon Thunderstormech LIGHT / Link Monster / ATK 2800 / Link-4 Links: Left, Right, Bottom and Bottom-Right (Thunder / Link / Effect) 2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead. (Ultra Rare) |
Rating: 1 out of 5 Warnings from the NWS weren't necessary as this storm died out a few miles from where it started. |
Duel Power (DUPO-EN029) Aromaseraphy Jasmine LIGHT / Link Monster / ATK 1800 / Link-2 Links: Bottom Corners (Plant / Link / Effect) 2 Plant monsters If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand. (Ultra Rare) |
Rating: 2 out of 5 Helps your garden grow on the field, but with only 1800 ATK, it isn't much for the required materials. |
Duel Power (DUPO-EN028) Crowley, the First Propheseer DARK / Link Monster / ATK 1000 / Link-2 Links: Bottom Corners (Spellcaster / Link / Effect) 2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing. (Ultra Rare) |
Rating: 2 out of 5 Prophecy Decks get their own Link Monster, but only the last effect is remotely good. |
Duel Power (DUPO-EN027) Hieratic Seal of the Heavenly Spheres LIGHT / Link Monster / ATK 0 / Link-2 Links: Bottom Corners (Dragon / Link / Effect) 2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Hieratics haven't learned their lesson from back when they began. (#82) |
Duel Power (DUPO-EN026) Tactical Exchanger TRAP / Normal Trap Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 "Rokket" monster with a different original name from your Deck or GY. You can only activate 1 "Tactical Exchanger" per turn. (Ultra Rare) |
Rating: 1 out of 5 Rokket (#9) fodder no doubt, but that strategy will never blast off. |
Duel Power (DUPO-EN025) Booster Dragon DARK / Link Monster / ATK 1900 / Link-2 Links: Bottom Corners (Dragon / Link / Effect) 2 "Rokket" monsters Once per turn: You can target 1 other face-up monster on the field; it gains 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. If this Link Summoned card is destroyed by battle or card effect and sent to the GY: You can target 1 other Dragon monster in your GY; Special Summon it. You can only use this effect of "Booster Dragon" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Darkness Metal can revive Dragons (SD1 #3) and only requires 1 Dragon to Special Summon itself. |
Duel Power (DUPO-EN024) Gouki Cage Match SPELL / Field Spell When this card is activated: Place 3 counters on this card. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. (Ultra Rare) |
Rating: 1 out of 5 The counters basically just disappear, and Goukis (#9) mostly don't have the offense to be useful. |
Duel Power (DUPO-EN023) Gouki Jet Ogre EARTH / Link Monster / ATK 2000 / Link-2 Links: Left and Bottom (Warrior / Link / Effect) 2 "Gouki" monsters Once per turn: You can target 1 "Gouki" card you control; destroy it, and if you do, change all monsters on the field to face-up Attack Position. If this card is sent from the field to the GY: You can make all "Gouki" monsters you currently control gain 500 ATK until the end of this turn. You can only use this effect of "Gouki Jet Ogre" once per turn. (Ultra Rare) |
Rating: 1 out of 5 I get the ability to trigger Gouki effects, but they're not much of a threat overall. |
Duel Power (DUPO-EN022) Trickstar Magical Laurel SPELL / Equip Spell Activate this card by targeting 1 "Trickstar" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 "Trickstar" monster from your hand. You can only activate 1 "Trickstar Magical Laurel" per turn. (Ultra Rare) |
Rating: 1 out of 5 No magic act they do will impress me. All they can do is deal very minimal burn damage at any given moment. |
Duel Power (DUPO-EN021) Trickstar Foxglove Witch LIGHT / Link Monster / ATK 2200 / Link-3 Links: Top, Left and Right (Fairy / Link / Effect) 2+ Fairy monsters If this card is Special Summoned: You can inflict 200 damage to your opponent for each card they control. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower "Trickstar" monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of "Trickstar Foxglove Witch" once per turn. (Ultra Rare) |
Rating: 1 out of 5 This is like what Restructer Revolution does for the hand, only that card costs nothing to use. |
