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Champion Pack: Game Seven (CP07-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Seven_(TCG-EN-UE) |
Game Seven
(CP07-EN020) Counter Counter TRAP / Counter Trap Negate the activation of a Counter Trap Card, and destroy it. (Common) |
Rating: 2 out of 5 At least it can negate some of the decent Counter Traps like Magic Jammer for free. |
Game Seven
(CP07-EN019) Ancient Rules SPELL / Normal Spell Special Summon 1 Level 5 or higher Normal Monster from your hand. (Common) |
Rating: 2 out of 5 Not too bad for when you can't or don't want to Tribute Summon them. |
Game Seven
(CP07-EN018) Dimensional Inversion TRAP / Normal Trap Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters. (Common) |
Rating: 2 out of 5 Counters the likes of Bottomless (#3) and Dimensional Fissure (#47), but that's about it. |
Game Seven
(CP07-EN017) Instant Fusion SPELL / Normal Spell Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn. (Common) |
Rating: 1 out of 5 Limited mostly to janky vanilla Fusions from the early days (#19). Not worth 1K. |
Game Seven
(CP07-EN016) Memory Crusher DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Fiend / Effect) If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck. (Common) |
Rating: 1 out of 5 Crushes nothing useful and does nothing useful even when successful. |
Game Seven
(CP07-EN015) Homunculus the Alchemic Being LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Plant / Effect) Once per turn, you can change the Attribute of this monster. (Common) |
Rating: 3 out of 5 With stats like that, it doesn't need any powerful effects. |
Game Seven
(CP07-EN014) Fusilier Dragon, the Dual-Mode Beast DARK / Effect Monster / Level 7 / ATK 2800 / DEF 2000 (Machine / Effect) You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved. (Common) |
Rating: 1 out of 5 Two modes, both bad. |
Game Seven
(CP07-EN013) Life Absorbing Machine TRAP / Continuous Trap During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn. (Common) |
Rating: 1 out of 5 I'd rather gain the points back from the likes of Dian Keto (#27). |
Game Seven
(CP07-EN012) Shovel Crusher EARTH / Normal Monster / Level 3 / ATK 900 / DEF 1200 (Machine / Normal) Armed with a pair of shovels, this monster will destroy anything that stands in its way. (Common) |
Rating: 1 out of 5 Some toddler left their Fisher Price +toy outside again. |
Game Seven
(CP07-EN011) Doom Shaman DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2000 (Spellcaster / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect. (Rare) |
Rating: 3 out of 5 Down a rarity from Tactical Evolution (#25), but still decent overall. |
Game Seven
(CP07-EN010) Dark World Dealings SPELL / Normal Spell Each player draws 1 card. Then each player discards 1 card. (Rare) |
Rating: 2 out of 5 Not ideal anywhere, though can help with bad hands. |
Game Seven
(CP07-EN009) Vanity's Fiend DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Fiend / Effect) This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters. (Rare) |
Rating: 2 out of 5 Practically forces stalemates. |
Game Seven
(CP07-EN008) Spell Striker EARTH / Effect Monster / Level 3 / ATK 600 / DEF 200 (Warrior / Effect) You can Special Summon this card by removing from play 1 Spell Card from your Graveyard. This card can attack your opponent directly. You take no Battle Damage from battles involving this card. (Rare) |
Rating: 2 out of 5 None of the other direct attackers (#42) spare you Battle Damage. |
Game Seven
(CP07-EN007) Fairy King Truesdale WATER / Effect Monster / Level 6 / ATK 2200 / DEF 1500 (Plant / Effect) While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF. (Rare) |
Rating: 1 out of 5 They're trying to make this janky former video game promo relevant again. |
Game Seven
(CP07-EN006) Elemental Hero Ocean WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Warrior / Effect) Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand. (Rare) |
Rating: 1 out of 5 Aside from Stratos (#9), this is worthless. Just a puddle in the sea of bad monsters. |
Game Seven
(CP07-EN005) Lonefire Blossom FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1400 (Plant / Effect) Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck. (Super Rare) |
Rating: 2 out of 5 Wouldn't call Plant Decks all that good, but this is certainly okay to use. |
Game Seven
(CP07-EN004) Gladiator Beast Bestiari WIND / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Winged Beast / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". (Super Rare) |
Rating: 1 out of 5 A gauntlet just to copy MST. |
Game Seven
(CP07-EN003) Threatening Roar TRAP / Normal Trap Your opponent cannot declare an attack this turn. (Super Rare) |
Rating: 4 out of 5 Negate Attack (#27), but even less waiting, and no reprocussions. |
Game Seven
(CP07-EN002) Legendary Jujitsu Master EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1800 (Rock / Effect) A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step. (Super Rare) |
Rating: 2 out of 5 Slightly less DEF than Wall of Illusion (#14), but returns the monster to the top of the Deck. |
Game Seven
(CP07-EN001) Voltic Kong LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Beast / Effect) When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control. (Ultra Rare) |
Rating: 3 out of 5 Multiples could easily Deck out your opponent with two other LIGHT monsters. (#92) |