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Champion Pack: Game Seven (CP07-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Seven_(TCG-EN-UE)
Game Seven (CP07-EN020)
Counter Counter
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Negate the activation of a Counter Trap Card, and destroy it.
(Common)
Rating: 2 out of 5
At least it's free and can still negate some of the decent Counter Traps like Magic Jammer and Seven Tools.
Game Seven (CP07-EN019)
Ancient Rules
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Special Summon 1 Level 5 or higher Normal Monster from your hand.
(Common)
Rating: 2 out of 5
Not too bad for when you can't or don't want to Tribute Summon them.
Game Seven (CP07-EN018)
Dimensional Inversion
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
(Common)
Rating: 2 out of 5
Counters the likes of Bottomless and Dimensional Fissure, but that's about it.
Game Seven (CP07-EN017)
Instant Fusion
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
(Common)
Rating: 1 out of 5
Limited mostly to janky vanilla Fusions from the early days. Not worth 1K.
Game Seven (CP07-EN016)
Memory Crusher
DARK Effect Monster Level 3 ATK: 1000
DEF: 600
Pendulum Scale
NA / NA
(Fiend / Effect)
If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
(Common)
Rating: 1 out of 5
Don't mistake it for Sangan just because it has the same info. It has no practical uses at all.
Game Seven (CP07-EN015)
Homunculus the Alchemic Being
LIGHT Effect Monster Level 4 ATK: 1800
DEF: 1600
Pendulum Scale
NA / NA
(Plant / Effect)
Once per turn, you can change the Attribute of this monster.
(Common)
Rating: 3 out of 5
With stats like that, it doesn't need any powerful effects.
Game Seven (CP07-EN014)
Fusilier Dragon, the Dual-Mode Beast
DARK Effect Monster Level 7 ATK: 2800
DEF: 2000
Pendulum Scale
NA / NA
(Machine / Effect)
You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved.
(Common)
Rating: 1 out of 5
Two modes, no point.
Game Seven (CP07-EN013)
Lfe Absorbing Machine
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
(Common)
Rating: 1 out of 5
I'd rather gain Life Points from real cards like Dian Keto and Poison of the Old Man.
Game Seven (CP07-EN012)
Shovel Crusher
EARTH Normal Monster Level 3 ATK: 900
DEF: 1200
Pendulum Scale
NA / NA
(Machine / Normal)
Armed with a pair of shovels, this monster will destroy anything that stands in its way.

(Common)
Rating: 1 out of 5
If anything, we'll find it stuck in just a trace of snow on the ground.
Game Seven (CP07-EN011)
Doom Shaman
DARK Effect Monster Level 6 ATK: 2400
DEF: 2000
Pendulum Scale
NA / NA
(Spellcaster / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.
(Rare)
Rating: 3 out of 5
Down a rarity from Tactical Evolution, but still decent overall.
Game Seven (CP07-EN010)
Dark World Dealings
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Each player draws 1 card. Then each player discards 1 card.
(Rare)
Rating: 2 out of 5
Even though it's not exclusive to the Deck, it's pretty bad.
Game Seven (CP07-EN009)
Vanity's Fiend
DARK Effect Monster Level 6 ATK: 2400
DEF: 1200
Pendulum Scale
NA / NA
(Fiend / Effect)
This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
(Rare)
Rating: 2 out of 5
Not much gained with this considering you're included in the effect.
Game Seven (CP07-EN008)
Spell Striker
EARTH Effect Monster Level 3 ATK: 600
DEF: 200
Pendulum Scale
NA / NA
(Warrior / Effect)
You can Special Summon this card by removing from play 1 Spell Card from your Graveyard. This card can attack your opponent directly. You take no Battle Damage from battles involving this card.
(Rare)
Rating: 2 out of 5
You'll be needing the last effect because those stats aren't going to do much good for direct attacks.
Game Seven (CP07-EN007)
Fairy King Truesdale
WATER Effect Monster Level 6 ATK: 2200
DEF: 1500
Pendulum Scale
NA / NA
(Plant / Effect)
While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.
(Rare)
Rating: 1 out of 5
Must be related to Syrus. It's about as bad as he is at Dueling.
Game Seven (CP07-EN006)
Elemental Hero Ocean
WATER Effect Monster Level 4 ATK: 1500
DEF: 1200
Pendulum Scale
NA / NA
(Warrior / Effect)
Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand.
(Rare)
Rating: 1 out of 5
Aside from Stratos, this is worthless. Just a puddle in the sea of bad monsters.
Game Seven (CP07-EN005)
Lonefire Blossom
FIRE Effect Monster Level 3 ATK: 500
DEF: 1400
Pendulum Scale
NA / NA
(Plant / Effect)
Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
(Super Rare)
Rating: 2 out of 5
Although I don't call Plant Decks all that good, this is certainly worth its rarity.
Game Seven (CP07-EN004)
Gladiator Beast Bestiari
WIND Effect Monster Level 4 ATK: 1500
DEF: 800
Pendulum Scale
NA / NA
(Winged Beast / Effect)
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
(Super Rare)
Rating: 1 out of 5
May have the word "best" in its name, but it is far from it for any Deck.
Game Seven (CP07-EN003)
Threatening Roar
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Your opponent cannot declare an attack this turn.
(Super Rare)
Rating: 4 out of 5
Negate Attack, but even less waiting, and no reprocussions.
Game Seven (CP07-EN002)
Legendary Jujitsu Master
EARTH Effect Monster Level 3 ATK: 1300
DEF: 1800
Pendulum Scale
NA / NA
(Rock / Effect)
A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
(Super Rare)
Rating: 2 out of 5
Slightly less DEF than Wall of Illusion, but it returns the monster to the top of the Deck.
Game Seven (CP07-EN001)
Voltic Kong
LIGHT Effect Monster Level 4 ATK: 1800
DEF: 1000
Pendulum Scale
NA / NA
(Beast / Effect)
When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.
(Ultra Rare)
Rating: 3 out of 5
Multiples could easily Deck out your opponent with two other LIGHT monsters.