Duel Power (DUPO-EN020) Doublebyte Dragon LIGHT / Link Monster / ATK 1500 / Link-2 Links: Top and Bottom (Cyberse / Link / Effect) 2 Link Monsters Gains ATK equal to the combined Link Ratings of the monsters used for its Link Summon x 300. Unaffected by monster effects, except Link Monsters' effects, and cannot be destroyed by battle, except by battle with a Link Monster. (Ultra Rare) |
Rating: 2 out of 5 Needs 2 Link-2s or higher for any real benefit. |
Duel Power (DUPO-EN019) Magical Gate of Miracles SPELL / Normal Spell If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle. (Ultra Rare) |
Rating: 2 out of 5 You still gain control of the monster, but being in Defense Mode likely means it likely can't attack. |
Duel Power (DUPO-EN018) Dark Magic Twin Burst SPELL / Normal Spell Target 1 "Dark Magician" you control; it gains ATK equal to the combined ATK of all "Dark Magician Girl" currently on the field and in the GYs, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn. (Ultra Rare) |
Rating: 1 out of 5 Dark Magician Girl switches places with the apprentice, but it's unlikely to matter much. |
Duel Power (DUPO-EN017) Bond Between Teacher and Student SPELL / Normal Spell If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn. (Ultra Rare) |
Rating: 1 out of 5 Both aren't far off from being good, but that makes the difference between good and bad support. |
Duel Power (DUPO-EN016) Decode Destruction SPELL / Normal Spell Target 1 "Decode Talker" you control; apply the following effects this turn, depending on the number of monsters it currently points to. ● 1+: That monster gains 500 ATK for each monster it currently points to. ● 2+: Monsters destroyed by battle with that monster are banished after damage calculation. ● 3: After damage calculation, if that monster destroys your opponent's monster by battle: Destroy all cards your opponent controls. You can only activate 1 "Decode Destruction" per turn. (Ultra Rare) |
Rating: 1 out of 5 Regardless of this card's potency, it requires a bad Link-3 monster. |
Duel Power (DUPO-EN015) Backup Supervisor LIGHT / Link Monster / ATK 1200 / Link-2 Links: Right and Bottom (Cyberse / Link / Effect) 2 monsters If this card was Link Summoned using "Backup Secretary" as material, and your monster this card points to battled an opponent's monster, at the end of the Damage Step: You can Special Summon 1 Cyberse monster from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Backup Secretary" from your hand, Deck, or GY. You can only use each effect of "Backup Supervisor" once per turn. (Ultra Rare) |
Rating: 1 out of 5 I'd like to speak to this guy's superviser, but I doubt they'd have anything useful to say either. |
Duel Power (DUPO-EN014) Cyberse Enchanter LIGHT / Link Monster / ATK 2400 / Link-3 Links: Left, Right and Bottom (Cyberse / Link / Effect) 2+ monsters If you control this card that was Link Summoned using "Cyberse Wizard" as material (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of this turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Cyberse Wizard" from your hand, Deck, or GY. You can only use each effect of "Cyberse Enchanter" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Just about any other Cyberse (#1) monster would've left this a 1 or less. It's barely getting a 2. |
Duel Power (DUPO-EN013) Soul Pendulum SPELL / Continuous Spell You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) (Ultra Rare) |
Rating: 2 out of 5 The boost probably won't mean much, but the other effects aren't all that bad. |
Duel Power (DUPO-EN012) Performapal Smile Sorcerer LIGHT / Pendulum Monster / Level 8 / ATK 2500 / DEF 2000 / Scale 1 and Scale 1 Pendulum Text If a monster(s) you control whose current ATK is higher than its original ATK is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Smile Sorcerer" once per turn. |
(Spellcaster / Pendulum / Effect) If this card is Normal or Special Summoned: You can add 1 "Smile" Spell/Trap from your Deck to your hand. If every monster you control is a "Performapal" or "Odd-Eyes" monster, or a "Magician" Pendulum Monster, and this card's current ATK is higher than its original ATK: You can draw cards equal to the number of monsters you control whose current ATK is higher than their original ATK, also you cannot Special Summon monsters for the rest of this turn. You can only use each monster effect of "Performapal Smile Sorcerer" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Not much to even make someone feel good, but some of the effects and properties are okay. |
Duel Power (DUPO-EN011) Odd-Eyes Advance Dragon DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) You can Tribute Summon this card by Tributing 1 Level 5 or higher monster. If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. When this card destroys a monster by battle: You can Special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except "Odd-Eyes Advance Dragon". You can only use this effect of "Odd-Eyes Advance Dragon" once per turn. (Ultra Rare) |
Rating: 4 out of 5 If there's any monster that lives up to this set's name it's this one. What a powerhouse. |
Duel Power (DUPO-EN010) Shining Draw SPELL / Normal Spell To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can target 1 "Utopia" Xyz Monster you control, then activate 1 of these effects; ● Equip any number of "ZW -" monsters with different names from your Deck/Extra Deck to it. ● Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster with a different name from that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) (Ultra Rare) |
Rating: 1 out of 5 We're back to The Seventh One (#58), only with a bonus effect. |
Duel Power (DUPO-EN009) Utopic Onomatpoeia LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Warrior / Effect) (This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.) During your Main Phase: You can Special Summon up to 1 each "Zubaba", "Gagaga", "Gogogo", and/or "Dododo" monster(s) from your hand in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Utopic Onomatopeia" once per turn. (Ultra Rare) |
Rating: 2 out of 5 None of the 4 Archetypes (#4) really have all that much, though Gogogo (#2) has the most good ones. |
Duel Power (DUPO-EN008) Number 39: Utopia Double LIGHT / Xyz Monster / Rank 4 / ATK 0 / DEF 2500 (Warrior / Xyz / Effect) 2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn. (Ultra Rare) |
Rating: 1 out of 5 The double is generally not as good as the original movie star. |
Duel Power (DUPO-EN007) Stardust Wish TRAP / Continuous Trap Once per turn, if a "Stardust" Synchro Monster you control is Tributed to activate its own effect (except during the Damage Step): You can target that monster; Special Summon it. Your opponent cannot activate cards or effects in response to this effect's activation. Monsters Special Summoned by this effect cannot be destroyed by battle while in Attack Position. (Ultra Rare) |
Rating: 3 out of 5 Stardust Dragon comes back early and better than ever before. |
Duel Power (DUPO-EN006) Signal Warrior LIGHT / Synchro Monster / Level 7 / ATK 2400 / DEF 1000 (Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed. ● 4: Inflict 800 damage to your opponent. ● 7: Draw 1 card. ● 10: Destroy 1 card on the field. (Ultra Rare) |
Rating: 1 out of 5 Always shows red because you should stop and think about using this at all. |
Duel Power (DUPO-EN005) Double Hero Attack SPELL / Quick-Play Spell If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn. (Ultra Rare) |
Rating: 1 out of 5 The Neos Fusions are generally a 1-time deal so this is not going to amount to anything. |
Duel Power (DUPO-EN004) Elemental HERO Grandmerge LIGHT / Fusion Monster / Level 6 / ATK 0 / DEF 0 (Warrior / Fusion / Effect) 2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it. (Ultra Rare) |
Rating: 1 out of 5 The so-called "Grandmerge" starts with nothing, gains 300 per Level, and Neos is terrible. |
Duel Power (DUPO-EN003) Draw of Fate SPELL / Normal Spell If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn. (Ultra Rare) |
Rating: 1 out of 5 It's a lot like Atem's Duels, except he'd still be screwed afterwards. |
Duel Power (DUPO-EN002) Dark Cavalry DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2300 (Spellcaster / Fusion / Effect) "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. (Ultra Rare) |
Rating: 2 out of 5 A slightly better Dark Paladin, but still requires Dark Magician as Fusion Material. |
Duel Power (DUPO-EN001) Magician of Chaos DARK / Ritual Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Ritual / Effect) You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions. (Ultra Rare) |
Rating: 1 out of 5 Dark Magician continues to require more and more work with less and less benefits in return. |